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-rw-r--r--src/quick/util/qquickanimatorcontroller.cpp268
1 files changed, 83 insertions, 185 deletions
diff --git a/src/quick/util/qquickanimatorcontroller.cpp b/src/quick/util/qquickanimatorcontroller.cpp
index 3fc7d87840..ed3380b9ca 100644
--- a/src/quick/util/qquickanimatorcontroller.cpp
+++ b/src/quick/util/qquickanimatorcontroller.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -50,228 +51,116 @@
QT_BEGIN_NAMESPACE
-QQuickAnimatorController::QQuickAnimatorController(QQuickWindow *window)
- : m_window(window)
- , m_nodesAreInvalid(false)
-{
- m_guiEntity = new QQuickAnimatorControllerGuiThreadEntity();
- m_guiEntity->controller = this;
- connect(window, SIGNAL(frameSwapped()), m_guiEntity, SLOT(frameSwapped()));
-}
-
-void QQuickAnimatorControllerGuiThreadEntity::frameSwapped()
+QQuickAnimatorController::~QQuickAnimatorController()
{
- if (!controller.isNull())
- controller->stopProxyJobs();
}
-QQuickAnimatorController::~QQuickAnimatorController()
+QQuickAnimatorController::QQuickAnimatorController(QQuickWindow *window)
+ : m_window(window)
{
- // The proxy job might already have been deleted, in which case we
- // need to avoid calling functions on them. Then delete the job.
- foreach (QAbstractAnimationJob *job, m_deleting) {
- m_starting.take(job);
- m_stopping.take(job);
- m_animatorRoots.take(job);
- delete job;
- }
-
- foreach (QQuickAnimatorProxyJob *proxy, m_animatorRoots)
- proxy->controllerWasDeleted();
- for (auto it = m_animatorRoots.keyBegin(), end = m_animatorRoots.keyEnd(); it != end; ++it)
- delete *it;
-
- // Delete those who have been started, stopped and are now still
- // pending for restart.
- for (auto it = m_starting.keyBegin(), end = m_starting.keyEnd(); it != end; ++it) {
- QAbstractAnimationJob *job = *it;
- if (!m_animatorRoots.contains(job))
- delete job;
- }
-
- delete m_guiEntity;
}
-static void qquickanimator_invalidate_node(QAbstractAnimationJob *job)
+static void qquickanimator_invalidate_jobs(QAbstractAnimationJob *job)
{
if (job->isRenderThreadJob()) {
- static_cast<QQuickAnimatorJob *>(job)->nodeWasDestroyed();
+ static_cast<QQuickAnimatorJob *>(job)->invalidate();
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
- qquickanimator_invalidate_node(a);
+ qquickanimator_invalidate_jobs(a);
}
}
void QQuickAnimatorController::windowNodesDestroyed()
{
m_nodesAreInvalid = true;
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- it != m_animatorRoots.constEnd(); ++it) {
- qquickanimator_invalidate_node(it.key());
- }
-}
-void QQuickAnimatorController::itemDestroyed(QObject *o)
-{
- m_deletedSinceLastFrame << (QQuickItem *) o;
+ for (const QSharedPointer<QAbstractAnimationJob> &toStop : qAsConst(m_rootsPendingStop))
+ toStop->stop();
+ m_rootsPendingStop.clear();
+
+ // Clear animation roots and iterate over a temporary to avoid that job->stop()
+ // modifies the m_animationRoots and messes with our iteration
+ const auto roots = m_animationRoots;
+ m_animationRoots.clear();
+ for (const QSharedPointer<QAbstractAnimationJob> &job : roots) {
+ qquickanimator_invalidate_jobs(job.data());
+
+ // Stop it and add it to the list of pending start so it might get
+ // started later on.
+ job->stop();
+ m_rootsPendingStart.insert(job);
+ }
}
void QQuickAnimatorController::advance()
{
bool running = false;
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- !running && it != m_animatorRoots.constEnd(); ++it) {
- if (it.key()->isRunning())
+ for (const QSharedPointer<QAbstractAnimationJob> &job : qAsConst(m_animationRoots)) {
+ if (job->isRunning()) {
running = true;
+ break;
+ }
}
- // It was tempting to only run over the active animations, but we need to push
- // the values for the transforms that finished in the last frame and those will
- // have been removed already...
