aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp527
-rw-r--r--src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h119
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp466
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.h294
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry_p.h73
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp535
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.h143
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp1264
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h346
-rw-r--r--src/quick/scenegraph/coreapi/qsgnodeupdater.cpp287
-rw-r--r--src/quick/scenegraph/coreapi/qsgnodeupdater_p.h86
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp743
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h232
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp315
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h255
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp513
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h142
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp104
-rw-r--r--src/quick/scenegraph/qsgcontextplugin_p.h80
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp324
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h165
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode.cpp95
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp306
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.h85
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p_p.h96
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp293
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode_p.h88
-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode.cpp548
-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode_p.h106
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode.cpp316
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp725
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.h105
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h140
-rw-r--r--src/quick/scenegraph/qsgflashnode.cpp62
-rw-r--r--src/quick/scenegraph/qsgflashnode_p.h67
-rw-r--r--src/quick/scenegraph/qsgpathsimplifier.cpp1673
-rw-r--r--src/quick/scenegraph/qsgpathsimplifier_p.h68
-rw-r--r--src/quick/scenegraph/scenegraph.pri86
-rw-r--r--src/quick/scenegraph/util/qsgareaallocator.cpp290
-rw-r--r--src/quick/scenegraph/util/qsgareaallocator_p.h74
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil.cpp805
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil_p.h111
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp115
-rw-r--r--src/quick/scenegraph/util/qsgengine.h100
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp202
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.h72
-rw-r--r--src/quick/scenegraph/util/qsgpainternode.cpp464
-rw-r--r--src/quick/scenegraph/util/qsgpainternode_p.h158
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h220
-rw-r--r--src/quick/scenegraph/util/qsgsimplerectnode.cpp132
-rw-r--r--src/quick/scenegraph/util/qsgsimplerectnode.h75
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.cpp154
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.h80
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp541
-rw-r--r--src/quick/scenegraph/util/qsgtexture.h132
-rw-r--r--src/quick/scenegraph/util/qsgtexture_p.h119
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp410
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.h99
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial_p.h71
-rw-r--r--src/quick/scenegraph/util/qsgtextureprovider.cpp59
-rw-r--r--src/quick/scenegraph/util/qsgtextureprovider_p.h66
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp173
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.h67
63 files changed, 16661 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp b/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp
new file mode 100644
index 0000000000..56a6e0e5d9
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp
@@ -0,0 +1,527 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#define GL_GLEXT_PROTOTYPES
+
+#include "qsgdefaultrenderer_p.h"
+#include "qsgmaterial.h"
+
+#include <QtCore/qvarlengtharray.h>
+#include <QtGui/qguiapplication.h>
+#include <QtCore/qpair.h>
+#include <QtCore/QElapsedTimer>
+
+//#define FORCE_NO_REORDER
+
+// #define RENDERER_DEBUG
+#ifdef RENDERER_DEBUG
+#define DEBUG_THRESHOLD 0
+QElapsedTimer debugTimer;
+int materialChanges;
+int geometryNodesDrawn;
+#endif
+
+QT_BEGIN_NAMESPACE
+
+static bool nodeLessThan(QSGGeometryNode *a, QSGGeometryNode *b)
+{
+ // Sort by clip...
+ if (a->clipList() != b->clipList())
+ return a->clipList() < b->clipList();
+
+ // Sort by material definition
+ QSGMaterialType *aDef = a->material()->type();
+ QSGMaterialType *bDef = b->material()->type();
+
+ if (aDef != bDef)
+ return aDef < bDef;
+
+ // Sort by material state
+ int cmp = a->material()->compare(b->material());
+ if (cmp != 0)
+ return cmp < 0;
+
+ return a->matrix() < b->matrix();
+}
+
+static bool nodeLessThanWithRenderOrder(QSGGeometryNode *a, QSGGeometryNode *b)
+{
+ // Sort by clip...
+ if (a->clipList() != b->clipList())
+ return a->clipList() < b->clipList();
+
+ // Sort by material definition
+ QSGMaterialType *aDef = a->material()->type();
+ QSGMaterialType *bDef = b->material()->type();
+
+ if (!(a->material()->flags() & QSGMaterial::Blending)) {
+ int aOrder = a->renderOrder();
+ int bOrder = b->renderOrder();
+ if (aOrder != bOrder)
+ return aOrder > bOrder;
+ }
+
+ if (aDef != bDef)
+ return aDef < bDef;
+
+ // Sort by material state
+ int cmp = a->material()->compare(b->material());
+ if (cmp != 0)
+ return cmp < 0;
+
+ return a->matrix() < b->matrix();
+}
+
+
+QSGDefaultRenderer::IndexGeometryNodePair::IndexGeometryNodePair(int i, QSGGeometryNode *node)
+ : QPair<int, QSGGeometryNode *>(i, node)
+{
+}
+
+bool QSGDefaultRenderer::IndexGeometryNodePair::operator < (const QSGDefaultRenderer::IndexGeometryNodePair &other) const
+{
+ return nodeLessThan(second, other.second);
+}
+
+
+QSGDefaultRenderer::IndexGeometryNodePairHeap::IndexGeometryNodePairHeap()
+ : v(64)
+{
+}
+
+void QSGDefaultRenderer::IndexGeometryNodePairHeap::insert(const QSGDefaultRenderer::IndexGeometryNodePair &x)
+{
+ int i = v.size();
+ v.add(x);
+ while (i != 0 && v.at(i) < v.at(parent(i))) {
+ qSwap(v.at(parent(i)), v.at(i));
+ i = parent(i);
+ }
+}
+
+QSGDefaultRenderer::IndexGeometryNodePair QSGDefaultRenderer::IndexGeometryNodePairHeap::pop()
+{
+ IndexGeometryNodePair x = top();
+ if (v.size() > 1)
+ qSwap(v.first(), v.last());
+ v.pop_back();
+ int i = 0;
+ while (left(i) < v.size()) {
+ int low = left(i);
+ if (right(i) < v.size() && v.at(right(i)) < v.at(low))
+ low = right(i);
+ if (!(v.at(low) < v.at(i)))
+ break;
+ qSwap(v.at(i), v.at(low));
+ i = low;
+ }
+ return x;
+}
+
+
+QSGDefaultRenderer::QSGDefaultRenderer(QSGContext *context)
+ : QSGRenderer(context)
+ , m_opaqueNodes(64)
+ , m_transparentNodes(64)
+ , m_tempNodes(64)
+ , m_rebuild_lists(false)
+ , m_needs_sorting(false)
+ , m_sort_front_to_back(false)
+ , m_currentRenderOrder(1)
+{
+ QStringList args = qApp->arguments();
+#if defined(QML_RUNTIME_TESTING)
+ m_render_opaque_nodes = !args.contains(QLatin1String("--no-opaque-nodes"));
+ m_render_alpha_nodes = !args.contains(QLatin1String("--no-alpha-nodes"));
+#endif
+}
+
+void QSGDefaultRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags)
+{
+ QSGRenderer::nodeChanged(node, flags);
+
+ quint32 rebuildFlags = QSGNode::DirtyNodeAdded | QSGNode::DirtyNodeRemoved
+ | QSGNode::DirtyMaterial | QSGNode::DirtyOpacity
+ | QSGNode::DirtyForceUpdate;
+
+ if (flags & rebuildFlags)
+ m_rebuild_lists = true;
+
+ if (flags & (rebuildFlags | QSGNode::DirtyClipList))
+ m_needs_sorting = true;
+}
+
+void QSGDefaultRenderer::render()
+{
+#if defined (QML_RUNTIME_TESTING)
+ static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
+ if (dumpTree) {
+ printf("\n\n");
+ QSGNodeDumper::dump(rootNode());
+ }
+#endif
+
+#ifdef RENDERER_DEBUG
+ debugTimer.invalidate();
+ debugTimer.start();
+ geometryNodesDrawn = 0;
+ materialChanges = 0;
+#endif
+
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_BLEND);
+
+ glFrontFace(isMirrored() ? GL_CW : GL_CCW);
+ glDisable(GL_CULL_FACE);
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(true);
+ glDepthFunc(GL_GREATER);
+#if defined(QT_OPENGL_ES)
+ glClearDepthf(0);
+#else
+ glClearDepth(0);
+#endif
+
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(m_clear_color.redF(), m_clear_color.greenF(), m_clear_color.blueF(), m_clear_color.alphaF());
+
+#ifdef RENDERER_DEBUG
+ int debugtimeSetup = debugTimer.elapsed();
+#endif
+
+ bindable()->clear(clearMode());
+
+#ifdef RENDERER_DEBUG
+ int debugtimeClear = debugTimer.elapsed();
+#endif
+
+ QRect r = viewportRect();
+ glViewport(r.x(), deviceRect().bottom() - r.bottom(), r.width(), r.height());
+ m_current_projection_matrix = projectionMatrix();
+ m_current_model_view_matrix.setToIdentity();
+
+ m_currentClip = 0;
+ glDisable(GL_STENCIL_TEST);
+
+ m_currentMaterial = 0;
+ m_currentProgram = 0;
+ m_currentMatrix = 0;
+
+ if (m_rebuild_lists) {
+ m_opaqueNodes.reset();
+ m_transparentNodes.reset();
+ m_currentRenderOrder = 1;
+ buildLists(rootNode());
+ m_rebuild_lists = false;
+ }
+
+#ifdef RENDERER_DEBUG
+ int debugtimeLists = debugTimer.elapsed();
+#endif
+
+
+ if (m_needs_sorting) {
+ if (!m_opaqueNodes.isEmpty()) {
+ qSort(&m_opaqueNodes.first(), &m_opaqueNodes.first() + m_opaqueNodes.size(),
+ m_sort_front_to_back
+ ? nodeLessThanWithRenderOrder
+ : nodeLessThan);
+ }
+ m_needs_sorting = false;
+ }
+
+#ifdef RENDERER_DEBUG
+ int debugtimeSorting = debugTimer.elapsed();
+#endif
+
+ m_renderOrderMatrix.setToIdentity();
+ m_renderOrderMatrix.scale(1, 1, qreal(1) / m_currentRenderOrder);
+
+ glDisable(GL_BLEND);
+ glDepthMask(true);
+#ifdef QML_RUNTIME_TESTING
+ if (m_render_opaque_nodes)
+#endif
+ {
+#if defined (QML_RUNTIME_TESTING)
+ if (dumpTree)
+ qDebug() << "Opaque Nodes:";
+#endif
+ renderNodes(m_opaqueNodes);
+ }
+
+#ifdef RENDERER_DEBUG
+ int debugtimeOpaque = debugTimer.elapsed();
+ int opaqueNodes = geometryNodesDrawn;
+ int opaqueMaterialChanges = materialChanges;
+#endif
+
+ glEnable(GL_BLEND);
+ glDepthMask(false);
+#ifdef QML_RUNTIME_TESTING
+ if (m_render_alpha_nodes)
+#endif
+ {
+#if defined (QML_RUNTIME_TESTING)
+ if (dumpTree)
+ qDebug() << "Alpha Nodes:";
+#endif
+ renderNodes(m_transparentNodes);
+ }
+
+#ifdef RENDERER_DEBUG
+ int debugtimeAlpha = debugTimer.elapsed();
+#endif
+
+
+ if (m_currentProgram)
+ m_currentProgram->deactivate();
+
+#ifdef RENDERER_DEBUG
+ if (debugTimer.elapsed() > DEBUG_THRESHOLD) {
+ printf(" --- Renderer breakdown:\n"
+ " - setup=%d, clear=%d, building=%d, sorting=%d, opaque=%d, alpha=%d\n"
+ " - material changes: opaque=%d, alpha=%d, total=%d\n"
+ " - geometry ndoes: opaque=%d, alpha=%d, total=%d\n",
+ debugtimeSetup,
+ debugtimeClear - debugtimeSetup,
+ debugtimeLists - debugtimeClear,
+ debugtimeSorting - debugtimeLists,
+ debugtimeOpaque - debugtimeSorting,
+ debugtimeAlpha - debugtimeOpaque,
+ opaqueMaterialChanges, materialChanges - opaqueMaterialChanges, materialChanges,
+ opaqueNodes, geometryNodesDrawn - opaqueNodes, geometryNodesDrawn);
+ }
+#endif
+
+}
+
+void QSGDefaultRenderer::setSortFrontToBackEnabled(bool sort)
+{
+ printf("setting sorting to... %d\n", sort);
+ m_sort_front_to_back = sort;
+}
+
+bool QSGDefaultRenderer::isSortFrontToBackEnabled() const
+{
+ return m_sort_front_to_back;
+}
+
+void QSGDefaultRenderer::buildLists(QSGNode *node)
+{
+ if (node->isSubtreeBlocked())
+ return;
+
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *geomNode = static_cast<QSGGeometryNode *>(node);
+ qreal opacity = geomNode->inheritedOpacity();
+ QSGMaterial *m = geomNode->activeMaterial();
+
+#ifdef FORCE_NO_REORDER
+ if (true) {
+#else
+ if ((m->flags() & QSGMaterial::Blending) || opacity < 1) {
+#endif
+ geomNode->setRenderOrder(m_currentRenderOrder - 1);
+ m_transparentNodes.add(geomNode);
+ } else {
+ geomNode->setRenderOrder(m_currentRenderOrder);
+ m_opaqueNodes.add(geomNode);
+ m_currentRenderOrder += 2;
+ }
+ }
+
+ if (!node->firstChild())
+ return;
+
+#ifdef FORCE_NO_REORDER
+ static bool reorder = false;
+#else
+ static bool reorder = qApp->arguments().contains(QLatin1String("--reorder"));
+#endif
+
+ if (reorder && node->firstChild() != node->lastChild() && (node->flags() & QSGNode::ChildrenDoNotOverlap)) {
+ QVarLengthArray<int, 16> beginIndices;
+ QVarLengthArray<int, 16> endIndices;
+ int baseCount = m_transparentNodes.size();
+ int count = 0;
+ for (QSGNode *c = node->firstChild(); c; c = c->nextSibling()) {
+ beginIndices.append(m_transparentNodes.size());
+ buildLists(c);
+ endIndices.append(m_transparentNodes.size());
+ ++count;
+ }
+
+ int childNodeCount = m_transparentNodes.size() - baseCount;
+ if (childNodeCount) {
+ m_tempNodes.reset();
+ m_tempNodes.reserve(childNodeCount);
+ while (childNodeCount) {
+ for (int i = 0; i < count; ++i) {
+ if (beginIndices[i] != endIndices[i])
+ m_heap.insert(IndexGeometryNodePair(i, m_transparentNodes.at(beginIndices[i]++)));
+ }
+ while (!m_heap.isEmpty()) {
+ IndexGeometryNodePair pair = m_heap.pop();
+ m_tempNodes.add(pair.second);
+ --childNodeCount;
+ int i = pair.first;
+ if (beginIndices[i] != endIndices[i] && !nodeLessThan(m_transparentNodes.at(beginIndices[i]), pair.second))
+ m_heap.insert(IndexGeometryNodePair(i, m_transparentNodes.at(beginIndices[i]++)));
+ }
+ }
+ Q_ASSERT(m_tempNodes.size() == m_transparentNodes.size() - baseCount);
+
+ qMemCopy(&m_transparentNodes.at(baseCount), &m_tempNodes.at(0), m_tempNodes.size() * sizeof(QSGGeometryNode *));
+ }
+ } else {
+ for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
+ buildLists(c);
+ }
+}
+
+void QSGDefaultRenderer::renderNodes(const QDataBuffer<QSGGeometryNode *> &list)
+{
+ const float scale = 1.0f / m_currentRenderOrder;
+ int count = list.size();
+ int currentRenderOrder = 0x80000000;
+ m_current_projection_matrix.setColumn(2, scale * projectionMatrix().column(2));
+
+ //int clipChangeCount = 0;
+ //int programChangeCount = 0;
+ //int materialChangeCount = 0;
+
+ for (int i = 0; i < count; ++i) {
+ QSGGeometryNode *geomNode = list.at(i);
+
+ QSGMaterialShader::RenderState::DirtyStates updates;
+
+#if defined (QML_RUNTIME_TESTING)
+ static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
+ if (dumpTree)
+ qDebug() << geomNode;
+#endif
+
+ bool changeMatrix = m_currentMatrix != geomNode->matrix();
+
+ if (changeMatrix) {
+ m_currentMatrix = geomNode->matrix();
+ if (m_currentMatrix)
+ m_current_model_view_matrix = *m_currentMatrix;
+ else
+ m_current_model_view_matrix.setToIdentity();
+ updates |= QSGMaterialShader::RenderState::DirtyMatrix;
+ }
+
+ bool changeOpacity = m_current_opacity != geomNode->inheritedOpacity();
+ if (changeOpacity) {
+ updates |= QSGMaterialShader::RenderState::DirtyOpacity;
+ m_current_opacity = geomNode->inheritedOpacity();
+ }
+
+ Q_ASSERT(geomNode->activeMaterial());
+
+ QSGMaterial *material = geomNode->activeMaterial();
+ QSGMaterialShader *program = m_context->prepareMaterial(material);
+ Q_ASSERT(program->program()->isLinked());
+
+ bool changeClip = geomNode->clipList() != m_currentClip;
+ QSGRenderer::ClipType clipType = QSGRenderer::NoClip;
+ if (changeClip) {
+ // The clip function relies on there not being any depth testing..
+ glDisable(GL_DEPTH_TEST);
+ clipType = updateStencilClip(geomNode->clipList());
+ glEnable(GL_DEPTH_TEST);
+ m_currentClip = geomNode->clipList();
+#ifdef FORCE_NO_REORDER
+ glDepthMask(false);
+#else
+ glDepthMask((material->flags() & QSGMaterial::Blending) == 0 && m_current_opacity == 1);
+#endif
+ //++clipChangeCount;
+ }
+
+ bool changeProgram = (changeClip && clipType == QSGRenderer::StencilClip) || m_currentProgram != program;
+ if (changeProgram) {
+ if (m_currentProgram)
+ m_currentProgram->deactivate();
+ m_currentProgram = program;
+ m_currentProgram->activate();
+ //++programChangeCount;
+ updates |= (QSGMaterialShader::RenderState::DirtyMatrix | QSGMaterialShader::RenderState::DirtyOpacity);
+
+#ifdef RENDERER_DEBUG
+ materialChanges++;
+#endif
+ }
+
+ bool changeRenderOrder = currentRenderOrder != geomNode->renderOrder();
+ if (changeRenderOrder) {
+ currentRenderOrder = geomNode->renderOrder();
+ m_current_projection_matrix.setColumn(3, projectionMatrix().column(3)
+ + currentRenderOrder
+ * m_current_projection_matrix.column(2));
+ updates |= QSGMaterialShader::RenderState::DirtyMatrix;
+ }
+
+ if (changeProgram || m_currentMaterial != material) {
+ program->updateState(state(updates), material, changeProgram ? 0 : m_currentMaterial);
+ m_currentMaterial = material;
+ //++materialChangeCount;
+ }
+
+ //glDepthRange((geomNode->renderOrder() + 0.1) * scale, (geomNode->renderOrder() + 0.9) * scale);
+
+ const QSGGeometry *g = geomNode->geometry();
+ draw(program, g);
+
+#ifdef RENDERER_DEBUG
+ geometryNodesDrawn++;
+#endif
+ }
+ //qDebug("Clip: %i, shader program: %i, material: %i times changed while drawing %s items",
+ // clipChangeCount, programChangeCount, materialChangeCount,
+ // &list == &m_transparentNodes ? "transparent" : "opaque");
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h b/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h
new file mode 100644
index 0000000000..a4c2ffbdbc
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QMLRENDERER_H
+#define QMLRENDERER_H
+
+#include "qsgrenderer_p.h"
+
+#include <QtGui/private/qdatabuffer_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGDefaultRenderer : public QSGRenderer
+{
+ Q_OBJECT
+public:
+ class IndexGeometryNodePair : public QPair<int, QSGGeometryNode *>
+ {
+ public:
+ IndexGeometryNodePair(int i, QSGGeometryNode *n);
+ bool operator < (const IndexGeometryNodePair &other) const;
+ };
+
+
+ // Minimum heap.
+ class IndexGeometryNodePairHeap
+ {
+ public:
+ IndexGeometryNodePairHeap();
+ void insert(const IndexGeometryNodePair &x);
+ const IndexGeometryNodePair &top() const { return v.first(); }
+ IndexGeometryNodePair pop();
+ bool isEmpty() const { return v.isEmpty(); }
+ private:
+ static int parent(int i) { return (i - 1) >> 1; }
+ static int left(int i) { return (i << 1) | 1; }
+ static int right(int i) { return (i + 1) << 1; }
+ QDataBuffer<IndexGeometryNodePair> v;
+ };
+
+ QSGDefaultRenderer(QSGContext *context);
+
+ void render();
+
+ void nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags);
+
+ void setSortFrontToBackEnabled(bool sort);
+ bool isSortFrontToBackEnabled() const;
+
+private:
+ void buildLists(QSGNode *node);
+ void renderNodes(const QDataBuffer<QSGGeometryNode *> &list);
+
+ const QSGClipNode *m_currentClip;
+ QSGMaterial *m_currentMaterial;
+ QSGMaterialShader *m_currentProgram;
+ const QMatrix4x4 *m_currentMatrix;
+ QMatrix4x4 m_renderOrderMatrix;
+ QDataBuffer<QSGGeometryNode *> m_opaqueNodes;
+ QDataBuffer<QSGGeometryNode *> m_transparentNodes;
+ QDataBuffer<QSGGeometryNode *> m_tempNodes;
+ IndexGeometryNodePairHeap m_heap;
+
+ bool m_rebuild_lists;
+ bool m_needs_sorting;
+ bool m_sort_front_to_back;
+ int m_currentRenderOrder;
+
+#ifdef QML_RUNTIME_TESTING
+ bool m_render_opaque_nodes;
+ bool m_render_alpha_nodes;
+#endif
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QMLRENDERER_H
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
new file mode 100644
index 0000000000..8661c9af93
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -0,0 +1,466 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt scene graph research project.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsggeometry.h"
+#include "qsggeometry_p.h"
+
+#include <qopenglcontext.h>
+#include <qopenglfunctions.h>
+#include <private/qopenglextensions_p.h>
+
+QT_BEGIN_NAMESPACE
+
+
+QSGGeometry::Attribute QSGGeometry::Attribute::create(int attributeIndex, int tupleSize, int primitiveType, bool isPrimitive)
+{
+ Attribute a = { attributeIndex, tupleSize, primitiveType, isPrimitive, 0 };
+ return a;
+}
+
+
+/*!
+ Convenience function which returns attributes to be used for 2D solid
+ color drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
+{
+ static Attribute data[] = {
+ QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true)
+ };
+ static AttributeSet attrs = { 1, sizeof(float) * 2, data };
+ return attrs;
+}
+
+/*!
+ Convenience function which returns attributes to be used for textured 2D drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D()
+{
+ static Attribute data[] = {
+ QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
+ QSGGeometry::Attribute::create(1, 2, GL_FLOAT)
+ };
+ static AttributeSet attrs = { 2, sizeof(float) * 4, data };
+ return attrs;
+}
+
+/*!
+ Convenience function which returns attributes to be used for per vertex colored 2D drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
+{
+ static Attribute data[] = {
+ QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
+ QSGGeometry::Attribute::create(1, 4, GL_UNSIGNED_BYTE)
+ };
+ static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data };
+ return attrs;
+}
+
+
+/*!
+ \class QSGGeometry
+ \brief The QSGGeometry class provides low-level storage for graphics primitives
+ in the QML Scene Graph.
+
+ The QSGGeometry class provides a few convenience attributes and attribute accessors
+ by default. The defaultAttributes_Point2D() function returns attributes to be used
+ in normal solid color rectangles, while the defaultAttributes_TexturedPoint2D function
+ returns attributes to be used for the common pixmap usecase.
+ */
+
+
+/*!
+ Constructs a geometry object based on \a attributes.
+
+ The object allocate space for \a vertexCount vertices based on the accumulated
+ size in \a attributes and for \a indexCount.
+
+ Geometry objects are constructed with GL_TRIANGLE_STRIP as default drawing mode.
+
+ The attribute structure is assumed to be POD and the geometry object
+ assumes this will not go away. There is no memory management involved.
+ */
+
+QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
+ int vertexCount,
+ int indexCount,
+ int indexType)
+ : m_drawing_mode(GL_TRIANGLE_STRIP)
+ , m_vertex_count(0)
+ , m_index_count(0)
+ , m_index_type(indexType)
+ , m_attributes(attributes)
+ , m_data(0)
+ , m_index_data_offset(-1)
+ , m_server_data(0)
+ , m_owns_data(false)
+ , m_index_usage_pattern(AlwaysUploadPattern)
+ , m_vertex_usage_pattern(AlwaysUploadPattern)
+{
+ Q_ASSERT(m_attributes.count > 0);
+ Q_ASSERT(m_attributes.stride > 0);
+
+ Q_ASSERT_X(indexType != GL_UNSIGNED_INT
+ || static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions())
+ ->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint),
+ "QSGGeometry::QSGGeometry",
+ "GL_UNSIGNED_INT is not supported, geometry will not render"
+ );
+
+ if (indexType != GL_UNSIGNED_BYTE
+ && indexType != GL_UNSIGNED_SHORT
+ && indexType != GL_UNSIGNED_INT) {
+ qFatal("QSGGeometry: Unsupported index type, %x.\n", indexType);
+ }
+
+
+ // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these
+ // need to be set before calling allocate...
+ allocate(vertexCount, indexCount);
+}
+
+/*!
+ \fn int QSGGeometry::sizeOfVertex() const
+
+ Returns the size in bytes of one vertex.
+
+ This value comes from the attributes.
+ */
+
+/*!
+ \fn int QSGGeometry::sizeOfIndex() const
+
+ Returns the byte size of the index type.
+
+ This value is either 1 when index type is GL_UNSIGNED_BYTE or 2 when
+ index type is GL_UNSIGNED_SHORT. For Desktop OpenGL, GL_UNSIGNED_INT
+ with the value 4 is also supported.
+ */
+
+QSGGeometry::~QSGGeometry()
+{
+ if (m_owns_data)
+ qFree(m_data);
+
+ if (m_server_data)
+ delete m_server_data;
+}
+
+/*!
+ \fn int QSGGeometry::vertexCount() const
+
+ Returns the number of vertices in this geometry object.
+ */
+
+/*!
+ \fn int QSGGeometry::indexCount() const
+
+ Returns the number of indices in this geometry object.
+ */
+
+
+
+/*!
+ \fn void *QSGGeometry::vertexData()
+
+ Returns a pointer to the raw vertex data of this geometry object.
+
+ \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D
+ */
+
+/*!
+ \fn const void *QSGGeometry::vertexData() const
+
+ Returns a pointer to the raw vertex data of this geometry object.
+
+ \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D
+ */
+
+/*!
+ Returns a pointer to the raw index data of this geometry object.
+
+ \sa indexDataAsUShort(), indexDataAsUInt()
+ */
+void *QSGGeometry::indexData()
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+/*!
+ Returns a pointer to the raw index data of this geometry object.
+
+ \sa indexDataAsUShort(), indexDataAsUInt()
+ */
+const void *QSGGeometry::indexData() const
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+/*!
+ Sets the drawing mode to be used for this geometry.
+
+ The default value is GL_TRIANGLE_STRIP.
+ */
+void QSGGeometry::setDrawingMode(GLenum mode)
+{
+ m_drawing_mode = mode;
+}
+
+/*!
+ \fn int QSGGeometry::drawingMode() const
+
+ Returns the drawing mode of this geometry.
+
+ The default value is GL_TRIANGLE_STRIP.
+ */
+
+/*!
+ \fn int QSGGeometry::indexType() const
+
+ Returns the primitive type used for indices in this
+ geometry object.
+ */
+
+
+/*!
+ Resizes the vertex and index data of this geometry object to fit \a vertexCount
+ vertices and \a indexCount indices.
+
+ Vertex and index data will be invalidated after this call and the caller must
+ */
+void QSGGeometry::allocate(int vertexCount, int indexCount)
+{
+ if (vertexCount == m_vertex_count && indexCount == m_index_count)
+ return;
+
+ m_vertex_count = vertexCount;
+ m_index_count = indexCount;
+
+ bool canUsePrealloc = m_index_count <= 0;
+ int vertexByteSize = m_attributes.stride * m_vertex_count;
+
+ if (m_owns_data)
+ qFree(m_data);
+
+ if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) {
+ m_data = (void *) &m_prealloc[0];
+ m_index_data_offset = -1;
+ m_owns_data = false;
+ } else {
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
+ int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
+ m_data = (void *) qMalloc(vertexByteSize + indexByteSize);
+ m_index_data_offset = vertexByteSize;
+ m_owns_data = true;
+ }
+
+ // If we have associated vbo data we could potentially crash later if
+ // the old buffers are used with the new vertex and index count, so we force
+ // an update in the renderer in that case. This is really the users responsibility
+ // but it is cheap for us to enforce this, so why not...
+ if (m_server_data) {
+ markIndexDataDirty();
+ markVertexDataDirty();
+ }
+
+}
+
+/*!
+ Updates the geometry \a g with the coordinates in \a rect.
+
+ The function assumes the geometry object contains a single triangle strip
+ of QSGGeometry::Point2D vertices
+ */
+void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect)
+{
+ Point2D *v = g->vertexDataAsPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+
+ v[1].x = rect.left();
+ v[1].y = rect.bottom();
+
+ v[2].x = rect.right();
+ v[2].y = rect.top();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+}
+
+/*!
+ Updates the geometry \a g with the coordinates in \a rect and texture
+ coordinates from \a textureRect.
+
+ \a textureRect should be in normalized coordinates.
+
+ \a g is assumed to be a triangle strip of four vertices of type
+ QSGGeometry::TexturedPoint2D.
+ */
+void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect)
+{
+ TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+ v[0].tx = textureRect.left();
+ v[0].ty = textureRect.top();
+
+ v[1].x = rect.left();
+ v[1].y = rect.bottom();
+ v[1].tx = textureRect.left();
+ v[1].ty = textureRect.bottom();
+
+ v[2].x = rect.right();
+ v[2].y = rect.top();
+ v[2].tx = textureRect.right();
+ v[2].ty = textureRect.top();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+ v[3].tx = textureRect.right();
+ v[3].ty = textureRect.bottom();
+}
+
+
+
+/*!
+ \enum QSGGeometry::DataPattern
+
+ The DataPattern enum is used to specify the use pattern for the vertex
+ and index data in a geometry object.
+
+ \value AlwaysUploadPattern The data is always uploaded. This means that
+ the user does not need to explicitly mark index and vertex data as
+ dirty after changing it. This is the default.
+
+ \value DynamicPattern The data is modified repeatedly and drawn many times.
+ This is a hint that may provide better performance. When set
+ the user must make sure to mark the data as dirty after changing it.
+
+ \value StaticPattern The data is modified once and drawn many times. This is
+ a hint that may provide better performance. When set the user must make sure
+ to mark the data as dirty after changing it.
+ */
+
+
+/*!
+ \fn QSGGeometry::DataPattern QSGGeometry::indexDataPattern() const
+
+ Returns the usage pattern for indices in this geometry. The default
+ pattern is AlwaysUploadPattern.
+ */
+
+/*!
+ Sets the usage pattern for indices to \a p.
+
+ The default is AlwaysUploadPattern. When set to anything other than
+ the default, the user must call markIndexDataDirty() after changing
+ the index data.
+ */
+
+void QSGGeometry::setIndexDataPattern(DataPattern p)
+{
+ m_index_usage_pattern = p;
+}
+
+
+
+
+/*!
+ \fn QSGGeometry::DataPattern QSGGeometry::vertexDataPattern() const
+
+ Returns the usage pattern for vertices in this geometry. The default
+ pattern is AlwaysUploadPattern.
+ */
+
+/*!
+ Sets the usage pattern for vertices to \a p.
+
+ The default is AlwaysUploadPattern. When set to anything other than
+ the default, the user must call markVertexDataDirty() after changing
+ the vertex data.
+ */
+
+void QSGGeometry::setVertexDataPattern(DataPattern p)
+{
+ m_vertex_usage_pattern = p;
+}
+
+
+
+
+/*!
+ Mark that the vertices in this geometry has changed and must be uploaded
+ again.
+
+ This function only has an effect when the usage pattern for vertices is
+ StaticData and the renderer that renders this geometry uploads the geometry
+ into Vertex Buffer Objects (VBOs).
+ */
+void QSGGeometry::markIndexDataDirty()
+{
+ m_dirty_index_data = true;
+}
+
+
+
+/*!
+ Mark that the vertices in this geometry has changed and must be uploaded
+ again.
+
+ This function only has an effect when the usage pattern for vertices is
+ StaticData and the renderer that renders this geometry uploads the geometry
+ into Vertex Buffer Objects (VBOs).
+ */
+void QSGGeometry::markVertexDataDirty()
+{
+ m_dirty_vertex_data = true;
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.h b/src/quick/scenegraph/coreapi/qsggeometry.h
new file mode 100644
index 0000000000..aea6f0b94b
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsggeometry.h
@@ -0,0 +1,294 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt scene graph research project.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGGEOMETRY_H
+#define QSGGEOMETRY_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QtGui/qopengl.h>
+#include <QRectF>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGGeometryData;
+
+class Q_QUICK_EXPORT QSGGeometry
+{
+public:
+
+ struct Attribute
+ {
+ int position;
+ int tupleSize;
+ int type;
+
+ uint isVertexCoordinate : 1;
+ uint migrateYourCodeToUseTheCreateFunction: 31; // ### Remove before release
+
+ static Attribute create(int pos, int tupleSize, int primitiveType, bool isPosition = false);
+ };
+
+ struct AttributeSet {
+ int count;
+ int stride;
+ const Attribute *attributes;
+ };
+
+ struct Point2D {
+ float x, y;
+ void set(float nx, float ny) {
+ x = nx; y = ny;
+ }
+ };
+ struct TexturedPoint2D {
+ float x, y;
+ float tx, ty;
+ void set(float nx, float ny, float ntx, float nty) {
+ x = nx; y = ny; tx = ntx; ty = nty;
+ }
+ };
+ struct ColoredPoint2D {
+ float x, y;
+ unsigned char r, g, b, a;
+ void set(float nx, float ny, uchar nr, uchar ng, uchar nb, uchar na) {
+ x = nx; y = ny;
+ r = nr; g = ng, b = nb; a = na;
+ }
+ };
+
+ static const AttributeSet &defaultAttributes_Point2D();
+ static const AttributeSet &defaultAttributes_TexturedPoint2D();
+ static const AttributeSet &defaultAttributes_ColoredPoint2D();
+
+ enum DataPattern {
+ AlwaysUploadPattern = 0,
+ StreamPattern = 1,
+ DynamicPattern = 2,
+ StaticPattern = 3
+ };
+
+ QSGGeometry(const QSGGeometry::AttributeSet &attribs,
+ int vertexCount,
+ int indexCount = 0,
+ int indexType = GL_UNSIGNED_SHORT);
+ virtual ~QSGGeometry();
+
+ void setDrawingMode(GLenum mode);
+ inline GLenum drawingMode() const { return m_drawing_mode; }
+
+ void allocate(int vertexCount, int indexCount = 0);
+
+ int vertexCount() const { return m_vertex_count; }
+
+ void *vertexData() { return m_data; }
+ inline Point2D *vertexDataAsPoint2D();
+ inline TexturedPoint2D *vertexDataAsTexturedPoint2D();
+ inline ColoredPoint2D *vertexDataAsColoredPoint2D();
+
+ inline const void *vertexData() const { return m_data; }
+ inline const Point2D *vertexDataAsPoint2D() const;
+ inline const TexturedPoint2D *vertexDataAsTexturedPoint2D() const;
+ inline const ColoredPoint2D *vertexDataAsColoredPoint2D() const;
+
+ inline int indexType() const { return m_index_type; }
+
+ int indexCount() const { return m_index_count; }
+
+ void *indexData();
+ inline uint *indexDataAsUInt();
+ inline quint16 *indexDataAsUShort();
+
+ inline int sizeOfIndex() const;
+
+ const void *indexData() const;
+ inline const uint *indexDataAsUInt() const;
+ inline const quint16 *indexDataAsUShort() const;
+
+ inline int attributeCount() const { return m_attributes.count; }
+ inline const Attribute *attributes() const { return m_attributes.attributes; }
+ inline int sizeOfVertex() const { return m_attributes.stride; }
+
+ static void updateRectGeometry(QSGGeometry *g, const QRectF &rect);
+ static void updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &sourceRect);
+
+ void setIndexDataPattern(DataPattern p);
+ DataPattern indexDataPattern() const { return (DataPattern) m_index_usage_pattern; }
+
+ void setVertexDataPattern(DataPattern p);
+ DataPattern vertexDataPattern() const { return (DataPattern) m_vertex_usage_pattern; }
+
+ void markIndexDataDirty();
+ void markVertexDataDirty();
+
+private:
+ friend class QSGGeometryData;
+
+ int m_drawing_mode;
+ int m_vertex_count;
+ int m_index_count;
+ int m_index_type;
+ const AttributeSet &m_attributes;
+ void *m_data;
+ int m_index_data_offset;
+
+ QSGGeometryData *m_server_data;
+
+ uint m_owns_data : 1;
+ uint m_index_usage_pattern : 2;
+ uint m_vertex_usage_pattern : 2;
+ uint m_dirty_index_data : 1;
+ uint m_dirty_vertex_data : 1;
+ uint m_reserved_bits : 27;
+
+ float m_prealloc[16];
+};
+
+inline uint *QSGGeometry::indexDataAsUInt()
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ return (uint *) indexData();
+}
+
+inline quint16 *QSGGeometry::indexDataAsUShort()
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ return (quint16 *) indexData();
+}
+
+inline const uint *QSGGeometry::indexDataAsUInt() const
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ return (uint *) indexData();
+}
+
+inline const quint16 *QSGGeometry::indexDataAsUShort() const
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ return (quint16 *) indexData();
+}
+
+inline QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 1);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ return (Point2D *) m_data;
+}
+
+inline QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ return (TexturedPoint2D *) m_data;
+}
+
+inline QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ return (ColoredPoint2D *) m_data;
+}
+
+inline const QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 1);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ return (const Point2D *) m_data;
+}
+
+inline const QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ return (const TexturedPoint2D *) m_data;
+}
+
+inline const QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ return (const ColoredPoint2D *) m_data;
+}
+
+int QSGGeometry::sizeOfIndex() const
+{
+ if (m_index_type == GL_UNSIGNED_SHORT) return 2;
+ else if (m_index_type == GL_UNSIGNED_BYTE) return 1;
+ else if (m_index_type == GL_UNSIGNED_INT) return 4;
+ return 0;
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGGEOMETRY_H
diff --git a/src/quick/scenegraph/coreapi/qsggeometry_p.h b/src/quick/scenegraph/coreapi/qsggeometry_p.h
new file mode 100644
index 0000000000..ef2935ae4c
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsggeometry_p.h
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGGEOMETRY_P_H
+#define QSGGEOMETRY_P_H
+
+#include "qsggeometry.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGGeometryData
+{
+public:
+ virtual ~QSGGeometryData() {}
+
+ static inline QSGGeometryData *data(const QSGGeometry *g) {
+ return g->m_server_data;
+ }
+
+ static inline void install(const QSGGeometry *g, QSGGeometryData *data) {
+ Q_ASSERT(!g->m_server_data);
+ const_cast<QSGGeometry *>(g)->m_server_data = data;
+ }
+
+ static bool inline hasDirtyVertexData(const QSGGeometry *g) { return g->m_dirty_vertex_data; }
+ static void inline clearDirtyVertexData(const QSGGeometry *g) { const_cast<QSGGeometry *>(g)->m_dirty_vertex_data = false; }
+
+ static bool inline hasDirtyIndexData(const QSGGeometry *g) { return g->m_dirty_vertex_data; }
+ static void inline clearDirtyIndexData(const QSGGeometry *g) { const_cast<QSGGeometry *>(g)->m_dirty_index_data = false; }
+
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGGEOMETRY_P_H
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
new file mode 100644
index 0000000000..36b50e89b6
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -0,0 +1,535 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgmaterial.h"
+#include "qsgrenderer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+
+/*!
+ \class QSGMaterialShader
+ \brief The QSGMaterialShader class implements a material renders geometry.
+
+ The QSGMaterial and QSGMaterialShader form a tight relationship. For one
+ scene graph (including nested graphs), there is one unique QSGMaterialShader
+ instance which encapsulates the QOpenGLShaderProgram the scene graph uses
+ to render that material, such as a shader to flat coloring of geometry.
+ Each QSGGeometryNode can have a unique QSGMaterial containing the
+ how the shader should be configured when drawing that node, such as
+ the actual color to used to render the geometry.
+
+ An instance of QSGMaterialShader is never created explicitely by the user,
+ it will be created on demand by the scene graph through
+ QSGMaterial::createShader(). The scene graph will make sure that there
+ is only one instance of each shader implementation through a scene graph.
+
+ The source code returned from vertexShader() is used to control what the
+ material does with the vertiex data that comes in from the geometry.
+ The source code returned from the fragmentShader() is used to control
+ what how the material should fill each individual pixel in the geometry.
+ The vertex and fragment source code is queried once during initialization,
+ changing what is returned from these functions later will not have
+ any effect.
+
+ The activate() function is called by the scene graph when a shader is
+ is starting to be used. The deactivate function is called by the scene
+ graph when the shader is no longer going to be used. While active,
+ the scene graph may make one or more calls to updateState() which
+ will update the state of the shader for each individual geometry to
+ render.
+
+ The attributeNames() returns the name of the attributes used in the
+ vertexShader(). These are used in the default implementation of
+ activate() and deactive() to decide whice vertex registers are enabled.
+
+ The initialize() function is called during program creation to allow
+ subclasses to prepare for use, such as resolve uniform names in the
+ vertexShader() and fragmentShader().
+
+ A minimal example:
+ \code
+ class Shader : public QSGMaterialShader
+ {
+ public:
+ const char *vertexShader() const {
+ return
+ "attribute highp vec4 vertex; \n"
+ "uniform highp mat4 matrix; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vertex; \n"
+ "}";
+ }
+
+ const char *fragmentShader() const {
+ return
+ "uniform lowp float opacity; \n"
+ "void main() { \n"
+ " gl_FragColor = vec4(1, 0, 0, 1) * opacity; \n"
+ "}";
+ }
+
+ char const *const *attributeNames() const
+ {
+ static char const *const names[] = { "vertex", 0 };
+ return names;
+ }
+
+ void initialize()
+ {
+ QSGMaterialShader::initialize();
+ m_id_matrix = program()->uniformLocation("matrix");
+ m_id_opacity = program()->uniformLocation("opacity");
+ }
+
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+ {
+ Q_ASSERT(program()->isLinked());
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_id_opacity, state.opacity());
+ }
+
+ private:
+ int m_id_matrix;
+ int m_id_opacity;
+ };
+ \endcode
+
+ \warning Instances of QSGMaterialShader belongs to the Scene Graph rendering
+ thread, and cannot be used from the GUI thread.
+
+ */
+
+
+
+/*!
+ Creates a new QSGMaterialShader.
+ */
+QSGMaterialShader::QSGMaterialShader()
+{
+}
+
+
+
+/*!
+ \fn QOpenGLShaderProgram *QSGMaterialShader::program() const
+
+ Returns the shader program used by this QSGMaterialShader.
+ */
+
+
+
+/*!
+ This function is called by the scene graph to indicate that geometry is
+ about to be rendered using this shader.
+
+ State that is global for all uses of the shader, independent of the geometry
+ that is being drawn, can be setup in this function.
+
+ If reimplemented, make sure to either call the base class implementation to
+ enable the vertex attribute registers.
+ */
+
+void QSGMaterialShader::activate()
+{
+ Q_ASSERT(program()->isLinked());
+
+ program()->bind();
+ char const *const *attr = attributeNames();
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ program()->enableAttributeArray(i);
+ }
+}
+
+
+
+/*!
+ This function is called by the scene graph to indicate that geometry will
+ no longer to be rendered using this shader.
+
+ If reimplemented, make sure to either call the base class implementation to
+ disable the vertex attribute registers.
+ */
+
+void QSGMaterialShader::deactivate()
+{
+ char const *const *attr = attributeNames();
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ program()->disableAttributeArray(i);
+ }
+}
+
+
+
+/*!
+ This function is called by the scene graph before geometry is rendered
+ to make sure the shader is in the right state.
+
+ The current rendering \a state is passed from the scene graph. If the state
+ indicates that any state is dirty, the updateState implementation must
+ update accordingly for the geometry to render correctly.
+
+ The subclass specific state, such as the color of a flat color material, should
+ be extracted from \a newMaterial to update the color uniforms accordingly.
+
+ The \a oldMaterial can be used to minimze state changes when updating
+ material states. The \a oldMaterial is 0 if this shader was just activated.
+
+ \sa activate(), deactivate()
+ */
+
+void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial * /* newMaterial */, QSGMaterial * /* oldMaterial */)
+{
+}
+
+
+
+/*!
+ This function is called when the shader is initialized to compile the
+ actual QOpenGLShaderProgram. Do not call it explicitely.
+
+ The default implementation will extract the vertexShader() and
+ fragmentShader() and bind the names returned from attributeNames()
+ to consecutive vertex attribute registers starting at 0.
+ */
+
+void QSGMaterialShader::compile()
+{
+ Q_ASSERT_X(!m_program.isLinked(), "QSGSMaterialShader::compile()", "Compile called multiple times!");
+
+ program()->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShader());
+ program()->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShader());
+
+ char const *const *attr = attributeNames();
+#ifndef QT_NO_DEBUG
+ int maxVertexAttribs = 0;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
+ for (int i = 0; attr[i]; ++i) {
+ if (i >= maxVertexAttribs) {
+ qFatal("List of attribute names is either too long or not null-terminated.\n"
+ "Maximum number of attributes on this hardware is %i.\n"
+ "Vertex shader:\n%s\n"
+ "Fragment shader:\n%s\n",
+ maxVertexAttribs, vertexShader(), fragmentShader());
+ }
+ if (*attr[i])
+ program()->bindAttributeLocation(attr[i], i);
+ }
+#else
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ program()->bindAttributeLocation(attr[i], i);
+ }
+#endif
+
+ if (!program()->link()) {
+ qWarning("QSGMaterialShader: Shader compilation failed:");
+ qWarning() << program()->log();
+ }
+}
+
+
+
+/*!
+ \class QSGMaterialShader::RenderState
+ \brief The QSGMaterialShader::RenderState encapsulates the current rendering state
+ during a call to QSGMaterialShader::updateState().
+
+ The render state contains a number of accessors that the shader needs to respect
+ in order to conform to the current state of the scene graph.
+
+ The instance is only valid inside a call to QSGMaterialShader::updateState() and
+ should not be used outisde this function.
+ */
+
+
+
+/*!
+ \enum QSGMaterialShader::RenderState::DirtyState
+
+ \value DirtyMatrix Used to indicate that the matrix has changed and must be updated.
+
+ \value DirtyOpacity Used to indicate that the opacity has changed and must be updated.
+ */
+
+
+
+/*!
+ \fn bool QSGMaterialShader::RenderState::isMatrixDirty() const
+
+ Convenience function to check if the dirtyStates() indicates that the matrix
+ needs to be updated.
+ */
+
+
+
+/*!
+ \fn bool QSGMaterialShader::RenderState::isOpacityDirty() const
+
+ Conveience function to check if the dirtyStates() indicates that the opacity
+ needs to be updated.
+ */
+
+
+
+/*!
+ \fn QSGMaterialShader::RenderState::DirtyStates QSGMaterialShader::RenderState::dirtyStates() const
+
+ Returns which rendering states that have changed and needs to be updated
+ for geometry rendered with this material to conform to the current
+ rendering state.
+ */
+
+
+
+/*!
+ Returns the accumulated opacity to be used for rendering
+ */
+
+float QSGMaterialShader::RenderState::opacity() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentOpacity();
+}
+
+
+
+/*!
+ Returns the matrix combined of modelview matrix and project matrix.
+ */
+
+QMatrix4x4 QSGMaterialShader::RenderState::combinedMatrix() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentCombinedMatrix();
+}
+
+
+
+/*!
+ Returns the model view matrix.
+ */
+
+QMatrix4x4 QSGMaterialShader::RenderState::modelViewMatrix() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentModelViewMatrix();
+}
+
+
+
+/*!
+ Returns the viewport rect of the surface being rendered to.
+ */
+
+QRect QSGMaterialShader::RenderState::viewportRect() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->viewportRect();
+}
+
+
+
+/*!
+ Returns the device rect of the surface being rendered to
+ */
+
+QRect QSGMaterialShader::RenderState::deviceRect() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->deviceRect();
+}
+
+
+
+/*!
+ Returns the QOpenGLContext that is being used for rendering
+ */
+
+QOpenGLContext *QSGMaterialShader::RenderState::context() const
+{
+ return static_cast<const QSGRenderer *>(m_data)->glContext();
+}
+
+
+#ifndef QT_NO_DEBUG
+static int qt_material_count = 0;
+
+static void qt_print_material_count()
+{
+ qDebug("Number of leaked materials: %i", qt_material_count);
+ qt_material_count = -1;
+}
+#endif
+
+/*!
+ \class QSGMaterialType
+ \brief The QSGMaterialType class is used as a unique type token in combination with QSGMaterial.
+
+ It serves no purpose outside the QSGMaterial::type() function.
+ */
+
+/*!
+ \class QSGMaterial
+ \brief The QSGMaterial class encapsulates rendering state for a shader program.
+
+ The QSGMaterial and QSGMaterialShader subclasses form a tight relationship. For
+ one scene graph (including nested graphs), there is one unique QSGMaterialShader
+ instance which encapsulates the QOpenGLShaderProgram the scene graph uses
+ to render that material, such as a shader to flat coloring of geometry.
+ Each QSGGeometryNode can have a unique QSGMaterial containing the
+ how the shader should be configured when drawing that node, such as
+ the actual color to used to render the geometry.
+
+ The QSGMaterial has two virtual functions that both need to be implemented.
+ The function type() should return a unique instance for all instances of a
+ specific subclass. The createShader() function should return a new instance
+ of QSGMaterialShader, specific to the subclass of QSGMaterial.
+
+ A minimal QSGMaterial implementation could look like this:
+ \code
+ class Material : public QSGMaterial
+ {
+ public:
+ QSGMaterialType *type() const { static QSGMaterialType type; return &type; }
+ QSGMaterialShader *createShader() const { return new Shader; }
+ };
+ \endcode
+
+ \warning Instances of QSGMaterial belongs to the Scene Graph rendering thread,
+ and cannot be used from the GUI thread.
+ */
+
+QSGMaterial::QSGMaterial()
+ : m_flags(0)
+{
+#ifndef QT_NO_DEBUG
+ ++qt_material_count;
+ static bool atexit_registered = false;
+ if (!atexit_registered) {
+ atexit(qt_print_material_count);
+ atexit_registered = true;
+ }
+#endif
+}
+
+QSGMaterial::~QSGMaterial()
+{
+#ifndef QT_NO_DEBUG
+ --qt_material_count;
+ if (qt_material_count < 0)
+ qDebug("Material destroyed after qt_print_material_count() was called.");
+#endif
+}
+
+
+
+/*!
+ \enum QSGMaterial::Flag
+
+ \value Blending Set this flag to true if the material requires GL_BLEND to be
+ enabled during rendering.
+ */
+
+
+
+/*!
+ Sets the flags \a flags on this material if \a on is true;
+ otherwise clears the attribute.
+*/
+
+void QSGMaterial::setFlag(Flags flags, bool on)
+{
+ if (on)
+ m_flags |= flags;
+ else
+ m_flags &= ~flags;
+}
+
+
+
+/*!
+ Compares this material to \a other and returns 0 if they are equal; -1 if
+ this material should sort before \a other and 1 if \a other should sort
+ before.
+
+ The scene graph can reorder geometry nodes to minimize state changes.
+ The compare function is called during the sorting process so that
+ the materials can be sorted to minimize state changes in each
+ call to QSGMaterialShader::updateState().
+
+ The this pointer and \a other is guaranteed to have the same type().
+ */
+
+int QSGMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ return qint64(this) - qint64(other);
+}
+
+
+
+/*!
+ \fn QSGMaterialType QSGMaterial::type() const
+
+ This function is called by the scene graph to return a unique instance
+ per subclass.
+ */
+
+
+
+/*!
+ \fn QSGMaterialShader *QSGMaterial::createShader() const
+
+ This function returns a new instance of a the QSGMaterialShader
+ implementatation used to render geometry for a specifc implementation
+ of QSGMaterial.
+
+ The function will be called only once for each material type that
+ exists in the scene graph and will be cached internally.
