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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp12
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp21
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp2
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp33
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h109
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp1
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp3
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgopenglvisualizer.cpp2
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp11
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp2
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp9
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp1
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp66
-rw-r--r--src/quick/scenegraph/qsgrenderloop_p.h5
-rw-r--r--src/quick/scenegraph/qsgrhilayer.cpp2
-rw-r--r--src/quick/scenegraph/qsgrhisupport.cpp54
-rw-r--r--src/quick/scenegraph/qsgrhisupport_p.h3
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp107
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp20
-rw-r--r--src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsbbin1873 -> 1537 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsbbin1754 -> 1399 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsbbin1753 -> 1405 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsbbin1280 -> 909 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsbbin2209 -> 1820 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsbbin2209 -> 1851 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsbbin2210 -> 1814 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsbbin2319 -> 1905 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsbbin2340 -> 1951 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsbbin2334 -> 1914 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsbbin1883 -> 1538 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsbbin2048 -> 1709 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsbbin1883 -> 1542 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/flatcolor.frag.qsbbin1149 -> 917 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/flatcolor.vert.qsbbin1597 -> 1334 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsbbin3314 -> 2898 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsbbin3675 -> 3288 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsbbin3304 -> 2909 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsbbin2411 -> 2015 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsbbin3028 -> 2675 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsbbin2412 -> 2024 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsbbin1173 -> 967 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsbbin1791 -> 1500 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsbbin2549 -> 2162 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsbbin3029 -> 2599 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsbbin1859 -> 1436 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/shadereffect.frag.qsbbin1622 -> 1307 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/shadereffect.vert.qsbbin1860 -> 1561 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsbbin838 -> 700 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsbbin3682 -> 3390 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsbbin1299 -> 1073 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsbbin4350 -> 3957 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.frag.qsbbin1908 -> 1571 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.vert.qsbbin2437 -> 2127 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/stencilclip.frag.qsbbin853 -> 737 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/stencilclip.vert.qsbbin1510 -> 1279 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.frag.qsbbin2210 -> 1805 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.vert.qsbbin2618 -> 2209 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsbbin1631 -> 1212 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.frag.qsbbin1873 -> 1533 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.vert.qsbbin2307 -> 1961 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/texture.frag.qsbbin1618 -> 1302 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/texture.vert.qsbbin1865 -> 1561 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsbbin851 -> 700 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsbbin1837 -> 1542 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.frag.qsbbin1877 -> 1569 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.vert.qsbbin2099 -> 1762 bytes
-rw-r--r--src/quick/scenegraph/util/qsgopenglatlastexture.cpp5
-rw-r--r--src/quick/scenegraph/util/qsgplaintexture.cpp16
-rw-r--r--src/quick/scenegraph/util/qsgrhiatlastexture.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp4
76 files changed, 352 insertions, 160 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
index 7b5ee66df6..f1d0e28fc8 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
@@ -206,12 +206,12 @@ QSGRendererInterface::ShaderType QSGSoftwareContext::shaderType() const
QSGRendererInterface::ShaderCompilationTypes QSGSoftwareContext::shaderCompilationType() const
{
- return nullptr;
+ return {};
}
QSGRendererInterface::ShaderSourceTypes QSGSoftwareContext::shaderSourceType() const
{
- return nullptr;
+ return {};
}
void *QSGSoftwareContext::getResource(QQuickWindow *window, Resource resource) const
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
index da5d39db20..214f7d790b 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
@@ -465,7 +465,7 @@ void QSGSoftwareInternalImageNode::paint(QPainter *painter)
m_targetRect.right() - m_innerTargetRect.right(), m_targetRect.bottom() - m_innerTargetRect.bottom());
QSGSoftwareHelpers::QTileRules tilerules(getTileRule(m_subSourceRect.width()), getTileRule(m_subSourceRect.height()));
QSGSoftwareHelpers::qDrawBorderPixmap(painter, m_targetRect.toRect(), margins, pm, QRect(0, 0, pm.width(), pm.height()),
- margins, tilerules, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(nullptr));
+ margins, tilerules, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints{});
return;
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
index 141d8f3c6d..a10a94125c 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
@@ -205,7 +205,7 @@ void QSGSoftwareNinePatchNode::paint(QPainter *painter)
painter->drawPixmap(m_bounds, m_pixmap, QRectF(0, 0, m_pixmap.width(), m_pixmap.height()));
else
QSGSoftwareHelpers::qDrawBorderPixmap(painter, m_bounds.toRect(), m_margins, m_pixmap, QRect(0, 0, m_pixmap.width(), m_pixmap.height()),
- m_margins, Qt::StretchTile, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(nullptr));
+ m_margins, Qt::StretchTile, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints{});
}
QRectF QSGSoftwareNinePatchNode::bounds() const
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
index c97dcb9326..c010e0cae5 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -52,6 +52,8 @@
#include <QtGui/QBackingStore>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
QSGSoftwareRenderLoop::QSGSoftwareRenderLoop()
@@ -133,20 +135,25 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (!m_windows.contains(window))
return;
}
+
+ Q_TRACE_SCOPE(QSG_renderWindow)
QElapsedTimer renderTimer;
qint64 renderTime = 0, syncTime = 0, polishTime = 0;
bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled();
if (profileFrames)
renderTimer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+ Q_TRACE(QSG_polishItems_entry);
cd->polishItems();
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -155,8 +162,10 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
//Tell the renderer about the windows backing store
auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
@@ -167,8 +176,10 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (data.grabOnly) {
grabContent = m_backingStores[window]->handle()->toImage();
@@ -187,6 +198,7 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index c6b463bb02..f07cc28827 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -60,6 +60,8 @@
#include <QtGui/QBackingStore>
#include <QtQuick/QQuickWindow>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
// Passed from the RL to the RT when a window is removed obscured and should be
@@ -457,6 +459,8 @@ void QSGSoftwareRenderThread::sync(bool inExpose)
void QSGSoftwareRenderThread::syncAndRender()
{
+ Q_TRACE_SCOPE(QSG_syncAndRender);
+ Q_TRACE(QSG_sync_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
QElapsedTimer waitTimer;
@@ -475,6 +479,7 @@ void QSGSoftwareRenderThread::syncAndRender()
if (syncRequested)
sync(exposeRequested);
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
@@ -487,6 +492,7 @@ void QSGSoftwareRenderThread::syncAndRender()
}
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering started");
+ Q_TRACE(QSG_render_entry);
if (rtAnim->isRunning()) {
wd->animationController->lock();
@@ -502,8 +508,10 @@ void QSGSoftwareRenderThread::syncAndRender()
softwareRenderer->setBackingStore(backingStore);
wd->renderSceneGraph(exposedWindow->size());
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (softwareRenderer && (!wd->customRenderStage || !wd->customRenderStage->swap()))
backingStore->flush(softwareRenderer->flushRegion());
@@ -519,8 +527,10 @@ void QSGSoftwareRenderThread::syncAndRender()
wd->fireFrameSwapped();
} else {
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync, 1);
+ Q_TRACE(QSG_swap_entry);
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - window not ready, skipping render");
}
@@ -532,6 +542,7 @@ void QSGSoftwareRenderThread::syncAndRender()
mutex.unlock();
}
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
}
@@ -947,13 +958,18 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
return;
}
+ Q_TRACE_SCOPE(QSG_polishAndSync);
+
+ Q_TRACE(QSG_polishItems_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
wd->polishItems();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncPolish);
+ Q_TRACE(QSG_sync_entry);
w->updateDuringSync = false;
@@ -967,15 +983,19 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - wait for sync");
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncWait);
+ Q_TRACE(QSG_wait_entry);
w->thread->waitCondition.wait(&w->thread->mutex);
lockedForSync = false;
w->thread->mutex.unlock();
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - unlock after sync");
+ Q_TRACE(QSG_wait_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncSync);
+ Q_TRACE(QSG_animations_entry);
if (!animationTimer && m_anim->isRunning()) {
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - advancing animations");
@@ -987,6 +1007,7 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
w->window->requestUpdate();
}
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
index 1a8bddaa6e..65abb2a1af 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
@@ -296,7 +296,7 @@ void QSGCompressedTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdate
return;
}
- QRhiTexture::Flags texFlags = 0;
+ QRhiTexture::Flags texFlags;
if (fmt.second)
texFlags |= QRhiTexture::sRGB;
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 34027cbac7..4f911420ce 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -62,6 +62,8 @@
#include "qsgopenglvisualizer_p.h"
#include "qsgrhivisualizer_p.h"
+#include <qtquick_tracepoints_p.h>
+
#include <algorithm>
#ifndef GL_DOUBLE
@@ -270,6 +272,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material, boo
return nullptr;
}
+ Q_TRACE_SCOPE(QSG_prepareMaterial);
if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
qsg_renderer_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
@@ -332,6 +335,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
return nullptr;
}
+ Q_TRACE_SCOPE(QSG_prepareMaterial);
if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
qsg_renderer_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
@@ -379,6 +383,9 @@ void ShaderManager::invalidated()
qDeleteAll(srbCache);
srbCache.clear();
+
+ qDeleteAll(pipelineCache);
+ pipelineCache.clear();
}
void ShaderManager::clearCachedRendererData()
@@ -546,7 +553,7 @@ void Updater::visitNode(Node *n)
m_added = count;
m_force_update = force;
- n->dirtyState = nullptr;
+ n->dirtyState = {};
}
void Updater::visitClipNode(Node *n)
@@ -1103,13 +1110,9 @@ void Renderer::destroyGraphicsResources()
// are going to destroy.
