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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickstate_p_p.h"
+#include "qquickstate_p.h"
+
+#include "qquickstategroup_p.h"
+#include "qquickstatechangescript_p.h"
+
+#include <private/qqmlglobal_p.h>
+
+#include <QtCore/qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+DEFINE_BOOL_CONFIG_OPTION(stateChangeDebug, STATECHANGE_DEBUG);
+
+QQuickAction::QQuickAction()
+: restore(true), actionDone(false), reverseEvent(false), deletableToBinding(false), fromBinding(0), event(0),
+ specifiedObject(0)
+{
+}
+
+QQuickAction::QQuickAction(QObject *target, const QString &propertyName,
+ const QVariant &value)
+: restore(true), actionDone(false), reverseEvent(false), deletableToBinding(false),
+ property(target, propertyName, qmlEngine(target)), toValue(value),
+ fromBinding(0), event(0),
+ specifiedObject(target), specifiedProperty(propertyName)
+{
+ if (property.isValid())
+ fromValue = property.read();
+}
+
+QQuickAction::QQuickAction(QObject *target, const QString &propertyName,
+ QQmlContext *context, const QVariant &value)
+: restore(true), actionDone(false), reverseEvent(false), deletableToBinding(false),
+ property(target, propertyName, context), toValue(value),
+ fromBinding(0), event(0),
+ specifiedObject(target), specifiedProperty(propertyName)
+{
+ if (property.isValid())
+ fromValue = property.read();
+}
+
+
+QQuickActionEvent::~QQuickActionEvent()
+{
+}
+
+void QQuickActionEvent::execute(Reason)
+{
+}
+
+bool QQuickActionEvent::isReversable()
+{
+ return false;
+}
+
+void QQuickActionEvent::reverse(Reason)
+{
+}
+
+bool QQuickActionEvent::changesBindings()
+{
+ return false;
+}
+
+void QQuickActionEvent::clearBindings()
+{
+}
+
+bool QQuickActionEvent::override(QQuickActionEvent *other)
+{
+ Q_UNUSED(other);
+ return false;
+}
+
+QQuickStateOperation::QQuickStateOperation(QObjectPrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+}
+
+/*!
+ \qmlclass State QQuickState
+ \inqmlmodule QtQuick 2
+ \ingroup qml-state-elements
+ \brief The State element defines configurations of objects and properties.
+
+ A \e state is a set of batched changes from the default configuration.
+
+ All items have a default state that defines the default configuration of objects
+ and property values. New states can be defined by adding State items to the \l {Item::states}{states} property to
+ allow items to switch between different configurations. These configurations
+ can, for example, be used to apply different sets of property values or execute
+ different scripts.
+
+ The following example displays a single \l Rectangle. In the default state, the rectangle
+ is colored black. In the "clicked" state, a PropertyChanges element changes the
+ rectangle's color to red. Clicking within the MouseArea toggles the rectangle's state
+ between the default state and the "clicked" state, thus toggling the color of the
+ rectangle between black and red.
+
+ \snippet doc/src/snippets/qml/state.qml 0
+
+ Notice the default state is referred to using an empty string ("").
+
+ States are commonly used together with \l{QML Animation and Transitions}{Transitions} to provide
+ animations when state changes occur.
+
+ \note Setting the state of an object from within another state of the same object is
+ not allowed.
+
+ \sa {declarative/animation/states}{states example}, {qmlstates}{States},
+ {QML Animation and Transitions}{Transitions}, QtQml
+*/
+QQuickState::QQuickState(QObject *parent)
+: QObject(*(new QQuickStatePrivate), parent)
+{
+ Q_D(QQuickState);
+ d->transitionManager.setState(this);
+}
+
+QQuickState::~QQuickState()
+{
+ Q_D(QQuickState);
+ if (d->group)
+ d->group->removeState(this);
+}
+
+/*!
+ \qmlproperty string QtQuick2::State::name
+ This property holds the name of the state.
+
+ Each state should have a unique name within its item.
