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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdeclarativeanimation_p.h"
-#include "qdeclarativeanimation_p_p.h"
-
-#include <private/qdeclarativestateoperations_p.h>
-#include <private/qdeclarativecontext_p.h>
-
-#include <qdeclarativepropertyvaluesource.h>
-#include <qdeclarative.h>
-#include <qdeclarativeinfo.h>
-#include <qdeclarativeexpression.h>
-#include <private/qdeclarativestringconverters_p.h>
-#include <private/qdeclarativeglobal_p.h>
-#include <private/qdeclarativemetatype_p.h>
-#include <private/qdeclarativevaluetype_p.h>
-#include <private/qdeclarativeproperty_p.h>
-#include <private/qdeclarativeengine_p.h>
-
-#include <qvariant.h>
-#include <qcolor.h>
-#include <qfile.h>
-#include "private/qparallelanimationgroupjob_p.h"
-#include "private/qsequentialanimationgroupjob_p.h"
-#include <QtCore/qset.h>
-#include <QtCore/qrect.h>
-#include <QtCore/qpoint.h>
-#include <QtCore/qsize.h>
-#include <QtCore/qmath.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \qmlclass Animation QDeclarativeAbstractAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \brief The Animation element is the base of all QML animations.
-
- The Animation element cannot be used directly in a QML file. It exists
- to provide a set of common properties and methods, available across all the
- other animation types that inherit from it. Attempting to use the Animation
- element directly will result in an error.
-*/
-
-QDeclarativeAbstractAnimation::QDeclarativeAbstractAnimation(QObject *parent)
-: QObject(*(new QDeclarativeAbstractAnimationPrivate), parent)
-{
-}
-
-QDeclarativeAbstractAnimation::~QDeclarativeAbstractAnimation()
-{
- Q_D(QDeclarativeAbstractAnimation);
- delete d->animationInstance;
-}
-
-QDeclarativeAbstractAnimation::QDeclarativeAbstractAnimation(QDeclarativeAbstractAnimationPrivate &dd, QObject *parent)
-: QObject(dd, parent)
-{
-}
-
-QAbstractAnimationJob* QDeclarativeAbstractAnimation::qtAnimation()
-{
- Q_D(QDeclarativeAbstractAnimation);
- return d->animationInstance;
-}
-
-/*!
- \qmlproperty bool QtQuick2::Animation::running
- This property holds whether the animation is currently running.
-
- The \c running property can be set to declaratively control whether or not
- an animation is running. The following example will animate a rectangle
- whenever the \l MouseArea is pressed.
-
- \code
- Rectangle {
- width: 100; height: 100
- NumberAnimation on x {
- running: myMouse.pressed
- from: 0; to: 100
- }
- MouseArea { id: myMouse }
- }
- \endcode
-
- Likewise, the \c running property can be read to determine if the animation
- is running. In the following example the text element will indicate whether
- or not the animation is running.
-
- \code
- NumberAnimation { id: myAnimation }
- Text { text: myAnimation.running ? "Animation is running" : "Animation is not running" }
- \endcode
-
- Animations can also be started and stopped imperatively from JavaScript
- using the \c start() and \c stop() methods.
-
- By default, animations are not running. Though, when the animations are assigned to properties,
- as property value sources using the \e on syntax, they are set to running by default.
-*/
-bool QDeclarativeAbstractAnimation::isRunning() const
-{
- Q_D(const QDeclarativeAbstractAnimation);
- return d->running;
-}
-
-// the behavior calls this function
-void QDeclarativeAbstractAnimation::notifyRunningChanged(bool running)
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (d->disableUserControl && d->running != running) {
- d->running = running;
- emit runningChanged(running);
- }
-}
-
-//commence is called to start an animation when it is used as a
-//simple animation, and not as part of a transition
-void QDeclarativeAbstractAnimationPrivate::commence()
-{
- Q_Q(QDeclarativeAbstractAnimation);
-
- QDeclarativeStateActions actions;
- QDeclarativeProperties properties;
-
- QAbstractAnimationJob *oldInstance = animationInstance;
- animationInstance = q->transition(actions, properties, QDeclarativeAbstractAnimation::Forward);
- if (oldInstance != animationInstance) {
- animationInstance->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
- if (oldInstance)
- delete oldInstance;
- }
- animationInstance->start();
- if (animationInstance->isStopped()) {
- running = false;
- emit q->completed();
- }
-}
-
-QDeclarativeProperty QDeclarativeAbstractAnimationPrivate::createProperty(QObject *obj, const QString &str, QObject *infoObj)
-{
- QDeclarativeProperty prop(obj, str, qmlContext(infoObj));
- if (!prop.isValid()) {
- qmlInfo(infoObj) << QDeclarativeAbstractAnimation::tr("Cannot animate non-existent property \"%1\"").arg(str);
- return QDeclarativeProperty();
- } else if (!prop.isWritable()) {
- qmlInfo(infoObj) << QDeclarativeAbstractAnimation::tr("Cannot animate read-only property \"%1\"").arg(str);
- return QDeclarativeProperty();
- }
- return prop;
-}
-
-void QDeclarativeAbstractAnimation::setRunning(bool r)
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (!d->componentComplete) {
- d->running = r;
- if (r == false)
- d->avoidPropertyValueSourceStart = true;
- else if (!d->registered) {
- d->registered = true;
- QDeclarativeEnginePrivate *engPriv = QDeclarativeEnginePrivate::get(qmlEngine(this));
- static int finalizedIdx = -1;
- if (finalizedIdx < 0)
- finalizedIdx = metaObject()->indexOfSlot("componentFinalized()");
- engPriv->registerFinalizeCallback(this, finalizedIdx);
- }
- return;
- }
-
- if (d->running == r)
- return;
-
- if (d->group || d->disableUserControl) {
- qmlInfo(this) << "setRunning() cannot be used on non-root animation nodes.";
- return;
- }
-
- d->running = r;
- if (d->running) {
- bool supressStart = false;
- if (d->alwaysRunToEnd && d->loopCount != 1
- && d->animationInstance && d->animationInstance->isRunning()) {
- //we've restarted before the final loop finished; restore proper loop count
- if (d->loopCount == -1)
- d->animationInstance->setLoopCount(d->loopCount);
- else
- d->animationInstance->setLoopCount(d->animationInstance->currentLoop() + d->loopCount);
- supressStart = true; //we want the animation to continue, rather than restart
- }
- if (!supressStart)
- d->commence();
- emit started();
- } else {
- if (d->animationInstance) {
- if (d->alwaysRunToEnd) {
- if (d->loopCount != 1)
- d->animationInstance->setLoopCount(d->animationInstance->currentLoop()+1); //finish the current loop
- } else {
- d->animationInstance->stop();
- }
- }
- emit completed();
- }
-
- emit runningChanged(d->running);
-}
-
-/*!
- \qmlproperty bool QtQuick2::Animation::paused
- This property holds whether the animation is currently paused.
-
- The \c paused property can be set to declaratively control whether or not
- an animation is paused.
-
- Animations can also be paused and resumed imperatively from JavaScript
- using the \c pause() and \c resume() methods.
-
- By default, animations are not paused.
-*/
-bool QDeclarativeAbstractAnimation::isPaused() const
-{
- Q_D(const QDeclarativeAbstractAnimation);
- return d->paused;
-}
-
-void QDeclarativeAbstractAnimation::setPaused(bool p)
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (d->paused == p)
- return;
-
- if (d->group || d->disableUserControl) {
- qmlInfo(this) << "setPaused() cannot be used on non-root animation nodes.";
- return;
- }
-
- d->paused = p;
-
- if (!d->componentComplete || !d->animationInstance)
- return;
-
- if (d->paused)
- d->animationInstance->pause();
- else
- d->animationInstance->resume();
-
- emit pausedChanged(d->paused);
-}
-
-void QDeclarativeAbstractAnimation::classBegin()
-{
- Q_D(QDeclarativeAbstractAnimation);
- d->componentComplete = false;
-}
-
-void QDeclarativeAbstractAnimation::componentComplete()
-{
- Q_D(QDeclarativeAbstractAnimation);
- d->componentComplete = true;
-}
-
-void QDeclarativeAbstractAnimation::componentFinalized()
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (d->running) {
- d->running = false;
- setRunning(true);
- }
- if (d->paused) {
- d->paused = false;
- setPaused(true);
- }
-}
-
-/*!
- \qmlproperty bool QtQuick2::Animation::alwaysRunToEnd
- This property holds whether the animation should run to completion when it is stopped.
-
- If this true the animation will complete its current iteration when it
- is stopped - either by setting the \c running property to false, or by
- calling the \c stop() method. The \c complete() method is not effected
- by this value.
-
- This behavior is most useful when the \c repeat property is set, as the
- animation will finish playing normally but not restart.
-
- By default, the alwaysRunToEnd property is not set.
-
- \note alwaysRunToEnd has no effect on animations in a Transition.
-*/
-bool QDeclarativeAbstractAnimation::alwaysRunToEnd() const
-{
- Q_D(const QDeclarativeAbstractAnimation);
- return d->alwaysRunToEnd;
-}
-
-void QDeclarativeAbstractAnimation::setAlwaysRunToEnd(bool f)
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (d->alwaysRunToEnd == f)
- return;
-
- d->alwaysRunToEnd = f;
- emit alwaysRunToEndChanged(f);
-}
-
-/*!
