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-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag3
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsbbin2088 -> 2172 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag3
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsbbin2090 -> 2170 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.frag2
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsbbin2251 -> 2392 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext_a.frag2
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsbbin1359 -> 1437 bytes
8 files changed, 6 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag
index 945ef56fee..b1551d8ef4 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag
@@ -21,5 +21,6 @@ void main()
{
float d = texture(_qt_texture, sampleCoord).r;
float a = smoothstep(ubuf.alphaMin, ubuf.alphaMax, d);
- fragColor = (1.0 - a) * ubuf.styleColor * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d);
+ fragColor = step(1.0 - a, 1.0) * mix(ubuf.styleColor, ubuf.color, a)
+ * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d);
}
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
index 51e552d912..d113427ba0 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag
index 7ccd06610a..7c6bd9a493 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag
@@ -21,5 +21,6 @@ void main()
{
float d = texture(_qt_texture, sampleCoord).a;
float a = smoothstep(ubuf.alphaMin, ubuf.alphaMax, d);
- fragColor = (1.0 - a) * ubuf.styleColor * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d);
+ fragColor = step(1.0 - a, 1.0) * mix(ubuf.styleColor, ubuf.color, a)
+ * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d);
}
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
index 909decb63e..c956769849 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.frag b/src/quick/scenegraph/shaders_ng/outlinedtext.frag
index aac9e4bff8..947d161a50 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.frag
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.frag
@@ -29,5 +29,5 @@ void main()
texture(_qt_texture, sCoordRight).r,
0.0, 1.0) - glyph,
0.0, 1.0);
- fragColor = outline * ubuf.styleColor;
+ fragColor = outline * ubuf.styleColor + step(1.0 - glyph, 1.0) * glyph * ubuf.color;
}
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
index ba93aea685..883903d20c 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag
index 481d8c94d0..5b7bd9ca82 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag
@@ -29,5 +29,5 @@ void main()
texture(_qt_texture, sCoordRight).a,
0.0, 1.0) - glyph,
0.0, 1.0);
- fragColor = outline * ubuf.styleColor;
+ fragColor = outline * ubuf.styleColor + step(1.0 - glyph, 1.0) * glyph * ubuf.color;
}
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
index 11f5f0046d..f44b92dc28 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
Binary files differ