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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h1
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp8
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp2
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.cpp2
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h1
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext.cpp4
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp20
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalimagenode.cpp6
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp6
-rw-r--r--src/quick/scenegraph/qsgdefaultlayer.cpp27
-rw-r--r--src/quick/scenegraph/qsgdefaultlayer_p.h4
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp26
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp24
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp6
21 files changed, 91 insertions, 74 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h
index d3f13e40b1..9f5a22e66f 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h
@@ -93,6 +93,7 @@ public:
void setDevicePixelRatio(qreal ratio) override;
void setMirrorHorizontal(bool mirror) override;
void setMirrorVertical(bool mirror) override;
+ void setSamples(int) override { }
public slots:
void markDirtyTexture() override;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
index f8c1a3d90b..ad6cf39425 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
@@ -64,7 +64,7 @@ void QSGSoftwarePixmapRenderer::renderScene(uint)
class B : public QSGBindable
{
public:
- void bind() const { }
+ void bind() const override { }
} bindable;
QSGRenderer::renderScene(bindable);
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
index 1fa5234377..d754089ce4 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
@@ -98,10 +98,10 @@ void QSGSoftwareImageNode::paint(QPainter *painter)
if (!m_cachedPixmap.isNull()) {
painter->drawPixmap(m_rect, m_cachedPixmap, m_sourceRect);
- } else if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
+ } else if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
const QPixmap &pm = pt->pixmap();
painter->drawPixmap(m_rect, pm, m_sourceRect);
- } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(m_texture)) {
+ } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(m_texture)) {
const QImage &im = pt->image();
painter->drawImage(m_rect, im, m_sourceRect);
}
@@ -113,14 +113,14 @@ void QSGSoftwareImageNode::updateCachedMirroredPixmap()
m_cachedPixmap = QPixmap();
} else {
- if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
+ if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
QTransform mirrorTransform;
if (m_transformMode.testFlag(MirrorVertically))
mirrorTransform = mirrorTransform.scale(1, -1);
if (m_transformMode.testFlag(MirrorHorizontally))
mirrorTransform = mirrorTransform.scale(-1, 1);
m_cachedPixmap = pt->pixmap().transformed(mirrorTransform);
- } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(m_texture)) {
+ } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(m_texture)) {
m_cachedPixmap = QPixmap::fromImage(pt->image().mirrored(m_transformMode.testFlag(MirrorHorizontally), m_transformMode.testFlag(MirrorVertically)));
} else {
m_cachedPixmap = QPixmap();
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 59c47db0c4..52984a4310 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -293,10 +293,10 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
case QSGSoftwareRenderableNode::SimpleTexture:
{
QSGTexture *texture = m_handle.simpleTextureNode->texture();
- if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(texture)) {
+ if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(texture)) {
const QPixmap &pm = pt->pixmap();
painter->drawPixmap(m_handle.simpleTextureNode->rect(), pm, m_handle.simpleTextureNode->sourceRect());
- } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(texture)) {
+ } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(texture)) {
const QImage &im = pt->image();
painter->drawImage(m_handle.simpleTextureNode->rect(), im, m_handle.simpleTextureNode->sourceRect());
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
index cad826fb27..85d04fe136 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
@@ -90,7 +90,7 @@ void QSGSoftwareRenderer::renderScene(uint)
class B : public QSGBindable
{
public:
- void bind() const { }
+ void bind() const override { }
} bindable;
QSGRenderer::renderScene(bindable);
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index 8abbefdd48..682f89721e 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -188,8 +188,8 @@ public:
delete rc;
}
- bool event(QEvent *e);
- void run();
+ bool event(QEvent *e) override;
+ void run() override;
void syncAndRender();
void sync(bool inExpose);
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index e5d464930c..9207fdbc55 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -189,7 +189,7 @@ void QSGRenderer::renderScene(uint fboId)
class B : public QSGBindable
{
public:
- void bind() const { QOpenGLFramebufferObject::bindDefault(); }
+ void bind() const override { QOpenGLFramebufferObject::bindDefault(); }
} bindable;
renderScene(bindable);
}
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
index 3b0b2faf97..0f49e615e4 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
@@ -127,7 +127,7 @@ QSGRendererInterface::~QSGRendererInterface()
*/
/*!
- Queries a graphics \a resource. Returns null when the resource in question is
+ Queries a graphics \a resource in \a window. Returns null when the resource in question is
not supported or not available.
