aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp18
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h4
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp21
-rw-r--r--src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp10
-rw-r--r--src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp8
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext.vert9
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext_core.vert9
-rw-r--r--src/quick/scenegraph/shaders/styledtext.vert7
-rw-r--r--src/quick/scenegraph/shaders/styledtext_core.vert7
-rw-r--r--src/quick/scenegraph/shaders/textmask.vert7
-rw-r--r--src/quick/scenegraph/shaders/textmask_core.vert7
11 files changed, 64 insertions, 43 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index ec65dce95b..77bac7c8a5 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -1133,6 +1133,9 @@ void Renderer::releaseCachedResources()
if (m_rhi)
m_rhi->releaseCachedResources();
+
+ m_vertexUploadPool.resize(0);
+ m_indexUploadPool.resize(0);
}
void Renderer::invalidateAndRecycleBatch(Batch *b)
@@ -4006,6 +4009,16 @@ void Renderer::renderBatches()
if (m_useDepthBuffer) {
glClearDepthf(1); // calls glClearDepth() under the hood for desktop OpenGL
+ }
+ glColorMask(true, true, true, true);
+ glDisable(GL_SCISSOR_TEST);
+
+ bindable()->clear(clearMode());
+
+ if (m_renderPassRecordingCallbacks.start)
+ m_renderPassRecordingCallbacks.start(m_renderPassRecordingCallbacks.userData);
+
+ if (m_useDepthBuffer) {
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glDepthMask(true);
@@ -4019,11 +4032,6 @@ void Renderer::renderBatches()
glDisable(GL_SCISSOR_TEST);
glDisable(GL_STENCIL_TEST);
- bindable()->clear(clearMode());
-
- if (m_renderPassRecordingCallbacks.start)
- m_renderPassRecordingCallbacks.start(m_renderPassRecordingCallbacks.userData);
-
if (Q_LIKELY(renderOpaque)) {
for (int i=0; i<m_opaqueBatches.size(); ++i) {
Batch *b = m_opaqueBatches.at(i);
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 742a4d03b2..04f1f2732c 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -465,9 +465,9 @@ public:
{
return pixelSize / QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution);
}
- int distanceFieldRadius() const
+ qreal distanceFieldRadius() const
{
- return QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution);
+ return QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution));
}
int glyphCount() const { return m_glyphCount; }
bool doubleGlyphResolution() const { return m_doubleGlyphResolution; }
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 0fd6581dc4..f912da5799 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -119,7 +119,8 @@ public:
protected:
void initialize() override;
- int m_matrix_id;
+ int m_projectionMatrix_id;
+ int m_modelViewMatrix_id;
int m_color_id;
int m_textureScale_id;
float m_devicePixelRatio;
@@ -135,7 +136,8 @@ char const *const *QSGTextMaskShader::attributeNames() const
QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
: QSGMaterialShader(*new QSGMaterialShaderPrivate)
- , m_matrix_id(-1)
+ , m_projectionMatrix_id(-1)
+ , m_modelViewMatrix_id(-1)
, m_color_id(-1)
, m_textureScale_id(-1)
, m_glyphFormat(glyphFormat)
@@ -146,7 +148,8 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
void QSGTextMaskShader::initialize()
{
- m_matrix_id = program()->uniformLocation("matrix");
+ m_projectionMatrix_id = program()->uniformLocation("projectionMatrix");
+ m_modelViewMatrix_id = program()->uniformLocation("modelViewMatrix");
m_color_id = program()->uniformLocation("color");
m_textureScale_id = program()->uniformLocation("textureScale");
m_devicePixelRatio = (float) qsg_device_pixel_ratio(QOpenGLContext::currentContext());
@@ -184,8 +187,10 @@ void QSGTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEf
program()->setUniformValue("dpr", m_devicePixelRatio);
}
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ if (state.isMatrixDirty()) {
+ program()->setUniformValue(m_projectionMatrix_id, state.projectionMatrix());
+ program()->setUniformValue(m_modelViewMatrix_id, state.modelViewMatrix());
+ }
}
class QSG8BitTextMaskShader : public QSGTextMaskShader
@@ -387,8 +392,10 @@ void QSGStyledTextShader::updateState(const RenderState &state,
}
}
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ if (state.isMatrixDirty()) {
+ program()->setUniformValue(m_projectionMatrix_id, state.projectionMatrix());
+ program()->setUniformValue(m_modelViewMatrix_id, state.modelViewMatrix());
+ }
}
class QSGOutlinedTextShader : public QSGStyledTextShader
diff --git a/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
index b6b6f3b057..6e9894b10b 100644
--- a/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
@@ -122,7 +122,7 @@ void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs
// We need to add a buffer to avoid glyphs that overlap the border between two
// textures causing the height of the textures to extend beyond the limit.
