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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp4
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h3
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp3
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp6
-rw-r--r--src/quick/scenegraph/scenegraph.pri10
6 files changed, 16 insertions, 14 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
index a6cb99ae05..2ff180ea99 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
@@ -67,9 +67,7 @@ QSGAbstractSoftwareRenderer::~QSGAbstractSoftwareRenderer()
// Cleanup RenderableNodes
delete m_background;
- for (QSGSoftwareRenderableNode *node : m_nodes.values()) {
- delete node;
- }
+ qDeleteAll(m_nodes);
delete m_nodeUpdater;
}
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 42a4c4abd3..4bec7b19f4 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -67,9 +67,9 @@ void qsg_set_material_failure()
#ifndef QT_NO_OPENGL
const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const
{
- QStringList files = m_sourceFiles[type];
+ const QStringList files = m_sourceFiles[type];
QSGShaderSourceBuilder builder;
- Q_FOREACH (const QString &file, files)
+ for (const QString &file : files)
builder.appendSourceFile(file);
m_sources[type] = builder.source();
return m_sources[type].constData();
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 43cf1c28ab..899278843e 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -139,7 +139,8 @@ public Q_SLOTS:
void textureFactoryDestroyed(QObject *o);
protected:
- QSGContext *m_sg;
+ // Hold m_sg with QPointer in the rare case it gets deleted before us.
+ QPointer<QSGContext> m_sg;
QMutex m_mutex;
QHash<QQuickTextureFactory *, QSGTexture *> m_textures;
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
index afb9b673d9..f0a336e229 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -259,7 +259,8 @@ void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int
const GLenum format = GL_ALPHA;
#endif
- m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, 0);
+ QByteArray zeroBuf(width * height, 0);
+ m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, zeroBuf.constData());
texInfo->size = QSize(width, height);
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index 4fcc81fb18..6f10611ba3 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -70,6 +70,9 @@ QSGDefaultRenderContext::QSGDefaultRenderContext(QSGContext *context)
*/
void QSGDefaultRenderContext::initialize(void *context)
{
+ if (!m_sg)
+ return;
+
QOpenGLContext *openglContext = static_cast<QOpenGLContext *>(context);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
@@ -163,7 +166,8 @@ void QSGDefaultRenderContext::invalidate()
m_gl->setProperty(QSG_RENDERCONTEXT_PROPERTY, QVariant());
m_gl = 0;
- m_sg->renderContextInvalidated(this);
+ if (m_sg)
+ m_sg->renderContextInvalidated(this);
emit invalidated();
}
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index 4ef8b0f638..a659ca5e10 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -1,5 +1,3 @@
-!contains(QT_CONFIG, egl):DEFINES += QT_NO_EGL
-
# DEFINES += QSG_SEPARATE_INDEX_BUFFER
# DEFINES += QSG_DISTANCEFIELD_CACHE_DEBUG
@@ -29,7 +27,7 @@ SOURCES += \
$$PWD/coreapi/qsgrendernode.cpp \
$$PWD/coreapi/qsgrendererinterface.cpp
-contains(QT_CONFIG, opengl(es1|es2)?) {
+qtConfig(opengl(es1|es2)?) {
HEADERS += \
$$PWD/coreapi/qsgbatchrenderer_p.h
SOURCES += \
@@ -73,7 +71,7 @@ SOURCES += \
$$PWD/util/qsgimagenode.cpp \
$$PWD/util/qsgninepatchnode.cpp
-contains(QT_CONFIG, opengl(es1|es2)?) {
+qtConfig(opengl(es1|es2)?) {
HEADERS += \
$$PWD/util/qsgdepthstencilbuffer_p.h \
$$PWD/util/qsgshadersourcebuilder_p.h \
@@ -104,7 +102,7 @@ SOURCES += \
$$PWD/qsgbasicglyphnode.cpp \
$$PWD/qsgrenderloop.cpp
-contains(QT_CONFIG, opengl(es1|es2)?) {
+qtConfig(opengl(es1|es2)?) {
SOURCES += \
$$PWD/qsgdefaultglyphnode.cpp \
$$PWD/qsgdefaultglyphnode_p.cpp \
@@ -150,7 +148,7 @@ RESOURCES += \
$$PWD/scenegraph.qrc
# OpenGL Shaders
-contains(QT_CONFIG, opengl(es1|es2)?) {
+qtConfig(opengl(es1|es2)?) {
OTHER_FILES += \
$$PWD/shaders/24bittextmask.frag \
$$PWD/shaders/8bittextmask.frag \