diff options
Diffstat (limited to 'src/quick/scenegraph')
18 files changed, 71 insertions, 69 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index 6771c0e940..6db96f369c 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -898,6 +898,7 @@ void Renderer::map(Buffer *buffer, int byteSize, bool isIndexBuf) } else if (buffer->size != byteSize) { free(buffer->data); buffer->data = (char *) malloc(byteSize); + Q_CHECK_PTR(buffer->data); } buffer->size = byteSize; } diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp index b43a2bc2ba..69a8c21ed2 100644 --- a/src/quick/scenegraph/coreapi/qsggeometry.cpp +++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp @@ -39,7 +39,7 @@ #include "qsggeometry.h" #include "qsggeometry_p.h" -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <qopenglcontext.h> # include <qopenglfunctions.h> # include <private/qopenglextensions_p.h> @@ -441,7 +441,7 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes, Q_UNUSED(m_reserved_bits); Q_ASSERT(m_attributes.count > 0); Q_ASSERT(m_attributes.stride > 0); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) Q_ASSERT_X(indexType != GL_UNSIGNED_INT || static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()) ->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint), @@ -675,6 +675,7 @@ void QSGGeometry::allocate(int vertexCount, int indexCount) Q_ASSERT(m_index_type == UnsignedIntType || m_index_type == UnsignedShortType); int indexByteSize = indexCount * (m_index_type == UnsignedShortType ? sizeof(quint16) : sizeof(quint32)); m_data = (void *) malloc(vertexByteSize + indexByteSize); + Q_CHECK_PTR(m_data); m_index_data_offset = vertexByteSize; m_owns_data = true; } diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp index 13598bbe1d..d2d27cd9aa 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp +++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp @@ -40,7 +40,7 @@ #include "qsgmaterial.h" #include "qsgrenderer_p.h" #include "qsgmaterialshader_p.h" -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <private/qsgshadersourcebuilder_p.h> # include <private/qsgdefaultcontext_p.h> # include <private/qsgdefaultrendercontext_p.h> @@ -64,7 +64,7 @@ void qsg_set_material_failure() qsg_material_failure = true; } #endif -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const { const QStringList files = m_sourceFiles[type]; @@ -227,7 +227,7 @@ QSGMaterialShader::~QSGMaterialShader() defines the attribute register position in the vertex shader. */ -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) /*! \fn const char *QSGMaterialShader::vertexShader() const @@ -320,7 +320,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial { } -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) /*! Sets the GLSL source file for the shader stage \a type to \a sourceFile. The default implementation of the vertexShader() and fragmentShader() functions @@ -550,7 +550,7 @@ QRect QSGMaterialShader::RenderState::deviceRect() const return static_cast<const QSGRenderer *>(m_data)->deviceRect(); } -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) /*! Returns the QOpenGLContext that is being used for rendering diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h index 114651653f..c002cd5d5e 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.h +++ b/src/quick/scenegraph/coreapi/qsgmaterial.h @@ -41,7 +41,7 @@ #define QSGMATERIAL_H #include <QtQuick/qtquickglobal.h> -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <QtGui/qopenglshaderprogram.h> #endif #include <QtGui/QMatrix4x4> @@ -84,7 +84,7 @@ public: QRect deviceRect() const; float determinant() const; float devicePixelRatio() const; -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) QOpenGLContext *context() const; #endif private: @@ -101,7 +101,7 @@ public: // First time a material is used, oldMaterial is null. virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual char const *const *attributeNames() const = 0; // Array must end with null. -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) inline QOpenGLShaderProgram *program() { return &m_program; } #endif protected: @@ -110,19 +110,19 @@ protected: friend class QSGDefaultRenderContext; friend class QSGBatchRenderer::ShaderManager; -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile); void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles); virtual void compile(); #endif virtual void initialize() { } -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) virtual const char *vertexShader() const; virtual const char *fragmentShader() const; #endif private: -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) QOpenGLShaderProgram m_program; #endif QScopedPointer<QSGMaterialShaderPrivate> d_ptr; diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h index 0dbce010db..47f5e5de09 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h +++ b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h @@ -59,7 +59,7 @@ QT_BEGIN_NAMESPACE class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate { public: -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) const char *loadShaderSource(QOpenGLShader::ShaderType type) const; QHash<QOpenGLShader::ShaderType, QStringList> m_sourceFiles; diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp index 34cdfc0a6d..e5d464930c 100644 --- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp @@ -39,7 +39,7 @@ #include "qsgrenderer_p.h" #include "qsgnodeupdater_p.h" -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <QtGui/QOpenGLFramebufferObject> # include <QtGui/QOpenGLContext> # include <QtGui/QOpenGLFunctions> @@ -67,7 +67,7 @@ int qt_sg_envInt(const char *name, int defaultValue) void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) GLuint bits = 0; if (mode & QSGAbstractRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT; if (mode & QSGAbstractRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT; @@ -81,11 +81,11 @@ void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const // Reactivate the color buffer after switching to the stencil. void QSGBindable::reactivate() const { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) QOpenGLContext::currentContext()->functions()->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); #endif } -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) QSGBindableFboId::QSGBindableFboId(GLuint id) : m_id(id) { @@ -181,7 +181,7 @@ bool QSGRenderer::isMirrored() const void QSGRenderer::renderScene(uint fboId) { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (fboId) { QSGBindableFboId bindable(fboId); renderScene(bindable); @@ -223,7 +223,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable) Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame, QQuickProfiler::SceneGraphRendererBinding); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) // Sanity check that attribute registers are disabled if (qsg_sanity_check) { GLint count = 0; diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h index 94b78a85b4..26e29d414d 100644 --- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h +++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h @@ -133,7 +133,7 @@ public: virtual void clear(QSGAbstractRenderer::ClearMode mode) const; virtual void reactivate() const; }; -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) class QSGBindableFboId : public QSGBindable { public: diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp index 84ca09285a..412023564f 100644 --- a/src/quick/scenegraph/qsgadaptationlayer.cpp +++ b/src/quick/scenegraph/qsgadaptationlayer.cpp @@ -73,7 +73,7 @@ QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCach // this allows us to call pathForGlyph once and reuse the result. m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution) * QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution)); Q_ASSERT(m_referenceFont.isValid()); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile); #else Q_UNUSED(c) diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp index 7fab9aeae8..635308c38a 100644 --- a/src/quick/scenegraph/qsgcontextplugin.cpp +++ b/src/quick/scenegraph/qsgcontextplugin.cpp @@ -45,7 +45,7 @@ // Built-in adaptations #include <QtQuick/private/qsgsoftwareadaptation_p.h> -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) #include <QtQuick/private/qsgdefaultcontext_p.h> #endif @@ -62,7 +62,7 @@ QSGContextPlugin::~QSGContextPlugin() { } -#ifndef QT_NO_LIBRARY +#if QT_CONFIG(library) Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader, (QSGContextFactoryInterface_iid, QLatin1String("/scenegraph"))) #endif @@ -128,7 +128,7 @@ QSGAdaptationBackendData *contextFactory() if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QT_QUICK_BACKEND")) requestedBackend = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND")); -#ifdef QT_NO_OPENGL +#if !QT_CONFIG(opengl) // If this is a build without OpenGL, and no backend has been set // default to the software renderer if (requestedBackend.isEmpty()) @@ -148,7 +148,7 @@ QSGAdaptationBackendData *contextFactory() } } -#ifndef QT_NO_LIBRARY +#if QT_CONFIG(library) // Then try the plugins. if (!backendData->factory) { const int index = loader()->indexOf(requestedBackend); @@ -165,7 +165,7 @@ QSGAdaptationBackendData *contextFactory() qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath))); } } -#endif // QT_NO_LIBRARY +#endif // library } } @@ -185,7 +185,7 @@ QSGContext *QSGContext::createDefaultContext() QSGAdaptationBackendData *backendData = contextFactory(); if (backendData->factory) return backendData->factory->create(backendData->name); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) return new QSGDefaultContext(); #else return nullptr; diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp index 5bd1adc1f7..ec874f6ff0 100644 --- a/src/quick/scenegraph/qsgrenderloop.cpp +++ b/src/quick/scenegraph/qsgrenderloop.cpp @@ -58,7 +58,7 @@ #include <QtQuick/private/qsgcontext_p.h> #include <private/qquickprofiler_p.h> -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <QtGui/QOpenGLContext> # include <private/qsgdefaultrendercontext_p.h> #if QT_CONFIG(quick_shadereffect) @@ -74,7 +74,7 @@ QT_BEGIN_NAMESPACE extern bool qsg_useConsistentTiming(); extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) /*! expectations for this manager to work: - one opengl context to render multiple windows @@ -119,7 +119,7 @@ void QSGRenderLoop::cleanup() void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job) { Q_ASSERT(job); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) Q_ASSERT(window); if (window->openglContext()) { window->openglContext()->makeCurrent(window); @@ -131,7 +131,7 @@ void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job) #endif delete job; } -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) class