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-rw-r--r--src/quick/util/qquickanimatorjob.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp
index d7be237a39..8d5ecadab5 100644
--- a/src/quick/util/qquickanimatorjob.cpp
+++ b/src/quick/util/qquickanimatorjob.cpp
@@ -238,6 +238,10 @@ void QQuickAnimatorJob::debugAnimation(QDebug d) const
<< "target:" << m_target << "value:" << m_value;
}
+qreal QQuickAnimatorJob::progress(int time) const
+{
+ return m_easing.valueForProgress((m_duration == 0) ? qreal(1) : qreal(time) / qreal(m_duration));
+}
qreal QQuickAnimatorJob::value() const
{
qreal v;
@@ -388,7 +392,7 @@ void QQuickXAnimatorJob::updateCurrentTime(int time)
return;
Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
- m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration);
+ m_value = m_from + (m_to - m_from) * progress(time);
m_helper->dx = m_value;
m_helper->wasChanged = true;
}
@@ -405,7 +409,7 @@ void QQuickYAnimatorJob::updateCurrentTime(int time)
return;
Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
- m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration);
+ m_value = m_from + (m_to - m_from) * progress(time);
m_helper->dy = m_value;
m_helper->wasChanged = true;
}
@@ -475,7 +479,7 @@ void QQuickOpacityAnimatorJob::updateCurrentTime(int time)
return;
Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
- m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration);
+ m_value = m_from + (m_to - m_from) * progress(time);
m_opacityNode->setOpacity(m_value);
}
@@ -491,7 +495,7 @@ void QQuickScaleAnimatorJob::updateCurrentTime(int time)
return;
Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
- m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration);
+ m_value = m_from + (m_to - m_from) * progress(time);
m_helper->scale = m_value;
m_helper->wasChanged = true;
}
@@ -511,7 +515,8 @@ void QQuickRotationAnimatorJob::updateCurrentTime(int time)
return;
Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
- float t = m_easing.valueForProgress(time / (qreal) m_duration);
+ float t = progress(time);
+
switch (m_direction) {
case QQuickRotationAnimator::Clockwise:
m_value = _q_interpolateClockwiseRotation(m_from, m_to, t).toFloat();
@@ -594,7 +599,7 @@ void QQuickUniformAnimatorJob::updateCurrentTime(int time)
if (!m_node || m_uniformIndex == -1 || m_uniformType == -1)
return;
- m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration);
+ m_value = m_from + (m_to - m_from) * progress(time);
QQuickShaderEffectMaterial *material =
static_cast<QQuickShaderEffectMaterial *>(m_node->material());