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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp8
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp18
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp4
-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode.cpp4
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp18
-rw-r--r--src/quick/scenegraph/scenegraph.qrc2
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp4
9 files changed, 34 insertions, 34 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index bb5476c3e2..e657307efd 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -2104,8 +2104,8 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip)
if (!m_clipProgram.isLinked()) {
QSGShaderSourceBuilder::initializeProgramFromFiles(
&m_clipProgram,
- QStringLiteral(":/scenegraph/shaders/stencilclip.vert"),
- QStringLiteral(":/scenegraph/shaders/stencilclip.frag"));
+ QStringLiteral(":/qt-project.org/scenegraph/shaders/stencilclip.vert"),
+ QStringLiteral(":/qt-project.org/scenegraph/shaders/stencilclip.frag"));
m_clipProgram.bindAttributeLocation("vCoord", 0);
m_clipProgram.link();
m_clipMatrixId = m_clipProgram.uniformLocation("matrix");
@@ -3115,8 +3115,8 @@ void Renderer::visualize()
VisualizeShader *prog = new VisualizeShader();
QSGShaderSourceBuilder::initializeProgramFromFiles(
prog,
- QStringLiteral(":/scenegraph/shaders/visualization.vert"),
- QStringLiteral(":/scenegraph/shaders/visualization.frag"));
+ QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.vert"),
+ QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.frag"));
prog->bindAttributeLocation("v", 0);
prog->link();
prog->bind();
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 78b803df83..3da7a10456 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -116,8 +116,8 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
, m_textureScale_id(-1)
, m_glyphFormat(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/textmask.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/textmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.frag"));
}
static inline qreal fontSmoothingGamma()
@@ -176,7 +176,7 @@ public:
QSG8BitTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
: QSGTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/8bittextmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/8bittextmask.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -201,7 +201,7 @@ public:
: QSGTextMaskShader(glyphFormat)
, m_useSRGB(false)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/24bittextmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/24bittextmask.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -279,7 +279,7 @@ public:
QSG32BitColorTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSGTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/32bitcolortext.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/32bitcolortext.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) Q_DECL_OVERRIDE;
@@ -303,8 +303,8 @@ public:
QSGStyledTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSG8BitTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/styledtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/styledtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -375,8 +375,8 @@ public:
QSGOutlinedTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSGStyledTextShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/outlinedtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/outlinedtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.frag"));
}
};
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index c26092e20c..bb4db150c0 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -111,8 +111,8 @@ QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const
SmoothTextureMaterialShader::SmoothTextureMaterialShader()
: QSGTextureMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/smoothtexture.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/smoothtexture.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag"));
}
void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
index 551575573e..5ef52e8722 100644
--- a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
@@ -124,8 +124,8 @@ private:
SmoothColorMaterialShader::SmoothColorMaterialShader()
: QSGMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/smoothcolor.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/smoothcolor.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag"));
}
void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect)
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
index 6a49c90cc5..ca91e5d85f 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
@@ -94,8 +94,8 @@ QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader()
, m_lastAlphaMin(-1)
, m_lastAlphaMax(-1)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.frag"));
}
void QSGDistanceFieldTextMaterialShader::updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc)
@@ -345,7 +345,7 @@ DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader()
, m_outlineAlphaMax0_id(-1)
, m_outlineAlphaMax1_id(-1)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldoutlinetext.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldoutlinetext.frag"));
}
void DistanceFieldOutlineTextMaterialShader::initialize()
@@ -427,8 +427,8 @@ DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMateri
: DistanceFieldStyledTextMaterialShader()
, m_shift_id(-1)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.frag"));
}
void DistanceFieldShiftedStyleTextMaterialShader::initialize()
@@ -507,8 +507,8 @@ QSGHiQSubPixelDistanceFieldTextMaterialShader::QSGHiQSubPixelDistanceFieldTextMa
, m_fontScale_id(-1)
, m_vecDelta_id(-1)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag"));
}
void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize()
@@ -574,8 +574,8 @@ public:
QSGLoQSubPixelDistanceFieldTextMaterialShader::QSGLoQSubPixelDistanceFieldTextMaterialShader()
: QSGHiQSubPixelDistanceFieldTextMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.frag"));
}
QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const
diff --git a/src/quick/scenegraph/scenegraph.qrc b/src/quick/scenegraph/scenegraph.qrc
index 5db242e46b..ef6da71334 100644
--- a/src/quick/scenegraph/scenegraph.qrc
+++ b/src/quick/scenegraph/scenegraph.qrc
@@ -1,5 +1,5 @@
<RCC>
- <qresource prefix="/scenegraph">
+ <qresource prefix="/qt-project.org/scenegraph">
<file>shaders/flatcolor.frag</file>
<file>shaders/flatcolor.vert</file>
<file>shaders/8bittextmask.frag</file>
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 005c7a043d..836b5759a2 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -66,8 +66,8 @@ QSGMaterialType FlatColorMaterialShader::type;
FlatColorMaterialShader::FlatColorMaterialShader()
: QSGMaterialShader(*new QSGMaterialShaderPrivate)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/flatcolor.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/flatcolor.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag"));
}
void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 4eb38842dc..66e87a77a8 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -56,8 +56,8 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
: QSGMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/opaquetexture.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/opaquetexture.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag"));
}
char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
@@ -362,7 +362,7 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const
QSGTextureMaterialShader::QSGTextureMaterialShader()
: QSGOpaqueTextureMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/texture.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag"));
}
void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 91d7ece90d..8e86b3906f 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -65,8 +65,8 @@ QSGMaterialType QSGVertexColorMaterialShader::type;
QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
: QSGMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/vertexcolor.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/vertexcolor.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag"));
}
void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *)