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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickstategroup_p.h"
+
+#include "qquicktransition_p.h"
+
+#include <private/qqmlbinding_p.h>
+#include <private/qqmlglobal_p.h>
+
+#include <QtCore/qstringbuilder.h>
+#include <QtCore/qstringlist.h>
+#include <QtCore/qdebug.h>
+
+#include <private/qobject_p.h>
+#include <qqmlinfo.h>
+
+QT_BEGIN_NAMESPACE
+
+DEFINE_BOOL_CONFIG_OPTION(stateChangeDebug, STATECHANGE_DEBUG);
+
+class QQuickStateGroupPrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QQuickStateGroup)
+public:
+ QQuickStateGroupPrivate()
+ : nullState(0), componentComplete(true),
+ ignoreTrans(false), applyingState(false), unnamedCount(0) {}
+
+ QString currentState;
+ QQuickState *nullState;
+
+ static void append_state(QQmlListProperty<QQuickState> *list, QQuickState *state);
+ static int count_state(QQmlListProperty<QQuickState> *list);
+ static QQuickState *at_state(QQmlListProperty<QQuickState> *list, int index);
+ static void clear_states(QQmlListProperty<QQuickState> *list);
+
+ static void append_transition(QQmlListProperty<QQuickTransition> *list, QQuickTransition *state);
+ static int count_transitions(QQmlListProperty<QQuickTransition> *list);
+ static QQuickTransition *at_transition(QQmlListProperty<QQuickTransition> *list, int index);
+ static void clear_transitions(QQmlListProperty<QQuickTransition> *list);
+
+ QList<QQuickState *> states;
+ QList<QQuickTransition *> transitions;
+
+ bool componentComplete;
+ bool ignoreTrans;
+ bool applyingState;
+ int unnamedCount;
+
+ QQuickTransition *findTransition(const QString &from, const QString &to);
+ void setCurrentStateInternal(const QString &state, bool = false);
+ bool updateAutoState();
+};
+
+/*!
+ \qmlclass StateGroup QQuickStateGroup
+ \inqmlmodule QtQuick 2
+ \ingroup qml-state-elements
+ \brief The StateGroup element provides state support for non-Item elements.
+
+ Item (and all derived elements) provides built in support for states and transitions
+ via its \l{Item::state}{state}, \l{Item::states}{states} and \l{Item::transitions}{transitions} properties. StateGroup provides an easy way to
+ use this support in other (non-Item-derived) elements.
+
+ \qml
+ MyCustomObject {
+ StateGroup {
+ id: myStateGroup
+ states: State {
+ name: "state1"
+ // ...
+ }
+ transitions: Transition {
+ // ...
+ }
+ }
+
+ onSomethingHappened: myStateGroup.state = "state1";
+ }
+ \endqml
+
+ \sa {qmlstate}{States} {QML Animation and Transitions}{Transitions}, {QtQml}
+*/
+
+QQuickStateGroup::QQuickStateGroup(QObject *parent)
+ : QObject(*(new QQuickStateGroupPrivate), parent)
+{
+}
+
+QQuickStateGroup::~QQuickStateGroup()
+{
+ Q_D(const QQuickStateGroup);
+ for (int i = 0; i < d->states.count(); ++i)
+ d->states.at(i)->setStateGroup(0);
+}
+
+QList<QQuickState *> QQuickStateGroup::states() const
+{
+ Q_D(const QQuickStateGroup);
+ return d->states;
+}
+
+/*!
+ \qmlproperty list<State> QtQuick2::StateGroup::states
+ This property holds a list of states defined by the state group.
+
+ \qml
+ StateGroup {
+ states: [
+ State {
+ // State definition...
+ },
+ State {
+ // ...
+ }
+ // Other states...
+ ]
+ }
+ \endqml
+
+ \sa {qmlstate}{States}
+*/
+QQmlListProperty<QQuickState> QQuickStateGroup::statesProperty()
+{
+ Q_D(QQuickStateGroup);
+ return QQmlListProperty<QQuickState>(this, &d->states, &QQuickStateGroupPrivate::append_state,
+ &QQuickStateGroupPrivate::count_state,
+ &QQuickStateGroupPrivate::at_state,
+ &QQuickStateGroupPrivate::clear_states);
+}
+
+void QQuickStateGroupPrivate::append_state(QQmlListProperty<QQuickState> *list, QQuickState *state)
+{
+ QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
+ if (state) {
+ _this->d_func()->states.append(state);
+ state->setStateGroup(_this);
+ }
+
+}
+
+int QQuickStateGroupPrivate::count_state(QQmlListProperty<QQuickState> *list)
+{
+ QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
+ return _this->d_func()->states.count();
+}
+
+QQuickState *QQuickStateGroupPrivate::at_state(QQmlListProperty<QQuickState> *list, int index)
+{
+ QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
+ return _this->d_func()->states.at(index);
+}
+
+void QQuickStateGroupPrivate::clear_states(QQmlListProperty<QQuickState> *list)
+{
+ QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
+ _this->d_func()->setCurrentStateInternal(QString(), true);
+ for (int i = 0; i < _this->d_func()->states.count(); ++i) {
+ _this->d_func()->states.at(i)->setStateGroup(0);
+ }
+ _this->d_func()->states.clear();
+}
+
+/*!
