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-rw-r--r--src/quick/util/qquickanimatorcontroller.cpp187
1 files changed, 121 insertions, 66 deletions
diff --git a/src/quick/util/qquickanimatorcontroller.cpp b/src/quick/util/qquickanimatorcontroller.cpp
index 82c66b431d..7991dd8110 100644
--- a/src/quick/util/qquickanimatorcontroller.cpp
+++ b/src/quick/util/qquickanimatorcontroller.cpp
@@ -48,54 +48,82 @@
#include <QtGui/qscreen.h>
+#include <QtCore/qcoreapplication.h>
+
QT_BEGIN_NAMESPACE
QQuickAnimatorController::QQuickAnimatorController()
- : window(0)
+ : m_window(0)
{
}
QQuickAnimatorController::~QQuickAnimatorController()
{
- qDeleteAll(activeRootAnimations);
+ // The proxy job might already have been deleted, in which case we
+ // need to avoid calling functions on them. Then delete the job.
+ foreach (QAbstractAnimationJob *job, m_deleting) {
+ m_starting.take(job);
+ m_stopping.take(job);
+ m_animatorRoots.take(job);
+ delete job;
+ }
+
+ foreach (QQuickAnimatorProxyJob *proxy, m_animatorRoots)
+ proxy->controllerWasDeleted();
+ qDeleteAll(m_animatorRoots.keys());
+
+ // Delete those who have been started, stopped and are now still
+ // pending for restart.
+ foreach (QAbstractAnimationJob *job, m_starting.keys()) {
+ if (!m_animatorRoots.contains(job))
+ delete job;
+ }
}
void QQuickAnimatorController::itemDestroyed(QObject *o)
{
- deletedSinceLastFrame << (QQuickItem *) o;
+ m_deletedSinceLastFrame << (QQuickItem *) o;
}
void QQuickAnimatorController::advance()
{
bool running = false;
- for (QSet<QAbstractAnimationJob *>::const_iterator it = activeRootAnimations.constBegin();
- !running && it != activeRootAnimations.constEnd(); ++it) {
- if ((*it)->isRunning())
+ for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
+ !running && it != m_animatorRoots.constEnd(); ++it) {
+ if (it.key()->isRunning())
running = true;
}
// It was tempting to only run over the active animations, but we need to push
// the values for the transforms that finished in the last frame and those will
// have been removed already...
- for (QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *>::const_iterator it = transforms.constBegin();
- it != transforms.constEnd(); ++it) {
+ lock();
+ for (QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *>::const_iterator it = m_transforms.constBegin();
+ it != m_transforms.constEnd(); ++it) {
+ QQuickTransformAnimatorJob::Helper *xform = *it;
+ // Set to zero when the item was deleted in beforeNodeSync().
+ if (!xform->item)
+ continue;
(*it)->apply();
}
+ unlock();
if (running)
- window->update();
+ m_window->update();
}
static void qquick_initialize_helper(QAbstractAnimationJob *job, QQuickAnimatorController *c)
{
if (job->isRenderThreadJob()) {
QQuickAnimatorJob *j = static_cast<QQuickAnimatorJob *>(job);
- if (!j->target())
+ if (!j->target()) {
return;
- else if (c->deletedSinceLastFrame.contains(j->target()))
+ } else if (c->m_deletedSinceLastFrame.contains(j->target())) {
j->targetWasDeleted();
- else
+ } else {
+ j->addAnimationChangeListener(c, QAbstractAnimationJob::StateChange);
j->initialize(c);
+ }
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
@@ -105,90 +133,117 @@ static void qquick_initialize_helper(QAbstractAnimationJob *job, QQuickAnimatorC
void QQuickAnimatorController::beforeNodeSync()
{
- // Force a render pass if we are adding new animations
- // so that advance will be called..
