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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp17
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp13
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp68
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h12
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp (renamed from src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode.cpp)42
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h (renamed from src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode_p.h)10
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp (renamed from src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode.cpp)34
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h (renamed from src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode_p.h)10
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp5
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp (renamed from src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode.cpp)91
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h145
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp132
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h27
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp70
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h18
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp49
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp37
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h14
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp6
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp139
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode_p.h92
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp991
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h118
-rw-r--r--src/quick/scenegraph/adaptations/software/software.pri20
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp19
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp21
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.h1
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp5
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp10
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h6
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.cpp88
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.h9
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.cpp103
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.h11
-rw-r--r--src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp14
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp10
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h61
-rw-r--r--src/quick/scenegraph/qsgbasicinternalimagenode.cpp (renamed from src/quick/scenegraph/qsgbasicimagenode.cpp)28
-rw-r--r--src/quick/scenegraph/qsgbasicinternalimagenode_p.h (renamed from src/quick/scenegraph/qsgbasicimagenode_p.h)8
-rw-r--r--src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp (renamed from src/quick/scenegraph/qsgbasicrectanglenode.cpp)26
-rw-r--r--src/quick/scenegraph/qsgbasicinternalrectanglenode_p.h (renamed from src/quick/scenegraph/qsgbasicrectanglenode_p.h)8
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp19
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h28
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp4
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext.cpp55
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext_p.h11
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp15
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h10
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp23
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalimagenode.cpp (renamed from src/quick/scenegraph/qsgdefaultimagenode.cpp)22
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalimagenode_p.h (renamed from src/quick/scenegraph/qsgdefaultimagenode_p.h)10
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp (renamed from src/quick/scenegraph/qsgdefaultrectanglenode.cpp)8
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalrectanglenode_p.h (renamed from src/quick/scenegraph/qsgdefaultrectanglenode_p.h)12
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp9
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext_p.h6
-rw-r--r--src/quick/scenegraph/qsgdefaultspritenode.cpp303
-rw-r--r--src/quick/scenegraph/qsgdefaultspritenode_p.h87
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp8
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp4
-rw-r--r--src/quick/scenegraph/scenegraph.pri45
-rw-r--r--src/quick/scenegraph/scenegraph.qrc4
-rw-r--r--src/quick/scenegraph/shaders/sprite.frag12
-rw-r--r--src/quick/scenegraph/shaders/sprite.vert23
-rw-r--r--src/quick/scenegraph/shaders/sprite_core.frag16
-rw-r--r--src/quick/scenegraph/shaders/sprite_core.vert24
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture_p.h16
-rw-r--r--src/quick/scenegraph/util/qsgdefaultimagenode.cpp205
-rw-r--r--src/quick/scenegraph/util/qsgdefaultimagenode_p.h107
-rw-r--r--src/quick/scenegraph/util/qsgdefaultninepatchnode.cpp136
-rw-r--r--src/quick/scenegraph/util/qsgdefaultninepatchnode_p.h (renamed from src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h)30
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode.cpp5
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode_p.h30
-rw-r--r--src/quick/scenegraph/util/qsgdefaultrectanglenode.cpp95
-rw-r--r--src/quick/scenegraph/util/qsgdefaultrectanglenode_p.h79
-rw-r--r--src/quick/scenegraph/util/qsgdepthstencilbuffer_p.h2
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp63
-rw-r--r--src/quick/scenegraph/util/qsgengine.h6
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp3
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.h6
-rw-r--r--src/quick/scenegraph/util/qsgimagenode.cpp190
-rw-r--r--src/quick/scenegraph/util/qsgimagenode.h88
-rw-r--r--src/quick/scenegraph/util/qsgninepatchnode.cpp77
-rw-r--r--src/quick/scenegraph/util/qsgninepatchnode.h62
-rw-r--r--src/quick/scenegraph/util/qsgrectanglenode.cpp86
-rw-r--r--src/quick/scenegraph/util/qsgrectanglenode.h62
-rw-r--r--src/quick/scenegraph/util/qsgshadersourcebuilder.cpp11
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h4
-rw-r--r--src/quick/scenegraph/util/qsgsimplerectnode.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.cpp7
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgtexture_p.h10
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp2
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.h10
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial_p.h10
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp3
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.h6
102 files changed, 4284 insertions, 501 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
index eb0e26462a..2ff180ea99 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
@@ -67,9 +67,7 @@ QSGAbstractSoftwareRenderer::~QSGAbstractSoftwareRenderer()
// Cleanup RenderableNodes
delete m_background;
- for (QSGSoftwareRenderableNode *node : m_nodes.values()) {
- delete node;
- }
+ qDeleteAll(m_nodes);
delete m_nodeUpdater;
}
@@ -149,7 +147,7 @@ void QSGAbstractSoftwareRenderer::buildRenderList()
QSGSoftwareRenderListBuilder(this).visitChildren(rootNode());
}
-void QSGAbstractSoftwareRenderer::optimizeRenderList()
+QRegion QSGAbstractSoftwareRenderer::optimizeRenderList()
{
// Iterate through the renderlist from front to back
// Objective is to update the dirty status and rects.
@@ -212,9 +210,13 @@ void QSGAbstractSoftwareRenderer::optimizeRenderList()
m_dirtyRegion += node->dirtyRegion();
}
+ QRegion updateRegion = m_dirtyRegion;
+
// Empty dirtyRegion
m_dirtyRegion = QRegion();
m_obscuredRegion = QRegion();
+
+ return updateRegion;
}
void QSGAbstractSoftwareRenderer::setBackgroundColor(const QColor &color)
@@ -232,7 +234,7 @@ void QSGAbstractSoftwareRenderer::setBackgroundSize(const QSize &size)
m_background->setRect(0.0f, 0.0f, size.width(), size.height());
renderableNode(m_background)->markGeometryDirty();
// Invalidate the whole scene when the background is resized
- m_dirtyRegion = QRegion(m_background->rect().toRect());
+ markDirty();
}
QColor QSGAbstractSoftwareRenderer::backgroundColor()
@@ -318,4 +320,9 @@ void QSGAbstractSoftwareRenderer::nodeOpacityUpdated(QSGNode *node)
m_nodeUpdater->updateNodes(node);
}
+void QSGAbstractSoftwareRenderer::markDirty()
+{
+ m_dirtyRegion = QRegion(m_background->rect().toRect());
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h
index a2e953f40d..905577b92a 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h
@@ -75,10 +75,12 @@ public:
void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override;
+ void markDirty();
+
protected:
QRegion renderNodes(QPainter *painter);
void buildRenderList();
- void optimizeRenderList();
+ QRegion optimizeRenderList();
void setBackgroundColor(const QColor &color);
void setBackgroundSize(const QSize &size);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp
index 0e2f4f5382..92c02b4966 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp
@@ -40,6 +40,7 @@
#include "qsgsoftwareadaptation_p.h"
#include "qsgsoftwarecontext_p.h"
#include "qsgsoftwarerenderloop_p.h"
+#include "qsgsoftwarethreadedrenderloop_p.h"
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
@@ -53,7 +54,7 @@ QSGSoftwareAdaptation::QSGSoftwareAdaptation(QObject *parent)
QStringList QSGSoftwareAdaptation::keys() const
{
- return QStringList() << QLatin1String("software");
+ return QStringList() << QLatin1String("software") << QLatin1String("softwarecontext");
}
QSGContext *QSGSoftwareAdaptation::create(const QString &) const
@@ -73,6 +74,16 @@ QSGContextFactoryInterface::Flags QSGSoftwareAdaptation::flags(const QString &)
QSGRenderLoop *QSGSoftwareAdaptation::createWindowManager()
{
+ static bool threaded = false;
+ static bool envChecked = false;
+ if (!envChecked) {
+ envChecked = true;
+ threaded = qgetenv("QSG_RENDER_LOOP") == "threaded";
+ }
+
+ if (threaded)
+ return new QSGSoftwareThreadedRenderLoop;
+
return new QSGSoftwareRenderLoop();
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
index ce726e342b..80112c1121 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
@@ -39,28 +39,21 @@
#include "qsgsoftwarecontext_p.h"
-#include "qsgsoftwarerectanglenode_p.h"
-#include "qsgsoftwareimagenode_p.h"
+#include "qsgsoftwareinternalrectanglenode_p.h"
+#include "qsgsoftwareinternalimagenode_p.h"
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
#include "qsgsoftwareglyphnode_p.h"
-#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepublicnodes_p.h"
#include "qsgsoftwarelayer_p.h"
#include "qsgsoftwarerenderer_p.h"
+#include "qsgsoftwarespritenode_p.h"
#include <QtCore/QCoreApplication>
#include <QtCore/QElapsedTimer>
#include <QtGui/QWindow>
-
-#include <QtQuick/QSGFlatColorMaterial>
-#include <QtQuick/QSGVertexColorMaterial>
-#include <QtQuick/QSGOpaqueTextureMaterial>
-#include <QtQuick/QSGTextureMaterial>
-
-#ifndef QSG_NO_RENDERER_TIMING
-static bool qsg_render_timing = !qgetenv("QSG_RENDER_TIMING").isEmpty();
-#endif
+#include <QtQuick/private/qquickwindow_p.h>
// Used for very high-level info about the renderering and gl context
// Includes GL_VERSION, type of render loop, atlas size, etc.
@@ -90,21 +83,23 @@ QT_BEGIN_NAMESPACE
QSGSoftwareRenderContext::QSGSoftwareRenderContext(QSGContext *ctx)
: QSGRenderContext(ctx)
, m_initialized(false)
+ , m_activePainter(nullptr)
{
}
+
QSGSoftwareContext::QSGSoftwareContext(QObject *parent)
: QSGContext(parent)
{
}
-QSGRectangleNode *QSGSoftwareContext::createRectangleNode()
+QSGInternalRectangleNode *QSGSoftwareContext::createInternalRectangleNode()
{
- return new QSGSoftwareRectangleNode();
+ return new QSGSoftwareInternalRectangleNode();
}
-QSGImageNode *QSGSoftwareContext::createImageNode()
+QSGInternalImageNode *QSGSoftwareContext::createInternalImageNode()
{
- return new QSGSoftwareImageNode();
+ return new QSGSoftwareInternalImageNode();
}
QSGPainterNode *QSGSoftwareContext::createPainterNode(QQuickPaintedItem *item)
@@ -119,11 +114,6 @@ QSGGlyphNode *QSGSoftwareContext::createGlyphNode(QSGRenderContext *rc, bool pre
return new QSGSoftwareGlyphNode();
}
-QSGNinePatchNode *QSGSoftwareContext::createNinePatchNode()
-{
- return new QSGSoftwareNinePatchNode();
-}
-
QSGLayer *QSGSoftwareContext::createLayer(QSGRenderContext *renderContext)
{
return new QSGSoftwareLayer(renderContext);
@@ -148,7 +138,8 @@ void QSGSoftwareRenderContext::initializeIfNeeded()
void QSGSoftwareRenderContext::invalidate()
{
- QSGRenderContext::invalidate();
+ m_sg->renderContextInvalidated(this);
+ emit invalidated();
}
QSGTexture *QSGSoftwareRenderContext::createTexture(const QImage &image, uint flags) const
@@ -167,12 +158,37 @@ void QSGSoftwareRenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo)
renderer->renderScene(fbo);
}
+int QSGSoftwareRenderContext::maxTextureSize() const
+{
+ return 2048;
+}
+
QSGRendererInterface *QSGSoftwareContext::rendererInterface(QSGRenderContext *renderContext)
{
Q_UNUSED(renderContext);
return this;
}
+QSGRectangleNode *QSGSoftwareContext::createRectangleNode()
+{
+ return new QSGSoftwareRectangleNode;
+}
+
+QSGImageNode *QSGSoftwareContext::createImageNode()
+{
+ return new QSGSoftwareImageNode;
+}
+
+QSGNinePatchNode *QSGSoftwareContext::createNinePatchNode()
+{
+ return new QSGSoftwareNinePatchNode;
+}
+
+QSGSpriteNode *QSGSoftwareContext::createSpriteNode()
+{
+ return new QSGSoftwareSpriteNode;
+}
+
QSGRendererInterface::GraphicsApi QSGSoftwareContext::graphicsApi() const
{
return Software;
@@ -193,4 +209,12 @@ QSGRendererInterface::ShaderSourceTypes QSGSoftwareContext::shaderSourceType() c
return 0;
}
+void *QSGSoftwareContext::getResource(QQuickWindow *window, Resource resource) const
+{
+ if (resource == Painter && window && window->isSceneGraphInitialized())
+ return static_cast<QSGSoftwareRenderContext *>(QQuickWindowPrivate::get(window)->context)->m_activePainter;
+
+ return nullptr;
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
index 992f6f5677..dcc137b4b4 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
@@ -75,8 +75,10 @@ public:
void renderNextFrame(QSGRenderer *renderer, uint fbo) override;
QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const override;
QSGRenderer *createRenderer() override;
+ int maxTextureSize() const override;
bool m_initialized;
+ QPainter *m_activePainter;
};
class QSGSoftwareContext : public QSGContext, public QSGRendererInterface
@@ -86,19 +88,23 @@ public:
explicit QSGSoftwareContext(QObject *parent = nullptr);
QSGRenderContext *createRenderContext() override { return new QSGSoftwareRenderContext(this); }
- QSGRectangleNode *createRectangleNode() override;
- QSGImageNode *createImageNode() override;
+ QSGInternalRectangleNode *createInternalRectangleNode() override;
+ QSGInternalImageNode *createInternalImageNode() override;
QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) override;
- QSGNinePatchNode *createNinePatchNode() override;
QSGLayer *createLayer(QSGRenderContext *renderContext) override;
QSurfaceFormat defaultSurfaceFormat() const override;
QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override;
+ QSGRectangleNode *createRectangleNode() override;
+ QSGImageNode *createImageNode() override;
+ QSGNinePatchNode *createNinePatchNode() override;
+ QSGSpriteNode *createSpriteNode() override;
GraphicsApi graphicsApi() const override;
ShaderType shaderType() const override;
ShaderCompilationTypes shaderCompilationType() const override;
ShaderSourceTypes shaderSourceType() const override;
+ void *getResource(QQuickWindow *window, Resource resource) const override;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
index 7dadc1d3d4..10291b9cb5 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
@@ -37,7 +37,7 @@
**
****************************************************************************/
-#include "qsgsoftwareimagenode_p.h"
+#include "qsgsoftwareinternalimagenode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
#include "qsgsoftwarelayer_p.h"
@@ -315,7 +315,7 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
} // QSGSoftwareHelpers namespace
-QSGSoftwareImageNode::QSGSoftwareImageNode()
+QSGSoftwareInternalImageNode::QSGSoftwareInternalImageNode()
: m_innerSourceRect(0, 0, 1, 1)
, m_subSourceRect(0, 0, 1, 1)
, m_texture(0)
@@ -330,7 +330,7 @@ QSGSoftwareImageNode::QSGSoftwareImageNode()
}
-void QSGSoftwareImageNode::setTargetRect(const QRectF &rect)
+void QSGSoftwareInternalImageNode::setTargetRect(const QRectF &rect)
{
if (rect == m_targetRect)
return;
@@ -338,7 +338,7 @@ void QSGSoftwareImageNode::setTargetRect(const QRectF &rect)
markDirty(DirtyGeometry);
}
-void QSGSoftwareImageNode::setInnerTargetRect(const QRectF &rect)
+void QSGSoftwareInternalImageNode::setInnerTargetRect(const QRectF &rect)
{
if (rect == m_innerTargetRect)
return;
@@ -346,7 +346,7 @@ void QSGSoftwareImageNode::setInnerTargetRect(const QRectF &rect)
markDirty(DirtyGeometry);
}
-void QSGSoftwareImageNode::setInnerSourceRect(const QRectF &rect)
+void QSGSoftwareInternalImageNode::setInnerSourceRect(const QRectF &rect)
{
if (rect == m_innerSourceRect)
return;
@@ -354,7 +354,7 @@ void QSGSoftwareImageNode::setInnerSourceRect(const QRectF &rect)
markDirty(DirtyGeometry);
}
-void QSGSoftwareImageNode::setSubSourceRect(const QRectF &rect)
+void QSGSoftwareInternalImageNode::setSubSourceRect(const QRectF &rect)
{
if (rect == m_subSourceRect)
return;
@@ -362,16 +362,14 @@ void QSGSoftwareImageNode::setSubSourceRect(const QRectF &rect)
markDirty(DirtyGeometry);
}
-void QSGSoftwareImageNode::setTexture(QSGTexture *texture)
+void QSGSoftwareInternalImageNode::setTexture(QSGTexture *texture)
{
- if (m_texture != texture) {
- m_texture = texture;
- m_cachedMirroredPixmapIsDirty = true;
- markDirty(DirtyMaterial);
- }
+ m_texture = texture;
+ m_cachedMirroredPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
}
-void QSGSoftwareImageNode::setMirror(bool mirror)
+void QSGSoftwareInternalImageNode::setMirror(bool mirror)
{
if (m_mirror != mirror) {
m_mirror = mirror;
@@ -380,11 +378,11 @@ void QSGSoftwareImageNode::setMirror(bool mirror)
}
}
-void QSGSoftwareImageNode::setMipmapFiltering(QSGTexture::Filtering /*filtering*/)
+void QSGSoftwareInternalImageNode::setMipmapFiltering(QSGTexture::Filtering /*filtering*/)
{
}
-void QSGSoftwareImageNode::setFiltering(QSGTexture::Filtering filtering)
+void QSGSoftwareInternalImageNode::setFiltering(QSGTexture::Filtering filtering)
{
bool smooth = (filtering == QSGTexture::Linear);
if (smooth == m_smooth)
@@ -394,7 +392,7 @@ void QSGSoftwareImageNode::setFiltering(QSGTexture::Filtering filtering)
markDirty(DirtyMaterial);
}
-void QSGSoftwareImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
+void QSGSoftwareInternalImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
{
bool tileHorizontal = (wrapMode == QSGTexture::Repeat);
if (tileHorizontal == m_tileHorizontal)
@@ -404,7 +402,7 @@ void QSGSoftwareImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
markDirty(DirtyMaterial);
}
-void QSGSoftwareImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
+void QSGSoftwareInternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
{
bool tileVertical = (wrapMode == QSGTexture::Repeat);
if (tileVertical == m_tileVertical)
@@ -414,7 +412,7 @@ void QSGSoftwareImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
markDirty(DirtyMaterial);
}
-void QSGSoftwareImageNode::update()
+void QSGSoftwareInternalImageNode::update()
{
if (m_cachedMirroredPixmapIsDirty) {
if (m_mirror) {
@@ -428,7 +426,7 @@ void QSGSoftwareImageNode::update()
}
}
-void QSGSoftwareImageNode::preprocess()
+void QSGSoftwareInternalImageNode::preprocess()
{
bool doDirty = false;
QSGLayer *t = qobject_cast<QSGLayer *>(m_texture);
@@ -452,7 +450,7 @@ static Qt::TileRule getTileRule(qreal factor)
}
-void QSGSoftwareImageNode::paint(QPainter *painter)
+void QSGSoftwareInternalImageNode::paint(QPainter *painter)
{
painter->setRenderHint(QPainter::SmoothPixmapTransform, m_smooth);
@@ -485,12 +483,12 @@ void QSGSoftwareImageNode::paint(QPainter *painter)
}
}
-QRectF QSGSoftwareImageNode::rect() const
+QRectF QSGSoftwareInternalImageNode::rect() const
{
return m_targetRect;
}
-const QPixmap &QSGSoftwareImageNode::pixmap() const
+const QPixmap &QSGSoftwareInternalImageNode::pixmap() const
{
if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture*>(m_texture)) {
return pt->pixmap();
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h
index e42f616757..f21667fdf7 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef QSGSOFTWAREIMAGENODE_H
-#define QSGSOFTWAREIMAGENODE_H
+#ifndef QSGSOFTWAREINTERNALIMAGENODE_H
+#define QSGSOFTWAREINTERNALIMAGENODE_H
//
// W A R N I N G
@@ -101,10 +101,10 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
} // QSGSoftwareHelpers namespace
-class QSGSoftwareImageNode : public QSGImageNode
+class QSGSoftwareInternalImageNode : public QSGInternalImageNode
{
public:
- QSGSoftwareImageNode();
+ QSGSoftwareInternalImageNode();
void setTargetRect(const QRectF &rect) override;
void setInnerTargetRect(const QRectF &rect) override;
@@ -144,4 +144,4 @@ private:
QT_END_NAMESPACE
-#endif // QSGSOFTWAREIMAGENODE_H
+#endif // QSGSOFTWAREINTERNALIMAGENODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp
index 7672b14371..f6898b3879 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp
@@ -37,14 +37,14 @@
**
****************************************************************************/
-#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareinternalrectanglenode_p.h"
#include <qmath.h>
#include <QtGui/QPainter>
QT_BEGIN_NAMESPACE
-QSGSoftwareRectangleNode::QSGSoftwareRectangleNode()
+QSGSoftwareInternalRectangleNode::QSGSoftwareInternalRectangleNode()
: m_penWidth(0)
, m_radius(0)
, m_cornerPixmapIsDirty(true)
@@ -56,7 +56,7 @@ QSGSoftwareRectangleNode::QSGSoftwareRectangleNode()
setGeometry((QSGGeometry*)1);
}
-void QSGSoftwareRectangleNode::setRect(const QRectF &rect)
+void QSGSoftwareInternalRectangleNode::setRect(const QRectF &rect)
{
QRect alignedRect = rect.toAlignedRect();
if (m_rect != alignedRect) {
@@ -65,7 +65,7 @@ void QSGSoftwareRectangleNode::setRect(const QRectF &rect)
}
}
-void QSGSoftwareRectangleNode::setColor(const QColor &color)
+void QSGSoftwareInternalRectangleNode::setColor(const QColor &color)
{
if (m_color != color) {
m_color = color;
@@ -74,7 +74,7 @@ void QSGSoftwareRectangleNode::setColor(const QColor &color)
}
}
-void QSGSoftwareRectangleNode::setPenColor(const QColor &color)
+void QSGSoftwareInternalRectangleNode::setPenColor(const QColor &color)
{
if (m_penColor != color) {
m_penColor = color;
@@ -83,7 +83,7 @@ void QSGSoftwareRectangleNode::setPenColor(const QColor &color)
}
}
-void QSGSoftwareRectangleNode::setPenWidth(qreal width)
+void QSGSoftwareInternalRectangleNode::setPenWidth(qreal width)
{
if (m_penWidth != width) {
m_penWidth = width;
@@ -113,11 +113,11 @@ static QGradientStop interpolateStop(const QGradientStop &firstStop, const QGrad
return newStop;
}
-void QSGSoftwareRectangleNode::setGradientStops(const QGradientStops &stops)
+void QSGSoftwareInternalRectangleNode::setGradientStops(const QGradientStops &stops)
{
//normalize stops
bool needsNormalization = false;
- foreach (const QGradientStop &stop, stops) {
+ for (const QGradientStop &stop : qAsConst(stops)) {
if (stop.first < 0.0 || stop.first > 1.0) {
needsNormalization = true;
continue;
@@ -186,7 +186,7 @@ void QSGSoftwareRectangleNode::setGradientStops(const QGradientStops &stops)
markDirty(DirtyMaterial);
}
-void QSGSoftwareRectangleNode::setRadius(qreal radius)
+void QSGSoftwareInternalRectangleNode::setRadius(qreal radius)
{
if (m_radius != radius) {
m_radius = radius;
@@ -195,11 +195,11 @@ void QSGSoftwareRectangleNode::setRadius(qreal radius)
}
}
-void QSGSoftwareRectangleNode::setAligned(bool /*aligned*/)
+void QSGSoftwareInternalRectangleNode::setAligned(bool /*aligned*/)
{
}
-void QSGSoftwareRectangleNode::update()
+void QSGSoftwareInternalRectangleNode::update()
{
if (!m_penWidth || m_penColor == Qt::transparent) {
m_pen = Qt::NoPen;
@@ -223,7 +223,7 @@ void QSGSoftwareRectangleNode::update()
}
}
-void QSGSoftwareRectangleNode::paint(QPainter *painter)
+void QSGSoftwareInternalRectangleNode::paint(QPainter *painter)
{
//We can only check for a device pixel ratio change when we know what
//paint device is being used.
@@ -265,7 +265,7 @@ void QSGSoftwareRectangleNode::paint(QPainter *painter)
}
-bool QSGSoftwareRectangleNode::isOpaque() const
+bool QSGSoftwareInternalRectangleNode::isOpaque() const
{
if (m_radius > 0.0f)
return false;
@@ -274,7 +274,7 @@ bool QSGSoftwareRectangleNode::isOpaque() const
if (m_penWidth > 0.0f && m_penColor.alpha() < 255)
return false;
if (m_stops.count() > 0) {
- foreach (QGradientStop stop, m_stops) {
+ for (const QGradientStop &stop : qAsConst(m_stops)) {
if (stop.second.alpha() < 255)
return false;
}
@@ -283,13 +283,13 @@ bool QSGSoftwareRectangleNode::isOpaque() const
return true;
}
-QRectF QSGSoftwareRectangleNode::rect() const
+QRectF QSGSoftwareInternalRectangleNode::rect() const
{
//TODO: double check that this is correct.
