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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdeclarativesmoothedanimation_p.h"
-#include "qdeclarativesmoothedanimation_p_p.h"
-
-#include "qdeclarativeanimation_p_p.h"
-
-#include <qdeclarativeproperty.h>
-#include <private/qdeclarativeproperty_p.h>
-
-#include <private/qdeclarativeglobal_p.h>
-
-#include <QtCore/qdebug.h>
-
-#include <math.h>
-
-#define DELAY_STOP_TIMER_INTERVAL 32
-
-QT_BEGIN_NAMESPACE
-
-
-QSmoothedAnimationTimer::QSmoothedAnimationTimer(QSmoothedAnimation *animation, QObject *parent)
- : QTimer(parent)
- , m_animation(animation)
-{
- connect(this, SIGNAL(timeout()), this, SLOT(stopAnimation()));
-}
-
-QSmoothedAnimationTimer::~QSmoothedAnimationTimer()
-{
-}
-
-void QSmoothedAnimationTimer::stopAnimation()
-{
- m_animation->stop();
-}
-
-QSmoothedAnimation::QSmoothedAnimation(QDeclarativeSmoothedAnimationPrivate *priv)
- : QAbstractAnimationJob(), to(0), velocity(200), userDuration(-1), maximumEasingTime(-1),
- reversingMode(QDeclarativeSmoothedAnimation::Eased), initialVelocity(0),
- trackVelocity(0), initialValue(0), invert(false), finalDuration(-1), lastTime(0),
- useDelta(false), delayedStopTimer(new QSmoothedAnimationTimer(this)), animationTemplate(priv)
-{
- delayedStopTimer->setInterval(DELAY_STOP_TIMER_INTERVAL);
- delayedStopTimer->setSingleShot(true);
-}
-
-QSmoothedAnimation::~QSmoothedAnimation()
-{
- delete delayedStopTimer;
- if (animationTemplate) {
- if (target.object()) {
- QHash<QDeclarativeProperty, QSmoothedAnimation* >::iterator it =
- animationTemplate->activeAnimations.find(target);
- if (it != animationTemplate->activeAnimations.end() && it.value() == this)
- animationTemplate->activeAnimations.erase(it);
- } else {
- //target is no longer valid, need to search linearly
- QHash<QDeclarativeProperty, QSmoothedAnimation* >::iterator it;
- for (it = animationTemplate->activeAnimations.begin(); it != animationTemplate->activeAnimations.end(); ++it) {
- if (it.value() == this) {
- animationTemplate->activeAnimations.erase(it);
- break;
- }
- }
- }
- }
-}
-
-void QSmoothedAnimation::restart()
-{
- initialVelocity = trackVelocity;
- if (isRunning())
- init();
- else
- start();
-}
-
-void QSmoothedAnimation::prepareForRestart()
-{
- initialVelocity = trackVelocity;
- if (isRunning()) {
- //we are joining a new wrapper group while running, our times need to be restarted
- useDelta = true;
- init();
- lastTime = 0;
- } else {
- useDelta = false;
- //we'll be started when the group starts, which will force an init()
- }
-}
-
-void QSmoothedAnimation::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State /*oldState*/)
-{
- if (newState == QAbstractAnimationJob::Running)
- init();
-}
-
-void QSmoothedAnimation::delayedStop()
-{
- if (!delayedStopTimer->isActive())
- delayedStopTimer->start();
-}
-
-int QSmoothedAnimation::duration() const
-{
- return -1;
-}
-
-bool QSmoothedAnimation::recalc()
-{
- s = to - initialValue;
- vi = initialVelocity;
-
- s = (invert? -1.0: 1.0) * s;
-
- if (userDuration > 0 && velocity > 0) {
- tf = s / velocity;
- if (tf > (userDuration / 1000.)) tf = (userDuration / 1000.);
- } else if (userDuration > 0) {
- tf = userDuration / 1000.;
- } else if (velocity > 0) {
- tf = s / velocity;
- } else {
- return false;
- }
-
- finalDuration = ceil(tf * 1000.0);
-