+ \qmlproperty list<Transition> QtQuick2::StateGroup::transitions
+ This property holds a list of transitions defined by the state group.
+
+ \qml
+ StateGroup {
+ transitions: [
+ Transition {
+ // ...
+ },
+ Transition {
+ // ...
+ }
+ // ...
+ ]
+ }
+ \endqml
+
+ \sa {QML Animation and Transitions}{Transitions}
+*/
+QQmlListProperty<QQuickTransition> QQuickStateGroup::transitionsProperty()
+{
+ Q_D(QQuickStateGroup);
+ return QQmlListProperty<QQuickTransition>(this, &d->transitions, &QQuickStateGroupPrivate::append_transition,
+ &QQuickStateGroupPrivate::count_transitions,
+ &QQuickStateGroupPrivate::at_transition,
+ &QQuickStateGroupPrivate::clear_transitions);
+}
+
+void QQuickStateGroupPrivate::append_transition(QQmlListProperty<QQuickTransition> *list, QQuickTransition *trans)
+{
+ QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
+ if (trans)
+ _this->d_func()->transitions.append(trans);
+}
+
+int QQuickStateGroupPrivate::count_transitions(QQmlListProperty<QQuickTransition> *list)
+{
+ QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
+ return _this->d_func()->transitions.count();
+}
+
+QQuickTransition *QQuickStateGroupPrivate::at_transition(QQmlListProperty<QQuickTransition> *list, int index)
+{
+ QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
+ return _this->d_func()->transitions.at(index);
+}
+
+void QQuickStateGroupPrivate::clear_transitions(QQmlListProperty<QQuickTransition> *list)
+{
+ QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
+ _this->d_func()->transitions.clear();
+}
+
+/*!
+ \qmlproperty string QtQuick2::StateGroup::state
+
+ This property holds the name of the current state of the state group.
+
+ This property is often used in scripts to change between states. For
+ example:
+
+ \js
+ function toggle() {
+ if (button.state == 'On')
+ button.state = 'Off';
+ else
+ button.state = 'On';
+ }
+ \endjs
+
+ If the state group is in its base state (i.e. no explicit state has been
+ set), \c state will be a blank string. Likewise, you can return a
+ state group to its base state by setting its current state to \c ''.
+
+ \sa {qmlstates}{States}
+*/
+QString QQuickStateGroup::state() const
+{
+ Q_D(const QQuickStateGroup);
+ return d->currentState;
+}
+
+void QQuickStateGroup::setState(const QString &state)
+{
+ Q_D(QQuickStateGroup);
+ if (d->currentState == state)
+ return;
+
+ d->setCurrentStateInternal(state);
+}
+
+void QQuickStateGroup::classBegin()
+{
+ Q_D(QQuickStateGroup);
+ d->componentComplete = false;
+}
+
+void QQuickStateGroup::componentComplete()
+{
+ Q_D(QQuickStateGroup);
+ d->componentComplete = true;
+
+ for (int ii = 0; ii < d->states.count(); ++ii) {
+ QQuickState *state = d->states.at(ii);
+ if (!state->isNamed())
+ state->setName(QLatin1String("anonymousState") % QString::number(++d->unnamedCount));
+ }
+
+ if (d->updateAutoState()) {
+ return;
+ } else if (!d->currentState.isEmpty()) {
+ QString cs = d->currentState;
+ d->currentState.clear();
+ d->setCurrentStateInternal(cs, true);
+ }
+}
+
+/*!
+ Returns true if the state was changed, otherwise false.
