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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquicktransition_p.h"
+
+#include "qquickstate_p.h"
+#include "qquickstate_p_p.h"
+#include "qquickstatechangescript_p.h"
+#include "qquickanimation_p.h"
+#include "qquickanimation_p_p.h"
+#include "qquicktransitionmanager_p_p.h"
+
+#include "private/qparallelanimationgroupjob_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass Transition QQuickTransition
+ \inqmlmodule QtQuick 2
+ \ingroup qml-animation-transition
+ \brief The Transition element defines animated transitions that occur on state changes.
+
+ A Transition defines the animations to be applied when a \l State change occurs.
+
+ For example, the following \l Rectangle has two states: the default state, and
+ an added "moved" state. In the "moved state, the rectangle's position changes
+ to (50, 50). The added Transition specifies that when the rectangle
+ changes between the default and the "moved" state, any changes
+ to the \c x and \c y properties should be animated, using an \c Easing.InOutQuad.
+
+ \snippet doc/src/snippets/qml/transition.qml 0
+
+ Notice the example does not require \l{PropertyAnimation::}{to} and
+ \l{PropertyAnimation::}{from} values for the NumberAnimation. As a convenience,
+ these properties are automatically set to the values of \c x and \c y before
+ and after the state change; the \c from values are provided by
+ the current values of \c x and \c y, and the \c to values are provided by
+ the PropertyChanges object. If you wish, you can provide \l{PropertyAnimation::}{to} and
+ \l{PropertyAnimation::}{from} values anyway to override the default values.
+
+ By default, a Transition's animations are applied for any state change in the
+ parent item. The Transition \l {Transition::}{from} and \l {Transition::}{to}
+ values can be set to restrict the animations to only be applied when changing
+ from one particular state to another.
+
+ To define multiple transitions, specify \l Item::transitions as a list:
+
+ \snippet doc/src/snippets/qml/transitions-list.qml list of transitions
+
+ If multiple Transitions are specified, only a single (best-matching) Transition will be applied for any particular
+ state change. In the example above, when changing to \c state1, the first transition will be used, rather
+ than the more generic second transition.
+
+ If a state change has a Transition that matches the same property as a
+ \l Behavior, the Transition animation overrides the \l Behavior for that
+ state change.
+
+ \sa {QML Animation and Transitions}, {declarative/animation/states}{states example}, {qmlstates}{States}, {QtQml}
+*/
+
+QQuickTransitionInstance::QQuickTransitionInstance()
+ : m_anim(0)
+{
+}
+
+QQuickTransitionInstance::~QQuickTransitionInstance()
+{
+ delete m_anim;
+}
+
+void QQuickTransitionInstance::start()
+{
+ if (m_anim)
+ m_anim->start();
+}
+
+void QQuickTransitionInstance::stop()
+{
+ if (m_anim)
+ m_anim->stop();
+}
+
+bool QQuickTransitionInstance::isRunning() const
+{
+ return m_anim && m_anim->state() == QAbstractAnimationJob::Running;
+}
+
+
+//ParallelAnimationWrapper allows us to do a "callback" when the animation finishes, rather than connecting
+//and disconnecting signals and slots frequently
+class ParallelAnimationWrapper : public QParallelAnimationGroupJob
+{
+public:
+ ParallelAnimationWrapper() : QParallelAnimationGroupJob() {}
+ QQuickTransitionManager *manager;
+
+protected:
+ virtual void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);
+};
+
+class QQuickTransitionPrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QQuickTransition)
+public:
+ QQuickTransitionPrivate()
+ : fromState(QLatin1String("*")), toState(QLatin1String("*")),
+ reversed(false), reversible(false), enabled(true)
+ {
+ }
+
+ QString fromState;
+ QString toState;
+ bool reversed;
+ bool reversible;
+ bool enabled;
+
+ static void append_animation(QQmlListProperty<QQuickAbstractAnimation> *list, QQuickAbstractAnimation *a);