+*/
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h
new file mode 100644
index 0000000000..d8411b4d88
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.h
@@ -0,0 +1,143 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef MATERIAL_H
+#define MATERIAL_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <qopenglshaderprogram.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGMaterial;
+
+class Q_QUICK_EXPORT QSGMaterialShader
+{
+public:
+ class Q_QUICK_EXPORT RenderState {
+ public:
+ enum DirtyState
+ {
+ DirtyMatrix = 0x0001,
+ DirtyOpacity = 0x0002
+ };
+ Q_DECLARE_FLAGS(DirtyStates, DirtyState)
+
+ inline DirtyStates dirtyStates() const { return m_dirty; }
+
+ inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; }
+ inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; }
+
+ float opacity() const;
+ QMatrix4x4 combinedMatrix() const;
+ QMatrix4x4 modelViewMatrix() const;
+ QRect viewportRect() const;
+ QRect deviceRect() const;
+
+ QOpenGLContext *context() const;
+
+ private:
+ friend class QSGRenderer;
+ DirtyStates m_dirty;
+ const void *m_data;
+ };
+
+ QSGMaterialShader();
+
+ virtual void activate();
+ virtual void deactivate();
+ // First time a material is used, oldMaterial is null.
+ virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+ virtual char const *const *attributeNames() const = 0; // Array must end with null.
+
+ inline QOpenGLShaderProgram *program() { return &m_program; }
+
+protected:
+
+ friend class QSGContext;
+
+ virtual void compile();
+ virtual void initialize() { }
+
+ virtual const char *vertexShader() const = 0;
+ virtual const char *fragmentShader() const = 0;
+
+private:
+ QOpenGLShaderProgram m_program;
+ void *m_reserved;
+};
+
+struct QSGMaterialType { };
+
+class Q_QUICK_EXPORT QSGMaterial
+{
+public:
+ enum Flag {
+ Blending = 0x0001
+ };
+ Q_DECLARE_FLAGS(Flags, Flag)
+
+ QSGMaterial();
+ virtual ~QSGMaterial();
+
+ virtual QSGMaterialType *type() const = 0;
+ virtual QSGMaterialShader *createShader() const = 0;
+ virtual int compare(const QSGMaterial *other) const;
+
+ QSGMaterial::Flags flags() const { return m_flags; }
+ void setFlag(Flags flags, bool on = true);
+
+private:
+ Flags m_flags;
+ void *m_reserved;
+ Q_DISABLE_COPY(QSGMaterial)
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterial::Flags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates)
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
new file mode 100644
index 0000000000..2d6828323c
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -0,0 +1,1264 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgnode.h"
+#include "qsgrenderer_p.h"
+#include "qsgnodeupdater_p.h"
+#include "qsgmaterial.h"
+
+#include "limits.h"
+
+QT_BEGIN_NAMESPACE
+
+#ifndef QT_NO_DEBUG
+static int qt_node_count = 0;
+
+static void qt_print_node_count()
+{
+ qDebug("Number of leaked nodes: %i", qt_node_count);
+ qt_node_count = -1;
+}
+#endif
+
+/*!
+ \class QSGNode
+ \brief The QSGNode class is the base class for all nodes in the scene graph.
+
+ \inmodule QtQuick
+
+ The QSGNode class can be used as a child container. Children are added with
+ the appendChildNode(), prependChildNode(), insertChildNodeBefore() and
+ insertChildNodeAfter(). Ordering of nodes is important as geometry nodes
+ will be rendered in the order they are added to the scene graph.
+ Actually, the scene may reorder nodes freely, but the resulting visual
+ order is still guaranteed.
+
+ If nodes change every frame, the preprocess() function can be used to
+ apply changes to a node for every frame its rendered. The use of preprocess()
+ must be explicitly enabled by setting the QSGNode::UsePreprocess flag
+ on the node.
+
+ The virtual isSubtreeBlocked() function can be used to disable a subtree all
+ together. Nodes in a blocked subtree will not be preprocessed() and not
+ rendered.
+
+ Anything related to QSGNode should happen on the scene graph rendering thread.
+ */
+
+QSGNode::QSGNode()
+ : m_parent(0)
+ , m_type(BasicNodeType)
+ , m_firstChild(0)
+ , m_lastChild(0)
+ , m_nextSibling(0)
+ , m_previousSibling(0)
+ , m_subtreeGeometryCount(0)
+ , m_nodeFlags(OwnedByParent)
+ , m_flags(0)
+{
+ init();
+}
+
+QSGNode::QSGNode(NodeType type)
+ : m_parent(0)
+ , m_type(type)
+ , m_firstChild(0)
+ , m_lastChild(0)
+ , m_nextSibling(0)
+ , m_previousSibling(0)
+ , m_subtreeGeometryCount(type == GeometryNodeType ? 1 : 0)
+ , m_nodeFlags(OwnedByParent)
+ , m_flags(0)
+{
+ init();
+}
+
+void QSGNode::init()
+{
+#ifndef QT_NO_DEBUG
+ ++qt_node_count;
+ static bool atexit_registered = false;
+ if (!atexit_registered) {
+ atexit(qt_print_node_count);
+ atexit_registered = true;
+ }
+#endif
+}
+
+QSGNode::~QSGNode()
+{
+#ifndef QT_NO_DEBUG
+ --qt_node_count;
+ if (qt_node_count < 0)
+ qDebug("Node destroyed after qt_print_node_count() was called.");
+#endif
+ destroy();
+}
+
+
+/*!
+ \fn void QSGNode::preprocess()
+
+ Override this function to do processing on the node before it is rendered.
+
+ Preprocessing needs to be explicitly enabled by setting the flag
+ QSGNode::UsePreprocess. The flag needs to be set before the node is added
+ to the scene graph and will cause the preprocess() function to be called
+ for every frame the node is rendered.
+
+ The preprocess function is called before the update pass that propegates
+ opacity and transformations through the scene graph. That means that
+ functions like QSGOpacityNode::combinedOpacity() and
+ QSGTransformNode::combinedMatrix() will not contain up-to-date values.
+ If such values are changed during the preprocess, these changes will be
+ propegated through the scene graph before it is rendered.
+
+ \warning Beware of deleting nodes while they are being preprocessed. It is
+ possible, with a small performance hit, to delete a single node during its
+ own preprocess call. Deleting a subtree which has nodes that also use
+ preprocessing may result in a segmentation fault. This is done for
+ performance reasons.
+ */
+
+
+
+
+/*!
+ Returns whether this node and its subtree is available for use.
+
+ Blocked subtrees will not get their dirty states updated and they
+ will not be rendered.
+
+ The QSGOpacityNode will return a blocked subtree when accumulated opacity
+ is 0, for instance.
+ */
+
+bool QSGNode::isSubtreeBlocked() const
+{
+ return m_subtreeGeometryCount == 0;
+}
+
+/*!
+ \internal
+ Detaches the node from the scene graph and deletes any children it owns.
+
+ This function is called from QSGNode's and QSGRootNode's destructor. It
+ should not be called explicitly in user code. QSGRootNode needs to call
+ destroy() because destroy() calls removeChildNode() which in turn calls
+ markDirty() which type-casts the node to QSGRootNode. This type-cast is not
+ valid at the time QSGNode's destructor is called because the node will
+ already be partially destroyed at that point.
+*/
+
+void QSGNode::destroy()
+{
+ if (m_parent) {
+ m_parent->removeChildNode(this);
+ Q_ASSERT(m_parent == 0);
+ }
+ while (m_firstChild) {
+ QSGNode *child = m_firstChild;
+ removeChildNode(child);
+ Q_ASSERT(child->m_parent == 0);
+ if (child->flags() & OwnedByParent)
+ delete child;
+ }
+
+ Q_ASSERT(m_firstChild == 0 && m_lastChild == 0);
+}
+
+
+/*!
+ Prepends \a node to this node's the list of children.
+
+ Ordering of nodes is important as geometry nodes will be rendered in the
+ order they are added to the scene graph.
+ */
+
+void QSGNode::prependChildNode(QSGNode *node)
+{
+ //Q_ASSERT_X(!m_children.contains(node), "QSGNode::prependChildNode", "QSGNode is already a child!");
+ Q_ASSERT_X(!node->m_parent, "QSGNode::prependChildNode", "QSGNode already has a parent");
+
+#ifndef QT_NO_DEBUG
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(node);
+ Q_ASSERT_X(g->material(), "QSGNode::prependChildNode", "QSGGeometryNode is missing material");
+ Q_ASSERT_X(g->geometry(), "QSGNode::prependChildNode", "QSGGeometryNode is missing geometry");
+ }
+#endif
+
+ if (m_firstChild)
+ m_firstChild->m_previousSibling = node;
+ else
+ m_lastChild = node;
+ node->m_nextSibling = m_firstChild;
+ m_firstChild = node;
+ node->m_parent = this;
+
+ node->markDirty(DirtyNodeAdded);
+}
+
+/*!
+ Appends \a node to this node's list of children.
+
+ Ordering of nodes is important as geometry nodes will be rendered in the
+ order they are added to the scene graph.
+ */
+
+void QSGNode::appendChildNode(QSGNode *node)
+{
+ //Q_ASSERT_X(!m_children.contains(node), "QSGNode::appendChildNode", "QSGNode is already a child!");
+ Q_ASSERT_X(!node->m_parent, "QSGNode::appendChildNode", "QSGNode already has a parent");
+
+#ifndef QT_NO_DEBUG
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(node);
+ Q_ASSERT_X(g->material(), "QSGNode::appendChildNode", "QSGGeometryNode is missing material");
+ Q_ASSERT_X(g->geometry(), "QSGNode::appendChildNode", "QSGGeometryNode is missing geometry");
+ }
+#endif
+
+ if (m_lastChild)
+ m_lastChild->m_nextSibling = node;
+ else
+ m_firstChild = node;
+ node->m_previousSibling = m_lastChild;
+ m_lastChild = node;
+ node->m_parent = this;
+
+ node->markDirty(DirtyNodeAdded);
+}
+
+
+
+/*!
+ Inserts \a node to this node's list of children before the node specified with \a before.
+
+ Ordering of nodes is important as geometry nodes will be rendered in the
+ order they are added to the scene graph.
+ */
+
+void QSGNode::insertChildNodeBefore(QSGNode *node, QSGNode *before)
+{
+ //Q_ASSERT_X(!m_children.contains(node), "QSGNode::insertChildNodeBefore", "QSGNode is already a child!");
+ Q_ASSERT_X(!node->m_parent, "QSGNode::insertChildNodeBefore", "QSGNode already has a parent");
+ Q_ASSERT_X(before && before->m_parent == this, "QSGNode::insertChildNodeBefore", "The parent of \'before\' is wrong");
+
+#ifndef QT_NO_DEBUG
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(node);
+ Q_ASSERT_X(g->material(), "QSGNode::insertChildNodeBefore", "QSGGeometryNode is missing material");
+ Q_ASSERT_X(g->geometry(), "QSGNode::insertChildNodeBefore", "QSGGeometryNode is missing geometry");
+ }
+#endif
+
+ QSGNode *previous = before->m_previousSibling;
+ if (previous)
+ previous->m_nextSibling = node;
+ else
+ m_firstChild = node;
+ node->m_previousSibling = previous;
+ node->m_nextSibling = before;
+ before->m_previousSibling = node;
+ node->m_parent = this;
+
+ node->markDirty(DirtyNodeAdded);
+}
+
+
+
+/*!
+ Inserts \a node to this node's list of children after the node specified with \a after.
+
+ Ordering of nodes is important as geometry nodes will be rendered in the
+ order they are added to the scene graph.
+ */
+
+void QSGNode::insertChildNodeAfter(QSGNode *node, QSGNode *after)
+{
+ //Q_ASSERT_X(!m_children.contains(node), "QSGNode::insertChildNodeAfter", "QSGNode is already a child!");
+ Q_ASSERT_X(!node->m_parent, "QSGNode::insertChildNodeAfter", "QSGNode already has a parent");
+ Q_ASSERT_X(after && after->m_parent == this, "QSGNode::insertChildNodeBefore", "The parent of \'before\' is wrong");
+
+#ifndef QT_NO_DEBUG
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(node);
+ Q_ASSERT_X(g->material(), "QSGNode::insertChildNodeAfter", "QSGGeometryNode is missing material");
+ Q_ASSERT_X(g->geometry(), "QSGNode::insertChildNodeAfter", "QSGGeometryNode is missing geometry");
+ }
+#endif
+
+ QSGNode *next = after->m_nextSibling;
+ if (next)
+ next->m_previousSibling = node;
+ else
+ m_lastChild = node;
+ node->m_nextSibling = next;
+ node->m_previousSibling = after;
+ after->m_nextSibling = node;
+ node->m_parent = this;
+
+ node->markDirty(DirtyNodeAdded);
+}
+
+
+
+/*!
+ Removes \a node from this node's list of children.
+ */
+
+void QSGNode::removeChildNode(QSGNode *node)
+{
+ //Q_ASSERT(m_children.contains(node));
+ Q_ASSERT(node->parent() == this);
+
+ QSGNode *previous = node->m_previousSibling;
+ QSGNode *next = node->m_nextSibling;
+ if (previous)
+ previous->m_nextSibling = next;
+ else
+ m_firstChild = next;
+ if (next)
+ next->m_previousSibling = previous;
+ else
+ m_lastChild = previous;
+ node->m_previousSibling = 0;
+ node->m_nextSibling = 0;
+
+ node->markDirty(DirtyNodeRemoved);
+ node->m_parent = 0;
+}
+
+
+/*!
+ Removes all child nodes from this node's list of children.
+ */
+
+void QSGNode::removeAllChildNodes()
+{
+ while (m_firstChild) {
+ QSGNode *node = m_firstChild;
+ m_firstChild = node->m_nextSibling;
+ node->m_nextSibling = 0;
+ if (m_firstChild)
+ m_firstChild->m_previousSibling = 0;
+ else
+ m_lastChild = 0;
+ node->markDirty(DirtyNodeRemoved);
+ node->m_parent = 0;
+ }
+}
+
+
+int QSGNode::childCount() const
+{
+ int count = 0;
+ QSGNode *n = m_firstChild;
+ while (n) {
+ ++count;
+ n = n->m_nextSibling;
+ }
+ return count;
+}
+
+
+QSGNode *QSGNode::childAtIndex(int i) const
+{
+ QSGNode *n = m_firstChild;
+ while (i && n) {
+ --i;
+ n = n->m_nextSibling;
+ }
+ return n;
+}
+
+
+/*!
+ Sets the flag \a f on this node if \a enabled is true;
+ otherwise clears the flag.
+
+ \sa flags()
+*/
+
+void QSGNode::setFlag(Flag f, bool enabled)
+{
+ if (enabled)
+ m_nodeFlags |= f;
+ else
+ m_nodeFlags &= ~f;
+}
+
+
+/*!
+ Sets the flags \a f on this node if \a enabled is true;
+ otherwise clears the flags.
+
+ \sa flags()
+*/
+
+void QSGNode::setFlags(Flags f, bool enabled)
+{
+ if (enabled)
+ m_nodeFlags |= f;
+ else
+ m_nodeFlags &= ~f;
+}
+
+
+
+/*!
+ Marks this node with the states in \a flags as dirty.
+
+ When a node is marked dirty, it recursively mark the parent chain
+ as dirty and notify all connected renderers that the has dirty states.
+ */
+
+void QSGNode::markDirty(DirtyFlags flags)
+{
+ m_flags |= (flags & DirtyPropagationMask);
+
+ DirtyFlags subtreeFlags = DirtyFlags((flags & DirtyPropagationMask) << 16);
+
+ int geometryCountDiff = 0;
+ if (flags & DirtyNodeAdded)
+ geometryCountDiff += m_subtreeGeometryCount;
+ if (flags & DirtyNodeRemoved)
+ geometryCountDiff -= m_subtreeGeometryCount;
+
+ QSGNode *p = m_parent;
+ while (p) {
+ p->m_flags |= subtreeFlags;
+ p->m_subtreeGeometryCount += geometryCountDiff;
+ if (p->type() == RootNodeType)
+ static_cast<QSGRootNode *>(p)->notifyNodeChange(this, flags);
+ p = p->m_parent;
+ }
+}
+
+
+
+/*!
+ \class QSGBasicGeometryNode
+ \brief The QSGBasicGeometryNode class serves as a baseclass for geometry based nodes
+
+ \inmodule QtQuick
+
+ The QSGBasicGeometryNode class should not be used by itself. It is only encapsulates
+ shared functionality between the QSGGeometryNode and QSGClipNode classes.
+ */
+
+
+/*!
+ Creates a new basic geometry node.
+ */
+QSGBasicGeometryNode::QSGBasicGeometryNode(NodeType type)
+ : QSGNode(type)
+ , m_geometry(0)
+ , m_matrix(0)
+ , m_clip_list(0)
+{
+}
+
+
+/*!
+ Deletes this QSGBasicGeometryNode.
+
+ If the node has the flag QSGNode::OwnsGeometry set, it will also delete the
+ geometry object it is pointing to. This flag is not set by default.
+ */
+
+QSGBasicGeometryNode::~QSGBasicGeometryNode()
+{
+ if (flags() & OwnsGeometry)
+ delete m_geometry;
+}
+
+
+/*!
+ \fn QSGGeometry *QSGBasicGeometryNode::geometry() const
+
+ Returns this node's geometry.
+
+ The geometry is null by default.
+ */
+
+
+/*!
+ Sets the geometry of this node to \a geometry.
+
+ If the node has the flag QSGNode::OwnsGeometry set, it will also delete the
+ geometry object it is pointing to. This flag is not set by default.
+ */
+
+void QSGBasicGeometryNode::setGeometry(QSGGeometry *geometry)
+{
+ if (flags() & OwnsGeometry)
+ delete m_geometry;
+ m_geometry = geometry;
+ markDirty(DirtyGeometry);
+}
+
+
+
+/*!
+ \class QSGGeometryNode
+ \brief The QSGGeometryNode class is used for all rendered content in the scene graph.
+
+ \inmodule QtQuick
+
+ The QSGGeometryNode consists of geometry and material. The geometry defines the mesh,
+ the vertices and their structure, to be drawn. The Material defines how the shape is
+ filled.
+
+ A geometry node must have both geometry and a normal material before it is added to
+ the scene graph.
+
+ The geometry node supports two types of materials, the opaqueMaterial and the normal
+ material. The opaqueMaterial is used when the accumulated scene graph opacity at the
+ time of rendering is 1. The primary usecase is to special case opaque rendering
+ to avoid an extra operation in the fragment shader can have significant performance
+ impact on embedded graphics chips. The opaque material is optional.
+
+ */
+
+
+/*!
+ Creates a new geometry node without geometry and material.
+ */
+
+QSGGeometryNode::QSGGeometryNode()
+ : QSGBasicGeometryNode(GeometryNodeType)
+ , m_render_order(0)
+ , m_material(0)
+ , m_opaque_material(0)
+ , m_opacity(1)
+{
+}
+
+
+/*!
+ Deletes this geometry node.
+
+ The flags QSGNode::OwnsMaterial, QSGNode::OwnsOpaqueMaterial and
+ QSGNode::OwnsGeometry decides weither the geometry node should also
+ delete the materials and geometry. By default, these flags are disabled.
+ */
+
+QSGGeometryNode::~QSGGeometryNode()
+{
+ if (flags() & OwnsMaterial)
+ delete m_material;
+ if (flags() & OwnsOpaqueMaterial)
+ delete m_opaque_material;
+}
+
+
+
+/*!
+ \fn int QSGGeometryNode::renderOrder() const
+
+ Returns the render order of this geometry node.
+
+ \internal
+ */
+
+
+/*!
+ Sets the render order of this node to be \a order.
+
+ GeometryNodes are rendered in an order that visually looks like
+ low order nodes are rendered prior to high order nodes. For opaque
+ geometry there is little difference as z-testing will handle
+ the discard, but for translucent objects, the rendering should
+ normally be specified in the order of back-to-front.
+
+ The default render order is 0.
+
+ \internal
+ */
+void QSGGeometryNode::setRenderOrder(int order)
+{
+ m_render_order = order;
+}
+
+
+
+/*!
+ Sets the material of this geometry node to \a material.
+
+ Geometry nodes must have a material before they can be added to the
+ scene graph.
+ */
+void QSGGeometryNode::setMaterial(QSGMaterial *material)
+{
+ if (flags() & OwnsMaterial)
+ delete m_material;
+ m_material = material;
+#ifndef QT_NO_DEBUG
+ if (m_material != 0 && m_opaque_material == m_material)
+ qWarning("QSGGeometryNode: using same material for both opaque and translucent");
+#endif
+ markDirty(DirtyMaterial);
+}
+
+
+
+/*!
+ Sets the opaque material of this geometry to \a material.
+
+ The opaque material will be preferred by the renderer over the
+ default material, as returned by the material() function, if
+ it is not null and the geometry item has an inherited opacity of
+ 1.
+
+ The opaqueness refers to scene graph opacity, the material is still
+ allowed to set QSGMaterial::Blending to true and draw transparent
+ pixels.
+ */
+void QSGGeometryNode::setOpaqueMaterial(QSGMaterial *material)
+{
+ if (flags() & OwnsOpaqueMaterial)
+ delete m_opaque_material;
+ m_opaque_material = material;
+#ifndef QT_NO_DEBUG
+ if (m_opaque_material != 0 && m_opaque_material == m_material)
+ qWarning("QSGGeometryNode: using same material for both opaque and translucent");
+#endif
+
+ markDirty(DirtyMaterial);
+}
+
+
+
+/*!
+ Returns the material which should currently be used for geometry node.
+
+ If the inherited opacity of the node is 1 and there is an opaque material
+ set on this node, it will be returned; otherwise, the default material
+ will be returned.
+
+ \warning This function requires the scene graph above this item to be
+ completely free of dirty states, so it can only be called during rendering
+
+ \internal
+
+ \sa setMaterial, setOpaqueMaterial
+ */
+QSGMaterial *QSGGeometryNode::activeMaterial() const
+{
+ Q_ASSERT_X(dirtyFlags() == 0, "QSGGeometryNode::activeMaterial()", "function assumes that all dirty states are cleaned up");
+ if (m_opaque_material && m_opacity > 0.999)
+ return m_opaque_material;
+ return m_material;
+}
+
+
+/*!
+ Sets the inherited opacity of this geometry to \a opacity.
+
+ This function is meant to be called by the node preprocessing
+ prior to rendering the tree, so it will not mark the tree as
+ dirty.
+
+ \internal
+ */
+void QSGGeometryNode::setInheritedOpacity(qreal opacity)
+{
+ Q_ASSERT(opacity >= 0 && opacity <= 1);
+ m_opacity = opacity;
+}
+
+
+/*!
+ \class QSGClipNode
+ \brief The QSGClipNode class implements the clipping functionality in the scene graph.
+
+ \inmodule QtQuick
+
+ Clipping applies to the node's subtree and can be nested. Multiple clip nodes will be
+ accumulated by intersecting all their geometries. The accumulation happens
+ as part of the rendering.
+
+ Clip nodes must have a geometry before they can be added to the scene graph.
+
+ Clipping is usually implemented by using the stencil buffer.
+ */
+
+
+
+/*!
+ Creates a new QSGClipNode without a geometry.
+
+ The clip node must have a geometry before it can be added to the
+ scene graph.
+ */
+
+QSGClipNode::QSGClipNode()
+ : QSGBasicGeometryNode(ClipNodeType)
+{
+}
+
+
+
+/*!
+ Deletes this QSGClipNode.
+
+ If the flag QSGNode::OwnsGeometry is set, the geometry will also be
+ deleted.
+ */
+
+QSGClipNode::~QSGClipNode()
+{
+}
+
+
+
+/*!
+ \fn bool QSGClipNode::isRectangular() const
+
+ Returns if this clip node has a rectangular clip.
+ */
+
+
+
+/*!
+ Sets whether this clip node has a rectangular clip to \a rectHint.
+
+ This is an optimization hint which means that the renderer can
+ use scissoring instead of stencil, which is significnatly faster.
+
+ When this hint is and it is applicable, the clip region will be
+ generated from clipRect() rather than geometry().
+ */
+
+void QSGClipNode::setIsRectangular(bool rectHint)
+{
+ m_is_rectangular = rectHint;
+}
+
+
+
+/*!
+ \fn void QSGClipNode::clipRect() const
+
+ Returns the clip rect of this node.
+ */
+
+
+/*!
+ Sets the clip rect of this clip node to \a rect.
+
+ When a rectangular clip is set in combination with setIsRectangular
+ the renderer may in some cases use a more optimal clip method.
+ */
+void QSGClipNode::setClipRect(const QRectF &rect)
+{
+ m_clip_rect = rect;
+}
+
+
+/*!
+ \class QSGTransformNode
+ \brief The QSGTransformNode class implements transformations in the scene graph
+
+ \inmodule QtQuick
+
+ Transformations apply the node's subtree and can be nested. Multiple transform nodes
+ will be accumulated by intersecting all their matrices. The accumulation happens
+ as part of the rendering.
+
+ The transform nodes implement a 4x4 matrix which in theory supports full 3D
+ transformations. However, because the renderer optimizes for 2D use-cases rather
+ than 3D use-cases, rendering a scene with full 3D transformations needs to
+ be done with some care.
+ */
+
+QSGTransformNode::QSGTransformNode()
+ : QSGNode(TransformNodeType)
+{
+}
+
+
+
+/*!
+ Deletes this transform node.
+ */
+
+QSGTransformNode::~QSGTransformNode()
+{
+}
+
+
+
+/*!
+ \fn QMatrix4x4 QSGTransformNode::matrix() const
+
+ Returns this transform node's matrix.
+ */
+
+
+
+/*!
+ Sets this transform node's matrix to \a matrix.
+ */
+
+void QSGTransformNode::setMatrix(const QMatrix4x4 &matrix)
+{
+ m_matrix = matrix;
+ markDirty(DirtyMatrix);
+}
+
+
+/*!
+ Sets the combined matrix of this matrix to \a transform.
+
+ This function is meant to be called by the node preprocessing
+ prior to rendering the tree, so it will not mark the tree as
+ dirty.
+
+ \internal
+ */
+void QSGTransformNode::setCombinedMatrix(const QMatrix4x4 &matrix)
+{
+ m_combined_matrix = matrix;
+}
+
+
+
+/*!
+ \class QSGRootNode
+ \brief The QSGRootNode is the toplevel root of any scene graph.
+
+ The root node is used to attach a scene graph to a renderer.
+
+ \internal
+ */
+
+
+
+/*!
+ \fn QSGRootNode::QSGRootNode()
+
+ Creates a new root node.
+ */
+
+QSGRootNode::QSGRootNode()
+ : QSGNode(RootNodeType)
+{
+}
+
+
+/*!
+ Deletes the root node.
+
+ When a root node is deleted it removes itself from all of renderers
+ that are referencing it.
+ */
+
+QSGRootNode::~QSGRootNode()
+{
+ while (!m_renderers.isEmpty())
+ m_renderers.last()->setRootNode(0);
+ destroy(); // Must call destroy() here because markDirty() casts this to QSGRootNode.
+}
+
+
+
+/*!
+ Called to notify all renderers that \a node has been marked as dirty
+ with \a flags.
+ */
+
+void QSGRootNode::notifyNodeChange(QSGNode *node, DirtyFlags flags)
+{
+ for (int i=0; i<m_renderers.size(); ++i) {
+ m_renderers.at(i)->nodeChanged(node, flags);
+ }
+}
+
+
+
+/*!
+ \class QSGOpacityNode
+ \brief The QSGOpacityNode class is used to change opacity of nodes.
+
+ \inmodule QtQuick
+
+ Opacity applies to its subtree and can be nested. Multiple opacity nodes
+ will be accumulated by multiplying their opacity. The accumulation happens
+ as part of the rendering.
+
+ When nested opacity gets below a certain threshold, the subtree might
+ be marked as blocked, causing isSubtreeBlocked() to return true. This
+ is done for performance reasons.
+
+ */
+
+
+
+/*!
+ Constructs an opacity node with a default opacity of 1.
+
+ Opacity accumulates downwards in the scene graph so a node with two
+ QSGOpacityNode instances above it, both with opacity of 0.5, will have
+ effective opacity of 0.25.
+
+ The default opacity of nodes is 1.
+ */
+QSGOpacityNode::QSGOpacityNode()
+ : QSGNode(OpacityNodeType)
+ , m_opacity(1)
+ , m_combined_opacity(1)
+{
+}
+
+
+
+/*!
+ Deletes the opacity node.
+ */
+
+QSGOpacityNode::~QSGOpacityNode()
+{
+}
+
+
+
+/*!
+ \fn qreal QSGOpacityNode::opacity() const
+
+ Returns this opacity node's opacity.
+ */
+
+
+
+/*!
+ Sets the opacity of this node to \a opacity.
+
+ Before rendering the graph, the renderer will do an update pass
+ over the subtree to propegate the opacity to its children.
+
+ The value will be bounded to the range 0 to 1.
+ */
+
+void QSGOpacityNode::setOpacity(qreal opacity)
+{
+ opacity = qBound<qreal>(0, opacity, 1);
+ if (m_opacity == opacity)
+ return;
+ m_opacity = opacity;
+ markDirty(DirtyOpacity);
+}
+
+
+
+/*!
+ \fn qreal QSGOpacityNode::combinedOpacity() const
+
+ Returns this node's accumulated opacity.
+
+ This vaule is calculated during rendering and only stored
+ in the opacity node temporarily.
+
+ \internal
+ */
+
+
+
+/*!
+ Sets the combined opacity of this node to \a opacity.
+
+ This function is meant to be called by the node preprocessing
+ prior to rendering the tree, so it will not mark the tree as
+ dirty.
+
+ \internal
+ */
+
+void QSGOpacityNode::setCombinedOpacity(qreal opacity)
+{
+ m_combined_opacity = opacity;
+}
+
+
+
+/*!
+ For performance reasons, we block the subtree when the opacity
+ is below a certain threshold.
+
+ \internal
+ */
+
+bool QSGOpacityNode::isSubtreeBlocked() const
+{
+ return QSGNode::isSubtreeBlocked() || m_opacity < 0.001;
+}
+
+
+/*!
+ \class QSGNodeVisitor
+ \brief The QSGNodeVisitor class is a helper class for traversing the scene graph.
+
+ \internal
+ */
+
+QSGNodeVisitor::~QSGNodeVisitor()
+{
+
+}
+
+
+void QSGNodeVisitor::visitNode(QSGNode *n)
+{
+ switch (n->type()) {
+ case QSGNode::TransformNodeType: {
+ QSGTransformNode *t = static_cast<QSGTransformNode *>(n);
+ enterTransformNode(t);
+ visitChildren(t);
+ leaveTransformNode(t);
+ break; }
+ case QSGNode::GeometryNodeType: {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(n);
+ enterGeometryNode(g);
+ visitChildren(g);
+ leaveGeometryNode(g);
+ break; }
+ case QSGNode::ClipNodeType: {
+ QSGClipNode *c = static_cast<QSGClipNode *>(n);
+ enterClipNode(c);
+ visitChildren(c);
+ leaveClipNode(c);
+ break; }
+ case QSGNode::OpacityNodeType: {
+ QSGOpacityNode *o = static_cast<QSGOpacityNode *>(n);
+ enterOpacityNode(o);
+ visitChildren(o);
+ leaveOpacityNode(o);
+ break; }
+ default:
+ visitChildren(n);
+ break;
+ }
+}
+
+void QSGNodeVisitor::visitChildren(QSGNode *n)
+{
+ for (QSGNode *c = n->firstChild(); c; c = c->nextSibling())
+ visitNode(c);
+}
+
+
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug d, const QSGGeometryNode *n)
+{
+ if (!n) {
+ d << "QSGGeometryNode(null)";
+ return d;
+ }
+ d << "QSGGeometryNode(" << hex << (void *) n << dec;
+
+ const QSGGeometry *g = n->geometry();
+
+ if (!g) {
+ d << "no geometry";
+ } else {
+
+ switch (g->drawingMode()) {
+ case GL_TRIANGLE_STRIP: d << "strip"; break;
+ case GL_TRIANGLE_FAN: d << "fan"; break;
+ case GL_TRIANGLES: d << "triangles"; break;
+ default: break;
+ }
+
+ d << g->vertexCount();
+
+ if (g->attributeCount() > 0 && g->attributes()->type == GL_FLOAT) {
+ float x1 = 1e10, x2 = -1e10, y1=1e10, y2=-1e10;
+ int stride = g->sizeOfVertex();
+ for (int i = 0; i < g->vertexCount(); ++i) {
+ float x = ((float *)((char *)const_cast<QSGGeometry *>(g)->vertexData() + i * stride))[0];
+ float y = ((float *)((char *)const_cast<QSGGeometry *>(g)->vertexData() + i * stride))[1];
+
+ x1 = qMin(x1, x);
+ x2 = qMax(x2, x);
+ y1 = qMin(y1, y);
+ y2 = qMax(y2, y);
+ }
+
+ d << "x1=" << x1 << "y1=" << y1 << "x2=" << x2 << "y2=" << y2;
+ }
+ }
+
+ d << "order=" << n->renderOrder();
+ if (n->material())
+ d << "effect=" << n->material() << "type=" << n->material()->type();
+
+
+ d << ")";
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << "dirty=" << hex << (int) n->dirtyFlags() << dec;
+ return d;
+}
+
+QDebug operator<<(QDebug d, const QSGClipNode *n)
+{
+ if (!n) {
+ d << "QSGClipNode(null)";
+ return d;
+ }
+ d << "QSGClipNode(" << hex << (void *) n << dec;
+
+ if (n->childCount())
+ d << "children=" << n->childCount();
+
+ d << "is rect?" << (n->isRectangular() ? "yes" : "no");
+
+ d << ")";
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << "dirty=" << hex << (int) n->dirtyFlags() << dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+ return d;
+}
+
+QDebug operator<<(QDebug d, const QSGTransformNode *n)
+{
+ if (!n) {
+ d << "QSGTransformNode(null)";
+ return d;
+ }
+ const QMatrix4x4 m = n->matrix();
+ d << "QSGTransformNode(";
+ d << hex << (void *) n << dec;
+ if (m.isIdentity())
+ d << "identity";
+ else if (m.determinant() == 1 && m(0, 0) == 1 && m(1, 1) == 1 && m(2, 2) == 1)
+ d << "translate" << m(0, 3) << m(1, 3) << m(2, 3);
+ else
+ d << "det=" << n->matrix().determinant();
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << "dirty=" << hex << (int) n->dirtyFlags() << dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+ d << ")";
+ return d;
+}
+
+QDebug operator<<(QDebug d, const QSGOpacityNode *n)
+{
+ if (!n) {
+ d << "QSGOpacityNode(null)";
+ return d;
+ }
+ d << "QSGOpacityNode(";
+ d << hex << (void *) n << dec;
+ d << "opacity=" << n->opacity()
+ << "combined=" << n->combinedOpacity()
+ << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << "dirty=" << hex << (int) n->dirtyFlags() << dec;
+ d << ")";
+ return d;
+}
+
+
+QDebug operator<<(QDebug d, const QSGRootNode *n)
+{
+ if (!n) {
+ d << "QSGRootNode(null)";
+ return d;
+ }
+ d << "QSGRootNode" << hex << (void *) n << "dirty=" << (int) n->dirtyFlags() << dec
+ << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << ")";
+ return d;
+}
+
+
+
+QDebug operator<<(QDebug d, const QSGNode *n)
+{
+ if (!n) {
+ d << "QSGNode(null)";
+ return d;
+ }
+ switch (n->type()) {
+ case QSGNode::GeometryNodeType:
+ d << static_cast<const QSGGeometryNode *>(n);
+ break;
+ case QSGNode::TransformNodeType:
+ d << static_cast<const QSGTransformNode *>(n);
+ break;
+ case QSGNode::ClipNodeType:
+ d << static_cast<const QSGClipNode *>(n);
+ break;
+ case QSGNode::RootNodeType:
+ d << static_cast<const QSGRootNode *>(n);
+ break;
+ case QSGNode::OpacityNodeType:
+ d << static_cast<const QSGOpacityNode *>(n);
+ break;
+ default:
+ d << "QSGNode(" << hex << (void *) n << dec
+ << "dirty=" << hex << (int) n->dirtyFlags()
+ << "flags=" << (int) n->flags() << dec
+ << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << ")";
+ break;
+ }
+ return d;
+}
+
+#endif
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
new file mode 100644
index 0000000000..41c63e27b6
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -0,0 +1,346 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef NODE_H
+#define NODE_H
+
+#include "qsggeometry.h"
+#include <QtGui/QMatrix4x4>
+
+#include <float.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+#define QML_RUNTIME_TESTING
+
+class QSGRenderer;
+
+class QSGNode;
+class QSGRootNode;
+class QSGGeometryNode;
+class QSGTransformNode;
+class QSGClipNode;
+
+class Q_QUICK_EXPORT QSGNode
+{
+public:
+ enum NodeType {
+ BasicNodeType,
+ RootNodeType,
+ GeometryNodeType,
+ TransformNodeType,
+ ClipNodeType,
+ OpacityNodeType,
+ UserNodeType = 1024
+ };
+
+ enum DirtyFlag {
+ DirtyMatrix = 0x0001,
+ DirtyClipList = 0x0002,
+ DirtyNodeAdded = 0x0004,
+ DirtyNodeRemoved = 0x0008,
+ DirtyGeometry = 0x0010,
+ DirtyMaterial = 0x0040,
+ DirtyOpacity = 0x0080,
+ DirtyForceUpdate = 0x0100,
+
+ DirtyPropagationMask = DirtyMatrix
+ | DirtyClipList
+ | DirtyNodeAdded
+ | DirtyOpacity
+ | DirtyForceUpdate
+
+ };
+ Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag)
+
+ enum Flag {
+ // Lower 16 bites reserved for general node
+ OwnedByParent = 0x0001,
+ UsePreprocess = 0x0002,
+ ChildrenDoNotOverlap = 0x0004,
+
+ // Upper 16 bits reserved for node subclasses
+
+ // QSGBasicGeometryNode
+ OwnsGeometry = 0x00010000,
+ OwnsMaterial = 0x00020000,
+ OwnsOpaqueMaterial = 0x00040000
+ };
+ Q_DECLARE_FLAGS(Flags, Flag)
+
+ QSGNode();
+ virtual ~QSGNode();
+
+ QSGNode *parent() const { return m_parent; }
+
+ void removeChildNode(QSGNode *node);
+ void removeAllChildNodes();
+ void prependChildNode(QSGNode *node);
+ void appendChildNode(QSGNode *node);
+ void insertChildNodeBefore(QSGNode *node, QSGNode *before);
+ void insertChildNodeAfter(QSGNode *node, QSGNode *after);
+
+ int childCount() const;
+ QSGNode *childAtIndex(int i) const;
+ QSGNode *firstChild() const { return m_firstChild; }
+ QSGNode *lastChild() const { return m_lastChild; }
+ QSGNode *nextSibling() const { return m_nextSibling; }
+ QSGNode* previousSibling() const { return m_previousSibling; }
+
+ inline NodeType type() const { return m_type; }
+
+ void clearDirty() { m_flags = 0; }
+ void markDirty(DirtyFlags flags);
+ DirtyFlags dirtyFlags() const { return m_flags; }
+
+ virtual bool isSubtreeBlocked() const;
+
+ Flags flags() const { return m_nodeFlags; }
+ void setFlag(Flag, bool = true);
+ void setFlags(Flags, bool = true);
+
+ virtual void preprocess() { }
+
+#ifdef QML_RUNTIME_TESTING
+ QString description;
+#endif
+
+protected:
+ QSGNode(NodeType type);
+
+private:
+ friend class QSGRootNode;
+
+ void init();
+ void destroy();
+
+ QSGNode *m_parent;
+ NodeType m_type;
+ QSGNode *m_firstChild;
+ QSGNode *m_lastChild;
+ QSGNode *m_nextSibling;
+ QSGNode *m_previousSibling;
+ int m_subtreeGeometryCount;
+
+ Flags m_nodeFlags;
+ DirtyFlags m_flags;
+
+ void *m_reserved;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::DirtyFlags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::Flags)
+
+class Q_QUICK_EXPORT QSGBasicGeometryNode : public QSGNode
+{
+public:
+// enum UsagePattern {
+// Static,
+// Dynamic,
+// Stream
+// };
+// void setUsagePattern(UsagePattern pattern);
+// UsagePattern usagePattern() const { return m_pattern; }
+
+ ~QSGBasicGeometryNode();
+
+ void setGeometry(QSGGeometry *geometry);
+ const QSGGeometry *geometry() const { return m_geometry; }
+ QSGGeometry *geometry() { return m_geometry; }
+
+ const QMatrix4x4 *matrix() const { return m_matrix; }
+ const QSGClipNode *clipList() const { return m_clip_list; }
+
+protected:
+ QSGBasicGeometryNode(NodeType type);
+
+private:
+ friend class QSGNodeUpdater;
+ QSGGeometry *m_geometry;
+
+ int m_reserved_start_index;
+ int m_reserved_end_index;
+
+ const QMatrix4x4 *m_matrix;
+ const QSGClipNode *m_clip_list;
+
+// UsagePattern m_pattern;
+};
+
+class QSGMaterial;
+
+class Q_QUICK_EXPORT QSGGeometryNode : public QSGBasicGeometryNode
+{
+public:
+ QSGGeometryNode();
+ ~QSGGeometryNode();
+
+ void setMaterial(QSGMaterial *material);
+ QSGMaterial *material() const { return m_material; }
+
+ void setOpaqueMaterial(QSGMaterial *material);
+ QSGMaterial *opaqueMaterial() const { return m_opaque_material; }
+
+ QSGMaterial *activeMaterial() const;
+
+ void setRenderOrder(int order);
+ int renderOrder() const { return m_render_order; }
+
+ void setInheritedOpacity(qreal opacity);
+ qreal inheritedOpacity() const { return m_opacity; }
+
+private:
+ friend class QSGNodeUpdater;
+
+ int m_render_order;
+ QSGMaterial *m_material;
+ QSGMaterial *m_opaque_material;
+
+ qreal m_opacity;
+};
+
+class Q_QUICK_EXPORT QSGClipNode : public QSGBasicGeometryNode
+{
+public:
+ QSGClipNode();
+ ~QSGClipNode();
+
+ void setIsRectangular(bool rectHint);
+ bool isRectangular() const { return m_is_rectangular; }
+
+ void setClipRect(const QRectF &);
+ QRectF clipRect() const { return m_clip_rect; }
+
+private:
+ uint m_is_rectangular : 1;
+ uint m_reserved : 31;
+
+ QRectF m_clip_rect;
+};
+
+
+class Q_QUICK_EXPORT QSGTransformNode : public QSGNode
+{
+public:
+ QSGTransformNode();
+ ~QSGTransformNode();
+
+ void setMatrix(const QMatrix4x4 &matrix);
+ const QMatrix4x4 &matrix() const { return m_matrix; }
+
+ void setCombinedMatrix(const QMatrix4x4 &matrix);
+ const QMatrix4x4 &combinedMatrix() const { return m_combined_matrix; }
+
+private:
+ QMatrix4x4 m_matrix;
+ QMatrix4x4 m_combined_matrix;
+};
+
+
+class Q_QUICK_EXPORT QSGRootNode : public QSGNode
+{
+public:
+ QSGRootNode();
+ ~QSGRootNode();
+
+private:
+ void notifyNodeChange(QSGNode *node, DirtyFlags flags);
+
+ friend class QSGRenderer;
+ friend class QSGNode;
+ friend class QSGGeometryNode;
+
+ QList<QSGRenderer *> m_renderers;
+};
+
+
+class Q_QUICK_EXPORT QSGOpacityNode : public QSGNode
+{
+public:
+ QSGOpacityNode();
+ ~QSGOpacityNode();
+
+ void setOpacity(qreal opacity);
+ qreal opacity() const { return m_opacity; }
+
+ void setCombinedOpacity(qreal opacity);
+ qreal combinedOpacity() const { return m_combined_opacity; }
+
+ bool isSubtreeBlocked() const;
+
+private:
+ qreal m_opacity;
+ qreal m_combined_opacity;
+};
+
+class Q_QUICK_EXPORT QSGNodeVisitor {
+public:
+ virtual ~QSGNodeVisitor();
+
+protected:
+ virtual void enterTransformNode(QSGTransformNode *) {}
+ virtual void leaveTransformNode(QSGTransformNode *) {}
+ virtual void enterClipNode(QSGClipNode *) {}
+ virtual void leaveClipNode(QSGClipNode *) {}
+ virtual void enterGeometryNode(QSGGeometryNode *) {}
+ virtual void leaveGeometryNode(QSGGeometryNode *) {}
+ virtual void enterOpacityNode(QSGOpacityNode *) {}
+ virtual void leaveOpacityNode(QSGOpacityNode *) {}
+ virtual void visitNode(QSGNode *n);
+ virtual void visitChildren(QSGNode *n);
+};
+
+#ifndef QT_NO_DEBUG_STREAM
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGNode *n);
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGGeometryNode *n);
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGTransformNode *n);
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGOpacityNode *n);
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGRootNode *n);
+
+#endif
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // NODE_H
diff --git a/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
new file mode 100644
index 0000000000..a7e5b08dc1
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
@@ -0,0 +1,287 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgnodeupdater_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// #define QSG_UPDATER_DEBUG
+
+QSGNodeUpdater::QSGNodeUpdater()
+ : m_combined_matrix_stack(64)
+ , m_opacity_stack(64)
+ , m_current_clip(0)
+ , m_force_update(0)
+{
+ m_opacity_stack.add(1);
+}
+
+void QSGNodeUpdater::updateStates(QSGNode *n)
+{
+ m_current_clip = 0;
+ m_force_update = 0;
+
+ Q_ASSERT(m_opacity_stack.size() == 1); // The one we added in the constructr...
+ Q_ASSERT(m_combined_matrix_stack.isEmpty());
+
+ visitNode(n);
+}
+
+/*!
+ \fn void QSGNodeUpdater::setToplevelOpacity(qreal opacity)
+
+ Sets the toplevel opacity that will be multiplied with the
+
+ The default opacity is 1. Any other value will cause artifacts, and is
+ primarily useful for debug purposes.
+
+ The changing the value during an update pass will have undefined results
+ */
+
+/*!
+ \fn qreal QSGNodeUpdater::toplevelOpacity() const
+
+ Returns the toplevel opacity for the node updater. The default
+ value is 1.
+ */
+
+
+/*!
+ Returns true if \a node is has something that blocks it in the chain from
+ \a node to \a root doing a full state update pass.
+
+ This function does not process dirty states, simply does a simple traversion
+ up to the top.
+
+ The function assumes that \a root exists in the parent chain of \a node.
+ */
+
+bool QSGNodeUpdater::isNodeBlocked(QSGNode *node, QSGNode *root) const
+{
+ qreal opacity = 1;
+ while (node != root) {
+ if (node->type() == QSGNode::OpacityNodeType) {
+ opacity *= static_cast<QSGOpacityNode *>(node)->opacity();
+ if (opacity < 0.001)
+ return true;
+ }
+ node = node->parent();
+
+ Q_ASSERT_X(node, "QSGNodeUpdater::isNodeBlocked", "node is not in the subtree of root");
+ }
+
+ return false;
+}
+
+
+void QSGNodeUpdater::enterTransformNode(QSGTransformNode *t)
+{
+ if (t->dirtyFlags() & QSGNode::DirtyMatrix)
+ ++m_force_update;
+
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter transform:" << t << "force=" << m_force_update;
+#endif
+
+ if (!t->matrix().isIdentity()) {
+ if (!m_combined_matrix_stack.isEmpty()) {
+ t->setCombinedMatrix(*m_combined_matrix_stack.last() * t->matrix());
+ } else {
+ t->setCombinedMatrix(t->matrix());
+ }
+ m_combined_matrix_stack.add(&t->combinedMatrix());
+ } else {
+ if (!m_combined_matrix_stack.isEmpty()) {
+ t->setCombinedMatrix(*m_combined_matrix_stack.last());
+ } else {
+ t->setCombinedMatrix(QMatrix4x4());
+ }
+ }
+}
+
+
+void QSGNodeUpdater::leaveTransformNode(QSGTransformNode *t)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "leave transform:" << t;
+#endif
+
+ if (t->dirtyFlags() & QSGNode::DirtyMatrix)
+ --m_force_update;
+
+ if (!t->matrix().isIdentity()) {
+ m_combined_matrix_stack.pop_back();
+ }
+
+}
+
+
+void QSGNodeUpdater::enterClipNode(QSGClipNode *c)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter clip:" << c;
+#endif
+
+ if (c->dirtyFlags() & QSGNode::DirtyClipList)
+ ++m_force_update;
+
+ c->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last();
+ c->m_clip_list = m_current_clip;
+ m_current_clip = c;
+}
+
+
+void QSGNodeUpdater::leaveClipNode(QSGClipNode *c)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "leave clip:" << c;
+#endif
+
+ if (c->dirtyFlags() & QSGNode::DirtyClipList)
+ --m_force_update;
+
+ m_current_clip = c->m_clip_list;
+}
+
+
+void QSGNodeUpdater::enterGeometryNode(QSGGeometryNode *g)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter geometry:" << g;
+#endif
+
+ g->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last();
+ g->m_clip_list = m_current_clip;
+ g->setInheritedOpacity(m_opacity_stack.last());
+}
+
+void QSGNodeUpdater::leaveGeometryNode(QSGGeometryNode *g)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "leave geometry" << g;
+#else
+ Q_UNUSED(g)
+#endif
+}
+
+void QSGNodeUpdater::enterOpacityNode(QSGOpacityNode *o)
+{
+ if (o->dirtyFlags() & QSGNode::DirtyOpacity)
+ ++m_force_update;
+
+ qreal opacity = m_opacity_stack.last() * o->opacity();
+ o->setCombinedOpacity(opacity);
+ m_opacity_stack.add(opacity);
+
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter opacity" << o;
+#endif
+}
+
+void QSGNodeUpdater::leaveOpacityNode(QSGOpacityNode *o)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "leave opacity" << o;
+#endif
+ if (o->flags() & QSGNode::DirtyOpacity)
+ --m_force_update;
+
+ m_opacity_stack.pop_back();
+}
+
+void QSGNodeUpdater::visitChildren(QSGNode *n)
+{
+ for (QSGNode *c = n->firstChild(); c; c = c->nextSibling())
+ visitNode(c);
+}
+
+void QSGNodeUpdater::visitNode(QSGNode *n)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter:" << n;
+#endif
+
+ if (!n->dirtyFlags() && !m_force_update)
+ return;
+ if (n->isSubtreeBlocked())
+ return;
+
+ bool forceUpdate = n->dirtyFlags() & (QSGNode::DirtyNodeAdded | QSGNode::DirtyForceUpdate);
+ if (forceUpdate)
+ ++m_force_update;
+
+ switch (n->type()) {
+ case QSGNode::TransformNodeType: {
+ QSGTransformNode *t = static_cast<QSGTransformNode *>(n);
+ enterTransformNode(t);
+ visitChildren(t);
+ leaveTransformNode(t);
+ break; }
+ case QSGNode::GeometryNodeType: {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(n);
+ enterGeometryNode(g);
+ visitChildren(g);
+ leaveGeometryNode(g);
+ break; }
+ case QSGNode::ClipNodeType: {
+ QSGClipNode *c = static_cast<QSGClipNode *>(n);
+ enterClipNode(c);
+ visitChildren(c);
+ leaveClipNode(c);
+ break; }
+ case QSGNode::OpacityNodeType: {
+ QSGOpacityNode *o = static_cast<QSGOpacityNode *>(n);
+ enterOpacityNode(o);
+ visitChildren(o);
+ leaveOpacityNode(o);
+ break; }
+ default:
+ visitChildren(n);
+ break;
+ }
+
+ if (forceUpdate)
+ --m_force_update;
+
+ n->clearDirty();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h b/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h
new file mode 100644
index 0000000000..446bdefdc5
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef NODEUPDATER_P_H
+#define NODEUPDATER_P_H
+
+#include "qsgnode.h"
+#include <QtGui/private/qdatabuffer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGNodeUpdater
+{
+public:
+ QSGNodeUpdater();
+
+ virtual void updateStates(QSGNode *n);
+ virtual bool isNodeBlocked(QSGNode *n, QSGNode *root) const;
+
+ void setToplevelOpacity(qreal alpha) { m_opacity_stack.last() = alpha; }
+ qreal toplevelOpacity() const { return m_opacity_stack.last(); }
+
+protected:
+ virtual void enterTransformNode(QSGTransformNode *);
+ virtual void leaveTransformNode(QSGTransformNode *);
+ void enterClipNode(QSGClipNode *c);
+ void leaveClipNode(QSGClipNode *c);
+ void enterOpacityNode(QSGOpacityNode *o);
+ void leaveOpacityNode(QSGOpacityNode *o);
+ void enterGeometryNode(QSGGeometryNode *);
+ void leaveGeometryNode(QSGGeometryNode *);
+
+ void visitNode(QSGNode *n);
+ void visitChildren(QSGNode *n);
+
+
+ QDataBuffer<const QMatrix4x4 *> m_combined_matrix_stack;
+ QDataBuffer<qreal> m_opacity_stack;
+ const QSGClipNode *m_current_clip;
+
+ int m_force_update;
+
+ qreal m_toplevel_alpha;
+};
+
+QT_END_NAMESPACE
+
+#endif // NODEUPDATER_P_H
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
new file mode 100644
index 0000000000..b22631afae
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -0,0 +1,743 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgrenderer_p.h"
+#include "qsgnode.h"
+#include "qsgmaterial.h"
+#include "qsgnodeupdater_p.h"
+#include "qsggeometry_p.h"
+
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QOpenGLShaderProgram>
+#include <qopenglframebufferobject.h>
+#include <QtGui/qguiapplication.h>
+
+#include <qdatetime.h>
+
+QT_BEGIN_NAMESPACE
+
+//#define RENDERER_DEBUG
+//#define QT_GL_NO_SCISSOR_TEST
+
+
+
+#define QSG_RENDERER_TIMING
+#ifdef QSG_RENDERER_TIMING
+static bool qsg_render_timing = !qgetenv("QML_RENDERER_TIMING").isEmpty();
+static QTime frameTimer;
+static int preprocessTime;
+static int updatePassTime;
+#endif
+
+void QSGBindable::clear(QSGRenderer::ClearMode mode) const
+{
+ GLuint bits = 0;
+ if (mode & QSGRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT;
+ if (mode & QSGRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT;
+ if (mode & QSGRenderer::ClearStencilBuffer) bits |= GL_STENCIL_BUFFER_BIT;
+ glClear(bits);
+}
+
+// Reactivate the color buffer after switching to the stencil.
