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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickspringanimation_p.h"
+
+#include "qquickanimation_p_p.h"
+#include <private/qqmlproperty_p.h>
+#include "private/qparallelanimationgroupjob_p.h"
+
+#include <QtCore/qdebug.h>
+
+#include <private/qobject_p.h>
+
+#include <limits.h>
+#include <math.h>
+
+#define DELAY_STOP_TIMER_INTERVAL 32
+
+QT_BEGIN_NAMESPACE
+
+class QQuickSpringAnimationPrivate;
+class Q_AUTOTEST_EXPORT QSpringAnimation : public QAbstractAnimationJob
+{
+ Q_DISABLE_COPY(QSpringAnimation)
+public:
+ QSpringAnimation(QQuickSpringAnimationPrivate * = 0);
+
+ ~QSpringAnimation();
+ int duration() const;
+ void restart();
+ void init();
+
+ qreal currentValue;
+ qreal to;
+ qreal velocity;
+ int startTime;
+ int dura;
+ int lastTime;
+ int stopTime;
+ enum Mode {
+ Track,
+ Velocity,
+ Spring
+ };
+ Mode mode;
+ QQmlProperty target;
+
+ qreal velocityms;
+ qreal maxVelocity;
+ qreal mass;
+ qreal spring;
+ qreal damping;
+ qreal epsilon;
+ qreal modulus;
+
+ bool useMass : 1;
+ bool haveModulus : 1;
+ bool useDelta : 1;
+ typedef QHash<QQmlProperty, QSpringAnimation*> ActiveAnimationHash;
+
+ void clearTemplate() { animationTemplate = 0; }
+
+protected:
+ virtual void updateCurrentTime(int time);
+ virtual void updateState(QAbstractAnimationJob::State, QAbstractAnimationJob::State);
+
+private:
+ QQuickSpringAnimationPrivate *animationTemplate;
+};
+
+class QQuickSpringAnimationPrivate : public QQuickPropertyAnimationPrivate
+{
+ Q_DECLARE_PUBLIC(QQuickSpringAnimation)
+public:
+ QQuickSpringAnimationPrivate()
+ : QQuickPropertyAnimationPrivate()
+ , velocityms(0)
+ , maxVelocity(0)
+ , mass(1.0)
+ , spring(0.)
+ , damping(0.)
+ , epsilon(0.01)
+ , modulus(0.0)
+ , useMass(false)
+ , haveModulus(false)
+ , mode(QSpringAnimation::Track)
+ { elapsed.start(); }
+
+ void updateMode();
+ qreal velocityms;
+ qreal maxVelocity;
+ qreal mass;
+ qreal spring;
+ qreal damping;
+ qreal epsilon;
+ qreal modulus;
+
+ bool useMass : 1;
+ bool haveModulus : 1;
+ QSpringAnimation::Mode mode;
+
+ QSpringAnimation::ActiveAnimationHash activeAnimations;
+ QElapsedTimer elapsed;
+};
+
+QSpringAnimation::QSpringAnimation(QQuickSpringAnimationPrivate *priv)
+ : QAbstractAnimationJob()
+ , currentValue(0)
+ , to(0)
+ , velocity(0)
+ , startTime(0)
+ , dura(0)
+ , lastTime(0)
+ , stopTime(-1)
+ , mode(Track)
+ , velocityms(0)
+ , maxVelocity(0)
+ , mass(1.0)
+ , spring(0.)
+ , damping(0.)
