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Diffstat (limited to 'src/quick/scenegraph/util/qsgvertexcolormaterial.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp64
1 files changed, 3 insertions, 61 deletions
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index c27dd7d1f0..9f2836d6aa 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -38,64 +38,10 @@
****************************************************************************/
#include "qsgvertexcolormaterial.h"
-#if QT_CONFIG(opengl)
-# include <qopenglshaderprogram.h>
-#endif
-QT_BEGIN_NAMESPACE
-
-class QSGVertexColorMaterialShader : public QSGMaterialShader
-{
-public:
- QSGVertexColorMaterialShader();
-
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
- char const *const *attributeNames() const override;
-
-private:
- void initialize() override;
-#if QT_CONFIG(opengl)
- int m_matrix_id;
- int m_opacity_id;
-#endif
-};
-
-QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
-{
-#if QT_CONFIG(opengl)
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag"));
-#endif
-}
-
-void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *)
-{
-#if QT_CONFIG(opengl)
- if (state.isOpacityDirty())
- program()->setUniformValue(m_opacity_id, state.opacity());
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
-#else
- Q_UNUSED(state)
-#endif
-}
-
-char const *const *QSGVertexColorMaterialShader::attributeNames() const
-{
- static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
- return attr;
-}
-
-void QSGVertexColorMaterialShader::initialize()
-{
-#if QT_CONFIG(opengl)
- m_matrix_id = program()->uniformLocation("matrix");
- m_opacity_id = program()->uniformLocation("opacity");
-#endif
-}
+QT_BEGIN_NAMESPACE
-class QSGVertexColorMaterialRhiShader : public QSGMaterialRhiShader
+class QSGVertexColorMaterialRhiShader : public QSGMaterialShader
{
public:
QSGVertexColorMaterialRhiShader();
@@ -168,7 +114,6 @@ bool QSGVertexColorMaterialRhiShader::updateUniformData(RenderState &state,
QSGVertexColorMaterial::QSGVertexColorMaterial()
{
setFlag(Blending, true);
- setFlag(SupportsRhiShader, true);
}
@@ -204,10 +149,7 @@ QSGMaterialType *QSGVertexColorMaterial::type() const
QSGMaterialShader *QSGVertexColorMaterial::createShader() const
{
- if (flags().testFlag(RhiShaderWanted))
- return new QSGVertexColorMaterialRhiShader;
- else
- return new QSGVertexColorMaterialShader;
+ return new QSGVertexColorMaterialRhiShader;
}
QT_END_NAMESPACE