- if (starting.size())
- window->update();
-
- for (int i=0; i<starting.size(); ++i) {
- QAbstractAnimationJob *job = starting.at(i);
- job->addAnimationChangeListener(this, QAbstractAnimationJob::StateChange);
+ foreach (QAbstractAnimationJob *job, m_deleting) {
+ m_starting.take(job);
+ m_stopping.take(job);
+ m_animatorRoots.take(job);
+ job->stop();
+ delete job;
+ }
+ m_deleting.clear();
+
+ if (m_starting.size())
+ m_window->update();
+ foreach (QQuickAnimatorProxyJob *proxy, m_starting) {
+ QAbstractAnimationJob *job = proxy->job();
+ job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
qquick_initialize_helper(job, this);
+ m_animatorRoots[job] = proxy;
job->start();
+ proxy->startedByController();
}
- starting.clear();
+ m_starting.clear();
- for (QSet<QQuickAnimatorJob *>::const_iterator it = activeLeafAnimations.constBegin();
- it != activeLeafAnimations.constEnd(); ++it) {
- QQuickAnimatorJob *job = *it;
+ foreach (QQuickAnimatorProxyJob *proxy, m_stopping) {
+ QAbstractAnimationJob *job = proxy->job();
+ job->stop();
+ }
+ m_stopping.clear();
+
+ foreach (QQuickAnimatorJob *job, m_activeLeafAnimations) {
if (!job->target())
continue;
- else if (deletedSinceLastFrame.contains(job->target()))
+ else if (m_deletedSinceLastFrame.contains(job->target()))
job->targetWasDeleted();
else if (job->isTransform()) {
- QQuickTransformAnimatorJob *xform = static_cast<QQuickTransformAnimatorJob *>(*it);
+ QQuickTransformAnimatorJob *xform = static_cast<QQuickTransformAnimatorJob *>(job);
xform->transformHelper()->sync();
}
}
- deletedSinceLastFrame.clear();
+ foreach (QQuickItem *wiped, m_deletedSinceLastFrame) {
+ QQuickTransformAnimatorJob::Helper *helper = m_transforms.value(wiped);
+ if (helper)
+ helper->item = 0;
+ }
+
+ m_deletedSinceLastFrame.clear();
}
void QQuickAnimatorController::afterNodeSync()
{
- for (QSet<QQuickAnimatorJob *>::const_iterator it = activeLeafAnimations.constBegin();
- it != activeLeafAnimations.constEnd(); ++it) {
- QQuickAnimatorJob *job = *it;
- if (job->isUniform() && job->target()) {
- QQuickUniformAnimatorJob *job = static_cast<QQuickUniformAnimatorJob *>(*it);
- job->afterNodeSync();
- }
+ foreach (QQuickAnimatorJob *job, m_activeLeafAnimations) {
+ if (job->isUniform() && job->target())
+ static_cast<QQuickUniformAnimatorJob *>(job)->afterNodeSync();
}
}
-
-void QQuickAnimatorController::startAnimation(QAbstractAnimationJob *job)
+void QQuickAnimatorController::animationFinished(QAbstractAnimationJob *job)
{
- mutex.lock();
- starting << job;
- mutex.unlock();
+ /* We are currently on the render thread and m_deleting is primarily
+ * being written on the GUI Thread and read during sync. However, we don't
+ * need to lock here as this is a direct result of animationDriver->advance()
+ * which is already locked. For non-threaded render loops no locking is
+ * needed in any case.
+ */
+ if (!m_deleting.contains(job)) {
+ QQuickAnimatorProxyJob *proxy = m_animatorRoots[job];
+ if (proxy)
+ QCoreApplication::postEvent(proxy, new QEvent(QEvent::User));
+ // else already gone...
+ }
}
-void QQuickAnimatorController::animationsStarted()
+void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job,
+ QAbstractAnimationJob::State newState,
+ QAbstractAnimationJob::State oldState)
{
- window->update();
+ Q_ASSERT(job->isRenderThreadJob());
+ QQuickAnimatorJob *animator = static_cast<QQuickAnimatorJob *>(job);
+ if (newState == QAbstractAnimationJob::Running) {
+ m_activeLeafAnimations << animator;
+ animator->setHasBeenRunning(true);
+ } else if (oldState == QAbstractAnimationJob::Running) {
+ m_activeLeafAnimations.remove(animator);
+ }
}
-void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job,
- QAbstractAnimationJob::State newState,
- QAbstractAnimationJob::State)
+
+
+void QQuickAnimatorController::requestSync()
{
- if (newState == QAbstractAnimationJob::Running)
- activeRootAnimations << job;
- else
- activeRootAnimations.remove(job);
+ // Force a "sync" pass as the newly started animation needs to sync properties from GUI.
+ m_window->maybeUpdate();
}
-bool QQuickAnimatorController::event(QEvent *e)
+// These functions are called on the GUI thread.
+void QQuickAnimatorController::startJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job)
{
- if ((int) e->type() == StopAnimation) {
- QAbstractAnimationJob *job = static_cast<Event *>(e)->job;
- mutex.lock();
- starting.removeOne(job);
- mutex.unlock();
- job->stop();
- return true;
+ m_starting[job] = proxy;
+ requestSync();
+}
- } else if ((uint) e->type() == DeleteAnimation) {
- QAbstractAnimationJob *job = static_cast<Event *>(e)->job;
- mutex.lock();
- starting.removeOne(job);
- mutex.unlock();
- job->stop();
- delete job;
- return true;
- }
+void QQuickAnimatorController::stopJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job)
+{
+ m_stopping[job] = proxy;
+ requestSync();
+}
- return QObject::event(e);
+void QQuickAnimatorController::deleteJob(QAbstractAnimationJob *job)
+{
+ lock();
+ m_deleting << job;
+ requestSync();
+ unlock();
}
QT_END_NAMESPACE