+void QSGBindable::reactivate() const
+{
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+}
+
+QSGBindableFbo::QSGBindableFbo(QOpenGLFramebufferObject *fbo) : m_fbo(fbo)
+{
+}
+
+
+void QSGBindableFbo::bind() const
+{
+ m_fbo->bind();
+}
+
+/*!
+ \class QSGRenderer
+ \brief The renderer class is the abstract baseclass use for rendering the
+ QML scene graph.
+
+ The renderer is not tied to any particular surface. It expects a context to
+ be current and will render into that surface according to how the device rect,
+ viewport rect and projection transformation are set up.
+
+ Rendering is a sequence of steps initiated by calling renderScene(). This will
+ effectively draw the scene graph starting at the root node. The QSGNode::preprocess()
+ function will be called for all the nodes in the graph, followed by an update
+ pass which updates all matrices, opacity, clip states and similar in the graph.
+ Because the update pass is called after preprocess, it is safe to modify the graph
+ during preprocess. To run a custom update pass over the graph, install a custom
+ QSGNodeUpdater using setNodeUpdater(). Once all the graphs dirty states are updated,
+ the virtual render() function is called.
+
+ The render() function is implemented by QSGRenderer subclasses to render the graph
+ in the most optimal way for a given hardware.
+
+ The renderer can make use of stencil, depth and color buffers in addition to the
+ scissor rect.
+
+ \internal
+ */
+
+
+QSGRenderer::QSGRenderer(QSGContext *context)
+ : QObject()
+ , m_clear_color(Qt::transparent)
+ , m_clear_mode(ClearColorBuffer | ClearDepthBuffer)
+ , m_current_opacity(1)
+ , m_context(context)
+ , m_root_node(0)
+ , m_node_updater(0)
+ , m_bindable(0)
+ , m_changed_emitted(false)
+ , m_mirrored(false)
+ , m_is_rendering(false)
+ , m_vertex_buffer_bound(false)
+ , m_index_buffer_bound(false)
+{
+ initializeGLFunctions();
+}
+
+
+QSGRenderer::~QSGRenderer()
+{
+ setRootNode(0);
+ delete m_node_updater;
+}
+
+/*!
+ Returns the scene graph context for this renderer.
+
+ \internal
+ */
+
+QSGContext *QSGRenderer::context()
+{
+ return m_context;
+}
+
+
+
+
+/*!
+ Returns the node updater that this renderer uses to update states in the
+ scene graph.
+
+ If no updater is specified a default one is constructed.
+ */
+
+QSGNodeUpdater *QSGRenderer::nodeUpdater() const
+{
+ if (!m_node_updater)
+ const_cast<QSGRenderer *>(this)->m_node_updater = new QSGNodeUpdater();
+ return m_node_updater;
+}
+
+
+/*!
+ Sets the node updater that this renderer uses to update states in the
+ scene graph.
+
+ This will delete and override any existing node updater
+ */
+void QSGRenderer::setNodeUpdater(QSGNodeUpdater *updater)
+{
+ if (m_node_updater)
+ delete m_node_updater;
+ m_node_updater = updater;
+}
+
+
+void QSGRenderer::setRootNode(QSGRootNode *node)
+{
+ if (m_root_node == node)
+ return;
+ if (m_root_node) {
+ m_root_node->m_renderers.removeOne(this);
+ nodeChanged(m_root_node, QSGNode::DirtyNodeRemoved);
+ }
+ m_root_node = node;
+ if (m_root_node) {
+ Q_ASSERT(!m_root_node->m_renderers.contains(this));
+ m_root_node->m_renderers << this;
+ nodeChanged(m_root_node, QSGNode::DirtyNodeAdded);
+ }
+}
+
+
+void QSGRenderer::renderScene()
+{
+ class B : public QSGBindable
+ {
+ public:
+ void bind() const { QOpenGLFramebufferObject::bindDefault(); }
+ } b;
+ renderScene(b);
+}
+
+void QSGRenderer::renderScene(const QSGBindable &bindable)
+{
+ if (!m_root_node)
+ return;
+
+ m_is_rendering = true;
+
+
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ frameTimer.start();
+ int bindTime;
+ int renderTime;
+#endif
+
+ m_bindable = &bindable;
+ preprocess();
+
+ bindable.bind();
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ bindTime = frameTimer.elapsed();
+#endif
+
+#ifndef QT_NO_DEBUG
+ // Sanity check that attribute registers are disabled
+ {
+ GLint count;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &count);
+ GLint enabled;
+ for (int i=0; i<count; ++i) {
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
+ if (enabled) {
+ qWarning("QSGRenderer: attribute %d is enabled, this can lead to memory corruption and crashes.", i);
+ }
+ }
+ }
+#endif
+
+ render();
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ renderTime = frameTimer.elapsed();
+#endif
+
+ glDisable(GL_SCISSOR_TEST);
+ m_is_rendering = false;
+ m_changed_emitted = false;
+ m_bindable = 0;
+
+ if (m_vertex_buffer_bound) {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ m_vertex_buffer_bound = false;
+ }
+
+ if (m_index_buffer_bound) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ m_index_buffer_bound = false;
+ }
+
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing) {
+ printf(" - Breakdown of frametime: preprocess=%d, updates=%d, binding=%d, render=%d, total=%d\n",
+ preprocessTime,
+ updatePassTime - preprocessTime,
+ bindTime - updatePassTime,
+ renderTime - bindTime,
+ renderTime);
+ }
+#endif
+}
+
+void QSGRenderer::setProjectionMatrixToDeviceRect()
+{
+ setProjectionMatrixToRect(m_device_rect);
+}
+
+void QSGRenderer::setProjectionMatrixToRect(const QRectF &rect)
+{
+ QMatrix4x4 matrix;
+ matrix.ortho(rect.x(),
+ rect.x() + rect.width(),
+ rect.y() + rect.height(),
+ rect.y(),
+ qreal(0.01),
+ -1);
+ setProjectionMatrix(matrix);
+}
+
+void QSGRenderer::setProjectionMatrix(const QMatrix4x4 &matrix)
+{
+ m_projection_matrix = matrix;
+ // Mirrored relative to the usual Qt coordinate system with origin in the top left corner.
+ m_mirrored = matrix(0, 0) * matrix(1, 1) - matrix(0, 1) * matrix(1, 0) > 0;
+}
+
+void QSGRenderer::setClearColor(const QColor &color)
+{
+ m_clear_color = color;
+}
+
+/*!
+ Updates internal data structures and emits the sceneGraphChanged() signal.
+
+ If \a flags contains the QSGNode::DirtyNodeRemoved flag, the node might be
+ in the process of being destroyed. It is then not safe to downcast the node
+ pointer.
+*/
+
+void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags)
+{
+ Q_UNUSED(node);
+ Q_UNUSED(flags);
+
+ if (flags & QSGNode::DirtyNodeAdded)
+ addNodesToPreprocess(node);
+ if (flags & QSGNode::DirtyNodeRemoved)
+ removeNodesToPreprocess(node);
+
+ if (!m_changed_emitted && !m_is_rendering) {
+ // Premature overoptimization to avoid excessive signal emissions
+ m_changed_emitted = true;
+ emit sceneGraphChanged();
+ }
+}
+
+void QSGRenderer::materialChanged(QSGGeometryNode *, QSGMaterial *, QSGMaterial *)
+{
+}
+
+void QSGRenderer::preprocess()
+{
+ Q_ASSERT(m_root_node);
+
+ // We need to take a copy here, in case any of the preprocess calls deletes a node that
+ // is in the preprocess list and thus, changes the m_nodes_to_preprocess behind our backs
+ // For the default case, when this does not happen, the cost is neglishible.
+ QSet<QSGNode *> items = m_nodes_to_preprocess;
+
+ for (QSet<QSGNode *>::const_iterator it = items.constBegin();
+ it != items.constEnd(); ++it) {
+ QSGNode *n = *it;
+ if (!nodeUpdater()->isNodeBlocked(n, m_root_node)) {
+ n->preprocess();
+ }
+ }
+
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ preprocessTime = frameTimer.elapsed();
+#endif
+
+ nodeUpdater()->setToplevelOpacity(context()->renderAlpha());
+ nodeUpdater()->updateStates(m_root_node);
+
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ updatePassTime = frameTimer.elapsed();
+#endif
+
+}
+
+void QSGRenderer::addNodesToPreprocess(QSGNode *node)
+{
+ for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
+ addNodesToPreprocess(c);
+ if (node->flags() & QSGNode::UsePreprocess)
+ m_nodes_to_preprocess.insert(node);
+}
+
+void QSGRenderer::removeNodesToPreprocess(QSGNode *node)
+{
+ for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
+ removeNodesToPreprocess(c);
+ if (node->flags() & QSGNode::UsePreprocess)
+ m_nodes_to_preprocess.remove(node);
+}
+
+
+/*!
+ Convenience function to set up the stencil buffer for clipping based on \a clip.
+
+ If the clip is a pixel aligned rectangle, this function will use glScissor instead
+ of stencil.
+ */
+
+QSGRenderer::ClipType QSGRenderer::updateStencilClip(const QSGClipNode *clip)
+{
+ if (!clip) {
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ return NoClip;
+ }
+
+ bool stencilEnabled = false;
+ bool scissorEnabled = false;
+
+ glDisable(GL_SCISSOR_TEST);
+
+ int clipDepth = 0;
+ QRect clipRect;
+ while (clip) {
+ QMatrix4x4 m = m_current_projection_matrix;
+ if (clip->matrix())
+ m *= *clip->matrix();
+
+ // TODO: Check for multisampling and pixel grid alignment.
+ bool isRectangleWithNoPerspective = clip->isRectangular()
+ && qFuzzyIsNull(m(3, 0)) && qFuzzyIsNull(m(3, 1));
+ bool noRotate = qFuzzyIsNull(m(0, 1)) && qFuzzyIsNull(m(1, 0));
+ bool isRotate90 = qFuzzyIsNull(m(0, 0)) && qFuzzyIsNull(m(1, 1));
+
+ if (isRectangleWithNoPerspective && (noRotate || isRotate90)) {
+ QRectF bbox = clip->clipRect();
+ qreal invW = 1 / m(3, 3);
+ qreal fx1, fy1, fx2, fy2;
+ if (noRotate) {
+ fx1 = (bbox.left() * m(0, 0) + m(0, 3)) * invW;
+ fy1 = (bbox.bottom() * m(1, 1) + m(1, 3)) * invW;
+ fx2 = (bbox.right() * m(0, 0) + m(0, 3)) * invW;
+ fy2 = (bbox.top() * m(1, 1) + m(1, 3)) * invW;
+ } else {
+ Q_ASSERT(isRotate90);
+ fx1 = (bbox.bottom() * m(0, 1) + m(0, 3)) * invW;
+ fy1 = (bbox.left() * m(1, 0) + m(1, 3)) * invW;
+ fx2 = (bbox.top() * m(0, 1) + m(0, 3)) * invW;
+ fy2 = (bbox.right() * m(1, 0) + m(1, 3)) * invW;
+ }
+
+ if (fx1 > fx2)
+ qSwap(fx1, fx2);
+ if (fy1 > fy2)
+ qSwap(fy1, fy2);
+
+ GLint ix1 = qRound((fx1 + 1) * m_device_rect.width() * qreal(0.5));
+ GLint iy1 = qRound((fy1 + 1) * m_device_rect.height() * qreal(0.5));
+ GLint ix2 = qRound((fx2 + 1) * m_device_rect.width() * qreal(0.5));
+ GLint iy2 = qRound((fy2 + 1) * m_device_rect.height() * qreal(0.5));
+
+ if (!scissorEnabled) {
+ clipRect = QRect(ix1, iy1, ix2 - ix1, iy2 - iy1);
+ glEnable(GL_SCISSOR_TEST);
+ scissorEnabled = true;
+ } else {
+ clipRect &= QRect(ix1, iy1, ix2 - ix1, iy2 - iy1);
+ }
+
+ glScissor(clipRect.x(), clipRect.y(), clipRect.width(), clipRect.height());
+ } else {
+ if (!stencilEnabled) {
+ if (!m_clip_program.isLinked()) {
+ m_clip_program.addShaderFromSourceCode(QOpenGLShader::Vertex,
+ "attribute highp vec4 vCoord; \n"
+ "uniform highp mat4 matrix; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}");
+ m_clip_program.addShaderFromSourceCode(QOpenGLShader::Fragment,
+ "void main() { \n"
+ " gl_FragColor = vec4(0.81, 0.83, 0.12, 1.0); \n" // Trolltech green ftw!
+ "}");
+ m_clip_program.bindAttributeLocation("vCoord", 0);
+ m_clip_program.link();
+ m_clip_matrix_id = m_clip_program.uniformLocation("matrix");
+ }
+
+ glStencilMask(0xff); // write mask
+ glClearStencil(0);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ glEnable(GL_STENCIL_TEST);
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ glDepthMask(GL_FALSE);
+
+ m_clip_program.bind();
+ m_clip_program.enableAttributeArray(0);
+
+ stencilEnabled = true;
+ }
+
+ glStencilFunc(GL_EQUAL, clipDepth, 0xff); // stencil test, ref, test mask
+ glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); // stencil fail, z fail, z pass
+
+ const QSGGeometry *g = clip->geometry();
+ Q_ASSERT(g->attributeCount() > 0);
+ const QSGGeometry::Attribute *a = g->attributes();
+ glVertexAttribPointer(0, a->tupleSize, a->type, GL_FALSE, g->sizeOfVertex(), g->vertexData());
+
+ m_clip_program.setUniformValue(m_clip_matrix_id, m);
+ if (g->indexCount()) {
+ glDrawElements(g->drawingMode(), g->indexCount(), g->indexType(), g->indexData());
+ } else {
+ glDrawArrays(g->drawingMode(), 0, g->vertexCount());
+ }
+
+ ++clipDepth;
+ }
+
+ clip = clip->clipList();
+ }
+
+ if (stencilEnabled) {
+ m_clip_program.disableAttributeArray(0);
+ glStencilFunc(GL_EQUAL, clipDepth, 0xff); // stencil test, ref, test mask
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // stencil fail, z fail, z pass
+ glStencilMask(0); // write mask
+ bindable()->reactivate();
+ } else {
+ glDisable(GL_STENCIL_TEST);
+ }
+
+ if (!scissorEnabled)
+ glDisable(GL_SCISSOR_TEST);
+
+ return stencilEnabled ? StencilClip : ScissorClip;
+}
+
+
+
+static inline int size_of_type(GLenum type)
+{
+ static int sizes[] = {
+ sizeof(char),
+ sizeof(unsigned char),
+ sizeof(short),
+ sizeof(unsigned short),
+ sizeof(int),
+ sizeof(unsigned int),
+ sizeof(float),
+ 2,
+ 3,
+ 4,
+ sizeof(double)
+ };
+ Q_ASSERT(type >= GL_BYTE && type <= 0x140A); // the value of GL_DOUBLE
+ return sizes[type - GL_BYTE];
+}
+
+
+class QSGRendererVBOGeometryData : public QSGGeometryData
+{
+public:
+ QSGRendererVBOGeometryData()
+ : vertexBuffer(0)
+ , indexBuffer(0)
+ {
+ }
+
+ ~QSGRendererVBOGeometryData()
+ {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx)
+ return;
+ QOpenGLFunctions *func = ctx->functions();
+ if (vertexBuffer)
+ func->glDeleteBuffers(1, &vertexBuffer);
+ if (indexBuffer)
+ func->glDeleteBuffers(1, &indexBuffer);
+ }
+
+ GLuint vertexBuffer;
+ GLuint indexBuffer;
+
+ static QSGRendererVBOGeometryData *get(const QSGGeometry *g) {
+ QSGRendererVBOGeometryData *gd = static_cast<QSGRendererVBOGeometryData *>(QSGGeometryData::data(g));
+ if (!gd) {
+ gd = new QSGRendererVBOGeometryData;
+ QSGGeometryData::install(g, gd);
+ }
+ return gd;
+ }
+
+};
+
+static inline GLenum qt_drawTypeForPattern(QSGGeometry::DataPattern p)
+{
+ Q_ASSERT(p > 0 && p <= 3);
+ static GLenum drawTypes[] = { 0,
+ GL_STREAM_DRAW,
+ GL_DYNAMIC_DRAW,
+ GL_STATIC_DRAW
+ };
+ return drawTypes[p];
+}
+
+
+/*!
+ Issues the GL draw call for the geometry \a g using the material \a shader.
+
+ The function assumes that attributes have been bound and set up prior
+ to making this call.
+
+ \internal
+ */
+
+void QSGRenderer::draw(const QSGMaterialShader *shader, const QSGGeometry *g)
+{
+ // ### remove before final release...
+ static bool use_vbo = !QGuiApplication::arguments().contains(QLatin1String("--no-vbo"));
+
+ const void *vertexData;
+ int vertexByteSize = g->vertexCount() * g->sizeOfVertex();
+ if (use_vbo && g->vertexDataPattern() != QSGGeometry::AlwaysUploadPattern && vertexByteSize > 1024) {
+
+ // The base pointer for a VBO is 0
+ vertexData = 0;
+
+ bool updateData = QSGGeometryData::hasDirtyVertexData(g);
+ QSGRendererVBOGeometryData *gd = QSGRendererVBOGeometryData::get(g);
+ if (!gd->vertexBuffer) {
+ glGenBuffers(1, &gd->vertexBuffer);
+ updateData = true;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, gd->vertexBuffer);
+ m_vertex_buffer_bound = true;
+
+ if (updateData) {
+ glBufferData(GL_ARRAY_BUFFER, vertexByteSize, g->vertexData(),
+ qt_drawTypeForPattern(g->vertexDataPattern()));
+ QSGGeometryData::clearDirtyVertexData(g);
+ }
+
+ } else {
+ if (m_vertex_buffer_bound) {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ m_vertex_buffer_bound = false;
+ }
+ vertexData = g->vertexData();
+ }
+
+ // Bind the vertices to attributes...
+ char const *const *attrNames = shader->attributeNames();
+ int offset = 0;
+ for (int j = 0; attrNames[j]; ++j) {
+ if (!*attrNames[j])
+ continue;
+ Q_ASSERT_X(j < g->attributeCount(), "QSGRenderer::bindGeometry()", "Geometry lacks attribute required by material");
+ const QSGGeometry::Attribute &a = g->attributes()[j];
+ Q_ASSERT_X(j == a.position, "QSGRenderer::bindGeometry()", "Geometry does not have continuous attribute positions");
+
+#if defined(QT_OPENGL_ES_2)
+ GLboolean normalize = a.type != GL_FLOAT;
+#else
+ GLboolean normalize = a.type != GL_FLOAT && a.type != GL_DOUBLE;
+#endif
+ glVertexAttribPointer(a.position, a.tupleSize, a.type, normalize, g->sizeOfVertex(), (char *) vertexData + offset);
+ offset += a.tupleSize * size_of_type(a.type);
+ }
+
+ // Set up the indices...
+ const void *indexData;
+ if (use_vbo && g->indexDataPattern() != QSGGeometry::AlwaysUploadPattern && g->indexCount() > 512) {
+
+ // Base pointer for a VBO is 0
+ indexData = 0;
+
+ bool updateData = QSGGeometryData::hasDirtyIndexData(g);
+ QSGRendererVBOGeometryData *gd = QSGRendererVBOGeometryData::get(g);
+ if (!gd->indexBuffer) {
+ glGenBuffers(1, &gd->indexBuffer);
+ updateData = true;
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gd->indexBuffer);
+ m_index_buffer_bound = true;
+
+ if (updateData) {
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER,
+ g->indexCount() * g->sizeOfIndex(),
+ g->indexData(),
+ qt_drawTypeForPattern(g->indexDataPattern()));
+ QSGGeometryData::clearDirtyIndexData(g);
+ }
+
+ } else {
+ if (m_index_buffer_bound) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ m_index_buffer_bound = false;
+ }
+ indexData = g->indexData();
+ }
+
+
+ // draw the stuff...
+ if (g->indexCount()) {
+ glDrawElements(g->drawingMode(), g->indexCount(), g->indexType(), indexData);
+ } else {
+ glDrawArrays(g->drawingMode(), 0, g->vertexCount());
+ }
+
+ // We leave buffers bound for now... They will be reset by bind on next draw() or
+ // set back to 0 if next draw is not using VBOs
+
+}
+
+/*!
+ \class QSGNodeDumper
+ \brief The QSGNodeDumper class provides a way of dumping a scene grahp to the console.
+
+ This class is solely for debugging purposes.
+
+ \internal
+ */
+
+void QSGNodeDumper::dump(QSGNode *n)
+{
+ QSGNodeDumper dump;
+ dump.visitNode(n);
+}
+
+void QSGNodeDumper::visitNode(QSGNode *n)
+{
+ qDebug() << QString(m_indent * 2, QLatin1Char(' ')) << n;
+ QSGNodeVisitor::visitNode(n);
+}
+
+void QSGNodeDumper::visitChildren(QSGNode *n)
+{
+ ++m_indent;
+ QSGNodeVisitor::visitChildren(n);
+ --m_indent;
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
new file mode 100644
index 0000000000..e5667c710a
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -0,0 +1,232 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RENDERER_H
+#define RENDERER_H
+
+#include <qset.h>
+#include <qhash.h>
+
+#include <qcolor.h>
+#include <qopenglfunctions.h>
+#include <qopenglshaderprogram.h>
+
+#include "qsgnode.h"
+#include "qsgmaterial.h"
+#include <QtQuick/qsgtexture.h>
+
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGMaterialShader;
+struct QSGMaterialType;
+class QOpenGLFramebufferObject;
+class TextureReference;
+class QSGBindable;
+class QSGNodeUpdater;
+
+class Q_QUICK_EXPORT QSGRenderer : public QObject, public QOpenGLFunctions
+{
+ Q_OBJECT
+public:
+ enum ClipType
+ {
+ NoClip,
+ ScissorClip,
+ StencilClip
+ };
+
+ enum ClearModeBit
+ {
+ ClearColorBuffer = 0x0001,
+ ClearDepthBuffer = 0x0002,
+ ClearStencilBuffer = 0x0004
+ };
+ Q_DECLARE_FLAGS(ClearMode, ClearModeBit)
+
+ QSGRenderer(QSGContext *context);
+ virtual ~QSGRenderer();
+
+ void setRootNode(QSGRootNode *node);
+ QSGRootNode *rootNode() const { return m_root_node; }
+
+ void setDeviceRect(const QRect &rect) { m_device_rect = rect; }
+ inline void setDeviceRect(const QSize &size) { setDeviceRect(QRect(QPoint(), size)); }
+ QRect deviceRect() const { return m_device_rect; }
+
+ void setViewportRect(const QRect &rect) { m_viewport_rect = rect; }
+ inline void setViewportRect(const QSize &size) { setViewportRect(QRect(QPoint(), size)); }
+ QRect viewportRect() const { return m_viewport_rect; }
+
+ // Accessed by QSGMaterialShader::RenderState.
+ QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; }
+ QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; }
+ QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; }
+ qreal currentOpacity() const { return m_current_opacity; }
+
+ void setProjectionMatrixToDeviceRect();
+ void setProjectionMatrixToRect(const QRectF &rect);
+ void setProjectionMatrix(const QMatrix4x4 &matrix);
+ QMatrix4x4 projectionMatrix() const { return m_projection_matrix; }
+ bool isMirrored() const { return m_mirrored; }
+
+ void setClearColor(const QColor &color);
+ QColor clearColor() const { return m_clear_color; }
+
+ QOpenGLContext *glContext() const { Q_ASSERT(m_context); return m_context->glContext(); }
+
+ QSGContext *context();
+
+ void renderScene();
+ void renderScene(const QSGBindable &bindable);
+ virtual void nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags);
+ virtual void materialChanged(QSGGeometryNode *node, QSGMaterial *from, QSGMaterial *to);
+
+ QSGNodeUpdater *nodeUpdater() const;
+ void setNodeUpdater(QSGNodeUpdater *updater);
+
+ inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const;
+
+ void setClearMode(ClearMode mode) { m_clear_mode = mode; }
+ ClearMode clearMode() const { return m_clear_mode; }
+
+signals:
+ void sceneGraphChanged(); // Add, remove, ChangeFlags changes...
+
+protected:
+ void draw(const QSGMaterialShader *material, const QSGGeometry *g);
+
+ virtual void render() = 0;
+ QSGRenderer::ClipType updateStencilClip(const QSGClipNode *clip);
+
+ const QSGBindable *bindable() const { return m_bindable; }
+
+ virtual void preprocess();
+
+ void addNodesToPreprocess(QSGNode *node);
+ void removeNodesToPreprocess(QSGNode *node);
+
+
+ QColor m_clear_color;
+ ClearMode m_clear_mode;
+ QMatrix4x4 m_current_projection_matrix;
+ QMatrix4x4 m_current_model_view_matrix;
+ qreal m_current_opacity;
+
+ QSGContext *m_context;
+
+private:
+ QSGRootNode *m_root_node;
+ QSGNodeUpdater *m_node_updater;
+
+ QRect m_device_rect;
+ QRect m_viewport_rect;
+
+ QSet<QSGNode *> m_nodes_to_preprocess;
+
+ QMatrix4x4 m_projection_matrix;
+ QOpenGLShaderProgram m_clip_program;
+ int m_clip_matrix_id;
+
+ const QSGBindable *m_bindable;
+
+ uint m_changed_emitted : 1;
+ uint m_mirrored : 1;
+ uint m_is_rendering : 1;
+
+ uint m_vertex_buffer_bound : 1;
+ uint m_index_buffer_bound : 1;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderer::ClearMode)
+
+class Q_QUICK_EXPORT QSGBindable
+{
+public:
+ virtual ~QSGBindable() { }
+ virtual void bind() const = 0;
+ virtual void clear(QSGRenderer::ClearMode mode) const;
+ virtual void reactivate() const;
+};
+
+class QSGBindableFbo : public QSGBindable
+{
+public:
+ QSGBindableFbo(QOpenGLFramebufferObject *fbo);
+ virtual void bind() const;
+private:
+ QOpenGLFramebufferObject *m_fbo;
+};
+
+
+
+QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const
+{
+ QSGMaterialShader::RenderState s;
+ s.m_dirty = dirty;
+ s.m_data = this;
+ return s;
+}
+
+
+class Q_QUICK_EXPORT QSGNodeDumper : public QSGNodeVisitor {
+
+public:
+ static void dump(QSGNode *n);
+
+ QSGNodeDumper() : m_indent(0) {}
+ void visitNode(QSGNode *n);
+ void visitChildren(QSGNode *n);
+
+private:
+ int m_indent;
+};
+
+
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // RENDERER_H
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
new file mode 100644
index 0000000000..972bff80e0
--- /dev/null
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -0,0 +1,315 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgadaptationlayer_p.h"
+
+#include <qmath.h>
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
+#include <private/qrawfont_p.h>
+#include <QtGui/qguiapplication.h>
+#include <qdir.h>
+
+QT_BEGIN_NAMESPACE
+
+
+QHash<QString, QOpenGLMultiGroupSharedResource> QSGDistanceFieldGlyphCache::m_caches_data;
+
+QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
+ : ctx(c)
+ , m_manager(man)
+{
+ Q_ASSERT(font.isValid());
+ m_font = font;
+
+ m_cacheData = cacheData();
+
+ QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
+ m_glyphCount = fontD->fontEngine->glyphCount();
+
+ m_cacheData->doubleGlyphResolution = qt_fontHasNarrowOutlines(font) && m_glyphCount < QT_DISTANCEFIELD_HIGHGLYPHCOUNT;
+
+ m_referenceFont = m_font;
+ m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_cacheData->doubleGlyphResolution));
+ Q_ASSERT(m_referenceFont.isValid());
+}
+
+QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache()
+{
+}
+
+QSGDistanceFieldGlyphCache::GlyphCacheData *QSGDistanceFieldGlyphCache::cacheData()
+{
+ QString key = QString::fromLatin1("%1_%2_%3_%4")
+ .arg(m_font.familyName())
+ .arg(m_font.styleName())
+ .arg(m_font.weight())
+ .arg(m_font.style());
+ return m_caches_data[key].value<QSGDistanceFieldGlyphCache::GlyphCacheData>(ctx);
+}
+
+qreal QSGDistanceFieldGlyphCache::fontScale() const
+{
+ return qreal(m_font.pixelSize()) / QT_DISTANCEFIELD_BASEFONTSIZE(m_cacheData->doubleGlyphResolution);
+}
+
+int QSGDistanceFieldGlyphCache::distanceFieldRadius() const
+{
+ return QT_DISTANCEFIELD_DEFAULT_RADIUS / QT_DISTANCEFIELD_SCALE(m_cacheData->doubleGlyphResolution);
+}
+
+QSGDistanceFieldGlyphCache::Metrics QSGDistanceFieldGlyphCache::glyphMetrics(glyph_t glyph)
+{
+ QHash<glyph_t, Metrics>::iterator metric = m_metrics.find(glyph);
+ if (metric == m_metrics.end()) {
+ QPainterPath path = m_font.pathForGlyph(glyph);
+ QRectF br = path.boundingRect();
+
+ Metrics m;
+ m.width = br.width();
+ m.height = br.height();
+ m.baselineX = br.x();
+ m.baselineY = -br.y();
+
+ metric = m_metrics.insert(glyph, m);
+ }
+
+ return metric.value();
+}
+
+QSGDistanceFieldGlyphCache::TexCoord QSGDistanceFieldGlyphCache::glyphTexCoord(glyph_t glyph) const
+{
+ return m_cacheData->texCoords.value(glyph);
+}
+
+static QSGDistanceFieldGlyphCache::Texture g_emptyTexture;
+
+const QSGDistanceFieldGlyphCache::Texture *QSGDistanceFieldGlyphCache::glyphTexture(glyph_t glyph) const
+{
+ QHash<glyph_t, Texture*>::const_iterator it = m_cacheData->glyphTextures.find(glyph);
+ if (it == m_cacheData->glyphTextures.constEnd())
+ return &g_emptyTexture;
+ return it.value();
+}
+
+void QSGDistanceFieldGlyphCache::populate(const QVector<glyph_t> &glyphs)
+{
+ QSet<glyph_t> newGlyphs;
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+ if ((int) glyphIndex >= glyphCount()) {
+ qWarning("Warning: distance-field glyph is not available with index %d", glyphIndex);
+ continue;
+ }
+
+ if (m_cacheData->texCoords.contains(glyphIndex) || newGlyphs.contains(glyphIndex))
+ continue;
+
+ QPainterPath path = m_referenceFont.pathForGlyph(glyphIndex);
+ m_cacheData->glyphPaths.insert(glyphIndex, path);
+ if (path.isEmpty()) {
+ TexCoord c;
+ c.width = 0;
+ c.height = 0;
+ m_cacheData->texCoords.insert(glyphIndex, c);
+ continue;
+ }
+
+ newGlyphs.insert(glyphIndex);
+ }
+
+ if (newGlyphs.isEmpty())
+ return;
+
+ QVector<glyph_t> glyphsVec;
+ QSet<glyph_t>::const_iterator it = newGlyphs.constBegin();
+ while (it != newGlyphs.constEnd()) {
+ glyphsVec.append(*it);
+ ++it;
+ }
+ requestGlyphs(glyphsVec);
+}
+
+void QSGDistanceFieldGlyphCache::release(const QVector<glyph_t> &glyphs)
+{
+ releaseGlyphs(glyphs);
+}
+
+void QSGDistanceFieldGlyphCache::update()
+{
+ if (m_cacheData->pendingGlyphs.isEmpty())
+ return;
+
+ QHash<glyph_t, QImage> distanceFields;
+
+ // ### Remove before final release
+ static bool cacheDistanceFields = QGuiApplication::arguments().contains(QLatin1String("--cache-distance-fields"));
+
+ QString tmpPath = QString::fromLatin1("%1/.qt/").arg(QDir::tempPath());
+ QString keyBase = QString::fromLatin1("%1%2%3_%4_%5_%6.fontblob")
+ .arg(tmpPath)
+ .arg(m_font.familyName())
+ .arg(m_font.styleName())
+ .arg(m_font.weight())
+ .arg(m_font.style());
+
+ if (cacheDistanceFields && !QFile::exists(tmpPath))
+ QDir(tmpPath).mkpath(tmpPath);
+
+ for (int i = 0; i < m_cacheData->pendingGlyphs.size(); ++i) {
+ glyph_t glyphIndex = m_cacheData->pendingGlyphs.at(i);
+
+ if (cacheDistanceFields) {
+ QString key = keyBase.arg(glyphIndex);
+ QFile file(key);
+ if (file.open(QFile::ReadOnly)) {
+ int fileSize = file.size();
+ int dim = sqrt(float(fileSize));
+ QByteArray blob = file.readAll();
+ QImage df(dim, dim, QImage::Format_Indexed8);
+ memcpy(df.bits(), blob.constData(), fileSize);
+ distanceFields.insert(glyphIndex, df);
+ continue;
+ }
+ }
+
+ QImage distanceField = qt_renderDistanceFieldGlyph(m_font, glyphIndex, m_cacheData->doubleGlyphResolution);
+ distanceFields.insert(glyphIndex, distanceField);
+
+ if (cacheDistanceFields) {
+ QString key = keyBase.arg(glyphIndex);
+ QFile file(key);
+ file.open(QFile::WriteOnly);
+ file.write((const char *) distanceField.constBits(), distanceField.width() * distanceField.height());
+ }
+ }
+
+ m_cacheData->pendingGlyphs.reset();
+
+ storeGlyphs(distanceFields);
+}
+
+void QSGDistanceFieldGlyphCache::addGlyphPositions(const QList<GlyphPosition> &glyphs)
+{
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i) {
+ GlyphPosition glyph = glyphs.at(i);
+
+ QPainterPath path = m_cacheData->glyphPaths.value(glyph.glyph);
+ QRectF br = path.boundingRect();
+ TexCoord c;
+ c.xMargin = QT_DISTANCEFIELD_RADIUS(m_cacheData->doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_cacheData->doubleGlyphResolution));
+ c.yMargin = QT_DISTANCEFIELD_RADIUS(m_cacheData->doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_cacheData->doubleGlyphResolution));
+ c.x = glyph.position.x();
+ c.y = glyph.position.y();
+ c.width = br.width();
+ c.height = br.height();
+
+ m_cacheData->texCoords.insert(glyph.glyph, c);
+ }
+}
+
+void QSGDistanceFieldGlyphCache::addGlyphTextures(const QVector<glyph_t> &glyphs, const Texture &tex)
+{
+ int i = m_cacheData->textures.indexOf(tex);
+ if (i == -1) {
+ m_cacheData->textures.append(tex);
+ i = m_cacheData->textures.size() - 1;
+ } else {
+ m_cacheData->textures[i].size = tex.size;
+ }
+ Texture *texture = &(m_cacheData->textures[i]);
+
+ int count = glyphs.count();
+ for (int j = 0; j < count; ++j)
+ m_cacheData->glyphTextures.insert(glyphs.at(j), texture);
+
+ QLinkedList<QSGDistanceFieldGlyphNode *>::iterator it = m_cacheData->m_registeredNodes.begin();
+ while (it != m_cacheData->m_registeredNodes.end()) {
+ (*it)->updateGeometry();
+ ++it;
+ }
+}
+
+void QSGDistanceFieldGlyphCache::markGlyphsToRender(const QVector<glyph_t> &glyphs)
+{
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i)
+ m_cacheData->pendingGlyphs.add(glyphs.at(i));
+}
+
+void QSGDistanceFieldGlyphCache::removeGlyph(glyph_t glyph)
+{
+ m_cacheData->texCoords.remove(glyph);
+ m_cacheData->glyphTextures.remove(glyph);
+}
+
+void QSGDistanceFieldGlyphCache::updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize)
+{
+ int count = m_cacheData->textures.count();
+ for (int i = 0; i < count; ++i) {
+ Texture &tex = m_cacheData->textures[i];
+ if (tex.textureId == oldTex) {
+ tex.textureId = newTex;
+ tex.size = newTexSize;
+ return;
+ }
+ }
+}
+
+bool QSGDistanceFieldGlyphCache::containsGlyph(glyph_t glyph) const
+{
+ return m_cacheData->texCoords.contains(glyph);
+}
+
+void QSGDistanceFieldGlyphCache::registerGlyphNode(QSGDistanceFieldGlyphNode *node)
+{
+ m_cacheData->m_registeredNodes.append(node);
+}
+
+void QSGDistanceFieldGlyphCache::unregisterGlyphNode(QSGDistanceFieldGlyphNode *node)
+{
+ m_cacheData->m_registeredNodes.removeOne(node);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
new file mode 100644
index 0000000000..5912802a84
--- /dev/null
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -0,0 +1,255 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef ADAPTATIONINTERFACES_H
+#define ADAPTATIONINTERFACES_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgtexture.h>
+#include <QtCore/qobject.h>
+#include <QtCore/qrect.h>
+#include <QtGui/qbrush.h>
+#include <QtGui/qcolor.h>
+#include <QtCore/qsharedpointer.h>
+#include <QtGui/qglyphrun.h>
+#include <QtCore/qurl.h>
+#include <private/qfontengine_p.h>
+#include <QtGui/private/qdatabuffer_p.h>
+#include <private/qopenglcontext_p.h>
+
+// ### remove
+#include <QtQuick/private/qquicktext_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGNode;
+class QImage;
+class TextureReference;
+class QSGDistanceFieldGlyphCacheManager;
+class QSGDistanceFieldGlyphNode;
+
+// TODO: Rename from XInterface to AbstractX.
+class Q_QUICK_EXPORT QSGRectangleNode : public QSGGeometryNode
+{
+public:
+ virtual void setRect(const QRectF &rect) = 0;
+ virtual void setColor(const QColor &color) = 0;
+ virtual void setPenColor(const QColor &color) = 0;
+ virtual void setPenWidth(qreal width) = 0;
+ virtual void setGradientStops(const QGradientStops &stops) = 0;
+ virtual void setRadius(qreal radius) = 0;
+ virtual void setAligned(bool aligned) = 0;
+
+ virtual void update() = 0;
+};
+
+
+class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode
+{
+public:
+ virtual void setTargetRect(const QRectF &rect) = 0;
+ virtual void setSourceRect(const QRectF &rect) = 0;
+ virtual void setTexture(QSGTexture *texture) = 0;
+
+ virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0;
+ virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
+ virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
+ virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
+
+ virtual void update() = 0;
+};
+
+
+class Q_QUICK_EXPORT QSGGlyphNode : public QSGGeometryNode
+{
+public:
+ enum AntialiasingMode
+ {
+ GrayAntialiasing,
+ LowQualitySubPixelAntialiasing,
+ HighQualitySubPixelAntialiasing
+ };
+
+ virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs) = 0;
+ virtual void setColor(const QColor &color) = 0;
+ virtual void setStyle(QQuickText::TextStyle style) = 0;
+ virtual void setStyleColor(const QColor &color) = 0;
+ virtual QPointF baseLine() const = 0;
+
+ virtual QRectF boundingRect() const { return m_bounding_rect; }
+ virtual void setBoundingRect(const QRectF &bounds) { m_bounding_rect = bounds; }
+
+ virtual void setPreferredAntialiasingMode(AntialiasingMode) = 0;
+
+ virtual void update() = 0;
+
+protected:
+ QRectF m_bounding_rect;
+};
+
+class Q_QUICK_EXPORT QSGDistanceFieldGlyphCache
+{
+public:
+ QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font);
+ virtual ~QSGDistanceFieldGlyphCache();
+
+ struct Metrics {
+ qreal width;
+ qreal height;
+ qreal baselineX;
+ qreal baselineY;
+
+ bool isNull() const { return width == 0 || height == 0; }
+ };
+
+ struct TexCoord {
+ qreal x;
+ qreal y;
+ qreal width;
+ qreal height;
+ qreal xMargin;
+ qreal yMargin;
+
+ TexCoord() : x(0), y(0), width(-1), height(-1), xMargin(0), yMargin(0) { }
+
+ bool isNull() const { return width <= 0 || height <= 0; }
+ bool isValid() const { return width >= 0 && height >= 0; }
+ };
+
+ struct Texture {
+ GLuint textureId;
+ QSize size;
+
+ Texture() : textureId(0), size(QSize()) { }
+ bool operator == (const Texture &other) const { return textureId == other.textureId; }
+ };
+
+ const QSGDistanceFieldGlyphCacheManager *manager() const { return m_manager; }
+
+ const QRawFont &font() const { return m_font; }
+
+ qreal fontScale() const;
+ int distanceFieldRadius() const;
+ int glyphCount() const { return m_glyphCount; }
+ bool doubleGlyphResolution() const { return m_cacheData->doubleGlyphResolution; }
+
+ Metrics glyphMetrics(glyph_t glyph);
+ TexCoord glyphTexCoord(glyph_t glyph) const;
+ const Texture *glyphTexture(glyph_t glyph) const;
+
+ void populate(const QVector<glyph_t> &glyphs);
+ void release(const QVector<glyph_t> &glyphs);
+
+ void update();
+
+ void registerGlyphNode(QSGDistanceFieldGlyphNode *node);
+ void unregisterGlyphNode(QSGDistanceFieldGlyphNode *node);
+
+protected:
+ struct GlyphPosition {
+ glyph_t glyph;
+ QPointF position;
+ };
+
+ virtual void requestGlyphs(const QVector<glyph_t> &glyphs) = 0;
+ virtual void storeGlyphs(const QHash<glyph_t, QImage> &glyphs) = 0;
+ virtual void releaseGlyphs(const QVector<glyph_t> &glyphs) = 0;
+
+ void addGlyphPositions(const QList<GlyphPosition> &glyphs);
+ void addGlyphTextures(const QVector<glyph_t> &glyphs, const Texture &tex);
+ void markGlyphsToRender(const QVector<glyph_t> &glyphs);
+ void removeGlyph(glyph_t glyph);
+
+ void updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize);
+
+ bool containsGlyph(glyph_t glyph) const;
+
+ QOpenGLContext *ctx;
+
+private:
+ struct GlyphCacheData : public QOpenGLSharedResource {
+ QList<Texture> textures;
+ QHash<glyph_t, Texture*> glyphTextures;
+ QHash<glyph_t, TexCoord> texCoords;
+ QDataBuffer<glyph_t> pendingGlyphs;
+ QHash<glyph_t, QPainterPath> glyphPaths;
+ bool doubleGlyphResolution;
+ QLinkedList<QSGDistanceFieldGlyphNode*> m_registeredNodes;
+
+ GlyphCacheData(QOpenGLContext *ctx)
+ : QOpenGLSharedResource(ctx->shareGroup())
+ , pendingGlyphs(64)
+ , doubleGlyphResolution(false)
+ {}
+
+ void invalidateResource()
+ {
+ textures.clear();
+ glyphTextures.clear();
+ texCoords.clear();
+ }
+
+ void freeResource(QOpenGLContext *)
+ {
+ }
+ };
+
+ QSGDistanceFieldGlyphCacheManager *m_manager;
+
+ QRawFont m_font;
+ QRawFont m_referenceFont;
+
+ int m_glyphCount;
+ QHash<glyph_t, Metrics> m_metrics;
+
+ GlyphCacheData *cacheData();
+ GlyphCacheData *m_cacheData;
+ static QHash<QString, QOpenGLMultiGroupSharedResource> m_caches_data;
+};
+
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
new file mode 100644
index 0000000000..93fea15921
--- /dev/null
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -0,0 +1,513 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgcontext_p.h"
+#include <QtQuick/private/qsgrenderer_p.h>
+#include <QtQuick/qsgnode.h>
+
+#include <QtQuick/private/qdeclarativepixmapcache_p.h>
+
+#include <private/qsgdefaultrenderer_p.h>
+
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgdefaultdistancefieldglyphcache_p.h>
+#include <private/qsgdefaultrectanglenode_p.h>
+#include <private/qsgdefaultimagenode_p.h>
+#include <private/qsgdefaultglyphnode_p.h>
+#include <private/qsgdistancefieldglyphnode_p.h>
+
+#include <QtQuick/private/qsgtexture_p.h>
+#include <QGuiApplication>
+#include <QOpenGLContext>
+
+#include <QDeclarativeImageProvider>
+
+#include <private/qobject_p.h>
+#include <qmutex.h>
+#include <private/qdeclarativeglobal_p.h>
+
+DEFINE_BOOL_CONFIG_OPTION(qmlFlashMode, QML_FLASH_MODE)
+DEFINE_BOOL_CONFIG_OPTION(qmlTranslucentMode, QML_TRANSLUCENT_MODE)
+DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)
+
+/*
+ Comments about this class from Gunnar:
+
+ The QSGContext class is right now two things.. The first is the
+ adaptation layer and central storage ground for all the things
+ in the scene graph, like textures and materials. This part really
+ belongs inside the scene graph coreapi.
+
+ The other part is the QML adaptation classes, like how to implement
+ rectangle nodes. This is not part of the scene graph core API, but
+ more part of the QML adaptation of scene graph.
+
+ If we ever move the scene graph core API into its own thing, this class
+ needs to be split in two. Right now its one because we're lazy when it comes
+ to defining plugin interfaces..
+*/
+
+
+QT_BEGIN_NAMESPACE
+
+class QSGContextPrivate : public QObjectPrivate
+{
+public:
+ QSGContextPrivate()
+ : rootNode(0)
+ , renderer(0)
+ , gl(0)
+ , distanceFieldCacheManager(0)
+ , flashMode(qmlFlashMode())
+ , distanceFieldDisabled(qmlDisableDistanceField())
+ {
+ renderAlpha = qmlTranslucentMode() ? 0.5 : 1;
+ }
+
+ ~QSGContextPrivate()
+ {
+ }
+
+ QSGRootNode *rootNode;
+ QSGRenderer *renderer;
+
+ QOpenGLContext *gl;
+
+ QHash<QSGMaterialType *, QSGMaterialShader *> materials;
+ QHash<QDeclarativeTextureFactory *, QSGTexture *> textures;
+
+ QSGDistanceFieldGlyphCacheManager *distanceFieldCacheManager;
+
+ bool flashMode;
+ float renderAlpha;
+ bool distanceFieldDisabled;
+};
+
+
+/*!
+ \class QSGContext
+
+ \brief The QSGContext holds the scene graph entry points for one QML engine.
+
+ The context is not ready for use until it has a QOpenGLContext. Once that happens,
+ the scene graph population can start.
+
+ \internal
+ */
+
+QSGContext::QSGContext(QObject *parent) :
+ QObject(*(new QSGContextPrivate), parent)
+{
+}
+
+
+QSGContext::~QSGContext()
+{
+ Q_D(QSGContext);
+ qDeleteAll(d->textures.values());
+ d->textures.clear();
+ delete d->renderer;
+ delete d->rootNode;
+ qDeleteAll(d->materials.values());
+ delete d->distanceFieldCacheManager;
+}
+
+
+QSGTexture *QSGContext::textureForFactory(QDeclarativeTextureFactory *factory)
+{
+ Q_D(QSGContext);
+ if (!factory)
+ return 0;
+
+ QSGTexture *texture = d->textures.value(factory);
+ if (!texture) {
+ if (QDeclarativeDefaultTextureFactory *dtf = qobject_cast<QDeclarativeDefaultTextureFactory *>(factory))
+ texture = createTexture(dtf->image());
+ else
+ texture = factory->createTexture();
+ d->textures.insert(factory, texture);
+ connect(factory, SIGNAL(destroyed(QObject *)), this, SLOT(textureFactoryDestroyed(QObject *)));
+ }
+ return texture;
+}
+
+
+void QSGContext::textureFactoryDestroyed(QObject *o)
+{
+ Q_D(QSGContext);
+ QDeclarativeTextureFactory *f = static_cast<QDeclarativeTextureFactory *>(o);
+
+ // This function will only be called on the scene graph thread, so it is
+ // safe to directly delete the texture here.
+ delete d->textures.take(f);
+}
+
+
+
+/*!
+ Returns the renderer. The renderer instance is created through the adaptation layer.
+ */
+QSGRenderer *QSGContext::renderer() const
+{
+ Q_D(const QSGContext);
+ return d->renderer;
+}
+
+
+/*!
+ Returns the root node. The root node instance is only created once the scene graph
+ context becomes ready.
+ */
+QSGRootNode *QSGContext::rootNode() const
+{
+ Q_D(const QSGContext);
+ return d->rootNode;
+}
+
+
+QOpenGLContext *QSGContext::glContext() const
+{
+ Q_D(const QSGContext);
+ return d->gl;
+}
+
+/*!
+ Initializes the scene graph context with the GL context \a context. This also
+ emits the ready() signal so that the QML graph can start building scene graph nodes.
+ */
+void QSGContext::initialize(QOpenGLContext *context)
+{
+ Q_D(QSGContext);
+
+ Q_ASSERT(!d->gl);
+
+ d->gl = context;
+
+ d->renderer = createRenderer();
+ d->renderer->setClearColor(Qt::white);
+
+ d->rootNode = new QSGRootNode();
+ d->renderer->setRootNode(d->rootNode);
+
+ emit ready();
+}
+
+
+/*!
+ Returns if the scene graph context is ready or not, meaning that it has a valid
+ GL context.
+ */
+bool QSGContext::isReady() const
+{
+ Q_D(const QSGContext);
+ return d->gl;
+}
+
+
+void QSGContext::renderNextFrame(QOpenGLFramebufferObject *fbo)
+{
+ Q_D(QSGContext);
+
+ if (fbo) {
+ QSGBindableFbo bindable(fbo);
+ d->renderer->renderScene(bindable);
+ } else {
+ d->renderer->renderScene();
+ }
+
+}
+
+/*!
+ Factory function for scene graph backends of the Rectangle element.
+ */
+QSGRectangleNode *QSGContext::createRectangleNode()
+{
+ return new QSGDefaultRectangleNode(this);
+}
+
+/*!
+ Factory function for scene graph backends of the Image element.
+ */
+QSGImageNode *QSGContext::createImageNode()
+{
+ return new QSGDefaultImageNode;
+}
+
+/*!
+ Factory function for scene graph backends of the distance-field glyph cache.
+ */
+QSGDistanceFieldGlyphCache *QSGContext::createDistanceFieldGlyphCache(const QRawFont &font)
+{
+ Q_D(QSGContext);
+ return new QSGDefaultDistanceFieldGlyphCache(d->distanceFieldCacheManager, glContext(), font);
+}
+
+/*!
+ Factory function for scene graph backends of the Text elements;
+ */
+QSGGlyphNode *QSGContext::createGlyphNode()
+{
+ Q_D(QSGContext);
+
+ // ### Do something with these before final release...
+ static bool doSubpixel = qApp->arguments().contains(QLatin1String("--text-subpixel-antialiasing"));
+ static bool doLowQualSubpixel = qApp->arguments().contains(QLatin1String("--text-subpixel-antialiasing-lowq"));
+ static bool doGray = qApp->arguments().contains(QLatin1String("--text-gray-antialiasing"));
+
+ if (d->distanceFieldDisabled) {
+ return new QSGDefaultGlyphNode;
+ } else {
+ if (!d->distanceFieldCacheManager) {
+ d->distanceFieldCacheManager = new QSGDistanceFieldGlyphCacheManager(this);
+ if (doSubpixel)
+ d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::HighQualitySubPixelAntialiasing);
+ else if (doLowQualSubpixel)
+ d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::LowQualitySubPixelAntialiasing);
+ else if (doGray)
+ d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::GrayAntialiasing);
+ }
+
+ QSGGlyphNode *node = new QSGDistanceFieldGlyphNode(d->distanceFieldCacheManager);
+ return node;
+ }
+}
+
+/*!