- \qmlproperty int QtQuick2::Animation::loops
- This property holds the number of times the animation should play.
-
- By default, \c loops is 1: the animation will play through once and then stop.
-
- If set to Animation.Infinite, the animation will continuously repeat until it is explicitly
- stopped - either by setting the \c running property to false, or by calling
- the \c stop() method.
-
- In the following example, the rectangle will spin indefinitely.
-
- \code
- Rectangle {
- width: 100; height: 100; color: "green"
- RotationAnimation on rotation {
- loops: Animation.Infinite
- from: 0
- to: 360
- }
- }
- \endcode
-*/
-int QDeclarativeAbstractAnimation::loops() const
-{
- Q_D(const QDeclarativeAbstractAnimation);
- return d->loopCount;
-}
-
-void QDeclarativeAbstractAnimation::setLoops(int loops)
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (loops < 0)
- loops = -1;
-
- if (loops == d->loopCount)
- return;
-
- d->loopCount = loops;
- emit loopCountChanged(loops);
-}
-
-int QDeclarativeAbstractAnimation::duration() const
-{
- Q_D(const QDeclarativeAbstractAnimation);
- return d->animationInstance ? d->animationInstance->duration() : 0;
-}
-
-int QDeclarativeAbstractAnimation::currentTime()
-{
- Q_D(QDeclarativeAbstractAnimation);
- return d->animationInstance ? d->animationInstance->currentLoopTime() : 0;
-}
-
-void QDeclarativeAbstractAnimation::setCurrentTime(int time)
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (d->animationInstance)
- d->animationInstance->setCurrentTime(time);
- //TODO save value for start?
-}
-
-QDeclarativeAnimationGroup *QDeclarativeAbstractAnimation::group() const
-{
- Q_D(const QDeclarativeAbstractAnimation);
- return d->group;
-}
-
-void QDeclarativeAbstractAnimation::setGroup(QDeclarativeAnimationGroup *g)
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (d->group == g)
- return;
- if (d->group)
- static_cast<QDeclarativeAnimationGroupPrivate *>(d->group->d_func())->animations.removeAll(this);
-
- d->group = g;
-
- if (d->group && !static_cast<QDeclarativeAnimationGroupPrivate *>(d->group->d_func())->animations.contains(this))
- static_cast<QDeclarativeAnimationGroupPrivate *>(d->group->d_func())->animations.append(this);
-
- //if (g) //if removed from a group, then the group should no longer be the parent
- setParent(g);
-}
-
-/*!
- \qmlmethod QtQuick2::Animation::start()
- \brief Starts the animation.
-
- If the animation is already running, calling this method has no effect. The
- \c running property will be true following a call to \c start().
-*/
-void QDeclarativeAbstractAnimation::start()
-{
- setRunning(true);
-}
-
-/*!
- \qmlmethod QtQuick2::Animation::pause()
- \brief Pauses the animation.
-
- If the animation is already paused, calling this method has no effect. The
- \c paused property will be true following a call to \c pause().
-*/
-void QDeclarativeAbstractAnimation::pause()
-{
- setPaused(true);
-}
-
-/*!
- \qmlmethod QtQuick2::Animation::resume()
- \brief Resumes a paused animation.
-
- If the animation is not paused, calling this method has no effect. The
- \c paused property will be false following a call to \c resume().
-*/
-void QDeclarativeAbstractAnimation::resume()
-{
- setPaused(false);
-}
-
-/*!
- \qmlmethod QtQuick2::Animation::stop()
- \brief Stops the animation.
-
- If the animation is not running, calling this method has no effect. The
- \c running property will be false following a call to \c stop().
-
- Normally \c stop() stops the animation immediately, and the animation has
- no further influence on property values. In this example animation
- \code
- Rectangle {
- NumberAnimation on x { from: 0; to: 100; duration: 500 }
- }
- \endcode
- was stopped at time 250ms, the \c x property will have a value of 50.
-
- However, if the \c alwaysRunToEnd property is set, the animation will
- continue running until it completes and then stop. The \c running property
- will still become false immediately.
-*/
-void QDeclarativeAbstractAnimation::stop()
-{
- setRunning(false);
-}
-
-/*!
- \qmlmethod QtQuick2::Animation::restart()
- \brief Restarts the animation.
-
- This is a convenience method, and is equivalent to calling \c stop() and
- then \c start().
-*/
-void QDeclarativeAbstractAnimation::restart()
-{
- stop();
- start();
-}
-
-/*!
- \qmlmethod QtQuick2::Animation::complete()
- \brief Stops the animation, jumping to the final property values.
-
- If the animation is not running, calling this method has no effect. The
- \c running property will be false following a call to \c complete().
-
- Unlike \c stop(), \c complete() immediately fast-forwards the animation to
- its end. In the following example,
- \code
- Rectangle {
- NumberAnimation on x { from: 0; to: 100; duration: 500 }
- }
- \endcode
- calling \c stop() at time 250ms will result in the \c x property having
- a value of 50, while calling \c complete() will set the \c x property to
- 100, exactly as though the animation had played the whole way through.
-*/
-void QDeclarativeAbstractAnimation::complete()
-{
- Q_D(QDeclarativeAbstractAnimation);
- if (isRunning() && d->animationInstance) {
- d->animationInstance->setCurrentTime(d->animationInstance->duration());
- }
-}
-
-void QDeclarativeAbstractAnimation::setTarget(const QDeclarativeProperty &p)
-{
- Q_D(QDeclarativeAbstractAnimation);
- d->defaultProperty = p;
-
- if (!d->avoidPropertyValueSourceStart)
- setRunning(true);
-}
-
-/*
- we rely on setTarget only being called when used as a value source
- so this function allows us to do the same thing as setTarget without
- that assumption
-*/
-void QDeclarativeAbstractAnimation::setDefaultTarget(const QDeclarativeProperty &p)
-{
- Q_D(QDeclarativeAbstractAnimation);
- d->defaultProperty = p;
-}
-
-/*
- don't allow start/stop/pause/resume to be manually invoked,
- because something else (like a Behavior) already has control
- over the animation.
-*/
-void QDeclarativeAbstractAnimation::setDisableUserControl()
-{
- Q_D(QDeclarativeAbstractAnimation);
- d->disableUserControl = true;
-}
-
-void QDeclarativeAbstractAnimation::setEnableUserControl()
-{
- Q_D(QDeclarativeAbstractAnimation);
- d->disableUserControl = false;
-
-}
-
-bool QDeclarativeAbstractAnimation::userControlDisabled() const
-{
- Q_D(const QDeclarativeAbstractAnimation);
- return d->disableUserControl;
-}
-
-QAbstractAnimationJob* QDeclarativeAbstractAnimation::initInstance(QAbstractAnimationJob *animation)
-{
- Q_D(QDeclarativeAbstractAnimation);
- animation->setLoopCount(d->loopCount);
- return animation;
-}
-
-QAbstractAnimationJob* QDeclarativeAbstractAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_UNUSED(actions);
- Q_UNUSED(modified);
- Q_UNUSED(direction);
- Q_UNUSED(defaultTarget);
- return 0;
-}
-
-void QDeclarativeAbstractAnimationPrivate::animationFinished(QAbstractAnimationJob*)
-{
- Q_Q(QDeclarativeAbstractAnimation);
- q->setRunning(false);
- if (alwaysRunToEnd && loopCount != 1) {
- //restore the proper loopCount for the next run
- animationInstance->setLoopCount(loopCount);
- }
-}
-
-/*!
- \qmlclass PauseAnimation QDeclarativePauseAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits Animation
- \brief The PauseAnimation element provides a pause for an animation.
-
- When used in a SequentialAnimation, PauseAnimation is a step when
- nothing happens, for a specified duration.
-
- A 500ms animation sequence, with a 100ms pause between two animations:
- \code
- SequentialAnimation {
- NumberAnimation { ... duration: 200 }
- PauseAnimation { duration: 100 }
- NumberAnimation { ... duration: 200 }
- }
- \endcode
-
- \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-QDeclarativePauseAnimation::QDeclarativePauseAnimation(QObject *parent)
-: QDeclarativeAbstractAnimation(*(new QDeclarativePauseAnimationPrivate), parent)
-{
-}
-
-QDeclarativePauseAnimation::~QDeclarativePauseAnimation()
-{
-}
-
-/*!
- \qmlproperty int QtQuick2::PauseAnimation::duration
- This property holds the duration of the pause in milliseconds
-
- The default value is 250.
-*/
-int QDeclarativePauseAnimation::duration() const
-{
- Q_D(const QDeclarativePauseAnimation);
- return d->duration;
-}
-
-void QDeclarativePauseAnimation::setDuration(int duration)
-{
- if (duration < 0) {
- qmlInfo(this) << tr("Cannot set a duration of < 0");
- return;
- }
-
- Q_D(QDeclarativePauseAnimation);
- if (d->duration == duration)
- return;
- d->duration = duration;
- emit durationChanged(duration);
-}
-
-QAbstractAnimationJob* QDeclarativePauseAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_D(QDeclarativePauseAnimation);
- Q_UNUSED(actions);
- Q_UNUSED(modified);
- Q_UNUSED(direction);
- Q_UNUSED(defaultTarget);
-
- return initInstance(new QPauseAnimationJob(d->duration));
-}
-
-/*!