+ , epsilon(0.01)
+ , modulus(0.0)
+ , useMass(false)
+ , haveModulus(false)
+ , useDelta(false)
+ , animationTemplate(priv)
+{
+}
+
+QSpringAnimation::~QSpringAnimation()
+{
+ if (animationTemplate) {
+ if (target.object()) {
+ QSpringAnimation::ActiveAnimationHash::iterator it =
+ animationTemplate->activeAnimations.find(target);
+ if (it != animationTemplate->activeAnimations.end() && it.value() == this)
+ animationTemplate->activeAnimations.erase(it);
+ } else {
+ //target is no longer valid, need to search linearly
+ QSpringAnimation::ActiveAnimationHash::iterator it;
+ for (it = animationTemplate->activeAnimations.begin(); it != animationTemplate->activeAnimations.end(); ++it) {
+ if (it.value() == this) {
+ animationTemplate->activeAnimations.erase(it);
+ break;
+ }
+ }
+ }
+ }
+}
+
+int QSpringAnimation::duration() const
+{
+ return -1;
+}
+
+void QSpringAnimation::restart()
+{
+ if (isRunning() || (stopTime != -1 && (animationTemplate->elapsed.elapsed() - stopTime) < DELAY_STOP_TIMER_INTERVAL)) {
+ useDelta = true;
+ init();
+ lastTime = 0;
+ } else {
+ useDelta = false;
+ //init() will be triggered when group starts
+ }
+}
+
+void QSpringAnimation::init()
+{
+ lastTime = startTime = 0;
+ stopTime = -1;
+}
+
+void QSpringAnimation::updateCurrentTime(int time)
+{
+ if (mode == Track) {
+ stop();
+ return;
+ }
+
+ int elapsed = useDelta ? QQmlAnimationTimer::instance()->currentDelta() : time - lastTime;
+ if (useDelta) {
+ startTime = time - elapsed;
+ useDelta = false;
+ }
+
+ if (!elapsed)
+ return;
+
+ int count = elapsed / 16;
+
+ if (mode == Spring) {
+ if (elapsed < 16) // capped at 62fps.
+ return;
+ lastTime = time - (elapsed - count * 16);
+ } else {
+ lastTime = time;
+ }
+
+ qreal srcVal = to;
+
+ bool stopped = false;
+
+ if (haveModulus) {
+ currentValue = fmod(currentValue, modulus);
+ srcVal = fmod(srcVal, modulus);
+ }
+ if (mode == Spring) {
+ // Real men solve the spring DEs using RK4.
+ // We'll do something much simpler which gives a result that looks fine.
+ for (int i = 0; i < count; ++i) {
+ qreal diff = srcVal - currentValue;
+ if (haveModulus && qAbs(diff) > modulus / 2) {
+ if (diff < 0)
+ diff += modulus;
+ else
+ diff -= modulus;
+ }
+ if (useMass)
+ velocity = velocity + (spring * diff - damping * velocity) / mass;
+ else
+ velocity = velocity + spring * diff - damping * velocity;
+ if (maxVelocity > 0.) {
+ // limit velocity
+ if (velocity > maxVelocity)
+ velocity = maxVelocity;
+ else if (velocity < -maxVelocity)
+ velocity = -maxVelocity;
+ }
+ currentValue += velocity * 16.0 / 1000.0;
+ if (haveModulus) {
+ currentValue = fmod(currentValue, modulus);
+ if (currentValue < 0.0)
+ currentValue += modulus;
+ }
+ }
+ if (qAbs(velocity) < epsilon && qAbs(srcVal - currentValue) < epsilon) {
+ velocity = 0.0;
+ currentValue = srcVal;
+ stopped = true;
+ }
+ } else {
+ qreal moveBy = elapsed * velocityms;
+ qreal diff = srcVal - currentValue;
+ if (haveModulus && qAbs(diff) > modulus / 2) {
+ if (diff < 0)
+ diff += modulus;
+ else
+ diff -= modulus;
+ }
+ if (diff > 0) {
+ currentValue += moveBy;
+ if (haveModulus)
+ currentValue = fmod(currentValue, modulus);
+ } else {
+ currentValue -= moveBy;
+ if (haveModulus && currentValue < 0.0)
+ currentValue = fmod(currentValue, modulus) + modulus;
+ }
+ if (lastTime - startTime >= dura) {
+ currentValue = to;
+ stopped = true;
+ }
+ }
+
+ qreal old_to = to;
+
+ QQmlPropertyPrivate::write(target, currentValue,
+ QQmlPropertyPrivate::BypassInterceptor |
+ QQmlPropertyPrivate::DontRemoveBinding);
+
+ if (stopped && old_to == to) { // do not stop if we got restarted
+ stopTime = animationTemplate->elapsed.elapsed();
+ stop();
+ }
+}
+
+void QSpringAnimation::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State /*oldState*/)
+{
+ if (newState == QAbstractAnimationJob::Running)
+ init();
+}
+
+void QQuickSpringAnimationPrivate::updateMode()
+{
+ if (spring == 0. && maxVelocity == 0.)
+ mode = QSpringAnimation::Track;
+ else if (spring > 0.)