m_shaderManager->clearCachedRendererData();
- qDeleteAll(m_pipelines);
qDeleteAll(m_samplers);
-
m_stencilClipCommon.reset();
-
delete m_dummyTexture;
-
m_visualizer->releaseResources();
}
@@ -1119,7 +1122,6 @@ void Renderer::releaseCachedResources()
destroyGraphicsResources();
- m_pipelines.clear();
m_samplers.clear();
m_dummyTexture = nullptr;
@@ -2627,7 +2629,7 @@ QRhiGraphicsPipeline *Renderer::buildStencilPipeline(const Batch *batch, bool fi
QRhiGraphicsPipeline *ps = m_rhi->newGraphicsPipeline();
ps->setFlags(QRhiGraphicsPipeline::UsesStencilRef);
QRhiGraphicsPipeline::TargetBlend blend;
- blend.colorWrite = 0;
+ blend.colorWrite = {};
ps->setTargetBlends({ blend });
ps->setSampleCount(renderTarget()->sampleCount());
ps->setStencilTest(true);
@@ -3237,15 +3239,17 @@ static inline bool needsBlendConstant(QRhiGraphicsPipeline::BlendFactor f)
bool Renderer::ensurePipelineState(Element *e, const ShaderManager::Shader *sms) // RHI only, [prepare step]
{
- // In unmerged batches the srbs in the elements are all compatible layout-wise.
+ // In unmerged batches the srbs in the elements are all compatible
+ // layout-wise. Note the key's == and qHash implementations: the rp desc and
+ // srb are tested for (layout) compatibility, not pointer equality.
const GraphicsPipelineStateKey k { m_gstate, sms, renderPassDescriptor(), e->srb };
// Note: dynamic state (viewport rect, scissor rect, stencil ref, blend
// constant) is never a part of GraphicsState/QRhiGraphicsPipeline.
// See if there is an existing, matching pipeline state object.
- auto it = m_pipelines.constFind(k);
- if (it != m_pipelines.constEnd()) {
+ auto it = m_shaderManager->pipelineCache.constFind(k);
+ if (it != m_shaderManager->pipelineCache.constEnd()) {
e->ps = *it;
return true;
}
@@ -3257,7 +3261,7 @@ bool Renderer::ensurePipelineState(Element *e, const ShaderManager::Shader *sms)
ps->setShaderResourceBindings(e->srb);
ps->setRenderPassDescriptor(renderPassDescriptor());
- QRhiGraphicsPipeline::Flags flags = 0;
+ QRhiGraphicsPipeline::Flags flags;
if (needsBlendConstant(m_gstate.srcColor) || needsBlendConstant(m_gstate.dstColor))
flags |= QRhiGraphicsPipeline::UsesBlendConstants;
if (m_gstate.usesScissor)
@@ -3302,7 +3306,7 @@ bool Renderer::ensurePipelineState(Element *e, const ShaderManager::Shader *sms)
return false;
}
- m_pipelines.insert(k, ps);
+ m_shaderManager->pipelineCache.insert(k, ps);
e->ps = ps;
return true;
}
@@ -4643,7 +4647,7 @@ bool operator==(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKe
{
return a.state == b.state
&& a.sms->programRhi.program == b.sms->programRhi.program
- && a.rpDesc == b.rpDesc
+ && a.compatibleRenderPassDescriptor->isCompatible(b.compatibleRenderPassDescriptor)
&& a.layoutCompatibleSrb->isLayoutCompatible(b.layoutCompatibleSrb);
}
@@ -4654,7 +4658,8 @@ bool operator!=(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKe
uint qHash(const GraphicsPipelineStateKey &k, uint seed) Q_DECL_NOTHROW
{
- return qHash(k.state, seed) + qHash(k.sms->programRhi.program, seed) + qHash(k.rpDesc, seed);
+ // no srb and rp included due to their special comparison semantics and lack of hash keys
+ return qHash(k.state, seed) + qHash(k.sms->programRhi.program, seed);
}
Visualizer::Visualizer(Renderer *renderer)
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 297df2232a..878b63fc8c 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -626,27 +626,65 @@ private:
QMatrix4x4 m_identityMatrix;
};
+struct GraphicsState
+{
+ bool depthTest = false;
+ bool depthWrite = false;
+ QRhiGraphicsPipeline::CompareOp depthFunc = QRhiGraphicsPipeline::Less;
+ bool blending = false;
+ QRhiGraphicsPipeline::BlendFactor srcColor = QRhiGraphicsPipeline::One;
+ QRhiGraphicsPipeline::BlendFactor dstColor = QRhiGraphicsPipeline::OneMinusSrcAlpha;
+ QRhiGraphicsPipeline::ColorMask colorWrite = QRhiGraphicsPipeline::ColorMask(0xF);
+ QRhiGraphicsPipeline::CullMode cullMode = QRhiGraphicsPipeline::None;
+ bool usesScissor = false;
+ bool stencilTest = false;
+ int sampleCount = 1;
+ QSGGeometry::DrawingMode drawMode = QSGGeometry::DrawTriangles;
+ float lineWidth = 1.0f;
+};
+
+bool operator==(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW;
+bool operator!=(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW;
+uint qHash(const GraphicsState &s, uint seed = 0) Q_DECL_NOTHROW;
+
+struct ShaderManagerShader;
+
+struct GraphicsPipelineStateKey
+{
+ GraphicsState state;
+ const ShaderManagerShader *sms;
+ const QRhiRenderPassDescriptor *compatibleRenderPassDescriptor;
+ const QRhiShaderResourceBindings *layoutCompatibleSrb;
+};
+
+bool operator==(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW;
+bool operator!=(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW;
+uint qHash(const GraphicsPipelineStateKey &k, uint seed = 0) Q_DECL_NOTHROW;
+
+struct ShaderManagerShader
+{
+ ~ShaderManagerShader() {
+ delete programRhi.program;
+ delete programGL.program;
+ }
+ struct {
+ QSGMaterialShader *program = nullptr;
+ int pos_order;
+ } programGL;
+ struct {
+ QSGMaterialRhiShader *program = nullptr;
+ QRhiVertexInputLayout inputLayout;
+ QVarLengthArray<QRhiGraphicsShaderStage, 2> shaderStages;
+ } programRhi;
+
+ float lastOpacity;
+};
+
class ShaderManager : public QObject
{
Q_OBJECT
public:
- struct Shader {
