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-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.cpp b/src/quick/scenegraph/util/qsgsimplematerial.cpp
index f29c58ad9e..376f7dce5c 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.cpp
+++ b/src/quick/scenegraph/util/qsgsimplematerial.cpp
@@ -173,17 +173,17 @@
/*!
- \fn char const *const *QSGSimpleMaterialShader::attributeNames() const
+ \fn template <typename State> char const *const *QSGSimpleMaterialShader<State>::attributeNames() const
\internal
*/
/*!
- \fn void QSGSimpleMaterialShader::initialize()
+ \fn template <typename State> void QSGSimpleMaterialShader<State>::initialize()
\internal
*/
/*!
- \fn void QSGSimpleMaterialShader::resolveUniforms()
+ \fn template <typename State> void QSGSimpleMaterialShader<State>::resolveUniforms()
Reimplement this function to resolve the location of named uniforms
in the shader program.
@@ -192,34 +192,34 @@
*/
/*!
- \fn const char *QSGSimpleMaterialShader::uniformMatrixName() const
+ \fn template <typename State> const char *QSGSimpleMaterialShader<State>::uniformMatrixName() const
Returns the name for the transform matrix uniform of this item.
The default value is \c qt_Matrix.
*/
/*!
- \fn const char *QSGSimpleMaterialShader::uniformOpacityName() const
+ \fn template <typename State> const char *QSGSimpleMaterialShader<State>::uniformOpacityName() const
Returns the name for the opacity uniform of this item.
The default value is \c qt_Opacity.
*/
/*!
- \fn void QSGSimpleMaterialShader::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+ \fn template <typename State> void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
\internal
*/
/*!
- \fn QList<QByteArray> QSGSimpleMaterialShader::attributes() const
+ \fn template <typename State> QList<QByteArray> QSGSimpleMaterialShader<State>::attributes() const
Returns a list of names, declaring the vertex attributes in the
vertex shader.
*/
/*!
- \fn void QSGSimpleMaterialShader::updateState(const State *newState, const State *oldState)
+ \fn template <typename State> void QSGSimpleMaterialShader<State>::updateState(const State *newState, const State *oldState)
Called whenever the state of this shader should be updated from
\a oldState to \a newState, typical for each new set of