+ mode = QSpringAnimation::Spring;
+ else {
+ mode = QSpringAnimation::Velocity;
+ QSpringAnimation::ActiveAnimationHash::iterator it;
+ for (it = activeAnimations.begin(); it != activeAnimations.end(); ++it) {
+ QSpringAnimation *animation = *it;
+ animation->startTime = animation->lastTime;
+ qreal dist = qAbs(animation->currentValue - animation->to);
+ if (haveModulus && dist > modulus / 2)
+ dist = modulus - fmod(dist, modulus);
+ animation->dura = dist / velocityms;
+ }
+ }
+}
+
+/*!
+ \qmlclass SpringAnimation QQuickSpringAnimation
+ \inqmlmodule QtQuick 2
+ \ingroup qml-animation-transition
+ \inherits NumberAnimation
+
+ \brief The SpringAnimation element allows a property to track a value in a spring-like motion.
+
+ SpringAnimation mimics the oscillatory behavior of a spring, with the appropriate \l spring constant to
+ control the acceleration and the \l damping to control how quickly the effect dies away.
+
+ You can also limit the maximum \l velocity of the animation.
+
+ The following \l Rectangle moves to the position of the mouse using a
+ SpringAnimation when the mouse is clicked. The use of the \l Behavior
+ on the \c x and \c y values indicates that whenever these values are
+ changed, a SpringAnimation should be applied.
+
+ \snippet doc/src/snippets/qml/springanimation.qml 0
+
+ Like any other animation element, a SpringAnimation can be applied in a
+ number of ways, including transitions, behaviors and property value
+ sources. The \l {QML Animation and Transitions} documentation shows a
+ variety of methods for creating animations.
+
+ \sa SmoothedAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example}
+*/
+
+QQuickSpringAnimation::QQuickSpringAnimation(QObject *parent)
+: QQuickNumberAnimation(*(new QQuickSpringAnimationPrivate),parent)
+{
+}
+
+QQuickSpringAnimation::~QQuickSpringAnimation()
+{
+ Q_D(QQuickSpringAnimation);
+ QSpringAnimation::ActiveAnimationHash::iterator it;
+ for (it = d->activeAnimations.begin(); it != d->activeAnimations.end(); ++it) {
+ it.value()->clearTemplate();
+ }
+}
+
+/*!
+ \qmlproperty real QtQuick2::SpringAnimation::velocity
+
+ This property holds the maximum velocity allowed when tracking the source.
+
+ The default value is 0 (no maximum velocity).
+*/
+
+qreal QQuickSpringAnimation::velocity() const
+{
+ Q_D(const QQuickSpringAnimation);
+ return d->maxVelocity;
+}
+
+void QQuickSpringAnimation::setVelocity(qreal velocity)
+{
+ Q_D(QQuickSpringAnimation);
+ d->maxVelocity = velocity;
+ d->velocityms = velocity / 1000.0;
+ d->updateMode();
+}
+
+/*!
+ \qmlproperty real QtQuick2::SpringAnimation::spring
+
+ This property describes how strongly the target is pulled towards the
+ source. The default value is 0 (that is, the spring-like motion is disabled).
+
+ The useful value range is 0 - 5.0.
+
+ When this property is set and the \l velocity value is greater than 0,
+ the \l velocity limits the maximum speed.
+*/
+qreal QQuickSpringAnimation::spring() const
+{
+ Q_D(const QQuickSpringAnimation);
+ return d->spring;
+}
+
+void QQuickSpringAnimation::setSpring(qreal spring)
+{
+ Q_D(QQuickSpringAnimation);
+ d->spring = spring;
+ d->updateMode();
+}
+
+/*!
+ \qmlproperty real QtQuick2::SpringAnimation::damping
+ This property holds the spring damping value.
+
+ This value describes how quickly the spring-like motion comes to rest.
+ The default value is 0.
+
+ The useful value range is 0 - 1.0. The lower the value, the faster it
+ comes to rest.
+*/
+qreal QQuickSpringAnimation::damping() const
+{
+ Q_D(const QQuickSpringAnimation);
+ return d->damping;
+}
+
+void QQuickSpringAnimation::setDamping(qreal damping)
+{
+ Q_D(QQuickSpringAnimation);
+ if (damping > 1.)
+ damping = 1.;
+
+ d->damping = damping;
+}
+
+
+/*!
+ \qmlproperty real QtQuick2::SpringAnimation::epsilon
+ This property holds the spring epsilon.
+
+ The epsilon is the rate and amount of change in the value which is close enough
+ to 0 to be considered equal to zero. This will depend on the usage of the value.
+ For pixel positions, 0.25 would suffice. For scale, 0.005 will suffice.
+
+ The default is 0.01. Tuning this value can provide small performance improvements.