+*/
+QString QQuickState::name() const
+{
+ Q_D(const QQuickState);
+ return d->name;
+}
+
+void QQuickState::setName(const QString &n)
+{
+ Q_D(QQuickState);
+ d->name = n;
+ d->named = true;
+}
+
+bool QQuickState::isNamed() const
+{
+ Q_D(const QQuickState);
+ return d->named;
+}
+
+bool QQuickState::isWhenKnown() const
+{
+ Q_D(const QQuickState);
+ return d->when != 0;
+}
+
+/*!
+ \qmlproperty bool QtQuick2::State::when
+ This property holds when the state should be applied.
+
+ This should be set to an expression that evaluates to \c true when you want the state to
+ be applied. For example, the following \l Rectangle changes in and out of the "hidden"
+ state when the \l MouseArea is pressed:
+
+ \snippet doc/src/snippets/qml/state-when.qml 0
+
+ If multiple states in a group have \c when clauses that evaluate to \c true
+ at the same time, the first matching state will be applied. For example, in
+ the following snippet \c state1 will always be selected rather than
+ \c state2 when sharedCondition becomes \c true.
+ \qml
+ Item {
+ states: [
+ State { name: "state1"; when: sharedCondition },
+ State { name: "state2"; when: sharedCondition }
+ ]
+ // ...
+ }
+ \endqml
+*/
+QQmlBinding *QQuickState::when() const
+{
+ Q_D(const QQuickState);
+ return d->when;
+}
+
+void QQuickState::setWhen(QQmlBinding *when)
+{
+ Q_D(QQuickState);
+ d->when = when;
+ if (d->group)
+ d->group->updateAutoState();
+}
+
+/*!
+ \qmlproperty string QtQuick2::State::extend
+ This property holds the state that this state extends.
+
+ When a state extends another state, it inherits all the changes of that state.
+
+ The state being extended is treated as the base state in regards to
+ the changes specified by the extending state.
+*/
+QString QQuickState::extends() const
+{
+ Q_D(const QQuickState);
+ return d->extends;
+}
+
+void QQuickState::setExtends(const QString &extends)
+{
+ Q_D(QQuickState);
+ d->extends = extends;
+}
+
+/*!
+ \qmlproperty list<Change> QtQuick2::State::changes
+ This property holds the changes to apply for this state
+ \default
+
+ By default these changes are applied against the default state. If the state
+ extends another state, then the changes are applied against the state being
+ extended.
+*/
+QQmlListProperty<QQuickStateOperation> QQuickState::changes()
+{
+ Q_D(QQuickState);
+ return QQmlListProperty<QQuickStateOperation>(this, &d->operations, QQuickStatePrivate::operations_append,
+ QQuickStatePrivate::operations_count, QQuickStatePrivate::operations_at,
+ QQuickStatePrivate::operations_clear);
+}
+
+int QQuickState::operationCount() const
+{
+ Q_D(const QQuickState);
+ return d->operations.count();
+}
+
+QQuickStateOperation *QQuickState::operationAt(int index) const
+{
+ Q_D(const QQuickState);
+ return d->operations.at(index);
+}
+
+QQuickState &QQuickState::operator<<(QQuickStateOperation *op)
+{
+ Q_D(QQuickState);
+ d->operations.append(QQuickStatePrivate::OperationGuard(op, &d->operations));
+ return *this;
+}
+
+void QQuickStatePrivate::complete()
+{
+ Q_Q(QQuickState);
+
+ for (int ii = 0; ii < reverting.count(); ++ii) {
+ for (int jj = 0; jj < revertList.count(); ++jj) {
+ const QQuickRevertAction &revert = reverting.at(ii);
+ const QQuickSimpleAction &simple = revertList.at(jj);
+ if ((revert.event && simple.event() == revert.event) ||
+ simple.property() == revert.property) {
+ revertList.removeAt(jj);
+ break;
+ }
+ }
+ }
+ reverting.clear();
+
+ if (group)
+ group->stateAboutToComplete();
+ emit q->completed();
+}
+
+// Generate a list of actions for this state. This includes coelescing state
+// actions that this state "extends"
+QQuickStateOperation::ActionList
+QQuickStatePrivate::generateActionList() const
+{
+ QQuickStateOperation::ActionList applyList;
+ if (inState)
+ return applyList;
+
