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-rw-r--r--src/quick/util/qquickanimation.cpp4
-rw-r--r--src/quick/util/qquickanimation_p.h32
-rw-r--r--src/quick/util/qquickanimation_p_p.h30
-rw-r--r--src/quick/util/qquickanimationcontroller.cpp4
-rw-r--r--src/quick/util/qquickanimationcontroller_p.h4
-rw-r--r--src/quick/util/qquickanimator_p.h28
-rw-r--r--src/quick/util/qquickanimatorcontroller.cpp268
-rw-r--r--src/quick/util/qquickanimatorcontroller_p.h50
-rw-r--r--src/quick/util/qquickanimatorjob.cpp417
-rw-r--r--src/quick/util/qquickanimatorjob_p.h102
-rw-r--r--src/quick/util/qquickapplication.cpp46
-rw-r--r--src/quick/util/qquickapplication_p.h13
-rw-r--r--src/quick/util/qquickbehavior.cpp2
-rw-r--r--src/quick/util/qquickbehavior_p.h4
-rw-r--r--src/quick/util/qquickimageprovider.h4
-rw-r--r--src/quick/util/qquickpath_p.h16
-rw-r--r--src/quick/util/qquickpixmapcache.cpp4
-rw-r--r--src/quick/util/qquickpixmapcache_p.h8
-rw-r--r--src/quick/util/qquickpropertychanges.cpp20
-rw-r--r--src/quick/util/qquickpropertychanges_p.h6
-rw-r--r--src/quick/util/qquicksmoothedanimation_p.h8
-rw-r--r--src/quick/util/qquicksmoothedanimation_p_p.h8
-rw-r--r--src/quick/util/qquickspringanimation.cpp8
-rw-r--r--src/quick/util/qquickspringanimation_p.h4
-rw-r--r--src/quick/util/qquickstatechangescript_p.h6
-rw-r--r--src/quick/util/qquickstategroup_p.h4
-rw-r--r--src/quick/util/qquickstyledtext.cpp3
-rw-r--r--src/quick/util/qquicktimeline_p_p.h8
-rw-r--r--src/quick/util/qquicktransition.cpp4
29 files changed, 564 insertions, 551 deletions
diff --git a/src/quick/util/qquickanimation.cpp b/src/quick/util/qquickanimation.cpp
index 206b92eb81..9de474ac36 100644
--- a/src/quick/util/qquickanimation.cpp
+++ b/src/quick/util/qquickanimation.cpp
@@ -1198,14 +1198,14 @@ QAbstractAnimationJob* QQuickPropertyAction::transition(QQuickStateActions &acti
struct QQuickSetPropertyAnimationAction : public QAbstractAnimationAction
{
QQuickStateActions actions;
- virtual void doAction()
+ void doAction() override
{
for (int ii = 0; ii < actions.count(); ++ii) {
const QQuickStateAction &action = actions.at(ii);
QQmlPropertyPrivate::write(action.property, action.toValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding);
}
}
- virtual void debugAction(QDebug d, int indentLevel) const {
+ void debugAction(QDebug d, int indentLevel) const override {
QByteArray ind(indentLevel, ' ');
for (int ii = 0; ii < actions.count(); ++ii) {
const QQuickStateAction &action = actions.at(ii);
diff --git a/src/quick/util/qquickanimation_p.h b/src/quick/util/qquickanimation_p.h
index 145f2656d2..e27871dcaa 100644
--- a/src/quick/util/qquickanimation_p.h
+++ b/src/quick/util/qquickanimation_p.h
@@ -114,8 +114,8 @@ public:
void setDisableUserControl();
void setEnableUserControl();
bool userControlDisabled() const;
- void classBegin();
- void componentComplete();
+ void classBegin() override;
+ void componentComplete() override;
virtual ThreadingModel threadingModel() const;
@@ -150,7 +150,7 @@ public:
private Q_SLOTS:
void componentFinalized();
private:
- virtual void setTarget(const QQmlProperty &);
+ void setTarget(const QQmlProperty &) override;
void notifyRunningChanged(bool running);
friend class QQuickBehavior;
friend class QQuickBehaviorPrivate;
@@ -179,7 +179,7 @@ protected:
QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
- QObject *defaultTarget = 0);
+ QObject *defaultTarget = 0) override;
};
class QQuickScriptActionPrivate;
@@ -202,10 +202,10 @@ public:
void setStateChangeScriptName(const QString &);
protected:
- virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
+ QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
- QObject *defaultTarget = 0);
+ QObject *defaultTarget = 0) override;
};
class QQuickPropertyActionPrivate;
@@ -247,10 +247,10 @@ Q_SIGNALS:
void propertyChanged();
protected:
- virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
+ QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
- QObject *defaultTarget = 0);
+ QObject *defaultTarget = 0) override;
};
class QQuickPropertyAnimationPrivate;
@@ -303,10 +303,10 @@ protected:
QObject *defaultTarget = 0);
QQuickPropertyAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent);
- virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
+ QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
- QObject *defaultTarget = 0);
+ QObject *defaultTarget = 0) override;
Q_SIGNALS:
void durationChanged(int);
void fromChanged(const QVariant &);
@@ -438,11 +438,11 @@ public:
virtual ~QQuickSequentialAnimation();
protected:
- virtual ThreadingModel threadingModel() const;
- virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
+ ThreadingModel threadingModel() const override;
+ QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
- QObject *defaultTarget = 0);
+ QObject *defaultTarget = 0) override;
};
class Q_QUICK_PRIVATE_EXPORT QQuickParallelAnimation : public QQuickAnimationGroup
@@ -455,11 +455,11 @@ public:
virtual ~QQuickParallelAnimation();
protected:
- virtual ThreadingModel threadingModel() const;
- virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
+ ThreadingModel threadingModel() const override;
+ QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
- QObject *defaultTarget = 0);
+ QObject *defaultTarget = 0) override;
};
diff --git a/src/quick/util/qquickanimation_p_p.h b/src/quick/util/qquickanimation_p_p.h
index ea7bf62171..a7abc5a004 100644
--- a/src/quick/util/qquickanimation_p_p.h
+++ b/src/quick/util/qquickanimation_p_p.h
@@ -88,8 +88,8 @@ class QAnimationActionProxy : public QAbstractAnimationAction
{
public:
QAnimationActionProxy(T *instance) : m_instance(instance) {}
- virtual void doAction() { (m_instance->*method)(); }
- virtual void debugAction(QDebug d, int indentLevel) const { (m_instance->*debugMethod)(d, indentLevel); }
+ void doAction() override { (m_instance->*method)(); }
+ void debugAction(QDebug d, int indentLevel) const override { (m_instance->*debugMethod)(d, indentLevel); }
private:
T *m_instance;
};
@@ -104,13 +104,13 @@ public:
QActionAnimation(QAbstractAnimationAction *action);
~QActionAnimation();
- virtual int duration() const;
+ int duration() const override;
void setAnimAction(QAbstractAnimationAction *action);
protected:
- virtual void updateCurrentTime(int);
- virtual void updateState(State newState, State oldState);
- void debugAnimation(QDebug d) const;
+ void updateCurrentTime(int) override;
+ void updateState(State newState, State oldState) override;
+ void debugAnimation(QDebug d) const override;
private:
QAbstractAnimationAction *animAction;
@@ -137,16 +137,16 @@ public:
void setFromSourcedValue(bool *value) { fromSourced = value; }
- int duration() const { return m_duration; }
+ int duration() const override { return m_duration; }
void setDuration(int msecs) { m_duration = msecs; }
QEasingCurve easingCurve() const { return easing; }
void setEasingCurve(const QEasingCurve &curve) { easing = curve; }
protected:
- void updateCurrentTime(int currentTime);
- void topLevelAnimationLoopChanged();
- void debugAnimation(QDebug d) const;
+ void updateCurrentTime(int currentTime) override;
+ void topLevelAnimationLoopChanged() override;
+ void debugAnimation(QDebug d) const override;
private:
