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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickconnections_p.h"
+
+#include <private/qqmlexpression_p.h>
+#include <private/qqmlproperty_p.h>
+#include <private/qqmlboundsignal_p.h>
+#include <qqmlcontext.h>
+#include <private/qqmlcontext_p.h>
+#include <qqmlinfo.h>
+
+#include <QtCore/qdebug.h>
+#include <QtCore/qstringlist.h>
+
+#include <private/qobject_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickConnectionsPrivate : public QObjectPrivate
+{
+public:
+ QQuickConnectionsPrivate() : target(0), targetSet(false), ignoreUnknownSignals(false), componentcomplete(true) {}
+
+ QList<QQmlBoundSignal*> boundsignals;
+ QObject *target;
+
+ bool targetSet;
+ bool ignoreUnknownSignals;
+ bool componentcomplete;
+
+ QByteArray data;
+};
+
+/*!
+ \qmlclass Connections QQuickConnections
+ \inqmlmodule QtQuick 2
+ \ingroup qml-utility-elements
+ \brief A Connections element describes generalized connections to signals.
+
+ A Connections object creates a connection to a QML signal.
+
+ When connecting to signals in QML, the usual way is to create an
+ "on<Signal>" handler that reacts when a signal is received, like this:
+
+ \qml
+ MouseArea {
+ onClicked: { foo(parameters) }
+ }
+ \endqml
+
+ However, it is not possible to connect to a signal in this way in some
+ cases, such as when:
+
+ \list
+ \i Multiple connections to the same signal are required
+ \i Creating connections outside the scope of the signal sender
+ \i Connecting to targets not defined in QML
+ \endlist
+
+ When any of these are needed, the Connections element can be used instead.
+
+ For example, the above code can be changed to use a Connections object,
+ like this:
+
+ \qml
+ MouseArea {
+ Connections {
+ onClicked: foo(parameters)
+ }
+ }
+ \endqml
+
+ More generally, the Connections object can be a child of some object other than
+ the sender of the signal:
+
+ \qml
+ MouseArea {
+ id: area
+ }
+ // ...
+ \endqml
+ \qml
+ Connections {
+ target: area
+ onClicked: foo(parameters)
+ }
+ \endqml
+
+ \sa QtQml
+*/
+QQuickConnections::QQuickConnections(QObject *parent) :
+ QObject(*(new QQuickConnectionsPrivate), parent)
+{
+}
+
+QQuickConnections::~QQuickConnections()
+{
+}
+
+/*!
+ \qmlproperty Object QtQuick2::Connections::target
+ This property holds the object that sends the signal.
+
+ If this property is not set, the \c target defaults to the parent of the Connection.
+
+ If set to null, no connection is made and any signal handlers are ignored
+ until the target is not null.
+*/
+QObject *QQuickConnections::target() const
+{
+ Q_D(const QQuickConnections);
+ return d->targetSet ? d->target : parent();
+}
+
+void QQuickConnections::setTarget(QObject *obj)
+{
+ Q_D(QQuickConnections);
+ d->targetSet = true; // even if setting to 0, it is *set*
+ if (d->target == obj)
+ return;
+ foreach (QQmlBoundSignal *s, d->boundsignals) {
+ // It is possible that target is being changed due to one of our signal
+ // handlers -> use deleteLater().
+ if (s->isEvaluating())
+ s->deleteLater();
+ else
+ delete s;
+ }
+ d->boundsignals.clear();
+ d->target = obj;
+ connectSignals();
+ emit targetChanged();
+}
+
+/*!
+ \qmlproperty bool QtQuick2::Connections::ignoreUnknownSignals
+
+ Normally, a connection to a non-existent signal produces runtime errors.
+
+ If this property is set to \c true, such errors are ignored.
+ This is useful if you intend to connect to different types of objects, handling
+ a different set of signals for each object.