return m_rect;
}
-void QSGSoftwareRectangleNode::paintRectangle(QPainter *painter, const QRect &rect)
+void QSGSoftwareInternalRectangleNode::paintRectangle(QPainter *painter, const QRect &rect)
{
//Radius should never exceeds half of the width or half of the height
int radius = qFloor(qMin(qMin(rect.width(), rect.height()) * 0.5, m_radius));
@@ -411,7 +411,7 @@ void QSGSoftwareRectangleNode::paintRectangle(QPainter *painter, const QRect &re
painter->setRenderHints(previousRenderHints);
}
-void QSGSoftwareRectangleNode::generateCornerPixmap()
+void QSGSoftwareInternalRectangleNode::generateCornerPixmap()
{
//Generate new corner Pixmap
int radius = qFloor(qMin(qMin(m_rect.width(), m_rect.height()) * 0.5, m_radius));
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h
index 9cc0823325..f363e279e1 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef QSGSOFTWARERECTANGLENODE_H
-#define QSGSOFTWARERECTANGLENODE_H
+#ifndef QSGSOFTWAREINTERNALRECTANGLENODE_H
+#define QSGSOFTWAREINTERNALRECTANGLENODE_H
//
// W A R N I N G
@@ -59,10 +59,10 @@
QT_BEGIN_NAMESPACE
-class QSGSoftwareRectangleNode : public QSGRectangleNode
+class QSGSoftwareInternalRectangleNode : public QSGInternalRectangleNode
{
public:
- QSGSoftwareRectangleNode();
+ QSGSoftwareInternalRectangleNode();
void setRect(const QRectF &rect) override;
void setColor(const QColor &color) override;
@@ -100,4 +100,4 @@ private:
QT_END_NAMESPACE
-#endif // QSGSOFTWARERECTANGLENODE_H
+#endif // QSGSOFTWAREINTERNALRECTANGLENODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
index 304106a84d..f8c1a3d90b 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
@@ -38,6 +38,7 @@
****************************************************************************/
#include "qsgsoftwarepixmaprenderer_p.h"
+#include "qsgsoftwarecontext_p.h"
#include <QtQuick/QSGSimpleRectNode>
@@ -84,6 +85,9 @@ void QSGSoftwarePixmapRenderer::render(QPaintDevice *target)
QPainter painter(target);
painter.setRenderHint(QPainter::Antialiasing);
painter.setWindow(m_projectionRect);
+ auto rc = static_cast<QSGSoftwareRenderContext *>(context());
+ QPainter *prevPainter = rc->m_activePainter;
+ rc->m_activePainter = &painter;
renderTimer.start();
buildRenderList();
@@ -100,6 +104,7 @@ void QSGSoftwarePixmapRenderer::render(QPaintDevice *target)
QRegion paintedRegion = renderNodes(&painter);
qint64 renderTime = renderTimer.elapsed();
+ rc->m_activePainter = prevPainter;
qCDebug(lcPixmapRenderer) << "pixmapRender" << paintedRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
index 36ff1f2229..1fa5234377 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
@@ -37,12 +37,99 @@
**
****************************************************************************/
-#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepublicnodes_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
-#include "qsgsoftwareimagenode_p.h"
+#include "qsgsoftwareinternalimagenode_p.h"
QT_BEGIN_NAMESPACE
+QSGSoftwareRectangleNode::QSGSoftwareRectangleNode()
+ : m_color(QColor(255, 255, 255))
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+void QSGSoftwareRectangleNode::paint(QPainter *painter)
+{
+ painter->fillRect(m_rect, m_color);
+}
+
+QSGSoftwareImageNode::QSGSoftwareImageNode()
+ : m_texture(nullptr),
+ m_owns(false),
+ m_filtering(QSGTexture::None),
+ m_transformMode(NoTransform),
+ m_cachedMirroredPixmapIsDirty(false)
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+QSGSoftwareImageNode::~QSGSoftwareImageNode()
+{
+ if (m_owns)
+ delete m_texture;
+}
+
+void QSGSoftwareImageNode::setTexture(QSGTexture *texture)
+{
+ m_texture = texture; markDirty(DirtyMaterial);
+ m_cachedMirroredPixmapIsDirty = true;
+}
+
+void QSGSoftwareImageNode::setTextureCoordinatesTransform(QSGImageNode::TextureCoordinatesTransformMode transformNode)
+{
+ if (m_transformMode == transformNode)
+ return;
+
+ m_transformMode = transformNode;
+ m_cachedMirroredPixmapIsDirty = true;
+
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareImageNode::paint(QPainter *painter)
+{
+ if (m_cachedMirroredPixmapIsDirty)
+ updateCachedMirroredPixmap();
+
+ painter->setRenderHint(QPainter::SmoothPixmapTransform, (m_filtering == QSGTexture::Linear));
+
+ if (!m_cachedPixmap.isNull()) {
+ painter->drawPixmap(m_rect, m_cachedPixmap, m_sourceRect);
+ } else if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
+ const QPixmap &pm = pt->pixmap();
+ painter->drawPixmap(m_rect, pm, m_sourceRect);
+ } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(m_texture)) {
+ const QImage &im = pt->image();
+ painter->drawImage(m_rect, im, m_sourceRect);
+ }
+}
+
+void QSGSoftwareImageNode::updateCachedMirroredPixmap()
+{
+ if (m_transformMode == NoTransform) {
+ m_cachedPixmap = QPixmap();
+ } else {
+
+ if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
+ QTransform mirrorTransform;
+ if (m_transformMode.testFlag(MirrorVertically))
+ mirrorTransform = mirrorTransform.scale(1, -1);
+ if (m_transformMode.testFlag(MirrorHorizontally))
+ mirrorTransform = mirrorTransform.scale(-1, 1);
+ m_cachedPixmap = pt->pixmap().transformed(mirrorTransform);
+ } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(m_texture)) {
+ m_cachedPixmap = QPixmap::fromImage(pt->image().mirrored(m_transformMode.testFlag(MirrorHorizontally), m_transformMode.testFlag(MirrorVertically)));
+ } else {
+ m_cachedPixmap = QPixmap();
+ }
+ }
+
+ m_cachedMirroredPixmapIsDirty = false;
+}
+
QSGSoftwareNinePatchNode::QSGSoftwareNinePatchNode()
{
setMaterial((QSGMaterial*)1);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h
new file mode 100644
index 0000000000..9f1913205b
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h
@@ -0,0 +1,145 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWAREPUBLICNODES_H
+#define QSGSOFTWAREPUBLICNODES_H
+
+#include <QtQuick/qsgrectanglenode.h>
+#include <QtQuick/qsgimagenode.h>
+#include <QtQuick/qsgninepatchnode.h>
+#include <QtGui/qpixmap.h>
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwareRectangleNode : public QSGRectangleNode
+{
+public:
+ QSGSoftwareRectangleNode();
+
+ void setRect(const QRectF &rect) override { m_rect = rect; markDirty(DirtyMaterial); }
+ QRectF rect() const override { return m_rect; }
+
+ void setColor(const QColor &color) override { m_color = color; markDirty(DirtyMaterial); }
+ QColor color() const override { return m_color; }
+
+ void paint(QPainter *painter);
+
+private:
+ QRectF m_rect;
+ QColor m_color;
+};
+
+class QSGSoftwareImageNode : public QSGImageNode
+{
+public:
+ QSGSoftwareImageNode();
+ ~QSGSoftwareImageNode();
+
+ void setRect(const QRectF &rect) override { m_rect = rect; markDirty(DirtyMaterial); }
+ QRectF rect() const override { return m_rect; }
+
+ void setSourceRect(const QRectF &r) override { m_sourceRect = r; }
+ QRectF sourceRect() const override { return m_sourceRect; }
+
+ void setTexture(QSGTexture *texture) override;
+ QSGTexture *texture() const override { return m_texture; }
+
+ void setFiltering(QSGTexture::Filtering filtering) override { m_filtering = filtering; markDirty(DirtyMaterial); }
+ QSGTexture::Filtering filtering() const override { return m_filtering; }
+
+ void setMipmapFiltering(QSGTexture::Filtering) override { }
+ QSGTexture::Filtering mipmapFiltering() const override { return QSGTexture::None; }
+
+ void setTextureCoordinatesTransform(TextureCoordinatesTransformMode transformNode) override;
+ TextureCoordinatesTransformMode textureCoordinatesTransform() const override { return m_transformMode; }
+
+ void setOwnsTexture(bool owns) override { m_owns = owns; }
+ bool ownsTexture() const override { return m_owns; }
+
+ void paint(QPainter *painter);
+
+private:
+ void updateCachedMirroredPixmap();
+
+ QPixmap m_cachedPixmap;
+ QSGTexture *m_texture;
+ QRectF m_rect;
+ QRectF m_sourceRect;
+ bool m_owns;
+ QSGTexture::Filtering m_filtering;
+ TextureCoordinatesTransformMode m_transformMode;
+ bool m_cachedMirroredPixmapIsDirty;
+};
+
+class QSGSoftwareNinePatchNode : public QSGNinePatchNode
+{
+public:
+ QSGSoftwareNinePatchNode();
+
+ void setTexture(QSGTexture *texture) override;
+ void setBounds(const QRectF &bounds) override;
+ void setDevicePixelRatio(qreal ratio) override;
+ void setPadding(qreal left, qreal top, qreal right, qreal bottom) override;
+ void update() override;
+
+ void paint(QPainter *painter);
+
+ QRectF bounds() const;
+
+private:
+ QPixmap m_pixmap;
+ QRectF m_bounds;
+ qreal m_pixelRatio;
+ QMargins m_margins;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWAREPUBLICNODES_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 063242c63b..7b9e749532 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -39,15 +39,17 @@
#include "qsgsoftwarerenderablenode_p.h"
-#include "qsgsoftwareimagenode_p.h"
-#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareinternalimagenode_p.h"
+#include "qsgsoftwareinternalrectanglenode_p.h"
#include "qsgsoftwareglyphnode_p.h"
-#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepublicnodes_p.h"
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
+#include "qsgsoftwarespritenode_p.h"
-#include <QtQuick/QSGSimpleRectNode>
-#include <QtQuick/qsgsimpletexturenode.h>
+#include <qsgsimplerectnode.h>
+#include <qsgsimpletexturenode.h>
+#include <private/qsgrendernode_p.h>
#include <private/qsgtexture_p.h>
Q_LOGGING_CATEGORY(lcRenderable, "qt.scenegraph.softwarecontext.renderable")
@@ -58,6 +60,7 @@ QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *nod
: m_nodeType(type)
, m_isOpaque(true)
, m_isDirty(true)
+ , m_hasClipRegion(false)
, m_opacity(1.0f)
{
switch (m_nodeType) {
@@ -68,13 +71,13 @@ QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *nod
m_handle.simpleTextureNode = static_cast<QSGSimpleTextureNode*>(node);
break;
case QSGSoftwareRenderableNode::Image:
- m_handle.imageNode = static_cast<QSGSoftwareImageNode*>(node);
+ m_handle.imageNode = static_cast<QSGSoftwareInternalImageNode*>(node);
break;
case QSGSoftwareRenderableNode::Painter:
m_handle.painterNode = static_cast<QSGSoftwarePainterNode*>(node);
break;
case QSGSoftwareRenderableNode::Rectangle:
- m_handle.rectangleNode = static_cast<QSGSoftwareRectangleNode*>(node);
+ m_handle.rectangleNode = static_cast<QSGSoftwareInternalRectangleNode*>(node);
break;
case QSGSoftwareRenderableNode::Glyph:
m_handle.glpyhNode = static_cast<QSGSoftwareGlyphNode*>(node);
@@ -82,6 +85,18 @@ QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *nod
case QSGSoftwareRenderableNode::NinePatch:
m_handle.ninePatchNode = static_cast<QSGSoftwareNinePatchNode*>(node);
break;
+ case QSGSoftwareRenderableNode::SimpleRectangle:
+ m_handle.simpleRectangleNode = static_cast<QSGRectangleNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::SimpleImage:
+ m_handle.simpleImageNode = static_cast<QSGImageNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::SpriteNode:
+ m_handle.spriteNode = static_cast<QSGSoftwareSpriteNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::RenderNode:
+ m_handle.renderNode = static_cast<QSGRenderNode*>(node);
+ break;
case QSGSoftwareRenderableNode::Invalid:
m_handle.simpleRectNode = nullptr;
break;
@@ -151,14 +166,46 @@ void QSGSoftwareRenderableNode::update()
boundingRect = m_handle.ninePatchNode->bounds().toRect();
break;
+ case QSGSoftwareRenderableNode::SimpleRectangle:
+ if (m_handle.simpleRectangleNode->color().alpha() == 255 && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.simpleRectangleNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::SimpleImage:
+ if (!m_handle.simpleImageNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.simpleImageNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::SpriteNode:
+ m_isOpaque = m_handle.spriteNode->isOpaque();
+ boundingRect = m_handle.spriteNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::RenderNode:
+ if (m_handle.renderNode->flags().testFlag(QSGRenderNode::OpaqueRendering) && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.renderNode->rect().toRect();
+ break;
default:
break;
}
m_boundingRect = m_transform.mapRect(boundingRect);
- if (m_clipRegion.rectCount() == 1) {
- m_boundingRect = m_boundingRect.intersected(m_clipRegion.rects().first());
+ if (m_hasClipRegion && m_clipRegion.rectCount() <= 1) {
+ // If there is a clipRegion, and it is empty, the item wont be rendered
+ if (m_clipRegion.isEmpty())
+ m_boundingRect = QRect();
+ else
+ m_boundingRect = m_boundingRect.intersected(m_clipRegion.rects().first());
}
// Overrides
@@ -168,15 +215,56 @@ void QSGSoftwareRenderableNode::update()
m_dirtyRegion = QRegion(m_boundingRect);
}
+struct RenderNodeState : public QSGRenderNode::RenderState
+{
+ const QMatrix4x4 *projectionMatrix() const override { return &ident; }
+ QRect scissorRect() const override { return QRect(); }
+ bool scissorEnabled() const override { return false; }
+ int stencilValue() const override { return 0; }
+ bool stencilEnabled() const override { return false; }
+ const QRegion *clipRegion() const override { return &cr; }
+ QMatrix4x4 ident;
+ QRegion cr;
+};
+
QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaquePainting)
{
Q_ASSERT(painter);
// Check for don't paint conditions
- if (!m_isDirty || qFuzzyIsNull(m_opacity) || m_dirtyRegion.isEmpty()) {
- m_isDirty = false;
- m_dirtyRegion = QRegion();
- return QRegion();
+ if (m_nodeType != RenderNode) {
+ if (!m_isDirty || qFuzzyIsNull(m_opacity) || m_dirtyRegion.isEmpty()) {
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return QRegion();
+ }
+ } else {
+ if (!m_isDirty || qFuzzyIsNull(m_opacity)) {
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return QRegion();
+ } else {
+ QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(m_handle.renderNode);
+ QMatrix4x4 m = m_transform;
+ rd->m_matrix = &m;
+ rd->m_opacity = m_opacity;
+ RenderNodeState rs;
+ rs.cr = m_clipRegion;
+
+ const QRect br = m_handle.renderNode->flags().testFlag(QSGRenderNode::BoundedRectRendering)
+ ? m_boundingRect :
+ QRect(0, 0, painter->device()->width(), painter->device()->height());
+
+ painter->save();
+ painter->setClipRegion(br, Qt::ReplaceClip);
+ m_handle.renderNode->render(&rs);
+ painter->restore();
+
+ m_previousDirtyRegion = QRegion(br);
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return br;
+ }
}
painter->save();
@@ -201,10 +289,10 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
QSGTexture *texture = m_handle.simpleTextureNode->texture();
if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(texture)) {
const QPixmap &pm = pt->pixmap();
- painter->drawPixmap(m_handle.simpleTextureNode->rect(), pm, QRectF(0, 0, pm.width(), pm.height()));
+ painter->drawPixmap(m_handle.simpleTextureNode->rect(), pm, m_handle.simpleTextureNode->sourceRect());
} else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(texture)) {
const QImage &im = pt->image();
- painter->drawImage(m_handle.simpleTextureNode->rect(), im, QRectF(0, 0, im.width(), im.height()));
+ painter->drawImage(m_handle.simpleTextureNode->rect(), im, m_handle.simpleTextureNode->sourceRect());
}
}
break;
@@ -223,6 +311,15 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
case QSGSoftwareRenderableNode::NinePatch:
m_handle.ninePatchNode->paint(painter);
break;
+ case QSGSoftwareRenderableNode::SimpleRectangle:
+ static_cast<QSGSoftwareRectangleNode *>(m_handle.simpleRectangleNode)->paint(painter);
+ break;
+ case QSGSoftwareRenderableNode::SimpleImage:
+ static_cast<QSGSoftwareImageNode *>(m_handle.simpleImageNode)->paint(painter);
+ break;
+ case QSGSoftwareRenderableNode::SpriteNode:
+ static_cast<QSGSoftwareSpriteNode *>(m_handle.spriteNode)->paint(painter);
+ break;
default:
break;
}
@@ -256,12 +353,13 @@ void QSGSoftwareRenderableNode::setTransform(const QTransform &transform)
update();
}
-void QSGSoftwareRenderableNode::setClipRegion(const QRegion &clipRect)
+void QSGSoftwareRenderableNode::setClipRegion(const QRegion &clipRect, bool hasClipRegion)
{
- if (m_clipRegion == clipRect)
+ if (m_clipRegion == clipRect && m_hasClipRegion == hasClipRegion)
return;
m_clipRegion = clipRect;
+ m_hasClipRegion = hasClipRegion;
update();
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
index 9a5e0a5683..0626b1e657 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
@@ -54,17 +54,21 @@
#include <QtGui/QRegion>
#include <QtCore/QRect>
#include <QtGui/QTransform>
+#include <QtQuick/qsgrectanglenode.h>
+#include <QtQuick/qsgimagenode.h>
+#include <QtQuick/qsgninepatchnode.h>
QT_BEGIN_NAMESPACE
-class QSGNode;
class QSGSimpleRectNode;
class QSGSimpleTextureNode;
-class QSGSoftwareImageNode;
+class QSGSoftwareInternalImageNode;
class QSGSoftwarePainterNode;
-class QSGSoftwareRectangleNode;
+class QSGSoftwareInternalRectangleNode;
class QSGSoftwareGlyphNode;
class QSGSoftwareNinePatchNode;
+class QSGSoftwareSpriteNode;
+class QSGRenderNode;
class QSGSoftwareRenderableNode
{
@@ -77,7 +81,11 @@ public:
Painter,
Rectangle,
Glyph,
- NinePatch
+ NinePatch,
+ SimpleRectangle,
+ SimpleImage,
+ SpriteNode,
+ RenderNode
};
QSGSoftwareRenderableNode(NodeType type, QSGNode *node);
@@ -93,7 +101,7 @@ public:
bool isDirtyRegionEmpty() const;
void setTransform(const QTransform &transform);
- void setClipRegion(const QRegion &clipRegion);
+ void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true);
void setOpacity(float opacity);
QTransform transform() const { return m_transform; }
QRegion clipRegion() const { return m_clipRegion; }
@@ -112,11 +120,15 @@ private:
union RenderableNodeHandle {
QSGSimpleRectNode *simpleRectNode;
QSGSimpleTextureNode *simpleTextureNode;
- QSGSoftwareImageNode *imageNode;
+ QSGSoftwareInternalImageNode *imageNode;
QSGSoftwarePainterNode *painterNode;
- QSGSoftwareRectangleNode *rectangleNode;
+ QSGSoftwareInternalRectangleNode *rectangleNode;
QSGSoftwareGlyphNode *glpyhNode;
QSGSoftwareNinePatchNode *ninePatchNode;
+ QSGRectangleNode *simpleRectangleNode;
+ QSGImageNode *simpleImageNode;
+ QSGSoftwareSpriteNode *spriteNode;
+ QSGRenderNode *renderNode;
};
const NodeType m_nodeType;
@@ -130,6 +142,7 @@ private:
QTransform m_transform;
QRegion m_clipRegion;
+ bool m_hasClipRegion;
float m_opacity;
QRect m_boundingRect;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
index 3d5fe21f7c..12dbf63353 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
@@ -40,15 +40,16 @@
#include "qsgsoftwarerenderablenodeupdater_p.h"
#include "qsgabstractsoftwarerenderer_p.h"
-#include "qsgsoftwareimagenode_p.h"
-#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareinternalimagenode_p.h"
+#include "qsgsoftwareinternalrectanglenode_p.h"
#include "qsgsoftwareglyphnode_p.h"
-#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepublicnodes_p.h"
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
-#include <QtQuick/QSGSimpleRectNode>
+#include <QtQuick/qsgsimplerectnode.h>
#include <QtQuick/qsgsimpletexturenode.h>
+#include <QtQuick/qsgrendernode.h>
QT_BEGIN_NAMESPACE
@@ -58,6 +59,7 @@ QSGSoftwareRenderableNodeUpdater::QSGSoftwareRenderableNodeUpdater(QSGAbstractSo
m_opacityState.push(1.0f);
// Invalid RectF by default for no clip
m_clipState.push(QRegion());
+ m_hasClip = false;
m_transformState.push(QTransform());
}
@@ -81,10 +83,13 @@ void QSGSoftwareRenderableNodeUpdater::endVisit(QSGTransformNode *)
bool QSGSoftwareRenderableNodeUpdater::visit(QSGClipNode *node)
{
// Make sure to translate the clip rect into world coordinates
- if (m_clipState.top().isEmpty()) {
+ if (m_clipState.count() == 1) {
m_clipState.push(m_transformState.top().map(QRegion(node->clipRect().toRect())));
- } else
- m_clipState.push(m_transformState.top().map(QRegion(node->clipRect().toRect()).intersected(m_clipState.top())));
+ m_hasClip = true;
+ } else {
+ const QRegion transformedClipRect = m_transformState.top().map(QRegion(node->clipRect().toRect()));
+ m_clipState.push(transformedClipRect.intersected(m_clipState.top()));
+ }
m_stateMap[node] = currentState(node);
return true;
}
@@ -92,6 +97,8 @@ bool QSGSoftwareRenderableNodeUpdater::visit(QSGClipNode *node)
void QSGSoftwareRenderableNodeUpdater::endVisit(QSGClipNode *)
{
m_clipState.pop();
+ if (m_clipState.count() == 1)
+ m_hasClip = false;
}
bool QSGSoftwareRenderableNodeUpdater::visit(QSGGeometryNode *node)
@@ -100,6 +107,12 @@ bool QSGSoftwareRenderableNodeUpdater::visit(QSGGeometryNode *node)
return updateRenderableNode(QSGSoftwareRenderableNode::SimpleRect, rectNode);
} else if (QSGSimpleTextureNode *tn = dynamic_cast<QSGSimpleTextureNode *>(node)) {
return updateRenderableNode(QSGSoftwareRenderableNode::SimpleTexture, tn);
+ } else if (QSGNinePatchNode *nn = dynamic_cast<QSGNinePatchNode *>(node)) {
+ return updateRenderableNode(QSGSoftwareRenderableNode::NinePatch, nn);
+ } else if (QSGRectangleNode *rn = dynamic_cast<QSGRectangleNode *>(node)) {
+ return updateRenderableNode(QSGSoftwareRenderableNode::SimpleRectangle, rn);
+ } else if (QSGImageNode *n = dynamic_cast<QSGImageNode *>(node)) {
+ return updateRenderableNode(QSGSoftwareRenderableNode::SimpleImage, n);
} else {
// We dont know, so skip
return false;
@@ -122,12 +135,12 @@ void QSGSoftwareRenderableNodeUpdater::endVisit(QSGOpacityNode *)
m_opacityState.pop();
}
-bool QSGSoftwareRenderableNodeUpdater::visit(QSGImageNode *node)
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGInternalImageNode *node)
{
return updateRenderableNode(QSGSoftwareRenderableNode::Image, node);
}
-void QSGSoftwareRenderableNodeUpdater::endVisit(QSGImageNode *)
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGInternalImageNode *)
{
}
@@ -140,12 +153,12 @@ void QSGSoftwareRenderableNodeUpdater::endVisit(QSGPainterNode *)
{
}
-bool QSGSoftwareRenderableNodeUpdater::visit(QSGRectangleNode *node)
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGInternalRectangleNode *node)
{
return updateRenderableNode(QSGSoftwareRenderableNode::Rectangle, node);
}
-void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRectangleNode *)
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGInternalRectangleNode *)
{
}
@@ -158,22 +171,32 @@ void QSGSoftwareRenderableNodeUpdater::endVisit(QSGGlyphNode *)
{
}
-bool QSGSoftwareRenderableNodeUpdater::visit(QSGNinePatchNode *node)
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGRootNode *node)
{
- return updateRenderableNode(QSGSoftwareRenderableNode::NinePatch, node);
+ m_stateMap[node] = currentState(node);
+ return true;
}
-void QSGSoftwareRenderableNodeUpdater::endVisit(QSGNinePatchNode *)
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRootNode *)
{
}
-bool QSGSoftwareRenderableNodeUpdater::visit(QSGRootNode *node)
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGSpriteNode *node)
{
- m_stateMap[node] = currentState(node);
- return true;
+ return updateRenderableNode(QSGSoftwareRenderableNode::SpriteNode, node);
}
-void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRootNode *)
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGSpriteNode *)
+{
+
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGRenderNode *node)
+{
+ return updateRenderableNode(QSGSoftwareRenderableNode::RenderNode, node);
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRenderNode *)
{
}
@@ -195,12 +218,13 @@ void QSGSoftwareRenderableNodeUpdater::updateNodes(QSGNode *node, bool isNodeRem
m_opacityState.push(state.opacity);
m_transformState.push(state.transform);
m_clipState.push(state.clip);
-
+ m_hasClip = state.hasClip;
} else {
// There is no parent, and no previous parent, so likely a root node
m_opacityState.push(1.0f);
m_transformState.push(QTransform());
m_clipState.push(QRegion());
+ m_hasClip = false;
}
// If the node is being removed, then cleanup the state data
@@ -256,6 +280,13 @@ void QSGSoftwareRenderableNodeUpdater::updateNodes(QSGNode *node, bool isNodeRem
visitChildren(node);
break;
}
+ case QSGNode::RenderNodeType: {
+ QSGRenderNode *r = static_cast<QSGRenderNode*>(node);
+ if (visit(r))
+ visitChildren(r);
+ endVisit(r);
+ break;
+ }
default:
Q_UNREACHABLE();
break;
@@ -267,6 +298,7 @@ QSGSoftwareRenderableNodeUpdater::NodeState QSGSoftwareRenderableNodeUpdater::cu
NodeState state;
state.opacity = m_opacityState.top();
state.clip = m_clipState.top();
+ state.hasClip = m_hasClip;
state.transform = m_transformState.top();
state.parent = node->parent();
return state;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h
index 562d15769e..f204867236 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h
@@ -76,18 +76,20 @@ public:
void endVisit(QSGGeometryNode *) override;
bool visit(QSGOpacityNode *) override;
void endVisit(QSGOpacityNode *) override;
- bool visit(QSGImageNode *) override;
- void endVisit(QSGImageNode *) override;
+ bool visit(QSGInternalImageNode *) override;
+ void endVisit(QSGInternalImageNode *) override;
bool visit(QSGPainterNode *) override;
void endVisit(QSGPainterNode *) override;
- bool visit(QSGRectangleNode *) override;
- void endVisit(QSGRectangleNode *) override;
+ bool visit(QSGInternalRectangleNode *) override;
+ void endVisit(QSGInternalRectangleNode *) override;
bool visit(QSGGlyphNode *) override;
void endVisit(QSGGlyphNode *) override;
- bool visit(QSGNinePatchNode *) override;
- void endVisit(QSGNinePatchNode *) override;
bool visit(QSGRootNode *) override;
void endVisit(QSGRootNode *) override;
+ bool visit(QSGSpriteNode *) override;
+ void endVisit(QSGSpriteNode *) override;
+ bool visit(QSGRenderNode *) override;
+ void endVisit(QSGRenderNode *) override;
void updateNodes(QSGNode *node, bool isNodeRemoved = false);
@@ -95,6 +97,7 @@ private:
struct NodeState {
float opacity;
QRegion clip;
+ bool hasClip;
QTransform transform;
QSGNode *parent;
};
@@ -107,6 +110,7 @@ private:
QSGAbstractSoftwareRenderer *m_renderer;
QStack<float> m_opacityState;
QStack<QRegion> m_clipState;
+ bool m_hasClip;
QStack<QTransform> m_transformState;
QHash<QSGNode*,NodeState> m_stateMap;
};
@@ -124,7 +128,7 @@ bool QSGSoftwareRenderableNodeUpdater::updateRenderableNode(QSGSoftwareRenderabl
//Update the node
renderableNode->setTransform(m_transformState.top());
renderableNode->setOpacity(m_opacityState.top());
- renderableNode->setClipRegion(m_clipState.top());
+ renderableNode->setClipRegion(m_clipState.top(), m_hasClip);
renderableNode->update();
m_stateMap[node] = currentState(node);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
index ea00de7a66..cad826fb27 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
@@ -45,6 +45,7 @@
#include "qsgsoftwarerenderablenode_p.h"
#include <QtGui/QPaintDevice>
+#include <QtGui/QBackingStore>
#include <QElapsedTimer>
Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer")
@@ -53,6 +54,8 @@ QT_BEGIN_NAMESPACE
QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context)
: QSGAbstractSoftwareRenderer(context)
+ , m_paintDevice(nullptr)
+ , m_backingStore(nullptr)
{
}
@@ -63,6 +66,18 @@ QSGSoftwareRenderer::~QSGSoftwareRenderer()
void QSGSoftwareRenderer::setCurrentPaintDevice(QPaintDevice *device)
{
m_paintDevice = device;
+ m_backingStore = nullptr;
+}
+
+QPaintDevice *QSGSoftwareRenderer::currentPaintDevice() const
+{
+ return m_paintDevice;
+}
+
+void QSGSoftwareRenderer::setBackingStore(QBackingStore *backingStore)
+{
+ m_backingStore = backingStore;
+ m_paintDevice = nullptr;
}
QRegion QSGSoftwareRenderer::flushRegion() const
@@ -82,18 +97,24 @@ void QSGSoftwareRenderer::renderScene(uint)
void QSGSoftwareRenderer::render()
{
- if (!m_paintDevice)
+ if (!m_paintDevice && !m_backingStore)
return;
+ // If there is a backingstore, set the current paint device
+ if (m_backingStore) {
+ // For HiDPI QBackingStores, the paint device is not valid
+ // until begin() has been called. See: QTBUG-55875
+ m_backingStore->beginPaint(QRegion());
+ m_paintDevice = m_backingStore->paintDevice();
+ m_backingStore->endPaint();
+ }
+
QElapsedTimer renderTimer;
setBackgroundColor(clearColor());
setBackgroundSize(QSize(m_paintDevice->width() / m_paintDevice->devicePixelRatio(),
m_paintDevice->height() / m_paintDevice->devicePixelRatio()));
- QPainter painter(m_paintDevice);
- painter.setRenderHint(QPainter::Antialiasing);
-
// Build Renderlist
// The renderlist is created by visiting each node in the tree and when a
// renderable node is reach, we find the coorosponding RenderableNode object
@@ -113,13 +134,31 @@ void QSGSoftwareRenderer::render()
// side effect of this is that additional nodes may need to be marked dirty to
// force a repaint. It is also important that any item that needs to be
// repainted only paints what is needed, via the use of clip regions.
- optimizeRenderList();
+ const QRegion updateRegion = optimizeRenderList();
qint64 optimizeRenderListTime = renderTimer.restart();
+ // If Rendering to a backingstore, prepare it to be updated
+ if (m_backingStore != nullptr) {
+ m_backingStore->beginPaint(updateRegion);
+ // It is possible that a QBackingStore's paintDevice() will change
+ // when begin() is called.
