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-rw-r--r--src/quick/util/qquickanimatorjob.cpp32
1 files changed, 15 insertions, 17 deletions
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp
index 8d5ecadab5..a0c787dae5 100644
--- a/src/quick/util/qquickanimatorjob.cpp
+++ b/src/quick/util/qquickanimatorjob.cpp
@@ -43,8 +43,10 @@
#include "qquickanimator_p_p.h"
#include <private/qquickwindow_p.h>
#include <private/qquickitem_p.h>
-#include <private/qquickshadereffectnode_p.h>
-
+#ifndef QT_NO_OPENGL
+# include <private/qquickopenglshadereffectnode_p.h>
+# include <private/qquickopenglshadereffect_p.h>
+#endif
#include <private/qanimationgroupjob_p.h>
#include <qcoreapplication.h>
@@ -173,7 +175,7 @@ void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window)
} else if (!m_controller && m_job) {
m_controller = QQuickWindowPrivate::get(window)->animationController;
- if (window->openglContext())
+ if (window->isSceneGraphInitialized())
readyToAnimate();
else
connect(window, SIGNAL(sceneGraphInitialized()), this, SLOT(sceneGraphInitialized()));
@@ -390,7 +392,6 @@ void QQuickXAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
m_value = m_from + (m_to - m_from) * progress(time);
m_helper->dx = m_value;
@@ -407,7 +408,6 @@ void QQuickYAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
m_value = m_from + (m_to - m_from) * progress(time);
m_helper->dy = m_value;
@@ -477,7 +477,6 @@ void QQuickOpacityAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller || !m_opacityNode)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
m_value = m_from + (m_to - m_from) * progress(time);
m_opacityNode->setOpacity(m_value);
@@ -493,7 +492,6 @@ void QQuickScaleAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
m_value = m_from + (m_to - m_from) * progress(time);
m_helper->scale = m_value;
@@ -513,7 +511,6 @@ void QQuickRotationAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
float t = progress(time);
@@ -546,6 +543,7 @@ void QQuickRotationAnimatorJob::writeBack()
m_target->setRotation(value());
}
+#ifndef QT_NO_OPENGL
QQuickUniformAnimatorJob::QQuickUniformAnimatorJob()
: m_node(0)
, m_uniformIndex(-1)
@@ -556,7 +554,7 @@ QQuickUniformAnimatorJob::QQuickUniformAnimatorJob()
void QQuickUniformAnimatorJob::setTarget(QQuickItem *target)
{
- if (qobject_cast<QQuickShaderEffect *>(target) != 0)
+ if (qobject_cast<QQuickOpenGLShaderEffect *>(target) != 0)
m_target = target;
}
@@ -569,14 +567,14 @@ void QQuickUniformAnimatorJob::nodeWasDestroyed()
void QQuickUniformAnimatorJob::afterNodeSync()
{
- m_node = static_cast<QQuickShaderEffectNode *>(QQuickItemPrivate::get(m_target)->paintNode);
+ m_node = static_cast<QQuickOpenGLShaderEffectNode *>(QQuickItemPrivate::get(m_target)->paintNode);
if (m_node && m_uniformIndex == -1 && m_uniformType == -1) {
- QQuickShaderEffectMaterial *material =
- static_cast<QQuickShaderEffectMaterial *>(m_node->material());
+ QQuickOpenGLShaderEffectMaterial *material =
+ static_cast<QQuickOpenGLShaderEffectMaterial *>(m_node->material());
bool found = false;
- for (int t=0; !found && t<QQuickShaderEffectMaterialKey::ShaderTypeCount; ++t) {
- const QVector<QQuickShaderEffectMaterial::UniformData> &uniforms = material->uniforms[t];
+ for (int t=0; !found && t<QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++t) {
+ const QVector<QQuickOpenGLShaderEffectMaterial::UniformData> &uniforms = material->uniforms[t];
for (int i=0; i<uniforms.size(); ++i) {
if (uniforms.at(i).name == m_uniform) {
m_uniformIndex = i;
@@ -594,15 +592,14 @@ void QQuickUniformAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
if (!m_node || m_uniformIndex == -1 || m_uniformType == -1)
return;
m_value = m_from + (m_to - m_from) * progress(time);
- QQuickShaderEffectMaterial *material =
- static_cast<QQuickShaderEffectMaterial *>(m_node->material());
+ QQuickOpenGLShaderEffectMaterial *material =
+ static_cast<QQuickOpenGLShaderEffectMaterial *>(m_node->material());
material->uniforms[m_uniformType][m_uniformIndex].value = m_value;
// As we're not touching the nodes, we need to explicitly mark it dirty.
// Otherwise, the renderer will abort repainting if this was the only
@@ -615,5 +612,6 @@ void QQuickUniformAnimatorJob::writeBack()
if (m_target)
m_target->setProperty(m_uniform, value());
}
+#endif
QT_END_NAMESPACE