When successful, the returned pointer is either a direct pointer to an
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 03a1f7f281..a8e35b1ac1 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -209,6 +209,7 @@ public:
virtual void setDevicePixelRatio(qreal ratio) = 0;
virtual void setMirrorHorizontal(bool mirror) = 0;
virtual void setMirrorVertical(bool mirror) = 0;
+ virtual void setSamples(int samples) = 0;
Q_SLOT virtual void markDirtyTexture() = 0;
Q_SLOT virtual void invalidated() = 0;
diff --git a/src/quick/scenegraph/qsgdefaultcontext.cpp b/src/quick/scenegraph/qsgdefaultcontext.cpp
index 405f1d86a4..d31a7025e5 100644
--- a/src/quick/scenegraph/qsgdefaultcontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultcontext.cpp
@@ -68,13 +68,13 @@ QT_BEGIN_NAMESPACE
namespace QSGMultisampleAntialiasing {
class ImageNode : public QSGDefaultInternalImageNode {
public:
- void setAntialiasing(bool) { }
+ void setAntialiasing(bool) override { }
};
class RectangleNode : public QSGDefaultInternalRectangleNode {
public:
- void setAntialiasing(bool) { }
+ void setAntialiasing(bool) override { }
};
}
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index b001899915..edb6e92a0d 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -91,11 +91,11 @@ class QSGTextMaskShader : public QSGMaterialShader
public:
QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat);
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
protected:
- virtual void initialize();
+ void initialize() override;
int m_matrix_id;
int m_color_id;
@@ -181,7 +181,7 @@ public:
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/8bittextmask.frag"));
}
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
};
void QSG8BitTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
@@ -206,10 +206,10 @@ public:
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/24bittextmask.frag"));
}
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual void initialize();
- void activate();
- void deactivate();
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ void initialize() override;
+ void activate() override;
+ void deactivate() override;
bool useSRGB() const;
uint m_useSRGB : 1;
@@ -326,10 +326,10 @@ public:
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.frag"));
}
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
private:
- virtual void initialize();
+ void initialize() override;
int m_shift_id;
int m_styleColor_id;
diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
index 1d54628acd..a5a6da06a7 100644
--- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
@@ -50,11 +50,11 @@ class SmoothTextureMaterialShader : public QSGTextureMaterialShader
public:
SmoothTextureMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
protected:
- virtual void initialize();
+ void initialize() override;
int m_pixelSizeLoc;
};
diff --git a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
index 94414444ba..e52dcaad52 100644
--- a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
@@ -55,11 +55,11 @@ class SmoothColorMaterialShader : public QSGMaterialShader
public:
SmoothColorMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
private:
- virtual void initialize();
+ void initialize() override;
int m_matrixLoc;
int m_opacityLoc;
diff --git a/src/quick/scenegraph/qsgdefaultlayer.cpp b/src/quick/scenegraph/qsgdefaultlayer.cpp
index ad5b57ff83..6fa9dd6359 100644
--- a/src/quick/scenegraph/qsgdefaultlayer.cpp
+++ b/src/quick/scenegraph/qsgdefaultlayer.cpp
@@ -44,6 +44,7 @@
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLFunctions>
+#include <QtGui/private/qopenglextensions_p.h>
#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
@@ -99,6 +100,7 @@ QSGDefaultLayer::QSGDefaultLayer(QSGRenderContext *context)
#ifdef QSG_DEBUG_FBO_OVERLAY
, m_debugOverlay(0)
#endif
+ , m_samples(0)
, m_mipmap(false)
, m_live(true)
, m_recursive(false)
@@ -313,16 +315,25 @@ void QSGDefaultLayer::grab()
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
bool deleteFboLater = false;
- if (!m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format
- || (!m_fbo->format().mipmap() && m_mipmap))
- {
+
+ int effectiveSamples = m_samples;
+ // By default m_samples is 0. Fall back to the context's setting in this case.
+ if (effectiveSamples == 0)
+ effectiveSamples = m_context->openglContext()->format().samples();
+
+ const bool needsNewFbo = !m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format;
+ const bool mipmapGotEnabled = m_fbo && !m_fbo->format().mipmap() && m_mipmap;
+ const bool msaaGotEnabled = effectiveSamples > 1 && (!m_secondaryFbo || m_secondaryFbo->format().samples() != effectiveSamples);
+ const bool msaaGotDisabled = effectiveSamples <= 1 && m_secondaryFbo;
+
+ if (needsNewFbo || mipmapGotEnabled || msaaGotEnabled || msaaGotDisabled) {
if (!m_multisamplingChecked) {
- if (m_context->openglContext()->format().samples() <= 1) {
+ if (effectiveSamples <= 1) {
m_multisampling = false;
} else {
- const QSet<QByteArray> extensions = m_context->openglContext()->extensions();
- m_multisampling = extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_multisample"))
- && extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_blit"));
+ QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(funcs);
+ m_multisampling = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
+ && e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
}
m_multisamplingChecked = true;
}
@@ -333,7 +344,7 @@ void QSGDefaultLayer::grab()
QOpenGLFramebufferObjectFormat format;
format.setInternalTextureFormat(m_format);
- format.setSamples(m_context->openglContext()->format().samples());
+ format.setSamples(effectiveSamples);
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
} else {
diff --git a/src/quick/scenegraph/qsgdefaultlayer_p.h b/src/quick/scenegraph/qsgdefaultlayer_p.h
index ae39994096..7b09293095 100644
--- a/src/quick/scenegraph/qsgdefaultlayer_p.h