- \qmlclass ColorAnimation QDeclarativeColorAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits PropertyAnimation
- \brief The ColorAnimation element animates changes in color values.
-
- ColorAnimation is a specialized PropertyAnimation that defines an
- animation to be applied when a color value changes.
-
- Here is a ColorAnimation applied to the \c color property of a \l Rectangle
- as a property value source. It animates the \c color property's value from
- its current value to a value of "red", over 1000 milliseconds:
-
- \snippet doc/src/snippets/declarative/coloranimation.qml 0
-
- Like any other animation element, a ColorAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- For convenience, when a ColorAnimation is used in a \l Transition, it will
- animate any \c color properties that have been modified during the state
- change. If a \l{PropertyAnimation::}{property} or
- \l{PropertyAnimation::}{properties} are explicitly set for the animation,
- then those are used instead.
-
- \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-QDeclarativeColorAnimation::QDeclarativeColorAnimation(QObject *parent)
-: QDeclarativePropertyAnimation(parent)
-{
- Q_D(QDeclarativePropertyAnimation);
- d->interpolatorType = QMetaType::QColor;
- d->defaultToInterpolatorType = true;
- d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
-}
-
-QDeclarativeColorAnimation::~QDeclarativeColorAnimation()
-{
-}
-
-/*!
- \qmlproperty color QtQuick2::ColorAnimation::from
- This property holds the color value at which the animation should begin.
-
- For example, the following animation is not applied until a color value
- has reached "#c0c0c0":
-
- \qml
- Item {
- states: [
- // States are defined here...
- ]
-
- transition: Transition {
- ColorAnimation { from: "#c0c0c0"; duration: 2000 }
- }
- }
- \endqml
-
- If the ColorAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the starting state of the
- \l Transition, or the current value of the property at the moment the
- \l Behavior is triggered.
-
- \sa {QML Animation and Transitions}
-*/
-QColor QDeclarativeColorAnimation::from() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->from.value<QColor>();
-}
-
-void QDeclarativeColorAnimation::setFrom(const QColor &f)
-{
- QDeclarativePropertyAnimation::setFrom(f);
-}
-
-/*!
- \qmlproperty color QtQuick2::ColorAnimation::to
-
- This property holds the color value at which the animation should end.
-
- If the ColorAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the end state of the
- \l Transition, or the value of the property change that triggered the
- \l Behavior.
-
- \sa {QML Animation and Transitions}
-*/
-QColor QDeclarativeColorAnimation::to() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->to.value<QColor>();
-}
-
-void QDeclarativeColorAnimation::setTo(const QColor &t)
-{
- QDeclarativePropertyAnimation::setTo(t);
-}
-
-QActionAnimation::QActionAnimation()
- : QAbstractAnimationJob(), animAction(0)
-{
-}
-
-QActionAnimation::QActionAnimation(QAbstractAnimationAction *action)
- : QAbstractAnimationJob(), animAction(action)
-{
-}
-
-QActionAnimation::~QActionAnimation()
-{
- delete animAction;
-}
-
-int QActionAnimation::duration() const
-{
- return 0;
-}
-
-void QActionAnimation::setAnimAction(QAbstractAnimationAction *action)
-{
- if (isRunning())
- stop();
- animAction = action;
-}
-
-void QActionAnimation::updateCurrentTime(int)
-{
-}
-
-void QActionAnimation::updateState(State newState, State oldState)
-{
- Q_UNUSED(oldState);
-
- if (newState == Running) {
- if (animAction) {
- animAction->doAction();
- }
- }
-}
-
-/*!
- \qmlclass ScriptAction QDeclarativeScriptAction
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits Animation
- \brief The ScriptAction element allows scripts to be run during an animation.
-
- ScriptAction can be used to run a script at a specific point in an animation.
-
- \qml
- SequentialAnimation {
- NumberAnimation {
- // ...
- }
- ScriptAction { script: doSomething(); }
- NumberAnimation {
- // ...
- }
- }
- \endqml
-
- When used as part of a Transition, you can also target a specific
- StateChangeScript to run using the \c scriptName property.
-
- \snippet doc/src/snippets/declarative/states/statechangescript.qml state and transition
-
- \sa StateChangeScript
-*/
-QDeclarativeScriptAction::QDeclarativeScriptAction(QObject *parent)
- :QDeclarativeAbstractAnimation(*(new QDeclarativeScriptActionPrivate), parent)
-{
-}
-
-QDeclarativeScriptAction::~QDeclarativeScriptAction()
-{
-}
-
-QDeclarativeScriptActionPrivate::QDeclarativeScriptActionPrivate()
- : QDeclarativeAbstractAnimationPrivate(), hasRunScriptScript(false), reversing(false){}
-
-/*!
- \qmlproperty script QtQuick2::ScriptAction::script
- This property holds the script to run.
-*/
-QDeclarativeScriptString QDeclarativeScriptAction::script() const
-{
- Q_D(const QDeclarativeScriptAction);
- return d->script;
-}
-
-void QDeclarativeScriptAction::setScript(const QDeclarativeScriptString &script)
-{
- Q_D(QDeclarativeScriptAction);
- d->script = script;
-}
-
-/*!
- \qmlproperty string QtQuick2::ScriptAction::scriptName
- This property holds the the name of the StateChangeScript to run.
-
- This property is only valid when ScriptAction is used as part of a transition.
- If both script and scriptName are set, scriptName will be used.
-
- \note When using scriptName in a reversible transition, the script will only
- be run when the transition is being run forwards.
-*/
-QString QDeclarativeScriptAction::stateChangeScriptName() const
-{
- Q_D(const QDeclarativeScriptAction);
- return d->name;
-}
-
-void QDeclarativeScriptAction::setStateChangeScriptName(const QString &name)
-{
- Q_D(QDeclarativeScriptAction);
- d->name = name;
-}
-
-QAbstractAnimationAction* QDeclarativeScriptActionPrivate::createAction()
-{
- return new Proxy(this);
-}
-
-void QDeclarativeScriptActionPrivate::execute()
-{
- Q_Q(QDeclarativeScriptAction);
- if (hasRunScriptScript && reversing)
- return;
-
- QDeclarativeScriptString scriptStr = hasRunScriptScript ? runScriptScript : script;
-
- if (!scriptStr.script().isEmpty()) {
- QDeclarativeExpression expr(scriptStr);
- expr.evaluate();
- if (expr.hasError())
- qmlInfo(q) << expr.error();
- }
-}
-
-QAbstractAnimationJob* QDeclarativeScriptAction::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_D(QDeclarativeScriptAction);
- Q_UNUSED(modified);
- Q_UNUSED(defaultTarget);
-
- d->hasRunScriptScript = false;
- d->reversing = (direction == Backward);
- for (int ii = 0; ii < actions.count(); ++ii) {
- QDeclarativeAction &action = actions[ii];
-
- if (action.event && action.event->type() == QDeclarativeActionEvent::Script
- && static_cast<QDeclarativeStateChangeScript*>(action.event)->name() == d->name) {
- d->runScriptScript = static_cast<QDeclarativeStateChangeScript*>(action.event)->script();
- d->hasRunScriptScript = true;
- action.actionDone = true;
- break; //only match one (names should be unique)
- }
- }
- return initInstance(new QActionAnimation(d->createAction()));
-}
-
-/*!
- \qmlclass PropertyAction QDeclarativePropertyAction
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits Animation
- \brief The PropertyAction element allows immediate property changes during animation.
-
- PropertyAction is used to specify an immediate property change during an
- animation. The property change is not animated.
-
- It is useful for setting non-animated property values during an animation.
-
- For example, here is a SequentialAnimation that sets the image's
- \l {Image::}{smooth} property to \c true, animates the width of the image,
- then sets \l {Image::}{smooth} back to \c false:
-
- \snippet doc/src/snippets/declarative/propertyaction.qml standalone
-
- PropertyAction is also useful for setting the exact point at which a property
- change should occur during a \l Transition. For example, if PropertyChanges
- was used in a \l State to rotate an item around a particular
- \l {Item::}{transformOrigin}, it might be implemented like this:
-
- \snippet doc/src/snippets/declarative/propertyaction.qml transition
-
- However, with this code, the \c transformOrigin is not set until \e after
- the animation, as a \l State is taken to define the values at the \e end of
- a transition. The animation would rotate at the default \c transformOrigin,
- then jump to \c Item.BottomRight. To fix this, insert a PropertyAction
- before the RotationAnimation begins:
-
- \snippet doc/src/snippets/declarative/propertyaction-sequential.qml sequential
-
- This immediately sets the \c transformOrigin property to the value defined
- in the end state of the \l Transition (i.e. the value defined in the
- PropertyAction object) so that the rotation animation begins with the
- correct transform origin.
