diff options
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.cpp | 26 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.h | 3 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture_p.h | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 4 |
4 files changed, 26 insertions, 11 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp index 1c19876a76..4f11d95e70 100644 --- a/src/quick/scenegraph/util/qsgtexture.cpp +++ b/src/quick/scenegraph/util/qsgtexture.cpp @@ -256,13 +256,15 @@ static void qt_debug_remove_texture(QSGTexture* texture) Specifies how the texture should treat texture coordinates. - \note Texture wrapping needs to be handled explicitly for atlas textures. - - \value Repeat Only the factional part of the texture coordiante is + \value Repeat Only the fractional part of the texture coordinate is used, causing values above 1 and below 0 to repeat. \value ClampToEdge Values above 1 are clamped to 1 and values below 0 are clamped to 0. + + \value MirroredRepeat When the texture coordinate is even, only the + fractional part is used. When odd, the texture coordinate is set to + \c{1 - fractional part}. This value has been introduced in Qt 5.10. */ /*! @@ -607,7 +609,9 @@ void QSGTexture::updateBindOptions(bool force) if (force || d->wrapChanged) { #ifndef QT_NO_DEBUG - if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat) { + if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat + || d->horizontalWrap == MirroredRepeat || d->verticalWrap == MirroredRepeat) + { bool npotSupported = QOpenGLFunctions(QOpenGLContext::currentContext()).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures); QSize size = textureSize(); bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height()); @@ -615,8 +619,18 @@ void QSGTexture::updateBindOptions(bool force) qWarning("Scene Graph: This system does not support the REPEAT wrap mode for non-power-of-two textures."); } #endif - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, d->horizontalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, d->verticalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE); + GLenum wrapS = GL_CLAMP_TO_EDGE; + if (d->horizontalWrap == Repeat) + wrapS = GL_REPEAT; + else if (d->horizontalWrap == MirroredRepeat) + wrapS = GL_MIRRORED_REPEAT; + GLenum wrapT = GL_CLAMP_TO_EDGE; + if (d->verticalWrap == Repeat) + wrapT = GL_REPEAT; + else if (d->verticalWrap == MirroredRepeat) + wrapT = GL_MIRRORED_REPEAT; + funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); + funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); d->wrapChanged = false; } #else diff --git a/src/quick/scenegraph/util/qsgtexture.h b/src/quick/scenegraph/util/qsgtexture.h index 035acc02b1..032129434e 100644 --- a/src/quick/scenegraph/util/qsgtexture.h +++ b/src/quick/scenegraph/util/qsgtexture.h @@ -58,7 +58,8 @@ public: enum WrapMode { Repeat, - ClampToEdge + ClampToEdge, + MirroredRepeat }; enum Filtering { diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h index 36f9b802ba..52dc6db2d0 100644 --- a/src/quick/scenegraph/util/qsgtexture_p.h +++ b/src/quick/scenegraph/util/qsgtexture_p.h @@ -71,8 +71,8 @@ public: uint filteringChanged : 1; uint anisotropyChanged : 1; - uint horizontalWrap : 1; - uint verticalWrap : 1; + uint horizontalWrap : 2; + uint verticalWrap : 2; uint mipmapMode : 2; uint filterMode : 2; uint anisotropyLevel: 3; diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index c536445e82..fbc8f27a63 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -280,7 +280,7 @@ void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture) Returns this material's horizontal wrap mode. - The default horizontal wrap mode is \c QSGTexutre::ClampToEdge. + The default horizontal wrap mode is \c QSGTexture::ClampToEdge. */ @@ -301,7 +301,7 @@ void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture) Returns this material's vertical wrap mode. - The default vertical wrap mode is \c QSGTexutre::ClampToEdge. + The default vertical wrap mode is \c QSGTexture::ClampToEdge. */ |