- m_maxTextureHeight = m_maxTextureWidth - (qCeil(m_referenceFont.pixelSize() * scaleFactor) + distanceFieldRadius() * 2 + padding * 2);
+ m_maxTextureHeight = m_maxTextureWidth - (qCeil(m_referenceFont.pixelSize() * scaleFactor + distanceFieldRadius() * 2) + padding * 2);
}
if (m_areaAllocator == nullptr)
@@ -132,8 +132,8 @@ void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs
glyph_t glyphIndex = *it;
QRectF boundingRect = glyphData(glyphIndex).boundingRect;
- int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2;
- int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2;
+ int glyphWidth = qCeil(boundingRect.width() + distanceFieldRadius()) * 2;
+ int glyphHeight = qCeil(boundingRect.height() + distanceFieldRadius()) * 2;
QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2);
QRect alloc = m_areaAllocator->allocate(glyphSize);
@@ -144,8 +144,8 @@ void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs
TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect;
- int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2;
- int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2;
+ int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width() + distanceFieldRadius()) * 2;
+ int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height() + distanceFieldRadius()) * 2;
m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
unusedCoord.y - padding,
padding * 2 + unusedGlyphWidth,
diff --git a/src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp
index 53b6fe117f..eb4db0f85e 100644
--- a/src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp
@@ -86,8 +86,8 @@ void QSGRhiDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs)
int padding = QSG_RHI_DISTANCEFIELD_GLYPH_CACHE_PADDING;
QRectF boundingRect = glyphData(glyphIndex).boundingRect;
- int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2;
- int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2;
+ int glyphWidth = qCeil(boundingRect.width() + distanceFieldRadius() * 2);
+ int glyphHeight = qCeil(boundingRect.height() + distanceFieldRadius() * 2);
QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2);
QRect alloc = m_areaAllocator->allocate(glyphSize);
@@ -98,8 +98,8 @@ void QSGRhiDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs)
TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect;
- int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2;
- int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2;
+ int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width() + distanceFieldRadius() * 2);
+ int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height() + distanceFieldRadius() * 2);
m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
unusedCoord.y - padding,
padding * 2 + unusedGlyphWidth,
diff --git a/src/quick/scenegraph/shaders/outlinedtext.vert b/src/quick/scenegraph/shaders/outlinedtext.vert
index 9df832de3c..42fa577063 100644
--- a/src/quick/scenegraph/shaders/outlinedtext.vert
+++ b/src/quick/scenegraph/shaders/outlinedtext.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp vec2 shift;
uniform highp float dpr;
@@ -19,6 +20,6 @@ void main()
sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
-} \ No newline at end of file
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
+}
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert
index a854355460..50a1371e89 100644
--- a/src/quick/scenegraph/shaders/outlinedtext_core.vert
+++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert
@@ -9,7 +9,8 @@ out vec2 sCoordDown;
out vec2 sCoordLeft;
out vec2 sCoordRight;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform vec2 shift;
uniform float dpr;
@@ -21,6 +22,6 @@ void main()
sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
-} \ No newline at end of file
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
+}
diff --git a/src/quick/scenegraph/shaders/styledtext.vert b/src/quick/scenegraph/shaders/styledtext.vert
index 29c9902609..dc87dadd5f 100644
--- a/src/quick/scenegraph/shaders/styledtext.vert
+++ b/src/quick/scenegraph/shaders/styledtext.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp vec2 shift;
uniform highp float dpr;
@@ -13,6 +14,6 @@ void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert
index 04a0e88da8..d9a81bf06f 100644
--- a/src/quick/scenegraph/shaders/styledtext_core.vert
+++ b/src/quick/scenegraph/shaders/styledtext_core.vert
@@ -6,7 +6,8 @@ in vec2 tCoord;
out vec2 sampleCoord;
out vec2 shiftedSampleCoord;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform vec2 shift;
uniform float dpr;
@@ -15,6 +16,6 @@ void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/textmask.vert b/src/quick/scenegraph/shaders/textmask.vert
index 1692159d2c..7f418b0895 100644
--- a/src/quick/scenegraph/shaders/textmask.vert
+++ b/src/quick/scenegraph/shaders/textmask.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp float dpr;
@@ -10,6 +11,6 @@ varying highp vec2 sampleCoord;
void main()
{
sampleCoord = tCoord * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert
index b0efc1e731..1f88974aed 100644
--- a/src/quick/scenegraph/shaders/textmask_core.vert
+++ b/src/quick/scenegraph/shaders/textmask_core.vert
@@ -5,13 +5,14 @@ in vec2 tCoord;
out vec2 sampleCoord;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform float dpr;
void main()
{
sampleCoord = tCoord * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}