- ~Shader() {
- delete programRhi.program;
- delete programGL.program;
- }
- struct {
- QSGMaterialShader *program = nullptr;
- int pos_order;
- } programGL;
- struct {
- QSGMaterialRhiShader *program = nullptr;
- QRhiVertexInputLayout inputLayout;
- QVarLengthArray<QRhiGraphicsShaderStage, 2> shaderStages;
- } programRhi;
-
- float lastOpacity;
- };
+ using Shader = ShaderManagerShader;
ShaderManager(QSGDefaultRenderContext *ctx) : blitProgram(nullptr), context(ctx) { }
~ShaderManager() {
@@ -657,9 +695,10 @@ public:
void clearCachedRendererData();
using ShaderResourceBindingList = QVarLengthArray<QRhiShaderResourceBinding, 8>;
-
QRhiShaderResourceBindings *srb(const ShaderResourceBindingList &bindings);
+ QHash<GraphicsPipelineStateKey, QRhiGraphicsPipeline *> pipelineCache;
+
public Q_SLOTS:
void invalidated();
@@ -677,39 +716,6 @@ private:
QHash<ShaderResourceBindingList, QRhiShaderResourceBindings *> srbCache;
};
-struct GraphicsState
-{
- bool depthTest = false;
- bool depthWrite = false;
- QRhiGraphicsPipeline::CompareOp depthFunc = QRhiGraphicsPipeline::Less;
- bool blending = false;
- QRhiGraphicsPipeline::BlendFactor srcColor = QRhiGraphicsPipeline::One;
- QRhiGraphicsPipeline::BlendFactor dstColor = QRhiGraphicsPipeline::OneMinusSrcAlpha;
- QRhiGraphicsPipeline::ColorMask colorWrite = QRhiGraphicsPipeline::ColorMask(0xF);
- QRhiGraphicsPipeline::CullMode cullMode = QRhiGraphicsPipeline::None;
- bool usesScissor = false;
- bool stencilTest = false;
- int sampleCount = 1;
- QSGGeometry::DrawingMode drawMode = QSGGeometry::DrawTriangles;
- float lineWidth = 1.0f;
-};
-
-bool operator==(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW;
-bool operator!=(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW;
-uint qHash(const GraphicsState &s, uint seed = 0) Q_DECL_NOTHROW;
-
-struct GraphicsPipelineStateKey
-{
- GraphicsState state;
- const ShaderManager::Shader *sms;
- const QRhiRenderPassDescriptor *rpDesc;
- const QRhiShaderResourceBindings *layoutCompatibleSrb;
-};
-
-bool operator==(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW;
-bool operator!=(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW;
-uint qHash(const GraphicsPipelineStateKey &k, uint seed = 0) Q_DECL_NOTHROW;
-
struct RenderPassState
{
QRhiViewport viewport;
@@ -903,7 +909,6 @@ private:
GraphicsState m_gstate;
RenderPassState m_pstate;
QStack<GraphicsState> m_gstateStack;
- QHash<GraphicsPipelineStateKey, QRhiGraphicsPipeline *> m_pipelines;
QHash<QSGSamplerDescription, QRhiSampler *> m_samplers;
QRhiTexture *m_dummyTexture = nullptr;
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index c8ae26311b..087c3c4cbf 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -153,7 +153,6 @@ static void qt_print_material_count()
*/
QSGMaterial::QSGMaterial()
- : m_flags(nullptr)
{
Q_UNUSED(m_reserved);
#ifndef QT_NO_DEBUG
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp b/src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp
index 77593591bd..c5cbd0c979 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp
@@ -97,14 +97,14 @@ static inline QRhiShaderResourceBinding::StageFlags toSrbStage(QShader::Stage st
Q_UNREACHABLE();
break;
}
- return 0;
+ return { };
}
void QSGMaterialRhiShaderPrivate::prepare(QShader::Variant vertexShaderVariant)
{
ubufBinding = -1;
ubufSize = 0;
- ubufStages = 0;
+ ubufStages = { };
memset(combinedImageSamplerBindings, 0, sizeof(combinedImageSamplerBindings));
vertexShader = fragmentShader = nullptr;
masterUniformData.clear();
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 1976538aec..e07f89a6d1 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -245,7 +245,6 @@ static void qt_print_node_count()
*/
QSGNode::QSGNode()
: m_nodeFlags(OwnedByParent)
- , m_dirtyState(nullptr)
{
init();
}
@@ -264,7 +263,6 @@ QSGNode::QSGNode(NodeType type)
, m_previousSibling(nullptr)
, m_subtreeRenderableCount(type == GeometryNodeType || type == RenderNodeType ? 1 : 0)
, m_nodeFlags(OwnedByParent)
- , m_dirtyState(nullptr)
{
init();
}
@@ -283,7 +281,6 @@ QSGNode::QSGNode(QSGNodePrivate &dd, NodeType type)
, m_previousSibling(nullptr)
, m_subtreeRenderableCount(type == GeometryNodeType || type == RenderNodeType ? 1 : 0)
, m_nodeFlags(OwnedByParent)
- , m_dirtyState(nullptr)
, d_ptr(&dd)
{
init();
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
index cb677de030..5a7faed5e0 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.h
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -146,7 +146,7 @@ public:
QT_DEPRECATED void clearDirty() { }
void markDirty(DirtyState bits);
- QT_DEPRECATED DirtyState dirtyState() const { return nullptr; }
+ QT_DEPRECATED DirtyState dirtyState() const { return { }; }
virtual bool isSubtreeBlocked() const;
diff --git a/src/quick/scenegraph/coreapi/qsgopenglvisualizer.cpp b/src/quick/scenegraph/coreapi/qsgopenglvisualizer.cpp
index 6c2ff0b176..9282b6c308 100644
--- a/src/quick/scenegraph/coreapi/qsgopenglvisualizer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgopenglvisualizer.cpp
@@ -202,7 +202,7 @@ void OpenGLVisualizer::visualizeChanges(Node *n)
// This is because many changes don't propegate their dirty state to the
// parent so the node updater will not unset these states. They are
// not used for anything so, unsetting it should have no side effects.