+++ b/src/quick/scenegraph/qsgdefaultlayer_p.h
@@ -113,6 +113,9 @@ public:
QRectF normalizedTextureSubRect() const Q_DECL_OVERRIDE;
+ int samples() const { return m_samples; }
+ void setSamples(int samples) Q_DECL_OVERRIDE { m_samples = samples; }
+
public Q_SLOTS:
void markDirtyTexture() Q_DECL_OVERRIDE;
void invalidated() Q_DECL_OVERRIDE;
@@ -138,6 +141,7 @@ private:
#endif
QSGDefaultRenderContext *m_context;
+ int m_samples;
uint m_mipmap : 1;
uint m_live : 1;
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
index ca91e5d85f..fc66f2f2cc 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
@@ -52,11 +52,11 @@ class QSGDistanceFieldTextMaterialShader : public QSGMaterialShader
public:
QSGDistanceFieldTextMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
protected:
- virtual void initialize();
+ void initialize() override;
void updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc);
void updateColor(const QVector4D &c);
@@ -261,10 +261,10 @@ class DistanceFieldStyledTextMaterialShader : public QSGDistanceFieldTextMateria
public:
DistanceFieldStyledTextMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
protected:
- virtual void initialize();
+ void initialize() override;
int m_styleColor_id;
};
@@ -329,10 +329,10 @@ class DistanceFieldOutlineTextMaterialShader : public DistanceFieldStyledTextMat
public:
DistanceFieldOutlineTextMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
protected:
- virtual void initialize();
+ void initialize() override;
void updateOutlineAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc, int dfRadius);
@@ -413,10 +413,10 @@ class DistanceFieldShiftedStyleTextMaterialShader : public DistanceFieldStyledTe
public:
DistanceFieldShiftedStyleTextMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
protected:
- virtual void initialize();
+ void initialize() override;
void updateShift(qreal fontScale, const QPointF& shift);
@@ -492,10 +492,10 @@ class QSGHiQSubPixelDistanceFieldTextMaterialShader : public QSGDistanceFieldTex
public:
QSGHiQSubPixelDistanceFieldTextMaterialShader();
- virtual void initialize();
- virtual void activate();
- virtual void deactivate();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void initialize() override;
+ void activate() override;
+ void deactivate() override;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
private:
int m_fontScale_id;
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 48288bfc62..bb581c5e36 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -139,25 +139,25 @@ public:
QSGGuiThreadRenderLoop();
~QSGGuiThreadRenderLoop();
- void show(QQuickWindow *window);
- void hide(QQuickWindow *window);
+ void show(QQuickWindow *window) override;
+ void hide(QQuickWindow *window) override;
- void windowDestroyed(QQuickWindow *window);
+ void windowDestroyed(QQuickWindow *window) override;
void renderWindow(QQuickWindow *window);
- void exposureChanged(QQuickWindow *window);
- QImage grab(QQuickWindow *window);
+ void exposureChanged(QQuickWindow *window) override;
+ QImage grab(QQuickWindow *window) override;
- void maybeUpdate(QQuickWindow *window);
- void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation.
- void handleUpdateRequest(QQuickWindow *);
+ void maybeUpdate(QQuickWindow *window) override;
+ void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation.
+ void handleUpdateRequest(QQuickWindow *) override;
- void releaseResources(QQuickWindow *) { }
+ void releaseResources(QQuickWindow *) override { }
- QAnimationDriver *animationDriver() const { return 0; }
+ QAnimationDriver *animationDriver() const override { return 0; }
- QSGContext *sceneGraphContext() const;
- QSGRenderContext *createRenderContext(QSGContext *) const { return rc; }
+ QSGContext *sceneGraphContext() const override;
+ QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; }
struct WindowData {
bool updatePending : 1;
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 5fa74027c1..17a2c62a4e 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -295,8 +295,8 @@ public:
void invalidateOpenGL(QQuickWindow *window, bool inDestructor, QOffscreenSurface *backupSurface);
void initializeOpenGL();
- bool event(QEvent *);
- void run();
+ bool event(QEvent *) override;
+ void run() override;
void syncAndRender();
void sync(bool inExpose);
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
index 389b9e0b4e..9ffd1b4b08 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
@@ -238,9 +238,9 @@ void QSGDefaultPainterNode::updateGeometry()
void QSGDefaultPainterNode::updateRenderTarget()
{
if (!m_extensionsChecked) {
- const QSet<QByteArray> extensions = m_context->openglContext()->extensions();
- m_multisamplingSupported = extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_multisample"))
- && extensions.contains(QByteArrayLiteral("GL_EXT_framebuffer_blit"));
+ QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions());
+ m_multisamplingSupported = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
+ && e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
m_extensionsChecked = true;
}
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 8ab7669891..a0c71b5340 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -50,13 +50,13 @@ class FlatColorMaterialShader : public QSGMaterialShader
public:
FlatColorMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
static QSGMaterialType type;
private:
- virtual void initialize();
+ void initialize() override;
#if QT_CONFIG(opengl)
int m_matrix_id;
int m_color_id;
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 8c305d7fd4..42c589b14a 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -48,13 +48,13 @@ class QSGVertexColorMaterialShader : public QSGMaterialShader
public:
QSGVertexColorMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
static QSGMaterialType type;
private:
- virtual void initialize();
+ void initialize() override;
#if QT_CONFIG(opengl)
int m_matrix_id;
int m_opacity_id;