-
- \sa {QML Animation and Transitions}, QtDeclarative
-*/
-QDeclarativePropertyAction::QDeclarativePropertyAction(QObject *parent)
-: QDeclarativeAbstractAnimation(*(new QDeclarativePropertyActionPrivate), parent)
-{
-}
-
-QDeclarativePropertyAction::~QDeclarativePropertyAction()
-{
-}
-
-QObject *QDeclarativePropertyAction::target() const
-{
- Q_D(const QDeclarativePropertyAction);
- return d->target;
-}
-
-void QDeclarativePropertyAction::setTargetObject(QObject *o)
-{
- Q_D(QDeclarativePropertyAction);
- if (d->target == o)
- return;
- d->target = o;
- emit targetChanged();
-}
-
-QString QDeclarativePropertyAction::property() const
-{
- Q_D(const QDeclarativePropertyAction);
- return d->propertyName;
-}
-
-void QDeclarativePropertyAction::setProperty(const QString &n)
-{
- Q_D(QDeclarativePropertyAction);
- if (d->propertyName == n)
- return;
- d->propertyName = n;
- emit propertyChanged();
-}
-
-/*!
- \qmlproperty Object QtQuick2::PropertyAction::target
- \qmlproperty list<Object> QtQuick2::PropertyAction::targets
- \qmlproperty string QtQuick2::PropertyAction::property
- \qmlproperty string QtQuick2::PropertyAction::properties
-
- These properties determine the items and their properties that are
- affected by this action.
-
- The details of how these properties are interpreted in different situations
- is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation
- documentation.
-
- \sa exclude
-*/
-QString QDeclarativePropertyAction::properties() const
-{
- Q_D(const QDeclarativePropertyAction);
- return d->properties;
-}
-
-void QDeclarativePropertyAction::setProperties(const QString &p)
-{
- Q_D(QDeclarativePropertyAction);
- if (d->properties == p)
- return;
- d->properties = p;
- emit propertiesChanged(p);
-}
-
-QDeclarativeListProperty<QObject> QDeclarativePropertyAction::targets()
-{
- Q_D(QDeclarativePropertyAction);
- return QDeclarativeListProperty<QObject>(this, d->targets);
-}
-
-/*!
- \qmlproperty list<Object> QtQuick2::PropertyAction::exclude
- This property holds the objects that should not be affected by this action.
-
- \sa targets
-*/
-QDeclarativeListProperty<QObject> QDeclarativePropertyAction::exclude()
-{
- Q_D(QDeclarativePropertyAction);
- return QDeclarativeListProperty<QObject>(this, d->exclude);
-}
-
-/*!
- \qmlproperty any QtQuick2::PropertyAction::value
- This property holds the value to be set on the property.
-
- If the PropertyAction is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the end state of the
- \l Transition, or the value of the property change that triggered the
- \l Behavior.
-*/
-QVariant QDeclarativePropertyAction::value() const
-{
- Q_D(const QDeclarativePropertyAction);
- return d->value;
-}
-
-void QDeclarativePropertyAction::setValue(const QVariant &v)
-{
- Q_D(QDeclarativePropertyAction);
- if (d->value.isNull || d->value != v) {
- d->value = v;
- emit valueChanged(v);
- }
-}
-
-QAbstractAnimationJob* QDeclarativePropertyAction::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_D(QDeclarativePropertyAction);
- Q_UNUSED(direction);
-
- struct QDeclarativeSetPropertyAnimationAction : public QAbstractAnimationAction
- {
- QDeclarativeStateActions actions;
- virtual void doAction()
- {
- for (int ii = 0; ii < actions.count(); ++ii) {
- const QDeclarativeAction &action = actions.at(ii);
- QDeclarativePropertyPrivate::write(action.property, action.toValue, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
- }
- }
- };
-
- QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(QLatin1Char(','));
- for (int ii = 0; ii < props.count(); ++ii)
- props[ii] = props.at(ii).trimmed();
- if (!d->propertyName.isEmpty())
- props << d->propertyName;
-
- QList<QObject*> targets = d->targets;
- if (d->target)
- targets.append(d->target);
-
- bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty();
-
- if (d->defaultProperty.isValid() && !hasSelectors) {
- props << d->defaultProperty.name();
- targets << d->defaultProperty.object();
- }
-
- if (defaultTarget && targets.isEmpty())
- targets << defaultTarget;
-
- QDeclarativeSetPropertyAnimationAction *data = new QDeclarativeSetPropertyAnimationAction;
-
- bool hasExplicit = false;
- //an explicit animation has been specified
- if (d->value.isValid()) {
- for (int i = 0; i < props.count(); ++i) {
- for (int j = 0; j < targets.count(); ++j) {
- QDeclarativeAction myAction;
- myAction.property = d->createProperty(targets.at(j), props.at(i), this);
- if (myAction.property.isValid()) {
- myAction.toValue = d->value;
- QDeclarativePropertyAnimationPrivate::convertVariant(myAction.toValue, myAction.property.propertyType());
- data->actions << myAction;
- hasExplicit = true;
- for (int ii = 0; ii < actions.count(); ++ii) {
- QDeclarativeAction &action = actions[ii];
- if (action.property.object() == myAction.property.object() &&
- myAction.property.name() == action.property.name()) {
- modified << action.property;
- break; //### any chance there could be multiples?
- }
- }
- }
- }
- }
- }
-
- if (!hasExplicit)
- for (int ii = 0; ii < actions.count(); ++ii) {
- QDeclarativeAction &action = actions[ii];
-
- QObject *obj = action.property.object();
- QString propertyName = action.property.name();
- QObject *sObj = action.specifiedObject;
- QString sPropertyName = action.specifiedProperty;
- bool same = (obj == sObj);
-
- if ((targets.isEmpty() || targets.contains(obj) || (!same && targets.contains(sObj))) &&
- (!d->exclude.contains(obj)) && (same || (!d->exclude.contains(sObj))) &&
- (props.contains(propertyName) || (!same && props.contains(sPropertyName)))) {
- QDeclarativeAction myAction = action;
-
- if (d->value.isValid())
- myAction.toValue = d->value;
- QDeclarativePropertyAnimationPrivate::convertVariant(myAction.toValue, myAction.property.propertyType());
-
- modified << action.property;
- data->actions << myAction;
- action.fromValue = myAction.toValue;
- }
- }
-
- QActionAnimation *action = new QActionAnimation;
- if (data->actions.count()) {
- action->setAnimAction(data);
- } else {
- delete data;
- }
- return initInstance(action);
-}
-
-/*!
- \qmlclass NumberAnimation QDeclarativeNumberAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits PropertyAnimation
- \brief The NumberAnimation element animates changes in qreal-type values.
-
- NumberAnimation is a specialized PropertyAnimation that defines an
- animation to be applied when a numerical value changes.
-
- Here is a NumberAnimation applied to the \c x property of a \l Rectangle
- as a property value source. It animates the \c x value from its current
- value to a value of 50, over 1000 milliseconds:
-
- \snippet doc/src/snippets/declarative/numberanimation.qml 0
-
- Like any other animation element, a NumberAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- Note that NumberAnimation may not animate smoothly if there are irregular
- changes in the number value that it is tracking. If this is the case, use
- SmoothedAnimation instead.
-
- \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-QDeclarativeNumberAnimation::QDeclarativeNumberAnimation(QObject *parent)
-: QDeclarativePropertyAnimation(parent)
-{
- init();
-}
-
-QDeclarativeNumberAnimation::QDeclarativeNumberAnimation(QDeclarativePropertyAnimationPrivate &dd, QObject *parent)
-: QDeclarativePropertyAnimation(dd, parent)
-{
- init();
-}
-
-QDeclarativeNumberAnimation::~QDeclarativeNumberAnimation()
-{
-}
-
-void QDeclarativeNumberAnimation::init()
-{
- Q_D(QDeclarativePropertyAnimation);
- d->interpolatorType = QMetaType::QReal;
- d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
-}
-
-/*!
- \qmlproperty real QtQuick2::NumberAnimation::from
- This property holds the starting value for the animation.
-
- For example, the following animation is not applied until the \c x value
- has reached 100:
-
- \qml
- Item {
- states: [
- // ...
- ]
-
- transition: Transition {
- NumberAnimation { properties: "x"; from: 100; duration: 200 }
- }
- }
- \endqml
-
- If the NumberAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the starting state of the
- \l Transition, or the current value of the property at the moment the
- \l Behavior is triggered.
-
- \sa {QML Animation and Transitions}
-*/
-
-qreal QDeclarativeNumberAnimation::from() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->from.toReal();
-}
-
-void QDeclarativeNumberAnimation::setFrom(qreal f)
-{
- QDeclarativePropertyAnimation::setFrom(f);
-}
-
-/*!
- \qmlproperty real QtQuick2::NumberAnimation::to
- This property holds the end value for the animation.
-
- If the NumberAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the end state of the
- \l Transition, or the value of the property change that triggered the
- \l Behavior.
-
- \sa {QML Animation and Transitions}
-*/
-qreal QDeclarativeNumberAnimation::to() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->to.toReal();
-}
-
-void QDeclarativeNumberAnimation::setTo(qreal t)
-{
- QDeclarativePropertyAnimation::setTo(t);
-}
-
-
-
-/*!
- \qmlclass Vector3dAnimation QDeclarativeVector3dAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits PropertyAnimation
- \brief The Vector3dAnimation element animates changes in QVector3d values.
-
- Vector3dAnimation is a specialized PropertyAnimation that defines an
- animation to be applied when a Vector3d value changes.
