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-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index e10514ca0a..bc96025e9c 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -144,7 +144,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
attribute set compatible with this material.
The texture to be rendered is can be set using setTexture(). How the
- texure should be rendered can be specified using setMipmapFiltering(),
+ texture should be rendered can be specified using setMipmapFiltering(),
setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
The rendering state is set on the texture instance just before it
is bound.
@@ -334,7 +334,7 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
attribute set compatible with this material.
The texture to be rendered is set using setTexture(). How the
- texure should be rendered can be specified using setMipmapFiltering(),
+ texture should be rendered can be specified using setMipmapFiltering(),
setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
The rendering state is set on the texture instance just before it
is bound.