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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp3
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp12
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp1
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp3
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.cpp5
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp3
9 files changed, 29 insertions, 8 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
index dee1ac8954..ce726e342b 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
@@ -153,8 +153,7 @@ void QSGSoftwareRenderContext::invalidate()
QSGTexture *QSGSoftwareRenderContext::createTexture(const QImage &image, uint flags) const
{
- Q_UNUSED(flags)
- return new QSGSoftwarePixmapTexture(image);
+ return new QSGSoftwarePixmapTexture(image, flags);
}
QSGRenderer *QSGSoftwareRenderContext::createRenderer()
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h
index 62559c933c..bc7aec1b5a 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h
@@ -57,7 +57,7 @@ QT_BEGIN_NAMESPACE
class QSGSoftwareNinePatchNode : public QSGNinePatchNode
{
-public:
+public:
QSGSoftwareNinePatchNode();
void setTexture(QSGTexture *texture) override;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp
index e04c400af3..534a0a4ec6 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp
@@ -41,11 +41,17 @@
QT_BEGIN_NAMESPACE
-QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QImage &image)
+QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QImage &image, uint flags)
+{
// Prevent pixmap format conversion to reduce memory consumption
// and surprises in calling code. (See QTBUG-47328)
- : m_pixmap(QPixmap::fromImage(image, Qt::NoFormatConversion))
-{
+ if (flags & QSGRenderContext::CreateTexture_Alpha) {
+ //If texture should have an alpha
+ m_pixmap = QPixmap::fromImage(image, Qt::NoFormatConversion);
+ } else {
+ //Force opaque texture
+ m_pixmap = QPixmap::fromImage(image.convertToFormat(QImage::Format_RGB32), Qt::NoFormatConversion);
+ }
}
QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QPixmap &pixmap)
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h
index 01bfe19471..034fa25da9 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h
@@ -59,7 +59,7 @@ class QSGSoftwarePixmapTexture : public QSGTexture
{
Q_OBJECT
public:
- QSGSoftwarePixmapTexture(const QImage &image);
+ QSGSoftwarePixmapTexture(const QImage &image, uint flags);
QSGSoftwarePixmapTexture(const QPixmap &pixmap);
int textureId() const override;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
index 300ce6920c..5292e1371f 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -229,6 +229,7 @@ QImage QSGSoftwareRenderLoop::grab(QQuickWindow *window)
renderWindow(window);
QImage grabbed = grabContent;
+ grabbed.detach();
grabContent = QImage();
return grabbed;
}
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index b9986c3d11..5d7817163e 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -125,6 +125,9 @@ void FlatColorMaterialShader::initialize()
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
The flat color material will fill every pixel in a geometry using
a solid color. The color can contain transparency.
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.cpp b/src/quick/scenegraph/util/qsgsimplematerial.cpp
index 923179071b..7214a255df 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.cpp
+++ b/src/quick/scenegraph/util/qsgsimplematerial.cpp
@@ -41,11 +41,14 @@
\class QSGSimpleMaterialShader
\brief The QSGSimpleMaterialShader class provides a convenient way of
- building custom materials for the scene graph.
+ building custom OpenGL-based materials for the scene graph.
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
Where the QSGMaterial and QSGMaterialShader API requires a bit of
boilerplate code to create a functioning material, the
QSGSimpleMaterialShader tries to hide some of this through the use
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 744df5e143..3db8163376 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -127,6 +127,9 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
The opaque textured material will fill every pixel in a geometry with
the supplied texture. The material does not respect the opacity of the
QSGMaterialShader::RenderState, so opacity nodes in the parent chain
@@ -321,6 +324,9 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
The textured material will fill every pixel in a geometry with
the supplied texture.
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 18de19b04e..dedbc86385 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -107,6 +107,9 @@ void QSGVertexColorMaterialShader::initialize()
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
+ \warning This utility class is only functional when running with the OpenGL
+ backend of the Qt Quick scenegraph.
+
The vertex color material will give each vertex in a geometry a color. Pixels between
vertices will be linearly interpolated. The colors can contain transparency.