-
- Like any other animation element, a Vector3dAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-QDeclarativeVector3dAnimation::QDeclarativeVector3dAnimation(QObject *parent)
-: QDeclarativePropertyAnimation(parent)
-{
- Q_D(QDeclarativePropertyAnimation);
- d->interpolatorType = QMetaType::QVector3D;
- d->defaultToInterpolatorType = true;
- d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
-}
-
-QDeclarativeVector3dAnimation::~QDeclarativeVector3dAnimation()
-{
-}
-
-/*!
- \qmlproperty real QtQuick2::Vector3dAnimation::from
- This property holds the starting value for the animation.
-
- If the Vector3dAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the starting state of the
- \l Transition, or the current value of the property at the moment the
- \l Behavior is triggered.
-
- \sa {QML Animation and Transitions}
-*/
-QVector3D QDeclarativeVector3dAnimation::from() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->from.value<QVector3D>();
-}
-
-void QDeclarativeVector3dAnimation::setFrom(QVector3D f)
-{
- QDeclarativePropertyAnimation::setFrom(f);
-}
-
-/*!
- \qmlproperty real QtQuick2::Vector3dAnimation::to
- This property holds the end value for the animation.
-
- If the Vector3dAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the end state of the
- \l Transition, or the value of the property change that triggered the
- \l Behavior.
-
- \sa {QML Animation and Transitions}
-*/
-QVector3D QDeclarativeVector3dAnimation::to() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->to.value<QVector3D>();
-}
-
-void QDeclarativeVector3dAnimation::setTo(QVector3D t)
-{
- QDeclarativePropertyAnimation::setTo(t);
-}
-
-
-
-/*!
- \qmlclass RotationAnimation QDeclarativeRotationAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits PropertyAnimation
- \brief The RotationAnimation element animates changes in rotation values.
-
- RotationAnimation is a specialized PropertyAnimation that gives control
- over the direction of rotation during an animation.
-
- By default, it rotates in the direction
- of the numerical change; a rotation from 0 to 240 will rotate 240 degrees
- clockwise, while a rotation from 240 to 0 will rotate 240 degrees
- counterclockwise. The \l direction property can be set to specify the
- direction in which the rotation should occur.
-
- In the following example we use RotationAnimation to animate the rotation
- between states via the shortest path:
-
- \snippet doc/src/snippets/declarative/rotationanimation.qml 0
-
- Notice the RotationAnimation did not need to set a \l target
- value. As a convenience, when used in a transition, RotationAnimation will rotate all
- properties named "rotation" or "angle". You can override this by providing
- your own properties via \l {PropertyAnimation::properties}{properties} or
- \l {PropertyAnimation::property}{property}.
-
- Also, note the \l Rectangle will be rotated around its default
- \l {Item::}{transformOrigin} (which is \c Item.Center). To use a different
- transform origin, set the origin in the PropertyChanges object and apply
- the change at the start of the animation using PropertyAction. See the
- PropertyAction documentation for more details.
-
- Like any other animation element, a RotationAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress)
-{
- qreal newt = t;
- qreal diff = t-f;
- while(diff > 180.0){
- newt -= 360.0;
- diff -= 360.0;
- }
- while(diff < -180.0){
- newt += 360.0;
- diff += 360.0;
- }
- return QVariant(f + (newt - f) * progress);
-}
-
-QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress)
-{
- qreal newt = t;
- qreal diff = t-f;
- while(diff < 0.0){
- newt += 360.0;
- diff += 360.0;
- }
- return QVariant(f + (newt - f) * progress);
-}
-
-QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress)
-{
- qreal newt = t;
- qreal diff = t-f;
- while(diff > 0.0){
- newt -= 360.0;
- diff -= 360.0;
- }
- return QVariant(f + (newt - f) * progress);
-}
-
-QDeclarativeRotationAnimation::QDeclarativeRotationAnimation(QObject *parent)
-: QDeclarativePropertyAnimation(*(new QDeclarativeRotationAnimationPrivate), parent)
-{
- Q_D(QDeclarativeRotationAnimation);
- d->interpolatorType = QMetaType::QReal;
- d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
- d->defaultProperties = QLatin1String("rotation,angle");
-}
-
-QDeclarativeRotationAnimation::~QDeclarativeRotationAnimation()
-{
-}
-
-/*!
- \qmlproperty real QtQuick2::RotationAnimation::from
- This property holds the starting value for the animation.
-
- For example, the following animation is not applied until the \c angle value
- has reached 100:
-
- \qml
- Item {
- states: [
- // ...
- ]
-
- transition: Transition {
- RotationAnimation { properties: "angle"; from: 100; duration: 2000 }
- }
- }
- \endqml
-
- If the RotationAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the starting state of the
- \l Transition, or the current value of the property at the moment the
- \l Behavior is triggered.
-
- \sa {QML Animation and Transitions}
-*/
-qreal QDeclarativeRotationAnimation::from() const
-{
- Q_D(const QDeclarativeRotationAnimation);
- return d->from.toReal();
-}
-
-void QDeclarativeRotationAnimation::setFrom(qreal f)
-{
- QDeclarativePropertyAnimation::setFrom(f);
-}
-
-/*!
- \qmlproperty real QtQuick2::RotationAnimation::to
- This property holds the end value for the animation..
-
- If the RotationAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the end state of the
- \l Transition, or the value of the property change that triggered the
- \l Behavior.
-
- \sa {QML Animation and Transitions}
-*/
-qreal QDeclarativeRotationAnimation::to() const
-{
- Q_D(const QDeclarativeRotationAnimation);
- return d->to.toReal();
-}
-
-void QDeclarativeRotationAnimation::setTo(qreal t)
-{
- QDeclarativePropertyAnimation::setTo(t);
-}
-
-/*!
- \qmlproperty enumeration QtQuick2::RotationAnimation::direction
- This property holds the direction of the rotation.
-
- Possible values are:
-
- \list
- \o RotationAnimation.Numerical (default) - Rotate by linearly interpolating between the two numbers.
- A rotation from 10 to 350 will rotate 340 degrees clockwise.
- \o RotationAnimation.Clockwise - Rotate clockwise between the two values
- \o RotationAnimation.Counterclockwise - Rotate counterclockwise between the two values
- \o RotationAnimation.Shortest - Rotate in the direction that produces the shortest animation path.
- A rotation from 10 to 350 will rotate 20 degrees counterclockwise.
- \endlist
-*/
-QDeclarativeRotationAnimation::RotationDirection QDeclarativeRotationAnimation::direction() const
-{
- Q_D(const QDeclarativeRotationAnimation);
- return d->direction;
-}
-
-void QDeclarativeRotationAnimation::setDirection(QDeclarativeRotationAnimation::RotationDirection direction)
-{
- Q_D(QDeclarativeRotationAnimation);
- if (d->direction == direction)
- return;
-
- d->direction = direction;
- switch(d->direction) {
- case Clockwise:
- d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateClockwiseRotation);
- break;
- case Counterclockwise:
- d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateCounterclockwiseRotation);
- break;
- case Shortest:
- d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation);
- break;
- default:
- d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
- break;
- }
- emit directionChanged();
-}
-
-
-
-QDeclarativeAnimationGroup::QDeclarativeAnimationGroup(QObject *parent)
-: QDeclarativeAbstractAnimation(*(new QDeclarativeAnimationGroupPrivate), parent)
-{
-}
-
-QDeclarativeAnimationGroup::QDeclarativeAnimationGroup(QDeclarativeAnimationGroupPrivate &dd, QObject *parent)
- : QDeclarativeAbstractAnimation(dd, parent)
-{
-}
-
-void QDeclarativeAnimationGroupPrivate::append_animation(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list, QDeclarativeAbstractAnimation *a)
-{
- QDeclarativeAnimationGroup *q = qobject_cast<QDeclarativeAnimationGroup *>(list->object);
- if (q) {
- a->setGroup(q);
- }
-}
-
-void QDeclarativeAnimationGroupPrivate::clear_animation(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list)
-{
- QDeclarativeAnimationGroup *q = qobject_cast<QDeclarativeAnimationGroup *>(list->object);
- if (q) {
- while (q->d_func()->animations.count()) {
- QDeclarativeAbstractAnimation *firstAnim = q->d_func()->animations.at(0);
- firstAnim->setGroup(0);
- }
- }
-}
-
-QDeclarativeAnimationGroup::~QDeclarativeAnimationGroup()
-{
-}
-
-QDeclarativeListProperty<QDeclarativeAbstractAnimation> QDeclarativeAnimationGroup::animations()
-{
- Q_D(QDeclarativeAnimationGroup);
- QDeclarativeListProperty<QDeclarativeAbstractAnimation> list(this, d->animations);
- list.append = &QDeclarativeAnimationGroupPrivate::append_animation;
- list.clear = &QDeclarativeAnimationGroupPrivate::clear_animation;
- return list;
-}
-
-/*!
- \qmlclass SequentialAnimation QDeclarativeSequentialAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits Animation
- \brief The SequentialAnimation element allows animations to be run sequentially.
-
- The SequentialAnimation and ParallelAnimation elements allow multiple
- animations to be run together. Animations defined in a SequentialAnimation
- are run one after the other, while animations defined in a ParallelAnimation
- are run at the same time.