+*/
+qreal QQuickSpringAnimation::epsilon() const
+{
+ Q_D(const QQuickSpringAnimation);
+ return d->epsilon;
+}
+
+void QQuickSpringAnimation::setEpsilon(qreal epsilon)
+{
+ Q_D(QQuickSpringAnimation);
+ d->epsilon = epsilon;
+}
+
+/*!
+ \qmlproperty real QtQuick2::SpringAnimation::modulus
+ This property holds the modulus value. The default value is 0.
+
+ Setting a \a modulus forces the target value to "wrap around" at the modulus.
+ For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10.
+*/
+qreal QQuickSpringAnimation::modulus() const
+{
+ Q_D(const QQuickSpringAnimation);
+ return d->modulus;
+}
+
+void QQuickSpringAnimation::setModulus(qreal modulus)
+{
+ Q_D(QQuickSpringAnimation);
+ if (d->modulus != modulus) {
+ d->haveModulus = modulus != 0.0;
+ d->modulus = modulus;
+ d->updateMode();
+ emit modulusChanged();
+ }
+}
+
+/*!
+ \qmlproperty real QtQuick2::SpringAnimation::mass
+ This property holds the "mass" of the property being moved.
+
+ The value is 1.0 by default.
+
+ A greater mass causes slower movement and a greater spring-like
+ motion when an item comes to rest.
+*/
+qreal QQuickSpringAnimation::mass() const
+{
+ Q_D(const QQuickSpringAnimation);
+ return d->mass;
+}
+
+void QQuickSpringAnimation::setMass(qreal mass)
+{
+ Q_D(QQuickSpringAnimation);
+ if (d->mass != mass && mass > 0.0) {
+ d->useMass = mass != 1.0;
+ d->mass = mass;
+ emit massChanged();
+ }
+}
+
+QAbstractAnimationJob* QQuickSpringAnimation::transition(QQuickStateActions &actions,
+ QQmlProperties &modified,
+ TransitionDirection direction,
+ QObject *defaultTarget)
+{
+ Q_D(QQuickSpringAnimation);
+ Q_UNUSED(direction);
+
+ QParallelAnimationGroupJob *wrapperGroup = new QParallelAnimationGroupJob();
+
+ QQuickStateActions dataActions = QQuickNumberAnimation::createTransitionActions(actions, modified, defaultTarget);
+ if (!dataActions.isEmpty()) {
+ QSet<QAbstractAnimationJob*> anims;
+ for (int i = 0; i < dataActions.size(); ++i) {
+ QSpringAnimation *animation;
+ bool needsRestart = false;
+ const QQmlProperty &property = dataActions.at(i).property;
+ if (d->activeAnimations.contains(property)) {
+ animation = d->activeAnimations[property];
+ needsRestart = true;
+ } else {
+ animation = new QSpringAnimation(d);
+ d->activeAnimations.insert(property, animation);
+ animation->target = property;
+ }
+ wrapperGroup->appendAnimation(initInstance(animation));
+
+ animation->to = dataActions.at(i).toValue.toReal();
+ animation->startTime = 0;
+ animation->velocityms = d->velocityms;
+ animation->mass = d->mass;
+ animation->spring = d->spring;
+ animation->damping = d->damping;
+ animation->epsilon = d->epsilon;
+ animation->modulus = d->modulus;
+ animation->useMass = d->useMass;
+ animation->haveModulus = d->haveModulus;
+ animation->mode = d->mode;
+ animation->dura = -1;
+ animation->maxVelocity = d->maxVelocity;
+
+ if (d->fromIsDefined)
+ animation->currentValue = dataActions.at(i).fromValue.toReal();
+ else
+ animation->currentValue = property.read().toReal();
+ if (animation->mode == QSpringAnimation::Velocity) {
+ qreal dist = qAbs(animation->currentValue - animation->to);
+ if (d->haveModulus && dist > d->modulus / 2)
+ dist = d->modulus - fmod(dist, d->modulus);
+ animation->dura = dist / animation->velocityms;
+ }
+
+ if (needsRestart)
+ animation->restart();
+ anims.insert(animation);
+ }
+ foreach (QSpringAnimation *anim, d->activeAnimations.values()){
+ if (!anims.contains(anim)) {
+ anim->clearTemplate();
+ d->activeAnimations.remove(anim->target);
+ }
+ }
+ }
+ return wrapperGroup;
+}
+
+QT_END_NAMESPACE