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-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp1
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture_p.h10
-rw-r--r--src/quick/scenegraph/util/qsgdefaultimagenode.cpp205
-rw-r--r--src/quick/scenegraph/util/qsgdefaultimagenode_p.h107
-rw-r--r--src/quick/scenegraph/util/qsgdefaultninepatchnode.cpp136
-rw-r--r--src/quick/scenegraph/util/qsgdefaultninepatchnode_p.h86
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode.cpp3
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode_p.h3
-rw-r--r--src/quick/scenegraph/util/qsgdefaultrectanglenode.cpp95
-rw-r--r--src/quick/scenegraph/util/qsgdefaultrectanglenode_p.h79
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp76
-rw-r--r--src/quick/scenegraph/util/qsgengine.h8
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp22
-rw-r--r--src/quick/scenegraph/util/qsgimagenode.cpp190
-rw-r--r--src/quick/scenegraph/util/qsgimagenode.h88
-rw-r--r--src/quick/scenegraph/util/qsgninepatchnode.cpp77
-rw-r--r--src/quick/scenegraph/util/qsgninepatchnode.h62
-rw-r--r--src/quick/scenegraph/util/qsgrectanglenode.cpp86
-rw-r--r--src/quick/scenegraph/util/qsgrectanglenode.h62
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.cpp5
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h9
-rw-r--r--src/quick/scenegraph/util/qsgsimplerectnode.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.cpp7
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp32
-rw-r--r--src/quick/scenegraph/util/qsgtexture_p.h8
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp34
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp20
28 files changed, 1480 insertions, 41 deletions
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index 27806c48ae..40c3293c7b 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -44,6 +44,7 @@
#include <QtCore/QtMath>
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
#include <QtGui/QSurface>
diff --git a/src/quick/scenegraph/util/qsgatlastexture_p.h b/src/quick/scenegraph/util/qsgatlastexture_p.h
index d6c0109c98..cd24645fcf 100644
--- a/src/quick/scenegraph/util/qsgatlastexture_p.h
+++ b/src/quick/scenegraph/util/qsgatlastexture_p.h
@@ -104,17 +104,17 @@ public:
QSize size() const { return m_size; }
- GLuint internalFormat() const { return m_internalFormat; }
- GLuint externalFormat() const { return m_externalFormat; }
+ uint internalFormat() const { return m_internalFormat; }
+ uint externalFormat() const { return m_externalFormat; }
private:
QSGAreaAllocator m_allocator;
- GLuint m_texture_id;
+ unsigned int m_texture_id;
QSize m_size;
QList<Texture *> m_pending_uploads;
- GLuint m_internalFormat;
- GLuint m_externalFormat;
+ uint m_internalFormat;
+ uint m_externalFormat;
int m_atlas_transient_image_threshold;
diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode.cpp b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
new file mode 100644
index 0000000000..6afe591dca
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
@@ -0,0 +1,205 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultimagenode_p.h"
+#include <private/qsgnode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultImageNode::QSGDefaultImageNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_texCoordMode(QSGDefaultImageNode::NoTransform)
+ , m_isAtlasTexture(false)
+ , m_ownsTexture(false)
+{
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+ setOpaqueMaterial(&m_opaque_material);
+ m_material.setMipmapFiltering(QSGTexture::None);
+ m_opaque_material.setMipmapFiltering(QSGTexture::None);
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("image"));
+#endif
+}
+
+QSGDefaultImageNode::~QSGDefaultImageNode()
+{
+ if (m_ownsTexture)
+ delete m_material.texture();
+}
+
+void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_opaque_material.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+QSGTexture::Filtering QSGDefaultImageNode::filtering() const
+{
+ return m_material.filtering();
+}
+
+void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.mipmapFiltering() == filtering)
+ return;
+
+ m_material.setMipmapFiltering(filtering);
+ m_opaque_material.setMipmapFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+QSGTexture::Filtering QSGDefaultImageNode::mipmapFiltering() const
+{
+ return m_material.mipmapFiltering();
+}
+
+void QSGDefaultImageNode::setRect(const QRectF &r)
+{
+ if (m_rect == r)
+ return;
+
+ m_rect = r;
+ rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyGeometry);
+}
+
+QRectF QSGDefaultImageNode::rect() const
+{
+ return m_rect;
+}
+
+void QSGDefaultImageNode::setSourceRect(const QRectF &r)
+{
+ if (m_sourceRect == r)
+ return;
+
+ m_sourceRect = r;
+ rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyGeometry);
+}
+
+QRectF QSGDefaultImageNode::sourceRect() const
+{
+ return m_sourceRect;
+}
+
+void QSGDefaultImageNode::setTexture(QSGTexture *texture)
+{
+ Q_ASSERT(texture);
+ if (m_ownsTexture)
+ delete m_material.texture();
+ m_material.setTexture(texture);
+ m_opaque_material.setTexture(texture);
+ rebuildGeometry(&m_geometry, texture, m_rect, m_sourceRect, m_texCoordMode);
+
+ DirtyState dirty = DirtyMaterial;
+ // It would be tempting to skip the extra bit here and instead use
+ // m_material.texture to get the old state, but that texture could
+ // have been deleted in the mean time.
