diff options
Diffstat (limited to 'src/quick/scenegraph')
21 files changed, 91 insertions, 74 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h index d3f13e40b1..9f5a22e66f 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h @@ -93,6 +93,7 @@ public: void setDevicePixelRatio(qreal ratio) override; void setMirrorHorizontal(bool mirror) override; void setMirrorVertical(bool mirror) override; + void setSamples(int) override { } public slots: void markDirtyTexture() override; diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp index f8c1a3d90b..ad6cf39425 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp @@ -64,7 +64,7 @@ void QSGSoftwarePixmapRenderer::renderScene(uint) class B : public QSGBindable { public: - void bind() const { } + void bind() const override { } } bindable; QSGRenderer::renderScene(bindable); } diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp index 1fa5234377..d754089ce4 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp @@ -98,10 +98,10 @@ void QSGSoftwareImageNode::paint(QPainter *painter) if (!m_cachedPixmap.isNull()) { painter->drawPixmap(m_rect, m_cachedPixmap, m_sourceRect); - } else if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(m_texture)) { + } else if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(m_texture)) { const QPixmap &pm = pt->pixmap(); painter->drawPixmap(m_rect, pm, m_sourceRect); - } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(m_texture)) { + } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(m_texture)) { const QImage &im = pt->image(); painter->drawImage(m_rect, im, m_sourceRect); } @@ -113,14 +113,14 @@ void QSGSoftwareImageNode::updateCachedMirroredPixmap() m_cachedPixmap = QPixmap(); } else { - if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(m_texture)) { + if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(m_texture)) { QTransform mirrorTransform; if (m_transformMode.testFlag(MirrorVertically)) mirrorTransform = mirrorTransform.scale(1, -1); if (m_transformMode.testFlag(MirrorHorizontally)) mirrorTransform = mirrorTransform.scale(-1, 1); m_cachedPixmap = pt->pixmap().transformed(mirrorTransform); - } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(m_texture)) { + } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(m_texture)) { m_cachedPixmap = QPixmap::fromImage(pt->image().mirrored(m_transformMode.testFlag(MirrorHorizontally), m_transformMode.testFlag(MirrorVertically))); } else { m_cachedPixmap = QPixmap(); diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp index 59c47db0c4..52984a4310 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp @@ -293,10 +293,10 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu case QSGSoftwareRenderableNode::SimpleTexture: { QSGTexture *texture = m_handle.simpleTextureNode->texture(); - if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(texture)) { + if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(texture)) { const QPixmap &pm = pt->pixmap(); painter->drawPixmap(m_handle.simpleTextureNode->rect(), pm, m_handle.simpleTextureNode->sourceRect()); - } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(texture)) { + } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(texture)) { const QImage &im = pt->image(); painter->drawImage(m_handle.simpleTextureNode->rect(), im, m_handle.simpleTextureNode->sourceRect()); } diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp index cad826fb27..85d04fe136 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp @@ -90,7 +90,7 @@ void QSGSoftwareRenderer::renderScene(uint) class B : public QSGBindable { public: - void bind() const { } + void bind() const override { } } bindable; QSGRenderer::renderScene(bindable); } diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp index 8abbefdd48..682f89721e 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp @@ -188,8 +188,8 @@ public: delete rc; } - bool event(QEvent *e); - void run(); + bool event(QEvent *e) override; + void run() override; void syncAndRender(); void sync(bool inExpose); diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp index e5d464930c..9207fdbc55 100644 --- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp @@ -189,7 +189,7 @@ void QSGRenderer::renderScene(uint fboId) class B : public QSGBindable { public: - void bind() const { QOpenGLFramebufferObject::bindDefault(); } + void bind() const override { QOpenGLFramebufferObject::bindDefault(); } } bindable; renderScene(bindable); } diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp index 3b0b2faf97..0f49e615e4 100644 --- a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp +++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp @@ -127,7 +127,7 @@ QSGRendererInterface::~QSGRendererInterface() */ /*! - Queries a graphics \a resource. Returns null when the resource in question is + Queries a graphics \a resource in \a window. Returns null when the resource in question is not supported or not available. When successful, the returned pointer is either a direct pointer to an diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h index 03a1f7f281..a8e35b1ac1 100644 --- a/src/quick/scenegraph/qsgadaptationlayer_p.h +++ b/src/quick/scenegraph/qsgadaptationlayer_p.h @@ -209,6 +209,7 @@ public: virtual void setDevicePixelRatio(qreal ratio) = 0; virtual void setMirrorHorizontal(bool mirror) = 0; virtual void setMirrorVertical(bool mirror) = 0; + virtual void setSamples(int samples) = 0; Q_SLOT virtual void markDirtyTexture() = 0; Q_SLOT virtual void invalidated() = 0; diff --git a/src/quick/scenegraph/qsgdefaultcontext.cpp b/src/quick/scenegraph/qsgdefaultcontext.cpp index 405f1d86a4..d31a7025e5 100644 --- a/src/quick/scenegraph/qsgdefaultcontext.cpp +++ b/src/quick/scenegraph/qsgdefaultcontext.cpp @@ -68,13 +68,13 @@ QT_BEGIN_NAMESPACE namespace QSGMultisampleAntialiasing { class ImageNode : public QSGDefaultInternalImageNode { public: - void setAntialiasing(bool) { } + void setAntialiasing(bool) override { } }; class RectangleNode : public QSGDefaultInternalRectangleNode { public: - void setAntialiasing(bool) { } + void setAntialiasing(bool) override { } }; } diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp index b001899915..edb6e92a0d 100644 --- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp @@ -91,11 +91,11 @@ class QSGTextMaskShader : public QSGMaterialShader public: QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); - virtual char const *const *attributeNames() const; + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; + char const *const *attributeNames() const override; protected: - virtual void initialize(); + void initialize() override; int m_matrix_id; int m_color_id; @@ -181,7 +181,7 @@ public: setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/8bittextmask.frag")); } - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; }; void QSG8BitTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) @@ -206,10 +206,10 @@ public: setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/24bittextmask.frag")); } - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); - virtual void initialize(); - void activate(); - void deactivate(); + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; + void initialize() override; + void activate() override; + void deactivate() override; bool useSRGB() const; uint m_useSRGB : 1; @@ -326,10 +326,10 @@ public: setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.frag")); } - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; private: - virtual void initialize(); + void initialize() override; int m_shift_id; int m_styleColor_id; diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp index 1d54628acd..a5a6da06a7 100644 --- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp +++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp @@ -50,11 +50,11 @@ class SmoothTextureMaterialShader : public QSGTextureMaterialShader public: SmoothTextureMaterialShader(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); - virtual char const *const *attributeNames() const; + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; + char const *const *attributeNames() const override; protected: - virtual void initialize(); + void initialize() override; int m_pixelSizeLoc; }; diff --git a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp index 94414444ba..e52dcaad52 100644 --- a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp +++ b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp @@ -55,11 +55,11 @@ class SmoothColorMaterialShader : public QSGMaterialShader public: SmoothColorMaterialShader(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); - virtual char const *const *attributeNames() const; + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; + char const *const *attributeNames() const override; private: - virtual void initialize(); + void initialize() override; int m_matrixLoc; int m_opacityLoc; diff --git a/src/quick/scenegraph/qsgdefaultlayer.cpp b/src/quick/scenegraph/qsgdefaultlayer.cpp index ad5b57ff83..6fa9dd6359 100644 --- a/src/quick/scenegraph/qsgdefaultlayer.cpp +++ b/src/quick/scenegraph/qsgdefaultlayer.cpp @@ -44,6 +44,7 @@ #include <QtGui/QOpenGLFramebufferObject> #include <QtGui/QOpenGLFunctions> +#include <QtGui/private/qopenglextensions_p.h> #include <QtQuick/private/qsgdepthstencilbuffer_p.h> @@ -99,6 +100,7 @@ QSGDefaultLayer::QSGDefaultLayer(QSGRenderContext *context) #ifdef QSG_DEBUG_FBO_OVERLAY , m_debugOverlay(0) #endif + , m_samples(0) , m_mipmap(false) , m_live(true) , m_recursive(false) @@ -313,16 +315,25 @@ void QSGDefaultLayer::grab() QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); bool deleteFboLater = false; - if (!m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format - || (!m_fbo->format().mipmap() && m_mipmap)) - { + + int effectiveSamples = m_samples; + // By default m_samples is 0. Fall back to the context's setting in this case. + if (effectiveSamples == 0) + effectiveSamples = m_context->openglContext()->format().samples(); + + const bool needsNewFbo = !m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format; + const bool mipmapGotEnabled = m_fbo && !m_fbo->format().mipmap() && m_mipmap; + const bool msaaGotEnabled = effectiveSamples > 1 && (!m_secondaryFbo || m_secondaryFbo->format().samples() != effectiveSamples); + const bool msaaGotDisabled = effectiveSamples <= 1 && m_secondaryFbo; + + if (needsNewFbo || mipmapGotEnabled || msaaGotEnabled || msaaGotDisabled) { if (!m_multisamplingChecked) { - if (m_context->openglContext()->format().samples() <= 1) { + if (effectiveSamples <= 1) { m_multisampling = false; } else { - const QSet<QByteArray> extensions = m_context->openglContext()->extensions(); - m_multisampling = extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_multisample")) - && extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_blit")); + QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(funcs); + m_multisampling = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample) + && e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit); } m_multisamplingChecked = true; } @@ -333,7 +344,7 @@ void QSGDefaultLayer::grab() QOpenGLFramebufferObjectFormat format; format.setInternalTextureFormat(m_format); - format.setSamples(m_context->openglContext()->format().samples()); + format.setSamples(effectiveSamples); m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format); m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo); } else { diff --git a/src/quick/scenegraph/qsgdefaultlayer_p.h b/src/quick/scenegraph/qsgdefaultlayer_p.h index ae39994096..7b09293095 100644 --- a/src/quick/scenegraph/qsgdefaultlayer_p.h +++ b/src/quick/scenegraph/qsgdefaultlayer_p.h @@ -113,6 +113,9 @@ public: QRectF normalizedTextureSubRect() const Q_DECL_OVERRIDE; + int samples() const { return m_samples; } + void setSamples(int samples) Q_DECL_OVERRIDE { m_samples = samples; } + public Q_SLOTS: void markDirtyTexture() Q_DECL_OVERRIDE; void invalidated() Q_DECL_OVERRIDE; @@ -138,6 +141,7 @@ private: #endif QSGDefaultRenderContext *m_context; + int m_samples; uint m_mipmap : 1; uint m_live : 1; diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp index ca91e5d85f..fc66f2f2cc 100644 --- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp @@ -52,11 +52,11 @@ class QSGDistanceFieldTextMaterialShader : public QSGMaterialShader public: QSGDistanceFieldTextMaterialShader(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); - virtual char const *const *attributeNames() const; + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; + char const *const *attributeNames() const override; protected: - virtual void initialize(); + void initialize() override; void updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc); void updateColor(const QVector4D &c); @@ -261,10 +261,10 @@ class DistanceFieldStyledTextMaterialShader : public QSGDistanceFieldTextMateria public: DistanceFieldStyledTextMaterialShader(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; protected: - virtual void initialize(); + void initialize() override; int m_styleColor_id; }; @@ -329,10 +329,10 @@ class DistanceFieldOutlineTextMaterialShader : public DistanceFieldStyledTextMat public: DistanceFieldOutlineTextMaterialShader(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; protected: - virtual void initialize(); + void initialize() override; void updateOutlineAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc, int dfRadius); @@ -413,10 +413,10 @@ class DistanceFieldShiftedStyleTextMaterialShader : public DistanceFieldStyledTe public: DistanceFieldShiftedStyleTextMaterialShader(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; protected: - virtual void initialize(); + void initialize() override; void updateShift(qreal