-
- The following example runs two number animations in a sequence. The \l Rectangle
- animates to a \c x position of 50, then to a \c y position of 50.
-
- \snippet doc/src/snippets/declarative/sequentialanimation.qml 0
-
- Animations defined within a \l Transition are automatically run in parallel,
- so SequentialAnimation can be used to enclose the animations in a \l Transition
- if this is the preferred behavior.
-
- Like any other animation element, a SequentialAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- \note Once an animation has been grouped into a SequentialAnimation or
- ParallelAnimation, it cannot be individually started and stopped; the
- SequentialAnimation or ParallelAnimation must be started and stopped as a group.
-
- \sa ParallelAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-
-QDeclarativeSequentialAnimation::QDeclarativeSequentialAnimation(QObject *parent) :
- QDeclarativeAnimationGroup(parent)
-{
-}
-
-QDeclarativeSequentialAnimation::~QDeclarativeSequentialAnimation()
-{
-}
-
-QAbstractAnimationJob* QDeclarativeSequentialAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_D(QDeclarativeAnimationGroup);
-
- QSequentialAnimationGroupJob *ag = new QSequentialAnimationGroupJob;
-
- int inc = 1;
- int from = 0;
- if (direction == Backward) {
- inc = -1;
- from = d->animations.count() - 1;
- }
-
- bool valid = d->defaultProperty.isValid();
- QAbstractAnimationJob* anim;
- for (int ii = from; ii < d->animations.count() && ii >= 0; ii += inc) {
- if (valid)
- d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
- anim = d->animations.at(ii)->transition(actions, modified, direction, defaultTarget);
- inc == -1 ? ag->prependAnimation(anim) : ag->appendAnimation(anim);
- }
-
- return initInstance(ag);
-}
-
-
-
-/*!
- \qmlclass ParallelAnimation QDeclarativeParallelAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits Animation
- \brief The ParallelAnimation element allows animations to be run in parallel.
-
- The SequentialAnimation and ParallelAnimation elements allow multiple
- animations to be run together. Animations defined in a SequentialAnimation
- are run one after the other, while animations defined in a ParallelAnimation
- are run at the same time.
-
- The following animation runs two number animations in parallel. The \l Rectangle
- moves to (50,50) by animating its \c x and \c y properties at the same time.
-
- \snippet doc/src/snippets/declarative/parallelanimation.qml 0
-
- Like any other animation element, a ParallelAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- \note Once an animation has been grouped into a SequentialAnimation or
- ParallelAnimation, it cannot be individually started and stopped; the
- SequentialAnimation or ParallelAnimation must be started and stopped as a group.
-
- \sa SequentialAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-QDeclarativeParallelAnimation::QDeclarativeParallelAnimation(QObject *parent) :
- QDeclarativeAnimationGroup(parent)
-{
-}
-
-QDeclarativeParallelAnimation::~QDeclarativeParallelAnimation()
-{
-}
-
-QAbstractAnimationJob* QDeclarativeParallelAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_D(QDeclarativeAnimationGroup);
- QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob;
-
- bool valid = d->defaultProperty.isValid();
- QAbstractAnimationJob* anim;
- for (int ii = 0; ii < d->animations.count(); ++ii) {
- if (valid)
- d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
- anim = d->animations.at(ii)->transition(actions, modified, direction, defaultTarget);
- ag->appendAnimation(anim);
- }
- return initInstance(ag);
-}
-
-//convert a variant from string type to another animatable type
-void QDeclarativePropertyAnimationPrivate::convertVariant(QVariant &variant, int type)
-{
- if (variant.userType() != QVariant::String) {
- variant.convert((QVariant::Type)type);
- return;
- }
-
- switch (type) {
- case QVariant::Rect: {
- variant.setValue(QDeclarativeStringConverters::rectFFromString(variant.toString()).toRect());
- break;
- }
- case QVariant::RectF: {
- variant.setValue(QDeclarativeStringConverters::rectFFromString(variant.toString()));
- break;
- }
- case QVariant::Point: {
- variant.setValue(QDeclarativeStringConverters::pointFFromString(variant.toString()).toPoint());
- break;
- }
- case QVariant::PointF: {
- variant.setValue(QDeclarativeStringConverters::pointFFromString(variant.toString()));
- break;
- }
- case QVariant::Size: {
- variant.setValue(QDeclarativeStringConverters::sizeFFromString(variant.toString()).toSize());
- break;
- }
- case QVariant::SizeF: {
- variant.setValue(QDeclarativeStringConverters::sizeFFromString(variant.toString()));
- break;
- }
- case QVariant::Color: {
- variant.setValue(QDeclarativeStringConverters::colorFromString(variant.toString()));
- break;
- }
- case QVariant::Vector3D: {
- variant.setValue(QDeclarativeStringConverters::vector3DFromString(variant.toString()));
- break;
- }
- default:
- if (QDeclarativeValueTypeFactory::isValueType((uint)type)) {
- variant.convert((QVariant::Type)type);
- } else {
- QDeclarativeMetaType::StringConverter converter = QDeclarativeMetaType::customStringConverter(type);
- if (converter)
- variant = converter(variant.toString());
- }
- break;
- }
-}
-
-QDeclarativeBulkValueAnimator::QDeclarativeBulkValueAnimator()
- : QAbstractAnimationJob(), animValue(0), fromSourced(0), m_duration(250)
-{
-}
-
-QDeclarativeBulkValueAnimator::~QDeclarativeBulkValueAnimator()
-{
- delete animValue;
-}
-
-void QDeclarativeBulkValueAnimator::setAnimValue(QDeclarativeBulkValueUpdater *value)
-{
- if (isRunning())
- stop();
- animValue = value;
-}
-
-void QDeclarativeBulkValueAnimator::updateCurrentTime(int currentTime)
-{
- if (isStopped())
- return;
-
- const qreal progress = easing.valueForProgress(((m_duration == 0) ? qreal(1) : qreal(currentTime) / qreal(m_duration)));
-
- if (animValue)
- animValue->setValue(progress);
-}
-
-void QDeclarativeBulkValueAnimator::topLevelAnimationLoopChanged()
-{
- //check for new from every top-level loop (when the top level animation is started and all subsequent loops)
- if (fromSourced)
- *fromSourced = false;
-}
-
-/*!
- \qmlclass PropertyAnimation QDeclarativePropertyAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits Animation
- \brief The PropertyAnimation element animates changes in property values.
-
- PropertyAnimation provides a way to animate changes to a property's value.
-
- It can be used to define animations in a number of ways:
-
- \list
- \o In a \l Transition
-
- For example, to animate any objects that have changed their \c x or \c y properties
- as a result of a state change, using an \c InOutQuad easing curve:
-
- \snippet doc/src/snippets/declarative/propertyanimation.qml transition
-
-
- \o In a \l Behavior
-
- For example, to animate all changes to a rectangle's \c x property:
-
- \snippet doc/src/snippets/declarative/propertyanimation.qml behavior
-
-
- \o As a property value source
-
- For example, to repeatedly animate the rectangle's \c x property:
-
- \snippet doc/src/snippets/declarative/propertyanimation.qml propertyvaluesource
-
-
- \o In a signal handler
-
- For example, to fade out \c theObject when clicked:
- \qml
- MouseArea {
- anchors.fill: theObject
- onClicked: PropertyAnimation { target: theObject; property: "opacity"; to: 0 }
- }
- \endqml
-
- \o Standalone
-
- For example, to animate \c rect's \c width property over 500ms, from its current width to 30:
-
- \snippet doc/src/snippets/declarative/propertyanimation.qml standalone
-
- \endlist
-
- Depending on how the animation is used, the set of properties normally used will be
- different. For more information see the individual property documentation, as well
- as the \l{QML Animation and Transitions} introduction.
-
- Note that PropertyAnimation inherits the abstract \l Animation element.
- This includes additional properties and methods for controlling the animation.
-
- \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-
-QDeclarativePropertyAnimation::QDeclarativePropertyAnimation(QObject *parent)
-: QDeclarativeAbstractAnimation(*(new QDeclarativePropertyAnimationPrivate), parent)
-{
-}
-
-QDeclarativePropertyAnimation::QDeclarativePropertyAnimation(QDeclarativePropertyAnimationPrivate &dd, QObject *parent)
-: QDeclarativeAbstractAnimation(dd, parent)
-{
-}
-
-QDeclarativePropertyAnimation::~QDeclarativePropertyAnimation()
-{
-}
-
-/*!
- \qmlproperty int QtQuick2::PropertyAnimation::duration
- This property holds the duration of the animation, in milliseconds.
-
- The default value is 250.
-*/
-int QDeclarativePropertyAnimation::duration() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->duration;
-}
-
-void QDeclarativePropertyAnimation::setDuration(int duration)
-{
- if (duration < 0) {
- qmlInfo(this) << tr("Cannot set a duration of < 0");
- return;
- }
-
- Q_D(QDeclarativePropertyAnimation);
- if (d->duration == duration)
- return;
- d->duration = duration;
- emit durationChanged(duration);
-}
-
-/*!
- \qmlproperty real QtQuick2::PropertyAnimation::from
- This property holds the starting value for the animation.
-
- If the PropertyAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the starting state of the
- \l Transition, or the current value of the property at the moment the
- \l Behavior is triggered.
