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-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.h2
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp14
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h3
3 files changed, 18 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h
index bfe570ca02..98f4d8aecf 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.h
@@ -103,7 +103,7 @@ protected:
Q_DECLARE_PRIVATE(QSGMaterialShader)
QSGMaterialShader(QSGMaterialShaderPrivate &dd);
- friend class QSGContext;
+ friend class QSGRenderContext;
friend class QSGBatchRenderer::ShaderManager;
void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile);
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index f9bc615f5c..5135cc629c 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -446,6 +446,20 @@ void QSGRenderContext::registerFontengineForCleanup(QFontEngine *engine)
}
/*!
+ compile/initialize are protected member functions of QSGMaterialShader.
+ We expose them here for custom renderers.
+ */
+void QSGRenderContext::compileShader(QSGMaterialShader *shader)
+{
+ shader->compile();
+}
+
+void QSGRenderContext::initializeShader(QSGMaterialShader *shader)
+{
+ shader->initialize();
+}
+
+/*!
Initializes the scene graph render context with the GL context \a context. This also
emits the ready() signal so that the QML graph can start building scene graph nodes.
*/
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 8378fe99b6..ef67dcceba 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -112,6 +112,9 @@ public:
bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; }
+ void compileShader(QSGMaterialShader *shader);
+ void initializeShader(QSGMaterialShader *shader);
+
Q_SIGNALS:
void initialized();
void invalidated();