+ bool wasAtlas = m_isAtlasTexture;
+ m_isAtlasTexture = texture->isAtlasTexture();
+ if (wasAtlas || m_isAtlasTexture)
+ dirty |= DirtyGeometry;
+ markDirty(dirty);
+}
+
+QSGTexture *QSGDefaultImageNode::texture() const
+{
+ return m_material.texture();
+}
+
+void QSGDefaultImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
+{
+ if (m_texCoordMode == mode)
+ return;
+ m_texCoordMode = mode;
+ rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyMaterial);
+}
+
+QSGDefaultImageNode::TextureCoordinatesTransformMode QSGDefaultImageNode::textureCoordinatesTransform() const
+{
+ return m_texCoordMode;
+}
+
+void QSGDefaultImageNode::setOwnsTexture(bool owns)
+{
+ m_ownsTexture = owns;
+}
+
+bool QSGDefaultImageNode::ownsTexture() const
+{
+ return m_ownsTexture;
+}
+
+void QSGDefaultImageNode::rebuildGeometry(QSGGeometry *g,
+ QSGTexture *texture,
+ const QRectF &rect,
+ QRectF sourceRect,
+ TextureCoordinatesTransformMode texCoordMode)
+{
+ if (!texture)
+ return;
+
+ if (!sourceRect.width() || !sourceRect.height()) {
+ QSize ts = texture->textureSize();
+ sourceRect = QRectF(0, 0, ts.width(), ts.height());
+ }
+
+ // Maybe transform the texture coordinates
+ if (texCoordMode.testFlag(QSGImageNode::MirrorHorizontally)) {
+ float tmp = sourceRect.left();
+ sourceRect.setLeft(sourceRect.right());
+ sourceRect.setRight(tmp);
+ }
+ if (texCoordMode.testFlag(QSGImageNode::MirrorVertically)) {
+ float tmp = sourceRect.top();
+ sourceRect.setTop(sourceRect.bottom());
+ sourceRect.setBottom(tmp);
+ }
+
+ QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode_p.h b/src/quick/scenegraph/util/qsgdefaultimagenode_p.h
new file mode 100644
index 0000000000..eb6c487c18
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultimagenode_p.h
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTIMAGENODE_P_H
+#define QSGDEFAULTIMAGENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/private/qtquickglobal_p.h>
+#include <QtQuick/qsgimagenode.h>
+#include <QtQuick/qsggeometry.h>
+#include <QtQuick/qsgtexturematerial.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultImageNode : public QSGImageNode
+{
+public:
+ QSGDefaultImageNode();
+ ~QSGDefaultImageNode();
+
+ void setRect(const QRectF &rect) override;
+ QRectF rect() const override;
+
+ void setSourceRect(const QRectF &r) override;
+ QRectF sourceRect() const override;
+
+ void setTexture(QSGTexture *texture) override;
+ QSGTexture *texture() const override;
+
+ void setFiltering(QSGTexture::Filtering filtering) override;
+ QSGTexture::Filtering filtering() const override;
+
+ void setMipmapFiltering(QSGTexture::Filtering filtering) override;
+ QSGTexture::Filtering mipmapFiltering() const override;
+
+ void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) override;
+ TextureCoordinatesTransformMode textureCoordinatesTransform() const override;
+
+ void setOwnsTexture(bool owns) override;
+ bool ownsTexture() const override;
+
+ static void rebuildGeometry(QSGGeometry *g,
+ QSGTexture *texture,
+ const QRectF &rect,
+ QRectF sourceRect,
+ TextureCoordinatesTransformMode texCoordMode);
+
+private:
+ QSGGeometry m_geometry;
+ QSGOpaqueTextureMaterial m_opaque_material;
+ QSGTextureMaterial m_material;
+ QRectF m_rect;
+ QRectF m_sourceRect;
+ TextureCoordinatesTransformMode m_texCoordMode;
+ uint m_isAtlasTexture : 1;
+ uint m_ownsTexture : 1;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTIMAGENODE_P_H
diff --git a/src/quick/scenegraph/util/qsgdefaultninepatchnode.cpp b/src/quick/scenegraph/util/qsgdefaultninepatchnode.cpp
new file mode 100644
index 0000000000..e5a53a3617
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultninepatchnode.cpp
@@ -0,0 +1,136 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultninepatchnode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultNinePatchNode::QSGDefaultNinePatchNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+}
+
+QSGDefaultNinePatchNode::~QSGDefaultNinePatchNode()
+{
+ delete m_material.texture();
+}
+
+void QSGDefaultNinePatchNode::setTexture(QSGTexture *texture)
+{
+ delete m_material.texture();
+ m_material.setTexture(texture);
+}
+
+void QSGDefaultNinePatchNode::setBounds(const QRectF &bounds)
+{
+ m_bounds = bounds;
+}
+
+void QSGDefaultNinePatchNode::setDevicePixelRatio(qreal ratio)
+{
+ m_devicePixelRatio = ratio;
+}
+
+void QSGDefaultNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom)
+{
+ m_padding = QVector4D(left, top, right, bottom);
+}
+
+void QSGDefaultNinePatchNode::update()
+{
+ rebuildGeometry(m_material.texture(), &m_geometry, m_padding, m_bounds, m_devicePixelRatio);
+ markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
+}
+