+ Factory function for the scene graph renderers.
+
+ The renderers are used for the toplevel renderer and once for every
+ QQuickShaderEffectSource used in the QML scene.
+ */
+QSGRenderer *QSGContext::createRenderer()
+{
+ // ### Do something with this before release...
+ static bool doFrontToBack = qApp->arguments().contains(QLatin1String("--opaque-front-to-back"));
+ QSGDefaultRenderer *renderer = new QSGDefaultRenderer(this);
+ if (doFrontToBack) {
+ printf("QSGContext: Sorting opaque nodes front to back...\n");
+ renderer->setSortFrontToBackEnabled(true);
+ }
+ return renderer;
+}
+
+
+
+/*!
+ Return true if the image provider supports direct decoding of images,
+ straight into textures without going through a QImage first.
+
+ If the implementation returns true from this function, the decodeImageToTexture() function
+ will be called to read data from a QIODevice, rather than QML decoding
+ the image using QImageReader and passing the result to setImage().
+
+ \warning This function will be called from outside the GUI and rendering threads
+ and must not make use of OpenGL.
+ */
+
+bool QSGContext::canDecodeImageToTexture() const
+{
+ return true;
+}
+
+
+
+/*!
+ Decode the data in \a dev directly to a texture provider of \a requestSize size.
+ The size of the decoded data should be written to \a impsize.
+
+ If the implementation fails to decode the image data, it should return 0. The
+ image data will then be decoded normally.
+
+ \warning This function will be called from outside the GUI and renderer threads
+ and must not make use of GL calls.
+ */
+
+QSGTexture *QSGContext::decodeImageToTexture(QIODevice *dev,
+ QSize *size,
+ const QSize &requestSize)
+{
+ Q_UNUSED(dev);
+ Q_UNUSED(size);
+ Q_UNUSED(requestSize);
+ return 0;
+}
+
+
+
+QSurfaceFormat QSGContext::defaultSurfaceFormat() const
+{
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ format.setStencilBufferSize(8);
+ format.setSamples(16);
+ return format;
+}
+
+
+/*!
+ Factory function for texture objects.
+
+ If \a image is a valid image, the QSGTexture::setImage function
+ will be called with \a image as argument.
+ */
+
+QSGTexture *QSGContext::createTexture(const QImage &image) const
+{
+ QSGPlainTexture *t = new QSGPlainTexture();
+ if (!image.isNull())
+ t->setImage(image);
+ return t;
+}
+
+
+
+/*!
+ Returns the minimum supported framebuffer object size.
+ */
+
+QSize QSGContext::minimumFBOSize() const
+{
+#ifdef Q_OS_MAC
+ return QSize(33, 33);
+#else
+ return QSize(1, 1);
+#endif
+}
+
+
+
+/*!
+ Returns a material shader for the given material.
+ */
+
+QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material)
+{
+ Q_D(QSGContext);
+ QSGMaterialType *type = material->type();
+ QSGMaterialShader *shader = d->materials.value(type);
+ if (shader)
+ return shader;
+
+ shader = material->createShader();
+ shader->compile();
+ shader->initialize();
+ d->materials[type] = shader;
+
+ return shader;
+}
+
+
+
+/*!
+ Sets whether the scene graph should render with flashing update rectangles or not
+ */
+
+void QSGContext::setFlashModeEnabled(bool enabled)
+{
+ d_func()->flashMode = enabled;
+}
+
+
+/*!
+ Returns true if the scene graph should be rendered with flashing update rectangles
+ */
+bool QSGContext::isFlashModeEnabled() const
+{
+ return d_func()->flashMode;
+}
+
+
+/*!
+ Sets the toplevel opacity for rendering. This value will be multiplied into all
+ drawing calls where possible.
+
+ The default value is 1. Any other value will cause artifacts and is primarily
+ useful for debugging.
+ */
+void QSGContext::setRenderAlpha(qreal renderAlpha)
+{
+ d_func()->renderAlpha = renderAlpha;
+}
+
+
+/*!
+ Returns the toplevel opacity used for rendering.
+
+ The default value is 1.
+
+ \sa setRenderAlpha()
+ */
+qreal QSGContext::renderAlpha() const
+{
+ return d_func()->renderAlpha;
+}
+
+
+/*!
+ Sets whether or not the scene graph should use the distance field technique to render text
+ */
+void QSGContext::setDistanceFieldEnabled(bool enabled)
+{
+ d_func()->distanceFieldDisabled = !enabled;
+}
+
+
+/*!
+ Returns true if the scene graph uses the distance field technique to render text
+ */
+bool QSGContext::isDistanceFieldEnabled() const
+{
+ return !d_func()->distanceFieldDisabled;
+}
+
+
+
+/*!
+ Creates a new animation driver.
+ */
+
+QAnimationDriver *QSGContext::createAnimationDriver(QObject *parent)
+{
+ return new QAnimationDriver(parent);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
new file mode 100644
index 0000000000..ded9d2727a
--- /dev/null
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -0,0 +1,142 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGCONTEXT_H
+#define QSGCONTEXT_H
+
+#include <QtCore/QObject>
+#include <QtCore/qabstractanimation.h>
+
+#include <QtGui/QImage>
+#include <QtGui/QSurfaceFormat>
+
+#include <private/qrawfont_p.h>
+
+#include <QtQuick/qsgnode.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGContextPrivate;
+class QSGRectangleNode;
+class QSGImageNode;
+class QSGGlyphNode;
+class QSGRenderer;
+class QSGDistanceFieldGlyphCache;
+
+class QSGTexture;
+class QSGMaterial;
+class QSGMaterialShader;
+class QSGEngine;
+
+class QOpenGLContext;
+class QOpenGLFramebufferObject;
+
+class QDeclarativeTextureFactory;
+
+class Q_QUICK_EXPORT QSGContext : public QObject
+{
+ Q_OBJECT
+ Q_DECLARE_PRIVATE(QSGContext)
+
+public:
+ explicit QSGContext(QObject *parent = 0);
+ ~QSGContext();
+
+ virtual void initialize(QOpenGLContext *context);
+
+ QSGRenderer *renderer() const;
+
+ void setRootNode(QSGRootNode *node);
+ QSGRootNode *rootNode() const;
+
+ QOpenGLContext *glContext() const;
+
+ bool isReady() const;
+
+ QSGMaterialShader *prepareMaterial(QSGMaterial *material);
+
+ virtual void renderNextFrame(QOpenGLFramebufferObject *fbo = 0);
+
+ virtual QSGDistanceFieldGlyphCache *createDistanceFieldGlyphCache(const QRawFont &font);
+
+ virtual QSGRectangleNode *createRectangleNode();
+ virtual QSGImageNode *createImageNode();
+ virtual QSGGlyphNode *createGlyphNode();
+ virtual QSGRenderer *createRenderer();
+
+ virtual bool canDecodeImageToTexture() const;
+ virtual QSGTexture *decodeImageToTexture(QIODevice *dev,
+ QSize *size,
+ const QSize &requestSize);
+ virtual QSGTexture *createTexture(const QImage &image = QImage()) const;
+ virtual QSize minimumFBOSize() const;
+
+ virtual QSurfaceFormat defaultSurfaceFormat() const;
+
+ QSGTexture *textureForFactory(QDeclarativeTextureFactory *factory);
+
+ static QSGContext *createDefaultContext();
+
+ void setFlashModeEnabled(bool enabled);
+ bool isFlashModeEnabled() const;
+
+ void setRenderAlpha(qreal renderAlpha);
+ qreal renderAlpha() const;
+
+ void setDistanceFieldEnabled(bool enabled);
+ bool isDistanceFieldEnabled() const;
+
+ virtual QAnimationDriver *createAnimationDriver(QObject *parent);
+
+signals:
+ void ready();
+
+public slots:
+ void textureFactoryDestroyed(QObject *o);
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGCONTEXT_H
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
new file mode 100644
index 0000000000..a07793f44f
--- /dev/null
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -0,0 +1,104 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgcontextplugin_p.h"
+#include <QtQuick/private/qsgcontext_p.h>
+#include <QtGui/qguiapplication.h>
+#include <QtCore/private/qfactoryloader_p.h>
+#include <QtCore/qlibraryinfo.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGContextPlugin::QSGContextPlugin(QObject *parent)
+ : QObject(parent)
+{
+}
+
+QSGContextPlugin::~QSGContextPlugin()
+{
+}
+
+#if !defined (QT_NO_LIBRARY) && !defined(QT_NO_SETTINGS)
+Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader,
+ (QSGContextFactoryInterface_iid, QLatin1String("/scenegraph")))
+#endif
+
+/*!
+ \fn QSGContext *QSGContext::createDefaultContext()
+
+ Creates a default scene graph context for the current hardware.
+ This may load a device-specific plugin.
+*/
+QSGContext *QSGContext::createDefaultContext()
+{
+ const QStringList args = QGuiApplication::arguments();
+ QString device;
+ for (int index = 0; index < args.count(); ++index) {
+ if (args.at(index).startsWith(QLatin1String("--device="))) {
+ device = args.at(index).mid(9);
+ break;
+ }
+ }
+ if (device.isEmpty())
+ device = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+ if (device.isEmpty())
+ return new QSGContext();
+
+#if !defined (QT_NO_LIBRARY) && !defined(QT_NO_SETTINGS)
+ if (QSGContextFactoryInterface *factory
+ = qobject_cast<QSGContextFactoryInterface*>
+ (loader()->instance(device))) {
+ QSGContext *context = factory->create(device);
+ if (context)
+ return context;
+ }
+#ifndef QT_NO_DEBUG
+ qWarning("Could not create scene graph context for device '%s'"
+ " - check that plugins are installed correctly in %s",
+ qPrintable(device),
+ qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
+#endif
+#endif // QT_NO_LIBRARY || QT_NO_SETTINGS
+
+ return new QSGContext();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgcontextplugin_p.h b/src/quick/scenegraph/qsgcontextplugin_p.h
new file mode 100644
index 0000000000..a480ee51eb
--- /dev/null
+++ b/src/quick/scenegraph/qsgcontextplugin_p.h
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGCONTEXTPLUGIN_H
+#define QSGCONTEXTPLUGIN_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QtCore/qplugin.h>
+#include <QtCore/qfactoryinterface.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGContext;
+
+struct Q_QUICK_EXPORT QSGContextFactoryInterface : public QFactoryInterface
+{
+ virtual QSGContext *create(const QString &key) const = 0;
+};
+
+#define QSGContextFactoryInterface_iid \
+ "com.trolltech.Qt.QSGContextFactoryInterface"
+Q_DECLARE_INTERFACE(QSGContextFactoryInterface, QSGContextFactoryInterface_iid)
+
+class Q_QUICK_EXPORT QSGContextPlugin : public QObject, public QSGContextFactoryInterface
+{
+ Q_OBJECT
+ Q_INTERFACES(QSGContextFactoryInterface:QFactoryInterface)
+public:
+ explicit QSGContextPlugin(QObject *parent = 0);
+ virtual ~QSGContextPlugin();
+
+ virtual QStringList keys() const = 0;
+ virtual QSGContext *create(const QString &key) const = 0;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGCONTEXTPLUGIN_H
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
new file mode 100644
index 0000000000..95ccc8f437
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -0,0 +1,324 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultdistancefieldglyphcache_p.h"
+
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+QHash<QString, QOpenGLMultiGroupSharedResource> QSGDefaultDistanceFieldGlyphCache::m_textures_data;
+
+QSGDefaultDistanceFieldGlyphCache::DistanceFieldTextureData *QSGDefaultDistanceFieldGlyphCache::textureData(QOpenGLContext *c)
+{
+ QString key = QString::fromLatin1("%1_%2_%3_%4")
+ .arg(font().familyName())
+ .arg(font().styleName())
+ .arg(font().weight())
+ .arg(font().style());
+ return m_textures_data[key].value<QSGDefaultDistanceFieldGlyphCache::DistanceFieldTextureData>(c);
+}
+
+QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
+ : QSGDistanceFieldGlyphCache(man, c, font)
+ , m_maxTextureSize(0)
+{
+ m_textureData = textureData(c);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QVector<glyph_t> &glyphs)
+{
+ int count = glyphs.count();
+
+ // Avoid useless and costly glyph re-generation
+ if (cacheIsFull() && !m_textureData->unusedGlyphs.isEmpty()) {
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+ if (containsGlyph(glyphIndex) && m_textureData->unusedGlyphs.contains(glyphIndex))
+ m_textureData->unusedGlyphs.remove(glyphIndex);
+ }
+ }
+
+ QList<GlyphPosition> glyphPositions;
+ QVector<glyph_t> glyphsToRender;
+
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+
+ if (++m_textureData->glyphRefCount[glyphIndex] == 1)
+ m_textureData->unusedGlyphs.remove(glyphIndex);
+
+ if (cacheIsFull() && m_textureData->unusedGlyphs.isEmpty())
+ continue;
+
+ GlyphPosition p;
+ p.glyph = glyphIndex;
+ p.position = QPointF(m_textureData->currX, m_textureData->currY);
+
+ if (!cacheIsFull()) {
+ m_textureData->currX += QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution());
+ if (m_textureData->currX >= maxTextureSize()) {
+ m_textureData->currX = 0;
+ m_textureData->currY += QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution());
+ }
+ } else {
+ // Recycle glyphs
+ if (!m_textureData->unusedGlyphs.isEmpty()) {
+ glyph_t unusedGlyph = *m_textureData->unusedGlyphs.constBegin();
+ TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
+ p.position = QPointF(unusedCoord.x, unusedCoord.y);
+ m_textureData->unusedGlyphs.remove(unusedGlyph);
+ removeGlyph(unusedGlyph);
+ }
+ }
+
+ if (p.position.y() < maxTextureSize()) {
+ glyphPositions.append(p);
+ glyphsToRender.append(glyphIndex);
+ }
+ }
+
+ addGlyphPositions(glyphPositions);
+ markGlyphsToRender(glyphsToRender);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QHash<glyph_t, QImage> &glyphs)
+{
+ int requiredWidth = maxTextureSize();
+ int rows = 128 / (requiredWidth / QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution())); // Enough rows to fill the latin1 set by default..
+ int requiredHeight = qMin(maxTextureSize(),
+ qMax(m_textureData->currY + QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()),
+ QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()) * rows));
+
+ resizeTexture((requiredWidth), (requiredHeight));
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ QVector<glyph_t> glyphTextures;
+
+ QHash<glyph_t, QImage>::const_iterator it;
+ for (it = glyphs.constBegin(); it != glyphs.constEnd(); ++it) {
+ glyph_t glyphIndex = it.key();
+ TexCoord c = glyphTexCoord(glyphIndex);
+
+ glyphTextures.append(glyphIndex);
+
+ QImage glyph = it.value();
+
+ if (useWorkaroundBrokenFBOReadback()) {
+ uchar *inBits = glyph.scanLine(0);
+ uchar *outBits = m_textureData->image.scanLine(int(c.y)) + int(c.x);
+ for (int y = 0; y < glyph.height(); ++y) {
+ qMemCopy(outBits, inBits, glyph.width());
+ inBits += glyph.bytesPerLine();
+ outBits += m_textureData->image.bytesPerLine();
+ }
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, glyph.width(), glyph.height(), GL_ALPHA, GL_UNSIGNED_BYTE, glyph.constBits());
+ }
+
+ Texture t;
+ t.textureId = m_textureData->texture;
+ t.size = m_textureData->size;
+ addGlyphTextures(glyphTextures, t);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::releaseGlyphs(const QVector<glyph_t> &glyphs)
+{
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+ if (--m_textureData->glyphRefCount[glyphIndex] == 0 && !glyphTexCoord(glyphIndex).isNull())
+ m_textureData->unusedGlyphs.insert(glyphIndex);
+ }
+}
+
+void QSGDefaultDistanceFieldGlyphCache::createTexture(int width, int height)
+{
+ if (useWorkaroundBrokenFBOReadback() && m_textureData->image.isNull())
+ m_textureData->image = QImage(width, height, QImage::Format_Indexed8);
+
+ while (glGetError() != GL_NO_ERROR) { }
+
+ glGenTextures(1, &m_textureData->texture);
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ m_textureData->size = QSize(width, height);
+
+ GLuint error = glGetError();
+ if (error != GL_NO_ERROR) {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &m_textureData->texture);
+ m_textureData->texture = 0;
+ }
+
+}
+
+void QSGDefaultDistanceFieldGlyphCache::resizeTexture(int width, int height)
+{
+ int oldWidth = m_textureData->size.width();
+ int oldHeight = m_textureData->size.height();
+ if (width == oldWidth && height == oldHeight)
+ return;
+
+ GLuint oldTexture = m_textureData->texture;
+ createTexture(width, height);
+
+ if (!oldTexture)
+ return;
+
+ updateTexture(oldTexture, m_textureData->texture, m_textureData->size);
+
+ if (useWorkaroundBrokenFBOReadback()) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, m_textureData->image.constBits());
+ m_textureData->image = m_textureData->image.copy(0, 0, width, height);
+ glDeleteTextures(1, &oldTexture);
+ return;
+ }
+
+ if (!m_textureData->blitProgram)
+ m_textureData->createBlitProgram();
+
+ Q_ASSERT(m_textureData->blitProgram);
+
+ if (!m_textureData->fbo)
+ ctx->functions()->glGenFramebuffers(1, &m_textureData->fbo);
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_textureData->fbo);
+
+ GLuint tmp_texture;
+ glGenTextures(1, &tmp_texture);
+ glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ ctx->functions()->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, tmp_texture, 0);
+
+ ctx->functions()->glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, oldTexture);
+
+ // save current render states
+ GLboolean stencilTestEnabled;
+ GLboolean depthTestEnabled;
+ GLboolean scissorTestEnabled;
+ GLboolean blendEnabled;
+ GLint viewport[4];
+ GLint oldProgram;
+ glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled);
+ glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled);
+ glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled);
+ glGetBooleanv(GL_BLEND, &blendEnabled);
+ glGetIntegerv(GL_VIEWPORT, &viewport[0]);
+ glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram);
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ glViewport(0, 0, oldWidth, oldHeight);
+
+ ctx->functions()->glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureData->blitVertexCoordinateArray);
+ ctx->functions()->glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureData->blitTextureCoordinateArray);
+
+ m_textureData->blitProgram->bind();
+ m_textureData->blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
+ m_textureData->blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
+ m_textureData->blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
+ m_textureData->blitProgram->setUniformValue("imageTexture", GLuint(0));
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+
+ ctx->functions()->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, 0);
+ glDeleteTextures(1, &tmp_texture);
+ glDeleteTextures(1, &oldTexture);
+
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ // restore render states
+ if (stencilTestEnabled)
+ glEnable(GL_STENCIL_TEST);
+ if (depthTestEnabled)
+ glEnable(GL_DEPTH_TEST);
+ if (scissorTestEnabled)
+ glEnable(GL_SCISSOR_TEST);
+ if (blendEnabled)
+ glEnable(GL_BLEND);
+ glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
+ ctx->functions()->glUseProgram(oldProgram);
+}
+
+bool QSGDefaultDistanceFieldGlyphCache::useWorkaroundBrokenFBOReadback() const
+{
+ static bool set = false;
+ static bool useWorkaround = false;
+ if (!set) {
+ QOpenGLContextPrivate *ctx_p = static_cast<QOpenGLContextPrivate *>(QOpenGLContextPrivate::get(ctx));
+ useWorkaround = ctx_p->workaround_brokenFBOReadBack;
+ set = true;
+ }
+ return useWorkaround;
+}
+
+int QSGDefaultDistanceFieldGlyphCache::maxTextureSize() const
+{
+ if (!m_maxTextureSize)
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
+ return m_maxTextureSize;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
new file mode 100644
index 0000000000..b52ec45107
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -0,0 +1,165 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H
+#define QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H
+
+#include <QtGui/qopenglfunctions.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <qopenglshaderprogram.h>
+#include <QtGui/private/qopenglengineshadersource_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGDefaultDistanceFieldGlyphCache : public QSGDistanceFieldGlyphCache
+{
+public:
+ QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font);
+
+ void requestGlyphs(const QVector<glyph_t> &glyphs);
+ void storeGlyphs(const QHash<glyph_t, QImage> &glyphs);
+ void releaseGlyphs(const QVector<glyph_t> &glyphs);
+
+ bool cacheIsFull() const { return m_textureData->currY >= maxTextureSize(); }
+ bool useWorkaroundBrokenFBOReadback() const;
+ int maxTextureSize() const;
+
+private:
+ void createTexture(int width, int height);
+ void resizeTexture(int width, int height);
+
+ mutable int m_maxTextureSize;
+
+ struct DistanceFieldTextureData : public QOpenGLSharedResource {
+ GLuint texture;
+ GLuint fbo;
+ QSize size;
+ QHash<glyph_t, quint32> glyphRefCount;
+ QSet<glyph_t> unusedGlyphs;
+ int currX;
+ int currY;
+ QImage image;
+
+ QOpenGLShaderProgram *blitProgram;
+ GLfloat blitVertexCoordinateArray[8];
+ GLfloat blitTextureCoordinateArray[8];
+
+ DistanceFieldTextureData(QOpenGLContext *ctx)
+ : QOpenGLSharedResource(ctx->shareGroup())
+ , texture(0)
+ , fbo(0)
+ , currX(0)
+ , currY(0)
+ , blitProgram(0)
+ {
+ blitVertexCoordinateArray[0] = -1.0f;
+ blitVertexCoordinateArray[1] = -1.0f;
+ blitVertexCoordinateArray[2] = 1.0f;
+ blitVertexCoordinateArray[3] = -1.0f;
+ blitVertexCoordinateArray[4] = 1.0f;
+ blitVertexCoordinateArray[5] = 1.0f;
+ blitVertexCoordinateArray[6] = -1.0f;
+ blitVertexCoordinateArray[7] = 1.0f;
+
+ blitTextureCoordinateArray[0] = 0.0f;
+ blitTextureCoordinateArray[1] = 0.0f;
+ blitTextureCoordinateArray[2] = 1.0f;
+ blitTextureCoordinateArray[3] = 0.0f;
+ blitTextureCoordinateArray[4] = 1.0f;
+ blitTextureCoordinateArray[5] = 1.0f;
+ blitTextureCoordinateArray[6] = 0.0f;
+ blitTextureCoordinateArray[7] = 1.0f;
+ }
+
+ void invalidateResource()
+ {
+ texture = 0;
+ fbo = 0;
+ size = QSize();
+ delete blitProgram;
+ blitProgram = 0;
+ }
+
+ void freeResource(QOpenGLContext *ctx)
+ {
+ glDeleteTextures(1, &texture);
+ ctx->functions()->glDeleteFramebuffers(1, &fbo);
+ delete blitProgram;
+ blitProgram = 0;
+ }
+
+ void createBlitProgram()
+ {
+ blitProgram = new QOpenGLShaderProgram;
+ {
+ QString source;
+ source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader));
+ source.append(QLatin1String(qopenglslUntransformedPositionVertexShader));
+
+ QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, blitProgram);
+ vertexShader->compileSourceCode(source);
+
+ blitProgram->addShader(vertexShader);
+ }
+ {
+ QString source;
+ source.append(QLatin1String(qopenglslMainFragmentShader));
+ source.append(QLatin1String(qopenglslImageSrcFragmentShader));
+
+ QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, blitProgram);
+ fragmentShader->compileSourceCode(source);
+
+ blitProgram->addShader(fragmentShader);
+ }
+ blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ blitProgram->link();
+ }
+ };
+
+ DistanceFieldTextureData *textureData(QOpenGLContext *c);
+ DistanceFieldTextureData *m_textureData;
+ static QHash<QString, QOpenGLMultiGroupSharedResource> m_textures_data;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode.cpp b/src/quick/scenegraph/qsgdefaultglyphnode.cpp
new file mode 100644
index 0000000000..f41fbe486a
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultglyphnode.cpp
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultglyphnode_p.h"
+#include "qsgdefaultglyphnode_p_p.h"
+
+#include <qopenglshaderprogram.h>
+#include <private/qfont_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultGlyphNode::QSGDefaultGlyphNode()
+ : m_material(0)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
+{
+ m_geometry.setDrawingMode(GL_TRIANGLES);
+ setGeometry(&m_geometry);
+}
+
+QSGDefaultGlyphNode::~QSGDefaultGlyphNode()
+{
+ delete m_material;
+}
+
+void QSGDefaultGlyphNode::setColor(const QColor &color)
+{
+ m_color = color;
+ if (m_material != 0) {
+ m_material->setColor(color);
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDefaultGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
+{
+ if (m_material != 0)
+ delete m_material;
+
+ QRawFont font = glyphs.rawFont();
+ m_material = new QSGTextMaskMaterial(font);
+ m_material->setColor(m_color);
+
+ QRectF boundingRect;
+ m_material->populate(position, glyphs.glyphIndexes(), glyphs.positions(), geometry(),
+ &boundingRect, &m_baseLine);
+
+ setMaterial(m_material);
+ setBoundingRect(boundingRect);
+
+ markDirty(DirtyGeometry);
+
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("glyphs");
+#endif
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
new file mode 100644
index 0000000000..36efe9b570
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -0,0 +1,306 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultglyphnode_p_p.h"
+
+#include <qopenglshaderprogram.h>
+
+#include <QtGui/private/qopengltextureglyphcache_p.h>
+#include <private/qfontengine_p.h>
+#include <private/qopenglextensions_p.h>
+
+#include <QtQuick/private/qsgtexture_p.h>
+
+#include <private/qrawfont_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGTextMaskMaterialData : public QSGMaterialShader
+{
+public:
+ QSGTextMaskMaterialData();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+private:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+ int m_color_id;
+ int m_textureScale_id;
+};
+
+const char *QSGTextMaskMaterialData::vertexShader() const {
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "varying highp vec2 sampleCoord; \n"
+ "void main() { \n"
+ " sampleCoord = tCoord * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *QSGTextMaskMaterialData::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_FragColor = color * texture2D(texture, sampleCoord).a; \n"
+ "}";
+}
+
+char const *const *QSGTextMaskMaterialData::attributeNames() const
+{
+ static char const *const attr[] = { "vCoord", "tCoord", 0 };
+ return attr;
+}
+
+QSGTextMaskMaterialData::QSGTextMaskMaterialData()
+{
+}
+
+void QSGTextMaskMaterialData::initialize()
+{
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_color_id = program()->uniformLocation("color");
+ m_textureScale_id = program()->uniformLocation("textureScale");
+}
+
+void QSGTextMaskMaterialData::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGTextMaskMaterial *material = static_cast<QSGTextMaskMaterial *>(newEffect);
+ QSGTextMaskMaterial *oldMaterial = static_cast<QSGTextMaskMaterial *>(oldEffect);
+
+ if (oldMaterial == 0 || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
+ QVector4D color(material->color().redF(), material->color().greenF(),
+ material->color().blueF(), material->color().alphaF());
+ color *= state.opacity();
+ program()->setUniformValue(m_color_id, color);
+ }
+
+ bool updated = material->ensureUpToDate();
+ Q_ASSERT(material->texture());
+
+ Q_ASSERT(oldMaterial == 0 || oldMaterial->texture());
+ if (updated
+ || oldMaterial == 0
+ || oldMaterial->texture()->textureId() != material->texture()->textureId()) {
+ program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(),
+ 1.0 / material->cacheTextureHeight()));
+ glBindTexture(GL_TEXTURE_2D, material->texture()->textureId());
+
+ // Set the mag/min filters to be linear. We only need to do this when the texture
+ // has been recreated.
+ if (updated) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+ }
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+QSGTextMaskMaterial::QSGTextMaskMaterial(const QRawFont &font)
+ : m_texture(0), m_glyphCache(), m_font(font)
+{
+ init();
+}
+
+QSGTextMaskMaterial::~QSGTextMaskMaterial()
+{
+}
+
+void QSGTextMaskMaterial::init()
+{
+ Q_ASSERT(m_font.isValid());
+
+ QFontEngineGlyphCache::Type type = QFontEngineGlyphCache::Raster_A8;
+ setFlag(Blending, true);
+
+ QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
+ Q_ASSERT(ctx != 0);
+
+ QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
+ if (fontD->fontEngine != 0) {
+ m_glyphCache = fontD->fontEngine->glyphCache(ctx, type, QTransform());
+ if (!m_glyphCache || m_glyphCache->cacheType() != type) {
+ m_glyphCache = new QOpenGLTextureGlyphCache(type, QTransform());
+ fontD->fontEngine->setGlyphCache(ctx, m_glyphCache.data());
+ }
+ }
+}
+
+void QSGTextMaskMaterial::populate(const QPointF &p,
+ const QVector<quint32> &glyphIndexes,
+ const QVector<QPointF> &glyphPositions,
+ QSGGeometry *geometry,
+ QRectF *boundingRect,
+ QPointF *baseLine)
+{
+ Q_ASSERT(m_font.isValid());
+ QVector<QFixedPoint> fixedPointPositions;
+ for (int i=0; i<glyphPositions.size(); ++i)
+ fixedPointPositions.append(QFixedPoint::fromPointF(glyphPositions.at(i)));
+
+ QTextureGlyphCache *cache = glyphCache();
+
+ QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
+ cache->populate(fontD->fontEngine, glyphIndexes.size(), glyphIndexes.constData(),
+ fixedPointPositions.data());
+ cache->fillInPendingGlyphs();
+
+ int margin = cache->glyphMargin();
+
+ Q_ASSERT(geometry->indexType() == GL_UNSIGNED_SHORT);
+ geometry->allocate(glyphIndexes.size() * 4, glyphIndexes.size() * 6);
+ QVector4D *vp = (QVector4D *)geometry->vertexDataAsTexturedPoint2D();
+ Q_ASSERT(geometry->sizeOfVertex() == sizeof(QVector4D));
+ ushort *ip = geometry->indexDataAsUShort();
+
+ QPointF position(p.x(), p.y() - m_font.ascent());
+ bool supportsSubPixelPositions = fontD->fontEngine->supportsSubPixelPositions();
+ for (int i=0; i<glyphIndexes.size(); ++i) {
+ QFixed subPixelPosition;
+ if (supportsSubPixelPositions)
+ subPixelPosition = fontD->fontEngine->subPixelPositionForX(QFixed::fromReal(glyphPositions.at(i).x()));
+
+ QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i), subPixelPosition);
+ const QTextureGlyphCache::Coord &c = cache->coords.value(glyph);
+
+ QPointF glyphPosition = glyphPositions.at(i) + position;
+ int x = qRound(glyphPosition.x()) + c.baseLineX - margin;
+ int y = qRound(glyphPosition.y()) - c.baseLineY - margin;
+
+ *boundingRect |= QRectF(x + margin, y + margin, c.w, c.h);
+
+ float cx1 = x;
+ float cx2 = x + c.w;
+ float cy1 = y;
+ float cy2 = y + c.h;
+
+ float tx1 = c.x;
+ float tx2 = (c.x + c.w);
+ float ty1 = c.y;
+ float ty2 = (c.y + c.h);
+
+ if (baseLine->isNull())
+ *baseLine = glyphPosition;
+
+ vp[4 * i + 0] = QVector4D(cx1, cy1, tx1, ty1);
+ vp[4 * i + 1] = QVector4D(cx2, cy1, tx2, ty1);
+ vp[4 * i + 2] = QVector4D(cx1, cy2, tx1, ty2);
+ vp[4 * i + 3] = QVector4D(cx2, cy2, tx2, ty2);
+
+ int o = i * 4;
+ ip[6 * i + 0] = o + 0;
+ ip[6 * i + 1] = o + 2;
+ ip[6 * i + 2] = o + 3;
+ ip[6 * i + 3] = o + 3;
+ ip[6 * i + 4] = o + 1;
+ ip[6 * i + 5] = o + 0;
+ }
+}
+
+QSGMaterialType *QSGTextMaskMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QOpenGLTextureGlyphCache *QSGTextMaskMaterial::glyphCache() const
+{
+ return static_cast<QOpenGLTextureGlyphCache*>(m_glyphCache.data());
+}
+
+QSGMaterialShader *QSGTextMaskMaterial::createShader() const
+{
+ return new QSGTextMaskMaterialData;
+}
+
+int QSGTextMaskMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGTextMaskMaterial *other = static_cast<const QSGTextMaskMaterial *>(o);
+ if (m_glyphCache != other->m_glyphCache)
+ return m_glyphCache - other->m_glyphCache;
+ QRgb c1 = m_color.rgba();
+ QRgb c2 = other->m_color.rgba();
+ return int(c2 < c1) - int(c1 < c2);
+}
+
+bool QSGTextMaskMaterial::ensureUpToDate()
+{
+ QSize glyphCacheSize(glyphCache()->width(), glyphCache()->height());
+ if (glyphCacheSize != m_size) {
+ if (m_texture)
+ delete m_texture;
+ m_texture = new QSGPlainTexture();
+ m_texture->setTextureId(glyphCache()->texture());
+ m_texture->setTextureSize(QSize(glyphCache()->width(), glyphCache()->height()));
+ m_texture->setOwnsTexture(false);
+
+ m_size = glyphCacheSize;
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+int QSGTextMaskMaterial::cacheTextureWidth() const
+{
+ return glyphCache()->width();
+}
+
+int QSGTextMaskMaterial::cacheTextureHeight() const
+{
+ return glyphCache()->height();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.h b/src/quick/scenegraph/qsgdefaultglyphnode_p.h
new file mode 100644
index 0000000000..cc14d33a30
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.h
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DEFAULT_GLYPHNODE_H
+#define DEFAULT_GLYPHNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+#include <QtQuick/qsgnode.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QGlyphs;
+class QSGTextMaskMaterial;
+class QSGDefaultGlyphNode: public QSGGlyphNode
+{
+public:
+ QSGDefaultGlyphNode();
+ ~QSGDefaultGlyphNode();
+
+ virtual QPointF baseLine() const { return m_baseLine; }
+ virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs);
+ virtual void setColor(const QColor &color);
+
+ virtual void setPreferredAntialiasingMode(AntialiasingMode) { }
+ virtual void setStyle(QQuickText::TextStyle) { }
+ virtual void setStyleColor(const QColor &) { }
+
+ virtual void update() { }
+
+private:
+ QGlyphRun m_glyphs;
+ QPointF m_position;
+ QColor m_color;
+
+ QPointF m_baseLine;
+ QSGTextMaskMaterial *m_material;
+
+ QSGGeometry m_geometry;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // DEFAULT_GLYPHNODE_H
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p_p.h b/src/quick/scenegraph/qsgdefaultglyphnode_p_p.h
new file mode 100644
index 0000000000..2378178a1b
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p_p.h
@@ -0,0 +1,96 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTMASKMATERIAL_H
+#define TEXTMASKMATERIAL_H
+
+#include <qcolor.h>
+#include <QtQuick/qsgmaterial.h>
+#include <QtQuick/qsgtexture.h>
+#include <QtQuick/qsggeometry.h>
+#include <qshareddata.h>
+#include <QtQuick/private/qsgtexture_p.h>
+#include <qrawfont.h>
+
+QT_BEGIN_NAMESPACE
+
+class QFontEngineGlyphCache;
+class QOpenGLTextureGlyphCache;
+class QFontEngine;
+class Geometry;
+class QSGTextMaskMaterial: public QSGMaterial
+{
+public:
+ QSGTextMaskMaterial(const QRawFont &font);
+ ~QSGTextMaskMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setColor(const QColor &color) { m_color = color; }
+ const QColor &color() const { return m_color; }
+
+ QSGTexture *texture() const { return m_texture; }
+
+ int cacheTextureWidth() const;
+ int cacheTextureHeight() const;
+
+ bool ensureUpToDate();
+
+ QOpenGLTextureGlyphCache *glyphCache() const;
+ void populate(const QPointF &position,
+ const QVector<quint32> &glyphIndexes, const QVector<QPointF> &glyphPositions,
+ QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine);
+
+private:
+ void init();
+
+ QSGPlainTexture *m_texture;
+ QExplicitlySharedDataPointer<QFontEngineGlyphCache> m_glyphCache;
+ QRawFont m_font;
+ QColor m_color;
+ QSize m_size;
+};
+
+QT_END_NAMESPACE
+
+#endif // TEXTMASKMATERIAL_H
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
new file mode 100644
index 0000000000..f360aaef0d
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -0,0 +1,293 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultimagenode_p.h"
+
+#include <QtQuick/private/qsgtextureprovider_p.h>
+
+#include <QtCore/qvarlengtharray.h>
+#include <QtCore/qmath.h>
+#include <QtGui/qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultImageNode::QSGDefaultImageNode()
+ : m_sourceRect(0, 0, 1, 1)
+ , m_dirtyGeometry(false)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ setMaterial(&m_materialO);
+ setOpaqueMaterial(&m_material);
+ setGeometry(&m_geometry);
+
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("image");
+#endif
+}
+
+void QSGDefaultImageNode::setTargetRect(const QRectF &rect)
+{
+ if (rect == m_targetRect)
+ return;
+ m_targetRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QSGDefaultImageNode::setSourceRect(const QRectF &rect)
+{
+ if (rect == m_sourceRect)
+ return;
+ m_sourceRect = rect;
+ m_dirtyGeometry = true;
+}
+
+
+void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_materialO.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+
+void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.mipmapFiltering() == filtering)
+ return;
+
+ m_material.setMipmapFiltering(filtering);
+ m_materialO.setMipmapFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ if (m_material.verticalWrapMode() == wrapMode)
+ return;
+
+ m_material.setVerticalWrapMode(wrapMode);
+ m_materialO.setVerticalWrapMode(wrapMode);
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ if (m_material.horizontalWrapMode() == wrapMode)
+ return;
+
+ m_material.setHorizontalWrapMode(wrapMode);
+ m_materialO.setHorizontalWrapMode(wrapMode);
+ markDirty(DirtyMaterial);
+}
+
+
+void QSGDefaultImageNode::setTexture(QSGTexture *texture)
+{
+ if (texture == m_material.texture())
+ return;
+
+ m_material.setTexture(texture);
+ m_materialO.setTexture(texture);
+ // Texture cleanup
+// if (!texture.isNull())
+// m_material.setBlending(texture->hasAlphaChannel());
+ markDirty(DirtyMaterial);
+
+ // Because the texture can be a different part of the atlas, we need to update it...
+ m_dirtyGeometry = true;
+}
+
+void QSGDefaultImageNode::update()
+{
+ if (m_dirtyGeometry)
+ updateGeometry();
+}
+
+void QSGDefaultImageNode::preprocess()
+{
+ bool doDirty = false;
+ QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(m_material.texture());
+ if (t) {
+ doDirty = t->updateTexture();
+ updateGeometry();
+ }
+// ### texture cleanup
+// bool alpha = m_material.blending();
+// if (!m_material->texture().isNull() && alpha != m_material.texture()->hasAlphaChannel()) {
+// m_material.setBlending(!alpha);
+// doDirty = true;
+// }
+
+ if (doDirty)
+ markDirty(DirtyMaterial);
+}
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+namespace {
+ struct X { float x, tx; };
+ struct Y { float y, ty; };
+}
+
+void QSGDefaultImageNode::updateGeometry()
+{
+ const QSGTexture *t = m_material.texture();
+ if (!t) {
+ m_geometry.allocate(4);
+ m_geometry.setDrawingMode(GL_TRIANGLE_STRIP);
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, QRectF(), QRectF());
+ } else {
+ QRectF textureRect = t->textureSubRect();
+
+ bool isSubRect = textureRect != QRectF(0, 0, 1, 1);
+ const int ceilRight = qCeil(m_sourceRect.right());
+ const int floorLeft = qFloor(m_sourceRect.left());
+ const int ceilBottom = qCeil(m_sourceRect.bottom());
+ const int floorTop = qFloor(m_sourceRect.top());
+ const int hCells = ceilRight - floorLeft;
+ const int vCells = ceilBottom - floorTop;
+ bool isRepeating = hCells > 1 || vCells > 1;
+
+#ifdef QT_OPENGL_ES_2
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ bool npotSupported = ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+
+ QSize size = t->textureSize();
+ bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+
+ if (isRepeating && (isSubRect || (isNpot && !npotSupported))) {
+#else
+ if (isRepeating && isSubRect) {
+#endif
+ m_geometry.allocate(hCells * vCells * 4, hCells * vCells * 6);
+ m_geometry.setDrawingMode(GL_TRIANGLES);
+ QVarLengthArray<X, 32> xData(2 * hCells);
+ QVarLengthArray<Y, 32> yData(2 * vCells);
+ X *xs = xData.data();
+ Y *ys = yData.data();
+
+ xs->x = m_targetRect.left();
+ xs->tx = textureRect.x() + (m_sourceRect.left() - floorLeft) * textureRect.width();
+ ++xs;
+ ys->y = m_targetRect.top();
+ ys->ty = textureRect.y() + (m_sourceRect.top() - floorTop) * textureRect.height();
+ ++ys;
+
+ float a, b;
+ b = m_targetRect.width() / m_sourceRect.width();
+ a = m_targetRect.x() - m_sourceRect.x() * b;
+
+ float tex_x1 = textureRect.x();
+ float tex_x2 = textureRect.right();
+ float tex_y1 = textureRect.y();
+ float tex_y2 = textureRect.bottom();
+ for (int i = floorLeft + 1; i <= ceilRight - 1; ++i) {
+ xs[0].x = xs[1].x = a + b * i;
+ xs[0].tx = tex_x2;
+ xs[1].tx = tex_x1;
+ xs += 2;
+ }
+ b = m_targetRect.height() / m_sourceRect.height();
+ a = m_targetRect.y() - m_sourceRect.y() * b;
+ for (int i = floorTop + 1; i <= ceilBottom - 1; ++i) {
+ ys[0].y = ys[1].y = a + b * i;
+ ys[0].ty = tex_y2;
+ ys[1].ty = tex_y1;
+ ys += 2;
+ }
+
+ xs->x = m_targetRect.right();
+ xs->tx = textureRect.x() + (m_sourceRect.right() - ceilRight + 1) * textureRect.width();
+
+ ys->y = m_targetRect.bottom();
+ ys->ty = textureRect.y() + (m_sourceRect.bottom() - ceilBottom + 1) * textureRect.height();
+
+ QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D();
+ ys = yData.data();
+ for (int j = 0; j < vCells; ++j, ys += 2) {
+ xs = xData.data();
+ for (int i = 0; i < hCells; ++i, xs += 2) {
+ vertices[0].x = vertices[2].x = xs[0].x;
+ vertices[0].tx = vertices[2].tx = xs[0].tx;
+ vertices[1].x = vertices[3].x = xs[1].x;
+ vertices[1].tx = vertices[3].tx = xs[1].tx;
+
+ vertices[0].y = vertices[1].y = ys[0].y;
+ vertices[0].ty = vertices[1].ty = ys[0].ty;
+ vertices[2].y = vertices[3].y = ys[1].y;
+ vertices[2].ty = vertices[3].ty = ys[1].ty;
+
+ vertices += 4;
+ }
+ }
+
+ quint16 *indices = m_geometry.indexDataAsUShort();
+ for (int i = 0; i < 4 * vCells * hCells; i += 4) {
+ *indices++ = i;
+ *indices++ = i + 2;
+ *indices++ = i + 3;
+ *indices++ = i + 3;
+ *indices++ = i + 1;
+ *indices++ = i;
+ }
+ } else {
+ QRectF sr(textureRect.x() + m_sourceRect.x() * textureRect.width(),
+ textureRect.y() + m_sourceRect.y() * textureRect.height(),
+ m_sourceRect.width() * textureRect.width(),
+ m_sourceRect.height() * textureRect.height());
+
+ m_geometry.allocate(4);
+ m_geometry.setDrawingMode(GL_TRIANGLE_STRIP);
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_targetRect, sr);
+ }
+ }
+ markDirty(DirtyGeometry);
+ m_dirtyGeometry = false;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultimagenode_p.h
new file mode 100644
index 0000000000..f1b416d69c
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultimagenode_p.h
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifndef DEFAULT_PIXMAPNODE_H
+#define DEFAULT_PIXMAPNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QtQuick/qsgtexturematerial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGDefaultImageNode : public QSGImageNode
+{
+public:
+ QSGDefaultImageNode();
+ virtual void setTargetRect(const QRectF &rect);
+ virtual void setSourceRect(const QRectF &rect);
+ virtual void setTexture(QSGTexture *t);
+ virtual void update();
+
+ virtual void setMipmapFiltering(QSGTexture::Filtering filtering);
+ virtual void setFiltering(QSGTexture::Filtering filtering);
+ virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode);
+ virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode);
+
+ virtual void preprocess();
+
+private:
+ void updateGeometry();
+
+ QRectF m_targetRect;
+ QRectF m_sourceRect;
+
+ QSGOpaqueTextureMaterial m_material;
+ QSGTextureMaterial m_materialO;
+
+ uint m_dirtyGeometry : 1;
+
+ QSGGeometry m_geometry;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
new file mode 100644
index 0000000000..bb89b4a9f8
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
@@ -0,0 +1,548 @@
+
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+#include "qsgdefaultrectanglenode_p.h"
+
+#include <QtQuick/qsgvertexcolormaterial.h>
+#include <QtQuick/qsgtexturematerial.h>
+
+#include <QtQuick/private/qsgcontext_p.h>
+
+#include <QtCore/qmath.h>
+#include <QtCore/qvarlengtharray.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultRectangleNode::QSGDefaultRectangleNode(QSGContext *context)
+ : m_border(0)
+ , m_radius(0)
+ , m_pen_width(0)
+ , m_aligned(true)
+ , m_gradient_is_opaque(true)
+ , m_dirty_geometry(false)
+ , m_default_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+ , m_context(context)
+{
+ setGeometry(&m_default_geometry);
+ setMaterial(&m_fill_material);
+ m_border_material.setColor(QColor(0, 0, 0));
+
+ m_material_type = TypeFlat;
+
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("rectangle");
+#endif
+}
+
+QSGDefaultRectangleNode::~QSGDefaultRectangleNode()
+{
+ if (m_material_type == TypeVertexGradient)
+ delete material();
+ delete m_border;
+}
+
+QSGGeometryNode *QSGDefaultRectangleNode::border()
+{
+ if (!m_border) {
+ m_border = new QSGGeometryNode;
+ m_border->setMaterial(&m_border_material);
+ QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 0);
+ m_border->setGeometry(geometry);
+ m_border->setFlag(QSGNode::OwnsGeometry);
+ }
+ return m_border;
+}
+
+void QSGDefaultRectangleNode::setRect(const QRectF &rect)
+{
+ if (rect == m_rect)
+ return;
+ m_rect = rect;
+ m_dirty_geometry = true;
+}
+
+void QSGDefaultRectangleNode::setColor(const QColor &color)
+{
+ if (color == m_fill_material.color())
+ return;
+ m_fill_material.setColor(color);
+ if (m_gradient_stops.isEmpty()) {
+ Q_ASSERT(m_material_type == TypeFlat);
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDefaultRectangleNode::setPenColor(const QColor &color)
+{
+ if (color == m_border_material.color())
+ return;
+ m_border_material.setColor(color);
+ if (m_border)
+ m_border->markDirty(DirtyMaterial);
+}
+
+void QSGDefaultRectangleNode::setPenWidth(qreal width)
+{
+ if (width == m_pen_width)
+ return;
+ m_pen_width = width;
+ if (m_pen_width <= 0 && m_border && m_border->parent())
+ removeChildNode(m_border);
+ else if (m_pen_width > 0 && !border()->parent())
+ appendChildNode(m_border);
+ m_dirty_geometry = true;
+}
+
+
+void QSGDefaultRectangleNode::setGradientStops(const QGradientStops &stops)
+{
+ if (stops.constData() == m_gradient_stops.constData())
+ return;
+
+ m_gradient_stops = stops;
+
+ m_gradient_is_opaque = true;
+ for (int i = 0; i < stops.size(); ++i)
+ m_gradient_is_opaque &= stops.at(i).second.alpha() == 0xff;
+
+ if (stops.isEmpty()) {
+ // No gradient specified, use flat color.
+ if (m_material_type != TypeFlat) {
+ delete material();
+
+ setMaterial(&m_fill_material);
+ m_material_type = TypeFlat;
+
+ setGeometry(&m_default_geometry);
+ setFlag(OwnsGeometry, false);
+ }
+ } else {
+ if (m_material_type == TypeFlat) {
+ QSGVertexColorMaterial *material = new QSGVertexColorMaterial;
+ setMaterial(material);
+ m_material_type = TypeVertexGradient;
+ QSGGeometry *g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0);
+ setGeometry(g);
+ setFlag(OwnsGeometry);
+ }
+ static_cast<QSGVertexColorMaterial *>(material())->setFlag(QSGMaterial::Blending, !m_gradient_is_opaque);
+ }
+
+ m_dirty_geometry = true;
+}
+
+void QSGDefaultRectangleNode::setRadius(qreal radius)
+{
+ if (radius == m_radius)
+ return;
+ m_radius = radius;
+ m_dirty_geometry = true;
+}
+
+void QSGDefaultRectangleNode::setAligned(bool aligned)
+{
+ if (aligned == m_aligned)
+ return;
+ m_aligned = aligned;
+ m_dirty_geometry = true;
+}
+
+void QSGDefaultRectangleNode::update()
+{
+ if (m_dirty_geometry) {
+ updateGeometry();
+ m_dirty_geometry = false;
+ }
+}
+
+struct Color4ub
+{
+ unsigned char r, g, b, a;
+};
+
+Color4ub operator *(Color4ub c, float t) { c.a *= t; c.r *= t; c.g *= t; c.b *= t; return c; }
+Color4ub operator +(Color4ub a, Color4ub b) { a.a += b.a; a.r += b.r; a.g += b.g; a.b += b.b; return a; }
+
+static inline Color4ub colorToColor4ub(const QColor &c)
+{
+ Color4ub color = { uchar(c.redF() * c.alphaF() * 255),
+ uchar(c.greenF() * c.alphaF() * 255),
+ uchar(c.blueF() * c.alphaF() * 255),
+ uchar(c.alphaF() * 255)
+ };
+ return color;
+}
+
+struct Vertex
+{
+ QVector2D position;
+};
+
+struct ColorVertex
+{
+ QVector2D position;
+ Color4ub color;
+};
+
+void QSGDefaultRectangleNode::updateGeometry()
+{
+ qreal penWidth = m_aligned ? qreal(qRound(m_pen_width)) : m_pen_width;
+
+ // fast path for the simple case...
+ if ((penWidth == 0 || m_border_material.color().alpha() == 0)
+ && m_radius == 0
+ && m_material_type == TypeFlat) {
+ QSGGeometry::updateRectGeometry(&m_default_geometry, m_rect);
+ return;
+ }
+
+ QSGGeometry *fill = geometry();
+
+ // Check that the vertex type matches the material.
+ Q_ASSERT(m_material_type != TypeFlat || fill->sizeOfVertex() == sizeof(Vertex));
+ Q_ASSERT(m_material_type != TypeVertexGradient || fill->sizeOfVertex() == sizeof(ColorVertex));
+
+ QSGGeometry *borderGeometry = 0;
+ if (m_border) {
+ borderGeometry = m_border->geometry();
+ Q_ASSERT(borderGeometry->sizeOfVertex() == sizeof(Vertex));
+ }
+
+ int fillVertexCount = 0;
+
+ // Preallocate arrays for a rectangle with 18 segments per corner and 3 gradient stops.
+ uchar *fillVertices = 0;
+ Vertex *borderVertices = 0;
+
+ Color4ub fillColor = colorToColor4ub(m_fill_material.color());
+ const QGradientStops &stops = m_gradient_stops;
+
+ if (m_radius > 0) {
+ // Rounded corners.
+
+ // Radius should never exceeds half of the width or half of the height
+ qreal radius = qMin(qMin(m_rect.width() * qreal(0.5), m_rect.height() * qreal(0.5)), m_radius);
+ QRectF innerRect = m_rect;
+ innerRect.adjust(radius, radius, -radius, -radius);
+ if (m_aligned && (int(penWidth) & 1)) {
+ // Pen width is odd, so add the offset as documented.
+ innerRect.moveLeft(innerRect.left() + qreal(0.5));
+ innerRect.moveTop(innerRect.top() + qreal(0.5));
+ }
+
+ qreal innerRadius = radius - penWidth * qreal(0.5);
+ qreal outerRadius = radius + penWidth * qreal(0.5);
+
+ // Number of segments per corner, approximately one per 3 pixels.
+ int segments = qBound(3, qCeil(outerRadius * (M_PI / 6)), 18);
+
+ /*
+
+ --+-__
+ | segment
+ | _+
+ --+-__ _- \
+ -+ segment
+ --------+ \ <- gradient line
+ +-----+
+ | |
+
+ */
+
+ int nextGradientStop = 0;
+ qreal gradientPos = (radius - innerRadius) / (innerRect.height() + 2 * radius);
+ while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos)
+ ++nextGradientStop;
+ int lastGradientStop = stops.size() - 1;
+ qreal lastGradientPos = (innerRect.height() + radius + innerRadius) / (innerRect.height() + 2 * radius);
+ while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos)
+ --lastGradientStop;
+
+ int borderVertexHead = 0;
+ int borderVertexTail = 0;
+ if (penWidth) {
+ // The reason I add extra vertices where the gradient lines intersect the border is
+ // to avoid pixel sized gaps between the fill and the border caused by floating point
+ // inaccuracies.