- if (maximumEasingTime == 0) {
- a = 0;
- d = 0;
- tp = 0;
- td = tf;
- vp = velocity;
- sp = 0;
- sd = s;
- } else if (maximumEasingTime != -1 && tf > (maximumEasingTime / 1000.)) {
- qreal met = maximumEasingTime / 1000.;
- /* tp| |td
- * vp_ _______
- * / \
- * vi_ / \
- * \
- * \ _ 0
- * |ta| |ta|
- */
- qreal ta = met / 2.;
- a = (s - (vi * tf - 0.5 * vi * ta)) / (tf * ta - ta * ta);
-
- vp = vi + a * ta;
- d = vp / ta;
- tp = ta;
- sp = vi * ta + 0.5 * a * tp * tp;
- sd = sp + vp * (tf - 2 * ta);
- td = tf - ta;
- } else {
- qreal c1 = 0.25 * tf * tf;
- qreal c2 = 0.5 * vi * tf - s;
- qreal c3 = -0.25 * vi * vi;
-
- qreal a1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1);
-
- qreal tp1 = 0.5 * tf - 0.5 * vi / a1;
- qreal vp1 = a1 * tp1 + vi;
-
- qreal sp1 = 0.5 * a1 * tp1 * tp1 + vi * tp1;
-
- a = a1;
- d = a1;
- tp = tp1;
- td = tp1;
- vp = vp1;
- sp = sp1;
- sd = sp1;
- }
- return true;
-}
-
-qreal QSmoothedAnimation::easeFollow(qreal time_seconds)
-{
- qreal value;
- if (time_seconds < tp) {
- trackVelocity = vi + time_seconds * a;
- value = 0.5 * a * time_seconds * time_seconds + vi * time_seconds;
- } else if (time_seconds < td) {
- time_seconds -= tp;
- trackVelocity = vp;
- value = sp + time_seconds * vp;
- } else if (time_seconds < tf) {
- time_seconds -= td;
- trackVelocity = vp - time_seconds * a;
- value = sd - 0.5 * d * time_seconds * time_seconds + vp * time_seconds;
- } else {
- trackVelocity = 0;
- value = s;
- delayedStop();
- }
-
- // to normalize 's' between [0..1], divide 'value' by 's'
- return value;
-}
-
-void QSmoothedAnimation::updateCurrentTime(int t)
-{
- qreal time_seconds = useDelta ? qreal(QDeclarativeAnimationTimer::instance()->currentDelta()) / 1000. : qreal(t - lastTime) / 1000.;
- if (useDelta)
- useDelta = false;
-
- qreal value = easeFollow(time_seconds);
- value *= (invert? -1.0: 1.0);
- QDeclarativePropertyPrivate::write(target, initialValue + value,
- QDeclarativePropertyPrivate::BypassInterceptor
- | QDeclarativePropertyPrivate::DontRemoveBinding);
-}
-
-void QSmoothedAnimation::init()
-{
- if (velocity == 0) {
- stop();
- return;
- }
-
- if (delayedStopTimer->isActive())
- delayedStopTimer->stop();
-
- initialValue = target.read().toReal();
- lastTime = this->currentTime();
-
- if (to == initialValue) {
- stop();
- return;
- }
-
- bool hasReversed = trackVelocity != 0. &&
- ((!invert) == ((initialValue - to) > 0));
-
- if (hasReversed) {
- switch (reversingMode) {
- default:
- case QDeclarativeSmoothedAnimation::Eased:
- initialVelocity = -trackVelocity;
- break;
- case QDeclarativeSmoothedAnimation::Sync:
- QDeclarativePropertyPrivate::write(target, to,
- QDeclarativePropertyPrivate::BypassInterceptor
- | QDeclarativePropertyPrivate::DontRemoveBinding);
- trackVelocity = 0;
- stop();
- return;
- case QDeclarativeSmoothedAnimation::Immediate:
- initialVelocity = 0;
- break;
- }
- }
-
- trackVelocity = initialVelocity;
-
- invert = (to < initialValue);
-
- if (!recalc()) {
- QDeclarativePropertyPrivate::write(target, to,
- QDeclarativePropertyPrivate::BypassInterceptor
- | QDeclarativePropertyPrivate::DontRemoveBinding);
- stop();
- return;
- }
-}
-
-/*!
- \qmlclass SmoothedAnimation QDeclarativeSmoothedAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits NumberAnimation
- \brief The SmoothedAnimation element allows a property to smoothly track a value.