+ m_paintDevice = m_backingStore->paintDevice();
+ }
+
+ QPainter painter(m_paintDevice);
+ painter.setRenderHint(QPainter::Antialiasing);
+ auto rc = static_cast<QSGSoftwareRenderContext *>(context());
+ QPainter *prevPainter = rc->m_activePainter;
+ rc->m_activePainter = &painter;
+
// Render the contents Renderlist
m_flushRegion = renderNodes(&painter);
qint64 renderTime = renderTimer.elapsed();
+ if (m_backingStore != nullptr)
+ m_backingStore->endPaint();
+
+ rc->m_activePainter = prevPainter;
qCDebug(lcRenderer) << "render" << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h
index e2b8bcddca..bb28da4ca5 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h
@@ -56,6 +56,7 @@
QT_BEGIN_NAMESPACE
class QPaintDevice;
+class QBackingStore;
class Q_QUICK_PRIVATE_EXPORT QSGSoftwareRenderer : public QSGAbstractSoftwareRenderer
{
@@ -64,6 +65,8 @@ public:
virtual ~QSGSoftwareRenderer();
void setCurrentPaintDevice(QPaintDevice *device);
+ QPaintDevice *currentPaintDevice() const;
+ void setBackingStore(QBackingStore *backingStore);
QRegion flushRegion() const;
protected:
@@ -72,6 +75,7 @@ protected:
private:
QPaintDevice* m_paintDevice;
+ QBackingStore* m_backingStore;
QRegion m_flushRegion;
};
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp
index af81ff61c3..4e34517dad 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp
@@ -41,15 +41,16 @@
#include "qsgsoftwarerenderablenode_p.h"
#include "qsgabstractsoftwarerenderer_p.h"
-#include "qsgsoftwareimagenode_p.h"
-#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareinternalimagenode_p.h"
+#include "qsgsoftwareinternalrectanglenode_p.h"
#include "qsgsoftwareglyphnode_p.h"
-#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepublicnodes_p.h"
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
-#include <QtQuick/QSGSimpleRectNode>
+#include <QtQuick/qsgsimplerectnode.h>
#include <QtQuick/qsgsimpletexturenode.h>
+#include <QtQuick/qsgrendernode.h>
QT_BEGIN_NAMESPACE
@@ -95,12 +96,12 @@ void QSGSoftwareRenderListBuilder::endVisit(QSGOpacityNode *)
{
}
-bool QSGSoftwareRenderListBuilder::visit(QSGImageNode *node)
+bool QSGSoftwareRenderListBuilder::visit(QSGInternalImageNode *node)
{
return addRenderableNode(node);
}
-void QSGSoftwareRenderListBuilder::endVisit(QSGImageNode *)
+void QSGSoftwareRenderListBuilder::endVisit(QSGInternalImageNode *)
{
}
@@ -113,12 +114,12 @@ void QSGSoftwareRenderListBuilder::endVisit(QSGPainterNode *)
{
}
-bool QSGSoftwareRenderListBuilder::visit(QSGRectangleNode *node)
+bool QSGSoftwareRenderListBuilder::visit(QSGInternalRectangleNode *node)
{
return addRenderableNode(node);
}
-void QSGSoftwareRenderListBuilder::endVisit(QSGRectangleNode *)
+void QSGSoftwareRenderListBuilder::endVisit(QSGInternalRectangleNode *)
{
}
@@ -131,21 +132,31 @@ void QSGSoftwareRenderListBuilder::endVisit(QSGGlyphNode *)
{
}
-bool QSGSoftwareRenderListBuilder::visit(QSGNinePatchNode *node)
+bool QSGSoftwareRenderListBuilder::visit(QSGRootNode *)
+{
+ return true;
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGRootNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGSpriteNode *node)
{
return addRenderableNode(node);
}
-void QSGSoftwareRenderListBuilder::endVisit(QSGNinePatchNode *)
+void QSGSoftwareRenderListBuilder::endVisit(QSGSpriteNode *)
{
+
}
-bool QSGSoftwareRenderListBuilder::visit(QSGRootNode *)
+bool QSGSoftwareRenderListBuilder::visit(QSGRenderNode *node)
{
- return true;
+ return addRenderableNode(node);
}
-void QSGSoftwareRenderListBuilder::endVisit(QSGRootNode *)
+void QSGSoftwareRenderListBuilder::endVisit(QSGRenderNode *)
{
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h
index 94b563564d..807cb7fdbe 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h
@@ -70,18 +70,20 @@ public:
void endVisit(QSGGeometryNode *) override;
bool visit(QSGOpacityNode *) override;
void endVisit(QSGOpacityNode *) override;
- bool visit(QSGImageNode *) override;
- void endVisit(QSGImageNode *) override;
+ bool visit(QSGInternalImageNode *) override;
+ void endVisit(QSGInternalImageNode *) override;
bool visit(QSGPainterNode *) override;
void endVisit(QSGPainterNode *) override;
- bool visit(QSGRectangleNode *) override;
- void endVisit(QSGRectangleNode *) override;
+ bool visit(QSGInternalRectangleNode *) override;
+ void endVisit(QSGInternalRectangleNode *) override;
bool visit(QSGGlyphNode *) override;
void endVisit(QSGGlyphNode *) override;
- bool visit(QSGNinePatchNode *) override;
- void endVisit(QSGNinePatchNode *) override;
bool visit(QSGRootNode *) override;
void endVisit(QSGRootNode *) override;
+ bool visit(QSGSpriteNode *) override;
+ void endVisit(QSGSpriteNode *) override;
+ bool visit(QSGRenderNode *) override;
+ void endVisit(QSGRenderNode *) override;
private:
bool addRenderableNode(QSGNode *node);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
index 5292e1371f..19a963b403 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -156,11 +156,9 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window)
//Tell the renderer about the windows backing store
auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
if (softwareRenderer)
- softwareRenderer->setCurrentPaintDevice(m_backingStores[window]->paintDevice());
+ softwareRenderer->setBackingStore(m_backingStores[window]);
- m_backingStores[window]->beginPaint(QRect(0, 0, window->width(), window->height()));
cd->renderSceneGraph(window->size());
- m_backingStores[window]->endPaint();
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
@@ -185,7 +183,7 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window)
if (QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled()) {
static QTime lastFrameTime = QTime::currentTime();
qCDebug(QSG_RASTER_LOG_TIME_RENDERLOOP,
- "Frame rendered with 'basic' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d",
+ "Frame rendered with 'software' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d",
int(swapTime / 1000000),
int(polishTime / 1000000),
int((syncTime - polishTime) / 1000000),
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp
new file mode 100644
index 0000000000..ba7bbc2d11
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp
@@ -0,0 +1,139 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarespritenode_p.h"
+#include "qsgsoftwarepixmaptexture_p.h"
+#include <QtGui/QPainter>
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareSpriteNode::QSGSoftwareSpriteNode()
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+void QSGSoftwareSpriteNode::setTexture(QSGTexture *texture)
+{
+ m_texture = qobject_cast<QSGSoftwarePixmapTexture*>(texture);
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareSpriteNode::setTime(float time)
+{
+ if (m_time != time) {
+ m_time = time;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareSpriteNode::setSourceA(const QPoint &source)
+{
+ if (m_sourceA != source) {
+ m_sourceA = source;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareSpriteNode::setSourceB(const QPoint &source)
+{
+ if (m_sourceB != source) {
+ m_sourceB = source;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareSpriteNode::setSpriteSize(const QSize &size)
+{
+ if (m_spriteSize != size) {
+ m_spriteSize = size;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareSpriteNode::setSheetSize(const QSize &size)
+{
+ if (m_sheetSize != size) {
+ m_sheetSize = size;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareSpriteNode::setSize(const QSizeF &size)
+{
+ if (m_size != size) {
+ m_size = size;
+ markDirty(DirtyGeometry);
+ }
+}
+
+void QSGSoftwareSpriteNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ Q_UNUSED(filtering);
+}
+
+void QSGSoftwareSpriteNode::update()
+{
+}
+
+void QSGSoftwareSpriteNode::paint(QPainter *painter)
+{
+ //Get the pixmap handle from the texture
+ if (!m_texture)
+ return;
+
+ const QPixmap &pixmap = m_texture->pixmap();
+
+ // XXX try to do some kind of interpolation between sourceA and sourceB using time
+ painter->drawPixmap(QRectF(0, 0, m_size.width(), m_size.height()),
+ pixmap,
+ QRectF(m_sourceA, m_spriteSize));
+}
+
+bool QSGSoftwareSpriteNode::isOpaque() const
+{
+ return false;
+}
+
+QRectF QSGSoftwareSpriteNode::rect() const
+{
+ return QRectF(0, 0, m_size.width(), m_size.height());
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode_p.h
new file mode 100644
index 0000000000..284ed3dff5
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode_p.h
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARESPRITENODE_H
+#define QSGSOFTWARESPRITENODE_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwarePixmapTexture;
+class QSGSoftwareSpriteNode : public QSGSpriteNode
+{
+public:
+ QSGSoftwareSpriteNode();
+
+ void setTexture(QSGTexture *texture) override;
+ void setTime(float time) override;
+ void setSourceA(const QPoint &source) override;
+ void setSourceB(const QPoint &source) override;
+ void setSpriteSize(const QSize &size) override;
+ void setSheetSize(const QSize &size) override;
+ void setSize(const QSizeF &size) override;
+ void setFiltering(QSGTexture::Filtering filtering) override;
+ void update() override;
+
+ void paint(QPainter *painter);
+ bool isOpaque() const;
+ QRectF rect() const;
+
+private:
+
+ QSGSoftwarePixmapTexture *m_texture;
+ float m_time;
+ QPoint m_sourceA;
+ QPoint m_sourceB;
+ QSize m_spriteSize;
+ QSize m_sheetSize;
+ QSizeF m_size;
+
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARESPRITENODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
new file mode 100644
index 0000000000..5d5485ed8f
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -0,0 +1,991 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarethreadedrenderloop_p.h"
+#include "qsgsoftwarecontext_p.h"
+#include "qsgsoftwarerenderer_p.h"
+
+#include <private/qsgrenderer_p.h>
+#include <private/qquickwindow_p.h>
+#include <private/qquickprofiler_p.h>
+#include <private/qquickanimatorcontroller_p.h>
+#include <private/qquickprofiler_p.h>
+#include <private/qqmldebugserviceinterfaces_p.h>
+#include <private/qqmldebugconnector_p.h>
+
+#include <qpa/qplatformbackingstore.h>
+
+#include <QtCore/QQueue>
+#include <QtCore/QElapsedTimer>
+#include <QtCore/QThread>
+#include <QtCore/QMutex>
+#include <QtCore/QWaitCondition>
+#include <QtGui/QGuiApplication>
+#include <QtGui/QBackingStore>
+#include <QtQuick/QQuickWindow>
+
+QT_BEGIN_NAMESPACE
+
+// Passed from the RL to the RT when a window is removed obscured and should be
+// removed from the render loop.
+const QEvent::Type WM_Obscure = QEvent::Type(QEvent::User + 1);
+
+// Passed from the RL to RT when GUI has been locked, waiting for sync.
+const QEvent::Type WM_RequestSync = QEvent::Type(QEvent::User + 2);
+
+// Passed by the RT to itself to trigger another render pass. This is typically
+// a result of QQuickWindow::update().
+const QEvent::Type WM_RequestRepaint = QEvent::Type(QEvent::User + 3);
+
+// Passed by the RL to the RT to maybe release resource if no windows are
+// rendering.
+const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 4);
+
+// Passed by the RL to the RT when a QQuickWindow::grabWindow() is called.
+const QEvent::Type WM_Grab = QEvent::Type(QEvent::User + 5);
+
+// Passed by the window when there is a render job to run.
+const QEvent::Type WM_PostJob = QEvent::Type(QEvent::User + 6);
+
+class QSGSoftwareWindowEvent : public QEvent
+{
+public:
+ QSGSoftwareWindowEvent(QQuickWindow *c, QEvent::Type type) : QEvent(type), window(c) { }
+ QQuickWindow *window;
+};
+
+class QSGSoftwareTryReleaseEvent : public QSGSoftwareWindowEvent
+{
+public:
+ QSGSoftwareTryReleaseEvent(QQuickWindow *win, bool destroy)
+ : QSGSoftwareWindowEvent(win, WM_TryRelease), destroying(destroy) { }
+ bool destroying;
+};
+
+class QSGSoftwareSyncEvent : public QSGSoftwareWindowEvent
+{
+public:
+ QSGSoftwareSyncEvent(QQuickWindow *c, bool inExpose, bool force)
+ : QSGSoftwareWindowEvent(c, WM_RequestSync)
+ , size(c->size())
+ , dpr(c->effectiveDevicePixelRatio())
+ , syncInExpose(inExpose)
+ , forceRenderPass(force) { }
+ QSize size;
+ float dpr;
+ bool syncInExpose;
+ bool forceRenderPass;
+};
+
+class QSGSoftwareGrabEvent : public QSGSoftwareWindowEvent
+{
+public:
+ QSGSoftwareGrabEvent(QQuickWindow *c, QImage *result)
+ : QSGSoftwareWindowEvent(c, WM_Grab), image(result) { }
+ QImage *image;
+};
+
+class QSGSoftwareJobEvent : public QSGSoftwareWindowEvent
+{
+public:
+ QSGSoftwareJobEvent(QQuickWindow *c, QRunnable *postedJob)
+ : QSGSoftwareWindowEvent(c, WM_PostJob), job(postedJob) { }
+ ~QSGSoftwareJobEvent() { delete job; }
+ QRunnable *job;
+};
+
+class QSGSoftwareEventQueue : public QQueue<QEvent *>
+{
+public:
+ void addEvent(QEvent *e) {
+ mutex.lock();
+ enqueue(e);
+ if (waiting)
+ condition.wakeOne();
+ mutex.unlock();
+ }
+
+ QEvent *takeEvent(bool wait) {
+ mutex.lock();
+ if (isEmpty() && wait) {
+ waiting = true;
+ condition.wait(&mutex);
+ waiting = false;
+ }
+ QEvent *e = dequeue();
+ mutex.unlock();
+ return e;
+ }
+
+ bool hasMoreEvents() {
+ mutex.lock();
+ bool has = !isEmpty();
+ mutex.unlock();
+ return has;
+ }
+
+private:
+ QMutex mutex;
+ QWaitCondition condition;
+ bool waiting = false;
+};
+
+static inline int qsgrl_animation_interval()
+{
+ const qreal refreshRate = QGuiApplication::primaryScreen() ? QGuiApplication::primaryScreen()->refreshRate() : 0;
+ return refreshRate < 1 ? 16 : int(1000 / refreshRate);
+}
+
+class QSGSoftwareRenderThread : public QThread
+{
+ Q_OBJECT
+public:
+ QSGSoftwareRenderThread(QSGSoftwareThreadedRenderLoop *rl, QSGRenderContext *renderContext)
+ : renderLoop(rl)
+ {
+ rc = static_cast<QSGSoftwareRenderContext *>(renderContext);
+ vsyncDelta = qsgrl_animation_interval();
+ }
+
+ ~QSGSoftwareRenderThread()
+ {
+ delete rc;
+ }
+
+ bool event(QEvent *e);
+ void run();
+
+ void syncAndRender();
+ void sync(bool inExpose);
+
+ void requestRepaint()
+ {
+ if (sleeping)
+ stopEventProcessing = true;
+ if (exposedWindow)
+ pendingUpdate |= RepaintRequest;
+ }
+
+ void processEventsAndWaitForMore();
+ void processEvents();
+ void postEvent(QEvent *e);
+
+ enum UpdateRequest {
+ SyncRequest = 0x01,
+ RepaintRequest = 0x02,
+ ExposeRequest = 0x04 | RepaintRequest | SyncRequest
+ };
+
+ QSGSoftwareThreadedRenderLoop *renderLoop;
+ QSGSoftwareRenderContext *rc;
+ QAnimationDriver *rtAnim = nullptr;
+ volatile bool active = false;
+ uint pendingUpdate = 0;
+ bool sleeping = false;
+ bool syncResultedInChanges = false;
+ float vsyncDelta;
+ QMutex mutex;
+ QWaitCondition waitCondition;
+ QQuickWindow *exposedWindow = nullptr;
+ QBackingStore *backingStore = nullptr;
+ bool stopEventProcessing = false;
+ QSGSoftwareEventQueue eventQueue;
+ QElapsedTimer renderThrottleTimer;
+ qint64 syncTime;
+ qint64 renderTime;
+ qint64 sinceLastTime;
+
+public slots:
+ void onSceneGraphChanged() {
+ syncResultedInChanges = true;
+ }
+};
+
+bool QSGSoftwareRenderThread::event(QEvent *e)
+{
+ switch ((int)e->type()) {
+
+ case WM_Obscure:
+ Q_ASSERT(!exposedWindow || exposedWindow == static_cast<QSGSoftwareWindowEvent *>(e)->window);
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - WM_Obscure" << exposedWindow;
+ mutex.lock();
+ if (exposedWindow) {
+ QQuickWindowPrivate::get(exposedWindow)->fireAboutToStop();
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Obscure - window removed");
+ exposedWindow = nullptr;
+ delete backingStore;
+ backingStore = nullptr;
+ }
+ waitCondition.wakeOne();
+ mutex.unlock();
+ return true;
+
+ case WM_RequestSync: {
+ QSGSoftwareSyncEvent *wme = static_cast<QSGSoftwareSyncEvent *>(e);
+ if (sleeping)
+ stopEventProcessing = true;
+ exposedWindow = wme->window;
+ if (backingStore == nullptr)
+ backingStore = new QBackingStore(exposedWindow);
+ if (backingStore->size() != exposedWindow->size())
+ backingStore->resize(exposedWindow->size());
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - WM_RequestSync" << exposedWindow;
+ pendingUpdate |= SyncRequest;
+ if (wme->syncInExpose) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestSync - triggered from expose");
+ pendingUpdate |= ExposeRequest;
+ }
+ if (wme->forceRenderPass) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestSync - repaint regardless");
+ pendingUpdate |= RepaintRequest;
+ }
+ return true;
+ }
+
+ case WM_TryRelease: {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease");
+ mutex.lock();
+ renderLoop->lockedForSync = true;
+ QSGSoftwareTryReleaseEvent *wme = static_cast<QSGSoftwareTryReleaseEvent *>(e);
+ // Only when no windows are exposed anymore or we are shutting down.
+ if (!exposedWindow || wme->destroying) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease - invalidating rc");
+ if (wme->window) {
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(wme->window);
+ if (wme->destroying) {
+ // Bye bye nodes...
+ wd->cleanupNodesOnShutdown();
+ }
+ rc->invalidate();
+ QCoreApplication::processEvents();
+ QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ if (wme->destroying)
+ delete wd->animationController;
+ }
+ if (wme->destroying)
+ active = false;
+ if (sleeping)
+ stopEventProcessing = true;
+ } else {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease - not releasing because window is still active");
+ }
+ waitCondition.wakeOne();
+ renderLoop->lockedForSync = false;
+ mutex.unlock();
+ return true;
+ }
+
+ case WM_Grab: {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Grab");
+ QSGSoftwareGrabEvent *wme = static_cast<QSGSoftwareGrabEvent *>(e);
+ Q_ASSERT(wme->window);
+ Q_ASSERT(wme->window == exposedWindow || !exposedWindow);
+ mutex.lock();
+ if (wme->window) {
+ // Grabbing is generally done by rendering a frame and reading the
+ // color buffer contents back, without presenting, and then
+ // creating a QImage from the returned data. It is terribly
+ // inefficient since it involves a full blocking wait for the GPU.
+ // However, our hands are tied by the existing, synchronous APIs of
+ // QQuickWindow and such.
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(wme->window);
+ auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(wd->renderer);
+ if (softwareRenderer)
+ softwareRenderer->setBackingStore(backingStore);
+ rc->initialize(nullptr);
+ wd->syncSceneGraph();
+ wd->renderSceneGraph(wme->window->size());
+ *wme->image = backingStore->handle()->toImage();
+ }
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Grab - waking gui to handle result");
+ waitCondition.wakeOne();
+ mutex.unlock();
+ return true;
+ }
+
+ case WM_PostJob: {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_PostJob");
+ QSGSoftwareJobEvent *wme = static_cast<QSGSoftwareJobEvent *>(e);
+ Q_ASSERT(wme->window == exposedWindow);
+ if (exposedWindow) {
+ wme->job->run();
+ delete wme->job;
+ wme->job = nullptr;
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_PostJob - job done");
+ }
+ return true;
+ }
+
+ case WM_RequestRepaint:
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestPaint");
+ // When GUI posts this event, it is followed by a polishAndSync, so we
+ // must not exit the event loop yet.
+ pendingUpdate |= RepaintRequest;
+ break;
+
+ default:
+ break;
+ }
+
+ return QThread::event(e);
+}
+
+void QSGSoftwareRenderThread::postEvent(QEvent *e)
+{
+ eventQueue.addEvent(e);
+}
+
+void QSGSoftwareRenderThread::processEvents()
+{
+ while (eventQueue.hasMoreEvents()) {
+ QEvent *e = eventQueue.takeEvent(false);
+ event(e);
+ delete e;
+ }
+}
+
+void QSGSoftwareRenderThread::processEventsAndWaitForMore()
+{
+ stopEventProcessing = false;
+ while (!stopEventProcessing) {
+ QEvent *e = eventQueue.takeEvent(true);
+ event(e);
+ delete e;
+ }
+}
+
+void QSGSoftwareRenderThread::run()
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - run()");
+
+ rtAnim = rc->sceneGraphContext()->createAnimationDriver(nullptr);
+ rtAnim->install();
+
+ if (QQmlDebugConnector::service<QQmlProfilerService>())
+ QQuickProfiler::registerAnimationCallback();
+
+ renderThrottleTimer.start();
+
+ while (active) {
+ if (exposedWindow)
+ syncAndRender();
+
+ processEvents();
+ QCoreApplication::processEvents();
+
+ if (pendingUpdate == 0 || !exposedWindow) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - done drawing, sleep");
+ sleeping = true;
+ processEventsAndWaitForMore();
+ sleeping = false;
+ }
+ }
+
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - run() exiting");
+
+ delete rtAnim;
+ rtAnim = nullptr;
+
+ rc->moveToThread(renderLoop->thread());
+ moveToThread(renderLoop->thread());
+}
+
+void QSGSoftwareRenderThread::sync(bool inExpose)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - sync");
+
+ mutex.lock();
+ Q_ASSERT_X(renderLoop->lockedForSync, "QSGD3D12RenderThread::sync()", "sync triggered with gui not locked");
+
+ if (exposedWindow) {
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(exposedWindow);
+ bool hadRenderer = wd->renderer != nullptr;
+ // If the scene graph was touched since the last sync() make sure it sends the
+ // changed signal.
+ if (wd->renderer)
+ wd->renderer->clearChangedFlag();
+
+ rc->initialize(nullptr);
+ wd->syncSceneGraph();
+
+ if (!hadRenderer && wd->renderer) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - created renderer");
+ syncResultedInChanges = true;
+ connect(wd->renderer, &QSGRenderer::sceneGraphChanged, this,
+ &QSGSoftwareRenderThread::onSceneGraphChanged, Qt::DirectConnection);
+ }
+
+ // Process deferred deletes now, directly after the sync as deleteLater
+ // on the GUI must now also have resulted in SG changes and the delete
+ // is a safe operation.
+ QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ }
+
+ if (!inExpose) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - sync complete, waking gui");
+ waitCondition.wakeOne();
+ mutex.unlock();
+ }
+}
+
+void QSGSoftwareRenderThread::syncAndRender()
+{
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ QElapsedTimer waitTimer;
+ waitTimer.start();
+
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - syncAndRender()");
+
+ syncResultedInChanges = false;
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(exposedWindow);
+
+ const bool repaintRequested = (pendingUpdate & RepaintRequest) || wd->customRenderStage;
+ const bool syncRequested = pendingUpdate & SyncRequest;
+ const bool exposeRequested = (pendingUpdate & ExposeRequest) == ExposeRequest;
+ pendingUpdate = 0;
+
+ if (syncRequested)
+ sync(exposeRequested);
+
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ if (!syncResultedInChanges && !repaintRequested) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - no changes, render aborted");
+ int waitTime = vsyncDelta - (int) waitTimer.elapsed();
+ if (waitTime > 0)
+ msleep(waitTime);
+ return;
+ }
+
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering started");
+
+ if (rtAnim->isRunning()) {
+ wd->animationController->lock();
+ rtAnim->advance();
+ wd->animationController->unlock();
+ }
+
+ bool canRender = wd->renderer != nullptr;
+
+ if (canRender) {
+ auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(wd->renderer);
+ if (softwareRenderer)
+ softwareRenderer->setBackingStore(backingStore);
+ wd->renderSceneGraph(exposedWindow->size());
+
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ if (softwareRenderer && (!wd->customRenderStage || !wd->customRenderStage->swap()))
+ backingStore->flush(softwareRenderer->flushRegion());
+
+ // Since there is no V-Sync with QBackingStore, throttle rendering the refresh
+ // rate of the current screen the window is on.
+ int blockTime = vsyncDelta - (int) renderThrottleTimer.elapsed();
+ if (blockTime > 0) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - blocking for " << blockTime << "ms";
+ msleep(blockTime);
+ }
+ renderThrottleTimer.restart();
+
+ wd->fireFrameSwapped();
+ } else {
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, 1);
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - window not ready, skipping render");
+ }
+
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering done");
+
+ if (exposeRequested) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - wake gui after initial expose");
+ waitCondition.wakeOne();
+ mutex.unlock();
+ }
+
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+}
+
+template<class T> T *windowFor(const QVector<T> &list, QQuickWindow *window)
+{
+ for (const T &t : list) {
+ if (t.window == window)
+ return const_cast<T *>(&t);
+ }
+ return nullptr;
+}
+
+
+QSGSoftwareThreadedRenderLoop::QSGSoftwareThreadedRenderLoop()
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "software threaded render loop constructor");
+ m_sg = new QSGSoftwareContext;
+ m_anim = m_sg->createAnimationDriver(this);
+ connect(m_anim, &QAnimationDriver::started, this, &QSGSoftwareThreadedRenderLoop::onAnimationStarted);
+ connect(m_anim, &QAnimationDriver::stopped, this, &QSGSoftwareThreadedRenderLoop::onAnimationStopped);
+ m_anim->install();
+}
+
+QSGSoftwareThreadedRenderLoop::~QSGSoftwareThreadedRenderLoop()
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "software threaded render loop destructor");
+ delete m_sg;
+}
+
+void QSGSoftwareThreadedRenderLoop::show(QQuickWindow *window)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "show" << window;
+}
+
+void QSGSoftwareThreadedRenderLoop::hide(QQuickWindow *window)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "hide" << window;
+
+ if (window->isExposed())
+ handleObscurity(windowFor(m_windows, window));
+
+ releaseResources(window);
+}
+
+void QSGSoftwareThreadedRenderLoop::resize(QQuickWindow *window)
+{
+ if (!window->isExposed() || window->size().isEmpty())
+ return;
+
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "resize" << window << window->size();
+}
+
+void QSGSoftwareThreadedRenderLoop::windowDestroyed(QQuickWindow *window)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "window destroyed" << window;
+
+ WindowData *w = windowFor(m_windows, window);
+ if (!w)
+ return;
+
+ handleObscurity(w);
+ handleResourceRelease(w, true);
+
+ QSGSoftwareRenderThread *thread = w->thread;
+ while (thread->isRunning())
+ QThread::yieldCurrentThread();
+
+ Q_ASSERT(thread->thread() == QThread::currentThread());
+ delete thread;
+
+ for (int i = 0; i < m_windows.size(); ++i) {
+ if (m_windows.at(i).window == window) {
+ m_windows.removeAt(i);
+ break;
+ }
+ }
+}
+
+void QSGSoftwareThreadedRenderLoop::exposureChanged(QQuickWindow *window)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "exposure changed" << window;
+
+ if (window->isExposed()) {
+ handleExposure(window);
+ } else {
+ WindowData *w = windowFor(m_windows, window);
+ if (w)
+ handleObscurity(w);
+ }
+}
+
+QImage QSGSoftwareThreadedRenderLoop::grab(QQuickWindow *window)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "grab" << window;
+
+ WindowData *w = windowFor(m_windows, window);
+ // Have to support invisible (but created()'ed) windows as well.
+ // Unlike with GL, leaving that case for QQuickWindow to handle is not feasible.
+ const bool tempExpose = !w;
+ if (tempExpose) {
+ handleExposure(window);
+ w = windowFor(m_windows, window);
+ Q_ASSERT(w);
+ }
+
+ if (!w->thread->isRunning())
+ return QImage();
+
+ if (!window->handle())
+ window->create();
+
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+ wd->polishItems();
+
+ QImage result;
+ w->thread->mutex.lock();
+ lockedForSync = true;
+ w->thread->postEvent(new QSGSoftwareGrabEvent(window, &result));
+ w->thread->waitCondition.wait(&w->thread->mutex);
+ lockedForSync = false;
+ w->thread->mutex.unlock();
+
+ result.setDevicePixelRatio(window->effectiveDevicePixelRatio());
+
+ if (tempExpose)
+ handleObscurity(w);
+
+ return result;
+}
+
+void QSGSoftwareThreadedRenderLoop::update(QQuickWindow *window)
+{
+ WindowData *w = windowFor(m_windows, window);
+ if (!w)
+ return;
+
+ if (w->thread == QThread::currentThread()) {
+ w->thread->requestRepaint();
+ return;
+ }
+
+ // We set forceRenderPass because we want to make sure the QQuickWindow
+ // actually does a full render pass after the next sync.
