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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp12
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp24
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp6
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp12
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp4
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp12
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp24
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp21
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp17
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp18
10 files changed, 100 insertions, 50 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
index 19a963b403..6856d34616 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -143,7 +143,8 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
- QQuickProfiler::SceneGraphRenderLoopFrame);
+ QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphPolishPolish);
emit window->afterAnimating();
@@ -151,7 +152,8 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync);
//Tell the renderer about the windows backing store
auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
@@ -162,7 +164,8 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopRender);
if (data.grabOnly) {
grabContent = m_backingStores[window]->handle()->toImage();
@@ -178,7 +181,8 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
if (QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled()) {
static QTime lastFrameTime = QTime::currentTime();
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index 5d5485ed8f..df5ec9b745 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -484,7 +484,8 @@ void QSGSoftwareRenderThread::syncAndRender()
if (syncRequested)
sync(exposeRequested);
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync);
if (!syncResultedInChanges && !repaintRequested) {
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - no changes, render aborted");
@@ -510,7 +511,8 @@ void QSGSoftwareRenderThread::syncAndRender()
softwareRenderer->setBackingStore(backingStore);
wd->renderSceneGraph(exposedWindow->size());
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopRender);
if (softwareRenderer && (!wd->customRenderStage || !wd->customRenderStage->swap()))
backingStore->flush(softwareRenderer->flushRegion());
@@ -526,7 +528,8 @@ void QSGSoftwareRenderThread::syncAndRender()
wd->fireFrameSwapped();
} else {
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, 1);
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync, 1);
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - window not ready, skipping render");
}
@@ -538,7 +541,8 @@ void QSGSoftwareRenderThread::syncAndRender()
mutex.unlock();
}
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
}
template<class T> T *windowFor(const QVector<T> &list, QQuickWindow *window)
@@ -951,7 +955,8 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
wd->polishItems();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncPolish);
w->updateDuringSync = false;
@@ -965,13 +970,15 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - wait for sync");
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncWait);
w->thread->waitCondition.wait(&w->thread->mutex);
lockedForSync = false;
w->thread->mutex.unlock();
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - unlock after sync");
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncSync);
if (!animationTimer && m_anim->isRunning()) {
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - advancing animations");
@@ -983,7 +990,8 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
w->window->requestUpdate();
}
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
#include "qsgsoftwarethreadedrenderloop.moc"
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 81aa641e03..6771c0e940 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -170,7 +170,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material)
qCDebug(QSG_LOG_TIME_COMPILATION, "shader compiled in %dms", (int) qsg_renderer_timer.elapsed());
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphContextFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphContextFrame,
+ QQuickProfiler::SceneGraphContextMaterialCompile);
rewrittenShaders[type] = shader;
return shader;
@@ -201,7 +202,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
qCDebug(QSG_LOG_TIME_COMPILATION, "shader compiled in %dms (no rewrite)", (int) qsg_renderer_timer.elapsed());
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphContextFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphContextFrame,
+ QQuickProfiler::SceneGraphContextMaterialCompile);
return shader;
}
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index 220e6ab212..34cdfc0a6d 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -220,7 +220,8 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
bindable.bind();
if (profileFrames)
bindTime = frameTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
+ QQuickProfiler::SceneGraphRendererBinding);
#ifndef QT_NO_OPENGL
// Sanity check that attribute registers are disabled
@@ -240,7 +241,8 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
render();
if (profileFrames)
renderTime = frameTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame,
+ QQuickProfiler::SceneGraphRendererRender);
m_is_rendering = false;
m_changed_emitted = false;
@@ -304,13 +306,15 @@ void QSGRenderer::preprocess()
bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled();
if (profileFrames)
preprocessTime = frameTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
+ QQuickProfiler::SceneGraphRendererPreprocess);
nodeUpdater()->updateStates(root);
if (profileFrames)
updatePassTime = frameTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
+ QQuickProfiler::SceneGraphRendererUpdate);
}
void QSGRenderer::addNodesToPreprocess(QSGNode *node)
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index 9923fa6e24..84ca09285a 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -189,7 +189,8 @@ void QSGDistanceFieldGlyphCache::update()
int count = m_pendingGlyphs.size();
if (profileFrames)
renderTime = qsg_render_timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
+ QQuickProfiler::SceneGraphAdaptationLayerGlyphRender);
m_pendingGlyphs.reset();
@@ -210,6 +211,7 @@ void QSGDistanceFieldGlyphCache::update()
int((now - (renderTime / 1000000))));
}
Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
+ QQuickProfiler::SceneGraphAdaptationLayerGlyphStore,
(qint64)count);
}
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index df7bbe6ceb..5bd1adc1f7 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -401,7 +401,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
- QQuickProfiler::SceneGraphRenderLoopFrame);
+ QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphPolishPolish);
emit window->afterAnimating();
@@ -409,13 +410,15 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync);
cd->renderSceneGraph(window->size());
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopRender);
if (data.grabOnly) {
bool alpha = window->format().alphaBufferSize() > 0 && window->color().alpha() != 255;
@@ -432,7 +435,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled()) {
static QTime lastFrameTime = QTime::currentTime();