+*/
+bool QQuickStateGroup::updateAutoState()
+{
+ Q_D(QQuickStateGroup);
+ return d->updateAutoState();
+}
+
+bool QQuickStateGroupPrivate::updateAutoState()
+{
+ Q_Q(QQuickStateGroup);
+ if (!componentComplete)
+ return false;
+
+ bool revert = false;
+ for (int ii = 0; ii < states.count(); ++ii) {
+ QQuickState *state = states.at(ii);
+ if (state->isWhenKnown()) {
+ if (state->isNamed()) {
+ if (state->when() && state->when()->evaluate().toBool()) {
+ if (stateChangeDebug())
+ qWarning() << "Setting auto state due to:"
+ << state->when()->expression();
+ if (currentState != state->name()) {
+ q->setState(state->name());
+ return true;
+ } else {
+ return false;
+ }
+ } else if (state->name() == currentState) {
+ revert = true;
+ }
+ }
+ }
+ }
+ if (revert) {
+ bool rv = !currentState.isEmpty();
+ q->setState(QString());
+ return rv;
+ } else {
+ return false;
+ }
+}
+
+QQuickTransition *QQuickStateGroupPrivate::findTransition(const QString &from, const QString &to)
+{
+ QQuickTransition *highest = 0;
+ int score = 0;
+ bool reversed = false;
+ bool done = false;
+
+ for (int ii = 0; !done && ii < transitions.count(); ++ii) {
+ QQuickTransition *t = transitions.at(ii);
+ if (!t->enabled())
+ continue;
+ for (int ii = 0; ii < 2; ++ii)
+ {
+ if (ii && (!t->reversible() ||
+ (t->fromState() == QLatin1String("*") &&
+ t->toState() == QLatin1String("*"))))
+ break;
+ QStringList fromState;
+ QStringList toState;
+
+ fromState = t->fromState().split(QLatin1Char(','));
+ for (int jj = 0; jj < fromState.count(); ++jj)
+ fromState[jj] = fromState.at(jj).trimmed();
+ toState = t->toState().split(QLatin1Char(','));
+ for (int jj = 0; jj < toState.count(); ++jj)
+ toState[jj] = toState.at(jj).trimmed();
+ if (ii == 1)
+ qSwap(fromState, toState);
+ int tScore = 0;
+ if (fromState.contains(from))
+ tScore += 2;
+ else if (fromState.contains(QLatin1String("*")))
+ tScore += 1;
+ else
+ continue;
+
+ if (toState.contains(to))
+ tScore += 2;
+ else if (toState.contains(QLatin1String("*")))
+ tScore += 1;
+ else
+ continue;
+
+ if (ii == 1)
+ reversed = true;
+ else
+ reversed = false;
+
+ if (tScore == 4) {
+ highest = t;
+ done = true;
+ break;
+ } else if (tScore > score) {
+ score = tScore;
+ highest = t;
+ }
+ }
+ }
+
+ if (highest)
+ highest->setReversed(reversed);
+
+ return highest;
+}
+
+void QQuickStateGroupPrivate::setCurrentStateInternal(const QString &state,
+ bool ignoreTrans)
+{
+ Q_Q(QQuickStateGroup);
+ if (!componentComplete) {
+ currentState = state;
+ return;
+ }
+
+ if (applyingState) {
+ qmlInfo(q) << "Can't apply a state change as part of a state definition.";
+ return;
+ }
+
+ applyingState = true;
+
+ QQuickTransition *transition = ignoreTrans ? 0 : findTransition(currentState, state);
+ if (stateChangeDebug()) {
+ qWarning() << this << "Changing state. From" << currentState << ". To" << state;
+ if (transition)
+ qWarning() << " using transition" << transition->fromState()
+ << transition->toState();
+ }
+
+ QQuickState *oldState = 0;
+ if (!currentState.isEmpty()) {
+ for (int ii = 0; ii < states.count(); ++ii) {
+ if (states.at(ii)->name() == currentState) {
+ oldState = states.at(ii);
+ break;
+ }
+ }
+ }
+
+ currentState = state;
+ emit q->stateChanged(currentState);
+
+ QQuickState *newState = 0;
+ for (int ii = 0; ii < states.count(); ++ii) {
+ if (states.at(ii)->name() == currentState) {
+ newState = states.at(ii);
+ break;
+ }
+ }
+
+ if (oldState == 0 || newState == 0) {
+ if (!nullState) {
+ nullState = new QQuickState;
+ QQml_setParent_noEvent(nullState, q);
+ nullState->setStateGroup(q);
+ }
+ if (!oldState) oldState = nullState;
+ if (!newState) newState = nullState;
+ }
+
+ newState->apply(transition, oldState);
+ applyingState = false; //### consider removing this (don't allow state changes in transition)
+}
+
+QQuickState *QQuickStateGroup::findState(const QString &name) const
+{
+ Q_D(const QQuickStateGroup);
+ for (int i = 0; i < d->states.count(); ++i) {
+ QQuickState *state = d->states.at(i);
+ if (state->name() == name)
+ return state;
+ }
+
+ return 0;
+}
+
+void QQuickStateGroup::removeState(QQuickState *state)
+{
+ Q_D(QQuickStateGroup);
+ d->states.removeOne(state);
+}
+
+void QQuickStateGroup::stateAboutToComplete()
+{
+ Q_D(QQuickStateGroup);
+ d->applyingState = false;
+}
+
+QT_END_NAMESPACE
+
+