+ w->forceRenderPass = true;
+ scheduleUpdate(w);
+}
+
+void QSGSoftwareThreadedRenderLoop::maybeUpdate(QQuickWindow *window)
+{
+ WindowData *w = windowFor(m_windows, window);
+ if (w)
+ scheduleUpdate(w);
+}
+
+void QSGSoftwareThreadedRenderLoop::handleUpdateRequest(QQuickWindow *window)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleUpdateRequest" << window;
+
+ WindowData *w = windowFor(m_windows, window);
+ if (w)
+ polishAndSync(w, false);
+}
+
+QAnimationDriver *QSGSoftwareThreadedRenderLoop::animationDriver() const
+{
+ return m_anim;
+}
+
+QSGContext *QSGSoftwareThreadedRenderLoop::sceneGraphContext() const
+{
+ return m_sg;
+}
+
+QSGRenderContext *QSGSoftwareThreadedRenderLoop::createRenderContext(QSGContext *) const
+{
+ return m_sg->createRenderContext();
+}
+
+void QSGSoftwareThreadedRenderLoop::releaseResources(QQuickWindow *window)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "releaseResources" << window;
+
+ WindowData *w = windowFor(m_windows, window);
+ if (w)
+ handleResourceRelease(w, false);
+}
+
+void QSGSoftwareThreadedRenderLoop::postJob(QQuickWindow *window, QRunnable *job)
+{
+ WindowData *w = windowFor(m_windows, window);
+ if (w && w->thread && w->thread->exposedWindow)
+ w->thread->postEvent(new QSGSoftwareJobEvent(window, job));
+ else
+ delete job;
+}
+
+QSurface::SurfaceType QSGSoftwareThreadedRenderLoop::windowSurfaceType() const
+{
+ return QSurface::RasterSurface;
+}
+
+bool QSGSoftwareThreadedRenderLoop::interleaveIncubation() const
+{
+ bool somethingVisible = false;
+ for (const WindowData &w : m_windows) {
+ if (w.window->isVisible() && w.window->isExposed()) {
+ somethingVisible = true;
+ break;
+ }
+ }
+ return somethingVisible && m_anim->isRunning();
+}
+
+int QSGSoftwareThreadedRenderLoop::flags() const
+{
+ return SupportsGrabWithoutExpose;
+}
+
+bool QSGSoftwareThreadedRenderLoop::event(QEvent *e)
+{
+ if (e->type() == QEvent::Timer) {
+ QTimerEvent *te = static_cast<QTimerEvent *>(e);
+ if (te->timerId() == animationTimer) {
+ m_anim->advance();
+ emit timeToIncubate();
+ return true;
+ }
+ }
+
+ return QObject::event(e);
+}
+
+void QSGSoftwareThreadedRenderLoop::onAnimationStarted()
+{
+ startOrStopAnimationTimer();
+
+ for (const WindowData &w : qAsConst(m_windows))
+ w.window->requestUpdate();
+}
+
+void QSGSoftwareThreadedRenderLoop::onAnimationStopped()
+{
+ startOrStopAnimationTimer();
+}
+
+void QSGSoftwareThreadedRenderLoop::startOrStopAnimationTimer()
+{
+ int exposedWindowCount = 0;
+ const WindowData *exposed = nullptr;
+
+ for (int i = 0; i < m_windows.size(); ++i) {
+ const WindowData &w(m_windows[i]);
+ if (w.window->isVisible() && w.window->isExposed()) {
+ ++exposedWindowCount;
+ exposed = &w;
+ }
+ }
+
+ if (animationTimer && (exposedWindowCount == 1 || !m_anim->isRunning())) {
+ killTimer(animationTimer);
+ animationTimer = 0;
+ // If animations are running, make sure we keep on animating
+ if (m_anim->isRunning())
+ exposed->window->requestUpdate();
+ } else if (!animationTimer && exposedWindowCount != 1 && m_anim->isRunning()) {
+ animationTimer = startTimer(qsgrl_animation_interval());
+ }
+}
+
+void QSGSoftwareThreadedRenderLoop::handleExposure(QQuickWindow *window)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleExposure" << window;
+
+ WindowData *w = windowFor(m_windows, window);
+ if (!w) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "adding window to list");
+ WindowData win;
+ win.window = window;
+ QSGRenderContext *rc = QQuickWindowPrivate::get(window)->context; // will transfer ownership
+ win.thread = new QSGSoftwareRenderThread(this, rc);
+ win.updateDuringSync = false;
+ win.forceRenderPass = true; // also covered by polishAndSync(inExpose=true), but doesn't hurt
+ m_windows.append(win);
+ w = &m_windows.last();
+ }
+
+ // set this early as we'll be rendering shortly anyway and this avoids
+ // special casing exposure in polishAndSync.
+ w->thread->exposedWindow = window;
+
+ if (w->window->size().isEmpty()
+ || (w->window->isTopLevel() && !w->window->geometry().intersects(w->window->screen()->availableGeometry()))) {
+#ifndef QT_NO_DEBUG
+ qWarning().noquote().nospace() << "QSGSotwareThreadedRenderLoop: expose event received for window "
+ << w->window << " with invalid geometry: " << w->window->geometry()
+ << " on " << w->window->screen();
+#endif
+ }
+
+ if (!w->window->handle())
+ w->window->create();
+
+ // Start render thread if it is not running
+ if (!w->thread->isRunning()) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "starting render thread");
+ // Push a few things to the render thread.
+ QQuickAnimatorController *controller = QQuickWindowPrivate::get(w->window)->animationController;
+ if (controller->thread() != w->thread)
+ controller->moveToThread(w->thread);
+ if (w->thread->thread() == QThread::currentThread()) {
+ w->thread->rc->moveToThread(w->thread);
+ w->thread->moveToThread(w->thread);
+ }
+
+ w->thread->active = true;
+ w->thread->start();
+
+ if (!w->thread->isRunning())
+ qFatal("Render thread failed to start, aborting application.");
+ }
+
+ polishAndSync(w, true);
+
+ startOrStopAnimationTimer();
+}
+
+void QSGSoftwareThreadedRenderLoop::handleObscurity(QSGSoftwareThreadedRenderLoop::WindowData *w)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleObscurity" << w->window;
+
+ if (w->thread->isRunning()) {
+ w->thread->mutex.lock();
+ w->thread->postEvent(new QSGSoftwareWindowEvent(w->window, WM_Obscure));
+ w->thread->waitCondition.wait(&w->thread->mutex);
+ w->thread->mutex.unlock();
+ }
+
+ startOrStopAnimationTimer();
+}
+
+void QSGSoftwareThreadedRenderLoop::scheduleUpdate(QSGSoftwareThreadedRenderLoop::WindowData *w)
+{
+ if (!QCoreApplication::instance())
+ return;
+
+ if (!w || !w->thread->isRunning())
+ return;
+
+ QThread *current = QThread::currentThread();
+ if (current != QCoreApplication::instance()->thread() && (current != w->thread || !lockedForSync)) {
+ qWarning() << "Updates can only be scheduled from GUI thread or from QQuickItem::updatePaintNode()";
+ return;
+ }
+
+ if (current == w->thread) {
+ w->updateDuringSync = true;
+ return;
+ }
+
+ w->window->requestUpdate();
+}
+
+void QSGSoftwareThreadedRenderLoop::handleResourceRelease(QSGSoftwareThreadedRenderLoop::WindowData *w, bool destroying)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleResourceRelease" << (destroying ? "destroying" : "hide/releaseResources") << w->window;
+
+ w->thread->mutex.lock();
+ if (w->thread->isRunning() && w->thread->active) {
+ QQuickWindow *window = w->window;
+
+ // Note that window->handle() is typically null by this time because
+ // the platform window is already destroyed. This should not be a
+ // problem for the D3D cleanup.
+
+ w->thread->postEvent(new QSGSoftwareTryReleaseEvent(window, destroying));
+ w->thread->waitCondition.wait(&w->thread->mutex);
+
+ // Avoid a shutdown race condition.
+ // If SG is invalidated and 'active' becomes false, the thread's run()
+ // method will exit. handleExposure() relies on QThread::isRunning() (because it
+ // potentially needs to start the thread again) and our mutex cannot be used to
+ // track the thread stopping, so we wait a few nanoseconds extra so the thread
+ // can exit properly.
+ if (!w->thread->active)
+ w->thread->wait();
+ }
+ w->thread->mutex.unlock();
+}
+
+void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop::WindowData *w, bool inExpose)
+{
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "polishAndSync" << (inExpose ? "(in expose)" : "(normal)") << w->window;
+
+ QQuickWindow *window = w->window;
+ if (!w->thread || !w->thread->exposedWindow) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - not exposed, abort");
+ return;
+ }
+
+ // Flush pending touch events.
+ QQuickWindowPrivate::get(window)->flushFrameSynchronousEvents();
+ // The delivery of the event might have caused the window to stop rendering
+ w = windowFor(m_windows, window);
+ if (!w || !w->thread || !w->thread->exposedWindow) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - removed after touch event flushing, abort");
+ return;
+ }
+
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
+
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+ wd->polishItems();
+
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+
+ w->updateDuringSync = false;
+
+ emit window->afterAnimating();
+
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - lock for sync");
+ w->thread->mutex.lock();
+ lockedForSync = true;
+ w->thread->postEvent(new QSGSoftwareSyncEvent(window, inExpose, w->forceRenderPass));
+ w->forceRenderPass = false;
+
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - wait for sync");
+
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ w->thread->waitCondition.wait(&w->thread->mutex);
+ lockedForSync = false;
+ w->thread->mutex.unlock();
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - unlock after sync");
+
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+
+ if (!animationTimer && m_anim->isRunning()) {
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - advancing animations");
+ m_anim->advance();
+ // We need to trigger another sync to keep animations running...
+ w->window->requestUpdate();
+ emit timeToIncubate();
+ } else if (w->updateDuringSync) {
+ w->window->requestUpdate();
+ }
+
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync);
+}
+
+#include "qsgsoftwarethreadedrenderloop.moc"
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h
new file mode 100644
index 0000000000..99993d651c
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h
@@ -0,0 +1,118 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARETHREADEDRENDERLOOP_H
+#define QSGSOFTWARETHREADEDRENDERLOOP_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgrenderloop_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwareRenderThread;
+class QSGSoftwareContext;
+
+class QSGSoftwareThreadedRenderLoop : public QSGRenderLoop
+{
+ Q_OBJECT
+public:
+ QSGSoftwareThreadedRenderLoop();
+ ~QSGSoftwareThreadedRenderLoop();
+
+ void show(QQuickWindow *window) override;
+ void hide(QQuickWindow *window) override;
+ void resize(QQuickWindow *window) override;
+ void windowDestroyed(QQuickWindow *window) override;
+ void exposureChanged(QQuickWindow *window) override;
+ QImage grab(QQuickWindow *window) override;
+ void update(QQuickWindow *window) override;
+ void maybeUpdate(QQuickWindow *window) override;
+ void handleUpdateRequest(QQuickWindow *window) override;
+ QAnimationDriver *animationDriver() const override;
+ QSGContext *sceneGraphContext() const override;
+ QSGRenderContext *createRenderContext(QSGContext *) const override;
+ void releaseResources(QQuickWindow *window) override;
+ void postJob(QQuickWindow *window, QRunnable *job) override;
+ QSurface::SurfaceType windowSurfaceType() const override;
+ bool interleaveIncubation() const override;
+ int flags() const override;
+
+ bool event(QEvent *e) override;
+
+public Q_SLOTS:
+ void onAnimationStarted();
+ void onAnimationStopped();
+
+private:
+ struct WindowData {
+ QQuickWindow *window;
+ QSGSoftwareRenderThread *thread;
+ uint updateDuringSync : 1;
+ uint forceRenderPass : 1;
+ };
+
+ void startOrStopAnimationTimer();
+ void handleExposure(QQuickWindow *window);
+ void handleObscurity(WindowData *w);
+ void scheduleUpdate(WindowData *w);
+ void handleResourceRelease(WindowData *w, bool destroying);
+ void polishAndSync(WindowData *w, bool inExpose);
+
+ QSGSoftwareContext *m_sg;
+ QAnimationDriver *m_anim;
+ int animationTimer = 0;
+ bool lockedForSync = false;
+ QVector<WindowData> m_windows;
+
+ friend class QSGSoftwareRenderThread;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARETHREADEDRENDERLOOP_H
diff --git a/src/quick/scenegraph/adaptations/software/software.pri b/src/quick/scenegraph/adaptations/software/software.pri
index b8cdbc4a25..97644fc36a 100644
--- a/src/quick/scenegraph/adaptations/software/software.pri
+++ b/src/quick/scenegraph/adaptations/software/software.pri
@@ -6,10 +6,10 @@ SOURCES += \
$$PWD/qsgsoftwarecontext.cpp \
$$PWD/qsgabstractsoftwarerenderer.cpp \
$$PWD/qsgsoftwareglyphnode.cpp \
- $$PWD/qsgsoftwareimagenode.cpp \
- $$PWD/qsgsoftwareninepatchnode.cpp \
+ $$PWD/qsgsoftwareinternalimagenode.cpp \
+ $$PWD/qsgsoftwarepublicnodes.cpp \
$$PWD/qsgsoftwarepainternode.cpp \
- $$PWD/qsgsoftwarerectanglenode.cpp \
+ $$PWD/qsgsoftwareinternalrectanglenode.cpp \
$$PWD/qsgsoftwarepixmaprenderer.cpp \
$$PWD/qsgsoftwarepixmaptexture.cpp \
$$PWD/qsgsoftwarerenderablenode.cpp \
@@ -18,22 +18,26 @@ SOURCES += \
$$PWD/qsgsoftwarerenderlistbuilder.cpp \
$$PWD/qsgsoftwarerenderloop.cpp \
$$PWD/qsgsoftwarelayer.cpp \
- $$PWD/qsgsoftwareadaptation.cpp
+ $$PWD/qsgsoftwareadaptation.cpp \
+ $$PWD/qsgsoftwarespritenode.cpp \
+ $$PWD/qsgsoftwarethreadedrenderloop.cpp
HEADERS += \
$$PWD/qsgsoftwarecontext_p.h \
$$PWD/qsgabstractsoftwarerenderer_p.h \
$$PWD/qsgsoftwareglyphnode_p.h \
- $$PWD/qsgsoftwareimagenode_p.h \
- $$PWD/qsgsoftwareninepatchnode_p.h \
+ $$PWD/qsgsoftwareinternalimagenode_p.h \
+ $$PWD/qsgsoftwarepublicnodes_p.h \
$$PWD/qsgsoftwarepainternode_p.h \
$$PWD/qsgsoftwarepixmaprenderer_p.h \
$$PWD/qsgsoftwarepixmaptexture_p.h \
- $$PWD/qsgsoftwarerectanglenode_p.h \
+ $$PWD/qsgsoftwareinternalrectanglenode_p.h \
$$PWD/qsgsoftwarerenderablenode_p.h \
$$PWD/qsgsoftwarerenderablenodeupdater_p.h \
$$PWD/qsgsoftwarerenderer_p.h \
$$PWD/qsgsoftwarerenderlistbuilder_p.h \
$$PWD/qsgsoftwarerenderloop_p.h \
$$PWD/qsgsoftwarelayer_p.h \
- $$PWD/qsgsoftwareadaptation_p.h
+ $$PWD/qsgsoftwareadaptation_p.h \
+ $$PWD/qsgsoftwarespritenode_p.h \
+ $$PWD/qsgsoftwarethreadedrenderloop_p.h
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 9501b3bb3e..49bbbf0ba8 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -1033,11 +1033,13 @@ void Renderer::nodeWasAdded(QSGNode *node, Node *shadowParent)
m_rebuild |= FullRebuild;
} else if (node->type() == QSGNode::RenderNodeType) {
- RenderNodeElement *e = new RenderNodeElement(static_cast<QSGRenderNode *>(node));
+ QSGRenderNode *rn = static_cast<QSGRenderNode *>(node);
+ RenderNodeElement *e = new RenderNodeElement(rn);
snode->data = e;
- Q_ASSERT(!m_renderNodeElements.contains(static_cast<QSGRenderNode *>(node)));
+ Q_ASSERT(!m_renderNodeElements.contains(rn));
m_renderNodeElements.insert(e->renderNode, e);
- m_useDepthBuffer = false;
+ if (!rn->flags().testFlag(QSGRenderNode::DepthAwareRendering))
+ m_useDepthBuffer = false;
m_rebuild |= FullRebuild;
}
@@ -2764,15 +2766,16 @@ void Renderer::render()
struct RenderNodeState : public QSGRenderNode::RenderState
{
const QMatrix4x4 *projectionMatrix() const override { return m_projectionMatrix; }
- QRect scissorRect() const { return m_scissorRect; }
- bool scissorEnabled() const { return m_scissorEnabled; }
- int stencilValue() const { return m_stencilValue; }
- bool stencilEnabled() const { return m_stencilEnabled; }
+ QRect scissorRect() const override { return m_scissorRect; }
+ bool scissorEnabled() const override { return m_scissorEnabled; }
+ int stencilValue() const override { return m_stencilValue; }
+ bool stencilEnabled() const override { return m_stencilEnabled; }
+ const QRegion *clipRegion() const override { return nullptr; }
const QMatrix4x4 *m_projectionMatrix;
QRect m_scissorRect;
- bool m_scissorEnabled;
int m_stencilValue;
+ bool m_scissorEnabled;
bool m_stencilEnabled;
};
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 01e517e65b..d5e94cea3e 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -499,7 +499,7 @@ public:
void updateRootTransforms(Node *n);
void updateRootTransforms(Node *n, Node *root, const QMatrix4x4 &combined);
- void updateStates(QSGNode *n);
+ void updateStates(QSGNode *n) override;
void visitNode(Node *n);
void registerWithParentRoot(QSGNode *subRoot, QSGNode *parentRoot);
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
index 7ec72a6e10..239557d527 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.cpp
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -726,6 +726,27 @@ void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect,
v[3].ty = textureRect.bottom();
}
+/*!
+ Updates the geometry \a g with the coordinates in \a rect.
+
+ The function assumes the geometry object contains a single triangle strip
+ of QSGGeometry::ColoredPoint2D vertices
+ */
+void QSGGeometry::updateColoredRectGeometry(QSGGeometry *g, const QRectF &rect)
+{
+ ColoredPoint2D *v = g->vertexDataAsColoredPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+
+ v[1].x = rect.left();
+ v[1].y = rect.bottom();
+
+ v[2].x = rect.right();
+ v[2].y = rect.top();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+}
/*!
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.h b/src/quick/scenegraph/coreapi/qsggeometry.h
index 1f54b7d81b..ae7b2f494c 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.h
+++ b/src/quick/scenegraph/coreapi/qsggeometry.h
@@ -182,6 +182,7 @@ public:
static void updateRectGeometry(QSGGeometry *g, const QRectF &rect);
static void updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &sourceRect);
+ static void updateColoredRectGeometry(QSGGeometry *g, const QRectF &rect);
void setIndexDataPattern(DataPattern p);
DataPattern indexDataPattern() const { return DataPattern(m_index_usage_pattern); }
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 42a4c4abd3..13598bbe1d 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -67,9 +67,9 @@ void qsg_set_material_failure()
#ifndef QT_NO_OPENGL
const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const
{
- QStringList files = m_sourceFiles[type];
+ const QStringList files = m_sourceFiles[type];
QSGShaderSourceBuilder builder;
- Q_FOREACH (const QString &file, files)
+ for (const QString &file : files)
builder.appendSourceFile(file);
m_sources[type] = builder.source();
return m_sources[type].constData();
@@ -681,7 +681,6 @@ QSGMaterial::~QSGMaterial()
the full matrix of the geometry nodes for rendering.
\value CustomCompileStep Starting with Qt 5.2, the scene graph will not always call
-
QSGMaterialShader::compile() when its shader program is compiled and linked.
Set this flag to enforce that the function is called.
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index f5983fc00d..2211f88973 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -337,12 +337,12 @@ QSGNode::~QSGNode()
to the scene graph and will cause the preprocess() function to be called
for every frame the node is rendered.
- The preprocess function is called before the update pass that propegates
+ The preprocess function is called before the update pass that propagates
opacity and transformations through the scene graph. That means that
functions like QSGOpacityNode::combinedOpacity() and
QSGTransformNode::combinedMatrix() will not contain up-to-date values.
If such values are changed during the preprocess, these changes will be
- propegated through the scene graph before it is rendered.
+ propagated through the scene graph before it is rendered.
\warning Beware of deleting nodes while they are being preprocessed. It is
possible, with a small performance hit, to delete a single node during its
@@ -1268,7 +1268,7 @@ QSGRootNode::QSGRootNode()
QSGRootNode::~QSGRootNode()
{
while (!m_renderers.isEmpty())
- m_renderers.last()->setRootNode(0);
+ m_renderers.constLast()->setRootNode(0);
destroy(); // Must call destroy() here because markDirty() casts this to QSGRootNode.
}
@@ -1349,7 +1349,7 @@ const qreal OPACITY_THRESHOLD = 0.001;
Sets the opacity of this node to \a opacity.
Before rendering the graph, the renderer will do an update pass
- over the subtree to propegate the opacity to its children.
+ over the subtree to propagate the opacity to its children.
The value will be bounded to the range 0 to 1.
*/
@@ -1466,8 +1466,6 @@ void QSGNodeVisitor::visitChildren(QSGNode *n)
visitNode(c);
}
-
-
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug d, const QSGGeometryNode *n)
{
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
index f7ea6dbe23..1467f2233d 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.h
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -325,7 +325,7 @@ public:
void setCombinedOpacity(qreal opacity);
qreal combinedOpacity() const { return m_combined_opacity; }
- bool isSubtreeBlocked() const;
+ bool isSubtreeBlocked() const override;
private:
qreal m_opacity;
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index 94b78a85b4..3fb23fe3cd 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -138,7 +138,7 @@ class QSGBindableFboId : public QSGBindable
{
public:
QSGBindableFboId(GLuint);
- virtual void bind() const;
+ void bind() const override;
private:
GLuint m_id;
};
@@ -160,8 +160,8 @@ public:
static void dump(QSGNode *n);
QSGNodeDumper() : m_indent(0) {}
- void visitNode(QSGNode *n);
- void visitChildren(QSGNode *n);
+ void visitNode(QSGNode *n) override;
+ void visitChildren(QSGNode *n) override;
private:
int m_indent;
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
index ffde9d8930..fa543aecad 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
@@ -54,12 +54,21 @@ QT_BEGIN_NAMESPACE
necessary to query certain values, for instance the graphics device (e.g.
the Direct3D or Vulkan device) that is used by the scenegraph.
- \note QSGRendererInterface is only available after the scenegraph is
- initialized. Additionally, there may be backend-specific limitations on
- when the functions can be called. The only way that is guaranteed to
- succeed is calling them when the rendering of a node (i.e. the preparation
- of the command list for the next frame) is active. In practice this
- typically means QSGRenderNode::render().
+ QSGRendererInterface's functions have varying availability. API and
+ language queries, like graphicsApi() or shaderType() are always available,
+ meaning it is sufficient to construct a QQuickWindow or QQuickView, and the
+ graphics API or shading language in use can be queried right after via
+ QQuickWindow::rendererInterface(). This guarantees that utilities like the
+ GraphicsInfo QML type are able to report the correct values as early as
+ possible, without having conditional property values - depending on for
+ instance shaderType() - evaluate to unexpected values.
+
+ Engine-specific accessors, like getResource(), are however available only
+ after the scenegraph is initialized. Additionally, there may be
+ backend-specific limitations on when such functions can be called. The only
+ way that is guaranteed to succeed is calling them when the rendering of a
+ node (i.e. the preparation of the command list for the next frame) is
+ active. In practice this typically means QSGRenderNode::render().
*/
/*!
@@ -68,15 +77,40 @@ QT_BEGIN_NAMESPACE
\value Software The Qt Quick 2D Renderer is in use
\value OpenGL OpenGL ES 2.0 or higher
\value Direct3D12 Direct3D 12
- \value Vulkan Vulkan
- \value Metal Metal
*/
/*!
\enum QSGRendererInterface::Resource
- \value Device The graphics device
- \value CommandQueue The graphics command queue used by the scenergaph
- \value CommandList The command list or buffer used by the scenegraph
+ \value Device The graphics device, when applicable.
+ \value CommandQueue The graphics command queue used by the scenegraph, when applicable.
+ \value CommandList The command list or buffer used by the scenegraph, when applicable.
+ \value Painter The active QPainter used by the scenegraph, when running with the software backend.
+ */
+
+/*!
+ \enum QSGRendererInterface::ShaderType
+ \value UnknownShadingLanguage Not yet known due to no window and scenegraph associated
+ \value GLSL GLSL or GLSL ES
+ \value HLSL HLSL
+ */
+
+/*!
+ \enum QSGRendererInterface::ShaderCompilationType
+ \value RuntimeCompilation Runtime compilation of shader source code is supported
+ \value OfflineCompilation Pre-compiled bytecode supported
+ */
+
+/*!
+ \enum QSGRendererInterface::ShaderSourceType
+
+ \value ShaderSourceString Shader source can be provided as a string in
+ the corresponding properties of ShaderEffect
+
+ \value ShaderSourceFile Local or resource files containing shader source
+ code are supported
+
+ \value ShaderByteCode Local or resource files containing shader bytecode are
+ supported
*/
QSGRendererInterface::~QSGRendererInterface()
@@ -88,10 +122,7 @@ QSGRendererInterface::~QSGRendererInterface()
Returns the graphics API that is in use by the Qt Quick scenegraph.
- \note This function can be called on any thread. However, the renderer
- interface's lifetime may be tied to the render thread and therefore calling
- this function from other threads during the process of application shutdown
- or QQuickWindow closing is likely to become invalid.
+ \note This function can be called on any thread.
*/
/*!
@@ -104,10 +135,13 @@ QSGRendererInterface::~QSGRendererInterface()
example, \c{VkDevice dev = *static_cast<VkDevice *>(result)}). The latter
is necessary since such handles may have sizes different from a pointer.
+ \note The ownership of the returned pointer is never transferred to the caller.
+
\note This function must only be called on the render thread.
*/
-void *QSGRendererInterface::getResource(Resource resource) const
+void *QSGRendererInterface::getResource(QQuickWindow *window, Resource resource) const
{
+ Q_UNUSED(window);
Q_UNUSED(resource);
return nullptr;
}
@@ -117,10 +151,13 @@ void *QSGRendererInterface::getResource(Resource resource) const
allows supporting any future resources that are not listed in the
Resource enum.
+ \note The ownership of the returned pointer is never transferred to the caller.
+
\note This function must only be called on the render thread.
*/
-void *QSGRendererInterface::getResource(const char *resource) const
+void *QSGRendererInterface::getResource(QQuickWindow *window, const char *resource) const
{
+ Q_UNUSED(window);
Q_UNUSED(resource);
return nullptr;
}
@@ -131,10 +168,7 @@ void *QSGRendererInterface::getResource(const char *resource) const
\return the shading language supported by the Qt Quick backend the
application is using.
- \note This function can be called on any thread. However, the renderer
- interface's lifetime may be tied to the render thread and therefore calling
- this function from other threads during the process of application shutdown
- or QQuickWindow closing is likely to become invalid.
+ \note This function can be called on any thread.
\sa QtQuick::GraphicsInfo
*/
@@ -145,10 +179,7 @@ void *QSGRendererInterface::getResource(const char *resource) const
\return a bitmask of the shader compilation approaches supported by the Qt
Quick backend the application is using.
- \note This function can be called on any thread. However, the renderer
- interface's lifetime may be tied to the render thread and therefore calling
- this function from other threads during the process of application shutdown
- or QQuickWindow closing is likely to become invalid.
+ \note This function can be called on any thread.
\sa QtQuick::GraphicsInfo
*/
@@ -156,12 +187,9 @@ void *QSGRendererInterface::getResource(const char *resource) const
/*!
\fn QSGRendererInterface::ShaderSourceTypes QSGRendererInterface::shaderSourceType() const
- \return a bitmask of the supported ways of providing shader sources.
+ \return a bitmask of the supported ways of providing shader sources in ShaderEffect items.
- \note This function can be called on any thread. However, the renderer
- interface's lifetime may be tied to the render thread and therefore calling
- this function from other threads during the process of application shutdown
- or QQuickWindow closing is likely to become invalid.
+ \note This function can be called on any thread.