- n->dirtyState = nullptr;
+ n->dirtyState = {};
}
SHADOWNODE_TRAVERSE(n) {
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index 7af932eeb5..90090e1cc0 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -45,6 +45,7 @@
# include <QtGui/QOpenGLFunctions>
#endif
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
#include <QtCore/QElapsedTimer>
@@ -221,6 +222,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
if (!rootNode())
return;
+ Q_TRACE_SCOPE(QSG_renderScene);
m_is_rendering = true;
@@ -235,11 +237,14 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
m_bindable = &bindable;
preprocess();
+ Q_TRACE(QSG_binding_entry);
bindable.bind();
if (profileFrames)
bindTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_binding_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererBinding);
+ Q_TRACE(QSG_render_entry);
#if QT_CONFIG(opengl)
// Sanity check that attribute registers are disabled
@@ -259,6 +264,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
render();
if (profileFrames)
renderTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererRender);
@@ -305,6 +311,8 @@ void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
void QSGRenderer::preprocess()
{
+ Q_TRACE(QSG_preprocess_entry);
+
m_is_preprocessing = true;
QSGRootNode *root = rootNode();
@@ -331,13 +339,16 @@ void QSGRenderer::preprocess()
bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled();
if (profileFrames)
preprocessTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_preprocess_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererPreprocess);
+ Q_TRACE(QSG_update_entry);
nodeUpdater()->updateStates(root);
if (profileFrames)
updatePassTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_update_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererUpdate);
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.cpp b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
index 2892f2f966..63878954bf 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
@@ -131,7 +131,7 @@ QSGRenderNodePrivate::QSGRenderNodePrivate()
*/
QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
{
- return nullptr;
+ return {};
}
/*!
@@ -311,7 +311,7 @@ void QSGRenderNode::releaseResources()
*/
QSGRenderNode::RenderingFlags QSGRenderNode::flags() const
{
- return nullptr;
+ return {};
}
/*!
diff --git a/src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp b/src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp
index 38d4c4440f..a0131a3f67 100644
--- a/src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp
@@ -400,7 +400,7 @@ void RhiVisualizer::ChangeVis::gather(Node *n)
// This is because many changes don't propegate their dirty state to the
// parent so the node updater will not unset these states. They are
// not used for anything so, unsetting it should have no side effects.
- n->dirtyState = nullptr;
+ n->dirtyState = { };
}
SHADOWNODE_TRAVERSE(n) {
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index f7b07d724a..eab0369be7 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -50,6 +50,8 @@
#include <private/qquickprofiler_p.h>
#include <QElapsedTimer>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
static QElapsedTimer qsg_render_timer;
@@ -169,10 +171,13 @@ void QSGDistanceFieldGlyphCache::update()
if (m_pendingGlyphs.isEmpty())
return;
+ Q_TRACE_SCOPE(QSGDistanceFieldGlyphCache_update, m_pendingGlyphs.size());
+
bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled();
if (profileFrames)
qsg_render_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphAdaptationLayerFrame);
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_entry);
QList<QDistanceField> distanceFields;
const int pendingGlyphsSize = m_pendingGlyphs.size();
@@ -189,8 +194,11 @@ void QSGDistanceFieldGlyphCache::update()
int count = m_pendingGlyphs.size();
if (profileFrames)
renderTime = qsg_render_timer.nsecsElapsed();
+
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
QQuickProfiler::SceneGraphAdaptationLayerGlyphRender);
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_entry);
m_pendingGlyphs.reset();
@@ -210,6 +218,7 @@ void QSGDistanceFieldGlyphCache::update()
int(renderTime / 1000000),
int((now - (renderTime / 1000000))));
}
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_exit);
Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
QQuickProfiler::SceneGraphAdaptationLayerGlyphStore,
(qint64)count);
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index 66add51c55..7dfb8488ae 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -87,7 +87,6 @@ struct QSGAdaptationBackendData
};
QSGAdaptationBackendData::QSGAdaptationBackendData()
- : flags(nullptr)
{
// Fill in the table with the built-in adaptations.
builtIns.append(new QSGSoftwareAdaptation);
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index f609055677..94f15b55d4 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -60,6 +60,7 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
#include <private/qsgrhishadereffectnode_p.h>
@@ -195,8 +196,16 @@ public:
bool eventFilter(QObject *watched, QEvent *event) override;
struct WindowData {
+ WindowData()
+ : updatePending(false),
+ grabOnly(false),
+ rhiDeviceLost(false),
+ rhiDoomed(false)
+ { }
bool updatePending : 1;
bool grabOnly : 1;
+ bool rhiDeviceLost : 1;
+ bool rhiDoomed : 1;
};
QHash<QQuickWindow *, WindowData> m_windows;
@@ -316,15 +325,19 @@ void QSGRenderLoop::setInstance(QSGRenderLoop *instance)
s_instance = instance;
}
-void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window,
- bool isEs)
+void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window)
{
QString translatedMessage;
QString untranslatedMessage;
- QQuickWindowPrivate::contextCreationFailureMessage(window->requestedFormat(),
+ if (QSGRhiSupport::instance()->isRhiEnabled()) {
+ QQuickWindowPrivate::rhiCreationFailureMessage(QSGRhiSupport::instance()->rhiBackendName(),
&translatedMessage,
- &untranslatedMessage,
- isEs);
+ &untranslatedMessage);
+ } else {
+ QQuickWindowPrivate::contextCreationFailureMessage(window->requestedFormat(),
+ &translatedMessage,
+ &untranslatedMessage);
+ }
// If there is a slot connected to the error signal, emit it and leave it to
// the application to do something with the message. If nothing is connected,
// show a message on our own and terminate.
@@ -362,10 +375,7 @@ QSGGuiThreadRenderLoop::~QSGGuiThreadRenderLoop()
void QSGGuiThreadRenderLoop::show(QQuickWindow *window)
{
- WindowData data;
- data.updatePending = false;
- data.grabOnly = false;
- m_windows[window] = data;
+ m_windows[window] = WindowData();
maybeUpdate(window);
}
@@ -451,8 +461,10 @@ void QSGGuiThreadRenderLoop::handleDeviceLoss()
rc->invalidate();
- for (auto it = m_windows.constBegin(), itEnd = m_windows.constEnd(); it != itEnd; ++it)
+ for (auto it = m_windows.begin(), itEnd = m_windows.end(); it != itEnd; ++it) {
releaseSwapchain(it.key());
+ it->rhiDeviceLost = true;
+ }
delete rhi;
rhi = nullptr;
@@ -508,6 +520,13 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
const bool enableRhi = rhiSupport->isRhiEnabled();
if (enableRhi && !rhi) {
+ // This block below handles both the initial QRhi initialization and
+ // also the subsequent reinitialization attempts after a device lost
+ // (reset) situation.
+
+ if (data.rhiDoomed) // no repeated attempts if the initial attempt failed
+ return;
+
if (!offscreenSurface)
offscreenSurface = rhiSupport->maybeCreateOffscreenSurface(window);
@@ -517,6 +536,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (rhiSupport->isProfilingRequested())
QSGRhiProfileConnection::instance()->initialize(rhi);
+ data.rhiDeviceLost = false;
+
current = true;
rhi->makeThreadLocalNativeContextCurrent();
@@ -533,7 +554,11 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
rcParams.maybeSurface = window;
cd->context->initialize(&rcParams);
} else {
- handleContextCreationFailure(window, false);
+ if (!data.rhiDeviceLost) {
+ data.rhiDoomed = true;
+ handleContextCreationFailure(window);
+ }
+ // otherwise no error, will retry on a subsequent rendering attempt
}
} else if (!enableRhi && !gl) {
gl = new QOpenGLContext();
@@ -542,10 +567,9 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (qt_gl_global_share_context())
gl->setShareContext(qt_gl_global_share_context());
if (!gl->create()) {
- const bool isEs = gl->isOpenGLES();
delete gl;
gl = nullptr;
- handleContextCreationFailure(window, isEs);
+ handleContextCreationFailure(window);
} else {
if (!offscreenSurface) {
offscreenSurface = new QOffscreenSurface;
@@ -619,7 +643,7 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
i++;
}
- // Check for context loss.
