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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h41
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp15
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h26
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode_p.h8
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h4
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h46
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp8
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h5
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalimagenode.cpp1
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp1
-rw-r--r--src/quick/scenegraph/qsgdefaultspritenode.cpp27
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp46
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.cpp3
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp1
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp1
15 files changed, 88 insertions, 145 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 46753e8087..918f3ce82c 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -125,7 +125,6 @@ template <typename Type, int PageSize> class Allocator
{
public:
Allocator()
- : m_freePage(0)
{
pages.push_back(new AllocatorPage<Type, PageSize>());
}
@@ -209,7 +208,7 @@ public:
}
QVector<AllocatorPage<Type, PageSize> *> pages;
- int m_freePage;
+ int m_freePage = 0;
};
@@ -306,12 +305,7 @@ struct Buffer {
struct Element {
Element()
- : node(nullptr)
- , batch(nullptr)
- , nextInBatch(nullptr)
- , root(nullptr)
- , order(0)
- , boundsComputed(false)
+ : boundsComputed(false)
, boundsOutsideFloatRange(false)
, translateOnlyToRoot(false)
, removed(false)
@@ -332,14 +326,14 @@ struct Element {
}
void computeBounds();
- QSGGeometryNode *node;
- Batch *batch;
- Element *nextInBatch;
- Node *root;
+ QSGGeometryNode *node = nullptr;
+ Batch *batch = nullptr;
+ Element *nextInBatch = nullptr;
+ Node *root = nullptr;
Rect bounds; // in device coordinates
- int order;
+ int order = 0;
uint boundsComputed : 1;
uint boundsOutsideFloatRange : 1;
@@ -362,12 +356,12 @@ struct RenderNodeElement : public Element {
};
struct BatchRootInfo {
- BatchRootInfo() : parentRoot(nullptr), lastOrder(-1), firstOrder(-1), availableOrders(0) { }
+ BatchRootInfo() {}
QSet<Node *> subRoots;
- Node *parentRoot;
- int lastOrder;
- int firstOrder;
- int availableOrders;
+ Node *parentRoot = nullptr;
+ int lastOrder = -1;
+ int firstOrder = -1;
+ int availableOrders = 0;
};
struct ClipBatchRootInfo : public BatchRootInfo
@@ -381,14 +375,13 @@ struct DrawSet
: vertices(v)
, zorders(z)
, indices(i)
- , indexCount(0)
{
}
- DrawSet() : vertices(0), zorders(0), indices(0), indexCount(0) {}
- int vertices;
- int zorders;
- int indices;
- int indexCount;
+ DrawSet() {}
+ int vertices = 0;
+ int zorders = 0;
+ int indices = 0;
+ int indexCount = 0;
};
enum BatchCompatibility
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 10d4e2a3eb..9717862baa 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -244,14 +244,7 @@ static void qt_print_node_count()
* Constructs a new node
*/
QSGNode::QSGNode()
- : m_parent(nullptr)
- , m_type(BasicNodeType)
- , m_firstChild(nullptr)
- , m_lastChild(nullptr)
- , m_nextSibling(nullptr)
- , m_previousSibling(nullptr)
- , m_subtreeRenderableCount(0)
- , m_nodeFlags(OwnedByParent)
+ : m_nodeFlags(OwnedByParent)
, m_dirtyState(nullptr)
{
init();
@@ -870,10 +863,6 @@ void QSGBasicGeometryNode::setGeometry(QSGGeometry *geometry)
QSGGeometryNode::QSGGeometryNode()
: QSGBasicGeometryNode(GeometryNodeType)
- , m_render_order(0)
- , m_material(nullptr)
- , m_opaque_material(nullptr)
- , m_opacity(1)
{
}
@@ -1326,8 +1315,6 @@ void QSGRootNode::notifyNodeChange(QSGNode *node, DirtyState state)
*/
QSGOpacityNode::QSGOpacityNode()
: QSGNode(OpacityNodeType)
- , m_opacity(1)
- , m_combined_opacity(1)
{
}
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
index cd9d689dc1..528f100f8e 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.h
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -168,13 +168,13 @@ private:
void init();
void destroy();
- QSGNode *m_parent;
- NodeType m_type;
- QSGNode *m_firstChild;
- QSGNode *m_lastChild;
- QSGNode *m_nextSibling;
- QSGNode *m_previousSibling;
- int m_subtreeRenderableCount;
+ QSGNode *m_parent = nullptr;
+ NodeType m_type = BasicNodeType;
+ QSGNode *m_firstChild = nullptr;
+ QSGNode *m_lastChild = nullptr;
+ QSGNode *m_nextSibling = nullptr;
+ QSGNode *m_previousSibling = nullptr;
+ int m_subtreeRenderableCount = 0;
Flags m_nodeFlags;
DirtyState m_dirtyState; // Obsolete, remove in Qt 6
@@ -246,11 +246,11 @@ protected:
private:
friend class QSGNodeUpdater;
- int m_render_order;
- QSGMaterial *m_material;
- QSGMaterial *m_opaque_material;
+ int m_render_order = 0;
+ QSGMaterial *m_material = nullptr;
+ QSGMaterial *m_opaque_material = nullptr;
- qreal m_opacity;
+ qreal m_opacity = 1;
};
class Q_QUICK_EXPORT QSGClipNode : public QSGBasicGeometryNode
@@ -323,8 +323,8 @@ public:
bool isSubtreeBlocked() const override;
private:
- qreal m_opacity;
- qreal m_combined_opacity;
+ qreal m_opacity = 1;
+ qreal m_combined_opacity = 1;
};
class Q_QUICK_EXPORT QSGNodeVisitor {
diff --git a/src/quick/scenegraph/coreapi/qsgnode_p.h b/src/quick/scenegraph/coreapi/qsgnode_p.h
index 84d5477085..f81128f51a 100644
--- a/src/quick/scenegraph/coreapi/qsgnode_p.h
+++ b/src/quick/scenegraph/coreapi/qsgnode_p.h
@@ -78,18 +78,14 @@ public:
class QSGBasicGeometryNodePrivate : public QSGNodePrivate
{
public:
- QSGBasicGeometryNodePrivate()
- : QSGNodePrivate()
- {}
+ QSGBasicGeometryNodePrivate() {}
};
class QSGGeometryNodePrivate: public QSGBasicGeometryNodePrivate
{
public:
- QSGGeometryNodePrivate()
- : QSGBasicGeometryNodePrivate()
- {}
+ QSGGeometryNodePrivate() {}
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index b890728fd8..d4ff6ea9fe 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -162,12 +162,12 @@ class Q_QUICK_PRIVATE_EXPORT QSGNodeDumper : public QSGNodeVisitor {
public:
static void dump(QSGNode *n);
- QSGNodeDumper() : m_indent(0) {}
+ QSGNodeDumper() {}
void visitNode(QSGNode *n) override;
void visitChildren(QSGNode *n) override;
private:
- int m_indent;
+ int m_indent = 0;
};
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index f1d8493e85..9c88b8272c 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -266,19 +266,19 @@ public:
Texture // for APIs with separate texture and sampler objects
};
struct InputParameter {
- InputParameter() : semanticIndex(0) { }
+ InputParameter() {}
// Semantics use the D3D keys (POSITION, TEXCOORD).
// Attribute name based APIs can map based on pre-defined names.
QByteArray semanticName;
- int semanticIndex;
+ int semanticIndex = 0;
};
struct Variable {
- Variable() : type(Constant), offset(0), size(0), bindPoint(0) { }
- VariableType type;
+ Variable() {}
+ VariableType type = Constant;
QByteArray name;
- uint offset; // for cbuffer members
- uint size; // for cbuffer members
- int bindPoint; // for textures and samplers; for register-based APIs
+ uint offset = 0; // for cbuffer members
+ uint size = 0; // for cbuffer members
+ int bindPoint = 0; // for textures and samplers; for register-based APIs
};
QByteArray blob; // source or bytecode
@@ -329,8 +329,8 @@ public:
};
struct ShaderData {
- ShaderData() : hasShaderCode(false) { }
- bool hasShaderCode;
+ ShaderData() {}
+ bool hasShaderCode = false;
QSGGuiThreadShaderEffectManager::ShaderInfo shaderInfo;
QVector<VariableData> varData;
};
@@ -373,7 +373,7 @@ public:
HighQualitySubPixelAntialiasing
};
- QSGGlyphNode() : m_ownerElement(nullptr) {}
+ QSGGlyphNode() {}
virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs) = 0;
virtual void setColor(const QColor &color) = 0;
@@ -394,7 +394,7 @@ public:
void accept(QSGNodeVisitorEx *visitor) override { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); }
protected:
QRectF m_bounding_rect;
- QQuickItem *m_ownerElement;