+void QSGDefaultNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding,
+ const QRectF &bounds, qreal dpr)
+{
+ if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) {
+ geometry->allocate(4, 0);
+ QSGGeometry::updateTexturedRectGeometry(geometry, bounds, texture->normalizedTextureSubRect());
+ return;
+ }
+
+ QRectF tc = texture->normalizedTextureSubRect();
+ QSize ts = texture->textureSize();
+ ts.setHeight(ts.height() / dpr);
+ ts.setWidth(ts.width() / dpr);
+
+ qreal invtw = tc.width() / ts.width();
+ qreal invth = tc.height() / ts.height();
+
+ struct Coord { qreal p; qreal t; };
+ Coord cx[4] = { { bounds.left(), tc.left() },
+ { bounds.left() + padding.x(), tc.left() + padding.x() * invtw },
+ { bounds.right() - padding.z(), tc.right() - padding.z() * invtw },
+ { bounds.right(), tc.right() }
+ };
+ Coord cy[4] = { { bounds.top(), tc.top() },
+ { bounds.top() + padding.y(), tc.top() + padding.y() * invth },
+ { bounds.bottom() - padding.w(), tc.bottom() - padding.w() * invth },
+ { bounds.bottom(), tc.bottom() }
+ };
+
+ geometry->allocate(16, 28);
+ QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D();
+ for (int y = 0; y < 4; ++y) {
+ for (int x = 0; x < 4; ++x) {
+ v->set(cx[x].p, cy[y].p, cx[x].t, cy[y].t);
+ ++v;
+ }
+ }
+
+ quint16 *i = geometry->indexDataAsUShort();
+ for (int r = 0; r < 3; ++r) {
+ if (r > 0)
+ *i++ = 4 * r;
+ for (int c = 0; c < 4; ++c) {
+ i[0] = 4 * r + c;
+ i[1] = 4 * r + c + 4;
+ i += 2;
+ }
+ if (r < 2)
+ *i++ = 4 * r + 3 + 4;
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgdefaultninepatchnode_p.h b/src/quick/scenegraph/util/qsgdefaultninepatchnode_p.h
new file mode 100644
index 0000000000..675cf48f47
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultninepatchnode_p.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTNINEPATCHNODE_P_H
+#define QSGDEFAULTNINEPATCHNODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qtquickglobal_p.h>
+#include <QtQuick/qsgninepatchnode.h>
+#include <QtQuick/qsggeometry.h>
+#include <QtQuick/qsgtexturematerial.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultNinePatchNode : public QSGNinePatchNode
+{
+public:
+ QSGDefaultNinePatchNode();
+ ~QSGDefaultNinePatchNode();
+
+ void setTexture(QSGTexture *texture) override;
+ void setBounds(const QRectF &bounds) override;
+ void setDevicePixelRatio(qreal ratio) override;
+ void setPadding(qreal left, qreal top, qreal right, qreal bottom) override;
+ void update() override;
+
+ static void rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding,
+ const QRectF &bounds, qreal dpr);
+
+private:
+ QRectF m_bounds;
+ qreal m_devicePixelRatio;
+ QVector4D m_padding;
+ QSGGeometry m_geometry;
+ QSGTextureMaterial m_material;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTNINEPATCHNODE_P_H
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
index 16625b889b..389b9e0b4e 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
@@ -41,6 +41,7 @@
#include <QtQuick/private/qquickpainteditem_p.h>
+#include <QtQuick/private/qsgdefaultrendercontext_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qopenglextensions_p.h>
#include <qopenglframebufferobject.h>
@@ -96,7 +97,7 @@ QSGDefaultPainterNode::QSGDefaultPainterNode(QQuickPaintedItem *item)
, m_dirtyRenderTarget(false)
, m_dirtyTexture(false)
{
- m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphRenderContext();
+ m_context = static_cast<QSGDefaultRenderContext *>(static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphRenderContext());
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode_p.h b/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
index 7e23264100..7488f7878d 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
@@ -63,6 +63,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObject;
class QOpenGLPaintDevice;
+class QSGDefaultRenderContext;
class Q_QUICK_PRIVATE_EXPORT QSGPainterTexture : public QSGPlainTexture
{
@@ -127,7 +128,7 @@ private:
void updateRenderTarget();
void updateFBOSize();
- QSGRenderContext *m_context;
+ QSGDefaultRenderContext *m_context;
QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
QQuickPaintedItem::RenderTarget m_actualRenderTarget;
diff --git a/src/quick/scenegraph/util/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/util/qsgdefaultrectanglenode.cpp
new file mode 100644
index 0000000000..e1c8672add
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultrectanglenode.cpp
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultrectanglenode_p.h"
+#include "qsgflatcolormaterial.h"
+
+QT_BEGIN_NAMESPACE
+
+// Unlike our predecessor, QSGSimpleRectNode, use QSGVertexColorMaterial
+// instead of Flat in order to allow better batching in the renderer.