-
- A SmoothedAnimation animates a property's value to a set target value
- using an ease in/out quad easing curve. When the target value changes,
- the easing curves used to animate between the old and new target values
- are smoothly spliced together to create a smooth movement to the new
- target value that maintains the current velocity.
-
- The follow example shows one \l Rectangle tracking the position of another
- using SmoothedAnimation. The green rectangle's \c x and \c y values are
- bound to those of the red rectangle. Whenever these values change, the
- green rectangle smoothly animates to its new position:
-
- \snippet doc/src/snippets/declarative/smoothedanimation.qml 0
-
- A SmoothedAnimation can be configured by setting the \l velocity at which the
- animation should occur, or the \l duration that the animation should take.
- If both the \l velocity and \l duration are specified, the one that results in
- the quickest animation is chosen for each change in the target value.
-
- For example, animating from 0 to 800 will take 4 seconds if a velocity
- of 200 is set, will take 8 seconds with a duration of 8000 set, and will
- take 4 seconds with both a velocity of 200 and a duration of 8000 set.
- Animating from 0 to 20000 will take 10 seconds if a velocity of 200 is set,
- will take 8 seconds with a duration of 8000 set, and will take 8 seconds
- with both a velocity of 200 and a duration of 8000 set.
-
- The default velocity of SmoothedAnimation is 200 units/second. Note that if the range of the
- value being animated is small, then the velocity will need to be adjusted
- appropriately. For example, the opacity of an item ranges from 0 - 1.0.
- To enable a smooth animation in this range the velocity will need to be
- set to a value such as 0.5 units/second. Animating from 0 to 1.0 with a velocity
- of 0.5 will take 2000 ms to complete.
-
- Like any other animation element, a SmoothedAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- \sa SpringAnimation, NumberAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-
-QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent)
-: QDeclarativeNumberAnimation(*(new QDeclarativeSmoothedAnimationPrivate), parent)
-{
-}
-
-QDeclarativeSmoothedAnimation::~QDeclarativeSmoothedAnimation()
-{
-
-}
-
-QDeclarativeSmoothedAnimationPrivate::QDeclarativeSmoothedAnimationPrivate()
- : anim(0)
-{
- anim = new QSmoothedAnimation;
-}
-
-QDeclarativeSmoothedAnimationPrivate::~QDeclarativeSmoothedAnimationPrivate()
-{
- delete anim;
- QHash<QDeclarativeProperty, QSmoothedAnimation* >::iterator it;
- for (it = activeAnimations.begin(); it != activeAnimations.end(); ++it) {
- it.value()->clearTemplate();
- }
-}
-
-void QDeclarativeSmoothedAnimationPrivate::updateRunningAnimations()
-{
- foreach(QSmoothedAnimation* ease, activeAnimations.values()){
- ease->maximumEasingTime = anim->maximumEasingTime;
- ease->reversingMode = anim->reversingMode;
- ease->velocity = anim->velocity;
- ease->userDuration = anim->userDuration;
- ease->init();
- }
-}
-
-QAbstractAnimationJob* QDeclarativeSmoothedAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_UNUSED(direction);
- Q_D(QDeclarativeSmoothedAnimation);
-
- QDeclarativeStateActions dataActions = QDeclarativePropertyAnimation::createTransitionActions(actions, modified, defaultTarget);
-
- QParallelAnimationGroupJob *wrapperGroup = new QParallelAnimationGroupJob();
-
- if (!dataActions.isEmpty()) {
- QSet<QAbstractAnimationJob*> anims;
- for (int i = 0; i < dataActions.size(); i++) {
- QSmoothedAnimation *ease;
- bool isActive;
- if (!d->activeAnimations.contains(dataActions[i].property)) {
- ease = new QSmoothedAnimation(d);
- d->activeAnimations.insert(dataActions[i].property, ease);
- ease->target = dataActions[i].property;
- isActive = false;
- } else {
- ease = d->activeAnimations.value(dataActions[i].property);
- isActive = true;
- }
- wrapperGroup->appendAnimation(initInstance(ease));
-
- ease->to = dataActions[i].toValue.toReal();
-
- // copying public members from main value holder animation
- ease->maximumEasingTime = d->anim->maximumEasingTime;
- ease->reversingMode = d->anim->reversingMode;
- ease->velocity = d->anim->velocity;
- ease->userDuration = d->anim->userDuration;
-
- ease->initialVelocity = ease->trackVelocity;
-
- if (isActive)
- ease->prepareForRestart();
- anims.insert(ease);
- }
-
- foreach (QSmoothedAnimation *ease, d->activeAnimations.values()){
- if (!anims.contains(ease)) {
- ease->clearTemplate();
- d->activeAnimations.remove(ease->target);
- }
- }
- }
- return wrapperGroup;
-}
-
-/*!