+ // Prevent "extends" recursion
+ inState = true;
+
+ if (!extends.isEmpty()) {
+ QList<QQuickState *> states = group ? group->states() : QList<QQuickState *>();
+ for (int ii = 0; ii < states.count(); ++ii)
+ if (states.at(ii)->name() == extends) {
+ qmlExecuteDeferred(states.at(ii));
+ applyList = static_cast<QQuickStatePrivate*>(states.at(ii)->d_func())->generateActionList();
+ }
+ }
+
+ foreach(QQuickStateOperation *op, operations)
+ applyList << op->actions();
+
+ inState = false;
+ return applyList;
+}
+
+QQuickStateGroup *QQuickState::stateGroup() const
+{
+ Q_D(const QQuickState);
+ return d->group;
+}
+
+void QQuickState::setStateGroup(QQuickStateGroup *group)
+{
+ Q_D(QQuickState);
+ d->group = group;
+}
+
+void QQuickState::cancel()
+{
+ Q_D(QQuickState);
+ d->transitionManager.cancel();
+}
+
+void QQuickAction::deleteFromBinding()
+{
+ if (fromBinding) {
+ QQmlPropertyPrivate::setBinding(property, 0);
+ fromBinding->destroy();
+ fromBinding = 0;
+ }
+}
+
+bool QQuickState::containsPropertyInRevertList(QObject *target, const QString &name) const
+{
+ Q_D(const QQuickState);
+
+ if (isStateActive()) {
+ QListIterator<QQuickSimpleAction> revertListIterator(d->revertList);
+
+ while (revertListIterator.hasNext()) {
+ const QQuickSimpleAction &simpleAction = revertListIterator.next();
+ if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool QQuickState::changeValueInRevertList(QObject *target, const QString &name, const QVariant &revertValue)
+{
+ Q_D(QQuickState);
+
+ if (isStateActive()) {
+ QMutableListIterator<QQuickSimpleAction> revertListIterator(d->revertList);
+
+ while (revertListIterator.hasNext()) {
+ QQuickSimpleAction &simpleAction = revertListIterator.next();
+ if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name) {
+ simpleAction.setValue(revertValue);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool QQuickState::changeBindingInRevertList(QObject *target, const QString &name, QQmlAbstractBinding *binding)
+{
+ Q_D(QQuickState);
+
+ if (isStateActive()) {
+ QMutableListIterator<QQuickSimpleAction> revertListIterator(d->revertList);
+
+ while (revertListIterator.hasNext()) {
+ QQuickSimpleAction &simpleAction = revertListIterator.next();
+ if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name) {
+ if (simpleAction.binding())
+ simpleAction.binding()->destroy();
+
+ simpleAction.setBinding(binding);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool QQuickState::removeEntryFromRevertList(QObject *target, const QString &name)
+{
+ Q_D(QQuickState);
+
+ if (isStateActive()) {
+ QMutableListIterator<QQuickSimpleAction> revertListIterator(d->revertList);
+
+ while (revertListIterator.hasNext()) {
+ QQuickSimpleAction &simpleAction = revertListIterator.next();
+ if (simpleAction.property().object() == target && simpleAction.property().name() == name) {
+ QQmlAbstractBinding *oldBinding = QQmlPropertyPrivate::binding(simpleAction.property());
+ if (oldBinding) {
+ QQmlPropertyPrivate::setBinding(simpleAction.property(), 0);
+ oldBinding->destroy();
+ }
+
+ simpleAction.property().write(simpleAction.value());
+ if (simpleAction.binding())
+ QQmlPropertyPrivate::setBinding(simpleAction.property(), simpleAction.binding());
+
+ revertListIterator.remove();
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+void QQuickState::addEntryToRevertList(const QQuickAction &action)
+{
+ Q_D(QQuickState);
+
+ QQuickSimpleAction simpleAction(action);
+
+ d->revertList.append(simpleAction);
+}
+
+void QQuickState::removeAllEntriesFromRevertList(QObject *target)
+{
+ Q_D(QQuickState);
+
+ if (isStateActive()) {
+ QMutableListIterator<QQuickSimpleAction> revertListIterator(d->revertList);
+
+ while (revertListIterator.hasNext()) {
+ QQuickSimpleAction &simpleAction = revertListIterator.next();