QQuickBulkValueUpdater *animValue;
@@ -162,9 +162,9 @@ class QTickAnimationProxy : public QAbstractAnimationJob
Q_DISABLE_COPY(QTickAnimationProxy)
public:
QTickAnimationProxy(T *instance) : QAbstractAnimationJob(), m_instance(instance) {}
- virtual int duration() const { return -1; }
+ int duration() const override { return -1; }
protected:
- virtual void updateCurrentTime(int msec) { (m_instance->*method)(msec); }
+ void updateCurrentTime(int msec) override { (m_instance->*method)(msec); }
private:
T *m_instance;
@@ -192,7 +192,7 @@ public:
int loopCount;
void commence();
- virtual void animationFinished(QAbstractAnimationJob *);
+ void animationFinished(QAbstractAnimationJob *) override;
QQmlProperty defaultProperty;
@@ -309,9 +309,9 @@ public:
QQuickAnimationPropertyUpdater() : interpolatorType(0), interpolator(0), prevInterpolatorType(0), reverse(false), fromSourced(false), fromDefined(false), wasDeleted(0) {}
~QQuickAnimationPropertyUpdater();
- void setValue(qreal v);
+ void setValue(qreal v) override;
- void debugUpdater(QDebug d, int indentLevel) const;
+ void debugUpdater(QDebug d, int indentLevel) const override;
QQuickStateActions actions;
int interpolatorType; //for Number/ColorAnimation
diff --git a/src/quick/util/qquickanimationcontroller.cpp b/src/quick/util/qquickanimationcontroller.cpp
index 8b6968ad98..4bc2d6319e 100644
--- a/src/quick/util/qquickanimationcontroller.cpp
+++ b/src/quick/util/qquickanimationcontroller.cpp
@@ -50,8 +50,8 @@ class QQuickAnimationControllerPrivate : public QObjectPrivate, QAnimationJobCha
public:
QQuickAnimationControllerPrivate()
: progress(0.0), animation(0), animationInstance(0), finalized(false) {}
- virtual void animationFinished(QAbstractAnimationJob *job);
- virtual void animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime);
+ void animationFinished(QAbstractAnimationJob *job) override;
+ void animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime) override;
qreal progress;
diff --git a/src/quick/util/qquickanimationcontroller_p.h b/src/quick/util/qquickanimationcontroller_p.h
index e37bb90a0a..43555ac1c1 100644
--- a/src/quick/util/qquickanimationcontroller_p.h
+++ b/src/quick/util/qquickanimationcontroller_p.h
@@ -78,8 +78,8 @@ public:
QQuickAbstractAnimation *animation() const;
void setAnimation(QQuickAbstractAnimation *animation);
- void classBegin();
- void componentComplete() {}
+ void classBegin() override;
+ void componentComplete() override {}
Q_SIGNALS:
void progressChanged();
void animationChanged();
diff --git a/src/quick/util/qquickanimator_p.h b/src/quick/util/qquickanimator_p.h
index 0fc900c5ac..92c66299dc 100644
--- a/src/quick/util/qquickanimator_p.h
+++ b/src/quick/util/qquickanimator_p.h
@@ -86,13 +86,13 @@ public:
void setFrom(qreal from);
protected:
- ThreadingModel threadingModel() const { return RenderThread; }
+ ThreadingModel threadingModel() const override { return RenderThread; }
virtual QQuickAnimatorJob *createJob() const = 0;
virtual QString propertyName() const = 0;
QAbstractAnimationJob *transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection,
- QObject *);
+ QObject *) override;
QQuickAnimator(QQuickAnimatorPrivate &dd, QObject *parent = 0);
QQuickAnimator(QObject *parent = 0);
@@ -112,8 +112,8 @@ class Q_QUICK_PRIVATE_EXPORT QQuickScaleAnimator : public QQuickAnimator
public:
QQuickScaleAnimator(QObject *parent = 0);
protected:
- QQuickAnimatorJob *createJob() const;
- QString propertyName() const { return QStringLiteral("scale"); }
+ QQuickAnimatorJob *createJob() const override;
+ QString propertyName() const override { return QStringLiteral("scale"); }