+
+QSGDefaultRectangleNode::QSGDefaultRectangleNode()
+ : m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 4)
+{
+ QSGGeometry::updateColoredRectGeometry(&m_geometry, QRectF());
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+ setColor(QColor(255, 255, 255));
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("rectangle"));
+#endif
+}
+
+void QSGDefaultRectangleNode::setRect(const QRectF &rect)
+{
+ QSGGeometry::updateColoredRectGeometry(&m_geometry, rect);
+ markDirty(QSGNode::DirtyGeometry);
+}
+
+QRectF QSGDefaultRectangleNode::rect() const
+{
+ const QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D();
+ return QRectF(pts[0].x,
+ pts[0].y,
+ pts[3].x - pts[0].x,
+ pts[3].y - pts[0].y);
+}
+
+void QSGDefaultRectangleNode::setColor(const QColor &color)
+{
+ if (color != m_color) {
+ m_color = color;
+ QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D();
+ for (int i = 0; i < 4; ++i) {
+ pts[i].r = uchar(qRound(m_color.redF() * m_color.alphaF() * 255));
+ pts[i].g = uchar(qRound(m_color.greenF() * m_color.alphaF() * 255));
+ pts[i].b = uchar(qRound(m_color.blueF() * m_color.alphaF() * 255));
+ pts[i].a = uchar(qRound(m_color.alphaF() * 255));
+ }
+ markDirty(QSGNode::DirtyGeometry);
+ }
+}
+
+QColor QSGDefaultRectangleNode::color() const
+{
+ return m_color;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgdefaultrectanglenode_p.h b/src/quick/scenegraph/util/qsgdefaultrectanglenode_p.h
new file mode 100644
index 0000000000..965aa8dabb
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultrectanglenode_p.h
@@ -0,0 +1,79 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTRECTANGLENODE_P_H
+#define QSGDEFAULTRECTANGLENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qcolor.h>
+#include <QtQuick/qsgrectanglenode.h>
+#include <QtQuick/qsgvertexcolormaterial.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGDefaultRectangleNode : public QSGRectangleNode
+{
+public:
+ QSGDefaultRectangleNode();
+
+ void setRect(const QRectF &rect) override;
+ QRectF rect() const override;
+
+ void setColor(const QColor &color) override;
+ QColor color() const override;
+
+private:
+ QSGVertexColorMaterial m_material;
+ QSGGeometry m_geometry;
+ QColor m_color;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTRECTANGLENODE_P_H
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
index 5eb6a6f593..65a6bcd52c 100644
--- a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
@@ -40,7 +40,9 @@
#include "qsgdistancefieldutil_p.h"
#include <private/qsgadaptationlayer_p.h>
-#include <QtGui/private/qopenglengineshadersource_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/private/qopenglengineshadersource_p.h>
+#endif
#include <QtQuick/private/qsgcontext_p.h>
QT_BEGIN_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index 1ef98d222d..ad1fcfa470 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -44,6 +44,11 @@
#include <private/qsgrenderer_p.h>
#include <private/qsgtexture_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
+
QT_BEGIN_NAMESPACE
@@ -83,7 +88,7 @@ QT_BEGIN_NAMESPACE
QSGEnginePrivate::QSGEnginePrivate()
: sgContext(QSGContext::createDefaultContext())
- , sgRenderContext(new QSGRenderContext(sgContext.data()))
+ , sgRenderContext(sgContext.data()->createRenderContext())
{
}
@@ -111,15 +116,19 @@ QSGEngine::~QSGEngine()
void QSGEngine::initialize(QOpenGLContext *context)
{
Q_D(QSGEngine);
- if (QOpenGLContext::currentContext() != context) {
+#ifndef QT_NO_OPENGL
+ if (context && QOpenGLContext::currentContext() != context) {
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
return;
}
-
- if (!d->sgRenderContext->isValid()) {
- d->sgRenderContext->setAttachToGLContext(false);
+#endif
+ if (d->sgRenderContext && !d->sgRenderContext->isValid()) {
+ d->sgRenderContext->setAttachToGraphicsContext(false);
d->sgRenderContext->initialize(context);
- connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
+#ifndef QT_NO_OPENGL
+ if (context)
+ connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
+#endif
}
}
@@ -198,4 +207,59 @@ QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, CreateTex
return 0;
}
+/*!
+ Returns the current renderer interface if there is one. Otherwise null is returned.
+
+ \sa QSGRenderNode, QSGRendererInterface
+ \since 5.8
+ */
+QSGRendererInterface *QSGEngine::rendererInterface() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid()
+ ? d->sgRenderContext->sceneGraphContext()->rendererInterface(d->sgRenderContext.data())
+ : nullptr;
+}
+
+/*!
+ Creates a simple rectangle node. When the scenegraph is not initialized, the return value is null.
+
+ This is cross-backend alternative to constructing a QSGSimpleRectNode directly.
+
+ \since 5.8
+ \sa QSGRectangleNode
+ */
+QSGRectangleNode *QSGEngine::createRectangleNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createRectangleNode() : nullptr;
+}
+
+/*!
+ Creates a simple image node. When the scenegraph is not initialized, the return value is null.
+
+ This is cross-backend alternative to constructing a QSGSimpleTextureNode directly.
+
+ \since 5.8
+ \sa QSGImageNode
+ */
+
+QSGImageNode *QSGEngine::createImageNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createImageNode() : nullptr;
+}
+
+/*!
+ Creates a nine patch node. When the scenegraph is not initialized, the return value is null.
+
+ \since 5.8
+ */
+
+QSGNinePatchNode *QSGEngine::createNinePatchNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createNinePatchNode() : nullptr;
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgengine.h b/src/quick/scenegraph/util/qsgengine.h
index 89af71fb47..3c8b61852e 100644
--- a/src/quick/scenegraph/util/qsgengine.h
+++ b/src/quick/scenegraph/util/qsgengine.h
@@ -49,6 +49,10 @@ class QOpenGLContext;
class QSGAbstractRenderer;
class QSGEnginePrivate;
class QSGTexture;
+class QSGRendererInterface;
+class QSGRectangleNode;
+class QSGImageNode;
+class QSGNinePatchNode;
class Q_QUICK_EXPORT QSGEngine : public QObject
{
@@ -72,6 +76,10 @@ public:
QSGAbstractRenderer *createRenderer() const;
QSGTexture *createTextureFromImage(const QImage &image, CreateTextureOptions options = CreateTextureOption()) const;
QSGTexture *createTextureFromId(uint id, const QSize &size, CreateTextureOptions options = CreateTextureOption()) const;
+ QSGRendererInterface *rendererInterface() const;
+ QSGRectangleNode *createRectangleNode() const;
+ QSGImageNode *createImageNode() const;
+ QSGNinePatchNode *createNinePatchNode() const;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 836b5759a2..2ce27275cd 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -39,8 +39,9 @@
#include "qsgflatcolormaterial.h"
#include <private/qsgmaterialshader_p.h>
-
-#include <qopenglshaderprogram.h>
+#ifndef QT_NO_OPENGL
+# include <qopenglshaderprogram.h>
+#endif
QT_BEGIN_NAMESPACE
@@ -56,9 +57,10 @@ public:
private:
virtual void initialize();
-
+#ifndef QT_NO_OPENGL
int m_matrix_id;
int m_color_id;
+#endif
};
QSGMaterialType FlatColorMaterialShader::type;
@@ -66,14 +68,16 @@ QSGMaterialType FlatColorMaterialShader::type;
FlatColorMaterialShader::FlatColorMaterialShader()
: QSGMaterialShader(*new QSGMaterialShaderPrivate)
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag"));
+#endif
}
void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
+#ifndef QT_NO_OPENGL
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
-
QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
@@ -90,6 +94,11 @@ void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial
if (state.isMatrixDirty())
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+#else
+ Q_UNUSED(state)
+ Q_UNUSED(newEffect)
+ Q_UNUSED(oldEffect)
+#endif
}
char const *const *FlatColorMaterialShader::attributeNames() const
@@ -100,8 +109,10 @@ char const *const *FlatColorMaterialShader::attributeNames() const
void FlatColorMaterialShader::initialize()
{
+#ifndef QT_NO_OPENGL
m_matrix_id = program()->uniformLocation("matrix");
m_color_id = program()->uniformLocation("color");
+#endif
}
@@ -115,6 +126,9 @@ void FlatColorMaterialShader::initialize()
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
The flat color material will fill every pixel in a geometry using
a solid color. The color can contain transparency.