QSGGuiThreadRenderLoop : public QSGRenderLoop { Q_OBJECT @@ -182,7 +182,7 @@ QSGRenderLoop *QSGRenderLoop::instance() const_cast<QLoggingCategory &>(QSG_LOG_INFO()).setEnabled(QtDebugMsg, true); s_instance = QSGContext::createWindowManager(); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (!s_instance) { enum RenderLoopType { @@ -272,7 +272,7 @@ void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window, if (!signalEmitted) qFatal("%s", qPrintable(untranslatedMessage)); } -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) QSGGuiThreadRenderLoop::QSGGuiThreadRenderLoop() : gl(0) { diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp index 79e43e3820..9ca9cdb107 100644 --- a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp +++ b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp @@ -40,7 +40,7 @@ #include "qsgdistancefieldutil_p.h" #include <private/qsgadaptationlayer_p.h> -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <QtGui/private/qopenglengineshadersource_p.h> #endif #include <QtQuick/private/qsgcontext_p.h> diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp index ad1fcfa470..09e4cdf5a7 100644 --- a/src/quick/scenegraph/util/qsgengine.cpp +++ b/src/quick/scenegraph/util/qsgengine.cpp @@ -44,7 +44,7 @@ #include <private/qsgrenderer_p.h> #include <private/qsgtexture_p.h> -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <QtGui/QOpenGLContext> # include <private/qsgdefaultrendercontext_p.h> #endif @@ -116,7 +116,7 @@ QSGEngine::~QSGEngine() void QSGEngine::initialize(QOpenGLContext *context) { Q_D(QSGEngine); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (context && QOpenGLContext::currentContext() != context) { qWarning("WARNING: The context must be current before calling QSGEngine::initialize."); return; @@ -125,7 +125,7 @@ void QSGEngine::initialize(QOpenGLContext *context) if (d->sgRenderContext && !d->sgRenderContext->isValid()) { d->sgRenderContext->setAttachToGraphicsContext(false); d->sgRenderContext->initialize(context); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (context) connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate); #endif diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index 2ce27275cd..8ab7669891 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -39,7 +39,7 @@ #include "qsgflatcolormaterial.h" #include <private/qsgmaterialshader_p.h> -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <qopenglshaderprogram.h> #endif @@ -57,7 +57,7 @@ public: private: virtual void initialize(); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) int m_matrix_id; int m_color_id; #endif @@ -68,7 +68,7 @@ QSGMaterialType FlatColorMaterialShader::type; FlatColorMaterialShader::FlatColorMaterialShader() : QSGMaterialShader(*new QSGMaterialShaderPrivate) { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag")); #endif @@ -76,7 +76,7 @@ FlatColorMaterialShader::FlatColorMaterialShader() void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect); QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect); @@ -109,7 +109,7 @@ char const *const *FlatColorMaterialShader::attributeNames() const void FlatColorMaterialShader::initialize() { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) m_matrix_id = program()->uniformLocation("matrix"); m_color_id = program()->uniformLocation("color"); #endif diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h index d07a68e850..8f42599832 100644 --- a/src/quick/scenegraph/util/qsgsimplematerial.h +++ b/src/quick/scenegraph/util/qsgsimplematerial.h @@ -50,7 +50,7 @@ class QSGSimpleMaterialShader : public QSGMaterialShader public: void initialize() { QSGMaterialShader::initialize(); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) m_id_matrix = program()->uniformLocation(uniformMatrixName()); if (m_id_matrix < 0) { qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader", @@ -197,7 +197,7 @@ QSGMaterialType QSGSimpleMaterial<State>::m_type; template <typename State> Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (state.isMatrixDirty()) program()->setUniformValue(m_id_matrix, state.combinedMatrix()); if (state.isOpacityDirty() && m_id_opacity >= 0) diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp index 436f97b1ff..47248f2f37 100644 --- a/src/quick/scenegraph/util/qsgtexture.cpp +++ b/src/quick/scenegraph/util/qsgtexture.cpp @@ -45,7 +45,7 @@ #include <private/qqmlglobal_p.h> #include <QtGui/qguiapplication.h> #include <QtGui/qpa/qplatformnativeinterface.h> -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <qopenglfunctions.h> # include <QtGui/qopenglcontext.h> # include <QtGui/qopenglfunctions.h> @@ -70,7 +70,7 @@ #include <QHash> #endif -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) static QElapsedTimer qsg_renderer_timer; #endif @@ -86,7 +86,7 @@ static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK" QT_BEGIN_NAMESPACE -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) inline static bool isPowerOfTwo(int x) { // Assumption: x >= 1 @@ -284,7 +284,7 @@ Q_GLOBAL_STATIC(QMutex, qsg_valid_texture_mutex) bool qsg_safeguard_texture(QSGTexture *texture) { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) QMutexLocker locker(qsg_valid_texture_mutex()); if (!qsg_valid_texture_set()->contains(texture)) { qWarning() << "Invalid texture accessed:" << (void *) texture; @@ -527,7 +527,7 @@ QSGTexture::WrapMode QSGTexture::verticalWrapMode() const */ void QSGTexture::updateBindOptions(bool force) { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) Q_D(QSGTexture); QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); force |= isAtlasTexture(); @@ -582,7 +582,7 @@ QSGPlainTexture::QSGPlainTexture() QSGPlainTexture::~QSGPlainTexture() { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (m_texture_id && m_owns_texture && QOpenGLContext::currentContext()) QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id); #endif @@ -617,7 +617,7 @@ int QSGPlainTexture::textureId() const // or ~QSGPlainTexture so just keep it minimal here. return 0; } else if (m_texture_id == 0){ -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) // Generate a texture id for use later and return it. QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id); #endif @@ -629,7 +629,7 @@ int QSGPlainTexture::textureId() const void QSGPlainTexture::setTextureId(int id) { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (m_texture_id && m_owns_texture) QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id); #endif @@ -643,7 +643,7 @@ void QSGPlainTexture::setTextureId(int id) void QSGPlainTexture::bind() { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) QOpenGLContext *context = QOpenGLContext::currentContext(); QOpenGLFunctions *funcs = context->functions(); if (!m_dirty_texture) { diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h index a0d7eb41e3..13c862eb88 100644 --- a/src/quick/scenegraph/util/qsgtexture_p.h +++ b/src/quick/scenegraph/util/qsgtexture_p.h @@ -53,7 +53,7 @@ #include <QtQuick/qtquickglobal.h> #include <private/qobject_p.h> -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <QtGui/qopengl.h> #endif #include "qsgtexture.h" diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 119828bc81..9326ea640d 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -39,14 +39,14 @@ #include "qsgtexturematerial_p.h" #include "qsgtexture_p.h" -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <QtGui/qopenglshaderprogram.h> # include <QtGui/qopenglfunctions.h> #endif QT_BEGIN_NAMESPACE -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) inline static bool isPowerOfTwo(int x) { // Assumption: x >= 1 @@ -59,7 +59,7 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type; QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() : QSGMaterialShader() { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag")); #endif @@ -73,7 +73,7 @@ char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const void QSGOpaqueTextureMaterialShader::initialize() { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) m_matrix_id = program()->uniformLocation("qt_Matrix"); #endif } @@ -95,7 +95,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa t->setHorizontalWrapMode(tx->horizontalWrapMode()); t->setVerticalWrapMode(tx->verticalWrapMode()); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) bool npotSupported = const_cast<QOpenGLContext *>(state.context()) ->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat); if (!npotSupported) { @@ -115,7 +115,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa t->bind(); else t->updateBindOptions(); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (state.isMatrixDirty()) program()->setUniformValue(m_matrix_id, state.combinedMatrix()); #endif @@ -379,7 +379,7 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const QSGTextureMaterialShader::QSGTextureMaterialShader() : QSGOpaqueTextureMaterialShader() { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag")); #endif } @@ -387,7 +387,7 @@ QSGTextureMaterialShader::QSGTextureMaterialShader() void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (state.isOpacityDirty()) program()->setUniformValue(m_opacity_id, state.opacity()); #endif @@ -397,7 +397,7 @@ void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial void QSGTextureMaterialShader::initialize() { QSGOpaqueTextureMaterialShader::initialize(); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) m_opacity_id = program()->uniformLocation("opacity"); #endif } diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index 847ec289d8..8c305d7fd4 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -38,7 +38,7 @@ ****************************************************************************/ #include "qsgvertexcolormaterial.h" -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <qopenglshaderprogram.h> #endif QT_BEGIN_NAMESPACE @@ -55,7 +55,7 @@ public: private: virtual void initialize(); -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) int m_matrix_id; int m_opacity_id; #endif @@ -66,7 +66,7 @@ QSGMaterialType QSGVertexColorMaterialShader::type; QSGVertexColorMaterialShader::QSGVertexColorMaterialShader() : QSGMaterialShader() { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag")); #endif @@ -74,7 +74,7 @@ QSGVertexColorMaterialShader::QSGVertexColorMaterialShader() void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *) { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) if (state.isOpacityDirty()) program()->setUniformValue(m_opacity_id, state.opacity()); @@ -93,7 +93,7 @@ char const *const *QSGVertexColorMaterialShader::attributeNames() const void QSGVertexColorMaterialShader::initialize() { -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) m_matrix_id = program()->uniformLocation("matrix"); m_opacity_id = program()->uniformLocation("opacity"); #endif |