+ borderGeometry->allocate((segments + 1) * 2 * 4 + (lastGradientStop - nextGradientStop + 1) * 4 + 2);
+ borderVertexHead = borderVertexTail = (borderGeometry->vertexCount() >> 1) - 1;
+ borderVertices = (Vertex *)borderGeometry->vertexData();
+ }
+
+ fill->allocate((segments + 1) * 4 + (lastGradientStop - nextGradientStop + 1) * 2);
+ fillVertices = (uchar *)fill->vertexData();
+
+ qreal py = 0; // previous inner y-coordinate.
+ qreal plx = 0; // previous inner left x-coordinate.
+ qreal prx = 0; // previous inner right x-coordinate.
+
+ qreal angle = qreal(0.5) * M_PI / qreal(segments);
+ qreal cosStep = qFastCos(angle);
+ qreal sinStep = qFastSin(angle);
+
+ for (int part = 0; part < 2; ++part) {
+ qreal c = 1 - part;
+ qreal s = part;
+ for (int i = 0; i <= segments; ++i) {
+ qreal y, lx, rx;
+ if (innerRadius > 0) {
+ y = (part ? innerRect.bottom() : innerRect.top()) - innerRadius * c; // current inner y-coordinate.
+ lx = innerRect.left() - innerRadius * s; // current inner left x-coordinate.
+ rx = innerRect.right() + innerRadius * s; // current inner right x-coordinate.
+ gradientPos = ((part ? innerRect.height() : 0) + radius - innerRadius * c) / (innerRect.height() + 2 * radius);
+ } else {
+ y = (part ? innerRect.bottom() + innerRadius : innerRect.top() - innerRadius); // current inner y-coordinate.
+ lx = innerRect.left() - innerRadius; // current inner left x-coordinate.
+ rx = innerRect.right() + innerRadius; // current inner right x-coordinate.
+ gradientPos = ((part ? innerRect.height() + innerRadius : -innerRadius) + radius) / (innerRect.height() + 2 * radius);
+ }
+ qreal Y = (part ? innerRect.bottom() : innerRect.top()) - outerRadius * c; // current outer y-coordinate.
+ qreal lX = innerRect.left() - outerRadius * s; // current outer left x-coordinate.
+ qreal rX = innerRect.right() + outerRadius * s; // current outer right x-coordinate.
+
+ while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
+ // Insert vertices at gradient stops.
+ qreal gy = (innerRect.top() - radius) + stops.at(nextGradientStop).first * (innerRect.height() + 2 * radius);
+ Q_ASSERT(fillVertexCount >= 2);
+ qreal t = (gy - py) / (y - py);
+ qreal glx = plx * (1 - t) + t * lx;
+ qreal grx = prx * (1 - t) + t * rx;
+
+ if (penWidth) {
+ const Vertex &first = borderVertices[borderVertexHead];
+ borderVertices[--borderVertexHead].position = QVector2D(glx, gy);
+ borderVertices[--borderVertexHead] = first;
+
+ const Vertex &last = borderVertices[borderVertexTail - 2];
+ borderVertices[borderVertexTail++] = last;
+ borderVertices[borderVertexTail++].position = QVector2D(grx, gy);
+ }
+
+ ColorVertex *vertices = (ColorVertex *)fillVertices;
+
+ fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
+ vertices[fillVertexCount].position = QVector2D(grx, gy);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ vertices[fillVertexCount].position = QVector2D(glx, gy);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+
+ ++nextGradientStop;
+ }
+
+ if (penWidth) {
+ borderVertices[--borderVertexHead].position = QVector2D(lx, y);
+ borderVertices[--borderVertexHead].position = QVector2D(lX, Y);
+ borderVertices[borderVertexTail++].position = QVector2D(rX, Y);
+ borderVertices[borderVertexTail++].position = QVector2D(rx, y);
+ }
+
+ if (stops.isEmpty()) {
+ Q_ASSERT(m_material_type == TypeFlat);
+ Vertex *vertices = (Vertex *)fillVertices;
+ vertices[fillVertexCount++].position = QVector2D(rx, y);
+ vertices[fillVertexCount++].position = QVector2D(lx, y);
+ } else {
+ if (nextGradientStop == 0) {
+ fillColor = colorToColor4ub(stops.at(0).second);
+ } else if (nextGradientStop == stops.size()) {
+ fillColor = colorToColor4ub(stops.last().second);
+ } else {
+ const QGradientStop &prev = stops.at(nextGradientStop - 1);
+ const QGradientStop &next = stops.at(nextGradientStop);
+ qreal t = (gradientPos - prev.first) / (next.first - prev.first);
+ fillColor = (colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t);
+ }
+
+ ColorVertex *vertices = (ColorVertex *)fillVertices;
+ vertices[fillVertexCount].position = QVector2D(rx, y);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ vertices[fillVertexCount].position = QVector2D(lx, y);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ }
+ py = y;
+ plx = lx;
+ prx = rx;
+
+ // Rotate
+ qreal tmp = c;
+ c = c * cosStep - s * sinStep;
+ s = s * cosStep + tmp * sinStep;
+ }
+ }
+
+ if (penWidth) {
+ // Close border.
+ const Vertex &first = borderVertices[borderVertexHead];
+ const Vertex &second = borderVertices[borderVertexHead + 1];
+ borderVertices[borderVertexTail++] = first;
+ borderVertices[borderVertexTail++] = second;
+
+ Q_ASSERT(borderVertexHead == 0 && borderVertexTail == borderGeometry->vertexCount());
+ }
+ Q_ASSERT(fillVertexCount == fill->vertexCount());
+
+ } else {
+
+ // Straight corners.
+ QRectF innerRect = m_rect;
+ QRectF outerRect = m_rect;
+
+ qreal halfPenWidth = 0;
+ if (penWidth) {
+ if (m_aligned && (int(penWidth) & 1)) {
+ // Pen width is odd, so add the offset as documented.
+ innerRect.moveLeft(innerRect.left() + qreal(0.5));
+ innerRect.moveTop(innerRect.top() + qreal(0.5));
+ outerRect = innerRect;
+ }
+ halfPenWidth = penWidth * qreal(0.5);
+ innerRect.adjust(halfPenWidth, halfPenWidth, -halfPenWidth, -halfPenWidth);
+ outerRect.adjust(-halfPenWidth, -halfPenWidth, halfPenWidth, halfPenWidth);
+ }
+
+ int nextGradientStop = 0;
+ qreal gradientPos = halfPenWidth / m_rect.height();
+ while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos)
+ ++nextGradientStop;
+ int lastGradientStop = stops.size() - 1;
+ qreal lastGradientPos = (m_rect.height() - halfPenWidth) / m_rect.height();
+ while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos)
+ --lastGradientStop;
+
+ int borderVertexCount = 0;
+ if (penWidth) {
+ borderGeometry->allocate((1 + lastGradientStop - nextGradientStop) * 4 + 10);
+ borderVertices = (Vertex *)borderGeometry->vertexData();
+ }
+ fill->allocate((3 + lastGradientStop - nextGradientStop) * 2);
+ fillVertices = (uchar *)fill->vertexData();
+
+ QVarLengthArray<qreal, 16> ys(3 + lastGradientStop - nextGradientStop);
+ int yCount = 0;
+
+ for (int part = 0; part < 2; ++part) {
+ qreal y = (part ? innerRect.bottom() : innerRect.top());
+ gradientPos = (y - innerRect.top() + halfPenWidth) / m_rect.height();
+
+ while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
+ // Insert vertices at gradient stops.
+ qreal gy = (innerRect.top() - halfPenWidth) + stops.at(nextGradientStop).first * m_rect.height();
+ Q_ASSERT(fillVertexCount >= 2);
+
+ ColorVertex *vertices = (ColorVertex *)fillVertices;
+
+ fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
+ vertices[fillVertexCount].position = QVector2D(innerRect.right(), gy);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ vertices[fillVertexCount].position = QVector2D(innerRect.left(), gy);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+
+ ys[yCount++] = gy;
+
+ ++nextGradientStop;
+ }
+
+ if (stops.isEmpty()) {
+ Q_ASSERT(m_material_type == TypeFlat);
+ Vertex *vertices = (Vertex *)fillVertices;
+ vertices[fillVertexCount++].position = QVector2D(innerRect.right(), y);
+ vertices[fillVertexCount++].position = QVector2D(innerRect.left(), y);
+ } else {
+ if (nextGradientStop == 0) {
+ fillColor = colorToColor4ub(stops.at(0).second);
+ } else if (nextGradientStop == stops.size()) {
+ fillColor = colorToColor4ub(stops.last().second);
+ } else {
+ const QGradientStop &prev = stops.at(nextGradientStop - 1);
+ const QGradientStop &next = stops.at(nextGradientStop);
+ qreal t = (gradientPos - prev.first) / (next.first - prev.first);
+ fillColor = (colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t);
+ }
+
+ ColorVertex *vertices = (ColorVertex *)fillVertices;
+ vertices[fillVertexCount].position = QVector2D(innerRect.right(), y);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ vertices[fillVertexCount].position = QVector2D(innerRect.left(), y);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ }
+
+ ys[yCount++] = y;
+ }
+
+ if (penWidth) {
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.right(), outerRect.top());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), ys[0]);
+ for (int i = 1; i < fillVertexCount / 2; ++i) {
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.right(), outerRect.bottom());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), ys[i]);
+ }
+
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.left(), outerRect.bottom());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.left(), ys[fillVertexCount / 2 - 1]);
+ for (int i = fillVertexCount / 2 - 2; i >= 0; --i) {
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.left(), outerRect.top());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.left(), ys[i]);
+ }
+
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.right(), outerRect.top());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), innerRect.top());
+
+ Q_ASSERT(borderVertexCount == borderGeometry->vertexCount());
+ }
+ Q_ASSERT(fillVertexCount == fill->vertexCount());
+ }
+
+ markDirty(DirtyGeometry);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode_p.h b/src/quick/scenegraph/qsgdefaultrectanglenode_p.h
new file mode 100644
index 0000000000..b491913428
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode_p.h
@@ -0,0 +1,106 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifndef DEFAULT_RECTANGLENODE_H
+#define DEFAULT_RECTANGLENODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QtQuick/qsgflatcolormaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGMaterial;
+class QSGContext;
+
+class QSGDefaultRectangleNode : public QSGRectangleNode
+{
+public:
+ QSGDefaultRectangleNode(QSGContext *context);
+ ~QSGDefaultRectangleNode();
+
+ virtual void setRect(const QRectF &rect);
+ virtual void setColor(const QColor &color);
+ virtual void setPenColor(const QColor &color);
+ virtual void setPenWidth(qreal width);
+ virtual void setGradientStops(const QGradientStops &stops);
+ virtual void setRadius(qreal radius);
+ virtual void setAligned(bool aligned);
+ virtual void update();
+
+private:
+ enum {
+ TypeFlat,
+ TypeVertexGradient
+ };
+ QSGGeometryNode *border();
+
+ void updateGeometry();
+ void updateGradientTexture();
+
+ QSGGeometryNode *m_border;
+ QSGFlatColorMaterial m_border_material;
+ QSGFlatColorMaterial m_fill_material;
+
+ QRectF m_rect;
+ QGradientStops m_gradient_stops;
+ qreal m_radius;
+ qreal m_pen_width;
+
+ uint m_aligned : 1;
+ uint m_gradient_is_opaque : 1;
+ uint m_dirty_geometry : 1;
+
+ uint m_material_type : 2; // Only goes up to 3
+
+ QSGGeometry m_default_geometry;
+
+ QSGContext *m_context;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
new file mode 100644
index 0000000000..d3b90bed60
--- /dev/null
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
@@ -0,0 +1,316 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdistancefieldglyphnode_p.h"
+#include "qsgdistancefieldglyphnode_p_p.h"
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDistanceFieldGlyphNode::QSGDistanceFieldGlyphNode(QSGDistanceFieldGlyphCacheManager *cacheManager)
+ : m_material(0)
+ , m_glyph_cacheManager(cacheManager)
+ , m_glyph_cache(0)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
+ , m_style(QQuickText::Normal)
+ , m_antialiasingMode(GrayAntialiasing)
+ , m_dirtyGeometry(false)
+ , m_dirtyMaterial(false)
+{
+ m_geometry.setDrawingMode(GL_TRIANGLES);
+ setGeometry(&m_geometry);
+ setPreferredAntialiasingMode(cacheManager->defaultAntialiasingMode());
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("glyphs");
+#endif
+}
+
+QSGDistanceFieldGlyphNode::~QSGDistanceFieldGlyphNode()
+{
+ delete m_material;
+ if (m_glyph_cache) {
+ m_glyph_cache->release(m_glyphs.glyphIndexes());
+ m_glyph_cache->unregisterGlyphNode(this);
+ }
+}
+
+void QSGDistanceFieldGlyphNode::setColor(const QColor &color)
+{
+ m_color = color;
+ if (m_material != 0) {
+ m_material->setColor(color);
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDistanceFieldGlyphNode::setPreferredAntialiasingMode(AntialiasingMode mode)
+{
+ if (mode == m_antialiasingMode)
+ return;
+ m_antialiasingMode = mode;
+ m_dirtyMaterial = true;
+}
+
+void QSGDistanceFieldGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
+{
+ QRawFont font = glyphs.rawFont();
+ m_position = QPointF(position.x(), position.y() - font.ascent());
+ m_glyphs = glyphs;
+
+ QSGDistanceFieldGlyphCache *oldCache = m_glyph_cache;
+ m_glyph_cache = m_glyph_cacheManager->cache(m_glyphs.rawFont());
+ if (m_glyph_cache != oldCache) {
+ if (oldCache)
+ oldCache->unregisterGlyphNode(this);
+ m_glyph_cache->registerGlyphNode(this);
+ }
+ m_glyph_cache->populate(glyphs.glyphIndexes());
+
+ const QVector<quint32> &glyphIndexes = m_glyphs.glyphIndexes();
+ const QVector<QPointF> &glyphPositions = m_glyphs.positions();
+ for (int i = 0; i < glyphIndexes.size(); ++i) {
+ GlyphInfo g;
+ g.glyphIndex = glyphIndexes.at(i);
+ g.position = glyphPositions.at(i);
+ m_glyphsToAdd.append(g);
+ }
+
+ m_dirtyGeometry = true;
+ m_dirtyMaterial = true;
+}
+
+void QSGDistanceFieldGlyphNode::setStyle(QQuickText::TextStyle style)
+{
+ if (m_style == style)
+ return;
+ m_style = style;
+ m_dirtyMaterial = true;
+}
+
+void QSGDistanceFieldGlyphNode::setStyleColor(const QColor &color)
+{
+ if (m_styleColor == color)
+ return;
+ m_styleColor = color;
+ m_dirtyMaterial = true;
+}
+
+void QSGDistanceFieldGlyphNode::update()
+{
+ if (m_dirtyMaterial)
+ updateMaterial();
+ if (m_dirtyGeometry)
+ updateGeometry();
+}
+
+void QSGDistanceFieldGlyphNode::updateGeometry()
+{
+ Q_ASSERT(m_glyph_cache);
+
+ if (m_glyphsToAdd.isEmpty())
+ return;
+
+ QSGGeometry *g = geometry();
+
+ Q_ASSERT(g->indexType() == GL_UNSIGNED_SHORT);
+
+ int oldVertexCount = g->vertexCount();
+ int oldIndexCount = g->indexCount();
+
+ QVector<QSGGeometry::TexturedPoint2D> vp;
+ vp.reserve(m_glyphsToAdd.size() * 4);
+ QVector<ushort> ip;
+ ip.reserve(m_glyphsToAdd.size() * 6);
+
+ QPointF margins(2, 2);
+ QPointF texMargins = margins / m_glyph_cache->fontScale();
+
+ const QSGDistanceFieldGlyphCache::Texture *textureToUse = 0;
+
+ QLinkedList<GlyphInfo>::iterator it = m_glyphsToAdd.begin();
+ while (it != m_glyphsToAdd.end()) {
+ quint32 glyphIndex = it->glyphIndex;
+ QSGDistanceFieldGlyphCache::TexCoord c = m_glyph_cache->glyphTexCoord(glyphIndex);
+
+ if (c.isNull()) {
+ if (!c.isValid())
+ ++it;
+ else
+ it = m_glyphsToAdd.erase(it);
+ continue;
+ }
+
+ const QSGDistanceFieldGlyphCache::Texture *texture = m_glyph_cache->glyphTexture(glyphIndex);
+ if (!texture->textureId) {
+ ++it;
+ continue;
+ }
+
+ QSGDistanceFieldGlyphCache::Metrics metrics = m_glyph_cache->glyphMetrics(glyphIndex);
+
+ if (!textureToUse)
+ textureToUse = texture;
+
+ metrics.width += margins.x() * 2;
+ metrics.height += margins.y() * 2;
+ metrics.baselineX -= margins.x();
+ metrics.baselineY += margins.y();
+ c.xMargin -= texMargins.x();
+ c.yMargin -= texMargins.y();
+ c.width += texMargins.x() * 2;
+ c.height += texMargins.y() * 2;
+
+ const QPointF &glyphPosition = it->position;
+ qreal x = glyphPosition.x() + metrics.baselineX + m_position.x();
+ qreal y = glyphPosition.y() - metrics.baselineY + m_position.y();
+
+ m_boundingRect |= QRectF(x, y, metrics.width, metrics.height);
+
+ float cx1 = x;
+ float cx2 = x + metrics.width;
+ float cy1 = y;
+ float cy2 = y + metrics.height;
+
+ float tx1 = c.x + c.xMargin;
+ float tx2 = tx1 + c.width;
+ float ty1 = c.y + c.yMargin;
+ float ty2 = ty1 + c.height;
+
+ if (m_baseLine.isNull())
+ m_baseLine = glyphPosition;
+
+ int i = vp.size();
+
+ QSGGeometry::TexturedPoint2D v1;
+ v1.set(cx1, cy1, tx1, ty1);
+ QSGGeometry::TexturedPoint2D v2;
+ v2.set(cx2, cy1, tx2, ty1);
+ QSGGeometry::TexturedPoint2D v3;
+ v3.set(cx1, cy2, tx1, ty2);
+ QSGGeometry::TexturedPoint2D v4;
+ v4.set(cx2, cy2, tx2, ty2);
+ vp.append(v1);
+ vp.append(v2);
+ vp.append(v3);
+ vp.append(v4);
+
+ int o = i + oldVertexCount;
+ ip.append(o + 0);
+ ip.append(o + 2);
+ ip.append(o + 3);
+ ip.append(o + 3);
+ ip.append(o + 1);
+ ip.append(o + 0);
+
+ it = m_glyphsToAdd.erase(it);
+ }
+
+ if (vp.isEmpty())
+ return;
+
+ void *data = 0;
+ if (oldVertexCount && oldIndexCount) {
+ int byteSize = oldVertexCount * sizeof(QSGGeometry::TexturedPoint2D)
+ + oldIndexCount * sizeof(quint16);
+ data = qMalloc(byteSize);
+ memcpy(data, g->vertexData(), byteSize);
+ }
+
+ g->allocate(oldVertexCount + vp.size(), oldIndexCount + ip.size());
+
+ if (data) {
+ memcpy(g->vertexData(), data, oldVertexCount * sizeof(QSGGeometry::TexturedPoint2D));
+ memcpy(g->indexData(), ((char *) data) + oldVertexCount * sizeof(QSGGeometry::TexturedPoint2D),
+ oldIndexCount * sizeof(quint16));
+ qFree(data);
+ }
+
+ memcpy(g->vertexDataAsTexturedPoint2D() + oldVertexCount, vp.constData(), vp.size() * sizeof(QSGGeometry::TexturedPoint2D));
+ memcpy(g->indexDataAsUShort() + oldIndexCount, ip.constData(), ip.size() * sizeof(quint16));
+
+ setBoundingRect(m_boundingRect);
+ markDirty(DirtyGeometry);
+ m_dirtyGeometry = false;
+
+ m_material->setTexture(textureToUse);
+}
+
+void QSGDistanceFieldGlyphNode::updateMaterial()
+{
+ delete m_material;
+
+ if (m_style == QQuickText::Normal) {
+ switch (m_antialiasingMode) {
+ case HighQualitySubPixelAntialiasing:
+ m_material = new QSGHiQSubPixelDistanceFieldTextMaterial;
+ break;
+ case LowQualitySubPixelAntialiasing:
+ m_material = new QSGLoQSubPixelDistanceFieldTextMaterial;
+ break;
+ case GrayAntialiasing:
+ default:
+ m_material = new QSGDistanceFieldTextMaterial;
+ break;
+ }
+ } else {
+ QSGDistanceFieldStyledTextMaterial *material;
+ if (m_style == QQuickText::Outline) {
+ material = new QSGDistanceFieldOutlineTextMaterial;
+ } else {
+ QSGDistanceFieldShiftedStyleTextMaterial *sMaterial = new QSGDistanceFieldShiftedStyleTextMaterial;
+ if (m_style == QQuickText::Raised)
+ sMaterial->setShift(QPointF(0.0, 1.0));
+ else
+ sMaterial->setShift(QPointF(0.0, -1.0));
+ material = sMaterial;
+ }
+ material->setStyleColor(m_styleColor);
+ m_material = material;
+ }
+
+ m_material->setGlyphCache(m_glyph_cache);
+ m_material->setColor(m_color);
+ setMaterial(m_material);
+ m_dirtyMaterial = false;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
new file mode 100644
index 0000000000..3852b01518
--- /dev/null
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
@@ -0,0 +1,725 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdistancefieldglyphnode_p_p.h"
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgtexture_p.h>
+#include <QtGui/qopenglfunctions.h>
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGDistanceFieldTextMaterialShader : public QSGMaterialShader
+{
+public:
+ QSGDistanceFieldTextMaterialShader();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+protected:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ void updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc);
+
+ float m_fontScale;
+ float m_matrixScale;
+
+ int m_matrix_id;
+ int m_textureScale_id;
+ int m_alphaMin_id;
+ int m_alphaMax_id;
+ int m_color_id;
+};
+
+const char *QSGDistanceFieldTextMaterialShader::vertexShader() const {
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "varying highp vec2 sampleCoord; \n"
+ "void main() { \n"
+ " sampleCoord = tCoord * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *QSGDistanceFieldTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "void main() { \n"
+ " gl_FragColor = color * smoothstep(alphaMin, \n"
+ " alphaMax, \n"
+ " texture2D(texture, sampleCoord).a); \n"
+ "}";
+}
+
+char const *const *QSGDistanceFieldTextMaterialShader::attributeNames() const {
+ static char const *const attr[] = { "vCoord", "tCoord", 0 };
+ return attr;
+}
+
+QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader()
+ : m_fontScale(1.0)
+ , m_matrixScale(1.0)
+{
+}
+
+void QSGDistanceFieldTextMaterialShader::updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc)
+{
+ float combinedScale = m_fontScale * m_matrixScale;
+ float base = thresholdFunc(combinedScale);
+ float range = spreadFunc(combinedScale);
+
+ float alphaMin = qMax(0.0f, base - range);
+ float alphaMax = qMin(base + range, 1.0f);
+ program()->setUniformValue(m_alphaMin_id, GLfloat(alphaMin));
+ program()->setUniformValue(m_alphaMax_id, GLfloat(alphaMax));
+}
+
+void QSGDistanceFieldTextMaterialShader::initialize()
+{
+ QSGMaterialShader::initialize();
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_textureScale_id = program()->uniformLocation("textureScale");
+ m_color_id = program()->uniformLocation("color");
+ m_alphaMin_id = program()->uniformLocation("alphaMin");
+ m_alphaMax_id = program()->uniformLocation("alphaMax");
+}
+
+void QSGDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGDistanceFieldTextMaterial *material = static_cast<QSGDistanceFieldTextMaterial *>(newEffect);
+ QSGDistanceFieldTextMaterial *oldMaterial = static_cast<QSGDistanceFieldTextMaterial *>(oldEffect);
+
+ bool updated = material->updateCache();
+
+ if (oldMaterial == 0
+ || material->color() != oldMaterial->color()
+ || state.isOpacityDirty()) {
+ QVector4D color(material->color().redF(), material->color().greenF(),
+ material->color().blueF(), material->color().alphaF());
+ color *= state.opacity();
+ program()->setUniformValue(m_color_id, color);
+ }
+
+ bool updateRange = false;
+ if (oldMaterial == 0
+ || material->glyphCache()->fontScale() != oldMaterial->glyphCache()->fontScale()) {
+ m_fontScale = material->glyphCache()->fontScale();
+ updateRange = true;
+ }
+ if (state.isMatrixDirty()) {
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ m_matrixScale = qSqrt(qAbs(state.modelViewMatrix().determinant()));
+ updateRange = true;
+ }
+ if (updateRange) {
+ updateAlphaRange(material->glyphCache()->manager()->thresholdFunc(),
+ material->glyphCache()->manager()->antialiasingSpreadFunc());
+ }
+
+ Q_ASSERT(material->glyphCache());
+
+ if (updated
+ || oldMaterial == 0
+ || oldMaterial->texture()->textureId != material->texture()->textureId) {
+ program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->textureSize().width(),
+ 1.0 / material->textureSize().height()));
+ glBindTexture(GL_TEXTURE_2D, material->texture()->textureId);
+
+ if (updated) {
+ // Set the mag/min filters to be linear. We only need to do this when the texture
+ // has been recreated.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ }
+}
+
+QSGDistanceFieldTextMaterial::QSGDistanceFieldTextMaterial()
+ : m_glyph_cache(0)
+ , m_texture(0)
+{
+ setFlag(Blending, true);
+}
+
+QSGDistanceFieldTextMaterial::~QSGDistanceFieldTextMaterial()
+{
+}
+
+QSGMaterialType *QSGDistanceFieldTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGDistanceFieldTextMaterial::createShader() const
+{
+ return new QSGDistanceFieldTextMaterialShader;
+}
+
+bool QSGDistanceFieldTextMaterial::updateCache()
+{
+ m_glyph_cache->update();
+ if (!m_texture)
+ m_texture = m_glyph_cache->glyphTexture(-1); // invalid texture
+ QSize glyphCacheSize = m_texture->size;
+ if (glyphCacheSize != m_size) {
+ m_size = glyphCacheSize;
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+int QSGDistanceFieldTextMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGDistanceFieldTextMaterial *other = static_cast<const QSGDistanceFieldTextMaterial *>(o);
+ if (m_glyph_cache != other->m_glyph_cache)
+ return m_glyph_cache - other->m_glyph_cache;
+ if (m_glyph_cache->fontScale() != other->m_glyph_cache->fontScale()) {
+ qreal s1 = m_glyph_cache->fontScale();
+ qreal s2 = other->m_glyph_cache->fontScale();
+ return int(s2 < s1) - int(s1 < s2);
+ }
+ QRgb c1 = m_color.rgba();
+ QRgb c2 = other->m_color.rgba();
+ return int(c2 < c1) - int(c1 < c2);
+}
+
+
+class DistanceFieldStyledTextMaterialShader : public QSGDistanceFieldTextMaterialShader
+{
+public:
+ DistanceFieldStyledTextMaterialShader();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+
+protected:
+ virtual void initialize();
+ virtual const char *fragmentShader() const = 0;
+
+ int m_styleColor_id;
+};
+
+DistanceFieldStyledTextMaterialShader::DistanceFieldStyledTextMaterialShader()
+ : QSGDistanceFieldTextMaterialShader()
+{
+}
+
+void DistanceFieldStyledTextMaterialShader::initialize()
+{
+ QSGDistanceFieldTextMaterialShader::initialize();
+ m_styleColor_id = program()->uniformLocation("styleColor");
+}
+
+void DistanceFieldStyledTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect);
+
+ QSGDistanceFieldStyledTextMaterial *material = static_cast<QSGDistanceFieldStyledTextMaterial *>(newEffect);
+ QSGDistanceFieldStyledTextMaterial *oldMaterial = static_cast<QSGDistanceFieldStyledTextMaterial *>(oldEffect);
+
+ if (oldMaterial == 0
+ || material->styleColor() != oldMaterial->styleColor()
+ || (state.isOpacityDirty())) {
+ QVector4D color(material->styleColor().redF(), material->styleColor().greenF(),
+ material->styleColor().blueF(), material->styleColor().alphaF());
+ color *= state.opacity();
+ program()->setUniformValue(m_styleColor_id, color);
+ }
+}
+
+QSGDistanceFieldStyledTextMaterial::QSGDistanceFieldStyledTextMaterial()
+ : QSGDistanceFieldTextMaterial()
+{
+}
+
+QSGDistanceFieldStyledTextMaterial::~QSGDistanceFieldStyledTextMaterial()
+{
+}
+
+int QSGDistanceFieldStyledTextMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGDistanceFieldStyledTextMaterial *other = static_cast<const QSGDistanceFieldStyledTextMaterial *>(o);
+ if (m_styleColor != other->m_styleColor) {
+ QRgb c1 = m_styleColor.rgba();
+ QRgb c2 = other->m_styleColor.rgba();
+ return int(c2 < c1) - int(c1 < c2);
+ }
+ return QSGDistanceFieldTextMaterial::compare(o);
+}
+
+
+class DistanceFieldOutlineTextMaterialShader : public DistanceFieldStyledTextMaterialShader
+{
+public:
+ DistanceFieldOutlineTextMaterialShader();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+
+protected:
+ virtual void initialize();
+ virtual const char *fragmentShader() const;
+
+ void updateOutlineAlphaRange(int dfRadius);
+
+ int m_outlineAlphaMax0_id;
+ int m_outlineAlphaMax1_id;
+};
+
+const char *DistanceFieldOutlineTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform lowp vec4 styleColor; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "uniform highp float outlineAlphaMax0; \n"
+ "uniform highp float outlineAlphaMax1; \n"
+ "void main() { \n"
+ " mediump float d = texture2D(texture, sampleCoord).a; \n"
+ " gl_FragColor = mix(styleColor, color, smoothstep(alphaMin, alphaMax, d)) \n"
+ " * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d); \n"
+ "}";
+}
+
+DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader()
+ : DistanceFieldStyledTextMaterialShader()
+{
+}
+
+void DistanceFieldOutlineTextMaterialShader::initialize()
+{
+ DistanceFieldStyledTextMaterialShader::initialize();
+ m_outlineAlphaMax0_id = program()->uniformLocation("outlineAlphaMax0");
+ m_outlineAlphaMax1_id = program()->uniformLocation("outlineAlphaMax1");
+}
+
+void DistanceFieldOutlineTextMaterialShader::updateOutlineAlphaRange(int dfRadius)
+{
+ qreal outlineLimit = qMax(qreal(0.2), qreal(0.5 - 0.5 / dfRadius / m_fontScale));
+
+ qreal combinedScale = m_fontScale * m_matrixScale;
+ qreal alphaMin = qMax(0.0, 0.5 - 0.07 / combinedScale);
+ qreal styleAlphaMin0 = qMax(0.0, outlineLimit - 0.07 / combinedScale);
+ qreal styleAlphaMin1 = qMin(qreal(outlineLimit + 0.07 / combinedScale), alphaMin);
+ program()->setUniformValue(m_outlineAlphaMax0_id, GLfloat(styleAlphaMin0));
+ program()->setUniformValue(m_outlineAlphaMax1_id, GLfloat(styleAlphaMin1));
+}
+
+void DistanceFieldOutlineTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect);
+
+ QSGDistanceFieldOutlineTextMaterial *material = static_cast<QSGDistanceFieldOutlineTextMaterial *>(newEffect);
+ QSGDistanceFieldOutlineTextMaterial *oldMaterial = static_cast<QSGDistanceFieldOutlineTextMaterial *>(oldEffect);
+
+ if (oldMaterial == 0
+ || material->glyphCache()->fontScale() != oldMaterial->glyphCache()->fontScale()
+ || state.isMatrixDirty())
+ updateOutlineAlphaRange(material->glyphCache()->distanceFieldRadius());
+}
+
+
+QSGDistanceFieldOutlineTextMaterial::QSGDistanceFieldOutlineTextMaterial()
+ : QSGDistanceFieldStyledTextMaterial()
+{
+}
+
+QSGDistanceFieldOutlineTextMaterial::~QSGDistanceFieldOutlineTextMaterial()
+{
+}
+
+QSGMaterialType *QSGDistanceFieldOutlineTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGDistanceFieldOutlineTextMaterial::createShader() const
+{
+ return new DistanceFieldOutlineTextMaterialShader;
+}
+
+
+class DistanceFieldShiftedStyleTextMaterialShader : public DistanceFieldStyledTextMaterialShader
+{
+public:
+ DistanceFieldShiftedStyleTextMaterialShader();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+
+protected:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ void updateShift(const QSGDistanceFieldGlyphCache *cache, const QPointF& shift);
+
+ int m_shift_id;
+};
+
+DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMaterialShader()
+ : DistanceFieldStyledTextMaterialShader()
+{
+}
+
+void DistanceFieldShiftedStyleTextMaterialShader::initialize()
+{
+ DistanceFieldStyledTextMaterialShader::initialize();
+ m_shift_id = program()->uniformLocation("shift");
+}
+
+void DistanceFieldShiftedStyleTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect);
+
+ QSGDistanceFieldShiftedStyleTextMaterial *material = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(newEffect);
+ QSGDistanceFieldShiftedStyleTextMaterial *oldMaterial = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(oldEffect);
+
+ if (oldMaterial == 0
+ || oldMaterial->glyphCache()->fontScale() != material->glyphCache()->fontScale()
+ || oldMaterial->shift() != material->shift()
+ || oldMaterial->textureSize() != material->textureSize()) {
+ updateShift(material->glyphCache(), material->shift());
+ }
+}
+
+void DistanceFieldShiftedStyleTextMaterialShader::updateShift(const QSGDistanceFieldGlyphCache *cache, const QPointF &shift)
+{
+ QPointF texel(1.0 / cache->fontScale() * shift.x(),
+ 1.0 / cache->fontScale() * shift.y());
+ program()->setUniformValue(m_shift_id, texel);
+}
+
+const char *DistanceFieldShiftedStyleTextMaterialShader::vertexShader() const
+{
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "uniform highp vec2 shift; \n"
+ "varying highp vec2 sampleCoord; \n"
+ "varying highp vec2 shiftedSampleCoord; \n"
+ "void main() { \n"
+ " sampleCoord = tCoord * textureScale; \n"
+ " shiftedSampleCoord = (tCoord - shift) * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *DistanceFieldShiftedStyleTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "varying highp vec2 shiftedSampleCoord; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform lowp vec4 styleColor; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "void main() { \n"
+ " highp float a = smoothstep(alphaMin, alphaMax, texture2D(texture, sampleCoord).a);\n"
+ " highp vec4 shifted = styleColor * smoothstep(alphaMin, \n"
+ " alphaMax, \n"
+ " texture2D(texture, shiftedSampleCoord).a); \n"
+ " gl_FragColor = mix(shifted, color, a); \n"
+ "}";
+}
+
+QSGDistanceFieldShiftedStyleTextMaterial::QSGDistanceFieldShiftedStyleTextMaterial()
+ : QSGDistanceFieldStyledTextMaterial()
+{
+}
+
+QSGDistanceFieldShiftedStyleTextMaterial::~QSGDistanceFieldShiftedStyleTextMaterial()
+{
+}
+
+QSGMaterialType *QSGDistanceFieldShiftedStyleTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGDistanceFieldShiftedStyleTextMaterial::createShader() const
+{
+ return new DistanceFieldShiftedStyleTextMaterialShader;
+}
+
+
+class QSGHiQSubPixelDistanceFieldTextMaterialShader : public QSGDistanceFieldTextMaterialShader
+{
+public:
+ virtual void initialize();
+ virtual void activate();
+ virtual void deactivate();
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+
+protected:
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+private:
+ int m_fontScale_id;
+ int m_vecDelta_id;
+};
+
+const char *QSGHiQSubPixelDistanceFieldTextMaterialShader::vertexShader() const {
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "uniform highp float fontScale; \n"
+ "uniform highp vec4 vecDelta; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "varying highp vec2 sampleCoord; \n"
+ "varying highp vec3 sampleFarLeft; \n"
+ "varying highp vec3 sampleNearLeft; \n"
+ "varying highp vec3 sampleNearRight; \n"
+ "varying highp vec3 sampleFarRight; \n"
+ "void main() { \n"
+ " sampleCoord = tCoord * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ // Calculate neighbour pixel position in item space.
+ " highp vec3 wDelta = gl_Position.w * vecDelta.xyw; \n"
+ " highp vec3 farLeft = vCoord.xyw - 0.667 * wDelta; \n"
+ " highp vec3 nearLeft = vCoord.xyw - 0.333 * wDelta; \n"
+ " highp vec3 nearRight = vCoord.xyw + 0.333 * wDelta; \n"
+ " highp vec3 farRight = vCoord.xyw + 0.667 * wDelta; \n"
+ // Calculate neighbour texture coordinate.
+ " highp vec2 scale = textureScale / fontScale; \n"
+ " highp vec2 base = sampleCoord - scale * vCoord.xy; \n"
+ " sampleFarLeft = vec3(base * farLeft.z + scale * farLeft.xy, farLeft.z); \n"
+ " sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z); \n"
+ " sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z); \n"
+ " sampleFarRight = vec3(base * farRight.z + scale * farRight.xy, farRight.z); \n"
+ "}";
+}
+
+const char *QSGHiQSubPixelDistanceFieldTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "varying highp vec3 sampleFarLeft; \n"
+ "varying highp vec3 sampleNearLeft; \n"
+ "varying highp vec3 sampleNearRight; \n"
+ "varying highp vec3 sampleFarRight; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "void main() { \n"
+ " highp vec4 n; \n"
+ " n.x = texture2DProj(texture, sampleFarLeft).a; \n"
+ " n.y = texture2DProj(texture, sampleNearLeft).a; \n"
+ " highp float c = texture2D(texture, sampleCoord).a; \n"
+ " n.z = texture2DProj(texture, sampleNearRight).a; \n"
+ " n.w = texture2DProj(texture, sampleFarRight).a; \n"
+#if 0
+ // Blurrier, faster.
+ " n = smoothstep(alphaMin, alphaMax, n); \n"
+ " c = smoothstep(alphaMin, alphaMax, c); \n"
+#else
+ // Sharper, slower.
+ " highp vec2 d = min(abs(n.yw - n.xz) * 2., 0.67); \n"
+ " highp vec2 lo = mix(vec2(alphaMin), vec2(0.5), d); \n"
+ " highp vec2 hi = mix(vec2(alphaMax), vec2(0.5), d); \n"
+ " n = smoothstep(lo.xxyy, hi.xxyy, n); \n"
+ " c = smoothstep(lo.x + lo.y, hi.x + hi.y, 2. * c); \n"
+#endif
+ " gl_FragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w; \n"
+ "}";
+}
+
+//const char *QSGHiQSubPixelDistanceFieldTextMaterialShader::fragmentShader() const {
+// return
+// "#extension GL_OES_standard_derivatives: enable \n"
+// "varying highp vec2 sampleCoord; \n"
+// "uniform sampler2D texture; \n"
+// "uniform lowp vec4 color; \n"
+// "uniform highp float alphaMin; \n"
+// "uniform highp float alphaMax; \n"
+// "void main() { \n"
+// " highp vec2 delta = dFdx(sampleCoord); \n"
+// " highp vec4 n; \n"
+// " n.x = texture2D(texture, sampleCoord - 0.667 * delta).a; \n"
+// " n.y = texture2D(texture, sampleCoord - 0.333 * delta).a; \n"
+// " highp float c = texture2D(texture, sampleCoord).a; \n"
+// " n.z = texture2D(texture, sampleCoord + 0.333 * delta).a; \n"
+// " n.w = texture2D(texture, sampleCoord + 0.667 * delta).a; \n"
+// " n = smoothstep(alphaMin, alphaMax, n); \n"
+// " c = smoothstep(alphaMin, alphaMax, c); \n"
+// " gl_FragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w; \n"
+// "}";
+//}
+
+void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize()
+{
+ QSGDistanceFieldTextMaterialShader::initialize();
+ m_fontScale_id = program()->uniformLocation("fontScale");
+ m_vecDelta_id = program()->uniformLocation("vecDelta");
+}
+
+void QSGHiQSubPixelDistanceFieldTextMaterialShader::activate()
+{
+ QSGDistanceFieldTextMaterialShader::activate();
+ glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
+}
+
+void QSGHiQSubPixelDistanceFieldTextMaterialShader::deactivate()
+{
+ QSGDistanceFieldTextMaterialShader::deactivate();
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void QSGHiQSubPixelDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGDistanceFieldTextMaterial *material = static_cast<QSGDistanceFieldTextMaterial *>(newEffect);
+ QSGDistanceFieldTextMaterial *oldMaterial = static_cast<QSGDistanceFieldTextMaterial *>(oldEffect);
+
+ if (oldMaterial == 0 || material->color() != oldMaterial->color()) {
+ QColor c = material->color();
+ state.context()->functions()->glBlendColor(c.redF(), c.greenF(), c.blueF(), 1.0f);
+ }
+
+ if (oldMaterial == 0 || material->glyphCache()->fontScale() != oldMaterial->glyphCache()->fontScale())
+ program()->setUniformValue(m_fontScale_id, GLfloat(material->glyphCache()->fontScale()));
+
+ if (oldMaterial == 0 || state.isMatrixDirty()) {
+ int viewportWidth = state.viewportRect().width();
+ QMatrix4x4 mat = state.combinedMatrix().inverted();
+ program()->setUniformValue(m_vecDelta_id, mat.column(0) * (qreal(2) / viewportWidth));
+ }
+
+ QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect);
+}
+
+QSGMaterialType *QSGHiQSubPixelDistanceFieldTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGHiQSubPixelDistanceFieldTextMaterial::createShader() const
+{
+ return new QSGHiQSubPixelDistanceFieldTextMaterialShader;
+}
+
+
+class QSGLoQSubPixelDistanceFieldTextMaterialShader : public QSGHiQSubPixelDistanceFieldTextMaterialShader
+{
+protected:
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+};
+
+const char *QSGLoQSubPixelDistanceFieldTextMaterialShader::vertexShader() const {
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "uniform highp float fontScale; \n"
+ "uniform highp vec4 vecDelta; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "varying highp vec3 sampleNearLeft; \n"
+ "varying highp vec3 sampleNearRight; \n"
+ "void main() { \n"
+ " highp vec2 sampleCoord = tCoord * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ // Calculate neighbour pixel position in item space.
+ " highp vec3 wDelta = gl_Position.w * vecDelta.xyw; \n"
+ " highp vec3 nearLeft = vCoord.xyw - 0.25 * wDelta; \n"
+ " highp vec3 nearRight = vCoord.xyw + 0.25 * wDelta; \n"
+ // Calculate neighbour texture coordinate.
+ " highp vec2 scale = textureScale / fontScale; \n"
+ " highp vec2 base = sampleCoord - scale * vCoord.xy; \n"
+ " sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z); \n"
+ " sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z); \n"
+ "}";
+}
+
+const char *QSGLoQSubPixelDistanceFieldTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec3 sampleNearLeft; \n"
+ "varying highp vec3 sampleNearRight; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "void main() { \n"
+ " highp vec2 n; \n"
+ " n.x = texture2DProj(texture, sampleNearLeft).a; \n"
+ " n.y = texture2DProj(texture, sampleNearRight).a; \n"
+ " n = smoothstep(alphaMin, alphaMax, n); \n"
+ " highp float c = 0.5 * (n.x + n.y); \n"
+ " gl_FragColor = vec4(n.x, c, n.y, c) * color.w; \n"
+ "}";
+}
+
+QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGLoQSubPixelDistanceFieldTextMaterial::createShader() const
+{
+ return new QSGLoQSubPixelDistanceFieldTextMaterialShader;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
new file mode 100644
index 0000000000..8096d4ae70
--- /dev/null
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
@@ -0,0 +1,105 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DISTANCEFIELD_GLYPHNODE_H
+#define DISTANCEFIELD_GLYPHNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+#include <QtQuick/qsgtexture.h>
+
+#include <QtQuick/private/qquicktext_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGDistanceFieldGlyphCacheManager;
+class QSGDistanceFieldTextMaterial;
+class QSGDistanceFieldGlyphNode: public QSGGlyphNode
+{
+public:
+ QSGDistanceFieldGlyphNode(QSGDistanceFieldGlyphCacheManager *cacheManager);
+ ~QSGDistanceFieldGlyphNode();
+
+ virtual QPointF baseLine() const { return m_baseLine; }
+ virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs);
+ virtual void setColor(const QColor &color);
+
+ virtual void setPreferredAntialiasingMode(AntialiasingMode mode);
+
+ virtual void setStyle(QQuickText::TextStyle style);
+ virtual void setStyleColor(const QColor &color);
+
+ virtual void update();
+
+ void updateGeometry();
+
+private:
+ void updateMaterial();
+
+ QColor m_color;
+ QPointF m_baseLine;
+ QSGDistanceFieldTextMaterial *m_material;
+ QPointF m_position;
+ QGlyphRun m_glyphs;
+ QSGDistanceFieldGlyphCacheManager *m_glyph_cacheManager;
+ QSGDistanceFieldGlyphCache *m_glyph_cache;
+ QSGGeometry m_geometry;
+ QQuickText::TextStyle m_style;
+ QColor m_styleColor;
+ AntialiasingMode m_antialiasingMode;
+ QRectF m_boundingRect;
+
+ struct GlyphInfo {
+ quint32 glyphIndex;
+ QPointF position;
+ };
+ QLinkedList<GlyphInfo> m_glyphsToAdd;
+
+ uint m_dirtyGeometry: 1;
+ uint m_dirtyMaterial: 1;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // DISTANCEFIELD_GLYPHNODE_H
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h b/src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h
new file mode 100644
index 0000000000..dbdc6e2498
--- /dev/null
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h
@@ -0,0 +1,140 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DISTANCEFIELDTEXTMATERIAL_H
+#define DISTANCEFIELDTEXTMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include "qsgdistancefieldglyphnode_p.h"
+#include "qsgadaptationlayer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGDistanceFieldTextMaterial: public QSGMaterial
+{
+public:
+ QSGDistanceFieldTextMaterial();
+ ~QSGDistanceFieldTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setColor(const QColor &color) { m_color = color; }
+ const QColor &color() const { return m_color; }
+
+ void setGlyphCache(QSGDistanceFieldGlyphCache *a) { m_glyph_cache = a; }
+ QSGDistanceFieldGlyphCache *glyphCache() const { return m_glyph_cache; }
+
+ void setTexture(const QSGDistanceFieldGlyphCache::Texture * tex) { m_texture = tex; }
+ const QSGDistanceFieldGlyphCache::Texture * texture() const { return m_texture; }
+
+ QSize textureSize() const { return m_size; }
+
+ bool updateCache();
+
+protected:
+ QSize m_size;
+ QColor m_color;
+ QSGDistanceFieldGlyphCache *m_glyph_cache;
+ const QSGDistanceFieldGlyphCache::Texture *m_texture;
+};
+
+class QSGDistanceFieldStyledTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ QSGDistanceFieldStyledTextMaterial();
+ ~QSGDistanceFieldStyledTextMaterial();
+
+ virtual QSGMaterialType *type() const = 0;
+ virtual QSGMaterialShader *createShader() const = 0;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setStyleColor(const QColor &color) { m_styleColor = color; }
+ const QColor &styleColor() const { return m_styleColor; }
+
+protected:
+ QColor m_styleColor;
+};
+
+class QSGDistanceFieldOutlineTextMaterial : public QSGDistanceFieldStyledTextMaterial
+{
+public:
+ QSGDistanceFieldOutlineTextMaterial();
+ ~QSGDistanceFieldOutlineTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+class QSGDistanceFieldShiftedStyleTextMaterial : public QSGDistanceFieldStyledTextMaterial
+{
+public:
+ QSGDistanceFieldShiftedStyleTextMaterial();
+ ~QSGDistanceFieldShiftedStyleTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+
+ void setShift(const QPointF &shift) { m_shift = shift; }
+ const QPointF &shift() const { return m_shift; }
+
+protected:
+ QPointF m_shift;
+};
+
+class QSGHiQSubPixelDistanceFieldTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+class QSGLoQSubPixelDistanceFieldTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+#endif // DISTANCEFIELDTEXTMATERIAL_H
diff --git a/src/quick/scenegraph/qsgflashnode.cpp b/src/quick/scenegraph/qsgflashnode.cpp
new file mode 100644
index 0000000000..9546e91ee1
--- /dev/null
+++ b/src/quick/scenegraph/qsgflashnode.cpp
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgflashnode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGFlashNode::QSGFlashNode()
+ : m_counter(1)
+{
+ setFlag(UsePreprocess);
+ setColor(QColor(rand()%56 + 200, rand()%56 + 200, rand()%156 + 100)); // A random, mostly yellow, color
+}
+
+void QSGFlashNode::preprocess()
+{
+ if (m_counter) {
+ --m_counter;
+ } else {
+ delete this;
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgflashnode_p.h b/src/quick/scenegraph/qsgflashnode_p.h
new file mode 100644
index 0000000000..71ac22d648
--- /dev/null
+++ b/src/quick/scenegraph/qsgflashnode_p.h
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGFLASHNODE_H
+#define QSGFLASHNODE_H
+
+#include <QtQuick/QSGSimpleRectNode>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGFlashNode : public QSGSimpleRectNode
+{
+public:
+ QSGFlashNode();
+
+ void preprocess();
+
+private:
+ int m_counter;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGFLASHNODE_H
+
diff --git a/src/quick/scenegraph/qsgpathsimplifier.cpp b/src/quick/scenegraph/qsgpathsimplifier.cpp
new file mode 100644
index 0000000000..9e851bf434
--- /dev/null
+++ b/src/quick/scenegraph/qsgpathsimplifier.cpp
@@ -0,0 +1,1673 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgpathsimplifier_p.h"
+
+#include <QtCore/qvarlengtharray.h>
+#include <QtCore/qglobal.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qalgorithms.h>
+
+#include <math.h>
+
+#include <private/qopengl_p.h>
+#include <private/qrbtree_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#define Q_FIXED_POINT_SCALE 256
+#define Q_TRIANGULATE_END_OF_POLYGON quint32(-1)
+
+
+namespace {
+
+//============================================================================//
+// QPoint //
+//============================================================================//
+
+inline bool operator < (const QPoint &a, const QPoint &b)
+{
+ return a.y() < b.y() || (a.y() == b.y() && a.x() < b.x());
+}
+
+inline bool operator > (const QPoint &a, const QPoint &b)
+{
+ return b < a;
+}
+
+inline bool operator <= (const QPoint &a, const QPoint &b)
+{
+ return !(a > b);
+}
+
+inline bool operator >= (const QPoint &a, const QPoint &b)
+{
+ return !(a < b);
+}
+
+inline int cross(const QPoint &u, const QPoint &v)
+{
+ return u.x() * v.y() - u.y() * v.x();
+}
+
+inline int dot(const QPoint &u, const QPoint &v)
+{
+ return u.x() * v.x() + u.y() * v.y();
+}
+
+//============================================================================//
+// Fraction //
+//============================================================================//
+
+// Fraction must be in the range [0, 1)
+struct Fraction
+{
+ bool isValid() const { return denominator != 0; }
+
+ // numerator and denominator must not have common denominators.
+ unsigned int numerator, denominator;
+};
+
+inline unsigned int gcd(unsigned int x, unsigned int y)
+{
+ while (y != 0) {
+ unsigned int z = y;
+ y = x % y;
+ x = z;
+ }
+ return x;
+}
+
+// Fraction must be in the range [0, 1)
+// Assume input is valid.
+Fraction fraction(unsigned int n, unsigned int d) {
+ Fraction result;
+ if (n == 0) {
+ result.numerator = 0;
+ result.denominator = 1;
+ } else {
+ unsigned int g = gcd(n, d);
+ result.numerator = n / g;
+ result.denominator = d / g;
+ }
+ return result;
+}
+
+//============================================================================//
+// Rational //
+//============================================================================//
+
+struct Rational
+{
+ bool isValid() const { return fraction.isValid(); }
+ int integer;
+ Fraction fraction;
+};
+
+//============================================================================//
+// IntersectionPoint //
+//============================================================================//
+
+struct IntersectionPoint
+{
+ bool isValid() const { return x.fraction.isValid() && y.fraction.isValid(); }
+ QPoint round() const;
+ bool isAccurate() const { return x.fraction.numerator == 0 && y.fraction.numerator == 0; }
+
+ Rational x; // 8:8 signed, 32/32
+ Rational y; // 8:8 signed, 32/32
+};
+
+QPoint IntersectionPoint::round() const
+{
+ QPoint result(x.integer, y.integer);
+ if (2 * x.fraction.numerator >= x.fraction.denominator)
+ ++result.rx();
+ if (2 * y.fraction.numerator >= y.fraction.denominator)
+ ++result.ry();
+ return result;
+}
+
+// Return positive value if 'p' is to the right of the line 'v1'->'v2', negative if left of the
+// line and zero if exactly on the line.