+ if (simpleAction.property().object() == target) {
+ QQmlAbstractBinding *oldBinding = QQmlPropertyPrivate::binding(simpleAction.property());
+ if (oldBinding) {
+ QQmlPropertyPrivate::setBinding(simpleAction.property(), 0);
+ oldBinding->destroy();
+ }
+
+ simpleAction.property().write(simpleAction.value());
+ if (simpleAction.binding())
+ QQmlPropertyPrivate::setBinding(simpleAction.property(), simpleAction.binding());
+
+ revertListIterator.remove();
+ }
+ }
+ }
+}
+
+void QQuickState::addEntriesToRevertList(const QList<QQuickAction> &actionList)
+{
+ Q_D(QQuickState);
+ if (isStateActive()) {
+ QList<QQuickSimpleAction> simpleActionList;
+
+ QListIterator<QQuickAction> actionListIterator(actionList);
+ while(actionListIterator.hasNext()) {
+ const QQuickAction &action = actionListIterator.next();
+ QQuickSimpleAction simpleAction(action);
+ action.property.write(action.toValue);
+ if (!action.toBinding.isNull()) {
+ QQmlAbstractBinding *oldBinding = QQmlPropertyPrivate::binding(simpleAction.property());
+ if (oldBinding)
+ QQmlPropertyPrivate::setBinding(simpleAction.property(), 0);
+ QQmlPropertyPrivate::setBinding(simpleAction.property(), action.toBinding.data(), QQmlPropertyPrivate::DontRemoveBinding);
+ }
+
+ simpleActionList.append(simpleAction);
+ }
+
+ d->revertList.append(simpleActionList);
+ }
+}
+
+QVariant QQuickState::valueInRevertList(QObject *target, const QString &name) const
+{
+ Q_D(const QQuickState);
+
+ if (isStateActive()) {
+ QListIterator<QQuickSimpleAction> revertListIterator(d->revertList);
+
+ while (revertListIterator.hasNext()) {
+ const QQuickSimpleAction &simpleAction = revertListIterator.next();
+ if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name)
+ return simpleAction.value();
+ }
+ }
+
+ return QVariant();
+}
+
+QQmlAbstractBinding *QQuickState::bindingInRevertList(QObject *target, const QString &name) const
+{
+ Q_D(const QQuickState);
+
+ if (isStateActive()) {
+ QListIterator<QQuickSimpleAction> revertListIterator(d->revertList);
+
+ while (revertListIterator.hasNext()) {
+ const QQuickSimpleAction &simpleAction = revertListIterator.next();
+ if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name)
+ return simpleAction.binding();
+ }
+ }
+
+ return 0;
+}
+
+bool QQuickState::isStateActive() const
+{
+ return stateGroup() && stateGroup()->state() == name();
+}
+
+void QQuickState::apply(QQuickTransition *trans, QQuickState *revert)
+{
+ Q_D(QQuickState);
+
+ qmlExecuteDeferred(this);
+
+ cancel();
+ if (revert)
+ revert->cancel();
+ d->revertList.clear();
+ d->reverting.clear();
+
+ if (revert) {
+ QQuickStatePrivate *revertPrivate =
+ static_cast<QQuickStatePrivate*>(revert->d_func());
+ d->revertList = revertPrivate->revertList;
+ revertPrivate->revertList.clear();
+ }
+
+ // List of actions caused by this state
+ QQuickStateOperation::ActionList applyList = d->generateActionList();
+
+ // List of actions that need to be reverted to roll back (just) this state
+ QQuickStatePrivate::SimpleActionList additionalReverts;
+ // First add the reverse of all the applyList actions
+ for (int ii = 0; ii < applyList.count(); ++ii) {
+ QQuickAction &action = applyList[ii];
+
+ if (action.event) {
+ if (!action.event->isReversable())
+ continue;
+ bool found = false;
+ for (int jj = 0; jj < d->revertList.count(); ++jj) {
+ QQuickActionEvent *event = d->revertList.at(jj).event();
+ if (event && event->type() == action.event->type()) {
+ if (action.event->override(event)) {
+ found = true;
+
+ if (action.event != d->revertList.at(jj).event() && action.event->needsCopy()) {
+ action.event->copyOriginals(d->revertList.at(jj).event());
+
+ QQuickSimpleAction r(action);
+ additionalReverts << r;
+ d->revertList.removeAt(jj);
+ --jj;
+ } else if (action.event->isRewindable()) //###why needed?