diff --git a/src/quick/scenegraph/util/qsgimagenode.cpp b/src/quick/scenegraph/util/qsgimagenode.cpp
new file mode 100644
index 0000000000..a78bfc1c66
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgimagenode.cpp
@@ -0,0 +1,190 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgimagenode.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGImageNode
+ \brief The QSGImageNode class is provided for convenience to easily draw
+ textured content using the QML scene graph.
+
+ \inmodule QtQuick
+ \since 5.8
+
+ \warning The image node class must have a texture before being
+ added to the scene graph to be rendered.
+ */
+
+/*!
+ \fn void QSGImageNode::setRect(const QRectF &rect)
+
+ Sets the target rect of this image node to \a rect.
+ */
+
+/*!
+ \fn void QSGImageNode::setRect(qreal x, qreal y, qreal w, qreal h)
+ \overload
+
+ Sets the rectangle of this image node to begin at (\a x, \a y) and have
+ width \a w and height \a h.
+ */
+
+/*!
+ \fn QRectF QSGImageNode::rect() const
+
+ Returns the target rect of this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setSourceRect(const QRectF &rect)
+
+ Sets the source rect of this image node to \a rect.
+ */
+
+/*!
+ \fn void QSGImageNode::setSourceRect(qreal x, qreal y, qreal w, qreal h)
+ \overload
+
+ Sets the rectangle of this image node to show its texture from (\a x, \a y) and
+ have width \a w and height \a h relatively to the QSGTexture::textureSize.
+ */
+
+/*!
+ \fn QRectF QSGImageNode::sourceRect() const
+
+ Returns the source rect of this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setTexture(QSGTexture *texture)
+
+ Sets the texture of this image node to \a texture.
+
+ Use setOwnsTexture() to set whether the node should take
+ ownership of the texture. By default, the node does not
+ take ownership.
+
+ \warning An image node must have a texture before being added to the
+ scenegraph to be rendered.
+ */
+
+/*!
+ \fn QSGTexture *QSGImageNode::texture() const
+
+ Returns the texture for this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setFiltering(QSGTexture::Filtering filtering)
+
+ Sets the filtering to be used for this image node to \a filtering.
+
+ For smooth scaling, use QSGTexture::Linear. For normal scaling, use
+ QSGTexture::Nearest.
+ */
+
+/*!
+ \fn QSGTexture::Filtering QSGImageNode::filtering() const
+
+ Returns the filtering for this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+
+ Sets the mipmap filtering to be used for this image node to \a filtering.
+
+ For smooth scaling between mip maps, use QSGTexture::Linear.
+ For normal scaling, use QSGTexture::Nearest.
+ */
+
+/*!
+ \fn QSGTexture::Filtering QSGImageNode::mipmapFiltering() const
+
+ Returns the mipmap filtering for this image node.
+ */
+
+/*!
+ \enum QSGImageNode::TextureCoordinatesTransformFlag
+
+ The TextureCoordinatesTransformFlag enum is used to specify the mode used
+ to generate texture coordinates for a textured quad.
+
+ \value NoTransform Texture coordinates are oriented with window coordinates
+ i.e. with origin at top-left.
+
+ \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with
+ respect to window coordinates
+
+ \value MirrorVertically Texture coordinates are inverted in the vertical axis with
+ respect to window coordinates
+ */
+
+/*!
+ \fn void QSGImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
+
+ Sets the method used to generate texture coordinates to \a mode. This can
+ be used to obtain correct orientation of the texture. This is commonly
+ needed when using a third-party OpenGL library to render to texture as
+ OpenGL has an inverted y-axis relative to Qt Quick.
+ */
+
+/*!
+ \fn QSGImageNode::TextureCoordinatesTransformMode textureCoordinatesTransform() const
+
+ Returns the mode used to generate texture coordinates for this node.
+ */
+
+/*!
+ \fn void QSGImageNode::setOwnsTexture(bool owns)
+
+ Sets whether the node takes ownership of the texture to \a owns.
+
+ By default, the node does not take ownership of the texture.
+ */
+
+/*!
+ \fn bool QSGImageNode::ownsTexture() const
+
+ \return \c true if the node takes ownership of the texture; otherwise \c false.