\sa QtQuick::GraphicsInfo
*/
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.h b/src/quick/scenegraph/coreapi/qsgrendererinterface.h
index 234a061d0e..a50b362aeb 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.h
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.h
@@ -44,6 +44,8 @@
QT_BEGIN_NAMESPACE
+class QQuickWindow;
+
class Q_QUICK_EXPORT QSGRendererInterface
{
public:
@@ -57,7 +59,8 @@ public:
enum Resource {
Device,
CommandQueue,
- CommandList
+ CommandList,
+ Painter
};
enum ShaderType {
@@ -83,8 +86,8 @@ public:
virtual GraphicsApi graphicsApi() const = 0;
- virtual void *getResource(Resource resource) const;
- virtual void *getResource(const char *resource) const;
+ virtual void *getResource(QQuickWindow *window, Resource resource) const;
+ virtual void *getResource(QQuickWindow *window, const char *resource) const;
virtual ShaderType shaderType() const = 0;
virtual ShaderCompilationTypes shaderCompilationType() const = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.cpp b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
index 6c61b35aa1..5915d51f2b 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
@@ -44,7 +44,7 @@ QT_BEGIN_NAMESPACE
/*!
\class QSGRenderNode
- \brief The QSGMaterialShader class represents a set of custom rendering commands
+ \brief The QSGRenderNode class represents a set of custom rendering commands
targeting the graphics API that is in use by the scenegraph.
\inmodule QtQuick
\since 5.8
@@ -111,6 +111,10 @@ QSGRenderNodePrivate::QSGRenderNodePrivate()
call related settings (root signature, descriptor heaps, etc.) are always
set again by the scenegraph so render() can freely change them.
+ The software backend exposes its QPainter and saves and restores before and
+ after invoking render(). Therefore reporting any changed states from here
+ is not necessary.
+
\note This function may be called before render().
*/
QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
@@ -125,17 +129,6 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
directly invoking commands in the graphics API (OpenGL, Direct3D, etc.)
currently in use.
- The states necessary for clipping has already been set before the function
- is called. The clip is a combination of a stencil clip and scissor clip.
- Information about the clip is found in \a state.
-
- \note This means that setting viewport, scissor rectangle, stencil
- reference value, and similar is not necessary in render() since the
- corresponding commands are on the command list (or, in case of OpenGL, the
- context) already. However, for APIs other than OpenGL stencil-based
- clipping will need enabling stencil testing in the pipeline state that is
- used by render().
-
The effective opacity can be retrieved with \l inheritedOpacity().
The projection matrix is available through \a state, while the model-view
@@ -156,6 +149,12 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
QQuickFramebufferObject, QQuickWindow::beforeRendering(), or the
equivalents of those for APIs other than OpenGL.
+ Clip information is calculated before the function is called, it is however
+ not enabled. Implementations wishing to take clipping into account can set
+ up scissoring or stencil based on the information in \a state. Some
+ scenegraph backends, software in particular, use no scissor or stencil.
+ There the clip region is provided as an ordinary QRegion.
+
For OpenGL the following states are set on the render thread's context
before this function is called:
\list
@@ -180,6 +179,11 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
default value according to the OpenGL specification. For other APIs, see
the documentation for changedStates() for more information.
+ \note Depth writes are disabled when this function is called (for example,
+ glDepthMask(false) in case of OpenGL). Enabling depth writes can lead to
+ unexpected results, depending on the scenegraph backend in use, so nodes
+ should avoid this.
+
For APIs other than OpenGL, it will likely be necessary to query certain
API-specific resources (for example, the graphics device or the command
list/buffer to add the commands to). This is done via QSGRendererInterface.
@@ -212,6 +216,68 @@ void QSGRenderNode::releaseResources()
}
/*!
+ \enum QSGRenderNode::RenderingFlag
+
+ Possible values for the bitmask returned from flags().
+
+ \value BoundedRectRendering Indicates that the implementation of render()
+ does not render outside the area reported from rect() in item
+ coordinates. Such node implementations can lead to more efficient rendering,
+ depending on the scenegraph backend. For example, the software backend can
+ continue to use the more optimal partial update path when all render nodes
+ in the scene have this flag set.
+
+ \value DepthAwareRendering Indicates that the implementations of render()
+ conforms to scenegraph expectations by only generating a Z value of 0 in
+ scene coordinates which is then transformed by the matrices retrieved from
+ RenderState::projectionMatrix() and matrix(), as described in the notes for
+ render(). Such node implementations can lead to more efficient rendering,
+ depending on the scenegraph backend. For example, the batching OpenGL
+ renderer can continue to use a more optimal path when all render nodes in
+ the scene have this flag set.
+
+ \value OpaqueRendering Indicates that the implementation of render() writes
+ out opaque pixels for the entire area reported from rect(). By default the
+ renderers must assume that render() can also output semi or fully
+ transparent pixels. Setting this flag can improve performance in some
+ cases.
+
+ \sa render(), rect()
+ */
+
+/*!
+ \return flags describing the behavior of this render node.
+
+ The default implementation returns 0.
+
+ \sa RenderingFlag, rect()
+ */
+QSGRenderNode::RenderingFlags QSGRenderNode::flags() const
+{
+ return 0;
+}
+
+/*!
+ \return the bounding rectangle in item coordinates for the area render()
+ touches. The value is only in use when flags() includes
+ BoundedRectRendering, ignored otherwise.
+
+ Reporting the rectangle in combination with BoundedRectRendering is
+ particularly important with the \c software backend because otherwise
+ having a rendernode in the scene would trigger fullscreen updates, skipping
+ all partial update optimizations.
+
+ For rendernodes covering the entire area of a corresponding QQuickItem the
+ return value will be (0, 0, item->width(), item->height()).
+
+ \sa flags()
+*/
+QRectF QSGRenderNode::rect() const
+{
+ return QRectF();
+}
+
+/*!
\return pointer to the current model-view matrix.
*/
const QMatrix4x4 *QSGRenderNode::matrix() const
@@ -287,6 +353,19 @@ QSGRenderNode::RenderState::~RenderState()
*/
/*!
+ \fn const QRegion *QSGRenderNode::clipRegion() const
+
+ \return the current clip region or null for backends where clipping is
+ implemented via stencil or scissoring.
+
+ The software backend uses no projection, scissor or stencil, meaning most
+ of the render state is not in use. However, the clip region that can be set
+ on the QPainter still has to be communicated since reconstructing this
+ manually in render() is not reasonable. It can therefore be queried via
+ this function.
+ */
+
+/*!
\return pointer to a \a state value.
Reserved for future use.
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.h b/src/quick/scenegraph/coreapi/qsgrendernode.h
index 17569f8c59..f6bc40d3ee 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.h
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.h
@@ -61,6 +61,13 @@ public:
};
Q_DECLARE_FLAGS(StateFlags, StateFlag)
+ enum RenderingFlag {
+ BoundedRectRendering = 0x01,
+ DepthAwareRendering = 0x02,
+ OpaqueRendering = 0x04
+ };
+ Q_DECLARE_FLAGS(RenderingFlags, RenderingFlag)
+
struct Q_QUICK_EXPORT RenderState {
virtual ~RenderState();
virtual const QMatrix4x4 *projectionMatrix() const = 0;
@@ -68,6 +75,7 @@ public:
virtual bool scissorEnabled() const = 0;
virtual int stencilValue() const = 0;
virtual bool stencilEnabled() const = 0;
+ virtual const QRegion *clipRegion() const = 0;
virtual void *get(const char *state) const;
};
@@ -77,6 +85,8 @@ public:
virtual StateFlags changedStates() const;
virtual void render(const RenderState *state) = 0;
virtual void releaseResources();
+ virtual RenderingFlags flags() const;
+ virtual QRectF rect() const;
const QMatrix4x4 *matrix() const;
const QSGClipNode *clipList() const;
@@ -88,6 +98,7 @@ private:
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::StateFlags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::RenderingFlags)
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp b/src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp
index 3a35632d5c..48ab1aa52f 100644
--- a/src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp
+++ b/src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp
@@ -193,13 +193,13 @@ QByteArray qsgShaderRewriter_insertZAttributes(const char *input, QSurfaceFormat
switch (profile) {
case QSurfaceFormat::NoProfile:
case QSurfaceFormat::CompatibilityProfile:
- result += QByteArrayLiteral("attribute highp float _qt_order;\n");
- result += QByteArrayLiteral("uniform highp float _qt_zRange;\n");
+ result += "attribute highp float _qt_order;\n"
+ "uniform highp float _qt_zRange;\n";
break;
case QSurfaceFormat::CoreProfile:
- result += QByteArrayLiteral("in float _qt_order;\n");
- result += QByteArrayLiteral("uniform float _qt_zRange;\n");
+ result += "in float _qt_order;\n"
+ "uniform float _qt_zRange;\n";
break;
}
@@ -214,9 +214,9 @@ QByteArray qsgShaderRewriter_insertZAttributes(const char *input, QSurfaceFormat
case Tokenizer::Token_CloseBrace:
braceDepth--;
if (braceDepth == 0) {
- result += QByteArray::fromRawData(voidPos, tok.pos - 1 - voidPos);
- result += QByteArrayLiteral(" gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;\n");
- result += QByteArray(tok.pos - 1);
+ result += QByteArray::fromRawData(voidPos, tok.pos - 1 - voidPos)
+ + " gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;\n"
+ + QByteArray(tok.pos - 1);
return result;
}
break;
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index 50986e2528..e219ddd82e 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -46,6 +46,7 @@
#include <private/qrawfont_p.h>
#include <QtGui/qguiapplication.h>
#include <qdir.h>
+#include <qsgrendernode.h>
#include <private/qquickprofiler_p.h>
#include <QElapsedTimer>
@@ -195,7 +196,7 @@ void QSGDistanceFieldGlyphCache::update()
storeGlyphs(distanceFields);
#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
- foreach (Texture texture, m_textures)
+ for (Texture texture : qAsConst(m_textures))
saveTexture(texture.textureId, texture.size.width(), texture.size.height());
#endif
@@ -512,6 +513,13 @@ void QSGNodeVisitorEx::visitChildren(QSGNode *node)
visitChildren(child);
break;
}
+ case QSGNode::RenderNodeType: {
+ QSGRenderNode *r = static_cast<QSGRenderNode*>(child);
+ if (visit(r))
+ visitChildren(r);
+ endVisit(r);
+ break;
+ }
default:
Q_UNREACHABLE();
break;
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 8fdcf7af64..a74b38dba8 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -76,12 +76,13 @@ class TextureReference;
class QSGDistanceFieldGlyphCacheManager;
class QSGDistanceFieldGlyphNode;
class QOpenGLContext;
-class QSGImageNode;
+class QSGInternalImageNode;
class QSGPainterNode;
-class QSGRectangleNode;
+class QSGInternalRectangleNode;
class QSGGlyphNode;
-class QSGNinePatchNode;
class QSGRootNode;
+class QSGSpriteNode;
+class QSGRenderNode;
class Q_QUICK_PRIVATE_EXPORT QSGNodeVisitorEx
{
@@ -97,18 +98,20 @@ public:
virtual void endVisit(QSGGeometryNode *) = 0;
virtual bool visit(QSGOpacityNode *) = 0;
virtual void endVisit(QSGOpacityNode *) = 0;
- virtual bool visit(QSGImageNode *) = 0;
- virtual void endVisit(QSGImageNode *) = 0;
+ virtual bool visit(QSGInternalImageNode *) = 0;
+ virtual void endVisit(QSGInternalImageNode *) = 0;
virtual bool visit(QSGPainterNode *) = 0;
virtual void endVisit(QSGPainterNode *) = 0;
- virtual bool visit(QSGRectangleNode *) = 0;
- virtual void endVisit(QSGRectangleNode *) = 0;
+ virtual bool visit(QSGInternalRectangleNode *) = 0;
+ virtual void endVisit(QSGInternalRectangleNode *) = 0;
virtual bool visit(QSGGlyphNode *) = 0;
virtual void endVisit(QSGGlyphNode *) = 0;
- virtual bool visit(QSGNinePatchNode *) = 0;
- virtual void endVisit(QSGNinePatchNode *) = 0;
virtual bool visit(QSGRootNode *) = 0;
virtual void endVisit(QSGRootNode *) = 0;
+ virtual bool visit(QSGSpriteNode *) = 0;
+ virtual void endVisit(QSGSpriteNode *) = 0;
+ virtual bool visit(QSGRenderNode *) = 0;
+ virtual void endVisit(QSGRenderNode *) = 0;
void visitChildren(QSGNode *node);
};
@@ -122,7 +125,7 @@ public:
virtual void accept(QSGNodeVisitorEx *) = 0;
};
-class Q_QUICK_PRIVATE_EXPORT QSGRectangleNode : public QSGVisitableNode
+class Q_QUICK_PRIVATE_EXPORT QSGInternalRectangleNode : public QSGVisitableNode
{
public:
virtual void setRect(const QRectF &rect) = 0;
@@ -140,7 +143,7 @@ public:
};
-class Q_QUICK_PRIVATE_EXPORT QSGImageNode : public QSGVisitableNode
+class Q_QUICK_PRIVATE_EXPORT QSGInternalImageNode : public QSGVisitableNode
{
public:
virtual void setTargetRect(const QRectF &rect) = 0;
@@ -186,19 +189,6 @@ public:
virtual void accept(QSGNodeVisitorEx *visitor) { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); }
};
-class Q_QUICK_PRIVATE_EXPORT QSGNinePatchNode : public QSGVisitableNode
-{
-public:
- virtual void setTexture(QSGTexture *texture) = 0;
- virtual void setBounds(const QRectF &bounds) = 0;
- virtual void setDevicePixelRatio(qreal ratio) = 0;
- virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom) = 0;
-
- virtual void update() = 0;
-
- virtual void accept(QSGNodeVisitorEx *visitor) { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); }
-};
-
class Q_QUICK_EXPORT QSGLayer : public QSGDynamicTexture
{
Q_OBJECT
@@ -223,6 +213,23 @@ Q_SIGNALS:
void scheduledUpdateCompleted();
};
+class Q_QUICK_PRIVATE_EXPORT QSGSpriteNode : public QSGVisitableNode
+{
+public:
+ virtual void setTexture(QSGTexture *texture) = 0;
+ virtual void setTime(float time) = 0;
+ virtual void setSourceA(const QPoint &source) = 0;
+ virtual void setSourceB(const QPoint &source) = 0;
+ virtual void setSpriteSize(const QSize &size) = 0;
+ virtual void setSheetSize(const QSize &size) = 0;
+ virtual void setSize(const QSizeF &size) = 0;
+ virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
+
+ virtual void update() = 0;
+
+ virtual void accept(QSGNodeVisitorEx *visitor) { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); }
+};
+
class Q_QUICK_PRIVATE_EXPORT QSGGuiThreadShaderEffectManager : public QObject
{
Q_OBJECT
@@ -273,9 +280,10 @@ public:
uint constantDataSize;
};
- virtual bool reflect(const QByteArray &src, ShaderInfo *result) = 0;
+ virtual void prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) = 0;
Q_SIGNALS:
+ void shaderCodePrepared(bool ok, ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result);
void textureChanged();
void logAndStatusChanged();
};
@@ -536,7 +544,8 @@ inline bool QSGDistanceFieldGlyphCache::containsGlyph(glyph_t glyph)
return glyphData(glyph).texCoord.isValid();
}
-
QT_END_NAMESPACE
+Q_DECLARE_METATYPE(QSGGuiThreadShaderEffectManager::ShaderInfo::Type)
+
#endif
diff --git a/src/quick/scenegraph/qsgbasicimagenode.cpp b/src/quick/scenegraph/qsgbasicinternalimagenode.cpp
index 24077cc947..685a51550d 100644
--- a/src/quick/scenegraph/qsgbasicimagenode.cpp
+++ b/src/quick/scenegraph/qsgbasicinternalimagenode.cpp
@@ -37,7 +37,7 @@
**
****************************************************************************/
-#include "qsgbasicimagenode_p.h"
+#include "qsgbasicinternalimagenode_p.h"
#include <QtCore/qvarlengtharray.h>
#include <QtCore/qmath.h>
@@ -65,7 +65,7 @@ namespace
}
}
-QSGBasicImageNode::QSGBasicImageNode()
+QSGBasicInternalImageNode::QSGBasicInternalImageNode()
: m_innerSourceRect(0, 0, 1, 1)
, m_subSourceRect(0, 0, 1, 1)
, m_antialiasing(false)
@@ -77,11 +77,11 @@ QSGBasicImageNode::QSGBasicImageNode()
setGeometry(&m_geometry);
#ifdef QSG_RUNTIME_DESCRIPTION
- qsgnode_set_description(this, QLatin1String("image"));
+ qsgnode_set_description(this, QLatin1String("internalimage"));
#endif
}
-void QSGBasicImageNode::setTargetRect(const QRectF &rect)
+void QSGBasicInternalImageNode::setTargetRect(const QRectF &rect)
{
if (rect == m_targetRect)
return;
@@ -89,7 +89,7 @@ void QSGBasicImageNode::setTargetRect(const QRectF &rect)
m_dirtyGeometry = true;
}
-void QSGBasicImageNode::setInnerTargetRect(const QRectF &rect)
+void QSGBasicInternalImageNode::setInnerTargetRect(const QRectF &rect)
{
if (rect == m_innerTargetRect)
return;
@@ -97,7 +97,7 @@ void QSGBasicImageNode::setInnerTargetRect(const QRectF &rect)
m_dirtyGeometry = true;
}
-void QSGBasicImageNode::setInnerSourceRect(const QRectF &rect)
+void QSGBasicInternalImageNode::setInnerSourceRect(const QRectF &rect)
{
if (rect == m_innerSourceRect)
return;
@@ -105,7 +105,7 @@ void QSGBasicImageNode::setInnerSourceRect(const QRectF &rect)
m_dirtyGeometry = true;
}
-void QSGBasicImageNode::setSubSourceRect(const QRectF &rect)
+void QSGBasicInternalImageNode::setSubSourceRect(const QRectF &rect)
{
if (rect == m_subSourceRect)
return;
@@ -113,7 +113,7 @@ void QSGBasicImageNode::setSubSourceRect(const QRectF &rect)
m_dirtyGeometry = true;
}
-void QSGBasicImageNode::setTexture(QSGTexture *texture)
+void QSGBasicInternalImageNode::setTexture(QSGTexture *texture)
{
Q_ASSERT(texture);
@@ -126,7 +126,7 @@ void QSGBasicImageNode::setTexture(QSGTexture *texture)
m_dirtyGeometry = true;
}
-void QSGBasicImageNode::setAntialiasing(bool antialiasing)
+void QSGBasicInternalImageNode::setAntialiasing(bool antialiasing)
{
if (antialiasing == m_antialiasing)
return;
@@ -142,7 +142,7 @@ void QSGBasicImageNode::setAntialiasing(bool antialiasing)
m_dirtyGeometry = true;
}
-void QSGBasicImageNode::setMirror(bool mirror)
+void QSGBasicInternalImageNode::setMirror(bool mirror)
{
if (mirror == m_mirror)
return;
@@ -151,13 +151,13 @@ void QSGBasicImageNode::setMirror(bool mirror)
}
-void QSGBasicImageNode::update()
+void QSGBasicInternalImageNode::update()
{
if (m_dirtyGeometry)
updateGeometry();
}
-void QSGBasicImageNode::preprocess()
+void QSGBasicInternalImageNode::preprocess()
{
bool doDirty = false;
QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(materialTexture());
@@ -200,7 +200,7 @@ static inline void appendQuad(quint16 **indices, quint16 topLeft, quint16 topRig
*(*indices)++ = topLeft;
}
-QSGGeometry *QSGBasicImageNode::updateGeometry(const QRectF &targetRect,
+QSGGeometry *QSGBasicInternalImageNode::updateGeometry(const QRectF &targetRect,
const QRectF &innerTargetRect,
const QRectF &sourceRect,
const QRectF &innerSourceRect,
@@ -458,7 +458,7 @@ QSGGeometry *QSGBasicImageNode::updateGeometry(const QRectF &targetRect,
return geometry;
}
-void QSGBasicImageNode::updateGeometry()
+void QSGBasicInternalImageNode::updateGeometry()
{
Q_ASSERT(!m_targetRect.isEmpty());
const QSGTexture *t = materialTexture();
diff --git a/src/quick/scenegraph/qsgbasicimagenode_p.h b/src/quick/scenegraph/qsgbasicinternalimagenode_p.h
index 4a96e1a9f6..a5689b20aa 100644
--- a/src/quick/scenegraph/qsgbasicimagenode_p.h
+++ b/src/quick/scenegraph/qsgbasicinternalimagenode_p.h
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef QSGBASICIMAGENODE_P_H
-#define QSGBASICIMAGENODE_P_H
+#ifndef QSGBASICINTERNALIMAGENODE_P_H
+#define QSGBASICINTERNALIMAGENODE_P_H
//
// W A R N I N G
@@ -55,10 +55,10 @@
QT_BEGIN_NAMESPACE
-class Q_QUICK_PRIVATE_EXPORT QSGBasicImageNode : public QSGImageNode
+class Q_QUICK_PRIVATE_EXPORT QSGBasicInternalImageNode : public QSGInternalImageNode
{
public:
- QSGBasicImageNode();
+ QSGBasicInternalImageNode();
void setTargetRect(const QRectF &rect) override;
void setInnerTargetRect(const QRectF &rect) override;
diff --git a/src/quick/scenegraph/qsgbasicrectanglenode.cpp b/src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp
index 14d2dc9677..8fc850b60c 100644
--- a/src/quick/scenegraph/qsgbasicrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp
@@ -37,7 +37,7 @@
**
****************************************************************************/
-#include "qsgbasicrectanglenode_p.h"
+#include "qsgbasicinternalrectanglenode_p.h"
#include <QtCore/qmath.h>
@@ -96,7 +96,7 @@ namespace
}
}
-QSGBasicRectangleNode::QSGBasicRectangleNode()
+QSGBasicInternalRectangleNode::QSGBasicInternalRectangleNode()
: m_radius(0)
, m_pen_width(0)
, m_aligned(true)
@@ -108,11 +108,11 @@ QSGBasicRectangleNode::QSGBasicRectangleNode()
setGeometry(&m_geometry);
#ifdef QSG_RUNTIME_DESCRIPTION
- qsgnode_set_description(this, QLatin1String("rectangle"));
+ qsgnode_set_description(this, QLatin1String("internalrectangle"));
#endif
}
-void QSGBasicRectangleNode::setRect(const QRectF &rect)
+void QSGBasicInternalRectangleNode::setRect(const QRectF &rect)
{
if (rect == m_rect)
return;
@@ -120,7 +120,7 @@ void QSGBasicRectangleNode::setRect(const QRectF &rect)
m_dirty_geometry = true;
}
-void QSGBasicRectangleNode::setColor(const QColor &color)
+void QSGBasicInternalRectangleNode::setColor(const QColor &color)
{
if (color == m_color)
return;
@@ -129,7 +129,7 @@ void QSGBasicRectangleNode::setColor(const QColor &color)
m_dirty_geometry = true;
}
-void QSGBasicRectangleNode::setPenColor(const QColor &color)
+void QSGBasicInternalRectangleNode::setPenColor(const QColor &color)
{
if (color == m_border_color)
return;
@@ -138,7 +138,7 @@ void QSGBasicRectangleNode::setPenColor(const QColor &color)
m_dirty_geometry = true;
}
-void QSGBasicRectangleNode::setPenWidth(qreal width)
+void QSGBasicInternalRectangleNode::setPenWidth(qreal width)
{
if (width == m_pen_width)
return;
@@ -147,7 +147,7 @@ void QSGBasicRectangleNode::setPenWidth(qreal width)
}
-void QSGBasicRectangleNode::setGradientStops(const QGradientStops &stops)
+void QSGBasicInternalRectangleNode::setGradientStops(const QGradientStops &stops)
{
if (stops.constData() == m_gradient_stops.constData())
return;
@@ -160,7 +160,7 @@ void QSGBasicRectangleNode::setGradientStops(const QGradientStops &stops)
m_dirty_geometry = true;
}
-void QSGBasicRectangleNode::setRadius(qreal radius)
+void QSGBasicInternalRectangleNode::setRadius(qreal radius)
{
if (radius == m_radius)
return;
@@ -168,7 +168,7 @@ void QSGBasicRectangleNode::setRadius(qreal radius)
m_dirty_geometry = true;
}
-void QSGBasicRectangleNode::setAntialiasing(bool antialiasing)
+void QSGBasicInternalRectangleNode::setAntialiasing(bool antialiasing)
{
if (!supportsAntialiasing())
return;
@@ -187,7 +187,7 @@ void QSGBasicRectangleNode::setAntialiasing(bool antialiasing)
m_dirty_geometry = true;
}
-void QSGBasicRectangleNode::setAligned(bool aligned)
+void QSGBasicInternalRectangleNode::setAligned(bool aligned)
{
if (aligned == m_aligned)
return;
@@ -195,7 +195,7 @@ void QSGBasicRectangleNode::setAligned(bool aligned)
m_dirty_geometry = true;
}
-void QSGBasicRectangleNode::update()
+void QSGBasicInternalRectangleNode::update()
{
if (m_dirty_geometry) {
updateGeometry();
@@ -207,7 +207,7 @@ void QSGBasicRectangleNode::update()
}
}
-void QSGBasicRectangleNode::updateGeometry()
+void QSGBasicInternalRectangleNode::updateGeometry()
{
float width = float(m_rect.width());
float height = float(m_rect.height());
diff --git a/src/quick/scenegraph/qsgbasicrectanglenode_p.h b/src/quick/scenegraph/qsgbasicinternalrectanglenode_p.h
index b1d1457590..98e53669ce 100644
--- a/src/quick/scenegraph/qsgbasicrectanglenode_p.h
+++ b/src/quick/scenegraph/qsgbasicinternalrectanglenode_p.h
@@ -38,8 +38,8 @@
****************************************************************************/
-#ifndef QSGBASICRECTANGLENODE_P_H
-#define QSGBASICRECTANGLENODE_P_H
+#ifndef QSGBASICINTERNALRECTANGLENODE_P_H
+#define QSGBASICINTERNALRECTANGLENODE_P_H
//
// W A R N I N G
@@ -56,10 +56,10 @@
QT_BEGIN_NAMESPACE
-class Q_QUICK_PRIVATE_EXPORT QSGBasicRectangleNode : public QSGRectangleNode
+class Q_QUICK_PRIVATE_EXPORT QSGBasicInternalRectangleNode : public QSGInternalRectangleNode
{
public:
- QSGBasicRectangleNode();
+ QSGBasicInternalRectangleNode();
void setRect(const QRectF &rect) override;
void setColor(const QColor &color) override;
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 40d65d99aa..688fc7db08 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -76,7 +76,7 @@ QT_BEGIN_NAMESPACE
// Used for very high-level info about the renderering and gl context
// Includes GL_VERSION, type of render loop, atlas size, etc.
-Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.info")
+Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.general")
// Used to debug the renderloop logic. Primarily useful for platform integrators
// and when investigating the render loop logic.
@@ -268,9 +268,9 @@ void QSGContext::renderContextInvalidated(QSGRenderContext *)
/*!
Convenience factory function for creating a colored rectangle with the given geometry.
*/
-QSGRectangleNode *QSGContext::createRectangleNode(const QRectF &rect, const QColor &c)
+QSGInternalRectangleNode *QSGContext::createInternalRectangleNode(const QRectF &rect, const QColor &c)
{
- QSGRectangleNode *node = createRectangleNode();
+ QSGInternalRectangleNode *node = createInternalRectangleNode();
node->setRect(rect);
node->setColor(c);
node->update();
@@ -318,7 +318,15 @@ QSize QSGContext::minimumFBOSize() const
Returns a pointer to the (presumably) global renderer interface.
\note This function may be called on the gui thread in order to get access
- to QSGRendererInterface::graphicsApi().
+ to QSGRendererInterface::graphicsApi() and other getters.
+
+ \note it is expected that the simple queries (graphicsApi, shaderType,
+ etc.) are available regardless of the render context validity (i.e.
+ scenegraph status). This does not apply to engine-specific getters like
+ getResource(). In the end this means that this function must always return
+ a valid object in subclasses, even when renderContext->isValid() is false.
+ The typical pattern is to implement the QSGRendererInterface in the
+ QSGContext or QSGRenderContext subclass itself, whichever is more suitable.