+ // Check for context loss. (legacy GL only)
if (!current && !rhi && !gl->isValid()) {
for (auto it = m_windows.constBegin() ; it != m_windows.constEnd(); it++) {
QQuickWindowPrivate *windowPrivate = QQuickWindowPrivate::get(it.key());
@@ -657,20 +681,25 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
return;
}
+ Q_TRACE_SCOPE(QSG_renderWindow);
QElapsedTimer renderTimer;
qint64 renderTime = 0, syncTime = 0, polishTime = 0;
bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled();
if (profileFrames)
renderTimer.start();
+ Q_TRACE(QSG_polishItems_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
cd->polishItems();
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -725,15 +754,20 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
cd->renderSceneGraph(window->size(), effectiveOutputSize);
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (data.grabOnly) {
const bool alpha = window->format().alphaBufferSize() > 0 && window->color().alpha() != 255;
@@ -747,7 +781,7 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
const bool needsPresent = alsoSwap && window->isVisible();
if (cd->swapchain) {
- QRhi::EndFrameFlags flags = 0;
+ QRhi::EndFrameFlags flags;
if (!needsPresent)
flags |= QRhi::SkipPresent;
QRhi::FrameOpResult frameResult = rhi->endFrame(cd->swapchain, flags);
@@ -767,6 +801,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/qsgrenderloop_p.h b/src/quick/scenegraph/qsgrenderloop_p.h
index 02d0b84de1..9fd0ab02f5 100644
--- a/src/quick/scenegraph/qsgrenderloop_p.h
+++ b/src/quick/scenegraph/qsgrenderloop_p.h
@@ -112,12 +112,11 @@ public:
static void cleanup();
+ void handleContextCreationFailure(QQuickWindow *window);
+
Q_SIGNALS:
void timeToIncubate();
-protected:
- void handleContextCreationFailure(QQuickWindow *window, bool isEs);
-
private:
static QSGRenderLoop *s_instance;
diff --git a/src/quick/scenegraph/qsgrhilayer.cpp b/src/quick/scenegraph/qsgrhilayer.cpp
index 757410eded..952279a3ff 100644
--- a/src/quick/scenegraph/qsgrhilayer.cpp
+++ b/src/quick/scenegraph/qsgrhilayer.cpp
@@ -388,7 +388,7 @@ void QSGRhiLayer::grab()
m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
m_mirrorVertical ? m_rect.height() : -m_rect.height());
}
- QSGAbstractRenderer::MatrixTransformFlags matrixFlags = 0;
+ QSGAbstractRenderer::MatrixTransformFlags matrixFlags;
if (!m_rhi->isYUpInNDC())
matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY;
m_renderer->setProjectionMatrixToRect(mirrored, matrixFlags);
diff --git a/src/quick/scenegraph/qsgrhisupport.cpp b/src/quick/scenegraph/qsgrhisupport.cpp
index e2945879b1..9194d3e730 100644
--- a/src/quick/scenegraph/qsgrhisupport.cpp
+++ b/src/quick/scenegraph/qsgrhisupport.cpp
@@ -159,7 +159,7 @@ void QSGRhiSupport::applySettings()
} else {
#if defined(Q_OS_WIN)
m_rhiBackend = QRhi::D3D11;
-#elif defined(Q_OS_DARWIN)
+#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
m_rhiBackend = QRhi::Metal;
#else
m_rhiBackend = QRhi::OpenGLES2;
@@ -185,29 +185,10 @@ void QSGRhiSupport::applySettings()
if (m_killDeviceFrameCount > 0 && m_rhiBackend == QRhi::D3D11)
qDebug("Graphics device will be reset every %d frames", m_killDeviceFrameCount);
- const char *backendName = "unknown";
- switch (m_rhiBackend) {
- case QRhi::Null:
- backendName = "Null";
- break;
- case QRhi::Vulkan:
- backendName = "Vulkan";
- break;
- case QRhi::OpenGLES2:
- backendName = "OpenGL";
- break;
- case QRhi::D3D11:
- backendName = "D3D11";
- break;
- case QRhi::Metal:
- backendName = "Metal";
- break;
- default:
- break;
- }
+ const QString backendName = rhiBackendName();
qCDebug(QSG_LOG_INFO,
"Using QRhi with backend %s\n graphics API debug/validation layers: %d\n QRhi profiling and debug markers: %d",
- backendName, m_debugLayer, m_profile);
+ qPrintable(backendName), m_debugLayer, m_profile);
if (m_preferSoftwareRenderer)
qCDebug(QSG_LOG_INFO, "Prioritizing software renderers");
}
@@ -247,6 +228,27 @@ QSGRhiSupport *QSGRhiSupport::instance()
return inst;
}
+QString QSGRhiSupport::rhiBackendName() const
+{
+ if (m_enableRhi) {
+ switch (m_rhiBackend) {
+ case QRhi::Null:
+ return QLatin1String("Null");
+ case QRhi::Vulkan:
+ return QLatin1String("Vulkan");
+ case QRhi::OpenGLES2:
+ return QLatin1String("OpenGL");
+ case QRhi::D3D11:
+ return QLatin1String("D3D11");
+ case QRhi::Metal:
+ return QLatin1String("Metal");
+ default:
+ return QLatin1String("Unknown");
+ }
+ }
+ return QLatin1String("Unknown (RHI not enabled)");
+}
+
QSGRendererInterface::GraphicsApi QSGRhiSupport::graphicsApi() const
{
if (!m_enableRhi)
@@ -350,7 +352,7 @@ static const void *qsgrhi_d3d11_rifResource(QSGRendererInterface::Resource res,
}
#endif
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
static const void *qsgrhi_mtl_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat,
const QRhiNativeHandles *cbNat)
{
@@ -408,7 +410,7 @@ const void *QSGRhiSupport::rifResource(QSGRendererInterface::Resource res, const
case QRhi::D3D11:
return qsgrhi_d3d11_rifResource(res, nat);
#endif
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
case QRhi::Metal:
{
QRhiCommandBuffer *cb = rc->currentFrameCommandBuffer();
@@ -469,7 +471,7 @@ QRhi *QSGRhiSupport::createRhi(QWindow *window, QOffscreenSurface *offscreenSurf
QRhi *rhi = nullptr;
- QRhi::Flags flags = 0;
+ QRhi::Flags flags;
if (isProfilingRequested())
flags |= QRhi::EnableProfiling | QRhi::EnableDebugMarkers;
if (isSoftwareRendererRequested())
@@ -513,7 +515,7 @@ QRhi *QSGRhiSupport::createRhi(QWindow *window, QOffscreenSurface *offscreenSurf
rhi = QRhi::create(backend, &rhiParams, flags);
}
#endif
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
if (backend == QRhi::Metal) {
QRhiMetalInitParams rhiParams;
rhi = QRhi::create(backend, &rhiParams, flags);
diff --git a/src/quick/scenegraph/qsgrhisupport_p.h b/src/quick/scenegraph/qsgrhisupport_p.h
index d008ecd0af..0a95a09ad2 100644
--- a/src/quick/scenegraph/qsgrhisupport_p.h
+++ b/src/quick/scenegraph/qsgrhisupport_p.h
@@ -70,7 +70,7 @@
#include <QtGui/private/qrhid3d11_p.h>
#endif
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
#include <QtGui/private/qrhimetal_p.h>
#endif
@@ -109,6 +109,7 @@ public:
bool isRhiEnabled() const { return m_enableRhi; }
QRhi::Implementation rhiBackend() const { return m_rhiBackend; }
+ QString rhiBackendName() const;
QSGRendererInterface::GraphicsApi graphicsApi() const;
bool isDebugLayerRequested() const { return m_debugLayer; }
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index dc1f97de54..4777f46f0a 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -70,6 +70,8 @@
#include <private/qsgrhishadereffectnode_p.h>
#include <private/qsgdefaultrendercontext_p.h>
+#include <qtquick_tracepoints_p.h>
+
/*
Overall design:
@@ -368,6 +370,9 @@ public:
QSize windowSize;
float dpr = 1;
int rhiSampleCount = 1;
+ bool rhiDeviceLost = false;
+ bool rhiDoomed = false;
+ bool guiNotifiedAboutRhiFailure = false;
// Local event queue stuff...
