diff options
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.cpp | 24 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.h | 3 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture_p.h | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 4 |
4 files changed, 26 insertions, 9 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp index 47248f2f37..d761eac62f 100644 --- a/src/quick/scenegraph/util/qsgtexture.cpp +++ b/src/quick/scenegraph/util/qsgtexture.cpp @@ -251,11 +251,15 @@ static void qt_debug_remove_texture(QSGTexture* texture) Specifies how the texture should treat texture coordinates. - \value Repeat Only the factional part of the texture coordiante is + \value Repeat Only the fractional part of the texture coordinate is used, causing values above 1 and below 0 to repeat. \value ClampToEdge Values above 1 are clamped to 1 and values below 0 are clamped to 0. + + \value MirroredRepeat When the texture coordinate is even, only the + fractional part is used. When odd, the texture coordinate is set to + \c{1 - fractional part}. This value has been introduced in Qt 5.10. */ /*! @@ -550,7 +554,9 @@ void QSGTexture::updateBindOptions(bool force) if (force || d->wrapChanged) { #ifndef QT_NO_DEBUG - if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat) { + if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat + || d->horizontalWrap == MirroredRepeat || d->verticalWrap == MirroredRepeat) + { bool npotSupported = QOpenGLFunctions(QOpenGLContext::currentContext()).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures); QSize size = textureSize(); bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height()); @@ -558,8 +564,18 @@ void QSGTexture::updateBindOptions(bool force) qWarning("Scene Graph: This system does not support the REPEAT wrap mode for non-power-of-two textures."); } #endif - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, d->horizontalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, d->verticalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE); + GLenum wrapS = GL_CLAMP_TO_EDGE; + if (d->horizontalWrap == Repeat) + wrapS = GL_REPEAT; + else if (d->horizontalWrap == MirroredRepeat) + wrapS = GL_MIRRORED_REPEAT; + GLenum wrapT = GL_CLAMP_TO_EDGE; + if (d->verticalWrap == Repeat) + wrapT = GL_REPEAT; + else if (d->verticalWrap == MirroredRepeat) + wrapT = GL_MIRRORED_REPEAT; + funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); + funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); d->wrapChanged = false; } #else diff --git a/src/quick/scenegraph/util/qsgtexture.h b/src/quick/scenegraph/util/qsgtexture.h index f0509b58ae..2b29525efd 100644 --- a/src/quick/scenegraph/util/qsgtexture.h +++ b/src/quick/scenegraph/util/qsgtexture.h @@ -58,7 +58,8 @@ public: enum WrapMode { Repeat, - ClampToEdge + ClampToEdge, + MirroredRepeat }; enum Filtering { diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h index b6fcfc31c4..3a10d85b4d 100644 --- a/src/quick/scenegraph/util/qsgtexture_p.h +++ b/src/quick/scenegraph/util/qsgtexture_p.h @@ -70,8 +70,8 @@ public: uint wrapChanged : 1; uint filteringChanged : 1; - uint horizontalWrap : 1; - uint verticalWrap : 1; + uint horizontalWrap : 2; + uint verticalWrap : 2; uint mipmapMode : 2; uint filterMode : 2; }; diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 9326ea640d..fcafbba6a2 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -278,7 +278,7 @@ void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture) Returns this material's horizontal wrap mode. - The default horizontal wrap mode is \c QSGTexutre::ClampToEdge. + The default horizontal wrap mode is \c QSGTexture::ClampToEdge. */ @@ -299,7 +299,7 @@ void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture) Returns this material's vertical wrap mode. - The default vertical wrap mode is \c QSGTexutre::ClampToEdge. + The default vertical wrap mode is \c QSGTexture::ClampToEdge. */ |