diff options
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r-- | src/quick/scenegraph/util/qsgsimpletexturenode.cpp | 3 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 1 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgvertexcolormaterial.cpp | 1 |
3 files changed, 1 insertions, 4 deletions
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp index 6ce37de7cb..0c49ca9aa5 100644 --- a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp +++ b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp @@ -47,8 +47,7 @@ class QSGSimpleTextureNodePrivate : public QSGGeometryNodePrivate { public: QSGSimpleTextureNodePrivate() - : QSGGeometryNodePrivate() - , texCoordMode(QSGSimpleTextureNode::NoTransform) + : texCoordMode(QSGSimpleTextureNode::NoTransform) , isAtlasTexture(false) , ownsTexture(false) {} diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 70a8b321d8..7b1d5abb26 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -57,7 +57,6 @@ inline static bool isPowerOfTwo(int x) QSGMaterialType QSGOpaqueTextureMaterialShader::type; QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() - : QSGMaterialShader() { #if QT_CONFIG(opengl) setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert")); diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index f1ad73af1b..cb61430e2e 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -64,7 +64,6 @@ private: QSGMaterialType QSGVertexColorMaterialShader::type; QSGVertexColorMaterialShader::QSGVertexColorMaterialShader() - : QSGMaterialShader() { #if QT_CONFIG(opengl) setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert")); |