-
- \sa {QML Animation and Transitions}
-*/
-QVariant QDeclarativePropertyAnimation::from() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->from;
-}
-
-void QDeclarativePropertyAnimation::setFrom(const QVariant &f)
-{
- Q_D(QDeclarativePropertyAnimation);
- if (d->fromIsDefined && f == d->from)
- return;
- d->from = f;
- d->fromIsDefined = f.isValid();
- emit fromChanged(f);
-}
-
-/*!
- \qmlproperty real QtQuick2::PropertyAnimation::to
- This property holds the end value for the animation.
-
- If the PropertyAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the end state of the
- \l Transition, or the value of the property change that triggered the
- \l Behavior.
-
- \sa {QML Animation and Transitions}
-*/
-QVariant QDeclarativePropertyAnimation::to() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->to;
-}
-
-void QDeclarativePropertyAnimation::setTo(const QVariant &t)
-{
- Q_D(QDeclarativePropertyAnimation);
- if (d->toIsDefined && t == d->to)
- return;
- d->to = t;
- d->toIsDefined = t.isValid();
- emit toChanged(t);
-}
-
-/*!
- \qmlproperty enumeration QtQuick2::PropertyAnimation::easing.type
- \qmlproperty real QtQuick2::PropertyAnimation::easing.amplitude
- \qmlproperty real QtQuick2::PropertyAnimation::easing.overshoot
- \qmlproperty real QtQuick2::PropertyAnimation::easing.period
- \qmlproperty list<real> QtQuick2::PropertyAnimation::easing.bezierCurve
- \brief the easing curve used for the animation.
-
- To specify an easing curve you need to specify at least the type. For some curves you can also specify
- amplitude, period and/or overshoot (more details provided after the table). The default easing curve is
- \c Easing.Linear.
-
- \qml
- PropertyAnimation { properties: "y"; easing.type: Easing.InOutElastic; easing.amplitude: 2.0; easing.period: 1.5 }
- \endqml
-
- Available types are:
-
- \table
- \row
- \o \c Easing.Linear
- \o Easing curve for a linear (t) function: velocity is constant.
- \o \inlineimage qeasingcurve-linear.png
- \row
- \o \c Easing.InQuad
- \o Easing curve for a quadratic (t^2) function: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-inquad.png
- \row
- \o \c Easing.OutQuad
- \o Easing curve for a quadratic (t^2) function: decelerating to zero velocity.
- \o \inlineimage qeasingcurve-outquad.png
- \row
- \o \c Easing.InOutQuad
- \o Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutquad.png
- \row
- \o \c Easing.OutInQuad
- \o Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outinquad.png
- \row
- \o \c Easing.InCubic
- \o Easing curve for a cubic (t^3) function: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-incubic.png
- \row
- \o \c Easing.OutCubic
- \o Easing curve for a cubic (t^3) function: decelerating from zero velocity.
- \o \inlineimage qeasingcurve-outcubic.png
- \row
- \o \c Easing.InOutCubic
- \o Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutcubic.png
- \row
- \o \c Easing.OutInCubic
- \o Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outincubic.png
- \row
- \o \c Easing.InQuart
- \o Easing curve for a quartic (t^4) function: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-inquart.png
- \row
- \o \c Easing.OutQuart
- \o Easing curve for a quartic (t^4) function: decelerating from zero velocity.
- \o \inlineimage qeasingcurve-outquart.png
- \row
- \o \c Easing.InOutQuart
- \o Easing curve for a quartic (t^4) function: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutquart.png
- \row
- \o \c Easing.OutInQuart
- \o Easing curve for a quartic (t^4) function: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outinquart.png
- \row
- \o \c Easing.InQuint
- \o Easing curve for a quintic (t^5) function: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-inquint.png
- \row
- \o \c Easing.OutQuint
- \o Easing curve for a quintic (t^5) function: decelerating from zero velocity.
- \o \inlineimage qeasingcurve-outquint.png
- \row
- \o \c Easing.InOutQuint
- \o Easing curve for a quintic (t^5) function: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutquint.png
- \row
- \o \c Easing.OutInQuint
- \o Easing curve for a quintic (t^5) function: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outinquint.png
- \row
- \o \c Easing.InSine
- \o Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-insine.png
- \row
- \o \c Easing.OutSine
- \o Easing curve for a sinusoidal (sin(t)) function: decelerating from zero velocity.
- \o \inlineimage qeasingcurve-outsine.png
- \row
- \o \c Easing.InOutSine
- \o Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutsine.png
- \row
- \o \c Easing.OutInSine
- \o Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outinsine.png
- \row
- \o \c Easing.InExpo
- \o Easing curve for an exponential (2^t) function: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-inexpo.png
- \row
- \o \c Easing.OutExpo
- \o Easing curve for an exponential (2^t) function: decelerating from zero velocity.
- \o \inlineimage qeasingcurve-outexpo.png
- \row
- \o \c Easing.InOutExpo
- \o Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutexpo.png
- \row
- \o \c Easing.OutInExpo
- \o Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outinexpo.png
- \row
- \o \c Easing.InCirc
- \o Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-incirc.png
- \row
- \o \c Easing.OutCirc
- \o Easing curve for a circular (sqrt(1-t^2)) function: decelerating from zero velocity.
- \o \inlineimage qeasingcurve-outcirc.png
- \row
- \o \c Easing.InOutCirc
- \o Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutcirc.png
- \row
- \o \c Easing.OutInCirc
- \o Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outincirc.png
- \row
- \o \c Easing.InElastic
- \o Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity.
- \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter.
- \o \inlineimage qeasingcurve-inelastic.png
- \row
- \o \c Easing.OutElastic
- \o Easing curve for an elastic (exponentially decaying sine wave) function: decelerating from zero velocity.
- \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter.
- \o \inlineimage qeasingcurve-outelastic.png
- \row
- \o \c Easing.InOutElastic
- \o Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutelastic.png
- \row
- \o \c Easing.OutInElastic
- \o Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outinelastic.png
- \row
- \o \c Easing.InBack
- \o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-inback.png
- \row
- \o \c Easing.OutBack
- \o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity.
- \o \inlineimage qeasingcurve-outback.png
- \row
- \o \c Easing.InOutBack
- \o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutback.png
- \row
- \o \c Easing.OutInBack
- \o Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outinback.png
- \row
- \o \c Easing.InBounce
- \o Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity.
- \o \inlineimage qeasingcurve-inbounce.png
- \row
- \o \c Easing.OutBounce
- \o Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating from zero velocity.
- \o \inlineimage qeasingcurve-outbounce.png
- \row
- \o \c Easing.InOutBounce
- \o Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration.
- \o \inlineimage qeasingcurve-inoutbounce.png
- \row
- \o \c Easing.OutInBounce
- \o Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration.
- \o \inlineimage qeasingcurve-outinbounce.png
- \row
- \o \c Easing.Bezier
- \o Custom easing curve defined by the easing.bezierCurve property.
- \o
- \endtable
-
- \c easing.amplitude is only applicable for bounce and elastic curves (curves of type
- \c Easing.InBounce, \c Easing.OutBounce, \c Easing.InOutBounce, \c Easing.OutInBounce, \c Easing.InElastic,
- \c Easing.OutElastic, \c Easing.InOutElastic or \c Easing.OutInElastic).
-
- \c easing.overshoot is only applicable if \c easing.type is: \c Easing.InBack, \c Easing.OutBack,
- \c Easing.InOutBack or \c Easing.OutInBack.
-
- \c easing.period is only applicable if easing.type is: \c Easing.InElastic, \c Easing.OutElastic,
- \c Easing.InOutElastic or \c Easing.OutInElastic.
-
- \c easing.bezierCurve is only applicable if easing.type is: \c Easing.Bezier. This property is a list<real> containing
- groups of three points defining a curve from 0,0 to 1,1 - control1, control2,
- end point: [cx1, cy1, cx2, cy2, endx, endy, ...]. The last point must be 1,1.
-
- See the \l {declarative/animation/easing}{easing} example for a demonstration of
- the different easing settings.
-*/
-QEasingCurve QDeclarativePropertyAnimation::easing() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->easing;
-}
-
-void QDeclarativePropertyAnimation::setEasing(const QEasingCurve &e)
-{
- Q_D(QDeclarativePropertyAnimation);
- if (d->easing == e)
- return;
-
- d->easing = e;
- emit easingChanged(e);
-}
-
-QObject *QDeclarativePropertyAnimation::target() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->target;
-}
-
-void QDeclarativePropertyAnimation::setTargetObject(QObject *o)
-{
- Q_D(QDeclarativePropertyAnimation);
- if (d->target == o)
- return;
- d->target = o;
- emit targetChanged();
-}
-
-QString QDeclarativePropertyAnimation::property() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->propertyName;
-}
-
-void QDeclarativePropertyAnimation::setProperty(const QString &n)
-{
- Q_D(QDeclarativePropertyAnimation);
- if (d->propertyName == n)
- return;
- d->propertyName = n;
- emit propertyChanged();
-}
-
-QString QDeclarativePropertyAnimation::properties() const
-{
- Q_D(const QDeclarativePropertyAnimation);
- return d->properties;
-}
-
-void QDeclarativePropertyAnimation::setProperties(const QString &prop)
-{
- Q_D(QDeclarativePropertyAnimation);
- if (d->properties == prop)
- return;
-
- d->properties = prop;
- emit propertiesChanged(prop);
-}
-
-/*!