+ */
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgimagenode.h b/src/quick/scenegraph/util/qsgimagenode.h
new file mode 100644
index 0000000000..7eab42c4e6
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgimagenode.h
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGIMAGENODE_H
+#define QSGIMAGENODE_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode
+{
+public:
+ virtual ~QSGImageNode() { }
+
+ virtual void setRect(const QRectF &rect) = 0;
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ virtual QRectF rect() const = 0;
+
+ virtual void setSourceRect(const QRectF &r) = 0;
+ inline void setSourceRect(qreal x, qreal y, qreal w, qreal h) { setSourceRect(QRectF(x, y, w, h)); }
+ virtual QRectF sourceRect() const = 0;
+
+ virtual void setTexture(QSGTexture *texture) = 0;
+ virtual QSGTexture *texture() const = 0;
+
+ virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
+ virtual QSGTexture::Filtering filtering() const = 0;
+
+ virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0;
+ virtual QSGTexture::Filtering mipmapFiltering() const = 0;
+
+ enum TextureCoordinatesTransformFlag {
+ NoTransform = 0x00,
+ MirrorHorizontally = 0x01,
+ MirrorVertically = 0x02
+ };
+ Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag)
+
+ virtual void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) = 0;
+ virtual TextureCoordinatesTransformMode textureCoordinatesTransform() const = 0;
+
+ virtual void setOwnsTexture(bool owns) = 0;
+ virtual bool ownsTexture() const = 0;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGImageNode::TextureCoordinatesTransformMode)
+
+QT_END_NAMESPACE
+
+#endif // QSGIMAGENODE_H
diff --git a/src/quick/scenegraph/util/qsgninepatchnode.cpp b/src/quick/scenegraph/util/qsgninepatchnode.cpp
new file mode 100644
index 0000000000..9c167ca76f
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgninepatchnode.cpp
@@ -0,0 +1,77 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgninepatchnode.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGNinePatchNode
+ \inmodule QtQuick
+ \since 5.8
+ \internal
+ */
+
+/*!
+ \fn void QSGNinePatchNode::setTexture(QSGTexture *texture)
+ \internal
+ */
+
+/*!
+ \fn void QSGNinePatchNode::setBounds(const QRectF &bounds)
+ \internal
+ */
+
+/*!
+ \fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio)
+ \internal
+ */
+
+/*!
+ \fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom)
+ \internal
+ */
+
+
+/*!
+ \fn void QSGNinePatchNode::update()
+ \internal
+ */
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgninepatchnode.h b/src/quick/scenegraph/util/qsgninepatchnode.h
new file mode 100644
index 0000000000..8677a432ba
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgninepatchnode.h
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGNINEPATCHNODE_H
+#define QSGNINEPATCHNODE_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGNinePatchNode : public QSGGeometryNode
+{
+public:
+ virtual ~QSGNinePatchNode() { }
+
+ virtual void setTexture(QSGTexture *texture) = 0;
+ virtual void setBounds(const QRectF &bounds) = 0;
+ virtual void setDevicePixelRatio(qreal ratio) = 0;
+ virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom) = 0;
+ virtual void update() = 0;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGNINEPATCHNODE_H
diff --git a/src/quick/scenegraph/util/qsgrectanglenode.cpp b/src/quick/scenegraph/util/qsgrectanglenode.cpp
new file mode 100644
index 0000000000..38c1f16a63
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgrectanglenode.cpp
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgrectanglenode.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGRectangleNode
+
+ \brief The QSGRectangleNode class is a convenience class for drawing
+ solid filled rectangles using scenegraph.
+ \inmodule QtQuick
+ \since 5.8
+ */
+
+/*!
+ \fn void QSGRectangleNode::setRect(const QRectF &rect)
+
+ Sets the rectangle of this rect node to \a rect.
+ */
+
+/*!
+ \fn void QSGRectangleNode::setRect(qreal x, qreal y, qreal w, qreal h)
+ \overload
+
+ Sets the rectangle of this rect node to begin at (\a x, \a y) and have
+ width \a w and height \a h.
+ */
+
+/*!
+ \fn QRectF QSGRectangleNode::rect() const
+
+ Returns the rectangle that this rect node covers.
+ */
+
+/*!
+ \fn void QSGRectangleNode::setColor(const QColor &color)
+
+ Sets the color of this rectangle to \a color. The default color will be
+ white.
+ */
+
+/*!
+ \fn QColor QSGRectangleNode::color() const
+
+ Returns the color of this rectangle.
+ */
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgrectanglenode.h b/src/quick/scenegraph/util/qsgrectanglenode.h
new file mode 100644
index 0000000000..8e0da1d9c7
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgrectanglenode.h
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGRECTANGLENODE_H
+#define QSGRECTANGLENODE_H
+
+#include <QtQuick/qsgnode.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGRectangleNode : public QSGGeometryNode
+{
+public:
+ virtual ~QSGRectangleNode() { }
+
+ virtual void setRect(const QRectF &rect) = 0;
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ virtual QRectF rect() const = 0;
+
+ virtual void setColor(const QColor &color) = 0;
+ virtual QColor color() const = 0;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGRECTANGLENODE_H
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.cpp b/src/quick/scenegraph/util/qsgsimplematerial.cpp
index 923179071b..7214a255df 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.cpp
+++ b/src/quick/scenegraph/util/qsgsimplematerial.cpp
@@ -41,11 +41,14 @@
\class QSGSimpleMaterialShader
\brief The QSGSimpleMaterialShader class provides a convenient way of
- building custom materials for the scene graph.
+ building custom OpenGL-based materials for the scene graph.