- lock();
- for (QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *>::const_iterator it = m_transforms.constBegin();
- it != m_transforms.constEnd(); ++it) {
- QQuickTransformAnimatorJob::Helper *xform = *it;
- // Set to zero when the item was deleted in beforeNodeSync().
- if (!xform->item)
- continue;
- (*it)->apply();
- }
- unlock();
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->commit();
if (running)
m_window->update();
}
-static void qquick_initialize_helper(QAbstractAnimationJob *job, QQuickAnimatorController *c, bool attachListener)
+static void qquickanimator_sync_before_start(QAbstractAnimationJob *job)
{
if (job->isRenderThreadJob()) {
- QQuickAnimatorJob *j = static_cast<QQuickAnimatorJob *>(job);
- // Note: since a QQuickAnimatorJob::m_target is a QPointer,
- // if m_target is destroyed between the time it was set
- // as the target of the animator job and before this step,
- // (e.g a Loader being set inactive just after starting the animator)
- // we are sure it will be NULL and won't be dangling around
- if (!j->target()) {
- return;
- } else if (c->m_deletedSinceLastFrame.contains(j->target())) {
- j->targetWasDeleted();
- } else {
- if (attachListener)
- j->addAnimationChangeListener(c, QAbstractAnimationJob::StateChange);
- j->initialize(c);
- }
+ static_cast<QQuickAnimatorJob *>(job)->preSync();
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
- qquick_initialize_helper(a, c, attachListener);
+ qquickanimator_sync_before_start(a);
}
}
void QQuickAnimatorController::beforeNodeSync()
{
- foreach (QAbstractAnimationJob *job, m_deleting) {
- m_starting.take(job);
- m_stopping.take(job);
- m_animatorRoots.take(job);
- job->stop();
- delete job;
- }
- m_deleting.clear();
+ for (const QSharedPointer<QAbstractAnimationJob> &toStop : qAsConst(m_rootsPendingStop))
+ toStop->stop();
+ m_rootsPendingStop.clear();
- if (m_starting.size())
- m_window->update();
- foreach (QQuickAnimatorProxyJob *proxy, m_starting) {
- QAbstractAnimationJob *job = proxy->job();
- job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
- qquick_initialize_helper(job, this, true);
- m_animatorRoots[job] = proxy;
- job->start();
- proxy->startedByController();
- }
- m_starting.clear();
- foreach (QQuickAnimatorProxyJob *proxy, m_stopping) {
- QAbstractAnimationJob *job = proxy->job();
- job->stop();
- }
- m_stopping.clear();
-
- // First sync after a window was hidden or otherwise invalidated.
- // call initialize again to pick up new nodes..
- if (m_nodesAreInvalid) {
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- it != m_animatorRoots.constEnd(); ++it) {
- qquick_initialize_helper(it.key(), this, false);
- }
- m_nodesAreInvalid = false;
- }
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->preSync();
- foreach (QQuickAnimatorJob *job, m_activeLeafAnimations) {
- if (!job->target())
- continue;
- else if (m_deletedSinceLastFrame.contains(job->target()))
- job->targetWasDeleted();
- else if (job->isTransform()) {
- QQuickTransformAnimatorJob *xform = static_cast<QQuickTransformAnimatorJob *>(job);
- xform->transformHelper()->sync();
- }
- }
- foreach (QQuickItem *wiped, m_deletedSinceLastFrame) {
- QQuickTransformAnimatorJob::Helper *helper = m_transforms.take(wiped);
- // Helper will now already have been reset in all animators referencing it.
- delete helper;
- }
+ // Start pending jobs
+ for (const QSharedPointer<QAbstractAnimationJob> &job : qAsConst(m_rootsPendingStart)) {
+ Q_ASSERT(!job->isRunning());
- m_deletedSinceLastFrame.clear();
-}
+ // We want to make sure that presync is called before
+ // updateAnimationTime is called the very first time, so before
+ // starting a tree of jobs, we go through it and call preSync on all
+ // its animators.
+ qquickanimator_sync_before_start(job.data());
-void QQuickAnimatorController::afterNodeSync()
-{
- foreach (QQuickAnimatorJob *job, m_activeLeafAnimations) {
- if (job->target())
- job->afterNodeSync();
+ // The start the job..