bool stopEventProcessing;
@@ -622,13 +627,15 @@ void QSGRenderThread::sync(bool inExpose, bool inGrab)
sgrc->initialize(&rcParams);
}
}
- } else {
+ } else if (rhi) {
// With the rhi making the (OpenGL) context current serves only one
// purpose: to enable external OpenGL rendering connected to one of
// the QQuickWindow signals (beforeSynchronizing, beforeRendering,
// etc.) to function like it did on the direct OpenGL path. For our
// own rendering this call would not be necessary.
rhi->makeThreadLocalNativeContextCurrent();
+ } else {
+ current = false;
}
if (current) {
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
@@ -669,6 +676,7 @@ void QSGRenderThread::handleDeviceLoss()
QQuickWindowPrivate::get(window)->cleanupNodesOnShutdown();
sgrc->invalidate();
wm->releaseSwapchain(window);
+ rhiDeviceLost = true;
delete rhi;
rhi = nullptr;
}
@@ -680,7 +688,9 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
sinceLastTime = threadTimer.nsecsElapsed();
threadTimer.start();
}
+ Q_TRACE_SCOPE(QSG_syncAndRender);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_TRACE(QSG_sync_entry);
QElapsedTimer waitTimer;
waitTimer.start();
@@ -693,8 +703,9 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
const bool repaintRequested = (pendingUpdate & RepaintRequest) || d->customRenderStage || grabImage;
const bool syncRequested = (pendingUpdate & SyncRequest) || grabImage;
const bool exposeRequested = (pendingUpdate & ExposeRequest) == ExposeRequest;
- pendingUpdate = 0;
const bool grabRequested = grabImage != nullptr;
+ if (!grabRequested)
+ pendingUpdate = 0;
QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
// Begin the frame before syncing -> sync is where we may invoke
@@ -767,33 +778,46 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (profileFrames)
syncTime = threadTimer.nsecsElapsed();
#endif
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
- if (!syncResultedInChanges && !repaintRequested && sgrc->isValid() && !grabImage) {
- if (gl || !rhi->isRecordingFrame()) {
- qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- no changes, render aborted");
- int waitTime = vsyncDelta - (int) waitTimer.elapsed();
- if (waitTime > 0)
- msleep(waitTime);
- return;
- }
+ if (!syncResultedInChanges
+ && !repaintRequested
+ && !(pendingUpdate & RepaintRequest) // may have been set in sync()
+ && sgrc->isValid()
+ && !grabRequested
+ && (gl || (rhi && !rhi->isRecordingFrame())))
+ {
+ qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- no changes, render aborted");
+ int waitTime = vsyncDelta - (int) waitTimer.elapsed();
+ if (waitTime > 0)
+ msleep(waitTime);
+ return;
}
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- rendering started");
+ Q_TRACE(QSG_render_entry);
+
+ // RepaintRequest may have been set in pendingUpdate in an
+ // updatePaintNode() invoked from sync(). We are about to do a repaint
+ // right now, so reset the flag. (bits other than RepaintRequest cannot
+ // be set in pendingUpdate at this point)
+ if (!grabRequested)
+ pendingUpdate = 0;
- if (animatorDriver->isRunning() && !grabImage) {
+ if (animatorDriver->isRunning() && !grabRequested) {
d->animationController->lock();
animatorDriver->advance();
d->animationController->unlock();
}
bool current = true;
- if (d->renderer && windowSize.width() > 0 && windowSize.height() > 0) {
+ if (d->renderer && windowSize.width() > 0 && windowSize.height() > 0 && (gl || rhi)) {
if (gl)
current = gl->makeCurrent(window);
- else if (rhi)
+ else
rhi->makeThreadLocalNativeContextCurrent();
} else {
current = false;
@@ -811,21 +835,23 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (profileFrames)
renderTime = threadTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
// With the rhi grabs can only be done by adding a readback and then
// blocking in a real frame. The legacy GL path never gets here with
// grabs as it rather invokes sync/render directly without going
// through syncAndRender().
- if (grabImage) {
+ if (grabRequested) {
Q_ASSERT(rhi && !gl && cd->swapchain);
*grabImage = QSGRhiSupport::instance()->grabAndBlockInCurrentFrame(rhi, cd->swapchain);
}
if (cd->swapchain) {
- QRhi::EndFrameFlags flags = 0;
- if (grabImage)
+ QRhi::EndFrameFlags flags;
+ if (grabRequested)
flags |= QRhi::SkipPresent;
QRhi::FrameOpResult frameResult = rhi->endFrame(cd->swapchain, flags);
if (frameResult != QRhi::FrameOpSuccess) {
@@ -841,12 +867,13 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
gl->swapBuffers(window);
}
- if (!grabImage)
+ if (!grabRequested)
d->fireFrameSwapped();
-
} else {
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync, 1);
+ Q_TRACE(QSG_swap_entry);
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- window not ready, skipping render");
}
@@ -870,7 +897,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
int((renderTime - syncTime) / 1000000),
int(threadTimer.elapsed() - renderTime / 1000000));
-
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
@@ -912,14 +939,21 @@ void QSGRenderThread::processEventsAndWaitForMore()
void QSGRenderThread::ensureRhi()
{
if (!rhi) {
+ if (rhiDoomed) // no repeated attempts if the initial attempt failed
+ return;
QSGRhiSupport *rhiSupport = QSGRhiSupport::instance();
rhi = rhiSupport->createRhi(window, offscreenSurface);
if (rhi) {
+ rhiDeviceLost = false;
rhiSampleCount = rhiSupport->chooseSampleCountForWindowWithRhi(window, rhi);
if (rhiSupport->isProfilingRequested())
QSGRhiProfileConnection::instance()->initialize(rhi); // ### this breaks down with multiple windows
} else {
- qWarning("Failed to create QRhi on the render thread; scenegraph is not functional");
+ if (!rhiDeviceLost) {
+ rhiDoomed = true;
+ qWarning("Failed to create QRhi on the render thread; scenegraph is not functional");
+ }
+ // otherwise no error, will retry on a subsequent rendering attempt
return;
}
}
@@ -975,9 +1009,24 @@ void QSGRenderThread::run()
if (window) {
if (enableRhi) {
+
ensureRhi();
- if (rhi)
- syncAndRender();
+
+ // We absolutely have to syncAndRender() here, even when QRhi
+ // failed to initialize otherwise the gui thread will be left
+ // in a blocked state. It is up to syncAndRender() to
+ // gracefully skip all graphics stuff when rhi is null.