+// The returned value is the z-component of the qCross product between 'v2-v1' and 'p-v1',
+// which is twice the signed area of the triangle 'p'->'v1'->'v2' (positive for CW order).
+inline int pointDistanceFromLine(const QPoint &p, const QPoint &v1, const QPoint &v2)
+{
+ return cross(v2 - v1, p - v1);
+}
+
+IntersectionPoint intersectionPoint(const QPoint &u1, const QPoint &u2,
+ const QPoint &v1, const QPoint &v2)
+{
+ IntersectionPoint result = {{0, {0, 0}}, {0, {0, 0}}};
+
+ QPoint u = u2 - u1;
+ QPoint v = v2 - v1;
+ int d1 = cross(u, v1 - u1);
+ int d2 = cross(u, v2 - u1);
+ int det = d2 - d1;
+ int d3 = cross(v, u1 - v1);
+ int d4 = d3 - det; //qCross(v, u2 - v1);
+
+ // Check that the math is correct.
+ Q_ASSERT(d4 == cross(v, u2 - v1));
+
+ // The intersection point can be expressed as:
+ // v1 - v * d1/det
+ // v2 - v * d2/det
+ // u1 + u * d3/det
+ // u2 + u * d4/det
+
+ // I'm only interested in lines that are crossing, so ignore parallel lines even if they overlap.
+ if (det == 0)
+ return result;
+
+ if (det < 0) {
+ det = -det;
+ d1 = -d1;
+ d2 = -d2;
+ d3 = -d3;
+ d4 = -d4;
+ }
+
+ // I'm only interested in lines intersecting at their interior, not at their end points.
+ // The lines intersect at their interior if and only if 'd1 < 0', 'd2 > 0', 'd3 < 0' and 'd4 > 0'.
+ if (d1 >= 0 || d2 <= 0 || d3 <= 0 || d4 >= 0)
+ return result;
+
+ // Calculate the intersection point as follows:
+ // v1 - v * d1/det | v1 <= v2 (component-wise)
+ // v2 - v * d2/det | v2 < v1 (component-wise)
+
+ // Assuming 16 bits per vector component.
+ if (v.x() >= 0) {
+ result.x.integer = v1.x() + int(qint64(-v.x()) * d1 / det);
+ result.x.fraction = fraction((unsigned int)(qint64(-v.x()) * d1 % det), (unsigned int)det);
+ } else {
+ result.x.integer = v2.x() + int(qint64(-v.x()) * d2 / det);
+ result.x.fraction = fraction((unsigned int)(qint64(-v.x()) * d2 % det), (unsigned int)det);
+ }
+
+ if (v.y() >= 0) {
+ result.y.integer = v1.y() + int(qint64(-v.y()) * d1 / det);
+ result.y.fraction = fraction((unsigned int)(qint64(-v.y()) * d1 % det), (unsigned int)det);
+ } else {
+ result.y.integer = v2.y() + int(qint64(-v.y()) * d2 / det);
+ result.y.fraction = fraction((unsigned int)(qint64(-v.y()) * d2 % det), (unsigned int)det);
+ }
+
+ Q_ASSERT(result.x.fraction.isValid());
+ Q_ASSERT(result.y.fraction.isValid());
+ return result;
+}
+
+//============================================================================//
+// PathSimplifier //
+//============================================================================//
+
+class PathSimplifier
+{
+public:
+ PathSimplifier(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix);
+
+private:
+ struct Element;
+
+ class BoundingVolumeHierarchy
+ {
+ public:
+ struct Node
+ {
+ enum Type
+ {
+ Leaf,
+ Split
+ };
+ Type type;
+ QPoint minimum;
+ QPoint maximum;
+ union {
+ Element *element; // type == Leaf
+ Node *left; // type == Split
+ };
+ Node *right;
+ };
+
+ BoundingVolumeHierarchy();
+ ~BoundingVolumeHierarchy();
+ void allocate(int nodeCount);
+ void free();
+ Node *newNode();
+
+ Node *root;
+ private:
+ void freeNode(Node *n);
+
+ Node *nodeBlock;
+ int blockSize;
+ int firstFree;
+ };
+
+ struct Element
+ {
+ enum Degree
+ {
+ Line = 1,
+ Quadratic = 2,
+ Cubic = 3
+ };
+
+ quint32 &upperIndex() { return indices[pointingUp ? degree : 0]; }
+ quint32 &lowerIndex() { return indices[pointingUp ? 0 : degree]; }
+ quint32 upperIndex() const { return indices[pointingUp ? degree : 0]; }
+ quint32 lowerIndex() const { return indices[pointingUp ? 0 : degree]; }
+ void flip();
+
+ QPoint middle;
+ quint32 indices[4]; // index to points
+ Element *next, *previous; // used in connectElements()
+ int winding; // used in connectElements()
+ union {
+ QRBTree<Element *>::Node *edgeNode; // used in connectElements()
+ BoundingVolumeHierarchy::Node *bvhNode;
+ };
+ Degree degree : 8;
+ uint processed : 1; // initially false, true when the element has been checked for intersections.
+ uint pointingUp : 1; // used in connectElements()
+ uint originallyPointingUp : 1; // used in connectElements()
+ };
+
+ class ElementAllocator
+ {
+ public:
+ ElementAllocator();
+ ~ElementAllocator();
+ void allocate(int count);
+ Element *newElement();
+ private:
+ struct ElementBlock
+ {
+ ElementBlock *next;
+ int blockSize;
+ int firstFree;
+ Element elements[1];
+ } *blocks;
+ };
+
+ struct Event
+ {
+ enum Type { Upper, Lower };
+ bool operator < (const Event &other) const;
+
+ QPoint point;
+ Type type;
+ Element *element;
+ };
+
+ typedef QRBTree<Element *>::Node RBNode;
+ typedef BoundingVolumeHierarchy::Node BVHNode;
+
+ void initElements(const QVectorPath &path, const QTransform &matrix);
+ void removeIntersections();
+ void connectElements();
+ void fillIndices();
+ BVHNode *buildTree(Element **elements, int elementCount);
+ bool intersectNodes(QDataBuffer<Element *> &elements, BVHNode *elementNode, BVHNode *treeNode);
+ bool equalElements(const Element *e1, const Element *e2);
+ bool splitLineAt(QDataBuffer<Element *> &elements, BVHNode *node, quint32 pointIndex, bool processAgain);
+ void appendSeparatingAxes(QVarLengthArray<QPoint, 12> &axes, Element *element);
+ QPair<int, int> calculateSeparatingAxisRange(const QPoint &axis, Element *element);
+ void splitCurve(QDataBuffer<Element *> &elements, BVHNode *node);
+ bool setElementToQuadratic(Element *element, quint32 pointIndex1, const QPoint &ctrl, quint32 pointIndex2);
+ bool setElementToCubic(Element *element, quint32 pointIndex1, const QPoint &ctrl1, const QPoint &ctrl2, quint32 pointIndex2);
+ void setElementToCubicAndSimplify(Element *element, quint32 pointIndex1, const QPoint &ctrl1, const QPoint &ctrl2, quint32 pointIndex2);
+ RBNode *findElementLeftOf(const Element *element, const QPair<RBNode *, RBNode *> &bounds);
+ bool elementIsLeftOf(const Element *left, const Element *right);
+ QPair<RBNode *, RBNode *> outerBounds(const QPoint &point);
+ static bool flattenQuadratic(const QPoint &u, const QPoint &v, const QPoint &w);
+ static bool flattenCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q);
+ static bool splitQuadratic(const QPoint &u, const QPoint &v, const QPoint &w, QPoint *result);
+ static bool splitCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q, QPoint *result);
+ void subDivQuadratic(const QPoint &u, const QPoint &v, const QPoint &w);
+ void subDivCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q);
+ static void sortEvents(Event *events, int count);
+
+ ElementAllocator m_elementAllocator;
+ QDataBuffer<Element *> m_elements;
+ QDataBuffer<QPoint> *m_points;
+ BoundingVolumeHierarchy m_bvh;
+ QDataBuffer<quint32> *m_indices;
+ QRBTree<Element *> m_elementList;
+ uint m_hints;
+};
+
+inline PathSimplifier::BoundingVolumeHierarchy::BoundingVolumeHierarchy()
+ : root(0)
+ , nodeBlock(0)
+ , blockSize(0)
+ , firstFree(0)
+{
+}
+
+inline PathSimplifier::BoundingVolumeHierarchy::~BoundingVolumeHierarchy()
+{
+ free();
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::allocate(int nodeCount)
+{
+ Q_ASSERT(nodeBlock == 0);
+ Q_ASSERT(firstFree == 0);
+ nodeBlock = new Node[blockSize = nodeCount];
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::free()
+{
+ freeNode(root);
+ delete[] nodeBlock;
+ nodeBlock = 0;
+ firstFree = blockSize = 0;
+ root = 0;
+}
+
+inline PathSimplifier::BVHNode *PathSimplifier::BoundingVolumeHierarchy::newNode()
+{
+ if (firstFree < blockSize)
+ return &nodeBlock[firstFree++];
+ return new Node;
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::freeNode(Node *n)
+{
+ if (!n)
+ return;
+ Q_ASSERT(n->type == Node::Split || n->type == Node::Leaf);
+ if (n->type == Node::Split) {
+ freeNode(n->left);
+ freeNode(n->right);
+ }
+ if (!(n >= nodeBlock && n < nodeBlock + blockSize))
+ delete n;
+}
+
+inline PathSimplifier::ElementAllocator::ElementAllocator()
+ : blocks(0)
+{
+}
+
+inline PathSimplifier::ElementAllocator::~ElementAllocator()
+{
+ while (blocks) {
+ ElementBlock *block = blocks;
+ blocks = blocks->next;
+ qFree(block);
+ }
+}
+
+inline void PathSimplifier::ElementAllocator::allocate(int count)
+{
+ Q_ASSERT(blocks == 0);
+ Q_ASSERT(count > 0);
+ blocks = (ElementBlock *)qMalloc(sizeof(ElementBlock) + (count - 1) * sizeof(Element));
+ blocks->blockSize = count;
+ blocks->next = 0;
+ blocks->firstFree = 0;
+}
+
+inline PathSimplifier::Element *PathSimplifier::ElementAllocator::newElement()
+{
+ Q_ASSERT(blocks);
+ if (blocks->firstFree < blocks->blockSize)
+ return &blocks->elements[blocks->firstFree++];
+ ElementBlock *oldBlock = blocks;
+ blocks = (ElementBlock *)qMalloc(sizeof(ElementBlock) + (oldBlock->blockSize - 1) * sizeof(Element));
+ blocks->blockSize = oldBlock->blockSize;
+ blocks->next = oldBlock;
+ blocks->firstFree = 0;
+ return &blocks->elements[blocks->firstFree++];
+}
+
+
+inline bool PathSimplifier::Event::operator < (const Event &other) const
+{
+ if (point == other.point)
+ return type < other.type;
+ return other.point < point;
+}
+
+inline void PathSimplifier::Element::flip()
+{
+ for (int i = 0; i < (degree + 1) >> 1; ++i) {
+ Q_ASSERT(degree >= Line && degree <= Cubic);
+ Q_ASSERT(i >= 0 && i < degree);
+ qSwap(indices[i], indices[degree - i]);
+ }
+ pointingUp = !pointingUp;
+ Q_ASSERT(next == 0 && previous == 0);
+}
+
+PathSimplifier::PathSimplifier(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+ : m_elements(0)
+ , m_points(&vertices)
+ , m_indices(&indices)
+{
+ m_points->reset();
+ m_indices->reset();
+ initElements(path, matrix);
+ if (!m_elements.isEmpty()) {
+ removeIntersections();
+ connectElements();
+ fillIndices();
+ }
+}
+
+void PathSimplifier::initElements(const QVectorPath &path, const QTransform &matrix)
+{
+ m_hints = path.hints();
+ int pathElementCount = path.elementCount();
+ if (pathElementCount == 0)
+ return;
+ m_elements.reserve(2 * pathElementCount);
+ m_elementAllocator.allocate(2 * pathElementCount);
+ m_points->reserve(2 * pathElementCount);
+ const QPainterPath::ElementType *e = path.elements();
+ const qreal *p = path.points();
+ if (e) {
+ qreal x, y;
+ quint32 moveToIndex = 0;
+ quint32 previousIndex = 0;
+ for (int i = 0; i < pathElementCount; ++i, ++e, p += 2) {
+ switch (*e) {
+ case QPainterPath::MoveToElement:
+ {
+ if (!m_points->isEmpty()) {
+ const QPoint &from = m_points->at(previousIndex);
+ const QPoint &to = m_points->at(moveToIndex);
+ if (from != to) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = moveToIndex;
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ }
+ }
+ previousIndex = moveToIndex = m_points->size();
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ m_points->add(to);
+ }
+ break;
+ case QPainterPath::LineToElement:
+ Q_ASSERT(!m_points->isEmpty());
+ {
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ const QPoint &from = m_points->last();
+ if (to != from) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = quint32(m_points->size());
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ previousIndex = m_points->size();
+ m_points->add(to);
+ }
+ }
+ break;
+ case QPainterPath::CurveToElement:
+ Q_ASSERT(i + 2 < pathElementCount);
+ Q_ASSERT(!m_points->isEmpty());
+ Q_ASSERT(e[1] == QPainterPath::CurveToDataElement);
+ Q_ASSERT(e[2] == QPainterPath::CurveToDataElement);
+ {
+ quint32 startPointIndex = previousIndex;
+ matrix.map(p[4], p[5], &x, &y);
+ QPoint end(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ previousIndex = m_points->size();
+ m_points->add(end);
+
+ // See if this cubic bezier is really quadratic.
+ qreal x1 = p[-2] + qreal(1.5) * (p[0] - p[-2]);
+ qreal y1 = p[-1] + qreal(1.5) * (p[1] - p[-1]);
+ qreal x2 = p[4] + qreal(1.5) * (p[2] - p[4]);
+ qreal y2 = p[5] + qreal(1.5) * (p[3] - p[5]);
+
+ Element *element = m_elementAllocator.newElement();
+ if (qAbs(x1 - x2) < qreal(1e-3) && qAbs(y1 - y2) < qreal(1e-3)) {
+ // The bezier curve is quadratic.
+ matrix.map(x1, y1, &x, &y);
+ QPoint ctrl(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ setElementToQuadratic(element, startPointIndex, ctrl, previousIndex);
+ } else {
+ // The bezier curve is cubic.
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint ctrl1(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ matrix.map(p[2], p[3], &x, &y);
+ QPoint ctrl2(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ setElementToCubicAndSimplify(element, startPointIndex, ctrl1, ctrl2,
+ previousIndex);
+ }
+ m_elements.add(element);
+ }
+ i += 2;
+ e += 2;
+ p += 4;
+
+ break;
+ default:
+ Q_ASSERT_X(0, "QSGPathSimplifier::initialize", "Unexpected element type.");
+ break;
+ }
+ }
+ if (!m_points->isEmpty()) {
+ const QPoint &from = m_points->at(previousIndex);
+ const QPoint &to = m_points->at(moveToIndex);
+ if (from != to) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = moveToIndex;
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ }
+ }
+ } else {
+ qreal x, y;
+
+ for (int i = 0; i < pathElementCount; ++i, p += 2) {
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ if (to != m_points->last())
+ m_points->add(to);
+ }
+
+ while (!m_points->isEmpty() && m_points->last() == m_points->first())
+ m_points->pop_back();
+
+ if (m_points->isEmpty())
+ return;
+
+ quint32 prev = quint32(m_points->size() - 1);
+ for (int i = 0; i < m_points->size(); ++i) {
+ QPoint &to = m_points->at(i);
+ QPoint &from = m_points->at(prev);
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = prev;
+ element->indices[1] = quint32(i);
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ prev = i;
+ }
+ }
+
+ for (int i = 0; i < m_elements.size(); ++i)
+ m_elements.at(i)->processed = false;
+}
+
+void PathSimplifier::removeIntersections()
+{
+ Q_ASSERT(!m_elements.isEmpty());
+ QDataBuffer<Element *> elements(m_elements.size());
+ for (int i = 0; i < m_elements.size(); ++i)
+ elements.add(m_elements.at(i));
+ m_bvh.allocate(2 * m_elements.size());
+ m_bvh.root = buildTree(elements.data(), elements.size());
+
+ elements.reset();
+ for (int i = 0; i < m_elements.size(); ++i)
+ elements.add(m_elements.at(i));
+
+ while (!elements.isEmpty()) {
+ Element *element = elements.last();
+ elements.pop_back();
+ BVHNode *node = element->bvhNode;
+ Q_ASSERT(node->type == BVHNode::Leaf);
+ Q_ASSERT(node->element == element);
+ if (!element->processed) {
+ if (!intersectNodes(elements, node, m_bvh.root))
+ element->processed = true;
+ }
+ }
+
+ m_bvh.free(); // The bounding volume hierarchy is not needed anymore.
+}
+
+void PathSimplifier::connectElements()
+{
+ Q_ASSERT(!m_elements.isEmpty());
+ QDataBuffer<Event> events(m_elements.size() * 2);
+ for (int i = 0; i < m_elements.size(); ++i) {
+ Element *element = m_elements.at(i);
+ element->next = element->previous = 0;
+ element->winding = 0;
+ element->edgeNode = 0;
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[element->degree]);
+ if (u != v) {
+ element->pointingUp = element->originallyPointingUp = v < u;
+
+ Event event;
+ event.element = element;
+ event.point = u;
+ event.type = element->pointingUp ? Event::Lower : Event::Upper;
+ events.add(event);
+ event.point = v;
+ event.type = element->pointingUp ? Event::Upper : Event::Lower;
+ events.add(event);
+ }
+ }
+ QVarLengthArray<Element *, 8> orderedElements;
+ if (!events.isEmpty())
+ sortEvents(events.data(), events.size());
+ while (!events.isEmpty()) {
+ const Event *event = &events.last();
+ QPoint eventPoint = event->point;
+
+ // Find all elements passing through the event point.
+ QPair<RBNode *, RBNode *> bounds = outerBounds(eventPoint);
+
+ // Special case: single element above and single element below event point.
+ int eventCount = events.size();
+ if (event->type == Event::Lower && eventCount > 2) {
+ QPair<RBNode *, RBNode *> range;
+ range.first = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ range.second = bounds.second ? m_elementList.previous(bounds.second)
+ : m_elementList.back(m_elementList.root);
+
+ const Event *event2 = &events.at(eventCount - 2);
+ const Event *event3 = &events.at(eventCount - 3);
+ Q_ASSERT(event2->point == eventPoint); // There are always at least two events at a point.
+ if (range.first == range.second && event2->type == Event::Upper && event3->point != eventPoint) {
+ Element *element = event->element;
+ Element *element2 = event2->element;
+ element->edgeNode->data = event2->element;
+ element2->edgeNode = element->edgeNode;
+ element->edgeNode = 0;
+
+ events.pop_back();
+ events.pop_back();
+
+ if (element2->pointingUp != element->pointingUp)
+ element2->flip();
+ element2->winding = element->winding;
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ if (winding == 0 || winding == 1) {
+ if (element->pointingUp) {
+ element->previous = event2->element;
+ element2->next = event->element;
+ } else {
+ element->next = event2->element;
+ element2->previous = event->element;
+ }
+ }
+ continue;
+ }
+ }
+ orderedElements.clear();
+
+ // First, find the ones above the event point.
+ if (m_elementList.root) {
+ RBNode *current = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ while (current != bounds.second) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ const QPoint &lower = m_points->at(element->lowerIndex());
+ if (lower == eventPoint) {
+ if (winding == 0 || winding == 1)
+ orderedElements.append(current->data);
+ } else {
+ // The element is passing through 'event.point'.
+ Q_ASSERT(m_points->at(element->upperIndex()) != eventPoint);
+ Q_ASSERT(element->degree == Element::Line);
+ // Split the line.
+ Element *eventElement = event->element;
+ int indexIndex = (event->type == Event::Upper) == eventElement->pointingUp
+ ? eventElement->degree : 0;
+ quint32 pointIndex = eventElement->indices[indexIndex];
+ Q_ASSERT(eventPoint == m_points->at(pointIndex));
+
+ Element *upperElement = m_elementAllocator.newElement();
+ *upperElement = *element;
+ upperElement->lowerIndex() = element->upperIndex() = pointIndex;
+ upperElement->edgeNode = 0;
+ element->next = element->previous = 0;
+ if (upperElement->next)
+ upperElement->next->previous = upperElement;
+ else if (upperElement->previous)
+ upperElement->previous->next = upperElement;
+ if (element->pointingUp != element->originallyPointingUp)
+ element->flip();
+ if (winding == 0 || winding == 1)
+ orderedElements.append(upperElement);
+ m_elements.add(upperElement);
+ }
+ current = m_elementList.next(current);
+ }
+ }
+ while (!events.isEmpty() && events.last().point == eventPoint) {
+ event = &events.last();
+ if (event->type == Event::Upper) {
+ Q_ASSERT(event->point == m_points->at(event->element->upperIndex()));
+ RBNode *left = findElementLeftOf(event->element, bounds);
+ RBNode *node = m_elementList.newNode();
+ node->data = event->element;
+ Q_ASSERT(event->element->edgeNode == 0);
+ event->element->edgeNode = node;
+ m_elementList.attachAfter(left, node);
+ } else {
+ Q_ASSERT(event->type == Event::Lower);
+ Q_ASSERT(event->point == m_points->at(event->element->lowerIndex()));
+ Element *element = event->element;
+ Q_ASSERT(element->edgeNode);
+ m_elementList.deleteNode(element->edgeNode);
+ Q_ASSERT(element->edgeNode == 0);
+ }
+ events.pop_back();
+ }
+
+ if (m_elementList.root) {
+ RBNode *current = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ int winding = bounds.first ? bounds.first->data->winding : 0;
+
+ // Calculate winding numbers and flip elements if necessary.
+ while (current != bounds.second) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ int ccw = winding & 1;
+ Q_ASSERT(element->pointingUp == element->originallyPointingUp);
+ if (element->originallyPointingUp) {
+ --winding;
+ } else {
+ ++winding;
+ ccw ^= 1;
+ }
+ element->winding = winding;
+ if (ccw == 0)
+ element->flip();
+ current = m_elementList.next(current);
+ }
+
+ // Pick elements with correct winding number.
+ current = bounds.second ? m_elementList.previous(bounds.second)
+ : m_elementList.back(m_elementList.root);
+ while (current != bounds.first) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ Q_ASSERT(m_points->at(element->upperIndex()) == eventPoint);
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ if (winding == 0 || winding == 1)
+ orderedElements.append(current->data);
+ current = m_elementList.previous(current);
+ }
+ }
+
+ if (!orderedElements.isEmpty()) {
+ Q_ASSERT((orderedElements.size() & 1) == 0);
+ int i = 0;
+ Element *firstElement = orderedElements.at(0);
+ if (m_points->at(firstElement->indices[0]) != eventPoint) {
+ orderedElements.append(firstElement);
+ i = 1;
+ }
+ for (; i < orderedElements.size(); i += 2) {
+ Q_ASSERT(i + 1 < orderedElements.size());
+ Element *next = orderedElements.at(i);
+ Element *previous = orderedElements.at(i + 1);
+ Q_ASSERT(next->previous == 0);
+ Q_ASSERT(previous->next == 0);
+ next->previous = previous;
+ previous->next = next;
+ }
+ }
+ }
+#ifndef QT_NO_DEBUG
+ for (int i = 0; i < m_elements.size(); ++i) {
+ const Element *element = m_elements.at(i);
+ Q_ASSERT(element->next == 0 || element->next->previous == element);
+ Q_ASSERT(element->previous == 0 || element->previous->next == element);
+ Q_ASSERT((element->next == 0) == (element->previous == 0));
+ }
+#endif
+}
+
+void PathSimplifier::fillIndices()
+{
+ for (int i = 0; i < m_elements.size(); ++i)
+ m_elements.at(i)->processed = false;
+ for (int i = 0; i < m_elements.size(); ++i) {
+ Element *element = m_elements.at(i);
+ if (element->processed || element->next == 0)
+ continue;
+ do {
+ m_indices->add(element->indices[0]);
+ switch (element->degree) {
+ case Element::Quadratic:
+ {
+ QPoint pts[] = {
+ m_points->at(element->indices[0]),
+ m_points->at(element->indices[1]),
+ m_points->at(element->indices[2])
+ };
+ subDivQuadratic(pts[0], pts[1], pts[2]);
+ }
+ break;
+ case Element::Cubic:
+ {
+ QPoint pts[] = {
+ m_points->at(element->indices[0]),
+ m_points->at(element->indices[1]),
+ m_points->at(element->indices[2]),
+ m_points->at(element->indices[3])
+ };
+ subDivCubic(pts[0], pts[1], pts[2], pts[3]);
+ }
+ break;
+ default:
+ break;
+ }
+ Q_ASSERT(element->next);
+ element->processed = true;
+ element = element->next;
+ } while (element != m_elements.at(i));
+ m_indices->add(Q_TRIANGULATE_END_OF_POLYGON);
+ }
+}
+
+PathSimplifier::BVHNode *PathSimplifier::buildTree(Element **elements, int elementCount)
+{
+ Q_ASSERT(elementCount > 0);
+ BVHNode *node = m_bvh.newNode();
+ if (elementCount == 1) {
+ Element *element = *elements;
+ element->bvhNode = node;
+ node->type = BVHNode::Leaf;
+ node->element = element;
+ node->minimum = node->maximum = m_points->at(element->indices[0]);
+ for (int i = 1; i <= element->degree; ++i) {
+ const QPoint &p = m_points->at(element->indices[i]);
+ node->minimum.rx() = qMin(node->minimum.x(), p.x());
+ node->minimum.ry() = qMin(node->minimum.y(), p.y());
+ node->maximum.rx() = qMax(node->maximum.x(), p.x());
+ node->maximum.ry() = qMax(node->maximum.y(), p.y());
+ }
+ return node;
+ }
+
+ node->type = BVHNode::Split;
+
+ QPoint minimum, maximum;
+ minimum = maximum = elements[0]->middle;
+
+ for (int i = 1; i < elementCount; ++i) {
+ const QPoint &p = elements[i]->middle;
+ minimum.rx() = qMin(minimum.x(), p.x());
+ minimum.ry() = qMin(minimum.y(), p.y());
+ maximum.rx() = qMax(maximum.x(), p.x());
+ maximum.ry() = qMax(maximum.y(), p.y());
+ }
+
+ int comp, pivot;
+ if (maximum.x() - minimum.x() > maximum.y() - minimum.y()) {
+ comp = 0;
+ pivot = (maximum.x() + minimum.x()) >> 1;
+ } else {
+ comp = 1;
+ pivot = (maximum.y() + minimum.y()) >> 1;
+ }
+
+ int lo = 0;
+ int hi = elementCount - 1;
+ while (lo < hi) {
+ while (lo < hi && (&elements[lo]->middle.rx())[comp] <= pivot)
+ ++lo;
+ while (lo < hi && (&elements[hi]->middle.rx())[comp] > pivot)
+ --hi;
+ if (lo < hi)
+ qSwap(elements[lo], elements[hi]);
+ }
+
+ if (lo == elementCount) {
+ // All points are the same.
+ Q_ASSERT(minimum.x() == maximum.x() && minimum.y() == maximum.y());
+ lo = elementCount >> 1;
+ }
+
+ node->left = buildTree(elements, lo);
+ node->right = buildTree(elements + lo, elementCount - lo);
+
+ const BVHNode *left = node->left;
+ const BVHNode *right = node->right;
+ node->minimum.rx() = qMin(left->minimum.x(), right->minimum.x());
+ node->minimum.ry() = qMin(left->minimum.y(), right->minimum.y());
+ node->maximum.rx() = qMax(left->maximum.x(), right->maximum.x());
+ node->maximum.ry() = qMax(left->maximum.y(), right->maximum.y());
+
+ return node;
+}
+
+bool PathSimplifier::intersectNodes(QDataBuffer<Element *> &elements, BVHNode *elementNode,
+ BVHNode *treeNode)
+{
+ if (elementNode->minimum.x() >= treeNode->maximum.x()
+ || elementNode->minimum.y() >= treeNode->maximum.y()
+ || elementNode->maximum.x() <= treeNode->minimum.x()
+ || elementNode->maximum.y() <= treeNode->minimum.y())
+ {
+ return false;
+ }
+
+ Q_ASSERT(elementNode->type == BVHNode::Leaf);
+ Element *element = elementNode->element;
+ Q_ASSERT(!element->processed);
+
+ if (treeNode->type == BVHNode::Leaf) {
+ Element *nodeElement = treeNode->element;
+ if (!nodeElement->processed)
+ return false;
+
+ if (treeNode->element == elementNode->element)
+ return false;
+
+ if (equalElements(treeNode->element, elementNode->element))
+ return false; // element doesn't split itself.
+
+ if (element->degree == Element::Line && nodeElement->degree == Element::Line) {
+ const QPoint &u1 = m_points->at(element->indices[0]);
+ const QPoint &u2 = m_points->at(element->indices[1]);
+ const QPoint &v1 = m_points->at(nodeElement->indices[0]);
+ const QPoint &v2 = m_points->at(nodeElement->indices[1]);
+ IntersectionPoint intersection = intersectionPoint(u1, u2, v1, v2);
+ if (!intersection.isValid())
+ return false;
+
+ Q_ASSERT(intersection.x.integer >= qMin(u1.x(), u2.x()));
+ Q_ASSERT(intersection.y.integer >= qMin(u1.y(), u2.y()));
+ Q_ASSERT(intersection.x.integer >= qMin(v1.x(), v2.x()));
+ Q_ASSERT(intersection.y.integer >= qMin(v1.y(), v2.y()));
+
+ Q_ASSERT(intersection.x.integer <= qMax(u1.x(), u2.x()));
+ Q_ASSERT(intersection.y.integer <= qMax(u1.y(), u2.y()));
+ Q_ASSERT(intersection.x.integer <= qMax(v1.x(), v2.x()));
+ Q_ASSERT(intersection.y.integer <= qMax(v1.y(), v2.y()));
+
+ m_points->add(intersection.round());
+ splitLineAt(elements, treeNode, m_points->size() - 1, !intersection.isAccurate());
+ return splitLineAt(elements, elementNode, m_points->size() - 1, false);
+ } else {
+ QVarLengthArray<QPoint, 12> axes;
+ appendSeparatingAxes(axes, elementNode->element);
+ appendSeparatingAxes(axes, treeNode->element);
+ for (int i = 0; i < axes.size(); ++i) {
+ QPair<int, int> range1 = calculateSeparatingAxisRange(axes.at(i), elementNode->element);
+ QPair<int, int> range2 = calculateSeparatingAxisRange(axes.at(i), treeNode->element);
+ if (range1.first >= range2.second || range1.second <= range2.first) {
+ return false; // Separating axis found.
+ }
+ }
+ // Bounding areas overlap.
+ if (nodeElement->degree > Element::Line)
+ splitCurve(elements, treeNode);
+ if (element->degree > Element::Line) {
+ splitCurve(elements, elementNode);
+ } else {
+ // The element was not split, so it can be processed further.
+ if (intersectNodes(elements, elementNode, treeNode->left))
+ return true;
+ if (intersectNodes(elements, elementNode, treeNode->right))
+ return true;
+ return false;
+ }
+ return true;
+ }
+ } else {
+ if (intersectNodes(elements, elementNode, treeNode->left))
+ return true;
+ if (intersectNodes(elements, elementNode, treeNode->right))
+ return true;
+ return false;
+ }
+}
+
+bool PathSimplifier::equalElements(const Element *e1, const Element *e2)
+{
+ Q_ASSERT(e1 != e2);
+ if (e1->degree != e2->degree)
+ return false;
+
+ // Possibly equal and in the same direction.
+ bool equalSame = true;
+ for (int i = 0; i <= e1->degree; ++i)
+ equalSame &= m_points->at(e1->indices[i]) == m_points->at(e2->indices[i]);
+
+ // Possibly equal and in opposite directions.
+ bool equalOpposite = true;
+ for (int i = 0; i <= e1->degree; ++i)
+ equalOpposite &= m_points->at(e1->indices[e1->degree - i]) == m_points->at(e2->indices[i]);
+
+ return equalSame || equalOpposite;
+}
+
+bool PathSimplifier::splitLineAt(QDataBuffer<Element *> &elements, BVHNode *node,
+ quint32 pointIndex, bool processAgain)
+{
+ Q_ASSERT(node->type == BVHNode::Leaf);
+ Element *element = node->element;
+ Q_ASSERT(element->degree == Element::Line);
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &p = m_points->at(pointIndex);
+ if (u == p || v == p)
+ return false; // No split needed.
+
+ if (processAgain)
+ element->processed = false; // Needs to be processed again.
+
+ Element *first = node->element;
+ Element *second = m_elementAllocator.newElement();
+ *second = *first;
+ first->indices[1] = second->indices[0] = pointIndex;
+ first->middle.rx() = (u.x() + p.x()) >> 1;
+ first->middle.ry() = (u.y() + p.y()) >> 1;
+ second->middle.rx() = (v.x() + p.x()) >> 1;
+ second->middle.ry() = (v.y() + p.y()) >> 1;
+ m_elements.add(second);
+
+ BVHNode *left = m_bvh.newNode();
+ BVHNode *right = m_bvh.newNode();
+ left->type = right->type = BVHNode::Leaf;
+ left->element = first;
+ right->element = second;
+ left->minimum = right->minimum = node->minimum;
+ left->maximum = right->maximum = node->maximum;
+ if (u.x() < v.x())
+ left->maximum.rx() = right->minimum.rx() = p.x();
+ else
+ left->minimum.rx() = right->maximum.rx() = p.x();
+ if (u.y() < v.y())
+ left->maximum.ry() = right->minimum.ry() = p.y();
+ else
+ left->minimum.ry() = right->maximum.ry() = p.y();
+ left->element->bvhNode = left;
+ right->element->bvhNode = right;
+
+ node->type = BVHNode::Split;
+ node->left = left;
+ node->right = right;
+
+ if (!first->processed) {
+ elements.add(left->element);
+ elements.add(right->element);
+ }
+ return true;
+}
+
+void PathSimplifier::appendSeparatingAxes(QVarLengthArray<QPoint, 12> &axes, Element *element)
+{
+ switch (element->degree) {
+ case Element::Cubic:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &w = m_points->at(element->indices[2]);
+ const QPoint &q = m_points->at(element->indices[3]);
+ QPoint ns[] = {
+ QPoint(u.y() - v.y(), v.x() - u.x()),
+ QPoint(v.y() - w.y(), w.x() - v.x()),
+ QPoint(w.y() - q.y(), q.x() - w.x()),
+ QPoint(q.y() - u.y(), u.x() - q.x()),
+ QPoint(u.y() - w.y(), w.x() - u.x()),
+ QPoint(v.y() - q.y(), q.x() - v.x())
+ };
+ for (int i = 0; i < 6; ++i) {
+ if (ns[i].x() || ns[i].y())
+ axes.append(ns[i]);
+ }
+ }
+ break;
+ case Element::Quadratic:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &w = m_points->at(element->indices[2]);
+ QPoint ns[] = {
+ QPoint(u.y() - v.y(), v.x() - u.x()),
+ QPoint(v.y() - w.y(), w.x() - v.x()),
+ QPoint(w.y() - u.y(), u.x() - w.x())
+ };
+ for (int i = 0; i < 3; ++i) {
+ if (ns[i].x() || ns[i].y())
+ axes.append(ns[i]);
+ }
+ }
+ break;
+ case Element::Line:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ QPoint n(u.y() - v.y(), v.x() - u.x());
+ if (n.x() || n.y())
+ axes.append(n);
+ }
+ break;
+ default:
+ Q_ASSERT_X(0, "QSGPathSimplifier::appendSeparatingAxes", "Unexpected element type.");
+ break;
+ }
+}
+
+QPair<int, int> PathSimplifier::calculateSeparatingAxisRange(const QPoint &axis, Element *element)
+{
+ QPair<int, int> range(0x7fffffff, -0x7fffffff);
+ for (int i = 0; i <= element->degree; ++i) {
+ const QPoint &p = m_points->at(element->indices[i]);
+ int dist = dot(axis, p);
+ range.first = qMin(range.first, dist);
+ range.second = qMax(range.second, dist);
+ }
+ return range;
+}
+
+void PathSimplifier::splitCurve(QDataBuffer<Element *> &elements, BVHNode *node)
+{
+ Q_ASSERT(node->type == BVHNode::Leaf);
+
+ Element *first = node->element;
+ Element *second = m_elementAllocator.newElement();
+ *second = *first;
+ m_elements.add(second);
+ Q_ASSERT(first->degree > Element::Line);
+
+ bool accurate = true;
+ const QPoint &u = m_points->at(first->indices[0]);
+ const QPoint &v = m_points->at(first->indices[1]);
+ const QPoint &w = m_points->at(first->indices[2]);
+
+ if (first->degree == Element::Quadratic) {
+ QPoint pts[3];
+ accurate = splitQuadratic(u, v, w, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[1]);
+ accurate &= setElementToQuadratic(first, first->indices[0], pts[0], pointIndex);
+ accurate &= setElementToQuadratic(second, pointIndex, pts[2], second->indices[2]);
+ } else {
+ Q_ASSERT(first->degree == Element::Cubic);
+ const QPoint &q = m_points->at(first->indices[3]);
+ QPoint pts[5];
+ accurate = splitCubic(u, v, w, q, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[2]);
+ accurate &= setElementToCubic(first, first->indices[0], pts[0], pts[1], pointIndex);
+ accurate &= setElementToCubic(second, pointIndex, pts[3], pts[4], second->indices[3]);
+ }
+
+ if (!accurate)
+ first->processed = second->processed = false; // Needs to be processed again.
+
+ BVHNode *left = m_bvh.newNode();
+ BVHNode *right = m_bvh.newNode();
+ left->type = right->type = BVHNode::Leaf;
+ left->element = first;
+ right->element = second;
+
+ left->minimum.rx() = left->minimum.ry() = right->minimum.rx() = right->minimum.ry() = INT_MAX;
+ left->maximum.rx() = left->maximum.ry() = right->maximum.rx() = right->maximum.ry() = INT_MIN;
+
+ for (int i = 0; i <= first->degree; ++i) {
+ QPoint &p = m_points->at(first->indices[i]);
+ left->minimum.rx() = qMin(left->minimum.x(), p.x());
+ left->minimum.ry() = qMin(left->minimum.y(), p.y());
+ left->maximum.rx() = qMax(left->maximum.x(), p.x());
+ left->maximum.ry() = qMax(left->maximum.y(), p.y());
+ }
+ for (int i = 0; i <= second->degree; ++i) {
+ QPoint &p = m_points->at(second->indices[i]);
+ right->minimum.rx() = qMin(right->minimum.x(), p.x());
+ right->minimum.ry() = qMin(right->minimum.y(), p.y());
+ right->maximum.rx() = qMax(right->maximum.x(), p.x());
+ right->maximum.ry() = qMax(right->maximum.y(), p.y());
+ }
+ left->element->bvhNode = left;
+ right->element->bvhNode = right;
+
+ node->type = BVHNode::Split;
+ node->left = left;
+ node->right = right;
+
+ if (!first->processed) {
+ elements.add(left->element);
+ elements.add(right->element);
+ }
+}
+
+bool PathSimplifier::setElementToQuadratic(Element *element, quint32 pointIndex1,
+ const QPoint &ctrl, quint32 pointIndex2)
+{
+ const QPoint &p1 = m_points->at(pointIndex1);
+ const QPoint &p2 = m_points->at(pointIndex2);
+ if (flattenQuadratic(p1, ctrl, p2)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (p1.x() + p2.x()) >> 1;
+ element->middle.ry() = (p1.y() + p2.y()) >> 1;
+ return false;
+ } else {
+ // Insert bezier.
+ element->degree = Element::Quadratic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = pointIndex2;
+ element->middle.rx() = (p1.x() + ctrl.x() + p2.x()) / 3;
+ element->middle.ry() = (p1.y() + ctrl.y() + p2.y()) / 3;
+ m_points->add(ctrl);
+ return true;
+ }
+}
+
+bool PathSimplifier::setElementToCubic(Element *element, quint32 pointIndex1, const QPoint &v,
+ const QPoint &w, quint32 pointIndex2)
+{
+ const QPoint &u = m_points->at(pointIndex1);
+ const QPoint &q = m_points->at(pointIndex2);
+ if (flattenCubic(u, v, w, q)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (u.x() + q.x()) >> 1;
+ element->middle.ry() = (u.y() + q.y()) >> 1;
+ return false;
+ } else {
+ // Insert bezier.
+ element->degree = Element::Cubic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = m_points->size() + 1;
+ element->indices[3] = pointIndex2;
+ element->middle.rx() = (u.x() + v.x() + w.x() + q.x()) >> 2;
+ element->middle.ry() = (u.y() + v.y() + w.y() + q.y()) >> 2;
+ m_points->add(v);
+ m_points->add(w);
+ return true;
+ }
+}
+
+void PathSimplifier::setElementToCubicAndSimplify(Element *element, quint32 pointIndex1,
+ const QPoint &v, const QPoint &w,
+ quint32 pointIndex2)
+{
+ const QPoint &u = m_points->at(pointIndex1);
+ const QPoint &q = m_points->at(pointIndex2);
+ if (flattenCubic(u, v, w, q)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (u.x() + q.x()) >> 1;
+ element->middle.ry() = (u.y() + q.y()) >> 1;
+ return;
+ }
+
+ bool intersecting = (u == q) || intersectionPoint(u, v, w, q).isValid();
+ if (!intersecting) {
+ // Insert bezier.
+ element->degree = Element::Cubic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = m_points->size() + 1;
+ element->indices[3] = pointIndex2;
+ element->middle.rx() = (u.x() + v.x() + w.x() + q.x()) >> 2;
+ element->middle.ry() = (u.y() + v.y() + w.y() + q.y()) >> 2;
+ m_points->add(v);
+ m_points->add(w);
+ return;
+ }
+
+ QPoint pts[5];
+ splitCubic(u, v, w, q, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[2]);
+ Element *element2 = m_elementAllocator.newElement();
+ m_elements.add(element2);
+ setElementToCubicAndSimplify(element, pointIndex1, pts[0], pts[1], pointIndex);
+ setElementToCubicAndSimplify(element2, pointIndex, pts[3], pts[4], pointIndex2);
+}
+
+PathSimplifier::RBNode *PathSimplifier::findElementLeftOf(const Element *element,
+ const QPair<RBNode *, RBNode *> &bounds)
+{
+ if (!m_elementList.root)
+ return 0;
+ RBNode *current = bounds.first;
+ Q_ASSERT(!current || !elementIsLeftOf(element, current->data));
+ if (!current)
+ current = m_elementList.front(m_elementList.root);
+ Q_ASSERT(current);
+ RBNode *result = 0;
+ while (current != bounds.second && !elementIsLeftOf(element, current->data)) {
+ result = current;
+ current = m_elementList.next(current);
+ }
+ return result;
+}
+
+bool PathSimplifier::elementIsLeftOf(const Element *left, const Element *right)
+{
+ const QPoint &leftU = m_points->at(left->upperIndex());
+ const QPoint &leftL = m_points->at(left->lowerIndex());
+ const QPoint &rightU = m_points->at(right->upperIndex());
+ const QPoint &rightL = m_points->at(right->lowerIndex());
+ Q_ASSERT(leftL >= rightU && rightL >= leftU);
+ if (leftU.x() < qMin(rightL.x(), rightU.x()))
+ return true;
+ if (leftU.x() > qMax(rightL.x(), rightU.x()))
+ return false;
+ int d = pointDistanceFromLine(leftU, rightL, rightU);
+ // d < 0: left, d > 0: right, d == 0: on top
+ if (d == 0) {
+ d = pointDistanceFromLine(leftL, rightL, rightU);
+ if (d == 0) {
+ if (right->degree > Element::Line) {
+ d = pointDistanceFromLine(leftL, rightL, m_points->at(right->indices[1]));
+ if (d == 0)
+ d = pointDistanceFromLine(leftL, rightL, m_points->at(right->indices[2]));
+ } else if (left->degree > Element::Line) {
+ d = pointDistanceFromLine(m_points->at(left->indices[1]), rightL, rightU);
+ if (d == 0)
+ d = pointDistanceFromLine(m_points->at(left->indices[2]), rightL, rightU);
+ }
+ }
+ }
+ return d < 0;
+}
+
+QPair<PathSimplifier::RBNode *, PathSimplifier::RBNode *> PathSimplifier::outerBounds(const QPoint &point)
+{
+ RBNode *current = m_elementList.root;
+ QPair<RBNode *, RBNode *> result(0, 0);
+
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ if (point == v1 || point == v2)
+ break;
+ int d = pointDistanceFromLine(point, v1, v2);
+ if (d == 0) {
+ if (element->degree == Element::Line)
+ break;
+ d = pointDistanceFromLine(point, v1, m_points->at(element->indices[1]));
+ if (d == 0)
+ d = pointDistanceFromLine(point, v1, m_points->at(element->indices[2]));
+ Q_ASSERT(d != 0);
+ }
+ if (d < 0) {
+ result.second = current;
+ current = current->left;
+ } else {
+ result.first = current;
+ current = current->right;
+ }
+ }
+
+ if (!current)
+ return result;
+
+ RBNode *mid = current;
+
+ current = mid->left;
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ bool equal = (point == v1 || point == v2);
+ if (!equal) {
+ int d = pointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d >= 0);
+ equal = (d == 0 && element->degree == Element::Line);
+ }
+ if (equal) {
+ current = current->left;
+ } else {
+ result.first = current;
+ current = current->right;
+ }
+ }
+
+ current = mid->right;
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ bool equal = (point == v1 || point == v2);
+ if (!equal) {
+ int d = pointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d <= 0);
+ equal = (d == 0 && element->degree == Element::Line);
+ }
+ if (equal) {
+ current = current->right;
+ } else {
+ result.second = current;
+ current = current->left;
+ }
+ }
+
+ return result;
+}
+
+inline bool PathSimplifier::flattenQuadratic(const QPoint &u, const QPoint &v, const QPoint &w)
+{
+ QPoint deltas[2] = { v - u, w - v };
+ int d = qAbs(cross(deltas[0], deltas[1]));
+ int l = qAbs(deltas[0].x()) + qAbs(deltas[0].y()) + qAbs(deltas[1].x()) + qAbs(deltas[1].y());
+ return d < (Q_FIXED_POINT_SCALE * Q_FIXED_POINT_SCALE * 3 / 2) || l <= Q_FIXED_POINT_SCALE * 2;
+}
+
+inline bool PathSimplifier::flattenCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q)
+{
+ QPoint deltas[] = { v - u, w - v, q - w, q - u };
+ int d = qAbs(cross(deltas[0], deltas[1])) + qAbs(cross(deltas[1], deltas[2]))
+ + qAbs(cross(deltas[0], deltas[3])) + qAbs(cross(deltas[3], deltas[2]));
+ int l = qAbs(deltas[0].x()) + qAbs(deltas[0].y()) + qAbs(deltas[1].x()) + qAbs(deltas[1].y())
+ + qAbs(deltas[2].x()) + qAbs(deltas[2].y());
+ return d < (Q_FIXED_POINT_SCALE * Q_FIXED_POINT_SCALE * 3) || l <= Q_FIXED_POINT_SCALE * 2;
+}
+
+inline bool PathSimplifier::splitQuadratic(const QPoint &u, const QPoint &v,
+ const QPoint &w, QPoint *result)
+{
+ result[0] = u + v;
+ result[2] = v + w;
+ result[1] = result[0] + result[2];
+ bool accurate = ((result[0].x() | result[0].y() | result[2].x() | result[2].y()) & 1) == 0
+ && ((result[1].x() | result[1].y()) & 3) == 0;
+ result[0].rx() >>= 1;
+ result[0].ry() >>= 1;
+ result[1].rx() >>= 2;
+ result[1].ry() >>= 2;
+ result[2].rx() >>= 1;
+ result[2].ry() >>= 1;
+ return accurate;
+}
+
+inline bool PathSimplifier::splitCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q, QPoint *result)
+{
+ result[0] = u + v;
+ result[2] = v + w;
+ result[4] = w + q;
+ result[1] = result[0] + result[2];
+ result[3] = result[2] + result[4];
+ result[2] = result[1] + result[3];
+ bool accurate = ((result[0].x() | result[0].y() | result[4].x() | result[4].y()) & 1) == 0
+ && ((result[1].x() | result[1].y() | result[3].x() | result[3].y()) & 3) == 0
+ && ((result[2].x() | result[2].y()) & 7) == 0;
+ result[0].rx() >>= 1;
+ result[0].ry() >>= 1;
+ result[1].rx() >>= 2;
+ result[1].ry() >>= 2;
+ result[2].rx() >>= 3;
+ result[2].ry() >>= 3;
+ result[3].rx() >>= 2;
+ result[3].ry() >>= 2;
+ result[4].rx() >>= 1;
+ result[4].ry() >>= 1;
+ return accurate;
+}
+
+inline void PathSimplifier::subDivQuadratic(const QPoint &u, const QPoint &v, const QPoint &w)
+{
+ if (flattenQuadratic(u, v, w))
+ return;
+ QPoint pts[3];
+ splitQuadratic(u, v, w, pts);
+ subDivQuadratic(u, pts[0], pts[1]);
+ m_indices->add(m_points->size());
+ m_points->add(pts[1]);
+ subDivQuadratic(pts[1], pts[2], w);
+}
+
+inline void PathSimplifier::subDivCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q)
+{
+ if (flattenCubic(u, v, w, q))
+ return;
+ QPoint pts[5];
+ splitCubic(u, v, w, q, pts);
+ subDivCubic(u, pts[0], pts[1], pts[2]);
+ m_indices->add(m_points->size());
+ m_points->add(pts[2]);
+ subDivCubic(pts[2], pts[3], pts[4], q);
+}
+
+void PathSimplifier::sortEvents(Event *events, int count)
+{
+ // Bucket sort + insertion sort.
+ Q_ASSERT(count > 0);
+ QDataBuffer<Event> buffer(count);
+ buffer.resize(count);
+ QScopedArrayPointer<int> bins(new int[count]);
+ int counts[0x101];
+ memset(counts, 0, sizeof(counts));
+
+ int minimum, maximum;
+ minimum = maximum = events[0].point.y();
+ for (int i = 1; i < count; ++i) {
+ minimum = qMin(minimum, events[i].point.y());
+ maximum = qMax(maximum, events[i].point.y());
+ }
+
+ for (int i = 0; i < count; ++i) {
+ bins[i] = ((maximum - events[i].point.y()) << 8) / (maximum - minimum + 1);
+ Q_ASSERT(bins[i] >= 0 && bins[i] < 0x100);
+ ++counts[bins[i]];
+ }
+
+ for (int i = 1; i < 0x100; ++i)
+ counts[i] += counts[i - 1];
+ counts[0x100] = counts[0xff];
+ Q_ASSERT(counts[0x100] == count);
+
+ for (int i = 0; i < count; ++i)
+ buffer.at(--counts[bins[i]]) = events[i];
+
+ int j = 0;
+ for (int i = 0; i < 0x100; ++i) {
+ for (; j < counts[i + 1]; ++j) {
+ int k = j;
+ while (k > 0 && (buffer.at(j) < events[k - 1])) {
+ events[k] = events[k - 1];
+ --k;
+ }
+ events[k] = buffer.at(j);
+ }
+ }
+}
+
+} // end anonymous namespace
+
+
+void qSimplifyPath(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+{
+ PathSimplifier(path, vertices, indices, matrix);
+}
+
+void qSimplifyPath(const QPainterPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+{
+ qSimplifyPath(qtVectorPathForPath(path), vertices, indices, matrix);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgpathsimplifier_p.h b/src/quick/scenegraph/qsgpathsimplifier_p.h
new file mode 100644
index 0000000000..0639c4f622
--- /dev/null
+++ b/src/quick/scenegraph/qsgpathsimplifier_p.h
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGPATHSIMPLIFIER_P_H
+#define QSGPATHSIMPLIFIER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qpainterpath.h>
+#include <QtGui/private/qdatabuffer_p.h>
+#include <QtGui/private/qvectorpath_p.h>
+
+QT_BEGIN_NAMESPACE
+
+// The returned vertices are in 8:8 fixed point format. The path is assumed to be in the range (-128, 128)x(-128, 128).
