diff options
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 8 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdefaultglyphnode_p.cpp | 18 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdefaultimagenode.cpp | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdefaultrectanglenode.cpp | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp | 18 | ||||
-rw-r--r-- | src/quick/scenegraph/scenegraph.qrc | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgflatcolormaterial.cpp | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 6 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgvertexcolormaterial.cpp | 4 |
9 files changed, 34 insertions, 34 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index bb5476c3e2..e657307efd 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -2104,8 +2104,8 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip) if (!m_clipProgram.isLinked()) { QSGShaderSourceBuilder::initializeProgramFromFiles( &m_clipProgram, - QStringLiteral(":/scenegraph/shaders/stencilclip.vert"), - QStringLiteral(":/scenegraph/shaders/stencilclip.frag")); + QStringLiteral(":/qt-project.org/scenegraph/shaders/stencilclip.vert"), + QStringLiteral(":/qt-project.org/scenegraph/shaders/stencilclip.frag")); m_clipProgram.bindAttributeLocation("vCoord", 0); m_clipProgram.link(); m_clipMatrixId = m_clipProgram.uniformLocation("matrix"); @@ -3115,8 +3115,8 @@ void Renderer::visualize() VisualizeShader *prog = new VisualizeShader(); QSGShaderSourceBuilder::initializeProgramFromFiles( prog, - QStringLiteral(":/scenegraph/shaders/visualization.vert"), - QStringLiteral(":/scenegraph/shaders/visualization.frag")); + QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.vert"), + QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.frag")); prog->bindAttributeLocation("v", 0); prog->link(); prog->bind(); diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp index 78b803df83..3da7a10456 100644 --- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp @@ -116,8 +116,8 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat) , m_textureScale_id(-1) , m_glyphFormat(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/textmask.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/textmask.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.frag")); } static inline qreal fontSmoothingGamma() @@ -176,7 +176,7 @@ public: QSG8BitTextMaskShader(QFontEngine::GlyphFormat glyphFormat) : QSGTextMaskShader(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/8bittextmask.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/8bittextmask.frag")); } virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); @@ -201,7 +201,7 @@ public: : QSGTextMaskShader(glyphFormat) , m_useSRGB(false) { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/24bittextmask.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/24bittextmask.frag")); } virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); @@ -279,7 +279,7 @@ public: QSG32BitColorTextShader(QFontEngine::GlyphFormat glyphFormat) : QSGTextMaskShader(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/32bitcolortext.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/32bitcolortext.frag")); } void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) Q_DECL_OVERRIDE; @@ -303,8 +303,8 @@ public: QSGStyledTextShader(QFontEngine::GlyphFormat glyphFormat) : QSG8BitTextMaskShader(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/styledtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/styledtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.frag")); } virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); @@ -375,8 +375,8 @@ public: QSGOutlinedTextShader(QFontEngine::GlyphFormat glyphFormat) : QSGStyledTextShader(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/outlinedtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/outlinedtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.frag")); } }; diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp index c26092e20c..bb4db150c0 100644 --- a/src/quick/scenegraph/qsgdefaultimagenode.cpp +++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp @@ -111,8 +111,8 @@ QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const SmoothTextureMaterialShader::SmoothTextureMaterialShader() : QSGTextureMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/smoothtexture.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/smoothtexture.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag")); } void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp index 551575573e..5ef52e8722 100644 --- a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp +++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp @@ -124,8 +124,8 @@ private: SmoothColorMaterialShader::SmoothColorMaterialShader() : QSGMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/smoothcolor.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/smoothcolor.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag")); } void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect) diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp index 6a49c90cc5..ca91e5d85f 100644 --- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp @@ -94,8 +94,8 @@ QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader() , m_lastAlphaMin(-1) , m_lastAlphaMax(-1) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.frag")); } void QSGDistanceFieldTextMaterialShader::updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc) @@ -345,7 +345,7 @@ DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader() , m_outlineAlphaMax0_id(-1) , m_outlineAlphaMax1_id(-1) { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldoutlinetext.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldoutlinetext.frag")); } void DistanceFieldOutlineTextMaterialShader::initialize() @@ -427,8 +427,8 @@ DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMateri : DistanceFieldStyledTextMaterialShader() , m_shift_id(-1) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.frag")); } void DistanceFieldShiftedStyleTextMaterialShader::initialize() @@ -507,8 +507,8 @@ QSGHiQSubPixelDistanceFieldTextMaterialShader::QSGHiQSubPixelDistanceFieldTextMa , m_fontScale_id(-1) , m_vecDelta_id(-1) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag")); } void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize() @@ -574,8 +574,8 @@ public: QSGLoQSubPixelDistanceFieldTextMaterialShader::QSGLoQSubPixelDistanceFieldTextMaterialShader() : QSGHiQSubPixelDistanceFieldTextMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.frag")); } QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const diff --git a/src/quick/scenegraph/scenegraph.qrc b/src/quick/scenegraph/scenegraph.qrc index 5db242e46b..ef6da71334 100644 --- a/src/quick/scenegraph/scenegraph.qrc +++ b/src/quick/scenegraph/scenegraph.qrc @@ -1,5 +1,5 @@ <RCC> - <qresource prefix="/scenegraph"> + <qresource prefix="/qt-project.org/scenegraph"> <file>shaders/flatcolor.frag</file> <file>shaders/flatcolor.vert</file> <file>shaders/8bittextmask.frag</file> diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index 005c7a043d..836b5759a2 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -66,8 +66,8 @@ QSGMaterialType FlatColorMaterialShader::type; FlatColorMaterialShader::FlatColorMaterialShader() : QSGMaterialShader(*new QSGMaterialShaderPrivate) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/flatcolor.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/flatcolor.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag")); } void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 4eb38842dc..66e87a77a8 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -56,8 +56,8 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type; QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() : QSGMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/opaquetexture.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/opaquetexture.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag")); } char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const @@ -362,7 +362,7 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const QSGTextureMaterialShader::QSGTextureMaterialShader() : QSGOpaqueTextureMaterialShader() { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/texture.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag")); } void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index 91d7ece90d..8e86b3906f 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -65,8 +65,8 @@ QSGMaterialType QSGVertexColorMaterialShader::type; QSGVertexColorMaterialShader::QSGVertexColorMaterialShader() : QSGMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/vertexcolor.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/vertexcolor.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag")); } void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *) |