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-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp4
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp4
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp4
3 files changed, 9 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index e99e8dfe2e..df7bbe6ceb 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -61,8 +61,10 @@
#ifndef QT_NO_OPENGL
# include <QtGui/QOpenGLContext>
# include <private/qsgdefaultrendercontext_p.h>
+#if QT_CONFIG(quick_shadereffect)
# include <private/qquickopenglshadereffectnode_p.h>
#endif
+#endif
#ifdef Q_OS_WIN
# include <QtCore/qt_windows.h>
@@ -326,7 +328,7 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
if (Q_UNLIKELY(!current))
qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context";
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
#endif
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 6b9c67b2bd..693012154e 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -63,7 +63,9 @@
#include <private/qqmldebugserviceinterfaces_p.h>
#include <private/qqmldebugconnector_p.h>
+#if QT_CONFIG(quick_shadereffect)
#include <private/qquickopenglshadereffectnode_p.h>
+#endif
#include <private/qsgdefaultrendercontext_p.h>
/*
@@ -487,7 +489,9 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor,
QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window);
+#if QT_CONFIG(quick_shadereffect)
QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
+#endif
// The canvas nodes must be cleaned up regardless if we are in the destructor..
if (wipeSG) {
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 743e524a36..941a7b3f3c 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -55,7 +55,7 @@
#include <private/qquickprofiler_p.h>
#include <private/qquickanimatorcontroller_p.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
#include <private/qquickopenglshadereffectnode_p.h>
#endif
@@ -245,7 +245,7 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window)
if (Q_UNLIKELY(!current))
qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context";
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
#endif