- \qmlproperty enumeration QtQuick2::SmoothedAnimation::reversingMode
-
- Sets how the SmoothedAnimation behaves if an animation direction is reversed.
-
- Possible values are:
-
- \list
- \o SmoothedAnimation.Eased (default) - the animation will smoothly decelerate, and then reverse direction
- \o SmoothedAnimation.Immediate - the animation will immediately begin accelerating in the reverse direction, beginning with a velocity of 0
- \o SmoothedAnimation.Sync - the property is immediately set to the target value
- \endlist
-*/
-QDeclarativeSmoothedAnimation::ReversingMode QDeclarativeSmoothedAnimation::reversingMode() const
-{
- Q_D(const QDeclarativeSmoothedAnimation);
- return (QDeclarativeSmoothedAnimation::ReversingMode) d->anim->reversingMode;
-}
-
-void QDeclarativeSmoothedAnimation::setReversingMode(ReversingMode m)
-{
- Q_D(QDeclarativeSmoothedAnimation);
- if (d->anim->reversingMode == m)
- return;
-
- d->anim->reversingMode = m;
- emit reversingModeChanged();
- d->updateRunningAnimations();
-}
-
-/*!
- \qmlproperty int QtQuick2::SmoothedAnimation::duration
-
- This property holds the animation duration, in msecs, used when tracking the source.
-
- Setting this to -1 (the default) disables the duration value.
-
- If the velocity value and the duration value are both enabled, then the animation will
- use whichever gives the shorter duration.
-*/
-int QDeclarativeSmoothedAnimation::duration() const
-{
- Q_D(const QDeclarativeSmoothedAnimation);
- return d->anim->userDuration;
-}
-
-void QDeclarativeSmoothedAnimation::setDuration(int duration)
-{
- Q_D(QDeclarativeSmoothedAnimation);
- if (duration != -1)
- QDeclarativeNumberAnimation::setDuration(duration);
- if(duration == d->anim->userDuration)
- return;
- d->anim->userDuration = duration;
- d->updateRunningAnimations();
-}
-
-qreal QDeclarativeSmoothedAnimation::velocity() const
-{
- Q_D(const QDeclarativeSmoothedAnimation);
- return d->anim->velocity;
-}
-
-/*!
- \qmlproperty real QtQuick2::SmoothedAnimation::velocity
-
- This property holds the average velocity allowed when tracking the 'to' value.
-
- The default velocity of SmoothedAnimation is 200 units/second.
-
- Setting this to -1 disables the velocity value.
-
- If the velocity value and the duration value are both enabled, then the animation will
- use whichever gives the shorter duration.
-*/
-void QDeclarativeSmoothedAnimation::setVelocity(qreal v)
-{
- Q_D(QDeclarativeSmoothedAnimation);
- if (d->anim->velocity == v)
- return;
-
- d->anim->velocity = v;
- emit velocityChanged();
- d->updateRunningAnimations();
-}
-
-/*!
- \qmlproperty int QtQuick2::SmoothedAnimation::maximumEasingTime
-
- This property specifies the maximum time, in msecs, any "eases" during the follow should take.
- Setting this property causes the velocity to "level out" after at a time. Setting
- a negative value reverts to the normal mode of easing over the entire animation
- duration.
-
- The default value is -1.
-*/
-int QDeclarativeSmoothedAnimation::maximumEasingTime() const
-{
- Q_D(const QDeclarativeSmoothedAnimation);
- return d->anim->maximumEasingTime;
-}
-
-void QDeclarativeSmoothedAnimation::setMaximumEasingTime(int v)
-{
- Q_D(QDeclarativeSmoothedAnimation);
- if(v == d->anim->maximumEasingTime)
- return;
- d->anim->maximumEasingTime = v;
- emit maximumEasingTimeChanged();
- d->updateRunningAnimations();
-}
-
-QT_END_NAMESPACE