+void qSimplifyPath(const QVectorPath &path, QDataBuffer<QPoint> &vertices, QDataBuffer<quint32> &indices, const QTransform &matrix = QTransform());
+void qSimplifyPath(const QPainterPath &path, QDataBuffer<QPoint> &vertices, QDataBuffer<quint32> &indices, const QTransform &matrix = QTransform());
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
new file mode 100644
index 0000000000..0adc20502d
--- /dev/null
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -0,0 +1,86 @@
+!contains(QT_CONFIG, egl):DEFINES += QT_NO_EGL
+
+# Core API
+HEADERS += \
+ $$PWD/coreapi/qsgdefaultrenderer_p.h \
+ $$PWD/coreapi/qsggeometry.h \
+ $$PWD/coreapi/qsgmaterial.h \
+ $$PWD/coreapi/qsgnode.h \
+ $$PWD/coreapi/qsgnodeupdater_p.h \
+ $$PWD/coreapi/qsgrenderer_p.h \
+ $$PWD/coreapi/qsggeometry_p.h
+
+SOURCES += \
+ $$PWD/coreapi/qsgdefaultrenderer.cpp \
+ $$PWD/coreapi/qsggeometry.cpp \
+ $$PWD/coreapi/qsgmaterial.cpp \
+ $$PWD/coreapi/qsgnode.cpp \
+ $$PWD/coreapi/qsgnodeupdater.cpp \
+ $$PWD/coreapi/qsgrenderer.cpp
+
+
+# Util API
+HEADERS += \
+ $$PWD/util/qsgareaallocator_p.h \
+ $$PWD/util/qsgengine.h \
+ $$PWD/util/qsgflatcolormaterial.h \
+ $$PWD/util/qsgsimplematerial.h \
+ $$PWD/util/qsgsimplerectnode.h \
+ $$PWD/util/qsgsimpletexturenode.h \
+ $$PWD/util/qsgtexturematerial.h \
+ $$PWD/util/qsgtexturematerial_p.h \
+ $$PWD/util/qsgvertexcolormaterial.h \
+ $$PWD/util/qsgtexture.h \
+ $$PWD/util/qsgtexture_p.h \
+ $$PWD/util/qsgtextureprovider_p.h \
+ $$PWD/util/qsgpainternode_p.h \
+ $$PWD/util/qsgdistancefieldutil_p.h
+
+SOURCES += \
+ $$PWD/util/qsgareaallocator.cpp \
+ $$PWD/util/qsgengine.cpp \
+ $$PWD/util/qsgflatcolormaterial.cpp \
+ $$PWD/util/qsgsimplerectnode.cpp \
+ $$PWD/util/qsgsimpletexturenode.cpp \
+ $$PWD/util/qsgtexturematerial.cpp \
+ $$PWD/util/qsgvertexcolormaterial.cpp \
+ $$PWD/util/qsgtexture.cpp \
+ $$PWD/util/qsgtextureprovider.cpp \
+ $$PWD/util/qsgpainternode.cpp \
+ $$PWD/util/qsgdistancefieldutil.cpp
+
+
+# QML / Adaptations API
+HEADERS += \
+ $$PWD/qsgadaptationlayer_p.h \
+ $$PWD/qsgcontext_p.h \
+ $$PWD/qsgcontextplugin_p.h \
+ $$PWD/qsgdefaultglyphnode_p.h \
+ $$PWD/qsgdefaultdistancefieldglyphcache_p.h \
+ $$PWD/qsgdistancefieldglyphnode_p.h \
+ $$PWD/qsgdistancefieldglyphnode_p_p.h \
+ $$PWD/qsgdefaultglyphnode_p_p.h \
+ $$PWD/qsgdefaultimagenode_p.h \
+ $$PWD/qsgdefaultrectanglenode_p.h \
+ $$PWD/qsgflashnode_p.h \
+ $$PWD/qsgpathsimplifier_p.h
+
+SOURCES += \
+ $$PWD/qsgadaptationlayer.cpp \
+ $$PWD/qsgcontext.cpp \
+ $$PWD/qsgcontextplugin.cpp \
+ $$PWD/qsgdefaultglyphnode.cpp \
+ $$PWD/qsgdefaultglyphnode_p.cpp \
+ $$PWD/qsgdefaultdistancefieldglyphcache.cpp \
+ $$PWD/qsgdistancefieldglyphnode.cpp \
+ $$PWD/qsgdistancefieldglyphnode_p.cpp \
+ $$PWD/qsgdefaultimagenode.cpp \
+ $$PWD/qsgdefaultrectanglenode.cpp \
+ $$PWD/qsgflashnode.cpp \
+ $$PWD/qsgpathsimplifier.cpp
+
+
+
+
+
+
diff --git a/src/quick/scenegraph/util/qsgareaallocator.cpp b/src/quick/scenegraph/util/qsgareaallocator.cpp
new file mode 100644
index 0000000000..c5171f1c93
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgareaallocator.cpp
@@ -0,0 +1,290 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgareaallocator_p.h"
+
+#include <QtCore/qglobal.h>
+#include <QtCore/qrect.h>
+#include <QtCore/qpoint.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace
+{
+ enum SplitType
+ {
+ VerticalSplit,
+ HorizontalSplit
+ };
+
+ static const int maxMargin = 2;
+}
+
+struct QSGAreaAllocatorNode
+{
+ QSGAreaAllocatorNode(QSGAreaAllocatorNode *parent);
+ ~QSGAreaAllocatorNode();
+ inline bool isLeaf();
+
+ QSGAreaAllocatorNode *parent;
+ QSGAreaAllocatorNode *left;
+ QSGAreaAllocatorNode *right;
+ int split; // only valid for inner nodes.
+ SplitType splitType;
+ bool isOccupied; // only valid for leaf nodes.
+};
+
+QSGAreaAllocatorNode::QSGAreaAllocatorNode(QSGAreaAllocatorNode *parent)
+ : parent(parent)
+ , left(0)
+ , right(0)
+ , isOccupied(false)
+{
+}
+
+QSGAreaAllocatorNode::~QSGAreaAllocatorNode()
+{
+ delete left;
+ delete right;
+}
+
+bool QSGAreaAllocatorNode::isLeaf()
+{
+ Q_ASSERT((left != 0) == (right != 0));
+ return !left;
+}
+
+
+QSGAreaAllocator::QSGAreaAllocator(const QSize &size) : m_size(size)
+{
+ m_root = new QSGAreaAllocatorNode(0);
+}
+
+QSGAreaAllocator::~QSGAreaAllocator()
+{
+ delete m_root;
+}
+
+QRect QSGAreaAllocator::allocate(const QSize &size)
+{
+ QPoint point;
+ bool result = allocateInNode(size, point, QRect(QPoint(0, 0), m_size), m_root);
+ return result ? QRect(point, size) : QRect();
+}
+
+bool QSGAreaAllocator::deallocate(const QRect &rect)
+{
+ return deallocateInNode(rect.topLeft(), m_root);
+}
+
+bool QSGAreaAllocator::allocateInNode(const QSize &size, QPoint &result, const QRect &currentRect, QSGAreaAllocatorNode *node)
+{
+ if (size.width() > currentRect.width() || size.height() > currentRect.height())
+ return false;
+
+ if (node->isLeaf()) {
+ if (node->isOccupied)
+ return false;
+ if (size.width() + maxMargin >= currentRect.width() && size.height() + maxMargin >= currentRect.height()) {
+ //Snug fit, occupy entire rectangle.
+ node->isOccupied = true;
+ result = currentRect.topLeft();
+ return true;
+ }
+ // TODO: Reuse nodes.
+ // Split node.
+ node->left = new QSGAreaAllocatorNode(node);
+ node->right = new QSGAreaAllocatorNode(node);
+ QRect splitRect = currentRect;
+ if ((currentRect.width() - size.width()) * currentRect.height() < (currentRect.height() - size.height()) * currentRect.width()) {
+ node->splitType = HorizontalSplit;
+ node->split = currentRect.top() + size.height();
+ splitRect.setHeight(size.height());
+ } else {
+ node->splitType = VerticalSplit;
+ node->split = currentRect.left() + size.width();
+ splitRect.setWidth(size.width());
+ }
+ return allocateInNode(size, result, splitRect, node->left);
+ } else {
+ // TODO: avoid unnecessary recursion.
+ // has been split.
+ QRect leftRect = currentRect;
+ QRect rightRect = currentRect;
+ if (node->splitType == HorizontalSplit) {
+ leftRect.setHeight(node->split - leftRect.top());
+ rightRect.setTop(node->split);
+ } else {
+ leftRect.setWidth(node->split - leftRect.left());
+ rightRect.setLeft(node->split);
+ }
+ if (allocateInNode(size, result, leftRect, node->left))
+ return true;
+ if (allocateInNode(size, result, rightRect, node->right))
+ return true;
+ return false;
+ }
+}
+
+bool QSGAreaAllocator::deallocateInNode(const QPoint &pos, QSGAreaAllocatorNode *node)
+{
+ while (!node->isLeaf()) {
+ // has been split.
+ int cmp = node->splitType == HorizontalSplit ? pos.y() : pos.x();
+ node = cmp < node->split ? node->left : node->right;
+ }
+ if (!node->isOccupied)
+ return false;
+ node->isOccupied = false;
+ mergeNodeWithNeighbors(node);
+ return true;
+}
+
+void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node)
+{
+ bool done = false;
+ QSGAreaAllocatorNode *parent = 0;
+ QSGAreaAllocatorNode *current = 0;
+ QSGAreaAllocatorNode *sibling;
+ while (!done) {
+ Q_ASSERT(node->isLeaf());
+ Q_ASSERT(!node->isOccupied);
+ if (node->parent == 0)
+ return; // No neighbours.
+
+ SplitType splitType = SplitType(node->parent->splitType);
+ done = true;
+
+ /* Special case. Might be faster than going through the general code path.
+ // Merge with sibling.
+ parent = node->parent;
+ sibling = (node == parent->left ? parent->right : parent->left);
+ if (sibling->isLeaf() && !sibling->isOccupied) {
+ Q_ASSERT(!sibling->right);
+ node = parent;
+ parent->isOccupied = false;
+ delete parent->left;
+ delete parent->right;
+ parent->left = parent->right = 0;
+ done = false;
+ continue;
+ }
+ */
+
+ // Merge with left neighbour.
+ current = node;
+ parent = current->parent;
+ while (parent && current == parent->left && parent->splitType == splitType) {
+ current = parent;
+ parent = parent->parent;
+ }
+
+ if (parent && parent->splitType == splitType) {
+ Q_ASSERT(current == parent->right);
+ Q_ASSERT(parent->left);
+
+ QSGAreaAllocatorNode *neighbor = parent->left;
+ while (neighbor->right && neighbor->splitType == splitType)
+ neighbor = neighbor->right;
+
+ if (neighbor->isLeaf() && neighbor->parent->splitType == splitType && !neighbor->isOccupied) {
+ // Left neighbour can be merged.
+ parent->split = neighbor->parent->split;
+
+ parent = neighbor->parent;
+ sibling = neighbor == parent->left ? parent->right : parent->left;
+ QSGAreaAllocatorNode **nodeRef = &m_root;
+ if (parent->parent) {
+ if (parent == parent->parent->left)
+ nodeRef = &parent->parent->left;
+ else
+ nodeRef = &parent->parent->right;
+ }
+ sibling->parent = parent->parent;
+ *nodeRef = sibling;
+ parent->left = parent->right = 0;
+ delete parent;
+ delete neighbor;
+ done = false;
+ }
+ }
+
+ // Merge with right neighbour.
+ current = node;
+ parent = current->parent;
+ while (parent && current == parent->right && parent->splitType == splitType) {
+ current = parent;
+ parent = parent->parent;
+ }
+
+ if (parent && parent->splitType == splitType) {
+ Q_ASSERT(current == parent->left);
+ Q_ASSERT(parent->right);
+
+ QSGAreaAllocatorNode *neighbor = parent->right;
+ while (neighbor->left && neighbor->splitType == splitType)
+ neighbor = neighbor->left;
+
+ if (neighbor->isLeaf() && neighbor->parent->splitType == splitType && !neighbor->isOccupied) {
+ // Right neighbour can be merged.
+ parent->split = neighbor->parent->split;
+
+ parent = neighbor->parent;
+ sibling = neighbor == parent->left ? parent->right : parent->left;
+ QSGAreaAllocatorNode **nodeRef = &m_root;
+ if (parent->parent) {
+ if (parent == parent->parent->left)
+ nodeRef = &parent->parent->left;
+ else
+ nodeRef = &parent->parent->right;
+ }
+ sibling->parent = parent->parent;
+ *nodeRef = sibling;
+ parent->left = parent->right = 0;
+ delete parent;
+ delete neighbor;
+ done = false;
+ }
+ }
+ } // end while(!done)
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgareaallocator_p.h b/src/quick/scenegraph/util/qsgareaallocator_p.h
new file mode 100644
index 0000000000..be26046865
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgareaallocator_p.h
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef AREAALLOCATOR_H
+#define AREAALLOCATOR_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QtCore/qsize.h>
+
+QT_BEGIN_NAMESPACE
+
+class QRect;
+class QPoint;
+struct QSGAreaAllocatorNode;
+class Q_QUICK_EXPORT QSGAreaAllocator
+{
+public:
+ QSGAreaAllocator(const QSize &size);
+ ~QSGAreaAllocator();
+
+ QRect allocate(const QSize &size);
+ bool deallocate(const QRect &rect);
+ bool isEmpty() const { return m_root == 0; }
+ QSize size() const { return m_size; }
+private:
+ bool allocateInNode(const QSize &size, QPoint &result, const QRect &currentRect, QSGAreaAllocatorNode *node);
+ bool deallocateInNode(const QPoint &pos, QSGAreaAllocatorNode *node);
+ void mergeNodeWithNeighbors(QSGAreaAllocatorNode *node);
+
+ QSGAreaAllocatorNode *m_root;
+ QSize m_size;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
new file mode 100644
index 0000000000..d1b0445ee0
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
@@ -0,0 +1,805 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdistancefieldutil_p.h"
+
+#include <qmath.h>
+#include <private/qsgpathsimplifier_p.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <QtGui/private/qopenglengineshadersource_p.h>
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static float defaultThresholdFunc(float glyphScale)
+{
+ static float base = qgetenv("QT_DF_BASE").isEmpty() ? 0.5f : qgetenv("QT_DF_BASE").toFloat();
+ static float baseDev = qgetenv("QT_DF_BASEDEVIATION").isEmpty() ? 0.065f : qgetenv("QT_DF_BASEDEVIATION").toFloat();
+ static float devScaleMin = qgetenv("QT_DF_SCALEFORMAXDEV").isEmpty() ? 0.15f : qgetenv("QT_DF_SCALEFORMAXDEV").toFloat();
+ static float devScaleMax = qgetenv("QT_DF_SCALEFORNODEV").isEmpty() ? 0.3f : qgetenv("QT_DF_SCALEFORNODEV").toFloat();
+ return base - ((qBound(devScaleMin, glyphScale, devScaleMax) - devScaleMin) / (devScaleMax - devScaleMin) * -baseDev + baseDev);
+}
+
+static float defaultAntialiasingSpreadFunc(float glyphScale)
+{
+ static float range = qgetenv("QT_DF_RANGE").isEmpty() ? 0.06f : qgetenv("QT_DF_RANGE").toFloat();
+ return range / glyphScale;
+}
+
+namespace
+{
+ enum FillHDir
+ {
+ LeftToRight,
+ RightToLeft
+ };
+
+ enum FillVDir
+ {
+ TopDown,
+ BottomUp
+ };
+
+ enum FillClip
+ {
+ NoClip,
+ Clip
+ };
+}
+
+template <FillClip clip, FillHDir dir>
+inline void fillLine(qint32 *, int, int, int, qint32, qint32)
+{
+}
+
+template <>
+inline void fillLine<Clip, LeftToRight>(qint32 *line, int width, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = qMax(0, lx >> 8);
+ int toX = qMin(width, rx >> 8);
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + (((fromX << 8) + 0xff - lx) * dd >> 8);
+ line += fromX;
+ do {
+ *line = abs(val) < abs(*line) ? val : *line;
+ val += dd;
+ ++line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<Clip, RightToLeft>(qint32 *line, int width, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = qMax(0, lx >> 8);
+ int toX = qMin(width, rx >> 8);
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + (((toX << 8) + 0xff - rx) * dd >> 8);
+ line += toX;
+ do {
+ val -= dd;
+ --line;
+ *line = abs(val) < abs(*line) ? val : *line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<NoClip, LeftToRight>(qint32 *line, int, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = lx >> 8;
+ int toX = rx >> 8;
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + ((~lx & 0xff) * dd >> 8);
+ line += fromX;
+ do {
+ *line = abs(val) < abs(*line) ? val : *line;
+ val += dd;
+ ++line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<NoClip, RightToLeft>(qint32 *line, int, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = lx >> 8;
+ int toX = rx >> 8;
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + ((~rx & 0xff) * dd >> 8);
+ line += toX;
+ do {
+ val -= dd;
+ --line;
+ *line = abs(val) < abs(*line) ? val : *line;
+ } while (--x);
+}
+
+template <FillClip clip, FillVDir vDir, FillHDir hDir>
+inline void fillLines(qint32 *bits, int width, int height, int upperY, int lowerY,
+ int &lx, int ldx, int &rx, int rdx, qint32 &d, qint32 ddy, qint32 ddx)
+{
+ Q_UNUSED(height);
+ Q_ASSERT(upperY < lowerY);
+ int y = lowerY - upperY;
+ if (vDir == TopDown) {
+ qint32 *line = bits + upperY * width;
+ do {
+ fillLine<clip, hDir>(line, width, lx, rx, d, ddx);
+ lx += ldx;
+ d += ddy;
+ rx += rdx;
+ line += width;
+ } while (--y);
+ } else {
+ qint32 *line = bits + lowerY * width;
+ do {
+ lx -= ldx;
+ d -= ddy;
+ rx -= rdx;
+ line -= width;
+ fillLine<clip, hDir>(line, width, lx, rx, d, ddx);
+ } while (--y);
+ }
+}
+
+template <FillClip clip>
+void drawTriangle(qint32 *bits, int width, int height, const QPoint *center,
+ const QPoint *v1, const QPoint *v2, qint32 value)
+{
+ const int y1 = clip == Clip ? qBound(0, v1->y() >> 8, height) : v1->y() >> 8;
+ const int y2 = clip == Clip ? qBound(0, v2->y() >> 8, height) : v2->y() >> 8;
+ const int yC = clip == Clip ? qBound(0, center->y() >> 8, height) : center->y() >> 8;
+
+ const int v1Frac = clip == Clip ? (y1 << 8) + 0xff - v1->y() : ~v2->y() & 0xff;
+ const int v2Frac = clip == Clip ? (y2 << 8) + 0xff - v2->y() : ~v1->y() & 0xff;
+ const int centerFrac = clip == Clip ? (yC << 8) + 0xff - center->y() : ~center->y() & 0xff;
+
+ int dx1 = 0, x1 = 0, dx2 = 0, x2 = 0;
+ qint32 dd1, d1, dd2, d2;
+ if (v1->y() != center->y()) {
+ dx1 = ((v1->x() - center->x()) << 8) / (v1->y() - center->y());
+ x1 = center->x() + centerFrac * (v1->x() - center->x()) / (v1->y() - center->y());
+ }
+ if (v2->y() != center->y()) {
+ dx2 = ((v2->x() - center->x()) << 8) / (v2->y() - center->y());
+ x2 = center->x() + centerFrac * (v2->x() - center->x()) / (v2->y() - center->y());
+ }
+
+ const qint32 div = (v2->x() - center->x()) * (v1->y() - center->y())
+ - (v2->y() - center->y()) * (v1->x() - center->x());
+ const qint32 dd = div ? qint32((qint64(value * (v1->y() - v2->y())) << 8) / div) : 0;
+
+ if (y2 < yC) {
+ if (y1 < yC) {
+ // Center at the bottom.
+ if (y2 < y1) {
+ // y2 < y1 < yC
+ // Long right edge.
+ d1 = centerFrac * value / (v1->y() - center->y());
+ dd1 = ((value << 8) / (v1->y() - center->y()));
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y1, yC, x1, dx1,
+ x2, dx2, d1, dd1, dd);
+ dx1 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x1 = v1->x() + v1Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y2, y1, x1, dx1,
+ x2, dx2, value, 0, dd);
+ } else {
+ // y1 <= y2 < yC
+ // Long left edge.
+ d2 = centerFrac * value / (v2->y() - center->y());
+ dd2 = ((value << 8) / (v2->y() - center->y()));
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y2, yC, x1, dx1,
+ x2, dx2, d2, dd2, dd);
+ if (y1 != y2) {
+ dx2 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x2 = v2->x() + v2Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y1, y2, x1, dx1,
+ x2, dx2, value, 0, dd);
+ }
+ }
+ } else {
+ // y2 < yC <= y1
+ // Center to the right.
+ int dx = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ int xUp, xDn;
+ xUp = xDn = v2->x() + (clip == Clip ? (yC << 8) + 0xff - v2->y()
+ : (center->y() | 0xff) - v2->y())
+ * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y2, yC, xUp, dx,
+ x2, dx2, value, 0, dd);
+ if (yC != y1)
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yC, y1, xDn, dx,
+ x1, dx1, value, 0, dd);
+ }
+ } else {
+ if (y1 < yC) {
+ // y1 < yC <= y2
+ // Center to the left.
+ int dx = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ int xUp, xDn;
+ xUp = xDn = v1->x() + (clip == Clip ? (yC << 8) + 0xff - v1->y()
+ : (center->y() | 0xff) - v1->y())
+ * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y1, yC, x1, dx1,
+ xUp, dx, value, 0, dd);
+ if (yC != y2)
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yC, y2, x2, dx2,
+ xDn, dx, value, 0, dd);
+ } else {
+ // Center at the top.
+ if (y2 < y1) {
+ // yC <= y2 < y1
+ // Long right edge.
+ if (yC != y2) {
+ d2 = centerFrac * value / (v2->y() - center->y());
+ dd2 = ((value << 8) / (v2->y() - center->y()));
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yC, y2, x2, dx2,
+ x1, dx1, d2, dd2, dd);
+ }
+ dx2 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x2 = v2->x() + v2Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, y2, y1, x2, dx2,
+ x1, dx1, value, 0, dd);
+ } else {
+ // Long left edge.
+ // yC <= y1 <= y2
+ if (yC != y1) {
+ d1 = centerFrac * value / (v1->y() - center->y());
+ dd1 = ((value << 8) / (v1->y() - center->y()));
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yC, y1, x2, dx2,
+ x1, dx1, d1, dd1, dd);
+ }
+ if (y1 != y2) {
+ dx1 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x1 = v1->x() + v1Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, y1, y2, x2, dx2,
+ x1, dx1, value, 0, dd);
+ }
+ }
+ }
+ }
+}
+
+template <FillClip clip>
+void drawRectangle(qint32 *bits, int width, int height,
+ const QPoint *int1, const QPoint *center1, const QPoint *ext1,
+ const QPoint *int2, const QPoint *center2, const QPoint *ext2,
+ qint32 extValue)
+{
+ if (center1->y() > center2->y()) {
+ qSwap(center1, center2);
+ qSwap(int1, ext2);
+ qSwap(ext1, int2);
+ extValue = -extValue;
+ }
+
+ Q_ASSERT(ext1->x() - center1->x() == center1->x() - int1->x());
+ Q_ASSERT(ext1->y() - center1->y() == center1->y() - int1->y());
+ Q_ASSERT(ext2->x() - center2->x() == center2->x() - int2->x());
+ Q_ASSERT(ext2->y() - center2->y() == center2->y() - int2->y());
+
+ const int yc1 = clip == Clip ? qBound(0, center1->y() >> 8, height) : center1->y() >> 8;
+ const int yc2 = clip == Clip ? qBound(0, center2->y() >> 8, height) : center2->y() >> 8;
+ const int yi1 = clip == Clip ? qBound(0, int1->y() >> 8, height) : int1->y() >> 8;
+ const int yi2 = clip == Clip ? qBound(0, int2->y() >> 8, height) : int2->y() >> 8;
+ const int ye1 = clip == Clip ? qBound(0, ext1->y() >> 8, height) : ext1->y() >> 8;
+ const int ye2 = clip == Clip ? qBound(0, ext2->y() >> 8, height) : ext2->y() >> 8;
+
+ const int center1Frac = clip == Clip ? (yc1 << 8) + 0xff - center1->y() : ~center1->y() & 0xff;
+ const int center2Frac = clip == Clip ? (yc2 << 8) + 0xff - center2->y() : ~center2->y() & 0xff;
+ const int int1Frac = clip == Clip ? (yi1 << 8) + 0xff - int1->y() : ~int1->y() & 0xff;
+ const int ext1Frac = clip == Clip ? (ye1 << 8) + 0xff - ext1->y() : ~ext1->y() & 0xff;
+
+ int dxC = 0, dxE = 0; // cap slope, edge slope
+ qint32 ddC = 0;
+ if (ext1->y() != int1->y()) {
+ dxC = ((ext1->x() - int1->x()) << 8) / (ext1->y() - int1->y());
+ ddC = (extValue << 9) / (ext1->y() - int1->y());
+ }
+ if (ext1->y() != ext2->y())
+ dxE = ((ext1->x() - ext2->x()) << 8) / (ext1->y() - ext2->y());
+
+ const qint32 div = (ext1->x() - int1->x()) * (ext2->y() - int1->y())
+ - (ext1->y() - int1->y()) * (ext2->x() - int1->x());
+ const qint32 dd = div ? qint32((qint64(extValue * (ext2->y() - ext1->y())) << 9) / div) : 0;
+
+ int xe1, xe2, xc1, xc2;
+ qint32 d;
+
+ qint32 intValue = -extValue;
+
+ if (center2->x() < center1->x()) {
+ // Leaning to the right. '/'
+ if (int1->y() < ext2->y()) {
+ // Mostly vertical.
+ Q_ASSERT(ext1->y() != ext2->y());
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ if (ye1 != yi1) {
+ xc2 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 += (ye1 - yc1) * dxC;
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, yi1, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ if (yi1 != ye2)
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yi1, ye2, xe1, dxE,
+ xe2, dxE, extValue, 0, dd);
+ if (ye2 != yi2) {
+ xc1 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (ye2 - yc2) * dxC;
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, ye2, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ } else {
+ // Mostly horizontal.
+ Q_ASSERT(ext1->y() != int1->y());
+ xc1 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (ye2 - yc2) * dxC;
+ xc2 += (ye1 - yc1) * dxC;
+ if (ye1 != ye2) {
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ if (ye2 != yi1) {
+ d = (clip == Clip ? (ye2 << 8) + 0xff - center2->y()
+ : (ext2->y() | 0xff) - center2->y())
+ * 2 * extValue / (ext1->y() - int1->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye2, yi1, xc1, dxC,
+ xc2, dxC, d, ddC, dd);
+ }
+ if (yi1 != yi2) {
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ }
+ } else {
+ // Leaning to the left. '\'
+ if (ext1->y() < int2->y()) {
+ // Mostly vertical.
+ Q_ASSERT(ext1->y() != ext2->y());
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ if (yi1 != ye1) {
+ xc1 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (yi1 - yc1) * dxC;
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, ye1, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ if (ye1 != yi2)
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, ye1, yi2, xe1, dxE,
+ xe2, dxE, intValue, 0, dd);
+ if (yi2 != ye2) {
+ xc2 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 += (yi2 - yc2) * dxC;
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yi2, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ } else {
+ // Mostly horizontal.
+ Q_ASSERT(ext1->y() != int1->y());
+ xc1 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (yi1 - yc1) * dxC;
+ xc2 += (yi2 - yc2) * dxC;
+ if (yi1 != yi2) {
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ if (yi2 != ye1) {
+ d = (clip == Clip ? (yi2 << 8) + 0xff - center2->y()
+ : (int2->y() | 0xff) - center2->y())
+ * 2 * extValue / (ext1->y() - int1->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi2, ye1, xc1, dxC,
+ xc2, dxC, d, ddC, dd);
+ }
+ if (ye1 != ye2) {
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ }
+ }
+}
+
+static void drawPolygons(qint32 *bits, int width, int height, const QPoint *vertices,
+ const quint32 *indices, int indexCount, qint32 value)
+{
+ Q_ASSERT(indexCount != 0);
+ Q_ASSERT(height <= 128);
+ QVarLengthArray<quint8, 16> scans[128];
+ int first = 0;
+ for (int i = 1; i < indexCount; ++i) {
+ quint32 idx1 = indices[i - 1];
+ quint32 idx2 = indices[i];
+ Q_ASSERT(idx1 != quint32(-1));
+ if (idx2 == quint32(-1)) {
+ idx2 = indices[first];
+ Q_ASSERT(idx2 != quint32(-1));
+ first = ++i;
+ }
+ const QPoint *v1 = &vertices[idx1];
+ const QPoint *v2 = &vertices[idx2];
+ if (v2->y() < v1->y())
+ qSwap(v1, v2);
+ int fromY = qMax(0, v1->y() >> 8);
+ int toY = qMin(height, v2->y() >> 8);
+ if (fromY >= toY)
+ continue;
+ int dx = ((v2->x() - v1->x()) << 8) / (v2->y() - v1->y());
+ int x = v1->x() + ((fromY << 8) + 0xff - v1->y()) * (v2->x() - v1->x()) / (v2->y() - v1->y());
+ for (int y = fromY; y < toY; ++y) {
+ quint32 c = quint32(x >> 8);
+ if (c < quint32(width))
+ scans[y].append(quint8(c));
+ x += dx;
+ }
+ }
+ for (int i = 0; i < height; ++i) {
+ quint8 *scanline = scans[i].data();
+ int size = scans[i].size();
+ for (int j = 1; j < size; ++j) {
+ int k = j;
+ quint8 value = scanline[k];
+ for (; k != 0 && value < scanline[k - 1]; --k)
+ scanline[k] = scanline[k - 1];
+ scanline[k] = value;
+ }
+ qint32 *line = bits + i * width;
+ int j = 0;
+ for (; j + 1 < size; j += 2) {
+ for (quint8 x = scanline[j]; x < scanline[j + 1]; ++x)
+ line[x] = value;
+ }
+ if (j < size) {
+ for (int x = scanline[j]; x < width; ++x)
+ line[x] = value;
+ }
+ }
+}
+
+static QImage makeDistanceField(int imgSize, const QPainterPath &path, int dfScale, int offs)
+{
+ QImage image(imgSize, imgSize, QImage::Format_Indexed8);
+
+ if (path.isEmpty()) {
+ image.fill(0);
+ return image;
+ }
+
+ QTransform transform;
+ transform.translate(offs, offs);
+ transform.scale(qreal(1) / dfScale, qreal(1) / dfScale);
+
+ QDataBuffer<quint32> pathIndices(0);
+ QDataBuffer<QPoint> pathVertices(0);
+ qSimplifyPath(path, pathVertices, pathIndices, transform);
+
+ const qint32 interiorColor = -0x7f80; // 8:8 signed format, -127.5
+ const qint32 exteriorColor = 0x7f80; // 8:8 signed format, 127.5
+
+ QScopedArrayPointer<qint32> bits(new qint32[imgSize * imgSize]);
+ for (int i = 0; i < imgSize * imgSize; ++i)
+ bits[i] = exteriorColor;
+
+ const qreal angleStep = qreal(15 * 3.141592653589793238 / 180);
+ const QPoint rotation(qRound(cos(angleStep) * 0x4000),
+ qRound(sin(angleStep) * 0x4000)); // 2:14 signed
+
+ const quint32 *indices = pathIndices.data();
+ QVarLengthArray<QPoint> normals;
+ QVarLengthArray<QPoint> vertices;
+ QVarLengthArray<bool> isConvex;
+ QVarLengthArray<bool> needsClipping;
+
+ drawPolygons(bits.data(), imgSize, imgSize, pathVertices.data(), indices, pathIndices.size(),
+ interiorColor);
+
+ int index = 0;
+
+ while (index < pathIndices.size()) {
+ normals.clear();
+ vertices.clear();
+ needsClipping.clear();
+
+ // Find end of polygon.
+ int end = index;
+ while (indices[end] != quint32(-1))
+ ++end;
+
+ // Calculate vertex normals.
+ for (int next = index, prev = end - 1; next < end; prev = next++) {
+ quint32 fromVertexIndex = indices[prev];
+ quint32 toVertexIndex = indices[next];
+
+ const QPoint &from = pathVertices.at(fromVertexIndex);
+ const QPoint &to = pathVertices.at(toVertexIndex);
+
+ QPoint n(to.y() - from.y(), from.x() - to.x());
+ if (n.x() == 0 && n.y() == 0)
+ continue;
+ int scale = qRound((offs << 16) / sqrt(qreal(n.x() * n.x() + n.y() * n.y()))); // 8:16
+ n.rx() = n.x() * scale >> 8;
+ n.ry() = n.y() * scale >> 8;
+ normals.append(n);
+ QPoint v(to.x() + 0x7f, to.y() + 0x7f);
+ vertices.append(v);
+ needsClipping.append((to.x() < offs << 8) || (to.x() >= (imgSize - offs) << 8)
+ || (to.y() < offs << 8) || (to.y() >= (imgSize - offs) << 8));
+ }
+
+ isConvex.resize(normals.count());
+ for (int next = 0, prev = normals.count() - 1; next < normals.count(); prev = next++) {
+ isConvex[prev] = normals.at(prev).x() * normals.at(next).y()
+ - normals.at(prev).y() * normals.at(next).x() < 0;
+ }
+
+ // Draw quads.
+ for (int next = 0, prev = normals.count() - 1; next < normals.count(); prev = next++) {
+ QPoint n = normals.at(next);
+ QPoint intPrev = vertices.at(prev);
+ QPoint extPrev = vertices.at(prev);
+ QPoint intNext = vertices.at(next);
+ QPoint extNext = vertices.at(next);
+
+ extPrev.rx() -= n.x();
+ extPrev.ry() -= n.y();
+ intPrev.rx() += n.x();
+ intPrev.ry() += n.y();
+ extNext.rx() -= n.x();
+ extNext.ry() -= n.y();
+ intNext.rx() += n.x();
+ intNext.ry() += n.y();
+
+ if (needsClipping[prev] || needsClipping[next]) {
+ drawRectangle<Clip>(bits.data(), imgSize, imgSize,
+ &intPrev, &vertices.at(prev), &extPrev,
+ &intNext, &vertices.at(next), &extNext,
+ exteriorColor);
+ } else {
+ drawRectangle<NoClip>(bits.data(), imgSize, imgSize,
+ &intPrev, &vertices.at(prev), &extPrev,
+ &intNext, &vertices.at(next), &extNext,
+ exteriorColor);
+ }
+
+ if (isConvex.at(prev)) {
+ QPoint p = extPrev;
+ if (needsClipping[prev]) {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() - n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() + n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() <= 0) {
+ p.rx() = vertices.at(prev).x() - normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() - normals.at(prev).y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() - n.x();
+ p.ry() = vertices.at(prev).y() - n.y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ extPrev = p;
+ }
+ } else {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() - n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() + n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() <= 0) {
+ p.rx() = vertices.at(prev).x() - normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() - normals.at(prev).y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() - n.x();
+ p.ry() = vertices.at(prev).y() - n.y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ extPrev = p;
+ }
+ }
+ } else {
+ QPoint p = intPrev;
+ if (needsClipping[prev]) {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() + n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() - n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() >= 0) {
+ p.rx() = vertices.at(prev).x() + normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() + normals.at(prev).y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() + n.x();
+ p.ry() = vertices.at(prev).y() + n.y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ intPrev = p;
+ }
+ } else {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() + n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() - n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() >= 0) {
+ p.rx() = vertices.at(prev).x() + normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() + normals.at(prev).y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() + n.x();
+ p.ry() = vertices.at(prev).y() + n.y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ intPrev = p;
+ }
+ }
+ }
+ }
+
+ index = end + 1;
+ }
+
+ const qint32 *inLine = bits.data();
+ uchar *outLine = image.bits();
+ int padding = image.bytesPerLine() - image.width();
+ for (int y = 0; y < imgSize; ++y) {
+ for (int x = 0; x < imgSize; ++x, ++inLine, ++outLine)
+ *outLine = uchar((0x7f80 - *inLine) >> 8);
+ outLine += padding;
+ }
+
+ return image;
+}
+
+bool qt_fontHasNarrowOutlines(const QRawFont &f)
+{
+ QRawFont font = f;
+ font.setPixelSize(QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE);
+ Q_ASSERT(font.isValid());
+
+ QVector<quint32> glyphIndices = font.glyphIndexesForString(QLatin1String("O"));
+ if (glyphIndices.size() < 1)
+ return false;
+
+ QImage im = font.alphaMapForGlyph(glyphIndices.at(0), QRawFont::PixelAntialiasing);
+ if (im.isNull())
+ return false;
+
+ int minHThick = 999;
+ int minVThick = 999;
+
+ int thick = 0;
+ bool in = false;
+ int y = (im.height() + 1) / 2;
+ for (int x = 0; x < im.width(); ++x) {
+ int a = qAlpha(im.pixel(x, y));
+ if (a > 127) {
+ in = true;
+ ++thick;
+ } else if (in) {
+ in = false;
+ minHThick = qMin(minHThick, thick);
+ thick = 0;
+ }
+ }
+
+ thick = 0;
+ in = false;
+ int x = (im.width() + 1) / 2;
+ for (int y = 0; y < im.height(); ++y) {
+ int a = qAlpha(im.pixel(x, y));
+ if (a > 127) {
+ in = true;
+ ++thick;
+ } else if (in) {
+ in = false;
+ minVThick = qMin(minVThick, thick);
+ thick = 0;
+ }
+ }
+
+ return minHThick == 1 || minVThick == 1;
+}
+
+QImage qt_renderDistanceFieldGlyph(const QRawFont &font, glyph_t glyph, bool doubleResolution)
+{
+ QRawFont renderFont = font;
+ renderFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(doubleResolution) * QT_DISTANCEFIELD_SCALE(doubleResolution));
+
+ QPainterPath path = renderFont.pathForGlyph(glyph);
+ path.translate(-path.boundingRect().topLeft());
+ path.setFillRule(Qt::WindingFill);
+
+ QImage im = makeDistanceField(QT_DISTANCEFIELD_TILESIZE(doubleResolution),
+ path,
+ QT_DISTANCEFIELD_SCALE(doubleResolution),
+ QT_DISTANCEFIELD_RADIUS(doubleResolution) / QT_DISTANCEFIELD_SCALE(doubleResolution));
+ return im;
+}
+
+QSGDistanceFieldGlyphCacheManager::QSGDistanceFieldGlyphCacheManager(QSGContext *c)
+ : sgCtx(c)
+ , m_threshold_func(defaultThresholdFunc)
+ , m_antialiasingSpread_func(defaultAntialiasingSpreadFunc)
+{
+#ifndef QT_OPENGL_ES
+ m_defaultAntialiasingMode = QSGGlyphNode::HighQualitySubPixelAntialiasing;
+#else
+ m_defaultAntialiasingMode = QSGGlyphNode::GrayAntialiasing;
+#endif
+}
+
+QSGDistanceFieldGlyphCacheManager::~QSGDistanceFieldGlyphCacheManager()
+{
+ qDeleteAll(m_caches.values());
+}
+
+QSGDistanceFieldGlyphCache *QSGDistanceFieldGlyphCacheManager::cache(const QRawFont &font)
+{
+ QRawFontPrivate *fontD = QRawFontPrivate::get(font);
+ QHash<QFontEngine *, QSGDistanceFieldGlyphCache *>::iterator cache = m_caches.find(fontD->fontEngine);
+ if (cache == m_caches.end())
+ cache = m_caches.insert(fontD->fontEngine, sgCtx->createDistanceFieldGlyphCache(font));
+ return cache.value();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil_p.h b/src/quick/scenegraph/util/qsgdistancefieldutil_p.h
new file mode 100644
index 0000000000..bc28a4d9e1
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil_p.h
@@ -0,0 +1,111 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDISTANCEFIELDUTIL_H
+#define QSGDISTANCEFIELDUTIL_H
+
+#include <qrawfont.h>
+#include <private/qfontengine_p.h>
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE 54
+#define QT_DISTANCEFIELD_DEFAULT_TILESIZE 64
+#define QT_DISTANCEFIELD_DEFAULT_SCALE 16
+#define QT_DISTANCEFIELD_DEFAULT_RADIUS 80
+#define QT_DISTANCEFIELD_HIGHGLYPHCOUNT 2000
+
+#define QT_DISTANCEFIELD_BASEFONTSIZE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE * 2 : \
+ QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE)
+#define QT_DISTANCEFIELD_TILESIZE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_TILESIZE * 2 : \
+ QT_DISTANCEFIELD_DEFAULT_TILESIZE)
+#define QT_DISTANCEFIELD_SCALE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_SCALE / 2 : \
+ QT_DISTANCEFIELD_DEFAULT_SCALE)
+#define QT_DISTANCEFIELD_RADIUS(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_RADIUS / 2 : \
+ QT_DISTANCEFIELD_DEFAULT_RADIUS)
+
+
+typedef float (*ThresholdFunc)(float glyphScale);
+typedef float (*AntialiasingSpreadFunc)(float glyphScale);
+
+bool qt_fontHasNarrowOutlines(const QRawFont &f);
+QImage qt_renderDistanceFieldGlyph(const QRawFont &font, glyph_t glyph, bool doubleResolution);
+
+
+class QOpenGLShaderProgram;
+class QSGDistanceFieldGlyphCache;
+class QSGContext;
+
+class Q_QUICK_EXPORT QSGDistanceFieldGlyphCacheManager
+{
+public:
+ QSGDistanceFieldGlyphCacheManager(QSGContext *c);
+ ~QSGDistanceFieldGlyphCacheManager();
+
+ QSGDistanceFieldGlyphCache *cache(const QRawFont &font);
+
+ QSGGlyphNode::AntialiasingMode defaultAntialiasingMode() const { return m_defaultAntialiasingMode; }
+ void setDefaultAntialiasingMode(QSGGlyphNode::AntialiasingMode mode) { m_defaultAntialiasingMode = mode; }
+
+ ThresholdFunc thresholdFunc() const { return m_threshold_func; }
+ void setThresholdFunc(ThresholdFunc func) { m_threshold_func = func; }
+
+ AntialiasingSpreadFunc antialiasingSpreadFunc() const { return m_antialiasingSpread_func; }
+ void setAntialiasingSpreadFunc(AntialiasingSpreadFunc func) { m_antialiasingSpread_func = func; }
+
+private:
+ QHash<QFontEngine *, QSGDistanceFieldGlyphCache *> m_caches;
+
+ QSGContext *sgCtx;
+
+ QSGGlyphNode::AntialiasingMode m_defaultAntialiasingMode;
+ ThresholdFunc m_threshold_func;
+ AntialiasingSpreadFunc m_antialiasingSpread_func;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDISTANCEFIELDUTIL_H
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
new file mode 100644
index 0000000000..b8c93bab8b
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -0,0 +1,115 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgengine.h"
+
+#include <QtQuick/qquickcanvas.h>
+
+#include <private/qobject_p.h>
+#include <QtGui/QColor>
+
+QT_BEGIN_NAMESPACE
+
+class QSGEnginePrivate : public QObjectPrivate
+{
+public:
+ QSGEnginePrivate()
+ : canvas(0)
+ {
+ }
+
+ QQuickCanvas *canvas;
+};
+
+/*!
+ \class QSGEngine
+ \deprecated
+ */
+
+QSGEngine::QSGEngine(QObject *parent) :
+ QObject(*(new QSGEnginePrivate), parent)
+{
+}
+
+
+QSGEngine::~QSGEngine()
+{
+}
+
+
+void QSGEngine::setCanvas(QQuickCanvas *canvas)
+{
+ d_func()->canvas = canvas;
+ connect(canvas, SIGNAL(afterRendering()), this, SIGNAL(afterRendering()));
+ connect(canvas, SIGNAL(beforeRendering()), this, SIGNAL(beforeRendering()));
+}
+
+void QSGEngine::setClearBeforeRendering(bool enabled)
+{
+ d_func()->canvas->setClearBeforeRendering(enabled);
+}
+
+bool QSGEngine::clearBeforeRendering() const
+{
+ return d_func()->canvas->clearBeforeRendering();
+}
+
+QSGTexture *QSGEngine::createTextureFromImage(const QImage &image) const
+{
+ return d_func()->canvas->createTextureFromImage(image);
+}
+
+QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, TextureOptions options) const
+{
+ return d_func()->canvas->createTextureFromId(id, size, QQuickCanvas::CreateTextureOptions((int) options));
+}
+
+void QSGEngine::setClearColor(const QColor &color)
+{
+ d_func()->canvas->setClearColor(color);
+}
+
+QColor QSGEngine::clearColor() const
+{
+ return d_func()->canvas->clearColor();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgengine.h b/src/quick/scenegraph/util/qsgengine.h
new file mode 100644
index 0000000000..6b7ceb939f
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgengine.h
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGENGINE_H
+#define QSGENGINE_H
+
+#include <QObject>
+
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGEnginePrivate;
+
+class QQuickCanvas;
+
+class Q_QUICK_EXPORT QSGEngine : public QObject
+{
+ Q_OBJECT
+
+ Q_DECLARE_PRIVATE(QSGEngine)
+
+public:
+
+ enum TextureOption {
+ TextureHasAlphaChannel = 0x0001,
+ TextureHasMipmaps = 0x0002,
+ TextureOwnsGLTexture = 0x0004
+ };
+ Q_DECLARE_FLAGS(TextureOptions, TextureOption)
+
+ QSGTexture *createTextureFromImage(const QImage &image) const;
+ QSGTexture *createTextureFromId(uint id, const QSize &size, TextureOptions options = TextureOption(0)) const;
+
+ void setClearBeforeRendering(bool enabled);
+ bool clearBeforeRendering() const;
+
+ void setClearColor(const QColor &color);
+ QColor clearColor() const;
+
+Q_SIGNALS:
+ void beforeRendering();
+ void afterRendering();
+
+private:
+ QSGEngine(QObject *parent = 0);
+ ~QSGEngine();
+
+ friend class QSGContext;
+ friend class QSGContextPrivate;
+ friend class QQuickCanvasPrivate;
+ void setCanvas(QQuickCanvas *canvas);
+
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGENGINE_H
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
new file mode 100644
index 0000000000..cf5c7869ea
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -0,0 +1,202 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgflatcolormaterial.h"
+
+#include <qopenglshaderprogram.h>
+
+QT_BEGIN_NAMESPACE
+
+class FlatColorMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+private:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+ int m_color_id;
+};
+
+QSGMaterialType FlatColorMaterialShader::type;
+
+void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+
+ QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
+ QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
+
+ const QColor &c = newMaterial->color();
+
+ if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) {
+ float opacity = state.opacity();
+ QVector4D v(c.redF() * c.alphaF() * opacity,
+ c.greenF() * c.alphaF() * opacity,
+ c.blueF() * c.alphaF() * opacity,
+ c.alphaF() * opacity);
+ program()->setUniformValue(m_color_id, v);
+ }
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+char const *const *FlatColorMaterialShader::attributeNames() const
+{
+ static char const *const attr[] = { "vCoord", 0 };
+ return attr;
+}
+
+void FlatColorMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_color_id = program()->uniformLocation("color");
+}
+
+const char *FlatColorMaterialShader::vertexShader() const {
+ return
+ "attribute highp vec4 vCoord; \n"
+ "uniform highp mat4 matrix; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *FlatColorMaterialShader::fragmentShader() const {
+ return
+ "uniform lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_FragColor = color; \n"
+ "}";
+}
+
+
+
+/*!
+ \class QSGFlatColorMaterial
+ \brief The QSGFlatColorMaterial class provides a convenient way of rendering
+ solid colored geometry in the scene graph.
+
+ \inmodule QtQuick
+
+ The flat color material will fill every pixel in a geometry using
+ a solid color. The color can contain transparency.
+
+ The geometry to be rendered with a flat color material requires
+ vertices in attribute location 0 in the QSGGeometry object to render
+ correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute
+ set compatible with this material.
+
+ The flat color material respects both current opacity and current matrix
+ when updating it's rendering state.
+ */
+
+
+/*!
+ Constructs a new flat color material.
+
+ The default color is white.
+ */
+
+QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255))
+{
+}
+
+
+
+/*!
+ \fn QColor QSGFlatColorMaterial::color() const
+
+ Returns this flat color material's color.
+
+ The default color is white.
+ */
+
+
+
+/*!
+ Sets this flat color material's color to \a color.