*/
QSGRendererInterface *QSGContext::rendererInterface(QSGRenderContext *renderContext)
{
@@ -335,7 +343,6 @@ QSGRenderContext::QSGRenderContext(QSGContext *context)
QSGRenderContext::~QSGRenderContext()
{
- invalidate();
}
void QSGRenderContext::initialize(void *context)
@@ -345,8 +352,6 @@ void QSGRenderContext::initialize(void *context)
void QSGRenderContext::invalidate()
{
- m_sg->renderContextInvalidated(this);
- emit invalidated();
}
void QSGRenderContext::endSync()
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 2fef0ff1e8..899278843e 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -66,11 +66,10 @@
QT_BEGIN_NAMESPACE
class QSGContextPrivate;
-class QSGRectangleNode;
-class QSGImageNode;
+class QSGInternalRectangleNode;
+class QSGInternalImageNode;
class QSGPainterNode;
class QSGGlyphNode;
-class QSGNinePatchNode;
class QSGRenderer;
class QSGDistanceFieldGlyphCache;
class QQuickWindow;
@@ -85,6 +84,10 @@ class QQuickPaintedItem;
class QSGRendererInterface;
class QSGShaderEffectNode;
class QSGGuiThreadShaderEffectManager;
+class QSGRectangleNode;
+class QSGImageNode;
+class QSGNinePatchNode;
+class QSGSpriteNode;
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERLOOP)
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_COMPILATION)
@@ -122,6 +125,10 @@ public:
virtual QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const = 0;
virtual QSGRenderer *createRenderer() = 0;
+ virtual void setAttachToGraphicsContext(bool attach) { Q_UNUSED(attach); }
+
+ virtual int maxTextureSize() const = 0;
+
void registerFontengineForCleanup(QFontEngine *engine);
Q_SIGNALS:
@@ -132,7 +139,8 @@ public Q_SLOTS:
void textureFactoryDestroyed(QObject *o);
protected:
- QSGContext *m_sg;
+ // Hold m_sg with QPointer in the rare case it gets deleted before us.
+ QPointer<QSGContext> m_sg;
QMutex m_mutex;
QHash<QQuickTextureFactory *, QSGTexture *> m_textures;
@@ -161,16 +169,16 @@ public:
virtual void renderContextInvalidated(QSGRenderContext *renderContext);
virtual QSGRenderContext *createRenderContext() = 0;
- QSGRectangleNode *createRectangleNode(const QRectF &rect, const QColor &c);
- virtual QSGRectangleNode *createRectangleNode() = 0;
- virtual QSGImageNode *createImageNode() = 0;
+ QSGInternalRectangleNode *createInternalRectangleNode(const QRectF &rect, const QColor &c);
+ virtual QSGInternalRectangleNode *createInternalRectangleNode() = 0;
+ virtual QSGInternalImageNode *createInternalImageNode() = 0;
virtual QSGPainterNode *createPainterNode(QQuickPaintedItem *item) = 0;
virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) = 0;
- virtual QSGNinePatchNode *createNinePatchNode() = 0;
virtual QSGLayer *createLayer(QSGRenderContext *renderContext) = 0;
virtual QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager();
virtual QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext,
QSGGuiThreadShaderEffectManager *mgr);
+ virtual QSGSpriteNode *createSpriteNode() = 0;
virtual QAnimationDriver *createAnimationDriver(QObject *parent);
virtual QSize minimumFBOSize() const;
@@ -178,6 +186,10 @@ public:
virtual QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext);
+ virtual QSGRectangleNode *createRectangleNode() = 0;
+ virtual QSGImageNode *createImageNode() = 0;
+ virtual QSGNinePatchNode *createNinePatchNode() = 0;
+
static QSGContext *createDefaultContext();
static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image);
static QSGRenderLoop *createWindowManager();
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index 7569cd2495..3751891455 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -136,9 +136,7 @@ QSGAdaptationBackendData *contextFactory()
#endif
if (!requestedBackend.isEmpty()) {
-#ifndef QT_NO_DEBUG
qCDebug(QSG_LOG_INFO) << "Loading backend" << requestedBackend;
-#endif
// First look for a built-in adaptation.
for (QSGContextFactoryInterface *builtInBackend : qAsConst(backendData->builtIns)) {
@@ -160,14 +158,12 @@ QSGAdaptationBackendData *contextFactory()
backendData->name = requestedBackend;
backendData->flags = backendData->factory->flags(requestedBackend);
}
-#ifndef QT_NO_DEBUG
if (!backendData->factory) {
qWarning("Could not create scene graph context for backend '%s'"
" - check that plugins are installed correctly in %s",
qPrintable(requestedBackend),
qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
}
-#endif
}
#endif // QT_NO_LIBRARY
}
diff --git a/src/quick/scenegraph/qsgdefaultcontext.cpp b/src/quick/scenegraph/qsgdefaultcontext.cpp
index f9978e816c..6964b74dc8 100644
--- a/src/quick/scenegraph/qsgdefaultcontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultcontext.cpp
@@ -40,8 +40,8 @@
#include "qsgdefaultcontext_p.h"
#include <QtQuick/private/qsgdistancefieldutil_p.h>
-#include <QtQuick/private/qsgdefaultrectanglenode_p.h>
-#include <QtQuick/private/qsgdefaultimagenode_p.h>
+#include <QtQuick/private/qsgdefaultinternalrectanglenode_p.h>
+#include <QtQuick/private/qsgdefaultinternalimagenode_p.h>
#include <QtQuick/private/qsgdefaultpainternode_p.h>
#include <QtQuick/private/qsgdefaultglyphnode_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
@@ -49,6 +49,10 @@
#include <QtQuick/private/qsgrenderloop_p.h>
#include <QtQuick/private/qsgdefaultlayer_p.h>
#include <QtQuick/private/qsgdefaultrendercontext_p.h>
+#include <QtQuick/private/qsgdefaultrectanglenode_p.h>
+#include <QtQuick/private/qsgdefaultimagenode_p.h>
+#include <QtQuick/private/qsgdefaultninepatchnode_p.h>
+#include <QtQuick/private/qsgdefaultspritenode_p.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFramebufferObject>
@@ -60,13 +64,13 @@
QT_BEGIN_NAMESPACE
namespace QSGMultisampleAntialiasing {
- class ImageNode : public QSGDefaultImageNode {
+ class ImageNode : public QSGDefaultInternalImageNode {
public:
void setAntialiasing(bool) { }
};
- class RectangleNode : public QSGDefaultRectangleNode {
+ class RectangleNode : public QSGDefaultInternalRectangleNode {
public:
void setAntialiasing(bool) { }
};
@@ -152,7 +156,9 @@ void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext
qCDebug(QSG_LOG_INFO) << "GL_RENDERER: " << (const char *) funcs->glGetString(GL_RENDERER);
qCDebug(QSG_LOG_INFO) << "GL_VERSION: " << (const char *) funcs->glGetString(GL_VERSION);
QSet<QByteArray> exts = openglRenderContext->openglContext()->extensions();
- QByteArray all; foreach (const QByteArray &e, exts) all += ' ' + e;
+ QByteArray all;
+ for (const QByteArray &e : qAsConst(exts))
+ all += ' ' + e;
qCDebug(QSG_LOG_INFO) << "GL_EXTENSIONS: " << all.constData();
qCDebug(QSG_LOG_INFO) << "Max Texture Size: " << openglRenderContext->maxTextureSize();
qCDebug(QSG_LOG_INFO) << "Debug context: " << format.testOption(QSurfaceFormat::DebugContext);
@@ -170,18 +176,18 @@ QSGRenderContext *QSGDefaultContext::createRenderContext()
return new QSGDefaultRenderContext(this);
}
-QSGRectangleNode *QSGDefaultContext::createRectangleNode()
+QSGInternalRectangleNode *QSGDefaultContext::createInternalRectangleNode()
{
return m_antialiasingMethod == MsaaAntialiasing
? new QSGMultisampleAntialiasing::RectangleNode
- : new QSGDefaultRectangleNode;
+ : new QSGDefaultInternalRectangleNode;
}
-QSGImageNode *QSGDefaultContext::createImageNode()
+QSGInternalImageNode *QSGDefaultContext::createInternalImageNode()
{
return m_antialiasingMethod == MsaaAntialiasing
? new QSGMultisampleAntialiasing::ImageNode
- : new QSGDefaultImageNode;
+ : new QSGDefaultInternalImageNode;
}
QSGPainterNode *QSGDefaultContext::createPainterNode(QQuickPaintedItem *item)
@@ -200,15 +206,6 @@ QSGGlyphNode *QSGDefaultContext::createGlyphNode(QSGRenderContext *rc, bool pref
}
}
-/*!
- * Factory function for scene graph backends of the QStyle stylable elements. Returns a
- * null pointer if the backend doesn't provide its own node type.
- */
-QSGNinePatchNode *QSGDefaultContext::createNinePatchNode()
-{
- return nullptr;
-}
-
QSGLayer *QSGDefaultContext::createLayer(QSGRenderContext *renderContext)
{
return new QSGDefaultLayer(renderContext);
@@ -246,6 +243,26 @@ QSGRendererInterface *QSGDefaultContext::rendererInterface(QSGRenderContext *ren
return this;
}
+QSGRectangleNode *QSGDefaultContext::createRectangleNode()
+{
+ return new QSGDefaultRectangleNode;
+}
+
+QSGImageNode *QSGDefaultContext::createImageNode()
+{
+ return new QSGDefaultImageNode;
+}
+
+QSGNinePatchNode *QSGDefaultContext::createNinePatchNode()
+{
+ return new QSGDefaultNinePatchNode;
+}
+
+QSGSpriteNode *QSGDefaultContext::createSpriteNode()
+{
+ return new QSGDefaultSpriteNode;
+}
+
QSGRendererInterface::GraphicsApi QSGDefaultContext::graphicsApi() const
{
return OpenGL;
@@ -263,7 +280,7 @@ QSGRendererInterface::ShaderCompilationTypes QSGDefaultContext::shaderCompilatio
QSGRendererInterface::ShaderSourceTypes QSGDefaultContext::shaderSourceType() const
{
- return ShaderSourceString;
+ return ShaderSourceString | ShaderSourceFile;
}
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultcontext_p.h b/src/quick/scenegraph/qsgdefaultcontext_p.h
index 6686ab98a0..88db5e1e9a 100644
--- a/src/quick/scenegraph/qsgdefaultcontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultcontext_p.h
@@ -57,7 +57,7 @@
QT_BEGIN_NAMESPACE
-class QSGDefaultContext : public QSGContext, public QSGRendererInterface
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultContext : public QSGContext, public QSGRendererInterface
{
public:
QSGDefaultContext(QObject *parent = 0);
@@ -66,14 +66,17 @@ public:
void renderContextInitialized(QSGRenderContext *renderContext) override;
void renderContextInvalidated(QSGRenderContext *) override;
QSGRenderContext *createRenderContext() override;
- QSGRectangleNode *createRectangleNode() override;
- QSGImageNode *createImageNode() override;
+ QSGInternalRectangleNode *createInternalRectangleNode() override;
+ QSGInternalImageNode *createInternalImageNode() override;
QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) override;
- QSGNinePatchNode *createNinePatchNode() override;
QSGLayer *createLayer(QSGRenderContext *renderContext) override;
QSurfaceFormat defaultSurfaceFormat() const override;
QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override;
+ QSGRectangleNode *createRectangleNode() override;
+ QSGImageNode *createImageNode() override;
+ QSGNinePatchNode *createNinePatchNode() override;
+ QSGSpriteNode *createSpriteNode() override;
void setDistanceFieldEnabled(bool enabled);
bool isDistanceFieldEnabled() const;
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
index 650700e37a..f0a336e229 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -103,8 +103,10 @@ void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyph
glyph_t glyphIndex = *it;
int padding = QSG_DEFAULT_DISTANCEFIELD_GLYPH_CACHE_PADDING;
- int glyphWidth = qCeil(glyphData(glyphIndex).boundingRect.width()) + distanceFieldRadius() * 2;
- QSize glyphSize(glyphWidth + padding * 2, QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()) + padding * 2);
+ QRectF boundingRect = glyphData(glyphIndex).boundingRect;
+ int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2;
+ int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2;
+ QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2);
QRect alloc = m_areaAllocator->allocate(glyphSize);
if (alloc.isNull()) {
@@ -113,11 +115,13 @@ void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyph
glyph_t unusedGlyph = *m_unusedGlyphs.constBegin();
TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
- int unusedGlyphWidth = qCeil(glyphData(unusedGlyph).boundingRect.width()) + distanceFieldRadius() * 2;
+ QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect;
+ int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2;
+ int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2;
m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
unusedCoord.y - padding,
padding * 2 + unusedGlyphWidth,
- padding * 2 + QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution())));
+ padding * 2 + unusedGlyphHeight));
m_unusedGlyphs.remove(unusedGlyph);
m_glyphsTexture.remove(unusedGlyph);
@@ -255,7 +259,8 @@ void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int
const GLenum format = GL_ALPHA;
#endif
- m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, 0);
+ QByteArray zeroBuf(width * height, 0);
+ m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, zeroBuf.constData());
texInfo->size = QSize(width, height);
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
index eeea104e91..9ad99e5c54 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -116,9 +116,8 @@ private:
{
m_blitProgram = new QOpenGLShaderProgram;
{
- QString source;
- source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader));
- source.append(QLatin1String(qopenglslUntransformedPositionVertexShader));
+ const QString source = QLatin1String(qopenglslMainWithTexCoordsVertexShader)
+ + QLatin1String(qopenglslUntransformedPositionVertexShader);
QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
vertexShader->compileSourceCode(source);
@@ -126,9 +125,8 @@ private:
m_blitProgram->addShader(vertexShader);
}
{
- QString source;
- source.append(QLatin1String(qopenglslMainFragmentShader));
- source.append(QLatin1String(qopenglslImageSrcFragmentShader));
+ const QString source = QLatin1String(qopenglslMainFragmentShader)
+ + QLatin1String(qopenglslImageSrcFragmentShader);
QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
fragmentShader->compileSourceCode(source);
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 7c2663d5a3..3501f30487 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -41,6 +41,7 @@
#include <private/qsgmaterialshader_p.h>
#include <qopenglshaderprogram.h>
+#include <qopenglframebufferobject.h>
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
@@ -210,6 +211,7 @@ public:
void activate();
void deactivate();
+ bool useSRGB() const;
uint m_useSRGB : 1;
};
@@ -229,11 +231,26 @@ void QSG24BitTextMaskShader::initialize()
}
}
+bool QSG24BitTextMaskShader::useSRGB() const
+{
+#ifdef Q_OS_MACOS
+ if (!m_useSRGB)
+ return false;
+
+ // m_useSRGB is true, but if some QOGLFBO was bound check it's texture format:
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLFramebufferObject *qfbo = QOpenGLContextPrivate::get(ctx)->qgl_current_fbo;
+ return !qfbo || qfbo->format().internalTextureFormat() == GL_SRGB8_ALPHA8_EXT;
+#else
+ return m_useSRGB;
+#endif
+}
+
void QSG24BitTextMaskShader::activate()
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
funcs->glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
- if (m_useSRGB)
+ if (useSRGB())
funcs->glEnable(GL_FRAMEBUFFER_SRGB);
}
@@ -241,7 +258,7 @@ void QSG24BitTextMaskShader::deactivate()
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
funcs->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- if (m_useSRGB)
+ if (useSRGB())
funcs->glDisable(GL_FRAMEBUFFER_SRGB);
}
@@ -266,7 +283,7 @@ void QSG24BitTextMaskShader::updateState(const RenderState &state, QSGMaterial *
if (oldMaterial == 0 || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
QVector4D color = material->color();
- if (m_useSRGB)
+ if (useSRGB())
color = qt_sRGB_to_linear_RGB(color);
QOpenGLContext::currentContext()->functions()->glBlendColor(color.x(), color.y(), color.z(), color.w());
color = qsg_premultiply(color, state.opacity());
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
index 9fed70a7de..1d54628acd 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
@@ -37,7 +37,7 @@
**
****************************************************************************/
-#include "qsgdefaultimagenode_p.h"
+#include "qsgdefaultinternalimagenode_p.h"
#include <private/qsgmaterialshader_p.h>
#include <private/qsgtexturematerial_p.h>
#include <QtGui/qopenglfunctions.h>
@@ -117,13 +117,13 @@ void SmoothTextureMaterialShader::initialize()
QSGTextureMaterialShader::initialize();
}
-QSGDefaultImageNode::QSGDefaultImageNode()
+QSGDefaultInternalImageNode::QSGDefaultInternalImageNode()
{
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);
}
-void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
+void QSGDefaultInternalImageNode::setFiltering(QSGTexture::Filtering filtering)
{
if (m_material.filtering() == filtering)
return;
@@ -134,7 +134,7 @@ void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
markDirty(DirtyMaterial);
}
-void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+void QSGDefaultInternalImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
{
if (m_material.mipmapFiltering() == filtering)
return;
@@ -145,7 +145,7 @@ void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
markDirty(DirtyMaterial);
}
-void QSGDefaultImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
+void QSGDefaultInternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
{
if (m_material.verticalWrapMode() == wrapMode)
return;
@@ -156,7 +156,7 @@ void QSGDefaultImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
markDirty(DirtyMaterial);
}
-void QSGDefaultImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
+void QSGDefaultInternalImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
{
if (m_material.horizontalWrapMode() == wrapMode)
return;
@@ -167,7 +167,7 @@ void QSGDefaultImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
markDirty(DirtyMaterial);
}
-void QSGDefaultImageNode::updateMaterialAntialiasing()
+void QSGDefaultInternalImageNode::updateMaterialAntialiasing()
{
if (m_antialiasing) {
setMaterial(&m_smoothMaterial);
@@ -178,19 +178,19 @@ void QSGDefaultImageNode::updateMaterialAntialiasing()
}
}
-void QSGDefaultImageNode::setMaterialTexture(QSGTexture *texture)
+void QSGDefaultInternalImageNode::setMaterialTexture(QSGTexture *texture)
{
m_material.setTexture(texture);
m_materialO.setTexture(texture);
m_smoothMaterial.setTexture(texture);
}
-QSGTexture *QSGDefaultImageNode::materialTexture() const
+QSGTexture *QSGDefaultInternalImageNode::materialTexture() const
{
return m_material.texture();
}
-bool QSGDefaultImageNode::updateMaterialBlending()
+bool QSGDefaultInternalImageNode::updateMaterialBlending()
{
const bool alpha = m_material.flags() & QSGMaterial::Blending;
if (materialTexture() && alpha != materialTexture()->hasAlphaChannel()) {
@@ -206,7 +206,7 @@ inline static bool isPowerOfTwo(int x)
return x == (x & -x);
}
-bool QSGDefaultImageNode::supportsWrap(const QSize &size) const
+bool QSGDefaultInternalImageNode::supportsWrap(const QSize &size) const
{
bool wrapSupported = true;
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultinternalimagenode_p.h
index 688c5a5039..1fc7834bd1 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultinternalimagenode_p.h
@@ -38,8 +38,8 @@
****************************************************************************/
-#ifndef QSGDEFAULTIMAGENODE_P_H
-#define QSGDEFAULTIMAGENODE_P_H
+#ifndef QSGDEFAULTINTERNALIMAGENODE_P_H
+#define QSGDEFAULTINTERNALIMAGENODE_P_H
//
// W A R N I N G
@@ -53,7 +53,7 @@
//
#include <private/qsgadaptationlayer_p.h>
-#include <private/qsgbasicimagenode_p.h>
+#include <private/qsgbasicinternalimagenode_p.h>
#include <QtQuick/qsgtexturematerial.h>
QT_BEGIN_NAMESPACE
@@ -70,10 +70,10 @@ protected:
QSGMaterialShader *createShader() const override;
};
-class Q_QUICK_PRIVATE_EXPORT QSGDefaultImageNode : public QSGBasicImageNode
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultInternalImageNode : public QSGBasicInternalImageNode
{
public:
- QSGDefaultImageNode();
+ QSGDefaultInternalImageNode();
void setMipmapFiltering(QSGTexture::Filtering filtering) override;
void setFiltering(QSGTexture::Filtering filtering) override;
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
index 117a9272e5..94414444ba 100644
--- a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include "qsgdefaultrectanglenode_p.h"
+#include "qsgdefaultinternalrectanglenode_p.h"
#include <QtQuick/qsgvertexcolormaterial.h>
#include <QtQuick/qsgtexturematerial.h>
@@ -128,12 +128,12 @@ QSGMaterialShader *QSGSmoothColorMaterial::createShader() const
return new SmoothColorMaterialShader;
}
-QSGDefaultRectangleNode::QSGDefaultRectangleNode()
+QSGDefaultInternalRectangleNode::QSGDefaultInternalRectangleNode()
{
setMaterial(&m_material);
}
-void QSGDefaultRectangleNode::updateMaterialAntialiasing()
+void QSGDefaultInternalRectangleNode::updateMaterialAntialiasing()
{
if (m_antialiasing)
setMaterial(&m_smoothMaterial);
@@ -141,7 +141,7 @@ void QSGDefaultRectangleNode::updateMaterialAntialiasing()
setMaterial(&m_material);
}
-void QSGDefaultRectangleNode::updateMaterialBlending(QSGNode::DirtyState *state)
+void QSGDefaultInternalRectangleNode::updateMaterialBlending(QSGNode::DirtyState *state)
{
// smoothed material is always blended, so no change in material state
if (material() == &m_material) {
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode_p.h b/src/quick/scenegraph/qsgdefaultinternalrectanglenode_p.h
index f30a3beed7..a3f734a7b3 100644
--- a/src/quick/scenegraph/qsgdefaultrectanglenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultinternalrectanglenode_p.h
@@ -38,8 +38,8 @@
****************************************************************************/
-#ifndef QSGDEFAULTRECTANGLENODE_P_H
-#define QSGDEFAULTRECTANGLENODE_P_H
+#ifndef QSGDEFAULTINTERNALRECTANGLENODE_P_H
+#define QSGDEFAULTINTERNALRECTANGLENODE_P_H
//
// W A R N I N G
@@ -53,7 +53,7 @@
//
#include <private/qsgadaptationlayer_p.h>
-#include <private/qsgbasicrectanglenode_p.h>
+#include <private/qsgbasicinternalrectanglenode_p.h>
#include <QtQuick/qsgvertexcolormaterial.h>
QT_BEGIN_NAMESPACE
@@ -65,17 +65,17 @@ class Q_QUICK_PRIVATE_EXPORT QSGSmoothColorMaterial : public QSGMaterial
public:
QSGSmoothColorMaterial();
- int compare(const QSGMaterial *other) const;
+ int compare(const QSGMaterial *other) const override;
protected:
QSGMaterialType *type() const override;
QSGMaterialShader *createShader() const override;
};
-class Q_QUICK_PRIVATE_EXPORT QSGDefaultRectangleNode : public QSGBasicRectangleNode
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultInternalRectangleNode : public QSGBasicInternalRectangleNode
{
public:
- QSGDefaultRectangleNode();
+ QSGDefaultInternalRectangleNode();
private:
void updateMaterialAntialiasing() override;
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index 92e7f983a0..6f10611ba3 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -70,6 +70,9 @@ QSGDefaultRenderContext::QSGDefaultRenderContext(QSGContext *context)
*/
void QSGDefaultRenderContext::initialize(void *context)
{
+ if (!m_sg)
+ return;
+
QOpenGLContext *openglContext = static_cast<QOpenGLContext *>(context);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
@@ -163,7 +166,9 @@ void QSGDefaultRenderContext::invalidate()
m_gl->setProperty(QSG_RENDERCONTEXT_PROPERTY, QVariant());
m_gl = 0;
- QSGRenderContext::invalidate();
+ if (m_sg)
+ m_sg->renderContextInvalidated(this);
+ emit invalidated();
}
static QBasicMutex qsg_framerender_mutex;
@@ -273,7 +278,7 @@ void QSGDefaultRenderContext::initializeShader(QSGMaterialShader *shader)
shader->initialize();
}
-void QSGDefaultRenderContext::setAttachToGLContext(bool attach)
+void QSGDefaultRenderContext::setAttachToGraphicsContext(bool attach)
{
Q_ASSERT(!isValid());
m_attachToGLContext = attach;
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
index bfb15b1eb9..0aed46b658 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
@@ -64,7 +64,7 @@ namespace QSGAtlasTexture {
class Manager;
}
-class QSGDefaultRenderContext : public QSGRenderContext
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultRenderContext : public QSGRenderContext
{
Q_OBJECT
public:
@@ -88,12 +88,12 @@ public:
virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = 0, const char *fragmentCode = 0);
virtual void initializeShader(QSGMaterialShader *shader);
- void setAttachToGLContext(bool attach);
+ void setAttachToGraphicsContext(bool attach) override;
static QSGDefaultRenderContext *from(QOpenGLContext *context);
bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; }
- int maxTextureSize() const { return m_maxTextureSize; }
+ int maxTextureSize() const override { return m_maxTextureSize; }
protected:
QOpenGLContext *m_gl;
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp
new file mode 100644
index 0000000000..89b26f8660
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp
@@ -0,0 +1,303 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultspritenode_p.h"
+
+#include <QtQuick/QSGMaterial>
+#include <QtGui/QOpenGLShaderProgram>
+
+QT_BEGIN_NAMESPACE
+
+struct SpriteVertex {
+ float x;
+ float y;
+ float tx;
+ float ty;
+};
+
+struct SpriteVertices {
+ SpriteVertex v1;
+ SpriteVertex v2;
+ SpriteVertex v3;
+ SpriteVertex v4;
+};
+
+class QQuickSpriteMaterial : public QSGMaterial
+{
+public:
+ QQuickSpriteMaterial();
+ ~QQuickSpriteMaterial();
+ QSGMaterialType *type() const override { static QSGMaterialType type; return &type; }
+ QSGMaterialShader *createShader() const override;
+ int compare(const QSGMaterial *other) const override
+ {
+ return this - static_cast<const QQuickSpriteMaterial *>(other);
+ }
+
+ QSGTexture *texture;
+
+ float animT;
+ float animX1;
+ float animY1;
+ float animX2;
+ float animY2;
+ float animW;
+ float animH;
+};
+
+QQuickSpriteMaterial::QQuickSpriteMaterial()
+ : texture(0)
+ , animT(0.0f)
+ , animX1(0.0f)
+ , animY1(0.0f)
+ , animX2(0.0f)
+ , animY2(0.0f)
+ , animW(1.0f)
+ , animH(1.0f)
+{
+ setFlag(Blending, true);
+}
+
+QQuickSpriteMaterial::~QQuickSpriteMaterial()
+{
+ delete texture;
+}
+
+class SpriteMaterialData : public QSGMaterialShader
+{
+public:
+ SpriteMaterialData()
+ : QSGMaterialShader()
+ {
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.frag"));
+ }
+
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *) Q_DECL_OVERRIDE
+ {
+ QQuickSpriteMaterial *m = static_cast<QQuickSpriteMaterial *>(newEffect);
+ m->texture->bind();
+
+ program()->setUniformValue(m_opacity_id, state.opacity());
+ program()->setUniformValue(m_animData_id, m->animW, m->animH, m->animT);
+ program()->setUniformValue(m_animPos_id, m->animX1, m->animY1, m->animX2, m->animY2);
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ }
+
+ void initialize() Q_DECL_OVERRIDE {
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+ m_opacity_id = program()->uniformLocation("qt_Opacity");
+ m_animData_id = program()->uniformLocation("animData");
+ m_animPos_id = program()->uniformLocation("animPos");
+ }
+
+ char const *const *attributeNames() const Q_DECL_OVERRIDE {
+ static const char *attr[] = {