fontScale, const QPointF& shift); @@ -492,10 +492,10 @@ class QSGHiQSubPixelDistanceFieldTextMaterialShader : public QSGDistanceFieldTex public: QSGHiQSubPixelDistanceFieldTextMaterialShader(); - virtual void initialize(); - virtual void activate(); - virtual void deactivate(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + void initialize() override; + void activate() override; + void deactivate() override; + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; private: int m_fontScale_id; diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp index 48288bfc62..bb581c5e36 100644 --- a/src/quick/scenegraph/qsgrenderloop.cpp +++ b/src/quick/scenegraph/qsgrenderloop.cpp @@ -139,25 +139,25 @@ public: QSGGuiThreadRenderLoop(); ~QSGGuiThreadRenderLoop(); - void show(QQuickWindow *window); - void hide(QQuickWindow *window); + void show(QQuickWindow *window) override; + void hide(QQuickWindow *window) override; - void windowDestroyed(QQuickWindow *window); + void windowDestroyed(QQuickWindow *window) override; void renderWindow(QQuickWindow *window); - void exposureChanged(QQuickWindow *window); - QImage grab(QQuickWindow *window); + void exposureChanged(QQuickWindow *window) override; + QImage grab(QQuickWindow *window) override; - void maybeUpdate(QQuickWindow *window); - void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation. - void handleUpdateRequest(QQuickWindow *); + void maybeUpdate(QQuickWindow *window) override; + void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation. + void handleUpdateRequest(QQuickWindow *) override; - void releaseResources(QQuickWindow *) { } + void releaseResources(QQuickWindow *) override { } - QAnimationDriver *animationDriver() const { return 0; } + QAnimationDriver *animationDriver() const override { return 0; } - QSGContext *sceneGraphContext() const; - QSGRenderContext *createRenderContext(QSGContext *) const { return rc; } + QSGContext *sceneGraphContext() const override; + QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; } struct WindowData { bool updatePending : 1; diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index 5fa74027c1..17a2c62a4e 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -295,8 +295,8 @@ public: void invalidateOpenGL(QQuickWindow *window, bool inDestructor, QOffscreenSurface *backupSurface); void initializeOpenGL(); - bool event(QEvent *); - void run(); + bool event(QEvent *) override; + void run() override; void syncAndRender(); void sync(bool inExpose); diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp index 389b9e0b4e..9ffd1b4b08 100644 --- a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp +++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp @@ -238,9 +238,9 @@ void QSGDefaultPainterNode::updateGeometry() void QSGDefaultPainterNode::updateRenderTarget() { if (!m_extensionsChecked) { - const QSet<QByteArray> extensions = m_context->openglContext()->extensions(); - m_multisamplingSupported = extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_multisample")) - && extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_blit")); + QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()); + m_multisamplingSupported = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample) + && e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit); m_extensionsChecked = true; } diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index 8ab7669891..a0c71b5340 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -50,13 +50,13 @@ class FlatColorMaterialShader : public QSGMaterialShader public: FlatColorMaterialShader(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); - virtual char const *const *attributeNames() const; + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; + char const *const *attributeNames() const override; static QSGMaterialType type; private: - virtual void initialize(); + void initialize() override; #if QT_CONFIG(opengl) int m_matrix_id; int m_color_id; diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index 8c305d7fd4..42c589b14a 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -48,13 +48,13 @@ class QSGVertexColorMaterialShader : public QSGMaterialShader public: QSGVertexColorMaterialShader(); - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); - virtual char const *const *attributeNames() const; + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; + char const *const *attributeNames() const override; static QSGMaterialType type; private: - virtual void initialize(); + void initialize() override; #if QT_CONFIG(opengl) int m_matrix_id; int m_opacity_id; |