+
+ syncAndRender();
+
+ // Now we can do something about rhi init failures. (reinit
+ // failure after device reset does not count)
+ if (rhiDoomed && !guiNotifiedAboutRhiFailure) {
+ guiNotifiedAboutRhiFailure = true;
+ QEvent *e = new QEvent(QEvent::Type(QQuickWindowPrivate::TriggerContextCreationFailure));
+ QCoreApplication::postEvent(window, e);
+ }
+
} else {
if (!sgrc->openglContext() && windowSize.width() > 0 && windowSize.height() > 0 && gl->makeCurrent(window)) {
QSGDefaultRenderContext::InitParams rcParams;
@@ -1282,10 +1331,9 @@ void QSGThreadedRenderLoop::handleExposure(QQuickWindow *window)
w->thread->gl->setFormat(w->window->requestedFormat());
w->thread->gl->setScreen(w->window->screen());
if (!w->thread->gl->create()) {
- const bool isEs = w->thread->gl->isOpenGLES();
delete w->thread->gl;
w->thread->gl = nullptr;
- handleContextCreationFailure(w->window, isEs);
+ handleContextCreationFailure(w->window);
return;
}
@@ -1508,7 +1556,7 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
return;
}
-
+ Q_TRACE_SCOPE(QSG_polishAndSync);
QElapsedTimer timer;
qint64 polishTime = 0;
qint64 waitTime = 0;
@@ -1517,14 +1565,17 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
if (profileFrames)
timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_TRACE(QSG_polishItems_entry);
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
d->polishItems();
if (profileFrames)
polishTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncPolish);
+ Q_TRACE(QSG_wait_entry);
w->updateDuringSync = false;
@@ -1539,8 +1590,11 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
qCDebug(QSG_LOG_RENDERLOOP, "- wait for sync");
if (profileFrames)
waitTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_wait_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncWait);
+ Q_TRACE(QSG_sync_entry);
+
w->thread->waitCondition.wait(&w->thread->mutex);
m_lockedForSync = false;
w->thread->mutex.unlock();
@@ -1548,8 +1602,10 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
if (profileFrames)
syncTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncSync);
+ Q_TRACE(QSG_animations_entry);
if (m_animation_timer == 0 && m_animation_driver->isRunning()) {
qCDebug(QSG_LOG_RENDERLOOP, "- advancing animations");
@@ -1570,6 +1626,7 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
<< ", animations=" << (timer.nsecsElapsed() - syncTime) / 1000000
<< " - (on Gui thread) " << window;
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 5b48b86568..20d7c4557f 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -60,6 +60,8 @@
#include <private/qquickopenglshadereffectnode_p.h>
#endif
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
// Single-threaded render loop with a custom animation driver. Like a
@@ -180,10 +182,9 @@ void QSGWindowsRenderLoop::show(QQuickWindow *window)
m_gl->setShareContext(qt_gl_global_share_context());
bool created = m_gl->create();
if (!created) {
- const bool isEs = m_gl->isOpenGLES();
delete m_gl;
m_gl = nullptr;
- handleContextCreationFailure(window, isEs);
+ handleContextCreationFailure(window);
return;
}
@@ -393,6 +394,7 @@ bool QSGWindowsRenderLoop::event(QEvent *event)
void QSGWindowsRenderLoop::render()
{
RLDEBUG("render");
+ Q_TRACE(QSG_render_entry);
bool rendered = false;
for (const WindowData &wd : qAsConst(m_windows)) {
if (wd.pendingUpdate) {
@@ -407,10 +409,13 @@ void QSGWindowsRenderLoop::render()
QThread::msleep(m_vsyncDelta);
}
+ Q_TRACE(QSG_render_exit);
+
if (m_animationDriver->isRunning()) {
RLDEBUG("advancing animations");
QSG_LOG_TIME_SAMPLE(time_start);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphWindowsAnimations);
+ Q_TRACE(QSG_animations_entry);
m_animationDriver->advance();
RLDEBUG("animations advanced");
@@ -418,6 +423,7 @@ void QSGWindowsRenderLoop::render()
"animations ticked in %dms",
int((qsg_render_timer.nsecsElapsed() - time_start)/1000000));
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations, 1);
// It is not given that animations triggered another maybeUpdate()
@@ -476,15 +482,20 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
if (!windowData(window))
return;
+ Q_TRACE_SCOPE(QSG_renderWindow);
+
QSG_LOG_TIME_SAMPLE(time_start);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+ Q_TRACE(QSG_polishItems_entry);
RLDEBUG(" - polishing");
d->polishItems();
QSG_LOG_TIME_SAMPLE(time_polished);
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -492,17 +503,22 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
d->syncSceneGraph();
if (lastDirtyWindow)
m_rc->endSync();
+ Q_TRACE(QSG_sync_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
RLDEBUG(" - rendering");
d->renderSceneGraph(window->size());
+ Q_TRACE(QSG_render_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
RLDEBUG(" - swapping");
if (!d->customRenderStage || !d->customRenderStage->swap())
m_gl->swapBuffers(window);
+ Q_TRACE(QSG_swap_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb b/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
index b16da4d76a..c49cf9a6d8 100644
--- a/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
index 1a12a35b49..f5b3cf91e5 100644
--- a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb b/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
index 2d0d23d813..3e0731802d 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
index 65d9af4736..51cfa99402 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
index 5753794649..aecf6ef18d 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
index 6026960d68..e62ec89964 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
index 451ccbac5b..c6e5d2d102 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
index 41ebc12abf..bf6e902f5a 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
index 0c37ccb6ed..398b6adaa2 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
index b92235eec3..e243f3300a 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
index 28ba15e3de..504d586915 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
index 2877ab92db..f020de9f8c 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
index 2e6085aa39..0c80f6dbc4 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
index a528c667fd..7bc588b806 100644
--- a/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
index e83de529e6..7ad211c5cf 100644
--- a/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
index 81c51321bb..3d31b99fca 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
index 6bf01658a1..82b4a63b65 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
index 4a9ac900a6..ab27f73163 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
index 76c2459edf..9fae9961c7 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
index 7bfa7ccd4a..53c8c3ef48 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
index 8f8304fb49..f7ab8301f3 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb b/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
index 0b4554568b..a30e7868c7 100644
--- a/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb b/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
index 2872af0200..8a62c79ba4 100644
--- a/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
index 5ab92fecca..bec0a086af 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
index 96746e6b0d..3f9464dd7c 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
index 6e6b1ab6c2..7f08bcee9e 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb b/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
index 4b08ee2ce4..dc3b174553 100644
--- a/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb b/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
index 4a8c646a21..06e1e3704a 100644
--- a/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
index f99cdf1176..2ad3229e4a 100644
--- a/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
index 59c4104a2c..7d3a742650 100644
--- a/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb b/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
index ffaecbb56c..d5b738cc38 100644
--- a/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb b/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
index b7715d4dd5..50be6d62e0 100644
--- a/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/sprite.frag.qsb b/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
