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-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.cpp12
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h1
2 files changed, 5 insertions, 8 deletions
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.cpp b/src/quick/scenegraph/util/qsgsimplematerial.cpp
index 7214a255df..f29c58ad9e 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.cpp
+++ b/src/quick/scenegraph/util/qsgsimplematerial.cpp
@@ -194,19 +194,15 @@
/*!
\fn const char *QSGSimpleMaterialShader::uniformMatrixName() const
- Reimplement this function to give a different name to the uniform for
- item transformation. The default value is \c qt_Matrix.
-
+ Returns the name for the transform matrix uniform of this item.
+ The default value is \c qt_Matrix.
*/
/*!
\fn const char *QSGSimpleMaterialShader::uniformOpacityName() const
- Reimplement this function to give a different name to the uniform for
- item opacity. The default value is \c qt_Opacity.
-
- If the shader program does not implement the item opacity, the
- implemented function should return a null pointer.
+ Returns the name for the opacity uniform of this item.
+ The default value is \c qt_Opacity.
*/
/*!
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index 8f42599832..80593c755b 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -71,6 +71,7 @@ public:
resolveUniforms();
}
+ // ### Qt 6: make both virtual and fix docs
const char *uniformMatrixName() const { return "qt_Matrix"; }
const char *uniformOpacityName() const { return "qt_Opacity"; }