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 693012154e..4543782d5b 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -602,7 +602,8 @@ void QSGRenderThread::syncAndRender()
if (profileFrames)
syncTime = threadTimer.nsecsElapsed();
#endif
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync);
if (!syncResultedInChanges && !repaintRequested && sgrc->isValid()) {
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- no changes, render aborted";
@@ -634,12 +635,14 @@ void QSGRenderThread::syncAndRender()
d->renderSceneGraph(windowSize);
if (profileFrames)
renderTime = threadTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopRender);
if (!d->customRenderStage || !d->customRenderStage->swap())
gl->swapBuffers(window);
d->fireFrameSwapped();
} else {
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, 1);
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync, 1);
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- window not ready, skipping render";
}
@@ -664,7 +667,8 @@ void QSGRenderThread::syncAndRender()
int(threadTimer.elapsed() - renderTime / 1000000));
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
}
@@ -1169,7 +1173,8 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
if (profileFrames)
polishTime = timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncPolish);
w->updateDuringSync = false;
@@ -1184,7 +1189,8 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
qCDebug(QSG_LOG_RENDERLOOP) << "- wait for sync";
if (profileFrames)
waitTime = timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncWait);
w->thread->waitCondition.wait(&w->thread->mutex);
m_lockedForSync = false;
w->thread->mutex.unlock();
@@ -1192,7 +1198,8 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
if (profileFrames)
syncTime = timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncSync);
if (m_animation_timer == 0 && m_animation_driver->isRunning()) {
qCDebug(QSG_LOG_RENDERLOOP) << "- advancing animations";
@@ -1213,7 +1220,8 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
<< ", animations=" << (timer.nsecsElapsed() - syncTime) / 1000000
<< " - (on Gui thread) " << window;
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
bool QSGThreadedRenderLoop::event(QEvent *e)
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 941a7b3f3c..13388c0841 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -71,9 +71,9 @@ static QElapsedTimer qsg_render_timer;
if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled()) \
sampleName = qsg_render_timer.nsecsElapsed(); \
-#define QSG_RENDER_TIMING_SAMPLE(frameType, sampleName) \
+#define QSG_RENDER_TIMING_SAMPLE(frameType, sampleName, position) \
QSG_LOG_TIME_SAMPLE(sampleName) \
- Q_QUICK_SG_PROFILE_RECORD(frameType);
+ Q_QUICK_SG_PROFILE_RECORD(frameType, position);
QSGWindowsRenderLoop::QSGWindowsRenderLoop()
@@ -406,7 +406,7 @@ void QSGWindowsRenderLoop::render()
"animations ticked in %dms",
int((qsg_render_timer.nsecsElapsed() - time_start)/1000000));
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations, 1);
// It is not given that animations triggered another maybeUpdate()
// and thus another render pass, so to keep things running,
@@ -457,22 +457,26 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
d->polishItems();
QSG_LOG_TIME_SAMPLE(time_polished);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
- QQuickProfiler::SceneGraphRenderLoopFrame);
+ QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphPolishPolish);
emit window->afterAnimating();
RLDEBUG(" - syncing");
d->syncSceneGraph();
- QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced);
+ QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced,
+ QQuickProfiler::SceneGraphRenderLoopSync);
RLDEBUG(" - rendering");
d->renderSceneGraph(window->size());
- QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered);
+ QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered,
+ QQuickProfiler::SceneGraphRenderLoopRender);
RLDEBUG(" - swapping");
if (!d->customRenderStage || !d->customRenderStage->swap())
m_gl->swapBuffers(window);
- QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped);
+ QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
RLDEBUG(" - frameDone");
d->fireFrameSwapped();
@@ -485,7 +489,8 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
<< ", swap=" << (time_swapped - time_rendered) / 1000000
<< " - " << window;
- Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
}
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index b6abb55bd3..c864ea9496 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -395,9 +395,12 @@ void Atlas::bind(QSGTexture::Filtering filtering)
bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
if (profileFrames)
qsg_renderer_timer.start();
- // Skip bind, convert, swizzle; they're irrelevant
+
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, 3);
+
+ // Skip bind, convert, swizzle; they're irrelevant
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareStart, 3);
Texture *t = m_pending_uploads.at(i);
if (m_externalFormat == GL_BGRA &&
@@ -415,10 +418,14 @@ void Atlas::bind(QSGTexture::Filtering filtering)
<< "ms (" << t->textureSize().width() << "x"
<< t->textureSize().height() << ")";
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload);
+
// Skip mipmap; unused
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, 1);
- Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload, 1);
+ Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareMipmap);
}
GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 4cf339aeb8..436f97b1ff 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -673,7 +673,8 @@ void QSGPlainTexture::bind()
(int) qsg_renderer_timer.elapsed(),
m_texture_size.width(),
m_texture_size.height());
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTextureDeletion);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTextureDeletion,
+ QQuickProfiler::SceneGraphTextureDeletionDelete);
}
m_texture_id = 0;
m_texture_size = QSize();
@@ -689,7 +690,8 @@ void QSGPlainTexture::bind()
qint64 bindTime = 0;
if (profileFrames)
bindTime = qsg_renderer_timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareBind);
// ### TODO: check for out-of-memory situations...
@@ -730,7 +732,8 @@ void QSGPlainTexture::bind()
qint64 convertTime = 0;
if (profileFrames)
convertTime = qsg_renderer_timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareConvert);
updateBindOptions(m_dirty_bind_options);
@@ -773,14 +776,16 @@ void QSGPlainTexture::bind()
qint64 swizzleTime = 0;
if (profileFrames)
swizzleTime = qsg_renderer_timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareSwizzle);
funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, m_texture_size.width(), m_texture_size.height(), 0, externalFormat, GL_UNSIGNED_BYTE, tmp.constBits());
qint64 uploadTime = 0;
if (profileFrames)
uploadTime = qsg_renderer_timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload);
if (mipmapFiltering() != QSGTexture::None) {
funcs->glGenerateMipmap(GL_TEXTURE_2D);
@@ -803,7 +808,8 @@ void QSGPlainTexture::bind()
int((mipmapTime - uploadTime)/1000000),
m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : "");
}
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareMipmap);
m_texture_rect = QRectF(0, 0, 1, 1);