+ action.event->saveCurrentValues();
+
+ break;
+ }
+ }
+ }
+ if (!found) {
+ action.event->saveOriginals();
+ // Only need to revert the applyList action if the previous
+ // state doesn't have a higher priority revert already
+ QQuickSimpleAction r(action);
+ additionalReverts << r;
+ }
+ } else {
+ bool found = false;
+ action.fromBinding = QQmlPropertyPrivate::binding(action.property);
+
+ for (int jj = 0; jj < d->revertList.count(); ++jj) {
+ if (d->revertList.at(jj).property() == action.property) {
+ found = true;
+ if (d->revertList.at(jj).binding() != action.fromBinding) {
+ action.deleteFromBinding();
+ }
+ break;
+ }
+ }
+
+ if (!found) {
+ if (!action.restore) {
+ action.deleteFromBinding();;
+ } else {
+ // Only need to revert the applyList action if the previous
+ // state doesn't have a higher priority revert already
+ QQuickSimpleAction r(action);
+ additionalReverts << r;
+ }
+ }
+ }
+ }
+
+ // Any reverts from a previous state that aren't carried forth
+ // into this state need to be translated into apply actions
+ for (int ii = 0; ii < d->revertList.count(); ++ii) {
+ bool found = false;
+ if (d->revertList.at(ii).event()) {
+ QQuickActionEvent *event = d->revertList.at(ii).event();
+ if (!event->isReversable())
+ continue;
+ for (int jj = 0; !found && jj < applyList.count(); ++jj) {
+ const QQuickAction &action = applyList.at(jj);
+ if (action.event && action.event->type() == event->type()) {
+ if (action.event->override(event))
+ found = true;
+ }
+ }
+ } else {
+ for (int jj = 0; !found && jj < applyList.count(); ++jj) {
+ const QQuickAction &action = applyList.at(jj);
+ if (action.property == d->revertList.at(ii).property())
+ found = true;
+ }
+ }
+ if (!found) {
+ QVariant cur = d->revertList.at(ii).property().read();
+ QQmlAbstractBinding *delBinding =
+ QQmlPropertyPrivate::setBinding(d->revertList.at(ii).property(), 0);
+ if (delBinding)
+ delBinding->destroy();
+
+ QQuickAction a;
+ a.property = d->revertList.at(ii).property();
+ a.fromValue = cur;
+ a.toValue = d->revertList.at(ii).value();
+ a.toBinding = QQmlAbstractBinding::getPointer(d->revertList.at(ii).binding());
+ a.specifiedObject = d->revertList.at(ii).specifiedObject();
+ a.specifiedProperty = d->revertList.at(ii).specifiedProperty();
+ a.event = d->revertList.at(ii).event();
+ a.reverseEvent = d->revertList.at(ii).reverseEvent();
+ if (a.event && a.event->isRewindable())
+ a.event->saveCurrentValues();
+ applyList << a;
+ // Store these special reverts in the reverting list
+ if (a.event)
+ d->reverting << a.event;
+ else
+ d->reverting << a.property;
+ }
+ }
+ // All the local reverts now become part of the ongoing revertList
+ d->revertList << additionalReverts;
+
+#ifndef QT_NO_DEBUG_STREAM
+ // Output for debugging
+ if (stateChangeDebug()) {
+ foreach(const QQuickAction &action, applyList) {
+ if (action.event)
+ qWarning() << " QQuickAction event:" << action.event->type();
+ else
+ qWarning() << " QQuickAction:" << action.property.object()
+ << action.property.name() << "From:" << action.fromValue
+ << "To:" << action.toValue;
+ }
+ }
+#endif
+
+ d->transitionManager.transition(applyList, trans);
+}
+
+QQuickStateOperation::ActionList QQuickStateOperation::actions()
+{
+ return ActionList();
+}
+
+QQuickState *QQuickStateOperation::state() const
+{
+ Q_D(const QQuickStateOperation);
+ return d->m_state;
+}
+
+void QQuickStateOperation::setState(QQuickState *state)
+{
+ Q_D(QQuickStateOperation);
+ d->m_state = state;
+}
+
+QT_END_NAMESPACE