+ job->start();
+ m_animationRoots.insert(job.data(), job);
}
-}
+ m_rootsPendingStart.clear();
-void QQuickAnimatorController::proxyWasDestroyed(QQuickAnimatorProxyJob *proxy)
-{
- lock();
- m_proxiesToStop.remove(proxy);
- unlock();
+ // Issue an update directly on the window to force another render pass.
+ if (m_animationRoots.size())
+ m_window->update();
}
-void QQuickAnimatorController::stopProxyJobs()
+void QQuickAnimatorController::afterNodeSync()
{
- // Need to make a copy under lock and then stop while unlocked.
- // Stopping triggers writeBack which in turn may lock, so it needs
- // to be outside the lock. It is also safe because deletion of
- // proxies happens on the GUI thread, where this code is also executing.
- lock();
- QSet<QQuickAnimatorProxyJob *> jobs = m_proxiesToStop;
- m_proxiesToStop.clear();
- unlock();
- foreach (QQuickAnimatorProxyJob *p, jobs)
- p->stop();
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->postSync();
}
void QQuickAnimatorController::animationFinished(QAbstractAnimationJob *job)
{
- /* We are currently on the render thread and m_deleting is primarily
- * being written on the GUI Thread and read during sync. However, we don't
- * need to lock here as this is a direct result of animationDriver->advance()
- * which is already locked. For non-threaded render loops no locking is
- * needed in any case.
- */
- if (!m_deleting.contains(job)) {
- QQuickAnimatorProxyJob *proxy = m_animatorRoots[job];
- if (proxy) {
- m_window->update();
- m_proxiesToStop << proxy;
- }
- // else already gone...
- }
+ m_animationRoots.remove(job);
}
void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job,
@@ -281,43 +170,52 @@ void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job,
Q_ASSERT(job->isRenderThreadJob());
QQuickAnimatorJob *animator = static_cast<QQuickAnimatorJob *>(job);
if (newState == QAbstractAnimationJob::Running) {
- m_activeLeafAnimations << animator;
- animator->setHasBeenRunning(true);
+ m_runningAnimators.insert(animator);
} else if (oldState == QAbstractAnimationJob::Running) {
- m_activeLeafAnimations.remove(animator);
+ animator->commit();
+ m_runningAnimators.remove(animator);
}
}
-
void QQuickAnimatorController::requestSync()
{
// Force a "sync" pass as the newly started animation needs to sync properties from GUI.
m_window->maybeUpdate();
}
-// These functions are called on the GUI thread.
-void QQuickAnimatorController::startJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job)
+// All this is being executed on the GUI thread while the animator controller
+// is locked.
+void QQuickAnimatorController::start_helper(QAbstractAnimationJob *job)
{
- proxy->markJobManagedByController();
- m_starting[job] = proxy;
- m_stopping.remove(job);
- requestSync();
+ if (job->isRenderThreadJob()) {
+ QQuickAnimatorJob *j = static_cast<QQuickAnimatorJob *>(job);
+ j->addAnimationChangeListener(this, QAbstractAnimationJob::StateChange);
+ j->initialize(this);
+ } else if (job->isGroup()) {
+ QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
+ for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
+ start_helper(a);
+ }
}
-void QQuickAnimatorController::stopJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job)
+// Called by the proxy when it is time to kick off an animation job
+void QQuickAnimatorController::start(const QSharedPointer<QAbstractAnimationJob> &job)
{
- m_stopping[job] = proxy;
- m_starting.remove(job);
+ m_rootsPendingStart.insert(job);
+ m_rootsPendingStop.remove(job);
+ job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
+ start_helper(job.data());
requestSync();
}
-void QQuickAnimatorController::deleteJob(QAbstractAnimationJob *job)
+
+// Called by the proxy when it is time to stop an animation job.
+void QQuickAnimatorController::cancel(const QSharedPointer<QAbstractAnimationJob> &job)
{
- lock();
- m_deleting << job;
- requestSync();
- unlock();
+ m_rootsPendingStart.remove(job);
+ m_rootsPendingStop.insert(job);
}
+
QT_END_NAMESPACE