};
class Q_QUICK_PRIVATE_EXPORT QQuickXAnimator : public QQuickAnimator
@@ -122,8 +122,8 @@ class Q_QUICK_PRIVATE_EXPORT QQuickXAnimator : public QQuickAnimator
public:
QQuickXAnimator(QObject *parent = 0);
protected:
- QQuickAnimatorJob *createJob() const;
- QString propertyName() const{ return QStringLiteral("x"); }
+ QQuickAnimatorJob *createJob() const override;
+ QString propertyName() const override { return QStringLiteral("x"); }
};
class Q_QUICK_PRIVATE_EXPORT QQuickYAnimator : public QQuickAnimator
@@ -132,8 +132,8 @@ class Q_QUICK_PRIVATE_EXPORT QQuickYAnimator : public QQuickAnimator
public:
QQuickYAnimator(QObject *parent = 0);
protected:
- QQuickAnimatorJob *createJob() const;
- QString propertyName() const { return QStringLiteral("y"); }
+ QQuickAnimatorJob *createJob() const override;
+ QString propertyName() const override { return QStringLiteral("y"); }
};
class Q_QUICK_PRIVATE_EXPORT QQuickOpacityAnimator : public QQuickAnimator
@@ -142,8 +142,8 @@ class Q_QUICK_PRIVATE_EXPORT QQuickOpacityAnimator : public QQuickAnimator
public:
QQuickOpacityAnimator(QObject *parent = 0);
protected:
- QQuickAnimatorJob *createJob() const;
- QString propertyName() const { return QStringLiteral("opacity"); }
+ QQuickAnimatorJob *createJob() const override;
+ QString propertyName() const override { return QStringLiteral("opacity"); }
};
class QQuickRotationAnimatorPrivate;
@@ -166,8 +166,8 @@ Q_SIGNALS:
void directionChanged(RotationDirection dir);
protected:
- QQuickAnimatorJob *createJob() const;
- QString propertyName() const { return QStringLiteral("rotation"); }
+ QQuickAnimatorJob *createJob() const override;
+ QString propertyName() const override { return QStringLiteral("rotation"); }
};
#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
@@ -188,8 +188,8 @@ Q_SIGNALS:
void uniformChanged(const QString &);
protected:
- QQuickAnimatorJob *createJob() const;
- QString propertyName() const;
+ QQuickAnimatorJob *createJob() const override;
+ QString propertyName() const override;
};
#endif
diff --git a/src/quick/util/qquickanimatorcontroller.cpp b/src/quick/util/qquickanimatorcontroller.cpp
index 6d8167413e..2f96c511c0 100644
--- a/src/quick/util/qquickanimatorcontroller.cpp
+++ b/src/quick/util/qquickanimatorcontroller.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -50,228 +51,116 @@
QT_BEGIN_NAMESPACE
-QQuickAnimatorController::QQuickAnimatorController(QQuickWindow *window)
- : m_window(window)
- , m_nodesAreInvalid(false)
-{
- m_guiEntity = new QQuickAnimatorControllerGuiThreadEntity();
- m_guiEntity->controller = this;
- connect(window, SIGNAL(frameSwapped()), m_guiEntity, SLOT(frameSwapped()));
-}
-
-void QQuickAnimatorControllerGuiThreadEntity::frameSwapped()
+QQuickAnimatorController::~QQuickAnimatorController()
{
- if (!controller.isNull())
- controller->stopProxyJobs();
}
-QQuickAnimatorController::~QQuickAnimatorController()
+QQuickAnimatorController::QQuickAnimatorController(QQuickWindow *window)
+ : m_window(window)
{
- // The proxy job might already have been deleted, in which case we
- // need to avoid calling functions on them. Then delete the job.
- for (QAbstractAnimationJob *job : qAsConst(m_deleting)) {
- m_starting.take(job);
- m_stopping.take(job);
- m_animatorRoots.take(job);
- delete job;
- }
-
- for (QQuickAnimatorProxyJob *proxy : qAsConst(m_animatorRoots))
- proxy->controllerWasDeleted();
- for (auto it = m_animatorRoots.keyBegin(), end = m_animatorRoots.keyEnd(); it != end; ++it)
- delete *it;
-
- // Delete those who have been started, stopped and are now still
- // pending for restart.