+ static int animation_count(QQmlListProperty<QQuickAbstractAnimation> *list);
+ static QQuickAbstractAnimation* animation_at(QQmlListProperty<QQuickAbstractAnimation> *list, int pos);
+ static void clear_animations(QQmlListProperty<QQuickAbstractAnimation> *list);
+ QList<QQuickAbstractAnimation *> animations;
+};
+
+void QQuickTransitionPrivate::append_animation(QQmlListProperty<QQuickAbstractAnimation> *list, QQuickAbstractAnimation *a)
+{
+ QQuickTransition *q = static_cast<QQuickTransition *>(list->object);
+ q->d_func()->animations.append(a);
+ a->setDisableUserControl();
+}
+
+int QQuickTransitionPrivate::animation_count(QQmlListProperty<QQuickAbstractAnimation> *list)
+{
+ QQuickTransition *q = static_cast<QQuickTransition *>(list->object);
+ return q->d_func()->animations.count();
+}
+
+QQuickAbstractAnimation* QQuickTransitionPrivate::animation_at(QQmlListProperty<QQuickAbstractAnimation> *list, int pos)
+{
+ QQuickTransition *q = static_cast<QQuickTransition *>(list->object);
+ return q->d_func()->animations.at(pos);
+}
+
+void QQuickTransitionPrivate::clear_animations(QQmlListProperty<QQuickAbstractAnimation> *list)
+{
+ QQuickTransition *q = static_cast<QQuickTransition *>(list->object);
+ while (q->d_func()->animations.count()) {
+ QQuickAbstractAnimation *firstAnim = q->d_func()->animations.at(0);
+ q->d_func()->animations.removeAll(firstAnim);
+ }
+}
+
+void ParallelAnimationWrapper::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState)
+{
+ QParallelAnimationGroupJob::updateState(newState, oldState);
+ if (newState == Stopped && (duration() == -1
+ || (direction() == QAbstractAnimationJob::Forward && currentLoopTime() == duration())
+ || (direction() == QAbstractAnimationJob::Backward && currentLoopTime() == 0)))
+ {
+ manager->complete();
+ }
+}
+
+
+QQuickTransition::QQuickTransition(QObject *parent)
+ : QObject(*(new QQuickTransitionPrivate), parent)
+{
+}
+
+QQuickTransition::~QQuickTransition()
+{
+}
+
+void QQuickTransition::setReversed(bool r)
+{
+ Q_D(QQuickTransition);
+ d->reversed = r;
+}
+
+QQuickTransitionInstance *QQuickTransition::prepare(QQuickStateOperation::ActionList &actions,
+ QList<QQmlProperty> &after,
+ QQuickTransitionManager *manager,
+ QObject *defaultTarget)
+{
+ Q_D(QQuickTransition);
+
+ qmlExecuteDeferred(this);
+
+ ParallelAnimationWrapper *group = new ParallelAnimationWrapper();
+ group->manager = manager;
+
+ QQuickAbstractAnimation::TransitionDirection direction = d->reversed ? QQuickAbstractAnimation::Backward : QQuickAbstractAnimation::Forward;
+ int start = d->reversed ? d->animations.count() - 1 : 0;
+ int end = d->reversed ? -1 : d->animations.count();
+
+ QAbstractAnimationJob *anim = 0;
+ for (int i = start; i != end;) {
+ anim = d->animations.at(i)->transition(actions, after, direction, defaultTarget);
+ if (anim)
+ d->reversed ? group->prependAnimation(anim) : group->appendAnimation(anim);
+ d->reversed ? --i : ++i;
+ }
+
+ group->setDirection(d->reversed ? QAbstractAnimationJob::Backward : QAbstractAnimationJob::Forward);
+
+ QQuickTransitionInstance *wrapper = new QQuickTransitionInstance;
+ wrapper->m_anim = group;
+ return wrapper;
+}
+
+/*!
+ \qmlproperty string QtQuick2::Transition::from
+ \qmlproperty string QtQuick2::Transition::to
+
+ These properties indicate the state changes that trigger the transition.
+
+ The default values for these properties is "*" (that is, any state).
+
+ For example, the following transition has not set the \c to and \c from
+ properties, so the animation is always applied when changing between
+ the two states (i.e. when the mouse is pressed and released).
+
+ \snippet doc/src/snippets/qml/transition-from-to.qml 0
+
+ If the transition was changed to this:
+
+ \snippet doc/src/snippets/qml/transition-from-to-modified.qml modified transition
+
+ The animation would only be applied when changing from the default state to
+ the "brighter" state (i.e. when the mouse is pressed, but not on release).