+ "vPos",
+ "vTex",
+ 0
+ };
+ return attr;
+ }
+
+ int m_matrix_id;
+ int m_opacity_id;
+ int m_animData_id;
+ int m_animPos_id;
+};
+
+QSGMaterialShader *QQuickSpriteMaterial::createShader() const
+{
+ return new SpriteMaterialData;
+}
+
+static QSGGeometry::Attribute Sprite_Attributes[] = {
+ QSGGeometry::Attribute::create(0, 2, QSGGeometry::TypeFloat, true), // pos
+ QSGGeometry::Attribute::create(1, 2, QSGGeometry::TypeFloat), // tex
+};
+
+static QSGGeometry::AttributeSet Sprite_AttributeSet =
+{
+ 2, // Attribute Count
+ (2+2) * sizeof(float),
+ Sprite_Attributes
+};
+
+QSGDefaultSpriteNode::QSGDefaultSpriteNode()
+ : m_material(new QQuickSpriteMaterial)
+ , m_geometryDirty(true)
+ , m_sheetSize(QSize(64, 64))
+{
+ // Setup geometry data
+ m_geometry = new QSGGeometry(Sprite_AttributeSet, 4, 6);
+ m_geometry->setDrawingMode(QSGGeometry::DrawTriangles);
+ quint16 *indices = m_geometry->indexDataAsUShort();
+ indices[0] = 0;
+ indices[1] = 1;
+ indices[2] = 2;
+ indices[3] = 1;
+ indices[4] = 3;
+ indices[5] = 2;
+
+ setGeometry(m_geometry);
+ setMaterial(m_material);
+ setFlag(OwnsGeometry, true);
+ setFlag(OwnsMaterial, true);
+}
+
+void QSGDefaultSpriteNode::setTexture(QSGTexture *texture)
+{
+ m_material->texture = texture;
+ m_geometryDirty = true;
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultSpriteNode::setTime(float time)
+{
+ m_material->animT = time;
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultSpriteNode::setSourceA(const QPoint &source)
+{
+ if (m_sourceA != source) {
+ m_sourceA = source;
+ m_material->animX1 = static_cast<float>(source.x()) / m_sheetSize.width();
+ m_material->animY1 = static_cast<float>(source.y()) / m_sheetSize.height();
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDefaultSpriteNode::setSourceB(const QPoint &source)
+{
+ if (m_sourceB != source) {
+ m_sourceB = source;
+ m_material->animX2 = static_cast<float>(source.x()) / m_sheetSize.width();
+ m_material->animY2 = static_cast<float>(source.y()) / m_sheetSize.height();
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDefaultSpriteNode::setSpriteSize(const QSize &size)
+{
+ if (m_spriteSize != size) {
+ m_spriteSize = size;
+ m_material->animW = static_cast<float>(size.width()) / m_sheetSize.width();
+ m_material->animH = static_cast<float>(size.height()) / m_sheetSize.height();
+ markDirty(DirtyMaterial);
+ }
+
+}
+
+void QSGDefaultSpriteNode::setSheetSize(const QSize &size)
+{
+ if (m_sheetSize != size) {
+ m_sheetSize = size;
+
+ // Update all dependent properties
+ m_material->animX1 = static_cast<float>(m_sourceA.x()) / m_sheetSize.width();
+ m_material->animY1 = static_cast<float>(m_sourceA.y()) / m_sheetSize.height();
+ m_material->animX2 = static_cast<float>(m_sourceB.x()) / m_sheetSize.width();
+ m_material->animY2 = static_cast<float>(m_sourceB.y()) / m_sheetSize.height();
+ m_material->animW = static_cast<float>(m_spriteSize.width()) / m_sheetSize.width();
+ m_material->animH = static_cast<float>(m_spriteSize.height()) / m_sheetSize.height();
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDefaultSpriteNode::setSize(const QSizeF &size)
+{
+ if (m_size != size) {
+ m_size = size;
+ m_geometryDirty = true;
+ }
+}
+
+void QSGDefaultSpriteNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ m_material->texture->setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultSpriteNode::update()
+{
+ if (m_geometryDirty) {
+ updateGeometry();
+ m_geometryDirty = false;
+ }
+}
+
+void QSGDefaultSpriteNode::updateGeometry()
+{
+ if (!m_material->texture)
+ return;
+
+ SpriteVertices *p = (SpriteVertices *) m_geometry->vertexData();
+
+ QRectF texRect = m_material->texture->normalizedTextureSubRect();
+
+ p->v1.tx = texRect.topLeft().x();
+ p->v1.ty = texRect.topLeft().y();
+
+ p->v2.tx = texRect.topRight().x();
+ p->v2.ty = texRect.topRight().y();
+
+ p->v3.tx = texRect.bottomLeft().x();
+ p->v3.ty = texRect.bottomLeft().y();
+
+ p->v4.tx = texRect.bottomRight().x();
+ p->v4.ty = texRect.bottomRight().y();
+
+ p->v1.x = 0;
+ p->v1.y = 0;
+
+ p->v2.x = m_size.width();
+ p->v2.y = 0;
+
+ p->v3.x = 0;
+ p->v3.y = m_size.height();
+
+ p->v4.x = m_size.width();
+ p->v4.y = m_size.height();
+ markDirty(DirtyGeometry);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultspritenode_p.h b/src/quick/scenegraph/qsgdefaultspritenode_p.h
new file mode 100644
index 0000000000..cb76bf8d83
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultspritenode_p.h
@@ -0,0 +1,87 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTSPRITENODE_H
+#define QSGDEFAULTSPRITENODE_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+class QQuickSpriteMaterial;
+class QSGDefaultSpriteNode : public QSGSpriteNode
+{
+public:
+ QSGDefaultSpriteNode();
+
+ void setTexture(QSGTexture *texture) override;
+ void setTime(float time) override;
+ void setSourceA(const QPoint &source) override;
+ void setSourceB(const QPoint &source) override;
+ void setSpriteSize(const QSize &size) override;
+ void setSheetSize(const QSize &size) override;
+ void setSize(const QSizeF &size) override;
+ void setFiltering(QSGTexture::Filtering filtering) override;
+ void update() override;
+private:
+ void updateGeometry();
+
+ QQuickSpriteMaterial *m_material;
+ QSGGeometry *m_geometry;
+ bool m_geometryDirty;
+ QPoint m_sourceA;
+ QPoint m_sourceB;
+ QSize m_spriteSize;
+ QSize m_sheetSize;
+ QSizeF m_size;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTSPRITENODE_H
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 1a9b576af4..a59f9ddcc7 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -100,7 +100,7 @@ void QSGRenderLoop::cleanup()
{
if (!s_instance)
return;
- foreach (QQuickWindow *w, s_instance->windows()) {
+ for (QQuickWindow *w : s_instance->windows()) {
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(w);
if (wd->windowManager == s_instance) {
s_instance->windowDestroyed(w);
@@ -209,11 +209,11 @@ QSGRenderLoop *QSGRenderLoop::instance()
if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDER_LOOP"))) {
const QByteArray loopName = qgetenv("QSG_RENDER_LOOP");
- if (loopName == QByteArrayLiteral("windows"))
+ if (loopName == "windows")
loopType = WindowsRenderLoop;
- else if (loopName == QByteArrayLiteral("basic"))
+ else if (loopName == "basic")
loopType = BasicRenderLoop;
- else if (loopName == QByteArrayLiteral("threaded"))
+ else if (loopName == "threaded")
loopType = ThreadedRenderLoop;
}
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 3ff32b360d..6b9c67b2bd 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -600,7 +600,7 @@ void QSGRenderThread::syncAndRender()
#endif
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
- if (!syncResultedInChanges && !repaintRequested) {
+ if (!syncResultedInChanges && !repaintRequested && sgrc->isValid()) {
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- no changes, render aborted";
int waitTime = vsyncDelta - (int) waitTimer.elapsed();
if (waitTime > 0)
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 371f512c6e..743e524a36 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -263,7 +263,7 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window)
bool QSGWindowsRenderLoop::anyoneShowing() const
{
- foreach (const WindowData &wd, m_windows)
+ for (const WindowData &wd : qAsConst(m_windows))
if (wd.window->isVisible() && wd.window->isExposed() && wd.window->size().isValid())
return true;
return false;
@@ -382,7 +382,7 @@ void QSGWindowsRenderLoop::render()
{
RLDEBUG("render");
bool rendered = false;
- foreach (const WindowData &wd, m_windows) {
+ for (const WindowData &wd : qAsConst(m_windows)) {
if (wd.pendingUpdate) {
const_cast<WindowData &>(wd).pendingUpdate = false;
renderWindow(wd.window);
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index d8dfd01e7a..a659ca5e10 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -1,5 +1,3 @@
-!contains(QT_CONFIG, egl):DEFINES += QT_NO_EGL
-
# DEFINES += QSG_SEPARATE_INDEX_BUFFER
# DEFINES += QSG_DISTANCEFIELD_CACHE_DEBUG
@@ -29,7 +27,7 @@ SOURCES += \
$$PWD/coreapi/qsgrendernode.cpp \
$$PWD/coreapi/qsgrendererinterface.cpp
-contains(QT_CONFIG, opengl(es1|es2)?) {
+qtConfig(opengl(es1|es2)?) {
HEADERS += \
$$PWD/coreapi/qsgbatchrenderer_p.h
SOURCES += \
@@ -52,7 +50,10 @@ HEADERS += \
$$PWD/util/qsgsimplematerial.h \
$$PWD/util/qsgtexturematerial.h \
$$PWD/util/qsgtexturematerial_p.h \
- $$PWD/util/qsgvertexcolormaterial.h
+ $$PWD/util/qsgvertexcolormaterial.h \
+ $$PWD/util/qsgrectanglenode.h \
+ $$PWD/util/qsgimagenode.h \
+ $$PWD/util/qsgninepatchnode.h
SOURCES += \
$$PWD/util/qsgareaallocator.cpp \
@@ -65,8 +66,12 @@ SOURCES += \
$$PWD/util/qsgflatcolormaterial.cpp \
$$PWD/util/qsgsimplematerial.cpp \
$$PWD/util/qsgtexturematerial.cpp \
- $$PWD/util/qsgvertexcolormaterial.cpp
-contains(QT_CONFIG, opengl(es1|es2)?) {
+ $$PWD/util/qsgvertexcolormaterial.cpp \
+ $$PWD/util/qsgrectanglenode.cpp \
+ $$PWD/util/qsgimagenode.cpp \
+ $$PWD/util/qsgninepatchnode.cpp
+
+qtConfig(opengl(es1|es2)?) {
HEADERS += \
$$PWD/util/qsgdepthstencilbuffer_p.h \
$$PWD/util/qsgshadersourcebuilder_p.h \
@@ -83,8 +88,8 @@ HEADERS += \
$$PWD/qsgadaptationlayer_p.h \
$$PWD/qsgcontext_p.h \
$$PWD/qsgcontextplugin_p.h \
- $$PWD/qsgbasicrectanglenode_p.h \
- $$PWD/qsgbasicimagenode_p.h \
+ $$PWD/qsgbasicinternalrectanglenode_p.h \
+ $$PWD/qsgbasicinternalimagenode_p.h \
$$PWD/qsgbasicglyphnode_p.h \
$$PWD/qsgrenderloop_p.h
@@ -92,23 +97,27 @@ SOURCES += \
$$PWD/qsgadaptationlayer.cpp \
$$PWD/qsgcontext.cpp \
$$PWD/qsgcontextplugin.cpp \
- $$PWD/qsgbasicrectanglenode.cpp \
- $$PWD/qsgbasicimagenode.cpp \
+ $$PWD/qsgbasicinternalrectanglenode.cpp \
+ $$PWD/qsgbasicinternalimagenode.cpp \
$$PWD/qsgbasicglyphnode.cpp \
$$PWD/qsgrenderloop.cpp
-contains(QT_CONFIG, opengl(es1|es2)?) {
+qtConfig(opengl(es1|es2)?) {
SOURCES += \
$$PWD/qsgdefaultglyphnode.cpp \
$$PWD/qsgdefaultglyphnode_p.cpp \
$$PWD/qsgdefaultdistancefieldglyphcache.cpp \
$$PWD/qsgdistancefieldglyphnode.cpp \
$$PWD/qsgdistancefieldglyphnode_p.cpp \
- $$PWD/qsgdefaultimagenode.cpp \
- $$PWD/qsgdefaultrectanglenode.cpp \
+ $$PWD/qsgdefaultinternalimagenode.cpp \
+ $$PWD/qsgdefaultinternalrectanglenode.cpp \
$$PWD/qsgdefaultrendercontext.cpp \
$$PWD/qsgdefaultcontext.cpp \
+ $$PWD/qsgdefaultspritenode.cpp \
$$PWD/util/qsgdefaultpainternode.cpp \
+ $$PWD/util/qsgdefaultrectanglenode.cpp \
+ $$PWD/util/qsgdefaultimagenode.cpp \
+ $$PWD/util/qsgdefaultninepatchnode.cpp \
$$PWD/qsgdefaultlayer.cpp \
$$PWD/qsgthreadedrenderloop.cpp \
$$PWD/qsgwindowsrenderloop.cpp
@@ -118,11 +127,15 @@ contains(QT_CONFIG, opengl(es1|es2)?) {
$$PWD/qsgdistancefieldglyphnode_p.h \
$$PWD/qsgdistancefieldglyphnode_p_p.h \
$$PWD/qsgdefaultglyphnode_p_p.h \
- $$PWD/qsgdefaultimagenode_p.h \
- $$PWD/qsgdefaultrectanglenode_p.h \
+ $$PWD/qsgdefaultinternalimagenode_p.h \
+ $$PWD/qsgdefaultinternalrectanglenode_p.h \
+ $$PWD/qsgdefaultspritenode_p.h \
$$PWD/qsgdefaultrendercontext_p.h \
$$PWD/qsgdefaultcontext_p.h \
$$PWD/util/qsgdefaultpainternode_p.h \
+ $$PWD/util/qsgdefaultrectanglenode_p.h \
+ $$PWD/util/qsgdefaultimagenode_p.h \
+ $$PWD/util/qsgdefaultninepatchnode_p.h \
$$PWD/qsgdefaultlayer_p.h \
$$PWD/qsgthreadedrenderloop_p.h \
$$PWD/qsgwindowsrenderloop_p.h
@@ -135,7 +148,7 @@ RESOURCES += \
$$PWD/scenegraph.qrc
# OpenGL Shaders
-contains(QT_CONFIG, opengl(es1|es2)?) {
+qtConfig(opengl(es1|es2)?) {
OTHER_FILES += \
$$PWD/shaders/24bittextmask.frag \
$$PWD/shaders/8bittextmask.frag \
diff --git a/src/quick/scenegraph/scenegraph.qrc b/src/quick/scenegraph/scenegraph.qrc
index ef6da71334..0687530be1 100644
--- a/src/quick/scenegraph/scenegraph.qrc
+++ b/src/quick/scenegraph/scenegraph.qrc
@@ -68,5 +68,9 @@
<file>shaders/vertexcolor_core.vert</file>
<file>shaders/visualization.vert</file>
<file>shaders/visualization.frag</file>
+ <file>shaders/sprite.frag</file>
+ <file>shaders/sprite.vert</file>
+ <file>shaders/sprite_core.frag</file>
+ <file>shaders/sprite_core.vert</file>
</qresource>
</RCC>
diff --git a/src/quick/scenegraph/shaders/sprite.frag b/src/quick/scenegraph/shaders/sprite.frag
new file mode 100644
index 0000000000..e1fcb0f006
--- /dev/null
+++ b/src/quick/scenegraph/shaders/sprite.frag
@@ -0,0 +1,12 @@
+uniform sampler2D _qt_texture;
+uniform lowp float qt_Opacity;
+
+varying highp vec4 fTexS;
+varying lowp float progress;
+
+void main()
+{
+ gl_FragColor = mix(texture2D(_qt_texture, fTexS.xy),
+ texture2D(_qt_texture, fTexS.zw),
+ progress) * qt_Opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/sprite.vert b/src/quick/scenegraph/shaders/sprite.vert
new file mode 100644
index 0000000000..fc826f60b4
--- /dev/null
+++ b/src/quick/scenegraph/shaders/sprite.vert
@@ -0,0 +1,23 @@
+attribute highp vec2 vPos;
+attribute highp vec2 vTex;
+
+uniform highp vec3 animData;// w,h(premultiplied of anim), interpolation progress
+uniform highp vec4 animPos;//x,y, x,y (two frames for interpolation)
+
+uniform highp mat4 qt_Matrix;
+
+varying highp vec4 fTexS;
+varying lowp float progress;
+
+void main()
+{
+ progress = animData.z;
+
+ // Calculate frame location in texture
+ fTexS.xy = animPos.xy + vTex.xy * animData.xy;
+
+ // Next frame is also passed, for interpolation
+ fTexS.zw = animPos.zw + vTex.xy * animData.xy;
+
+ gl_Position = qt_Matrix * vec4(vPos.x, vPos.y, 0, 1);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/sprite_core.frag b/src/quick/scenegraph/shaders/sprite_core.frag
new file mode 100644
index 0000000000..c1087a8754
--- /dev/null
+++ b/src/quick/scenegraph/shaders/sprite_core.frag
@@ -0,0 +1,16 @@
+#version 150 core
+
+in vec4 fTexS;
+in float progress;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform float qt_Opacity;
+
+void main()
+{
+ fragColor = mix(texture(_qt_texture, fTexS.xy),
+ texture(_qt_texture, fTexS.zw),
+ progress) * qt_Opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/sprite_core.vert b/src/quick/scenegraph/shaders/sprite_core.vert
new file mode 100644
index 0000000000..5027bf03fc
--- /dev/null
+++ b/src/quick/scenegraph/shaders/sprite_core.vert
@@ -0,0 +1,24 @@
+#version 150 core
+
+in vec2 vPos;
+in vec2 vTex;
+
+out vec4 fTexS;
+out float progress;
+
+uniform vec3 animData; // w,h(premultiplied of anim), interpolation progress
+uniform vec4 animPos; // x,y, x,y (two frames for interpolation)
+uniform mat4 qt_Matrix;
+
+void main()
+{
+ progress = animData.z;
+
+ // Calculate frame location in texture
+ fTexS.xy = animPos.xy + vTex.xy * animData.xy;
+
+ // Next frame is also passed, for interpolation
+ fTexS.zw = animPos.zw + vTex.xy * animData.xy;
+
+ gl_Position = qt_Matrix * vec4(vPos.x, vPos.y, 0, 1);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index 098a4a666b..40c3293c7b 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -158,13 +158,13 @@ Atlas::Atlas(const QSize &size)
wrongfullyReportsBgra8888Support = false;
const char *ext = (const char *) QOpenGLContext::currentContext()->functions()->glGetString(GL_EXTENSIONS);
- if (!wrongfullyReportsBgra8888Support
+ if (ext && !wrongfullyReportsBgra8888Support
&& (strstr(ext, "GL_EXT_bgra")
|| strstr(ext, "GL_EXT_texture_format_BGRA8888")
|| strstr(ext, "GL_IMG_texture_format_BGRA8888"))) {
m_internalFormat = m_externalFormat = GL_BGRA;
#if defined(Q_OS_DARWIN) && !defined(Q_OS_OSX)
- } else if (strstr(ext, "GL_APPLE_texture_format_BGRA8888")) {
+ } else if (ext && strstr(ext, "GL_APPLE_texture_format_BGRA8888")) {
m_internalFormat = GL_RGBA;
m_externalFormat = GL_BGRA;
#endif // IOS || TVOS
diff --git a/src/quick/scenegraph/util/qsgatlastexture_p.h b/src/quick/scenegraph/util/qsgatlastexture_p.h
index cd24645fcf..3dee539547 100644
--- a/src/quick/scenegraph/util/qsgatlastexture_p.h
+++ b/src/quick/scenegraph/util/qsgatlastexture_p.h
@@ -131,26 +131,26 @@ public:
Texture(Atlas *atlas, const QRect &textureRect, const QImage &image);
~Texture();
- int textureId() const { return m_atlas->textureId(); }
- QSize textureSize() const { return atlasSubRectWithoutPadding().size(); }
+ int textureId() const override { return m_atlas->textureId(); }
+ QSize textureSize() const override { return atlasSubRectWithoutPadding().size(); }
void setHasAlphaChannel(bool alpha) { m_has_alpha = alpha; }
- bool hasAlphaChannel() const { return m_has_alpha; }
- bool hasMipmaps() const { return false; }
- bool isAtlasTexture() const { return true; }
+ bool hasAlphaChannel() const override { return m_has_alpha; }
+ bool hasMipmaps() const override { return false; }
+ bool isAtlasTexture() const override { return true; }
- QRectF normalizedTextureSubRect() const { return m_texture_coords_rect; }
+ QRectF normalizedTextureSubRect() const override { return m_texture_coords_rect; }
QRect atlasSubRect() const { return m_allocated_rect; }
QRect atlasSubRectWithoutPadding() const { return m_allocated_rect.adjusted(1, 1, -1, -1); }
bool isTexture() const { return true; }
- QSGTexture *removedFromAtlas() const;
+ QSGTexture *removedFromAtlas() const override;
void releaseImage() { m_image = QImage(); }
const QImage &image() const { return m_image; }
- void bind();
+ void bind() override;
private:
QRect m_allocated_rect;
diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode.cpp b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
new file mode 100644
index 0000000000..6afe591dca
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
@@ -0,0 +1,205 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultimagenode_p.h"
+#include <private/qsgnode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultImageNode::QSGDefaultImageNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_texCoordMode(QSGDefaultImageNode::NoTransform)
+ , m_isAtlasTexture(false)
+ , m_ownsTexture(false)
+{
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+ setOpaqueMaterial(&m_opaque_material);
+ m_material.setMipmapFiltering(QSGTexture::None);
+ m_opaque_material.setMipmapFiltering(QSGTexture::None);
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("image"));
+#endif
+}
+
+QSGDefaultImageNode::~QSGDefaultImageNode()
+{
+ if (m_ownsTexture)
+ delete m_material.texture();
+}
+
+void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_opaque_material.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+QSGTexture::Filtering QSGDefaultImageNode::filtering() const
+{
+ return m_material.filtering();
+}
+
+void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.mipmapFiltering() == filtering)
+ return;
+
+ m_material.setMipmapFiltering(filtering);
+ m_opaque_material.setMipmapFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+QSGTexture::Filtering QSGDefaultImageNode::mipmapFiltering() const
+{
+ return m_material.mipmapFiltering();
+}
+
+void QSGDefaultImageNode::setRect(const QRectF &r)
+{
+ if (m_rect == r)
+ return;
+
+ m_rect = r;
+ rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyGeometry);
+}
+
+QRectF QSGDefaultImageNode::rect() const
+{
+ return m_rect;
+}
+
+void QSGDefaultImageNode::setSourceRect(const QRectF &r)
+{
+ if (m_sourceRect == r)
+ return;
+
+ m_sourceRect = r;
+ rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyGeometry);
+}
+
+QRectF QSGDefaultImageNode::sourceRect() const
+{
+ return m_sourceRect;
+}
+
+void QSGDefaultImageNode::setTexture(QSGTexture *texture)
+{
+ Q_ASSERT(texture);
+ if (m_ownsTexture)
+ delete m_material.texture();
+ m_material.setTexture(texture);
+ m_opaque_material.setTexture(texture);
+ rebuildGeometry(&m_geometry, texture, m_rect, m_sourceRect, m_texCoordMode);
+
+ DirtyState dirty = DirtyMaterial;
+ // It would be tempting to skip the extra bit here and instead use
+ // m_material.texture to get the old state, but that texture could
+ // have been deleted in the mean time.
+ bool wasAtlas = m_isAtlasTexture;
+ m_isAtlasTexture = texture->isAtlasTexture();
+ if (wasAtlas || m_isAtlasTexture)
+ dirty |= DirtyGeometry;
+ markDirty(dirty);
+}
+
+QSGTexture *QSGDefaultImageNode::texture() const
+{
+ return m_material.texture();
+}
+
+void QSGDefaultImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
+{
+ if (m_texCoordMode == mode)
+ return;
+ m_texCoordMode = mode;
+ rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyMaterial);
+}
+
+QSGDefaultImageNode::TextureCoordinatesTransformMode QSGDefaultImageNode::textureCoordinatesTransform() const
+{
+ return m_texCoordMode;
+}
+
+void QSGDefaultImageNode::setOwnsTexture(bool owns)
+{
+ m_ownsTexture = owns;
+}
+
+bool QSGDefaultImageNode::ownsTexture() const
+{
+ return m_ownsTexture;
+}
+
+void QSGDefaultImageNode::rebuildGeometry(QSGGeometry *g,
+ QSGTexture *texture,
+ const QRectF &rect,
+ QRectF sourceRect,
+ TextureCoordinatesTransformMode texCoordMode)
+{
+ if (!texture)
+ return;
+
+ if (!sourceRect.width() || !sourceRect.height()) {
+ QSize ts = texture->textureSize();
+ sourceRect = QRectF(0, 0, ts.width(), ts.height());
+ }
+
+ // Maybe transform the texture coordinates
+ if (texCoordMode.testFlag(QSGImageNode::MirrorHorizontally)) {
+ float tmp = sourceRect.left();
+ sourceRect.setLeft(sourceRect.right());
+ sourceRect.setRight(tmp);
+ }
+ if (texCoordMode.testFlag(QSGImageNode::MirrorVertically)) {
+ float tmp = sourceRect.top();
+ sourceRect.setTop(sourceRect.bottom());
+ sourceRect.setBottom(tmp);
+ }
+
+ QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode_p.h b/src/quick/scenegraph/util/qsgdefaultimagenode_p.h
new file mode 100644
index 0000000000..eb6c487c18
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultimagenode_p.h
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTIMAGENODE_P_H
+#define QSGDEFAULTIMAGENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/private/qtquickglobal_p.h>
+#include <QtQuick/qsgimagenode.h>
+#include <QtQuick/qsggeometry.h>
+#include <QtQuick/qsgtexturematerial.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultImageNode : public QSGImageNode
+{
+public:
+ QSGDefaultImageNode();
+ ~QSGDefaultImageNode();
+
+ void setRect(const QRectF &rect) override;
+ QRectF rect() const override;
+
+ void setSourceRect(const QRectF &r) override;
+ QRectF sourceRect() const override;
+
+ void setTexture(QSGTexture *texture) override;
+ QSGTexture *texture() const override;
+
+ void setFiltering(QSGTexture::Filtering filtering) override;
+ QSGTexture::Filtering filtering() const override;
+
+ void setMipmapFiltering(QSGTexture::Filtering filtering) override;
+ QSGTexture::Filtering mipmapFiltering() const override;
+
+ void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) override;
+ TextureCoordinatesTransformMode textureCoordinatesTransform() const override;
+
+ void setOwnsTexture(bool owns) override;
+ bool ownsTexture() const override;
+
+ static void rebuildGeometry(QSGGeometry *g,
+ QSGTexture *texture,
+ const QRectF &rect,
+ QRectF sourceRect,
+ TextureCoordinatesTransformMode texCoordMode);
+
+private:
+ QSGGeometry m_geometry;
+ QSGOpaqueTextureMaterial m_opaque_material;
+ QSGTextureMaterial m_material;
+ QRectF m_rect;
+ QRectF m_sourceRect;
+ TextureCoordinatesTransformMode m_texCoordMode;
+ uint m_isAtlasTexture : 1;
+ uint m_ownsTexture : 1;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTIMAGENODE_P_H
diff --git a/src/quick/scenegraph/util/qsgdefaultninepatchnode.cpp b/src/quick/scenegraph/util/qsgdefaultninepatchnode.cpp
new file mode 100644
index 0000000000..e5a53a3617
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultninepatchnode.cpp
@@ -0,0 +1,136 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultninepatchnode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultNinePatchNode::QSGDefaultNinePatchNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+}
+
+QSGDefaultNinePatchNode::~QSGDefaultNinePatchNode()
+{
+ delete m_material.texture();
+}
+
+void QSGDefaultNinePatchNode::setTexture(QSGTexture *texture)
+{
+ delete m_material.texture();
+ m_material.setTexture(texture);
+}
+
+void QSGDefaultNinePatchNode::setBounds(const QRectF &bounds)
+{
+ m_bounds = bounds;
+}
+
+void QSGDefaultNinePatchNode::setDevicePixelRatio(qreal ratio)
+{
+ m_devicePixelRatio = ratio;
+}
+
+void QSGDefaultNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom)
+{
+ m_padding = QVector4D(left, top, right, bottom);
+}
+
+void QSGDefaultNinePatchNode::update()
+{
+ rebuildGeometry(m_material.texture(), &m_geometry, m_padding, m_bounds, m_devicePixelRatio);
+ markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
+}
+
+void QSGDefaultNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding,
+ const QRectF &bounds, qreal dpr)
+{
+ if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) {
+ geometry->allocate(4, 0);
+ QSGGeometry::updateTexturedRectGeometry(geometry, bounds, texture->normalizedTextureSubRect());
+ return;
+ }
+
+ QRectF tc = texture->normalizedTextureSubRect();
+ QSize ts = texture->textureSize();
+ ts.setHeight(ts.height() / dpr);
+ ts.setWidth(ts.width() / dpr);
+
+ qreal invtw = tc.width() / ts.width();
+ qreal invth = tc.height() / ts.height();
+
+ struct Coord { qreal p; qreal t; };
+ Coord cx[4] = { { bounds.left(), tc.left() },
+ { bounds.left() + padding.x(), tc.left() + padding.x() * invtw },
+ { bounds.right() - padding.z(), tc.right() - padding.z() * invtw },
+ { bounds.right(), tc.right() }
+ };
+ Coord cy[4] = { { bounds.top(), tc.top() },
+ { bounds.top() + padding.y(), tc.top() + padding.y() * invth },
+ { bounds.bottom() - padding.w(), tc.bottom() - padding.w() * invth },
+ { bounds.bottom(), tc.bottom() }
+ };
+
+ geometry->allocate(16, 28);
+ QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D();
+ for (int y = 0; y < 4; ++y) {
+ for (int x = 0; x < 4; ++x) {
+ v->set(cx[x].p, cy[y].p, cx[x].t, cy[y].t);
+ ++v;
+ }
+ }
+
+ quint16 *i = geometry->indexDataAsUShort();
+ for (int r = 0; r < 3; ++r) {
+ if (r > 0)
+ *i++ = 4 * r;
+ for (int c = 0; c < 4; ++c) {
+ i[0] = 4 * r + c;
+ i[1] = 4 * r + c + 4;
+ i += 2;
+ }
+ if (r < 2)
+ *i++ = 4 * r + 3 + 4;
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h b/src/quick/scenegraph/util/qsgdefaultninepatchnode_p.h
index bc7aec1b5a..675cf48f47 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h
+++ b/src/quick/scenegraph/util/qsgdefaultninepatchnode_p.h
@@ -37,10 +37,8 @@
**
****************************************************************************/
-#ifndef QSGSOFTWARENINEPATCHNODE_H
-#define QSGSOFTWARENINEPATCHNODE_H
-
-#include <private/qsgadaptationlayer_p.h>
+#ifndef QSGDEFAULTNINEPATCHNODE_P_H
+#define QSGDEFAULTNINEPATCHNODE_P_H
//
// W A R N I N G
@@ -53,12 +51,18 @@
// We mean it.