+ QQuickItem *m_ownerElement = nullptr;
};
class Q_QUICK_PRIVATE_EXPORT QSGDistanceFieldGlyphConsumer
@@ -421,24 +421,24 @@ public:
};
struct TexCoord {
- qreal x;
- qreal y;
- qreal width;
- qreal height;
- qreal xMargin;
- qreal yMargin;
+ qreal x = 0;
+ qreal y = 0;
+ qreal width = -1;
+ qreal height = -1;
+ qreal xMargin = 0;
+ qreal yMargin = 0;
- TexCoord() : x(0), y(0), width(-1), height(-1), xMargin(0), yMargin(0) { }
+ TexCoord() {}
bool isNull() const { return width <= 0 || height <= 0; }
bool isValid() const { return width >= 0 && height >= 0; }
};
struct Texture {
- uint textureId;
+ uint textureId = 0;
QSize size;
- Texture() : textureId(0), size(QSize()) { }
+ Texture() : size(QSize()) { }
bool operator == (const Texture &other) const { return textureId == other.textureId; }
};
@@ -478,13 +478,13 @@ protected:
};
struct GlyphData {
- Texture *texture;
+ Texture *texture = nullptr;
TexCoord texCoord;
QRectF boundingRect;
QPainterPath path;
- quint32 ref;
+ quint32 ref = 0;
- GlyphData() : texture(nullptr), ref(0) { }
+ GlyphData() {}
};
virtual void requestGlyphs(const QSet<glyph_t> &glyphs) = 0;
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index a697c315a3..628619fa46 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -74,8 +74,8 @@ struct QSGAdaptationBackendData
{
QSGAdaptationBackendData();
- bool tried;
- QSGContextFactoryInterface *factory;
+ bool tried = false;
+ QSGContextFactoryInterface *factory = nullptr;
QString name;
QSGContextFactoryInterface::Flags flags;
@@ -85,9 +85,7 @@ struct QSGAdaptationBackendData
};
QSGAdaptationBackendData::QSGAdaptationBackendData()
- : tried(false)
- , factory(nullptr)
- , flags(nullptr)
+ : flags(nullptr)
{
// Fill in the table with the built-in adaptations.
builtIns.append(new QSGSoftwareAdaptation);
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
index fe365495c2..76c0d20647 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -91,10 +91,9 @@ private:
QSize size;
QRect allocatedArea;
QDistanceField image;
- int padding;
+ int padding = -1;
- TextureInfo(const QRect &preallocRect = QRect()) : texture(0), allocatedArea(preallocRect), padding(-1)
- { }
+ TextureInfo(const QRect &preallocRect = QRect()) : texture(0), allocatedArea(preallocRect) { }
};
void createTexture(TextureInfo * texInfo, int width, int height);
diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
index 7e6d6d0d07..5dd6eaa4ca 100644
--- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
@@ -83,7 +83,6 @@ QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const
}
SmoothTextureMaterialShader::SmoothTextureMaterialShader()
- : QSGTextureMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag"));
diff --git a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
index ef8a13931e..fd0dcebd57 100644
--- a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
@@ -67,7 +67,6 @@ private:
};
SmoothColorMaterialShader::SmoothColorMaterialShader()
- : QSGMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag"));
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp
index c9a9625f2b..8761d99c1f 100644
--- a/src/quick/scenegraph/qsgdefaultspritenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp
@@ -70,26 +70,18 @@ public:
return this - static_cast<const QQuickSpriteMaterial *>(other);
}
- QSGTexture *texture;
-
- float animT;
- float animX1;
- float animY1;
- float animX2;
- float animY2;
- float animW;
- float animH;
+ QSGTexture *texture = nullptr;
+
+ float animT = 0.0f;
+ float animX1 = 0.0f;
+ float animY1 = 0.0f;
+ float animX2 = 0.0f;
+ float animY2 = 0.0f;
+ float animW = 1.0f;
+ float animH = 1.0f;
};
QQuickSpriteMaterial::QQuickSpriteMaterial()
- : texture(nullptr)
- , animT(0.0f)
- , animX1(0.0f)
- , animY1(0.0f)
- , animX2(0.0f)
- , animY2(0.0f)
- , animW(1.0f)
- , animH(1.0f)
{
setFlag(Blending, true);
}
@@ -103,7 +95,6 @@ class SpriteMaterialData : public QSGMaterialShader
{
public:
SpriteMaterialData()
- : QSGMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.frag"));
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
index dd2d787495..aa58218505 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
@@ -61,19 +61,19 @@ protected:
void updateColor(const QVector4D &c);
void updateTextureScale(const QVector2D &ts);
- float m_fontScale;
- float m_matrixScale;
+ float m_fontScale = 1.0;
+ float m_matrixScale = 1.0;
- int m_matrix_id;
- int m_textureScale_id;
- int m_alphaMin_id;
- int m_alphaMax_id;
- int m_color_id;
+ int m_matrix_id = -1;
+ int m_textureScale_id = -1;
+ int m_alphaMin_id = -1;
+ int m_alphaMax_id = -1;
+ int m_color_id = -1;
QVector2D m_lastTextureScale;
QVector4D m_lastColor;
- float m_lastAlphaMin;
- float m_lastAlphaMax;
+ float m_lastAlphaMin = -1;
+ float m_lastAlphaMax = -1;
};
char const *const *QSGDistanceFieldTextMaterialShader::attributeNames() const {
@@ -82,16 +82,6 @@ char const *const *QSGDistanceFieldTextMaterialShader::attributeNames() const {
}
QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader()
- : QSGMaterialShader(),
- m_fontScale(1.0)
- , m_matrixScale(1.0)
- , m_matrix_id(-1)
- , m_textureScale_id(-1)
- , m_alphaMin_id(-1)
- , m_alphaMax_id(-1)
- , m_color_id(-1)
- , m_lastAlphaMin(-1)
- , m_lastAlphaMax(-1)
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.frag"));
@@ -288,12 +278,11 @@ public:
protected:
void initialize() override;
- int m_styleColor_id;
+ int m_styleColor_id = -1;
};
DistanceFieldStyledTextMaterialShader::DistanceFieldStyledTextMaterialShader()
: QSGDistanceFieldTextMaterialShader()
- , m_styleColor_id(-1)
{
}
@@ -358,14 +347,12 @@ protected:
void updateOutlineAlphaRange(int dfRadius);
- int m_outlineAlphaMax0_id;
- int m_outlineAlphaMax1_id;
+ int m_outlineAlphaMax0_id = -1;
+ int m_outlineAlphaMax1_id = -1;
};
DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader()
: DistanceFieldStyledTextMaterialShader()
- , m_outlineAlphaMax0_id(-1)
- , m_outlineAlphaMax1_id(-1)
{
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldoutlinetext.frag"));
}
@@ -438,12 +425,11 @@ protected:
void updateShift(qreal fontScale, const QPointF& shift);
- int m_shift_id;
+ int m_shift_id = -1;
};
DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMaterialShader()
: DistanceFieldStyledTextMaterialShader()
- , m_shift_id(-1)
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.frag"));
@@ -516,14 +502,12 @@ public:
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
private:
- int m_fontScale_id;
- int m_vecDelta_id;
+ int m_fontScale_id = -1;
+ int m_vecDelta_id = -1;
};
QSGHiQSubPixelDistanceFieldTextMaterialShader::QSGHiQSubPixelDistanceFieldTextMaterialShader()
: QSGDistanceFieldTextMaterialShader()
- , m_fontScale_id(-1)
- , m_vecDelta_id(-1)
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag"));
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
index 6ce37de7cb..0c49ca9aa5 100644
--- a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
@@ -47,8 +47,7 @@ class QSGSimpleTextureNodePrivate : public QSGGeometryNodePrivate
{
public:
QSGSimpleTextureNodePrivate()
- : QSGGeometryNodePrivate()
- , texCoordMode(QSGSimpleTextureNode::NoTransform)
+ : texCoordMode(QSGSimpleTextureNode::NoTransform)
, isAtlasTexture(false)
, ownsTexture(false)
{}
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 70a8b321d8..7b1d5abb26 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -57,7 +57,6 @@ inline static bool isPowerOfTwo(int x)
QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
- : QSGMaterialShader()
{
#if QT_CONFIG(opengl)
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert"));
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index f1ad73af1b..cb61430e2e 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -64,7 +64,6 @@ private:
QSGMaterialType QSGVertexColorMaterialShader::type;
QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
- : QSGMaterialShader()
{
#if QT_CONFIG(opengl)
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert"));