+*/
+bool QQuickConnections::ignoreUnknownSignals() const
+{
+ Q_D(const QQuickConnections);
+ return d->ignoreUnknownSignals;
+}
+
+void QQuickConnections::setIgnoreUnknownSignals(bool ignore)
+{
+ Q_D(QQuickConnections);
+ d->ignoreUnknownSignals = ignore;
+}
+
+
+
+QByteArray
+QQmlConnectionsParser::compile(const QList<QQmlCustomParserProperty> &props)
+{
+ QByteArray rv;
+ QDataStream ds(&rv, QIODevice::WriteOnly);
+
+ for(int ii = 0; ii < props.count(); ++ii)
+ {
+ QString propName = props.at(ii).name();
+ int propLine = props.at(ii).location().line;
+ int propColumn = props.at(ii).location().column;
+
+ if (!propName.startsWith(QLatin1String("on")) || !propName.at(2).isUpper()) {
+ error(props.at(ii), QQuickConnections::tr("Cannot assign to non-existent property \"%1\"").arg(propName));
+ return QByteArray();
+ }
+
+ QList<QVariant> values = props.at(ii).assignedValues();
+
+ for (int i = 0; i < values.count(); ++i) {
+ const QVariant &value = values.at(i);
+
+ if (value.userType() == qMetaTypeId<QQmlCustomParserNode>()) {
+ error(props.at(ii), QQuickConnections::tr("Connections: nested objects not allowed"));
+ return QByteArray();
+ } else if (value.userType() == qMetaTypeId<QQmlCustomParserProperty>()) {
+ error(props.at(ii), QQuickConnections::tr("Connections: syntax error"));
+ return QByteArray();
+ } else {
+ QQmlScript::Variant v = qvariant_cast<QQmlScript::Variant>(value);
+ if (v.isScript()) {
+ ds << propName;
+ ds << rewriteSignalHandler(v, propName);
+ ds << propLine;
+ ds << propColumn;
+ } else {
+ error(props.at(ii), QQuickConnections::tr("Connections: script expected"));
+ return QByteArray();
+ }
+ }
+ }
+ }
+
+ return rv;
+}
+
+void QQmlConnectionsParser::setCustomData(QObject *object,
+ const QByteArray &data)
+{
+ QQuickConnectionsPrivate *p =
+ static_cast<QQuickConnectionsPrivate *>(QObjectPrivate::get(object));
+ p->data = data;
+}
+
+
+void QQuickConnections::connectSignals()
+{
+ Q_D(QQuickConnections);
+ if (!d->componentcomplete || (d->targetSet && !target()))
+ return;
+
+ QDataStream ds(d->data);
+ while (!ds.atEnd()) {
+ QString propName;
+ ds >> propName;
+ QString script;
+ ds >> script;
+ int line;
+ ds >> line;
+ int column;
+ ds >> column;
+
+ QQmlProperty prop(target(), propName);
+ if (prop.isValid() && (prop.type() & QQmlProperty::SignalProperty)) {
+ QQmlBoundSignal *signal =
+ new QQmlBoundSignal(target(), prop.method(), this);
+
+ QString location;
+ QQmlContextData *ctxtdata = 0;
+ QQmlData *ddata = QQmlData::get(this);
+ if (ddata) {
+ ctxtdata = ddata->outerContext;
+ if (ctxtdata && !ctxtdata->url.isEmpty())
+ location = ddata->outerContext->urlString;
+ }
+
+ QQmlExpression *expression = ctxtdata ?
+ QQmlExpressionPrivate::create(ctxtdata, 0, script, true, location, line, column) : 0;
+ signal->setExpression(expression);
+ d->boundsignals += signal;
+ } else {
+ if (!d->ignoreUnknownSignals)
+ qmlInfo(this) << tr("Cannot assign to non-existent property \"%1\"").arg(propName);
+ }
+ }
+}
+
+void QQuickConnections::classBegin()
+{
+ Q_D(QQuickConnections);
+ d->componentcomplete=false;
+}
+
+void QQuickConnections::componentComplete()
+{
+ Q_D(QQuickConnections);
+ d->componentcomplete=true;
+ connectSignals();
+}
+
+QT_END_NAMESPACE