//
+#include <private/qtquickglobal_p.h>
+#include <QtQuick/qsgninepatchnode.h>
+#include <QtQuick/qsggeometry.h>
+#include <QtQuick/qsgtexturematerial.h>
+
QT_BEGIN_NAMESPACE
-class QSGSoftwareNinePatchNode : public QSGNinePatchNode
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultNinePatchNode : public QSGNinePatchNode
{
public:
- QSGSoftwareNinePatchNode();
+ QSGDefaultNinePatchNode();
+ ~QSGDefaultNinePatchNode();
void setTexture(QSGTexture *texture) override;
void setBounds(const QRectF &bounds) override;
@@ -66,17 +70,17 @@ public:
void setPadding(qreal left, qreal top, qreal right, qreal bottom) override;
void update() override;
- void paint(QPainter *painter);
-
- QRectF bounds() const;
+ static void rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding,
+ const QRectF &bounds, qreal dpr);
private:
- QPixmap m_pixmap;
QRectF m_bounds;
- qreal m_pixelRatio;
- QMargins m_margins;
+ qreal m_devicePixelRatio;
+ QVector4D m_padding;
+ QSGGeometry m_geometry;
+ QSGTextureMaterial m_material;
};
QT_END_NAMESPACE
-#endif // QSGSOFTWARENINEPATCHNODE_H
+#endif // QSGDEFAULTNINEPATCHNODE_P_H
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
index 4dd60c76f5..e1aea290a3 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
@@ -225,7 +225,7 @@ void QSGDefaultPainterNode::updateGeometry()
if (m_actualRenderTarget == QQuickPaintedItem::Image)
source = QRectF(0, 0, 1, 1);
else
- source = QRectF(0, 0, qreal(m_size.width()) / m_fboSize.width(), qreal(m_size.height()) / m_fboSize.height());
+ source = QRectF(0, 0, qreal(m_textureSize.width()) / m_fboSize.width(), qreal(m_textureSize.height()) / m_fboSize.height());
QRectF dest(0, 0, m_size.width(), m_size.height());
if (m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject)
dest = QRectF(QPointF(0, m_size.height()), QPointF(m_size.width(), 0));
@@ -307,7 +307,7 @@ void QSGDefaultPainterNode::updateRenderTarget()
QSGPainterTexture *texture = new QSGPainterTexture;
if (m_actualRenderTarget == QQuickPaintedItem::Image) {
texture->setOwnsTexture(true);
- texture->setTextureSize(m_size);
+ texture->setTextureSize(m_textureSize);
} else {
texture->setTextureId(m_fbo->texture());
texture->setOwnsTexture(false);
@@ -317,7 +317,6 @@ void QSGDefaultPainterNode::updateRenderTarget()
if (m_texture)
delete m_texture;
- texture->setTextureSize(m_size);
m_texture = texture;
}
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode_p.h b/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
index 069ef155b1..a433b3292a 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
@@ -72,7 +72,7 @@ public:
void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; }
- void bind();
+ void bind() override;
private:
QRect m_dirty_rect;
@@ -84,43 +84,43 @@ public:
QSGDefaultPainterNode(QQuickPaintedItem *item);
virtual ~QSGDefaultPainterNode();
- void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target);
+ void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) override;
- void setSize(const QSize &size);
+ void setSize(const QSize &size) override;
QSize size() const { return m_size; }
- void setDirty(const QRect &dirtyRect = QRect());
+ void setDirty(const QRect &dirtyRect = QRect()) override;
- void setOpaquePainting(bool opaque);
+ void setOpaquePainting(bool opaque) override;
bool opaquePainting() const { return m_opaquePainting; }
- void setLinearFiltering(bool linearFiltering);
+ void setLinearFiltering(bool linearFiltering) override;
bool linearFiltering() const { return m_linear_filtering; }
- void setMipmapping(bool mipmapping);
+ void setMipmapping(bool mipmapping) override;
bool mipmapping() const { return m_mipmapping; }
- void setSmoothPainting(bool s);
+ void setSmoothPainting(bool s) override;
bool smoothPainting() const { return m_smoothPainting; }
- void setFillColor(const QColor &c);
+ void setFillColor(const QColor &c) override;
QColor fillColor() const { return m_fillColor; }
- void setContentsScale(qreal s);
+ void setContentsScale(qreal s) override;
qreal contentsScale() const { return m_contentsScale; }
- void setFastFBOResizing(bool dynamic);
+ void setFastFBOResizing(bool dynamic) override;
bool fastFBOResizing() const { return m_fastFBOResizing; }
- void setTextureSize(const QSize &textureSize);
+ void setTextureSize(const QSize &textureSize) override;
QSize textureSize() const { return m_textureSize; }
- QImage toImage() const;
- void update();
+ QImage toImage() const override;
+ void update() override;
void paint();
- QSGTexture *texture() const { return m_texture; }
+ QSGTexture *texture() const override { return m_texture; }
private:
void updateTexture();
diff --git a/src/quick/scenegraph/util/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/util/qsgdefaultrectanglenode.cpp
new file mode 100644
index 0000000000..e1c8672add
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultrectanglenode.cpp
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultrectanglenode_p.h"
+#include "qsgflatcolormaterial.h"
+
+QT_BEGIN_NAMESPACE
+
+// Unlike our predecessor, QSGSimpleRectNode, use QSGVertexColorMaterial
+// instead of Flat in order to allow better batching in the renderer.
+
+QSGDefaultRectangleNode::QSGDefaultRectangleNode()
+ : m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 4)
+{
+ QSGGeometry::updateColoredRectGeometry(&m_geometry, QRectF());
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+ setColor(QColor(255, 255, 255));
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("rectangle"));
+#endif
+}
+
+void QSGDefaultRectangleNode::setRect(const QRectF &rect)
+{
+ QSGGeometry::updateColoredRectGeometry(&m_geometry, rect);
+ markDirty(QSGNode::DirtyGeometry);
+}
+
+QRectF QSGDefaultRectangleNode::rect() const
+{
+ const QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D();
+ return QRectF(pts[0].x,
+ pts[0].y,
+ pts[3].x - pts[0].x,
+ pts[3].y - pts[0].y);
+}
+
+void QSGDefaultRectangleNode::setColor(const QColor &color)
+{
+ if (color != m_color) {
+ m_color = color;
+ QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D();
+ for (int i = 0; i < 4; ++i) {
+ pts[i].r = uchar(qRound(m_color.redF() * m_color.alphaF() * 255));
+ pts[i].g = uchar(qRound(m_color.greenF() * m_color.alphaF() * 255));
+ pts[i].b = uchar(qRound(m_color.blueF() * m_color.alphaF() * 255));
+ pts[i].a = uchar(qRound(m_color.alphaF() * 255));
+ }
+ markDirty(QSGNode::DirtyGeometry);
+ }
+}
+
+QColor QSGDefaultRectangleNode::color() const
+{
+ return m_color;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgdefaultrectanglenode_p.h b/src/quick/scenegraph/util/qsgdefaultrectanglenode_p.h
new file mode 100644
index 0000000000..965aa8dabb
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdefaultrectanglenode_p.h
@@ -0,0 +1,79 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTRECTANGLENODE_P_H
+#define QSGDEFAULTRECTANGLENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qcolor.h>
+#include <QtQuick/qsgrectanglenode.h>
+#include <QtQuick/qsgvertexcolormaterial.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGDefaultRectangleNode : public QSGRectangleNode
+{
+public:
+ QSGDefaultRectangleNode();
+
+ void setRect(const QRectF &rect) override;
+ QRectF rect() const override;
+
+ void setColor(const QColor &color) override;
+ QColor color() const override;
+
+private:
+ QSGVertexColorMaterial m_material;
+ QSGGeometry m_geometry;
+ QColor m_color;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTRECTANGLENODE_P_H
diff --git a/src/quick/scenegraph/util/qsgdepthstencilbuffer_p.h b/src/quick/scenegraph/util/qsgdepthstencilbuffer_p.h
index c2d0590532..f7c6923021 100644
--- a/src/quick/scenegraph/util/qsgdepthstencilbuffer_p.h
+++ b/src/quick/scenegraph/util/qsgdepthstencilbuffer_p.h
@@ -119,7 +119,7 @@ public:
virtual ~QSGDefaultDepthStencilBuffer();
protected:
- virtual void free();
+ void free() override;
};
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index 26a3d66077..ad1fcfa470 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -115,23 +115,21 @@ QSGEngine::~QSGEngine()
*/
void QSGEngine::initialize(QOpenGLContext *context)
{
-#ifndef QT_NO_OPENGL
Q_D(QSGEngine);
- if (QOpenGLContext::currentContext() != context) {
+#ifndef QT_NO_OPENGL
+ if (context && QOpenGLContext::currentContext() != context) {
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
return;
}
-
- auto openGLRenderContext = static_cast<QSGDefaultRenderContext *>(d->sgRenderContext.data());
-
- if (openGLRenderContext != nullptr && !openGLRenderContext->isValid()) {
- openGLRenderContext->setAttachToGLContext(false);
- openGLRenderContext->initialize(context);
- connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
- }
-#else
- Q_UNUSED(context)
#endif
+ if (d->sgRenderContext && !d->sgRenderContext->isValid()) {
+ d->sgRenderContext->setAttachToGraphicsContext(false);
+ d->sgRenderContext->initialize(context);
+#ifndef QT_NO_OPENGL
+ if (context)
+ connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
+#endif
+ }
}
/*!
@@ -223,4 +221,45 @@ QSGRendererInterface *QSGEngine::rendererInterface() const
: nullptr;
}
+/*!
+ Creates a simple rectangle node. When the scenegraph is not initialized, the return value is null.
+
+ This is cross-backend alternative to constructing a QSGSimpleRectNode directly.
+
+ \since 5.8
+ \sa QSGRectangleNode
+ */
+QSGRectangleNode *QSGEngine::createRectangleNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createRectangleNode() : nullptr;
+}
+
+/*!
+ Creates a simple image node. When the scenegraph is not initialized, the return value is null.
+
+ This is cross-backend alternative to constructing a QSGSimpleTextureNode directly.
+
+ \since 5.8
+ \sa QSGImageNode
+ */
+
+QSGImageNode *QSGEngine::createImageNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createImageNode() : nullptr;
+}
+
+/*!
+ Creates a nine patch node. When the scenegraph is not initialized, the return value is null.
+
+ \since 5.8
+ */
+
+QSGNinePatchNode *QSGEngine::createNinePatchNode() const
+{
+ Q_D(const QSGEngine);
+ return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createNinePatchNode() : nullptr;
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgengine.h b/src/quick/scenegraph/util/qsgengine.h
index 9d27fb5525..3c8b61852e 100644
--- a/src/quick/scenegraph/util/qsgengine.h
+++ b/src/quick/scenegraph/util/qsgengine.h
@@ -50,6 +50,9 @@ class QSGAbstractRenderer;
class QSGEnginePrivate;
class QSGTexture;
class QSGRendererInterface;
+class QSGRectangleNode;
+class QSGImageNode;
+class QSGNinePatchNode;
class Q_QUICK_EXPORT QSGEngine : public QObject
{
@@ -74,6 +77,9 @@ public:
QSGTexture *createTextureFromImage(const QImage &image, CreateTextureOptions options = CreateTextureOption()) const;
QSGTexture *createTextureFromId(uint id, const QSize &size, CreateTextureOptions options = CreateTextureOption()) const;
QSGRendererInterface *rendererInterface() const;
+ QSGRectangleNode *createRectangleNode() const;
+ QSGImageNode *createImageNode() const;
+ QSGNinePatchNode *createNinePatchNode() const;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 5d7817163e..2ce27275cd 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -57,9 +57,10 @@ public:
private:
virtual void initialize();
-
+#ifndef QT_NO_OPENGL
int m_matrix_id;
int m_color_id;
+#endif
};
QSGMaterialType FlatColorMaterialShader::type;
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.h b/src/quick/scenegraph/util/qsgflatcolormaterial.h
index 7f292a2a9b..4829ac3279 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.h
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.h
@@ -49,13 +49,13 @@ class Q_QUICK_EXPORT QSGFlatColorMaterial : public QSGMaterial
{
public:
QSGFlatColorMaterial();
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader() const override;
void setColor(const QColor &color);
const QColor &color() const { return m_color; }
- int compare(const QSGMaterial *other) const;
+ int compare(const QSGMaterial *other) const override;
private:
QColor m_color;
diff --git a/src/quick/scenegraph/util/qsgimagenode.cpp b/src/quick/scenegraph/util/qsgimagenode.cpp
new file mode 100644
index 0000000000..a78bfc1c66
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgimagenode.cpp
@@ -0,0 +1,190 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgimagenode.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGImageNode
+ \brief The QSGImageNode class is provided for convenience to easily draw
+ textured content using the QML scene graph.
+
+ \inmodule QtQuick
+ \since 5.8
+
+ \warning The image node class must have a texture before being
+ added to the scene graph to be rendered.
+ */
+
+/*!
+ \fn void QSGImageNode::setRect(const QRectF &rect)
+
+ Sets the target rect of this image node to \a rect.
+ */
+
+/*!
+ \fn void QSGImageNode::setRect(qreal x, qreal y, qreal w, qreal h)
+ \overload
+
+ Sets the rectangle of this image node to begin at (\a x, \a y) and have
+ width \a w and height \a h.
+ */
+
+/*!
+ \fn QRectF QSGImageNode::rect() const
+
+ Returns the target rect of this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setSourceRect(const QRectF &rect)
+
+ Sets the source rect of this image node to \a rect.
+ */
+
+/*!
+ \fn void QSGImageNode::setSourceRect(qreal x, qreal y, qreal w, qreal h)
+ \overload
+
+ Sets the rectangle of this image node to show its texture from (\a x, \a y) and
+ have width \a w and height \a h relatively to the QSGTexture::textureSize.
+ */
+
+/*!
+ \fn QRectF QSGImageNode::sourceRect() const
+
+ Returns the source rect of this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setTexture(QSGTexture *texture)
+
+ Sets the texture of this image node to \a texture.
+
+ Use setOwnsTexture() to set whether the node should take
+ ownership of the texture. By default, the node does not
+ take ownership.
+
+ \warning An image node must have a texture before being added to the
+ scenegraph to be rendered.
+ */
+
+/*!
+ \fn QSGTexture *QSGImageNode::texture() const
+
+ Returns the texture for this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setFiltering(QSGTexture::Filtering filtering)
+
+ Sets the filtering to be used for this image node to \a filtering.
+
+ For smooth scaling, use QSGTexture::Linear. For normal scaling, use
+ QSGTexture::Nearest.
+ */
+
+/*!
+ \fn QSGTexture::Filtering QSGImageNode::filtering() const
+
+ Returns the filtering for this image node.
+ */
+
+/*!
+ \fn void QSGImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+
+ Sets the mipmap filtering to be used for this image node to \a filtering.
+
+ For smooth scaling between mip maps, use QSGTexture::Linear.
+ For normal scaling, use QSGTexture::Nearest.
+ */
+
+/*!
+ \fn QSGTexture::Filtering QSGImageNode::mipmapFiltering() const
+
+ Returns the mipmap filtering for this image node.
+ */
+
+/*!
+ \enum QSGImageNode::TextureCoordinatesTransformFlag
+
+ The TextureCoordinatesTransformFlag enum is used to specify the mode used
+ to generate texture coordinates for a textured quad.
+
+ \value NoTransform Texture coordinates are oriented with window coordinates
+ i.e. with origin at top-left.
+
+ \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with
+ respect to window coordinates
+
+ \value MirrorVertically Texture coordinates are inverted in the vertical axis with
+ respect to window coordinates
+ */
+
+/*!
+ \fn void QSGImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
+
+ Sets the method used to generate texture coordinates to \a mode. This can
+ be used to obtain correct orientation of the texture. This is commonly
+ needed when using a third-party OpenGL library to render to texture as
+ OpenGL has an inverted y-axis relative to Qt Quick.
+ */
+
+/*!
+ \fn QSGImageNode::TextureCoordinatesTransformMode textureCoordinatesTransform() const
+
+ Returns the mode used to generate texture coordinates for this node.
+ */
+
+/*!
+ \fn void QSGImageNode::setOwnsTexture(bool owns)
+
+ Sets whether the node takes ownership of the texture to \a owns.
+
+ By default, the node does not take ownership of the texture.
+ */
+
+/*!
+ \fn bool QSGImageNode::ownsTexture() const
+
+ \return \c true if the node takes ownership of the texture; otherwise \c false.
+ */
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgimagenode.h b/src/quick/scenegraph/util/qsgimagenode.h
new file mode 100644
index 0000000000..7eab42c4e6
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgimagenode.h
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGIMAGENODE_H
+#define QSGIMAGENODE_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode
+{
+public:
+ virtual ~QSGImageNode() { }
+
+ virtual void setRect(const QRectF &rect) = 0;
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ virtual QRectF rect() const = 0;
+
+ virtual void setSourceRect(const QRectF &r) = 0;
+ inline void setSourceRect(qreal x, qreal y, qreal w, qreal h) { setSourceRect(QRectF(x, y, w, h)); }
+ virtual QRectF sourceRect() const = 0;
+
+ virtual void setTexture(QSGTexture *texture) = 0;
+ virtual QSGTexture *texture() const = 0;
+
+ virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
+ virtual QSGTexture::Filtering filtering() const = 0;
+
+ virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0;
+ virtual QSGTexture::Filtering mipmapFiltering() const = 0;
+
+ enum TextureCoordinatesTransformFlag {
+ NoTransform = 0x00,
+ MirrorHorizontally = 0x01,
+ MirrorVertically = 0x02
+ };
+ Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag)
+
+ virtual void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) = 0;
+ virtual TextureCoordinatesTransformMode textureCoordinatesTransform() const = 0;
+
+ virtual void setOwnsTexture(bool owns) = 0;
+ virtual bool ownsTexture() const = 0;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGImageNode::TextureCoordinatesTransformMode)
+
+QT_END_NAMESPACE
+
+#endif // QSGIMAGENODE_H
diff --git a/src/quick/scenegraph/util/qsgninepatchnode.cpp b/src/quick/scenegraph/util/qsgninepatchnode.cpp
new file mode 100644
index 0000000000..9c167ca76f
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgninepatchnode.cpp
@@ -0,0 +1,77 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgninepatchnode.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGNinePatchNode
+ \inmodule QtQuick
+ \since 5.8
+ \internal
+ */
+
+/*!
+ \fn void QSGNinePatchNode::setTexture(QSGTexture *texture)
+ \internal
+ */
+
+/*!
+ \fn void QSGNinePatchNode::setBounds(const QRectF &bounds)
+ \internal
+ */
+
+/*!
+ \fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio)
+ \internal
+ */
+
+/*!
+ \fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom)
+ \internal
+ */
+
+
+/*!
+ \fn void QSGNinePatchNode::update()
+ \internal
+ */
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgninepatchnode.h b/src/quick/scenegraph/util/qsgninepatchnode.h
new file mode 100644
index 0000000000..8677a432ba
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgninepatchnode.h
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGNINEPATCHNODE_H
+#define QSGNINEPATCHNODE_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGNinePatchNode : public QSGGeometryNode
+{
+public:
+ virtual ~QSGNinePatchNode() { }
+
+ virtual void setTexture(QSGTexture *texture) = 0;
+ virtual void setBounds(const QRectF &bounds) = 0;
+ virtual void setDevicePixelRatio(qreal ratio) = 0;
+ virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom) = 0;
+ virtual void update() = 0;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGNINEPATCHNODE_H
diff --git a/src/quick/scenegraph/util/qsgrectanglenode.cpp b/src/quick/scenegraph/util/qsgrectanglenode.cpp
new file mode 100644
index 0000000000..38c1f16a63
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgrectanglenode.cpp
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgrectanglenode.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGRectangleNode
+
+ \brief The QSGRectangleNode class is a convenience class for drawing
+ solid filled rectangles using scenegraph.
+ \inmodule QtQuick
+ \since 5.8
+ */
+
+/*!
+ \fn void QSGRectangleNode::setRect(const QRectF &rect)
+
+ Sets the rectangle of this rect node to \a rect.
+ */
+
+/*!
+ \fn void QSGRectangleNode::setRect(qreal x, qreal y, qreal w, qreal h)
+ \overload
+
+ Sets the rectangle of this rect node to begin at (\a x, \a y) and have
+ width \a w and height \a h.
+ */
+
+/*!
+ \fn QRectF QSGRectangleNode::rect() const
+
+ Returns the rectangle that this rect node covers.
+ */
+
+/*!
+ \fn void QSGRectangleNode::setColor(const QColor &color)
+
+ Sets the color of this rectangle to \a color. The default color will be
+ white.
+ */
+
+/*!
+ \fn QColor QSGRectangleNode::color() const
+
+ Returns the color of this rectangle.
+ */
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgrectanglenode.h b/src/quick/scenegraph/util/qsgrectanglenode.h
new file mode 100644
index 0000000000..8e0da1d9c7
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgrectanglenode.h
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGRECTANGLENODE_H
+#define QSGRECTANGLENODE_H
+
+#include <QtQuick/qsgnode.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGRectangleNode : public QSGGeometryNode
+{
+public:
+ virtual ~QSGRectangleNode() { }
+
+ virtual void setRect(const QRectF &rect) = 0;
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ virtual QRectF rect() const = 0;
+
+ virtual void setColor(const QColor &color) = 0;
+ virtual QColor color() const = 0;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGRECTANGLENODE_H
diff --git a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
index caa296451e..25af1997a8 100644
--- a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
+++ b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
@@ -310,13 +310,10 @@ void QSGShaderSourceBuilder::addDefinition(const QByteArray &definition)
const char *insertionPos = extensionPos ? extensionPos : (versionPos ? versionPos : input);
// Construct a new shader string, inserting the definition
- QByteArray newSource;
- newSource.reserve(m_source.size() + definition.size() + 9);
- newSource += QByteArray::fromRawData(input, insertionPos - input);
- newSource += QByteArrayLiteral("#define ") + definition + QByteArrayLiteral("\n");
- newSource += QByteArray::fromRawData(insertionPos, m_source.size() - (insertionPos - input));
-
- m_source = newSource;
+ QByteArray newSource = QByteArray::fromRawData(input, insertionPos - input)
+ + "#define " + definition + '\n'
+ + QByteArray::fromRawData(insertionPos, m_source.size() - (insertionPos - input));
+ m_source = std::move(newSource);
}
void QSGShaderSourceBuilder::removeVersion()
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index d07a68e850..01f98767fd 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -149,8 +149,8 @@ public:
{
}
- QSGMaterialShader *createShader() const { return m_func(); }
- QSGMaterialType *type() const { return &m_type; }
+ QSGMaterialShader *createShader() const override { return m_func(); }
+ QSGMaterialType *type() const override { return &m_type; }
State *state() { return &m_state; }
const State *state() const { return &m_state; }
diff --git a/src/quick/scenegraph/util/qsgsimplerectnode.cpp b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
index 3f6b8b0eec..28b177be84 100644
--- a/src/quick/scenegraph/util/qsgsimplerectnode.cpp
+++ b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
@@ -49,6 +49,12 @@ QT_BEGIN_NAMESPACE
solid filled rectangles using scenegraph.
\inmodule QtQuick
+ \warning This utility class is only functional when running with the OpenGL
+ or software backends of the Qt Quick scenegraph. For a proper cross-platform
+ alternative prefer using QSGRectangleNode via
+ QQuickWindow::createRectangleNode() or QSGEngine::createRectangleNode().
+
+ \deprecated
*/
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
index 1208a6bc72..6ce37de7cb 100644
--- a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
@@ -97,6 +97,13 @@ static void qsgsimpletexturenode_update(QSGGeometry *g,
\warning The simple texture node class must have a texture before being
added to the scene graph to be rendered.
+
+ \warning This utility class is only functional when running with the OpenGL
+ or software backends of the Qt Quick scenegraph. For a proper cross-platform
+ alternative prefer using QSGImageNode via
+ QQuickWindow::createImageNode() or QSGEngine::createImageNode().
+
+ \deprecated
*/
/*!
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 19403deb73..4cf339aeb8 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -70,7 +70,9 @@
#include <QHash>
#endif
+#ifndef QT_NO_OPENGL
static QElapsedTimer qsg_renderer_timer;
+#endif
#ifndef QT_NO_DEBUG
static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK");
@@ -84,11 +86,13 @@ static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK"
QT_BEGIN_NAMESPACE
+#ifndef QT_NO_OPENGL
inline static bool isPowerOfTwo(int x)
{
// Assumption: x >= 1
return x == (x & -x);
}
+#endif
QSGTexturePrivate::QSGTexturePrivate()
: wrapChanged(false)
diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h
index a0d7eb41e3..e09cbdbef1 100644
--- a/src/quick/scenegraph/util/qsgtexture_p.h
+++ b/src/quick/scenegraph/util/qsgtexture_p.h
@@ -87,19 +87,19 @@ public:
bool ownsTexture() const { return m_owns_texture; }
void setTextureId(int id);
- int textureId() const;
+ int textureId() const override;
void setTextureSize(const QSize &size) { m_texture_size = size; }
- QSize textureSize() const { return m_texture_size; }
+ QSize textureSize() const override { return m_texture_size; }
void setHasAlphaChannel(bool alpha) { m_has_alpha = alpha; }
- bool hasAlphaChannel() const { return m_has_alpha; }
+ bool hasAlphaChannel() const override { return m_has_alpha; }
- bool hasMipmaps() const { return mipmapFiltering() != QSGTexture::None; }
+ bool hasMipmaps() const override { return mipmapFiltering() != QSGTexture::None; }
void setImage(const QImage &image);
const QImage &image() { return m_image; }
- virtual void bind();
+ void bind() override;
static QSGPlainTexture *fromImage(const QImage &image) {
QSGPlainTexture *t = new QSGPlainTexture();
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 3db8163376..119828bc81 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -46,11 +46,13 @@
QT_BEGIN_NAMESPACE
+#ifndef QT_NO_OPENGL
inline static bool isPowerOfTwo(int x)
{
// Assumption: x >= 1
return x == (x & -x);
}
+#endif
QSGMaterialType QSGOpaqueTextureMaterialShader::type;
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.h b/src/quick/scenegraph/util/qsgtexturematerial.h
index 02b59108b3..dc87131773 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.h
+++ b/src/quick/scenegraph/util/qsgtexturematerial.h
@@ -50,9 +50,9 @@ class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
public:
QSGOpaqueTextureMaterial();
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
- virtual int compare(const QSGMaterial *other) const;
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader() const override;
+ int compare(const QSGMaterial *other) const override;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
@@ -84,8 +84,8 @@ protected:
class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
{
public:
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader() const override;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtexturematerial_p.h b/src/quick/scenegraph/util/qsgtexturematerial_p.h
index 75e5877a72..093d820801 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial_p.h
+++ b/src/quick/scenegraph/util/qsgtexturematerial_p.h
@@ -61,13 +61,13 @@ class Q_QUICK_PRIVATE_EXPORT QSGOpaqueTextureMaterialShader : public QSGMaterial
public:
QSGOpaqueTextureMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
static QSGMaterialType type;
protected:
- virtual void initialize();
+ void initialize() override;
int m_matrix_id;
};
@@ -77,8 +77,8 @@ class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader
public:
QSGTextureMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual void initialize();
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ void initialize() override;
static QSGMaterialType type;
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index dedbc86385..847ec289d8 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -55,9 +55,10 @@ public:
private:
virtual void initialize();
-
+#ifndef QT_NO_OPENGL
int m_matrix_id;
int m_opacity_id;
+#endif
};
QSGMaterialType QSGVertexColorMaterialShader::type;
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.h b/src/quick/scenegraph/util/qsgvertexcolormaterial.h
index 68f32d8af0..65cb642d92 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.h
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.h
@@ -49,11 +49,11 @@ class Q_QUICK_EXPORT QSGVertexColorMaterial : public QSGMaterial
public:
QSGVertexColorMaterial();
- int compare(const QSGMaterial *other) const;
+ int compare(const QSGMaterial *other) const override;
protected:
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader() const override;
};
QT_END_NAMESPACE