+ */
+
+void QSGFlatColorMaterial::setColor(const QColor &color)
+{
+ m_color = color;
+ setFlag(Blending, m_color.alpha() != 0xff);
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGFlatColorMaterial::type() const
+{
+ return &FlatColorMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGFlatColorMaterial::createShader() const
+{
+ return new FlatColorMaterialShader;
+}
+
+
+int QSGFlatColorMaterial::compare(const QSGMaterial *other) const
+{
+ const QSGFlatColorMaterial *flat = static_cast<const QSGFlatColorMaterial *>(other);
+ return m_color.rgba() - flat->color().rgba();
+
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.h b/src/quick/scenegraph/util/qsgflatcolormaterial.h
new file mode 100644
index 0000000000..d788901b8a
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.h
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef FLATCOLORMATERIAL_H
+#define FLATCOLORMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include <qcolor.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGFlatColorMaterial : public QSGMaterial
+{
+public:
+ QSGFlatColorMaterial();
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+
+ void setColor(const QColor &color);
+ const QColor &color() const { return m_color; }
+
+ int compare(const QSGMaterial *other) const;
+
+private:
+ QColor m_color;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // FLATCOLORMATERIAL_H
diff --git a/src/quick/scenegraph/util/qsgpainternode.cpp b/src/quick/scenegraph/util/qsgpainternode.cpp
new file mode 100644
index 0000000000..640aab967e
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgpainternode.cpp
@@ -0,0 +1,464 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgpainternode_p.h"
+
+#include <QtQuick/private/qquickpainteditem_p.h>
+
+#include <QtQuick/private/qsgcontext_p.h>
+#include <private/qopenglextensions_p.h>
+#include <qopenglframebufferobject.h>
+#include <qopenglfunctions.h>
+#include <qopenglpaintdevice.h>
+#include <qmath.h>
+#include <qpainter.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QT_MINIMUM_DYNAMIC_FBO_SIZE 64
+
+static inline int qt_next_power_of_two(int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ ++v;
+ return v;
+}
+
+QSGPainterTexture::QSGPainterTexture()
+ : QSGPlainTexture()
+{
+
+}
+
+void QSGPainterTexture::bind()
+{
+ if (m_dirty_rect.isNull()) {
+ QSGPlainTexture::bind();
+ return;
+ }
+
+ bool oldMipmapsGenerated = m_mipmaps_generated;
+ m_mipmaps_generated = true;
+ QSGPlainTexture::bind();
+ m_mipmaps_generated = oldMipmapsGenerated;
+
+ QImage subImage = m_image.copy(m_dirty_rect);
+
+ int w = m_dirty_rect.width();
+ int h = m_dirty_rect.height();
+
+#ifdef QT_OPENGL_ES
+ glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_rect.x(), m_dirty_rect.y(), w, h,
+ GL_RGBA, GL_UNSIGNED_BYTE, subImage.constBits());
+#else
+ glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_rect.x(), m_dirty_rect.y(), w, h,
+ GL_BGRA, GL_UNSIGNED_BYTE, subImage.constBits());
+#endif
+
+ if (m_has_mipmaps && !m_mipmaps_generated) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+
+ m_dirty_texture = false;
+ m_dirty_bind_options = false;
+
+ m_dirty_rect = QRect();
+}
+
+QSGPainterNode::QSGPainterNode(QQuickPaintedItem *item)
+ : QSGGeometryNode()
+ , m_preferredRenderTarget(QQuickPaintedItem::Image)
+ , m_actualRenderTarget(QQuickPaintedItem::Image)
+ , m_item(item)
+ , m_fbo(0)
+ , m_multisampledFbo(0)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_texture(0)
+ , m_gl_device(0)
+ , m_size(1, 1)
+ , m_dirtyContents(false)
+ , m_opaquePainting(false)
+ , m_linear_filtering(false)
+ , m_mipmapping(false)
+ , m_smoothPainting(false)
+ , m_extensionsChecked(false)
+ , m_multisamplingSupported(false)
+ , m_fastFBOResizing(false)
+ , m_fillColor(Qt::transparent)
+ , m_contentsScale(1.0)
+ , m_dirtyGeometry(false)
+ , m_dirtyRenderTarget(false)
+ , m_dirtyTexture(false)
+{
+ m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphContext();
+
+ setMaterial(&m_materialO);
+ setOpaqueMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+QSGPainterNode::~QSGPainterNode()
+{
+ delete m_texture;
+ delete m_fbo;
+ delete m_multisampledFbo;
+ delete m_gl_device;
+}
+
+void QSGPainterNode::paint()
+{
+ QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect;
+
+ QPainter painter;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ painter.begin(&m_image);
+ else {
+ if (!m_gl_device) {
+ m_gl_device = new QOpenGLPaintDevice(m_fboSize);
+ m_gl_device->setPaintFlipped(true);
+ }
+
+ if (m_multisampledFbo)
+ m_multisampledFbo->bind();
+ else
+ m_fbo->bind();
+
+ painter.begin(m_gl_device);
+ }
+
+ if (m_smoothPainting) {
+ painter.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing
+ | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
+ }
+
+ painter.scale(m_contentsScale, m_contentsScale);
+
+ QRect sclip(qFloor(dirtyRect.x()/m_contentsScale),
+ qFloor(dirtyRect.y()/m_contentsScale),
+ qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)),
+ qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale)));
+
+ if (!m_dirtyRect.isNull())
+ painter.setClipRect(sclip);
+
+ painter.setCompositionMode(QPainter::CompositionMode_Source);
+ painter.fillRect(sclip, m_fillColor);
+ painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ m_item->paint(&painter);
+ painter.end();
+
+ if (m_actualRenderTarget == QQuickPaintedItem::Image) {
+ m_texture->setImage(m_image);
+ m_texture->setDirtyRect(dirtyRect);
+ } else if (m_multisampledFbo) {
+ QOpenGLFramebufferObject::blitFramebuffer(m_fbo, dirtyRect, m_multisampledFbo, dirtyRect);
+ }
+
+ if (m_multisampledFbo)
+ m_multisampledFbo->release();
+ else if (m_fbo)
+ m_fbo->release();
+
+ m_dirtyRect = QRect();
+}
+
+void QSGPainterNode::update()
+{
+ if (m_dirtyRenderTarget)
+ updateRenderTarget();
+ if (m_dirtyGeometry)
+ updateGeometry();
+ if (m_dirtyTexture)
+ updateTexture();
+
+ if (m_dirtyContents)
+ paint();
+
+ m_dirtyGeometry = false;
+ m_dirtyRenderTarget = false;
+ m_dirtyTexture = false;
+ m_dirtyContents = false;
+}
+
+void QSGPainterNode::updateTexture()
+{
+ m_texture->setHasMipmaps(m_mipmapping);
+ m_texture->setHasAlphaChannel(!m_opaquePainting);
+ m_material.setTexture(m_texture);
+ m_materialO.setTexture(m_texture);
+
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::updateGeometry()
+{
+ QRectF source;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ source = QRectF(0, 0, 1, 1);
+ else
+ source = QRectF(0, 0, qreal(m_size.width()) / m_fboSize.width(), qreal(m_size.height()) / m_fboSize.height());
+ QRectF dest(0, 0, m_size.width(), m_size.height());
+ if (m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject)
+ dest = QRectF(QPointF(0, m_size.height()), QPointF(m_size.width(), 0));
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry,
+ dest,
+ source);
+ markDirty(DirtyGeometry);
+}
+
+void QSGPainterNode::updateRenderTarget()
+{
+ if (!m_extensionsChecked) {
+ QList<QByteArray> extensions = QByteArray((const char *)glGetString(GL_EXTENSIONS)).split(' ');
+ m_multisamplingSupported = extensions.contains("GL_EXT_framebuffer_multisample")
+ && extensions.contains("GL_EXT_framebuffer_blit");
+ m_extensionsChecked = true;
+ }
+
+ m_dirtyContents = true;
+
+ QQuickPaintedItem::RenderTarget oldTarget = m_actualRenderTarget;
+ if (m_preferredRenderTarget == QQuickPaintedItem::Image) {
+ m_actualRenderTarget = QQuickPaintedItem::Image;
+ } else {
+ if (!m_multisamplingSupported && m_smoothPainting)
+ m_actualRenderTarget = QQuickPaintedItem::Image;
+ else
+ m_actualRenderTarget = m_preferredRenderTarget;
+ }
+ if (oldTarget != m_actualRenderTarget) {
+ m_image = QImage();
+ delete m_fbo;
+ delete m_multisampledFbo;
+ m_fbo = m_multisampledFbo = 0;
+ }
+
+ if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject ||
+ m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject) {
+ const QOpenGLContext *ctx = m_context->glContext();
+ if (m_fbo && !m_dirtyGeometry && (!ctx->format().samples() || !m_multisamplingSupported))
+ return;
+
+ if (m_fboSize.isEmpty())
+ updateFBOSize();
+
+ delete m_fbo;
+ delete m_multisampledFbo;
+ m_fbo = m_multisampledFbo = 0;
+
+ if (m_smoothPainting && ctx->format().samples() && m_multisamplingSupported) {
+ {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ format.setSamples(8);
+ m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::NoAttachment);
+ m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ } else {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ } else {
+ if (!m_image.isNull() && !m_dirtyGeometry)
+ return;
+
+ m_image = QImage(m_size, QImage::Format_ARGB32_Premultiplied);
+ m_image.fill(Qt::transparent);
+ }
+
+ QSGPainterTexture *texture = new QSGPainterTexture;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image) {
+ texture->setOwnsTexture(true);
+ texture->setTextureSize(m_size);
+ } else {
+ texture->setTextureId(m_fbo->texture());
+ texture->setOwnsTexture(false);
+ texture->setTextureSize(m_fboSize);
+ }
+
+ if (m_texture)
+ delete m_texture;
+
+ texture->setTextureSize(m_size);
+ m_texture = texture;
+}
+
+void QSGPainterNode::updateFBOSize()
+{
+ int fboWidth;
+ int fboHeight;
+ if (m_fastFBOResizing) {
+ fboWidth = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.width()));
+ fboHeight = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.height()));
+ } else {
+ QSize minimumFBOSize = m_context->minimumFBOSize();
+ fboWidth = qMax(minimumFBOSize.width(), m_size.width());
+ fboHeight = qMax(minimumFBOSize.height(), m_size.height());
+ }
+
+ m_fboSize = QSize(fboWidth, fboHeight);
+}
+
+void QSGPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target)
+{
+ if (m_preferredRenderTarget == target)
+ return;
+
+ m_preferredRenderTarget = target;
+
+ m_dirtyRenderTarget = true;
+ m_dirtyGeometry = true;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+
+ m_size = size;
+ updateFBOSize();
+
+ if (m_fbo)
+ m_dirtyRenderTarget = m_fbo->size() != m_fboSize || m_dirtyRenderTarget;
+ else
+ m_dirtyRenderTarget = true;
+ m_dirtyGeometry = true;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setDirty(const QRect &dirtyRect)
+{
+ m_dirtyContents = true;
+ m_dirtyRect = dirtyRect;
+
+ if (m_mipmapping)
+ m_dirtyTexture = true;
+
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setOpaquePainting(bool opaque)
+{
+ if (opaque == m_opaquePainting)
+ return;
+
+ m_opaquePainting = opaque;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setLinearFiltering(bool linearFiltering)
+{
+ if (linearFiltering == m_linear_filtering)
+ return;
+
+ m_linear_filtering = linearFiltering;
+
+ m_material.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
+ m_materialO.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setMipmapping(bool mipmapping)
+{
+ if (mipmapping == m_mipmapping)
+ return;
+
+ m_mipmapping = mipmapping;
+ m_material.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None);
+ m_materialO.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None);
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setSmoothPainting(bool s)
+{
+ if (s == m_smoothPainting)
+ return;
+
+ m_smoothPainting = s;
+ m_dirtyRenderTarget = true;
+}
+
+void QSGPainterNode::setFillColor(const QColor &c)
+{
+ if (c == m_fillColor)
+ return;
+
+ m_fillColor = c;
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setContentsScale(qreal s)
+{
+ if (s == m_contentsScale)
+ return;
+
+ m_contentsScale = s;
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setFastFBOResizing(bool dynamic)
+{
+ m_fastFBOResizing = dynamic;
+}
+
+QImage QSGPainterNode::toImage() const
+{
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ return m_image;
+ else
+ return m_fbo->toImage();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgpainternode_p.h b/src/quick/scenegraph/util/qsgpainternode_p.h
new file mode 100644
index 0000000000..85f26f6056
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgpainternode_p.h
@@ -0,0 +1,158 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGPAINTERNODE_P_H
+#define QSGPAINTERNODE_P_H
+
+#include <QtQuick/qsgnode.h>
+#include "qsgtexturematerial.h"
+#include "qsgtexture_p.h"
+
+#include <QtQuick/qquickpainteditem.h>
+
+#include <QtGui/qcolor.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLFramebufferObject;
+class QOpenGLPaintDevice;
+
+class Q_QUICK_EXPORT QSGPainterTexture : public QSGPlainTexture
+{
+public:
+ QSGPainterTexture();
+
+ void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; }
+
+ void bind();
+
+private:
+ QRect m_dirty_rect;
+};
+
+class Q_QUICK_EXPORT QSGPainterNode : public QSGGeometryNode
+{
+public:
+ QSGPainterNode(QQuickPaintedItem *item);
+ virtual ~QSGPainterNode();
+
+ void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target);
+
+ void setSize(const QSize &size);
+ QSize size() const { return m_size; }
+
+ void setDirty(const QRect &dirtyRect = QRect());
+
+ void setOpaquePainting(bool opaque);
+ bool opaquePainting() const { return m_opaquePainting; }
+
+ void setLinearFiltering(bool linearFiltering);
+ bool linearFiltering() const { return m_linear_filtering; }
+
+ void setMipmapping(bool mipmapping);
+ bool mipmapping() const { return m_mipmapping; }
+
+ void setSmoothPainting(bool s);
+ bool smoothPainting() const { return m_smoothPainting; }
+
+ void setFillColor(const QColor &c);
+ QColor fillColor() const { return m_fillColor; }
+
+ void setContentsScale(qreal s);
+ qreal contentsScale() const { return m_contentsScale; }
+
+ void setFastFBOResizing(bool dynamic);
+ bool fastFBOResizing() const { return m_fastFBOResizing; }
+
+ QImage toImage() const;
+ void update();
+
+ void paint();
+
+private:
+ void updateTexture();
+ void updateGeometry();
+ void updateRenderTarget();
+ void updateFBOSize();
+
+ QSGContext *m_context;
+
+ QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
+ QQuickPaintedItem::RenderTarget m_actualRenderTarget;
+
+ QQuickPaintedItem *m_item;
+
+ QOpenGLFramebufferObject *m_fbo;
+ QOpenGLFramebufferObject *m_multisampledFbo;
+ QImage m_image;
+
+ QSGOpaqueTextureMaterial m_material;
+ QSGTextureMaterial m_materialO;
+ QSGGeometry m_geometry;
+ QSGPainterTexture *m_texture;
+ QOpenGLPaintDevice *m_gl_device;
+
+ QSize m_size;
+ QSize m_fboSize;
+ bool m_dirtyContents;
+ QRect m_dirtyRect;
+ bool m_opaquePainting;
+ bool m_linear_filtering;
+ bool m_mipmapping;
+ bool m_smoothPainting;
+ bool m_extensionsChecked;
+ bool m_multisamplingSupported;
+ bool m_fastFBOResizing;
+ QColor m_fillColor;
+ qreal m_contentsScale;
+
+ bool m_dirtyGeometry;
+ bool m_dirtyRenderTarget;
+ bool m_dirtyTexture;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // QSGPAINTERNODE_P_H
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
new file mode 100644
index 0000000000..44beb135f7
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -0,0 +1,220 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSIMPLEMATERIAL_H
+#define QSGSIMPLEMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+template <typename State>
+class QSGSimpleMaterialShader : public QSGMaterialShader
+{
+public:
+ void initialize() {
+ QSGMaterialShader::initialize();
+
+ m_id_matrix = program()->uniformLocation(uniformMatrixName());
+ if (m_id_matrix < 0) {
+ qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader",
+ uniformMatrixName());
+ }
+
+ const char *opacity = uniformOpacityName();
+ if (opacity) {
+ m_id_opacity = program()->uniformLocation(uniformOpacityName());
+ if (m_id_opacity < 0) {
+ qFatal("QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its fragment shader",
+ uniformOpacityName());
+ }
+ } else {
+ m_id_opacity = -1;
+ }
+
+ resolveUniforms();
+ }
+
+ const char *uniformMatrixName() const { return "qt_Matrix"; }
+ const char *uniformOpacityName() const { return "qt_Opacity"; }
+
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ virtual void updateState(const State *newState, const State *oldState) = 0;
+
+ virtual void resolveUniforms() {}
+
+ virtual QList<QByteArray> attributes() const = 0;
+
+ char const *const *attributeNames() const
+ {
+ if (m_attribute_pointers.size())
+ return m_attribute_pointers.constData();
+
+ QList<QByteArray> names = attributes();
+
+ // Calculate the total number of bytes needed, so we don't get rellocs and
+ // bad pointers while copying over the individual names.
+ // Add an extra byte pr entry for the '\0' char.
+ int total = 0;
+ for (int i=0; i<names.size(); ++i)
+ total += names.at(i).size() + 1;
+ m_attribute_name_data.reserve(total);
+
+ // Copy over the names
+ for (int i=0; i<names.size(); ++i) {
+ m_attribute_pointers << m_attribute_name_data.constData() + m_attribute_name_data.size();
+ m_attribute_name_data.append(names.at(i));
+ m_attribute_name_data.append('\0');
+ }
+
+ // Append the "null" terminator
+ m_attribute_pointers << 0;
+
+ return m_attribute_pointers.constData();
+ }
+
+private:
+ int m_id_matrix;
+ int m_id_opacity;
+
+ mutable QByteArray m_attribute_name_data;
+ mutable QVector<const char *> m_attribute_pointers;
+};
+
+#define QSG_DECLARE_SIMPLE_SHADER(Shader, State) \
+static QSGMaterialShader *createShader() \
+{ \
+ return new Shader; \
+} \
+public: \
+static QSGSimpleMaterial<State> *createMaterial() \
+{ \
+ return new QSGSimpleMaterial<State>(createShader); \
+}
+
+
+typedef QSGMaterialShader *(*PtrShaderCreateFunc)();
+
+
+template <typename State>
+class QSGSimpleMaterial : public QSGMaterial
+{
+
+public:
+ QSGSimpleMaterial(const State &state, PtrShaderCreateFunc func)
+ : m_state(state)
+ , m_func(func)
+ {
+ }
+
+ QSGSimpleMaterial(PtrShaderCreateFunc func)
+ : m_func(func)
+ {
+ }
+
+ QSGMaterialShader *createShader() const { return m_func(); }
+ QSGMaterialType *type() const { return &m_type; }
+
+ State *state() { return &m_state; }
+ const State *state() const { return &m_state; }
+
+private:
+ static QSGMaterialType m_type;
+ State m_state;
+ PtrShaderCreateFunc m_func;
+};
+
+#define QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State) \
+static QSGMaterialShader *createShader() \
+{ \
+ return new Shader; \
+} \
+public: \
+static QSGSimpleMaterialComparableMaterial<State> *createMaterial() \
+{ \
+ return new QSGSimpleMaterialComparableMaterial<State>(createShader); \
+}
+
+template <typename State>
+class QSGSimpleMaterialComparableMaterial : public QSGSimpleMaterial<State>
+{
+
+public:
+ QSGSimpleMaterialComparableMaterial(const State &state, PtrShaderCreateFunc func)
+ : QSGSimpleMaterial<State>(state, func) {}
+
+ QSGSimpleMaterialComparableMaterial(PtrShaderCreateFunc func)
+ : QSGSimpleMaterial<State>(func) {}
+
+ int compare(const QSGMaterial *other) const {
+ return QSGSimpleMaterialComparableMaterial<State>::state()->compare(static_cast<const QSGSimpleMaterialComparableMaterial<State> *>(other)->state());
+ }
+};
+
+
+template <typename State>
+QSGMaterialType QSGSimpleMaterial<State>::m_type;
+
+
+template <typename State>
+Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+ if (state.isOpacityDirty() && m_id_opacity >= 0)
+ program()->setUniformValue(m_id_opacity, state.opacity());
+
+ State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
+ State *old = 0;
+ if (oldMaterial)
+ old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state();
+ updateState(ns, old);
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgsimplerectnode.cpp b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
new file mode 100644
index 0000000000..c3dc5354ca
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
@@ -0,0 +1,132 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsimplerectnode.h"
+#include "qsgflatcolormaterial.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGSimpleRectNode
+
+ \brief The QSGSimpleRectNode class is a convenience class for drawing
+ solid filled rectangles using scenegraph.
+
+ */
+
+
+
+/*!
+ Constructs a QSGSimpleRectNode instance which is spanning \a rect with
+ the color \a color.
+ */
+QSGSimpleRectNode::QSGSimpleRectNode(const QRectF &rect, const QColor &color)
+ : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, rect);
+ m_material.setColor(color);
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+
+
+/*!
+ Constructs a QSGSimpleRectNode instance with an empty rectangle and
+ white color.
+ */
+QSGSimpleRectNode::QSGSimpleRectNode()
+ : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, QRectF());
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+
+
+/*!
+ Sets the rectangle of this rect node to \a rect.
+ */
+void QSGSimpleRectNode::setRect(const QRectF &rect)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, rect);
+ markDirty(QSGNode::DirtyGeometry);
+}
+
+
+
+/*!
+ Returns the rectangle that this rect node covers.
+ */
+QRectF QSGSimpleRectNode::rect() const
+{
+ const QSGGeometry::Point2D *pts = m_geometry.vertexDataAsPoint2D();
+ return QRectF(pts[0].x,
+ pts[0].y,
+ pts[3].x - pts[0].x,
+ pts[3].y - pts[0].y);
+}
+
+
+/*!
+ Sets the color of this rectangle to \a color. The default
+ color will be white.
+ */
+void QSGSimpleRectNode::setColor(const QColor &color)
+{
+ if (color != m_material.color()) {
+ m_material.setColor(color);
+ markDirty(QSGNode::DirtyMaterial);
+ }
+}
+
+
+
+/*!
+ Returns the color of this rectangle.
+ */
+QColor QSGSimpleRectNode::color() const
+{
+ return m_material.color();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgsimplerectnode.h b/src/quick/scenegraph/util/qsgsimplerectnode.h
new file mode 100644
index 0000000000..6519290cfe
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplerectnode.h
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SOLIDRECTNODE_H
+#define SOLIDRECTNODE_H
+
+#include <QtQuick/qsgnode.h>
+#include "qsgflatcolormaterial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGSimpleRectNode : public QSGGeometryNode
+{
+public:
+ QSGSimpleRectNode(const QRectF &rect, const QColor &color);
+ QSGSimpleRectNode();
+
+ void setRect(const QRectF &rect);
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ QRectF rect() const;
+
+ void setColor(const QColor &color);
+ QColor color() const;
+
+private:
+ QSGFlatColorMaterial m_material;
+ QSGGeometry m_geometry;
+ void *reserved;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // SOLIDRECTNODE_H
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
new file mode 100644
index 0000000000..00b240e435
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
@@ -0,0 +1,154 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include "qsgsimpletexturenode.h"
+
+QT_BEGIN_NAMESPACE
+
+static void qsgsimpletexturenode_update(QSGGeometry *g,
+ QSGTexture *texture,
+ const QRectF &rect)
+{
+ if (!texture)
+ return;
+
+ QSize ts = texture->textureSize();
+ QRectF sourceRect(0, 0, ts.width(), ts.height());
+ QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
+}
+
+/*!
+ \class QSGSimpleTextureNode
+ \brief The QSGSimpleTextureNode class is provided for convenience to easily draw
+ textured content using the QML scene graph.
+
+ \inmodule QtQuick
+
+ \warning The simple texture node class must have a texture before being
+ added to the scene graph to be rendered.
+*/
+
+/*!
+ Constructs a new simple texture node
+ */
+QSGSimpleTextureNode::QSGSimpleTextureNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+ setOpaqueMaterial(&m_opaque_material);
+}
+
+/*!
+ Sets the filtering to be used for this texture node to \a filtering.
+
+ For smooth scaling, use QSGTexture::Linear; for normal scaling, use
+ QSGTexture::Nearest.
+ */
+void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_opaque_material.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+
+/*!
+ Returns the filtering currently set on this texture node
+ */
+QSGTexture::Filtering QSGSimpleTextureNode::filtering() const
+{
+ return m_material.filtering();
+}
+
+
+/*!
+ Sets the target rect of this texture node to \a r
+ */
+void QSGSimpleTextureNode::setRect(const QRectF &r)
+{
+ if (m_rect == r)
+ return;
+ m_rect = r;
+ qsgsimpletexturenode_update(&m_geometry, texture(), m_rect);
+ markDirty(DirtyGeometry);
+}
+
+
+/*!
+ Returns the target rect of this texture node.
+ */
+QRectF QSGSimpleTextureNode::rect() const
+{
+ return m_rect;
+}
+
+/*!
+ Sets the texture of this texture node to \a texture.
+
+ \warning A texture node must have a texture before being added
+ to the scenegraph to be rendered.
+ */
+void QSGSimpleTextureNode::setTexture(QSGTexture *texture)
+{
+ if (m_material.texture() == texture)
+ return;
+ m_material.setTexture(texture);
+ m_opaque_material.setTexture(texture);
+ qsgsimpletexturenode_update(&m_geometry, texture, m_rect);
+ markDirty(DirtyMaterial);
+}
+
+
+
+/*!
+ Returns the texture for this texture node
+ */
+QSGTexture *QSGSimpleTextureNode::texture() const
+{
+ return m_material.texture();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.h b/src/quick/scenegraph/util/qsgsimpletexturenode.h
new file mode 100644
index 0000000000..605cae11e4
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.h
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSIMPLETEXTURENODE_H
+#define QSGSIMPLETEXTURENODE_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsggeometry.h>
+#include "qsgtexturematerial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGSimpleTextureNode : public QSGGeometryNode
+{
+public:
+ QSGSimpleTextureNode();
+
+ void setRect(const QRectF &rect);
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ QRectF rect() const;
+
+ void setTexture(QSGTexture *texture);
+ QSGTexture *texture() const;
+
+ void setFiltering(QSGTexture::Filtering filtering);
+ QSGTexture::Filtering filtering() const;
+
+private:
+ QSGGeometry m_geometry;
+ QSGOpaqueTextureMaterial m_opaque_material;
+ QSGTextureMaterial m_material;
+
+ QRectF m_rect;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGSIMPLETEXTURENODE_H
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
new file mode 100644
index 0000000000..0abbc8dae1
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -0,0 +1,541 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#define GL_GLEXT_PROTOTYPES
+
+#include "qsgtexture_p.h"
+#include <qopenglfunctions.h>
+#include <QtQuick/private/qsgcontext_p.h>
+#include <qthread.h>
+#include <private/qdeclarativedebugtrace_p.h>
+
+#if !defined(QT_NO_DEBUG) && (defined(Q_OS_LINUX) || defined(Q_OS_MAC))
+#include <execinfo.h>
+#include <QHash>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+QSGTexturePrivate::QSGTexturePrivate()
+ : wrapChanged(false)
+ , filteringChanged(false)
+ , horizontalWrap(QSGTexture::ClampToEdge)
+ , verticalWrap(QSGTexture::ClampToEdge)
+ , mipmapMode(QSGTexture::None)
+ , filterMode(QSGTexture::Nearest)
+{
+}
+
+#ifndef QT_NO_DEBUG
+
+static int qt_debug_texture_count = 0;
+
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+DEFINE_BOOL_CONFIG_OPTION(qmlDebugLeakBacktrace, QML_DEBUG_LEAK_BACKTRACE)
+
+#define BACKTRACE_SIZE 20
+class SGTextureTraceItem
+{
+public:
+ void *backTrace[BACKTRACE_SIZE];
+ size_t backTraceSize;
+};
+
+static QHash<QSGTexture*, SGTextureTraceItem*> qt_debug_allocated_textures;
+#endif
+
+inline static void qt_debug_print_texture_count()
+{
+ qDebug("Number of leaked textures: %i", qt_debug_texture_count);
+ qt_debug_texture_count = -1;
+
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ while (!qt_debug_allocated_textures.isEmpty()) {
+ QHash<QSGTexture*, SGTextureTraceItem*>::Iterator it = qt_debug_allocated_textures.begin();
+ QSGTexture* texture = it.key();
+ SGTextureTraceItem* item = it.value();
+
+ qt_debug_allocated_textures.erase(it);
+
+ qDebug() << "------";
+ qDebug() << "Leaked" << texture << "backtrace:";
+
+ char** symbols = backtrace_symbols(item->backTrace, item->backTraceSize);
+
+ if (symbols) {
+ for (int i=0; i<(int) item->backTraceSize; i++)
+ qDebug("Backtrace <%02d>: %s", i, symbols[i]);
+ free(symbols);
+ }
+
+ qDebug() << "------";
+
+ delete item;
+ }
+ }
+#endif
+}
+
+inline static void qt_debug_add_texture(QSGTexture* texture)
+{
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ SGTextureTraceItem* item = new SGTextureTraceItem;
+ item->backTraceSize = backtrace(item->backTrace, BACKTRACE_SIZE);
+ qt_debug_allocated_textures.insert(texture, item);
+ }
+#else
+ Q_UNUSED(texture);
+#endif // Q_OS_LINUX
+
+ ++qt_debug_texture_count;
+
+ static bool atexit_registered = false;
+ if (!atexit_registered) {
+ atexit(qt_debug_print_texture_count);
+ atexit_registered = true;
+ }
+}
+
+static void qt_debug_remove_texture(QSGTexture* texture)
+{
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ SGTextureTraceItem* item = qt_debug_allocated_textures.value(texture, 0);
+ if (item) {
+ qt_debug_allocated_textures.remove(texture);
+ delete item;
+ }
+ }
+#else
+ Q_UNUSED(texture)
+#endif
+
+ --qt_debug_texture_count;
+
+ if (qt_debug_texture_count < 0)
+ qDebug("Material destroyed after qt_debug_print_texture_count() was called.");
+}
+
+#endif // QT_NO_DEBUG
+
+
+QSGTexture::QSGTexture()
+ : QObject(*(new QSGTexturePrivate))
+{
+#ifndef QT_NO_DEBUG
+ qt_debug_add_texture(this);
+#endif
+}
+
+QSGTexture::~QSGTexture()
+{
+#ifndef QT_NO_DEBUG
+ qt_debug_remove_texture(this);
+#endif
+}
+
+
+/*!
+ \fn void QSGTexture::bind()
+
+ Call this function to bind this texture to the current texture
+ target.
+
+ Binding a texture may also include uploading the texture data from
+ a previously set QImage.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+/*!
+ This function returns a copy of the current texture which is removed
+ from its atlas.
+
+ The current texture remains unchanged, so texture coordinates do not
+ need to be updated.
+
+ Removing a texture from an atlas is primarily useful when passing
+ it to a shader that operates on the texture coordinates 0-1 instead
+ of the texture subrect inside the atlas.
+
+ If the texture is not part of a texture atlas, this function returns 0.
+
+ Implementations of this function are recommended to return the same instance
+ for multiple calls to limit memory usage.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+QSGTexture *QSGTexture::removedFromAtlas() const
+{
+ Q_ASSERT_X(!isAtlasTexture(), "QSGTexture::removedFromAtlas()", "Called on a non-atlas texture");
+ return 0;
+}
+
+/*!
+ Returns weither this texture is part of an atlas or not.
+
+ The default implementation returns false.
+ */
+bool QSGTexture::isAtlasTexture() const
+{
+ return false;
+}
+
+/*!
+ \fn int QSGTexture::textureId() const
+
+ Returns the OpenGL texture id for this texture.
+
+ The default value is 0, indicating that it is an invalid texture id.
+
+ The function should at all times return the correct texture id.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+
+
+/*!
+ Returns the rectangle inside textureSize() that this texture
+ represents in normalized coordinates.
+
+ The default implementation returns a rect at position (0, 0) with
+ width and height of 1.
+ */
+QRectF QSGTexture::textureSubRect() const
+{
+ return QRectF(0, 0, 1, 1);
+}
+
+/*!
+ \fn bool QSGTexture::hasMipmaps() const
+
+ Returns true if the texture data contains mipmap levels.
+ */
+
+
+/*!
+ Sets the mipmap sampling mode to be used for the upcoming bind() call to \a filter.
+
+ Setting the mipmap filtering has no effect it the texture does not have mipmaps.
+
+ \sa hasMipmaps()
+ */
+void QSGTexture::setMipmapFiltering(Filtering filter)
+{
+ Q_D(QSGTexture);
+ if (d->mipmapMode != (uint) filter) {
+ d->mipmapMode = filter;
+ d->filteringChanged = true;
+ }
+}
+
+/*!
+ Returns whether mipmapping should be used when sampling from this texture.
+ */
+QSGTexture::Filtering QSGTexture::mipmapFiltering() const
+{
+ return (QSGTexture::Filtering) d_func()->mipmapMode;
+}
+
+
+/*!
+ Sets the sampling mode to be used for the upcoming bind() call to \a filter.
+ */
+void QSGTexture::setFiltering(QSGTexture::Filtering filter)
+{
+ Q_D(QSGTexture);
+ if (d->filterMode != (uint) filter) {
+ d->filterMode = filter;
+ d->filteringChanged = true;
+ }
+}
+
+QSGTexture::Filtering QSGTexture::filtering() const
+{
+ return (QSGTexture::Filtering) d_func()->filterMode;
+}
+
+
+
+/*!
+ Sets the horizontal wrap mode to be used for the upcoming bind() call to \a hwrap
+ */
+
+void QSGTexture::setHorizontalWrapMode(WrapMode hwrap)
+{
+ Q_D(QSGTexture);
+ if ((uint) hwrap != d->horizontalWrap) {
+ d->horizontalWrap = hwrap;
+ d->wrapChanged = true;
+ }
+}
+
+QSGTexture::WrapMode QSGTexture::horizontalWrapMode() const
+{
+ return (QSGTexture::WrapMode) d_func()->horizontalWrap;
+}
+
+
+
+void QSGTexture::setVerticalWrapMode(WrapMode vwrap)
+{
+ Q_D(QSGTexture);
+ if ((uint) vwrap != d->verticalWrap) {
+ d->verticalWrap = vwrap;
+ d->wrapChanged = true;
+ }
+}
+
+QSGTexture::WrapMode QSGTexture::verticalWrapMode() const
+{
+ return (QSGTexture::WrapMode) d_func()->verticalWrap;
+}
+
+
+/*!
+ Update the texture state to match the filtering, mipmap and wrap options
+ currently set.
+
+ If \a force is true, all properties will be updated regardless of weither
+ they have changed or not.
+ */
+void QSGTexture::updateBindOptions(bool force)
+{
+ Q_D(QSGTexture);
+ if (force || d->filteringChanged) {
+ bool linear = d->filterMode == Linear;
+ GLint minFilter = linear ? GL_LINEAR : GL_NEAREST;
+ GLint magFilter = linear ? GL_LINEAR : GL_NEAREST;
+
+ if (hasMipmaps()) {
+ if (d->mipmapMode == Nearest)
+ minFilter = linear ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_NEAREST;
+ else if (d->mipmapMode == Linear)
+ minFilter = linear ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_LINEAR;
+ }
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ d->filteringChanged = false;
+ }
+
+ if (force || d->wrapChanged) {
+#if !defined(QT_NO_DEBUG) && defined(QT_OPENGL_ES_2)
+ if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat) {
+ bool npotSupported = QOpenGLFunctions(QOpenGLContext::currentContext()).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+ QSize size = textureSize();
+ bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+ if (!npotSupported && isNpot)
+ qWarning("Scene Graph: This system does not support the REPEAT wrap mode for non-power-of-two textures.");
+ }
+#endif
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, d->horizontalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, d->verticalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
+ d->wrapChanged = false;
+ }
+}
+
+QSGPlainTexture::QSGPlainTexture()
+ : QSGTexture()
+ , m_texture_id(0)
+ , m_has_alpha(false)
+ , m_has_mipmaps(false)
+ , m_dirty_bind_options(false)
+ , m_owns_texture(true)
+ , m_mipmaps_generated(false)
+{
+}
+
+
+QSGPlainTexture::~QSGPlainTexture()
+{
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+}
+
+#ifdef QT_OPENGL_ES
+static void swizzleBGRAToRGBA(QImage *image)
+{
+ const int width = image->width();
+ const int height = image->height();
+ for (int i = 0; i < height; ++i) {
+ uint *p = (uint *) image->scanLine(i);
+ for (int x = 0; x < width; ++x)
+ p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
+ }
+}
+#endif
+
+void QSGPlainTexture::setImage(const QImage &image)
+{
+ m_image = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+#ifdef QT_OPENGL_ES
+ swizzleBGRAToRGBA(&m_image);
+#endif
+
+ m_texture_size = image.size();
+ m_has_alpha = image.hasAlphaChannel();
+ m_dirty_texture = true;
+ m_dirty_bind_options = true;
+ }
+
+int QSGPlainTexture::textureId() const
+{
+ if (m_dirty_texture) {
+ if (m_image.isNull()) {
+ // The actual texture and id will be updated/deleted in a later bind()
+ // or ~QSGPlainTexture so just keep it minimal here.
+ return 0;
+ } else {
+ // Generate a texture id for use later and return it.
+ glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id);
+ return m_texture_id;
+ }
+ }
+ return m_texture_id;
+}
+
+void QSGPlainTexture::setTextureId(int id)
+{
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+
+ m_texture_id = id;
+ m_dirty_texture = false;
+ m_dirty_bind_options = true;
+ m_image = QImage();
+ m_mipmaps_generated = false;
+}
+
+void QSGPlainTexture::setHasMipmaps(bool mm)
+{
+ m_has_mipmaps = mm;
+ m_mipmaps_generated = false;
+}
+
+
+void QSGPlainTexture::bind()
+{
+ if (!m_dirty_texture) {
+ glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ if (m_has_mipmaps && !m_mipmaps_generated) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+ updateBindOptions(m_dirty_bind_options);
+ m_dirty_bind_options = false;
+ return;
+ }
+
+ m_dirty_texture = false;
+
+
+ if (m_image.isNull()) {
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ m_texture_size = QSize();
+ m_has_mipmaps = false;
+ m_has_alpha = false;
+ return;
+ }
+
+ if (m_texture_id == 0)
+ glGenTextures(1, &m_texture_id);
+ glBindTexture(GL_TEXTURE_2D, m_texture_id);
+
+ // ### TODO: check for out-of-memory situations...
+ int w = m_image.width();
+ int h = m_image.height();
+
+#ifdef QT_OPENGL_ES
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_image.constBits());
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, m_image.constBits());
+#endif
+
+ if (m_has_mipmaps) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+
+ m_texture_size = QSize(w, h);
+ m_texture_rect = QRectF(0, 0, 1, 1);
+
+ updateBindOptions(m_dirty_bind_options);
+ m_dirty_bind_options = false;
+}
+
+
+/*!
+ \class QSGDynamicTexture
+ \brief The QSGDynamicTexture class serves as a baseclass for dynamically changing textures,
+ such as content that is rendered to FBO's.
+
+ To update the content of the texture, call updateTexture() explicitly. Simply calling bind()
+ will not update the texture.
+ */
+
+
+/*!
+ \fn bool QSGDynamicTexture::updateTexture()
+
+ Call this function to explicitely update the dynamic texture. Calling bind() will bind
+ the content that was previously updated.
+
+ The function returns true if the texture was changed as a resul of the update; otherwise
+ returns false.
+ */
+
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtexture.h b/src/quick/scenegraph/util/qsgtexture.h
new file mode 100644
index 0000000000..6fdab9f401
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture.h
@@ -0,0 +1,132 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTURE_H
+#define QSGTEXTURE_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QObject>
+#include <QImage>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGTexturePrivate;
+class Q_QUICK_EXPORT QSGTexture : public QObject
+{
+ Q_OBJECT
+ Q_DECLARE_PRIVATE(QSGTexture)
+
+public:
+ QSGTexture();
+ ~QSGTexture();
+
+ enum WrapMode {
+ Repeat,
+ ClampToEdge
+ };
+
+ enum Filtering {
+ None,
+ Nearest,
+ Linear
+ };
+
+ virtual int textureId() const = 0;
+ virtual QSize textureSize() const = 0;
+ virtual bool hasAlphaChannel() const = 0;
+ virtual bool hasMipmaps() const = 0;
+
+ virtual QRectF textureSubRect() const;
+
+ virtual bool isAtlasTexture() const;
+
+ virtual QSGTexture *removedFromAtlas() const;
+
+ virtual void bind() = 0;
+ void updateBindOptions(bool force = false);
+
+ void setMipmapFiltering(Filtering filter);
+ QSGTexture::Filtering mipmapFiltering() const;
+
+ void setFiltering(Filtering filter);
+ QSGTexture::Filtering filtering() const;
+
+ void setHorizontalWrapMode(WrapMode hwrap);
+ QSGTexture::WrapMode horizontalWrapMode() const;
+
+ void setVerticalWrapMode(WrapMode vwrap);
+ QSGTexture::WrapMode verticalWrapMode() const;
+
+ inline QRectF convertToNormalizedSourceRect(const QRectF &rect) const;
+
+protected:
+ QSGTexture(QSGTexturePrivate &dd);
+};
+
+QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const
+{
+ QSize s = textureSize();
+ QRectF r = textureSubRect();
+
+ qreal sx = r.width() / s.width();
+ qreal sy = r.height() / s.height();
+
+ return QRectF(r.x() + rect.x() * sx,
+ r.y() + rect.y() * sy,
+ rect.width() * sx,
+ rect.height() * sy);
+}
+
+
+class Q_QUICK_EXPORT QSGDynamicTexture : public QSGTexture
+{
+ Q_OBJECT
+public:
+ virtual bool updateTexture() = 0;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h
new file mode 100644
index 0000000000..e1d6dd0e32
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture_p.h
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTURE_P_H
+#define QSGTEXTURE_P_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <private/qobject_p.h>
+
+#include <QtGui/qopengl.h>
+
+#include "qsgtexture.h"
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGTexturePrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QSGTexture);
+public:
+ QSGTexturePrivate();
+
+ uint wrapChanged : 1;
+ uint filteringChanged : 1;
+
+ uint horizontalWrap : 1;
+ uint verticalWrap : 1;
+ uint mipmapMode : 2;
+ uint filterMode : 2;
+};
+
+class Q_QUICK_EXPORT QSGPlainTexture : public QSGTexture
+{
+ Q_OBJECT
+public:
+ QSGPlainTexture();
+ virtual ~QSGPlainTexture();
+
+ void setOwnsTexture(bool owns) { m_owns_texture = owns; }
+ bool ownsTexture() const { return m_owns_texture; }
+
+ void setTextureId(int id);
+ int textureId() const;
+ void setTextureSize(const QSize &size) { m_texture_size = size; }
+ QSize textureSize() const { return m_texture_size; }
+
+ void setHasAlphaChannel(bool alpha) { m_has_alpha = alpha; }
+ bool hasAlphaChannel() const { return m_has_alpha; }
+
+ void setHasMipmaps(bool mm);
+ bool hasMipmaps() const { return m_has_mipmaps; }
+
+ void setImage(const QImage &image);
+ const QImage &image() { return m_image; }
+
+ virtual void bind();
+
+ static QSGPlainTexture *fromImage(const QImage &image) {
+ QSGPlainTexture *t = new QSGPlainTexture();
+ t->setImage(image);
+ return t;
+ }
+
+protected:
+ QImage m_image;
+
+ GLuint m_texture_id;
+ QSize m_texture_size;
+ QRectF m_texture_rect;
+
+ uint m_has_alpha : 1;
+ uint m_has_mipmaps : 1;
+ uint m_dirty_texture : 1;
+ uint m_dirty_bind_options : 1;
+ uint m_owns_texture : 1;
+ uint m_mipmaps_generated : 1;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGTEXTURE_P_H
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
new file mode 100644
index 0000000000..0bee81993c
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -0,0 +1,410 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgtexturematerial_p.h"
+
+#include <QtGui/qopenglshaderprogram.h>
+#include <QtGui/qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+const char qt_scenegraph_texture_material_vertex_code[] =
+ "uniform highp mat4 qt_Matrix; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 qt_TexCoord; \n"
+ "void main() { \n"
+ " qt_TexCoord = qt_VertexTexCoord; \n"
+ " gl_Position = qt_Matrix * qt_VertexPosition; \n"
+ "}";
+
+const char qt_scenegraph_texture_material_fragment[] =
+ "varying highp vec2 qt_TexCoord; \n"
+ "uniform sampler2D qt_Texture; \n"
+ "void main() { \n"
+ " gl_FragColor = texture2D(qt_Texture, qt_TexCoord);\n"
+ "}";
+
+
+const char *QSGOpaqueTextureMaterialShader::vertexShader() const
+{
+ return qt_scenegraph_texture_material_vertex_code;
+}
+
+const char *QSGOpaqueTextureMaterialShader::fragmentShader() const
+{
+ return qt_scenegraph_texture_material_fragment;
+}
+
+QSGMaterialType QSGOpaqueTextureMaterialShader::type;
+
+char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
+{
+ static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 };
+ return attr;
+}
+
+void QSGOpaqueTextureMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+}
+
+void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect);
+ QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect);
+
+ QSGTexture *t = tx->texture();
+
+ t->setFiltering(tx->filtering());
+#ifdef QT_OPENGL_ES_2
+ bool npotSupported = QOpenGLFunctions(const_cast<QOpenGLContext *>(state.context())).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+ QSize size = t->textureSize();
+ bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+ if (!npotSupported && isNpot) {
+ t->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ t->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ } else
+#endif
+ {
+ t->setHorizontalWrapMode(tx->horizontalWrapMode());
+ t->setVerticalWrapMode(tx->verticalWrapMode());
+ }
+ t->setMipmapFiltering(tx->mipmapFiltering());
+
+ if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
+ t->bind();
+ else
+ t->updateBindOptions();
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+
+/*!
+ \class QSGOpaqueTextureMaterial
+ \brief The QSGOpaqueTextureMaterial class provides a convenient way of
+ rendering textured geometry in the scene graph.
+
+ The opaque textured material will fill every pixel in a geometry with
+ the supplied texture. The material does not respect the opacity of the
+ QSGMaterialShader::RenderState, so opacity nodes in the parent chain
+ of nodes using this material, have no effect.
+
+ The geometry to be rendered with an opaque texture material requires
+ vertices in attribute location 0 and texture coordinates in attribute
+ location 1. The texture coordinate is a 2-dimensional floating-point
+ tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
+ attribute set compatible with this material.
+
+ The texture to be rendered is can be set using setTexture(). How the
+ texure should be rendered can be specified using setMipmapFiltering(),
+ setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
+ The rendering state is set on the texture instance just before it
+ is bound.
+
+ The opaque textured material respects the current matrix and the alpha
+ channel of the texture. It will disregard the accumulated opacity in
+ the scenegraph.
+
+ A texture material must have a texture set before it is used as
+ a material in the scene graph.
+ */
+
+
+
+/*!
+ Creates a new QSGOpaqueTextureMaterial.
+
+ The default mipmap filtering and filtering mode is set to
+ QSGTexture::Nearest. The default wrap modes is set to
+ QSGTexture::ClampToEdge.
+
+ */
+QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
+ : m_texture(0)
+ , m_filtering(QSGTexture::Nearest)
+ , m_mipmap_filtering(QSGTexture::Nearest)
+ , m_horizontal_wrap(QSGTexture::ClampToEdge)
+ , m_vertical_wrap(QSGTexture::ClampToEdge)
+{
+}
+
+
+/*!
+ \internal
+ */
+QSGMaterialType *QSGOpaqueTextureMaterial::type() const
+{
+ return &QSGOpaqueTextureMaterialShader::type;
+}
+
+/*!
+ \internal
+ */
+QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const
+{
+ return new QSGOpaqueTextureMaterialShader;
+}
+
+
+
+/*!
+ \fn QSGTexture *QSGOpaqueTextureMaterial::texture() const
+
+ Returns this texture material's texture.
+ */
+
+
+
+/*!
+ Sets the texture of this material to \a texture.
+
+ The material does not take ownership over the texture.
+ */
+
+void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture)
+{
+ m_texture = texture;
+ setFlag(Blending, m_texture ? m_texture->hasAlphaChannel() : false);
+}
+
+
+
+/*!
+ \fn void QSGOpaqueTextureMaterial::setMipmapFiltering(QSGTexture::Filtering filtering)
+
+ Sets the mipmap mode to \a filtering.
+
+ The mipmap filtering mode is set on the texture instance just before the
+ texture is bound for rendering.
+
+ If the texture does not have mipmapping support, enabling mipmapping has no
+ effect.
+ */
+
+
+
+/*!
+ \fn QSGTexture::Filtering QSGOpaqueTextureMaterial::mipmapFiltering() const
+
+ Returns this material's mipmap filtering mode.
+
+ The default mipmap mode is QSGTexture::Nearest.
+ */
+
+
+
+/*!
+ \fn void QSGOpaqueTextureMaterial::setFiltering(QSGTexture::Filtering filtering)
+
+ Sets the filtering to \a filtering.
+
+ The filtering mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+/*!
+ \fn QSGTexture::Filtering filtering() const
+
+ Returns this material's filtering mode.
+
+ The default filtering is QSGTexture::Nearest.
+ */
+
+
+
+/*!
+ \fn void setHorizontalWrapMode(QSGTexture::WrapMode mode)
+
+ Sets the horizontal wrap mode to \a mode.
+
+ The horizontal wrap mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+ /*!
+ \fn QSGTexture::WrapMode horizontalWrapMode() const
+
+ Returns this material's horizontal wrap mode.
+
+ The default horizontal wrap mode is QSGTexutre::ClampToEdge
+ */
+
+
+
+/*!
+ \fn void setVerticalWrapMode(QSGTexture::WrapMode mode)
+
+ Sets the vertical wrap mode to \a mode.
+
+ The vertical wrap mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+ /*!
+ \fn QSGTexture::WrapMode verticalWrapMode() const
+
+ Returns this material's vertical wrap mode.
+
+ The default vertical wrap mode is QSGTexutre::ClampToEdge
+ */
+
+
+
+/*!
+ \internal
+ */
+
+int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o);
+ if (int diff = m_texture->textureId() - other->texture()->textureId())
+ return diff;
+ return int(m_filtering) - int(other->m_filtering);
+}
+
+
+
+/*!
+ \class QSGTextureMaterial
+ \brief The QSGTextureMaterial class provides a convenient way of
+ rendering textured geometry in the scene graph.
+
+ The textured material will fill every pixel in a geometry with
+ the supplied texture.
+
+ The geometry to be rendered with a texture material requires
+ vertices in attribute location 0 and texture coordinates in attribute
+ location 1. The texture coordinate is a 2-dimensional floating-point
+ tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
+ attribute set compatible with this material.
+
+ The texture to be rendered is set using setTexture(). How the
+ texure should be rendered can be specified using setMipmapFiltering(),
+ setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
+ The rendering state is set on the texture instance just before it
+ is bound.
+
+ The textured material respects the current matrix and the alpha
+ channel of the texture. It will also respect the accumulated opacity
+ in the scenegraph.
+
+ A texture material must have a texture set before it is used as
+ a material in the scene graph.
+ */
+
+static const char qt_scenegraph_texture_material_opacity_fragment[] =
+ "varying highp vec2 qt_TexCoord; \n"
+ "uniform sampler2D qt_Texture; \n"
+ "uniform lowp float opacity; \n"
+ "void main() { \n"
+ " gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; \n"
+ "}";
+
+class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual void initialize();
+
+ static QSGMaterialType type;
+
+protected:
+ virtual const char *fragmentShader() const { return qt_scenegraph_texture_material_opacity_fragment; }
+
+ int m_opacity_id;
+};
+QSGMaterialType QSGTextureMaterialShader::type;
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGTextureMaterial::type() const
+{
+ return &QSGTextureMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGTextureMaterial::createShader() const
+{
+ return new QSGTextureMaterialShader;
+}
+
+void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacity_id, state.opacity());
+
+ QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
+}
+
+void QSGTextureMaterialShader::initialize()
+{
+ QSGOpaqueTextureMaterialShader::initialize();
+ m_opacity_id = program()->uniformLocation("opacity");
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.h b/src/quick/scenegraph/util/qsgtexturematerial.h
new file mode 100644
index 0000000000..b2b3ce6374
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial.h
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTUREMATERIAL_H
+#define TEXTUREMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
+{
+public:
+ QSGOpaqueTextureMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setTexture(QSGTexture *texture);
+ QSGTexture *texture() const { return m_texture; }
+
+ void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
+ QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
+
+ void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
+ QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
+
+ void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
+ QSGTexture::WrapMode horizontalWrapMode() const { return (QSGTexture::WrapMode) m_horizontal_wrap; }
+
+ void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
+ QSGTexture::WrapMode verticalWrapMode() const { return (QSGTexture::WrapMode) m_vertical_wrap; }
+
+protected:
+ QSGTexture *m_texture;
+
+ uint m_filtering: 2;
+ uint m_mipmap_filtering: 2;
+ uint m_horizontal_wrap : 1;
+ uint m_vertical_wrap: 1;
+
+ uint m_reserved : 26;
+};
+
+
+class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // TEXTUREMATERIAL_H
diff --git a/src/quick/scenegraph/util/qsgtexturematerial_p.h b/src/quick/scenegraph/util/qsgtexturematerial_p.h
new file mode 100644
index 0000000000..0ab552f4e9
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial_p.h
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTUREMATERIAL_P_H
+#define TEXTUREMATERIAL_P_H
+
+#include "qsgtexturematerial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGOpaqueTextureMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+protected:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGTEXTUREMATERIAL_P_H
diff --git a/src/quick/scenegraph/util/qsgtextureprovider.cpp b/src/quick/scenegraph/util/qsgtextureprovider.cpp
new file mode 100644
index 0000000000..10faf2e5d4
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtextureprovider.cpp
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgtextureprovider_p.h"
+
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGTextureProvider
+ \brief The QSGTextureProvider class encapsulates texture based entities in QML.
+
+ The QSGTextureProvider lives primarily in the scene graph rendering thread.
+ */
+
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtextureprovider_p.h b/src/quick/scenegraph/util/qsgtextureprovider_p.h
new file mode 100644
index 0000000000..bc4ffec03d
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtextureprovider_p.h
@@ -0,0 +1,66 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTUREPROVIDER_H
+#define QSGTEXTUREPROVIDER_H
+
+#include "qsgtexture.h"
+#include "qobject.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGTextureProvider : public QObject
+{
+ Q_OBJECT
+public:
+ virtual QSGTexture *texture() const = 0;
+
+Q_SIGNALS:
+ void textureChanged();
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
new file mode 100644
index 0000000000..8c6996642b
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -0,0 +1,173 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgvertexcolormaterial.h"
+
+#include <qopenglshaderprogram.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGVertexColorMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+private:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+ int m_opacity_id;
+};
+
+QSGMaterialType QSGVertexColorMaterialShader::type;
+
+void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *)
+{
+ if (!(newEffect->flags() & QSGMaterial::Blending) || state.isOpacityDirty())
+ program()->setUniformValue(m_opacity_id, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+char const *const *QSGVertexColorMaterialShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", 0 };
+ return attr;
+}
+
+void QSGVertexColorMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_opacity_id = program()->uniformLocation("opacity");
+}
+
+const char *QSGVertexColorMaterialShader::vertexShader() const {
+ return
+ "attribute highp vec4 vertexCoord; \n"
+ "attribute highp vec4 vertexColor; \n"
+ "uniform highp mat4 matrix; \n"
+ "uniform highp float opacity; \n"
+ "varying lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vertexCoord; \n"
+ " color = vertexColor * opacity; \n"
+ "}";
+}
+
+const char *QSGVertexColorMaterialShader::fragmentShader() const {
+ return
+ "varying lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_FragColor = color; \n"
+ "}";
+}
+
+
+
+/*!
+ \class QSGVertexColorMaterial
+ \brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex
+ colored geometry in the scene graph.
+
+ \inmodule QtQuick
+
+ The vertex color material will give each vertex in a geometry a color. Pixels between
+ vertices will be linearly interpolated. The colors can contain transparency.
+
+ The geometry to be rendered with vertex color must have the following layout. Attribute
+ position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of
+ 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in
+ the range 0 to 255 are valid for the color values. The
+ QSGGeometry::defaultAttributes_ColoredPoint2D() constructs an attribute set
+ compatible with this material.
+
+ The vertex color material respects both current opacity and current matrix when
+ updating it's rendering state.
+ */
+
+
+QSGVertexColorMaterial::QSGVertexColorMaterial()
+{
+ setFlag(Blending, true);
+}
+
+
+/*!
+ int QSGVertexColorMaterial::compare() const
+
+ As the vertex color material has all its state in the vertex attributes,
+ all materials will be equal.
+
+ \internal
+ */
+
+int QSGVertexColorMaterial::compare(const QSGMaterial * /* other */) const
+{
+ return 0;
+}
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGVertexColorMaterial::type() const
+{
+ return &QSGVertexColorMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGVertexColorMaterial::createShader() const
+{
+ return new QSGVertexColorMaterialShader;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.h b/src/quick/scenegraph/util/qsgvertexcolormaterial.h
new file mode 100644
index 0000000000..1d3b5a82e0
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.h
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef VERTEXCOLORMATERIAL_H
+#define VERTEXCOLORMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGVertexColorMaterial : public QSGMaterial
+{
+public:
+ QSGVertexColorMaterial();
+
+ int compare(const QSGMaterial *other) const;
+
+protected:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // VERTEXCOLORMATERIAL_H