+
+ Multiple \c to and \from values can be set by using a comma-separated string.
+
+ \sa reversible
+*/
+QString QQuickTransition::fromState() const
+{
+ Q_D(const QQuickTransition);
+ return d->fromState;
+}
+
+void QQuickTransition::setFromState(const QString &f)
+{
+ Q_D(QQuickTransition);
+ if (f == d->fromState)
+ return;
+
+ d->fromState = f;
+ emit fromChanged();
+}
+
+/*!
+ \qmlproperty bool QtQuick2::Transition::reversible
+ This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed.
+
+ The default value is false.
+
+ By default, transitions run in parallel and are applied to all state
+ changes if the \l from and \l to states have not been set. In this
+ situation, the transition is automatically applied when a state change
+ is reversed, and it is not necessary to set this property to reverse
+ the transition.
+
+ However, if a SequentialAnimation is used, or if the \l from or \l to
+ properties have been set, this property will need to be set to reverse
+ a transition when a state change is reverted. For example, the following
+ transition applies a sequential animation when the mouse is pressed,
+ and reverses the sequence of the animation when the mouse is released:
+
+ \snippet doc/src/snippets/qml/transition-reversible.qml 0
+
+ If the transition did not set the \c to and \c reversible values, then
+ on the mouse release, the transition would play the PropertyAnimation
+ before the ColorAnimation instead of reversing the sequence.
+*/
+bool QQuickTransition::reversible() const
+{
+ Q_D(const QQuickTransition);
+ return d->reversible;
+}
+
+void QQuickTransition::setReversible(bool r)
+{
+ Q_D(QQuickTransition);
+ if (r == d->reversible)
+ return;
+
+ d->reversible = r;
+ emit reversibleChanged();
+}
+
+QString QQuickTransition::toState() const
+{
+ Q_D(const QQuickTransition);
+ return d->toState;
+}
+
+void QQuickTransition::setToState(const QString &t)
+{
+ Q_D(QQuickTransition);
+ if (t == d->toState)
+ return;
+
+ d->toState = t;
+ emit toChanged();
+}
+
+/*!
+ \qmlproperty bool QtQuick2::Transition::enabled
+
+ This property holds whether the Transition will be run when moving
+ from the \c from state to the \c to state.
+
+ By default a Transition is enabled.
+
+ Note that in some circumstances disabling a Transition may cause an
+ alternative Transition to be used in its place. In the following
+ example, the generic Transition will be used to animate the change
+ from \c state1 to \c state2, as the more specific Transition has
+ been disabled.
+
+ \qml
+ Item {
+ states: [
+ State { name: "state1" ... }
+ State { name: "state2" ... }
+ ]
+ transitions: [
+ Transition { from: "state1"; to: "state2"; enabled: false ... }
+ Transition { ... }
+ ]
+ }
+ \endqml
+*/
+
+bool QQuickTransition::enabled() const
+{
+ Q_D(const QQuickTransition);
+ return d->enabled;
+}
+
+void QQuickTransition::setEnabled(bool enabled)
+{
+ Q_D(QQuickTransition);
+ if (d->enabled == enabled)
+ return;
+ d->enabled = enabled;
+ emit enabledChanged();
+}
+
+/*!
+ \qmlproperty list<Animation> QtQuick2::Transition::animations
+ \default
+
+ This property holds a list of the animations to be run for this transition.
+
+ \snippet examples/declarative/toys/dynamicscene/dynamicscene.qml top-level transitions
+
+ The top-level animations are run in parallel. To run them sequentially,
+ define them within a SequentialAnimation:
+
+ \snippet doc/src/snippets/qml/transition-reversible.qml sequential animations
+*/
+QQmlListProperty<QQuickAbstractAnimation> QQuickTransition::animations()
+{
+ Q_D(QQuickTransition);
+ return QQmlListProperty<QQuickAbstractAnimation>(this, &d->animations, QQuickTransitionPrivate::append_animation,
+ QQuickTransitionPrivate::animation_count,
+ QQuickTransitionPrivate::animation_at,
+ QQuickTransitionPrivate::clear_animations);
+}
+
+QT_END_NAMESPACE
+
+//#include <qquicktransition.moc>