- \qmlproperty string QtQuick2::PropertyAnimation::properties
- \qmlproperty list<Object> QtQuick2::PropertyAnimation::targets
- \qmlproperty string QtQuick2::PropertyAnimation::property
- \qmlproperty Object QtQuick2::PropertyAnimation::target
-
- These properties are used as a set to determine which properties should be animated.
- The singular and plural forms are functionally identical, e.g.
- \qml
- NumberAnimation { target: theItem; property: "x"; to: 500 }
- \endqml
- has the same meaning as
- \qml
- NumberAnimation { targets: theItem; properties: "x"; to: 500 }
- \endqml
- The singular forms are slightly optimized, so if you do have only a single target/property
- to animate you should try to use them.
-
- The \c targets property allows multiple targets to be set. For example, this animates the
- \c x property of both \c itemA and \c itemB:
-
- \qml
- NumberAnimation { targets: [itemA, itemB]; properties: "x"; to: 500 }
- \endqml
-
- In many cases these properties do not need to be explicitly specified, as they can be
- inferred from the animation framework:
-
- \table 80%
- \row
- \o Value Source / Behavior
- \o When an animation is used as a value source or in a Behavior, the default target and property
- name to be animated can both be inferred.
- \qml
- Rectangle {
- id: theRect
- width: 100; height: 100
- color: Qt.rgba(0,0,1)
- NumberAnimation on x { to: 500; loops: Animation.Infinite } //animate theRect's x property
- Behavior on y { NumberAnimation {} } //animate theRect's y property
- }
- \endqml
- \row
- \o Transition
- \o When used in a transition, a property animation is assumed to match \e all targets
- but \e no properties. In practice, that means you need to specify at least the properties
- in order for the animation to do anything.
- \qml
- Rectangle {
- id: theRect
- width: 100; height: 100
- color: Qt.rgba(0,0,1)
- Item { id: uselessItem }
- states: State {
- name: "state1"
- PropertyChanges { target: theRect; x: 200; y: 200; z: 4 }
- PropertyChanges { target: uselessItem; x: 10; y: 10; z: 2 }
- }
- transitions: Transition {
- //animate both theRect's and uselessItem's x and y to their final values
- NumberAnimation { properties: "x,y" }
-
- //animate theRect's z to its final value
- NumberAnimation { target: theRect; property: "z" }
- }
- }
- \endqml
- \row
- \o Standalone
- \o When an animation is used standalone, both the target and property need to be
- explicitly specified.
- \qml
- Rectangle {
- id: theRect
- width: 100; height: 100
- color: Qt.rgba(0,0,1)
- //need to explicitly specify target and property
- NumberAnimation { id: theAnim; target: theRect; property: "x"; to: 500 }
- MouseArea {
- anchors.fill: parent
- onClicked: theAnim.start()
- }
- }
- \endqml
- \endtable
-
- As seen in the above example, properties is specified as a comma-separated string of property names to animate.
-
- \sa exclude, {QML Animation and Transitions}
-*/
-QDeclarativeListProperty<QObject> QDeclarativePropertyAnimation::targets()
-{
- Q_D(QDeclarativePropertyAnimation);
- return QDeclarativeListProperty<QObject>(this, d->targets);
-}
-
-/*!
- \qmlproperty list<Object> QtQuick2::PropertyAnimation::exclude
- This property holds the items not to be affected by this animation.
- \sa PropertyAnimation::targets
-*/
-QDeclarativeListProperty<QObject> QDeclarativePropertyAnimation::exclude()
-{
- Q_D(QDeclarativePropertyAnimation);
- return QDeclarativeListProperty<QObject>(this, d->exclude);
-}
-
-void QDeclarativeAnimationPropertyUpdater::setValue(qreal v)
-{
- bool deleted = false;
- wasDeleted = &deleted;
- if (reverse)
- v = 1 - v;
- for (int ii = 0; ii < actions.count(); ++ii) {
- QDeclarativeAction &action = actions[ii];
-
- if (v == 1.) {
- QDeclarativePropertyPrivate::write(action.property, action.toValue, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
- } else {
- if (!fromSourced && !fromDefined) {
- action.fromValue = action.property.read();
- if (interpolatorType) {
- QDeclarativePropertyAnimationPrivate::convertVariant(action.fromValue, interpolatorType);
- }
- }
- if (!interpolatorType) {
- int propType = action.property.propertyType();
- if (!prevInterpolatorType || prevInterpolatorType != propType) {
- prevInterpolatorType = propType;
- interpolator = QVariantAnimationPrivate::getInterpolator(prevInterpolatorType);
- }
- }
- if (interpolator)
- QDeclarativePropertyPrivate::write(action.property, interpolator(action.fromValue.constData(), action.toValue.constData(), v), QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
- }
- if (deleted)
- return;
- }
- wasDeleted = 0;
- fromSourced = true;
-}
-
-QDeclarativeStateActions QDeclarativePropertyAnimation::createTransitionActions(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- QObject *defaultTarget)
-{
- Q_D(QDeclarativePropertyAnimation);
- QDeclarativeStateActions newActions;
-
- QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(QLatin1Char(','));
- for (int ii = 0; ii < props.count(); ++ii)
- props[ii] = props.at(ii).trimmed();
- if (!d->propertyName.isEmpty())
- props << d->propertyName;
-
- QList<QObject*> targets = d->targets;
- if (d->target)
- targets.append(d->target);
-
- bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty();
- bool useType = (props.isEmpty() && d->defaultToInterpolatorType) ? true : false;
-
- if (d->defaultProperty.isValid() && !hasSelectors) {
- props << d->defaultProperty.name();
- targets << d->defaultProperty.object();
- }
-
- if (defaultTarget && targets.isEmpty())
- targets << defaultTarget;
-
- if (props.isEmpty() && !d->defaultProperties.isEmpty()) {
- props << d->defaultProperties.split(QLatin1Char(','));
- }
-
- bool hasExplicit = false;
- //an explicit animation has been specified
- if (d->toIsDefined) {
- for (int i = 0; i < props.count(); ++i) {
- for (int j = 0; j < targets.count(); ++j) {
- QDeclarativeAction myAction;
- myAction.property = d->createProperty(targets.at(j), props.at(i), this);
- if (myAction.property.isValid()) {
- if (d->fromIsDefined) {
- myAction.fromValue = d->from;
- d->convertVariant(myAction.fromValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
- }
- myAction.toValue = d->to;
- d->convertVariant(myAction.toValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
- newActions << myAction;
- hasExplicit = true;
- for (int ii = 0; ii < actions.count(); ++ii) {
- QDeclarativeAction &action = actions[ii];
- if (action.property.object() == myAction.property.object() &&
- myAction.property.name() == action.property.name()) {
- modified << action.property;
- break; //### any chance there could be multiples?
- }
- }
- }
- }
- }
- }
-
- if (!hasExplicit)
- for (int ii = 0; ii < actions.count(); ++ii) {
- QDeclarativeAction &action = actions[ii];
-
- QObject *obj = action.property.object();
- QString propertyName = action.property.name();
- QObject *sObj = action.specifiedObject;
- QString sPropertyName = action.specifiedProperty;
- bool same = (obj == sObj);
-
- if ((targets.isEmpty() || targets.contains(obj) || (!same && targets.contains(sObj))) &&
- (!d->exclude.contains(obj)) && (same || (!d->exclude.contains(sObj))) &&
- (props.contains(propertyName) || (!same && props.contains(sPropertyName))
- || (useType && action.property.propertyType() == d->interpolatorType))) {
- QDeclarativeAction myAction = action;
-
- if (d->fromIsDefined)
- myAction.fromValue = d->from;
- else
- myAction.fromValue = QVariant();
- if (d->toIsDefined)
- myAction.toValue = d->to;
-
- d->convertVariant(myAction.fromValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
- d->convertVariant(myAction.toValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
-
- modified << action.property;
-
- newActions << myAction;
- action.fromValue = myAction.toValue;
- }
- }
- return newActions;
-}
-
-QAbstractAnimationJob* QDeclarativePropertyAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_D(QDeclarativePropertyAnimation);
-
- QDeclarativeStateActions dataActions = createTransitionActions(actions, modified, defaultTarget);
-
- QDeclarativeBulkValueAnimator *animator = new QDeclarativeBulkValueAnimator;
- animator->setDuration(d->duration);
- animator->setEasingCurve(d->easing);
-
- if (!dataActions.isEmpty()) {
- QDeclarativeAnimationPropertyUpdater *data = new QDeclarativeAnimationPropertyUpdater;
- data->interpolatorType = d->interpolatorType;
- data->interpolator = d->interpolator;
- data->reverse = direction == Backward ? true : false;
- data->fromSourced = false;
- data->fromDefined = d->fromIsDefined;
- data->actions = dataActions;
- animator->setAnimValue(data);
- animator->setFromSourcedValue(&data->fromSourced);
- d->actions = &data->actions; //remove this?
- }
-
- return initInstance(animator);
-}
-
-QT_END_NAMESPACE