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
Where the QSGMaterial and QSGMaterialShader API requires a bit of
boilerplate code to create a functioning material, the
QSGSimpleMaterialShader tries to hide some of this through the use
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index 9ebfc1f8d2..d07a68e850 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -50,7 +50,7 @@ class QSGSimpleMaterialShader : public QSGMaterialShader
public:
void initialize() {
QSGMaterialShader::initialize();
-
+#ifndef QT_NO_OPENGL
m_id_matrix = program()->uniformLocation(uniformMatrixName());
if (m_id_matrix < 0) {
qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader",
@@ -67,7 +67,7 @@ public:
} else {
m_id_opacity = -1;
}
-
+#endif
resolveUniforms();
}
@@ -197,11 +197,14 @@ QSGMaterialType QSGSimpleMaterial<State>::m_type;
template <typename State>
Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
+#ifndef QT_NO_OPENGL
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
if (state.isOpacityDirty() && m_id_opacity >= 0)
program()->setUniformValue(m_id_opacity, state.opacity());
-
+#else
+ Q_UNUSED(state)
+#endif
State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
State *old = 0;
if (oldMaterial)
diff --git a/src/quick/scenegraph/util/qsgsimplerectnode.cpp b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
index 3f6b8b0eec..28b177be84 100644
--- a/src/quick/scenegraph/util/qsgsimplerectnode.cpp
+++ b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
@@ -49,6 +49,12 @@ QT_BEGIN_NAMESPACE
solid filled rectangles using scenegraph.
\inmodule QtQuick
+ \warning This utility class is only functional when running with the OpenGL
+ or software backends of the Qt Quick scenegraph. For a proper cross-platform
+ alternative prefer using QSGRectangleNode via
+ QQuickWindow::createRectangleNode() or QSGEngine::createRectangleNode().
+
+ \deprecated
*/
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
index 1208a6bc72..6ce37de7cb 100644
--- a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
@@ -97,6 +97,13 @@ static void qsgsimpletexturenode_update(QSGGeometry *g,
\warning The simple texture node class must have a texture before being
added to the scene graph to be rendered.
+
+ \warning This utility class is only functional when running with the OpenGL
+ or software backends of the Qt Quick scenegraph. For a proper cross-platform
+ alternative prefer using QSGImageNode via
+ QQuickWindow::createImageNode() or QSGEngine::createImageNode().
+
+ \deprecated
*/
/*!
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 9b9c77dce4..4cf339aeb8 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -38,7 +38,6 @@
****************************************************************************/
#include "qsgtexture_p.h"
-#include <qopenglfunctions.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <qthread.h>
#include <qmath.h>
@@ -46,9 +45,12 @@
#include <private/qqmlglobal_p.h>
#include <QtGui/qguiapplication.h>
#include <QtGui/qpa/qplatformnativeinterface.h>
-#include <QtGui/qopenglcontext.h>
-#include <QtGui/qopenglfunctions.h>
-
+#ifndef QT_NO_OPENGL
+# include <qopenglfunctions.h>
+# include <QtGui/qopenglcontext.h>
+# include <QtGui/qopenglfunctions.h>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
#include <private/qsgmaterialshader_p.h>
#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) && !defined(__UCLIBC__)
@@ -68,7 +70,9 @@
#include <QHash>
#endif
+#ifndef QT_NO_OPENGL
static QElapsedTimer qsg_renderer_timer;
+#endif
#ifndef QT_NO_DEBUG
static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK");
@@ -82,11 +86,13 @@ static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK"
QT_BEGIN_NAMESPACE
+#ifndef QT_NO_OPENGL
inline static bool isPowerOfTwo(int x)
{
// Assumption: x >= 1
return x == (x & -x);
}
+#endif
QSGTexturePrivate::QSGTexturePrivate()
: wrapChanged(false)
@@ -278,6 +284,7 @@ Q_GLOBAL_STATIC(QMutex, qsg_valid_texture_mutex)
bool qsg_safeguard_texture(QSGTexture *texture)
{
+#ifndef QT_NO_OPENGL
QMutexLocker locker(qsg_valid_texture_mutex());
if (!qsg_valid_texture_set()->contains(texture)) {
qWarning() << "Invalid texture accessed:" << (void *) texture;
@@ -285,6 +292,9 @@ bool qsg_safeguard_texture(QSGTexture *texture)
QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, 0);
return false;
}
+#else
+ Q_UNUSED(texture)
+#endif
return true;
}
#endif
@@ -517,6 +527,7 @@ QSGTexture::WrapMode QSGTexture::verticalWrapMode() const
*/
void QSGTexture::updateBindOptions(bool force)
{
+#ifndef QT_NO_OPENGL
Q_D(QSGTexture);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
force |= isAtlasTexture();
@@ -551,6 +562,9 @@ void QSGTexture::updateBindOptions(bool force)
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, d->verticalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
d->wrapChanged = false;
}
+#else
+ Q_UNUSED(force)
+#endif
}
QSGPlainTexture::QSGPlainTexture()
@@ -568,8 +582,10 @@ QSGPlainTexture::QSGPlainTexture()
QSGPlainTexture::~QSGPlainTexture()
{
+#ifndef QT_NO_OPENGL
if (m_texture_id && m_owns_texture && QOpenGLContext::currentContext())
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+#endif
}
void qsg_swizzleBGRAToRGBA(QImage *image)
@@ -601,8 +617,10 @@ int QSGPlainTexture::textureId() const
// or ~QSGPlainTexture so just keep it minimal here.
return 0;
} else if (m_texture_id == 0){
+#ifndef QT_NO_OPENGL
// Generate a texture id for use later and return it.
QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id);
+#endif
return m_texture_id;
}
}
@@ -611,8 +629,10 @@ int QSGPlainTexture::textureId() const
void QSGPlainTexture::setTextureId(int id)
{
+#ifndef QT_NO_OPENGL
if (m_texture_id && m_owns_texture)
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+#endif
m_texture_id = id;
m_dirty_texture = false;
@@ -623,6 +643,7 @@ void QSGPlainTexture::setTextureId(int id)
void QSGPlainTexture::bind()
{
+#ifndef QT_NO_OPENGL
QOpenGLContext *context = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = context->functions();
if (!m_dirty_texture) {
@@ -684,7 +705,7 @@ void QSGPlainTexture::bind()
// based on QSGTexture::textureSize which is updated after this, so that
// should be ok.
int max;
- if (QSGRenderContext *rc = QSGRenderContext::from(context))
+ if (auto rc = QSGDefaultRenderContext::from(context))
max = rc->maxTextureSize();
else
funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
@@ -789,6 +810,7 @@ void QSGPlainTexture::bind()
m_dirty_bind_options = false;
if (!m_retain_image)
m_image = QImage();
+#endif
}
diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h
index 5c358aecc3..a0d7eb41e3 100644
--- a/src/quick/scenegraph/util/qsgtexture_p.h
+++ b/src/quick/scenegraph/util/qsgtexture_p.h
@@ -53,9 +53,9 @@
#include <QtQuick/qtquickglobal.h>
#include <private/qobject_p.h>
-
-#include <QtGui/qopengl.h>
-
+#ifndef QT_NO_OPENGL
+# include <QtGui/qopengl.h>
+#endif
#include "qsgtexture.h"
#include <QtQuick/private/qsgcontext_p.h>
@@ -110,7 +110,7 @@ public:
protected:
QImage m_image;
- GLuint m_texture_id;
+ uint m_texture_id;
QSize m_texture_size;
QRectF m_texture_rect;
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 66e87a77a8..119828bc81 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -39,25 +39,30 @@
#include "qsgtexturematerial_p.h"
#include "qsgtexture_p.h"
-
-#include <QtGui/qopenglshaderprogram.h>
-#include <QtGui/qopenglfunctions.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/qopenglshaderprogram.h>
+# include <QtGui/qopenglfunctions.h>
+#endif
QT_BEGIN_NAMESPACE
+#ifndef QT_NO_OPENGL
inline static bool isPowerOfTwo(int x)
{
// Assumption: x >= 1
return x == (x & -x);
}
+#endif
QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
: QSGMaterialShader()
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag"));
+#endif
}
char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
@@ -68,7 +73,9 @@ char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
void QSGOpaqueTextureMaterialShader::initialize()
{
+#ifndef QT_NO_OPENGL
m_matrix_id = program()->uniformLocation("qt_Matrix");
+#endif
}
void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
@@ -88,6 +95,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->setHorizontalWrapMode(tx->horizontalWrapMode());
t->setVerticalWrapMode(tx->verticalWrapMode());
+#ifndef QT_NO_OPENGL
bool npotSupported = const_cast<QOpenGLContext *>(state.context())
->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
if (!npotSupported) {
@@ -98,16 +106,19 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->setVerticalWrapMode(QSGTexture::ClampToEdge);
}
}
-
+#else
+ Q_UNUSED(state)
+#endif
t->setMipmapFiltering(tx->mipmapFiltering());
if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
t->bind();
else
t->updateBindOptions();
-
+#ifndef QT_NO_OPENGL
if (state.isMatrixDirty())
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+#endif
}
@@ -118,6 +129,9 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
The opaque textured material will fill every pixel in a geometry with
the supplied texture. The material does not respect the opacity of the
QSGMaterialShader::RenderState, so opacity nodes in the parent chain
@@ -312,6 +326,9 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
The textured material will fill every pixel in a geometry with
the supplied texture.
@@ -362,22 +379,27 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const
QSGTextureMaterialShader::QSGTextureMaterialShader()
: QSGOpaqueTextureMaterialShader()
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag"));
+#endif
}
void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+#ifndef QT_NO_OPENGL
if (state.isOpacityDirty())
program()->setUniformValue(m_opacity_id, state.opacity());
-
+#endif
QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
}
void QSGTextureMaterialShader::initialize()
{
QSGOpaqueTextureMaterialShader::initialize();
+#ifndef QT_NO_OPENGL
m_opacity_id = program()->uniformLocation("opacity");
+#endif
}
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 8e86b3906f..847ec289d8 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -38,9 +38,9 @@
****************************************************************************/
#include "qsgvertexcolormaterial.h"
-
-#include <qopenglshaderprogram.h>
-
+#ifndef QT_NO_OPENGL
+# include <qopenglshaderprogram.h>
+#endif
QT_BEGIN_NAMESPACE
class QSGVertexColorMaterialShader : public QSGMaterialShader
@@ -55,9 +55,10 @@ public:
private:
virtual void initialize();
-
+#ifndef QT_NO_OPENGL
int m_matrix_id;
int m_opacity_id;
+#endif
};
QSGMaterialType QSGVertexColorMaterialShader::type;
@@ -65,17 +66,23 @@ QSGMaterialType QSGVertexColorMaterialShader::type;
QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
: QSGMaterialShader()
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag"));
+#endif
}
void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *)
{
+#ifndef QT_NO_OPENGL
if (state.isOpacityDirty())
program()->setUniformValue(m_opacity_id, state.opacity());
if (state.isMatrixDirty())
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+#else
+ Q_UNUSED(state)
+#endif
}
char const *const *QSGVertexColorMaterialShader::attributeNames() const
@@ -86,8 +93,10 @@ char const *const *QSGVertexColorMaterialShader::attributeNames() const
void QSGVertexColorMaterialShader::initialize()
{
+#ifndef QT_NO_OPENGL
m_matrix_id = program()->uniformLocation("matrix");
m_opacity_id = program()->uniformLocation("opacity");
+#endif
}
@@ -99,6 +108,9 @@ void QSGVertexColorMaterialShader::initialize()
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
The vertex color material will give each vertex in a geometry a color. Pixels between
vertices will be linearly interpolated. The colors can contain transparency.