index 45d5bc14ee..f6a7913054 100644
--- a/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/sprite.vert.qsb b/src/quick/scenegraph/shaders_ng/sprite.vert.qsb
index b55f881734..c11191feef 100644
--- a/src/quick/scenegraph/shaders_ng/sprite.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/sprite.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb b/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
index 6ae7a51f7a..0fcd1d3f80 100644
--- a/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb b/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb
index ce2ed3c5b3..6381f6c8d9 100644
--- a/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb b/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb
index 66ebc5f827..ff7eceba83 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb b/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb
index d57d92bbe6..26f791be7f 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb
index 9dd4137072..5e023b086b 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/textmask.frag.qsb b/src/quick/scenegraph/shaders_ng/textmask.frag.qsb
index b16da4d76a..4cc598c5f8 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/textmask.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/textmask.vert.qsb b/src/quick/scenegraph/shaders_ng/textmask.vert.qsb
index 99082297bf..03be2e457d 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/textmask.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/texture.frag.qsb b/src/quick/scenegraph/shaders_ng/texture.frag.qsb
index 3f4aa3713c..55e8c23335 100644
--- a/src/quick/scenegraph/shaders_ng/texture.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/texture.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/texture.vert.qsb b/src/quick/scenegraph/shaders_ng/texture.vert.qsb
index bf0bc7d9fa..7ce3600447 100644
--- a/src/quick/scenegraph/shaders_ng/texture.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/texture.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb
index 93965a55dd..2ad3229e4a 100644
--- a/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb
index 98abe4ef6f..1bea18c036 100644
--- a/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/visualization.frag.qsb b/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
index eadad927dc..6b1a6a6c74 100644
--- a/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/visualization.vert.qsb b/src/quick/scenegraph/shaders_ng/visualization.vert.qsb
index 7ba27cb4b5..5f64c84705 100644
--- a/src/quick/scenegraph/shaders_ng/visualization.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/visualization.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/util/qsgopenglatlastexture.cpp b/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
index 75a874424a..18c72286d1 100644
--- a/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
@@ -59,6 +59,8 @@
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
#ifndef GL_BGRA
@@ -250,14 +252,17 @@ void AtlasBase::bind(QSGTexture::Filtering filtering)
if (profileFrames)
qsg_renderer_timer.start();
+ Q_TRACE_SCOPE(QSG_texture_prepare);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
// Skip bind, convert, swizzle; they're irrelevant
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+ Q_TRACE(QSG_texture_upload_entry);
uploadPendingTexture(i);
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
diff --git a/src/quick/scenegraph/util/qsgplaintexture.cpp b/src/quick/scenegraph/util/qsgplaintexture.cpp
index fdebe03494..cbc226fd6e 100644
--- a/src/quick/scenegraph/util/qsgplaintexture.cpp
+++ b/src/quick/scenegraph/util/qsgplaintexture.cpp
@@ -53,6 +53,8 @@
#endif
#include <QtGui/private/qrhi_p.h>
+#include <qtquick_tracepoints_p.h>
+
#if QT_CONFIG(opengl)
static QElapsedTimer qsg_renderer_timer;
#endif
@@ -150,9 +152,11 @@ void QSGPlainTexture::setTextureId(int id) // legacy (GL-only)
void QSGPlainTexture::bind() // legacy (GL-only)
{
#if QT_CONFIG(opengl)
+ Q_TRACE_SCOPE(QSG_texture_prepare);
QOpenGLContext *context = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = context->functions();
if (!m_dirty_texture) {
+ Q_TRACE_SCOPE(QSG_texture_bind);
funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
if (mipmapFiltering() != QSGTexture::None && !m_mipmaps_generated) {
funcs->glGenerateMipmap(GL_TEXTURE_2D);
@@ -174,6 +178,7 @@ void QSGPlainTexture::bind() // legacy (GL-only)
if (m_image.isNull()) {
if (m_texture_id && m_owns_texture) {
+ Q_TRACE_SCOPE(QSG_texture_delete);
funcs->glDeleteTextures(1, &m_texture_id);
qCDebug(QSG_LOG_TIME_TEXTURE, "plain texture deleted in %dms - %dx%d",
(int) qsg_renderer_timer.elapsed(),
@@ -189,6 +194,8 @@ void QSGPlainTexture::bind() // legacy (GL-only)
return;
}
+ Q_TRACE(QSG_texture_bind_entry);
+
if (m_texture_id == 0)
funcs->glGenTextures(1, &m_texture_id);
funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
@@ -196,8 +203,10 @@ void QSGPlainTexture::bind() // legacy (GL-only)
qint64 bindTime = 0;
if (profileFrames)
bindTime = qsg_renderer_timer.nsecsElapsed();
+ Q_TRACE(QSG_texture_bind_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareBind);
+ Q_TRACE(QSG_texture_upload_entry);
// ### TODO: check for out-of-memory situations...
@@ -232,8 +241,10 @@ void QSGPlainTexture::bind() // legacy (GL-only)
qint64 uploadTime = 0;
if (profileFrames)
uploadTime = qsg_renderer_timer.nsecsElapsed();
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
+ Q_TRACE(QSG_texture_mipmap_entry);
if (mipmapFiltering() != QSGTexture::None) {
funcs->glGenerateMipmap(GL_TEXTURE_2D);
@@ -252,6 +263,7 @@ void QSGPlainTexture::bind() // legacy (GL-only)
int((mipmapTime - uploadTime)/1000000),
m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : "");
}
+ Q_TRACE(QSG_texture_mipmap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareMipmap);
@@ -281,7 +293,7 @@ void QSGPlainTexture::setTextureFromNativeObject(QRhi *rhi, QQuickWindow::Native
{
Q_UNUSED(type);
- QRhiTexture::Flags flags = 0;
+ QRhiTexture::Flags flags;
if (mipmap)
flags |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips;
@@ -421,7 +433,7 @@ void QSGPlainTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch
}
if (!q->m_texture) {
- QRhiTexture::Flags f = 0;
+ QRhiTexture::Flags f;
if (hasMipMaps)
f |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips;
diff --git a/src/quick/scenegraph/util/qsgrhiatlastexture.cpp b/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
index 3dc1f5f526..6b5f1aec4f 100644
--- a/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
@@ -49,6 +49,9 @@
#include <private/qquickprofiler_p.h>
#include <private/qsgdefaultrendercontext_p.h>
#include <private/qsgtexture_p.h>
+
+#include <qtquick_tracepoints_p.h>
+
#if 0
#include <private/qsgcompressedtexture_p.h>
#include <private/qsgcompressedatlastexture_p.h>
@@ -197,14 +200,17 @@ void AtlasBase::updateRhiTexture(QRhiResourceUpdateBatch *resourceUpdates)
if (profileFrames)
qsg_renderer_timer.start();
+ Q_TRACE_SCOPE(QSG_texture_prepare);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
// Skip bind, convert, swizzle; they're irrelevant
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+ Q_TRACE(QSG_texture_upload_entry);
enqueueTextureUpload(t, resourceUpdates);
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
diff --git a/src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp b/src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp
index 7a7c19f587..85a88326ca 100644
--- a/src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp
+++ b/src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp
@@ -48,7 +48,7 @@ void QSGRhiNativeTextureImporter::buildWrapper(QRhi *rhi, QRhiTexture *t,
#if !QT_CONFIG(vulkan)
Q_UNUSED(nativeLayout);
#endif
-#if !QT_CONFIG(opengl) && !QT_CONFIG(vulkan) && !defined(Q_OS_WIN) && !defined(Q_OS_DARWIN)
+#if !QT_CONFIG(opengl) && !QT_CONFIG(vulkan) && !defined(Q_OS_WIN) && !defined(Q_OS_MACOS) && !defined(Q_OS_IOS)
Q_UNUSED(nativeObjectPtr);
#endif
@@ -83,7 +83,7 @@ void QSGRhiNativeTextureImporter::buildWrapper(QRhi *rhi, QRhiTexture *t,
break;
case QRhi::Metal:
{
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
QRhiMetalTextureNativeHandles h;
h.texture = *reinterpret_cast<void * const *>(nativeObjectPtr);
t->buildFrom(&h);