- for (auto it = m_starting.keyBegin(), end = m_starting.keyEnd(); it != end; ++it) {
- QAbstractAnimationJob *job = *it;
- if (!m_animatorRoots.contains(job))
- delete job;
- }
-
- delete m_guiEntity;
}
-static void qquickanimator_invalidate_node(QAbstractAnimationJob *job)
+static void qquickanimator_invalidate_jobs(QAbstractAnimationJob *job)
{
if (job->isRenderThreadJob()) {
- static_cast<QQuickAnimatorJob *>(job)->nodeWasDestroyed();
+ static_cast<QQuickAnimatorJob *>(job)->invalidate();
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
- qquickanimator_invalidate_node(a);
+ qquickanimator_invalidate_jobs(a);
}
}
void QQuickAnimatorController::windowNodesDestroyed()
{
- m_nodesAreInvalid = true;
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- it != m_animatorRoots.constEnd(); ++it) {
- qquickanimator_invalidate_node(it.key());
+ for (const QSharedPointer<QAbstractAnimationJob> &toStop : qAsConst(m_rootsPendingStop)) {
+ qquickanimator_invalidate_jobs(toStop.data());
+ toStop->stop();
}
-}
+ m_rootsPendingStop.clear();
-void QQuickAnimatorController::itemDestroyed(QObject *o)
-{
- m_deletedSinceLastFrame << (QQuickItem *) o;
+ // Clear animation roots and iterate over a temporary to avoid that job->stop()
+ // modifies the m_animationRoots and messes with our iteration
+ const auto roots = m_animationRoots;
+ m_animationRoots.clear();
+ for (const QSharedPointer<QAbstractAnimationJob> &job : roots) {
+ qquickanimator_invalidate_jobs(job.data());
+
+ // Stop it and add it to the list of pending start so it might get
+ // started later on.
+ job->stop();
+ m_rootsPendingStart.insert(job);
+ }
}
void QQuickAnimatorController::advance()
{
bool running = false;
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- !running && it != m_animatorRoots.constEnd(); ++it) {
- if (it.key()->isRunning())
+ for (const QSharedPointer<QAbstractAnimationJob> &job : qAsConst(m_animationRoots)) {
+ if (job->isRunning()) {
running = true;
+ break;
+ }
}
- // It was tempting to only run over the active animations, but we need to push
- // the values for the transforms that finished in the last frame and those will
- // have been removed already...
- lock();
- for (QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *>::const_iterator it = m_transforms.constBegin();
- it != m_transforms.constEnd(); ++it) {
- QQuickTransformAnimatorJob::Helper *xform = *it;
- // Set to zero when the item was deleted in beforeNodeSync().
- if (!xform->item)
- continue;
- (*it)->apply();
- }
- unlock();
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->commit();
if (running)
m_window->update();
}
-static void qquick_initialize_helper(QAbstractAnimationJob *job, QQuickAnimatorController *c, bool attachListener)
+static void qquickanimator_sync_before_start(QAbstractAnimationJob *job)
{
if (job->isRenderThreadJob()) {
- QQuickAnimatorJob *j = static_cast<QQuickAnimatorJob *>(job);
- // Note: since a QQuickAnimatorJob::m_target is a QPointer,
- // if m_target is destroyed between the time it was set
- // as the target of the animator job and before this step,
- // (e.g a Loader being set inactive just after starting the animator)
- // we are sure it will be NULL and won't be dangling around
- if (!j->target()) {
- return;
- } else if (c->m_deletedSinceLastFrame.contains(j->target())) {
- j->targetWasDeleted();
- } else {
- if (attachListener)
- j->addAnimationChangeListener(c, QAbstractAnimationJob::StateChange);
- j->initialize(c);
- }
+ static_cast<QQuickAnimatorJob *>(job)->preSync();
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
- qquick_initialize_helper(a, c, attachListener);
+ qquickanimator_sync_before_start(a);
}
}
void QQuickAnimatorController::beforeNodeSync()
{
- for (QAbstractAnimationJob *job : qAsConst(m_deleting)) {
- m_starting.take(job);
- m_stopping.take(job);
- m_animatorRoots.take(job);
- job->stop();
- delete job;
- }
- m_deleting.clear();
+ for (const QSharedPointer<QAbstractAnimationJob> &toStop : qAsConst(m_rootsPendingStop))
+ toStop->stop();
+ m_rootsPendingStop.clear();
- if (m_starting.size())
- m_window->update();
- for (QQuickAnimatorProxyJob *proxy : qAsConst(m_starting)) {
- QAbstractAnimationJob *job = proxy->job();
- job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
- qquick_initialize_helper(job, this, true);
- m_animatorRoots[job] = proxy;
- job->start();
- proxy->startedByController();
- }
- m_starting.clear();
- for (QQuickAnimatorProxyJob *proxy : qAsConst(m_stopping)) {
- QAbstractAnimationJob *job = proxy->job();
- job->stop();
- }
- m_stopping.clear();
-
- // First sync after a window was hidden or otherwise invalidated.
- // call initialize again to pick up new nodes..
- if (m_nodesAreInvalid) {
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- it != m_animatorRoots.constEnd(); ++it) {
- qquick_initialize_helper(it.key(), this, false);
- }
- m_nodesAreInvalid = false;
- }
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->preSync();
- for (QQuickAnimatorJob *job : qAsConst(m_activeLeafAnimations)) {
- if (!job->target())
- continue;
- else if (m_deletedSinceLastFrame.contains(job->target()))
- job->targetWasDeleted();
- else if (job->isTransform()) {
- QQuickTransformAnimatorJob *xform = static_cast<QQuickTransformAnimatorJob *>(job);
- xform->transformHelper()->sync();
- }
- }
- for (QQuickItem *wiped : qAsConst(m_deletedSinceLastFrame)) {
- QQuickTransformAnimatorJob::Helper *helper = m_transforms.take(wiped);
- // Helper will now already have been reset in all animators referencing it.
- delete helper;
- }
+ // Start pending jobs
+ for (const QSharedPointer<QAbstractAnimationJob> &job : qAsConst(m_rootsPendingStart)) {
+ Q_ASSERT(!job->isRunning());
- m_deletedSinceLastFrame.clear();
-}
+ // We want to make sure that presync is called before
+ // updateAnimationTime is called the very first time, so before
+ // starting a tree of jobs, we go through it and call preSync on all
+ // its animators.
+ qquickanimator_sync_before_start(job.data());
-void QQuickAnimatorController::afterNodeSync()
-{
- for (QQuickAnimatorJob *job : qAsConst(m_activeLeafAnimations)) {
- if (job->target())
- job->afterNodeSync();
+ // The start the job..
+ job->start();
+ m_animationRoots.insert(job.data(), job);
}
-}
+ m_rootsPendingStart.clear();
-void QQuickAnimatorController::proxyWasDestroyed(QQuickAnimatorProxyJob *proxy)
-{
- lock();
- m_proxiesToStop.remove(proxy);
- unlock();
+ // Issue an update directly on the window to force another render pass.
+ if (m_animationRoots.size())
+ m_window->update();
}
-void QQuickAnimatorController::stopProxyJobs()
+void QQuickAnimatorController::afterNodeSync()
{
- // Need to make a copy under lock and then stop while unlocked.
- // Stopping triggers writeBack which in turn may lock, so it needs
- // to be outside the lock. It is also safe because deletion of
- // proxies happens on the GUI thread, where this code is also executing.
- lock();
- const QSet<QQuickAnimatorProxyJob *> jobs = m_proxiesToStop;
- m_proxiesToStop.clear();
- unlock();
- for (QQuickAnimatorProxyJob *p : jobs)
- p->stop();
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->postSync();
}
void QQuickAnimatorController::animationFinished(QAbstractAnimationJob *job)
{
- /* We are currently on the render thread and m_deleting is primarily
- * being written on the GUI Thread and read during sync. However, we don't
- * need to lock here as this is a direct result of animationDriver->advance()
- * which is already locked. For non-threaded render loops no locking is
- * needed in any case.
- */
- if (!m_deleting.contains(job)) {
- QQuickAnimatorProxyJob *proxy = m_animatorRoots.value(job);
- if (proxy) {
- m_window->update();
- m_proxiesToStop << proxy;
- }
- // else already gone...
- }
+ m_animationRoots.remove(job);
}
void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job,
@@ -281,43 +170,52 @@ void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job,
Q_ASSERT(job->isRenderThreadJob());
QQuickAnimatorJob *animator = static_cast<QQuickAnimatorJob *>(job);
if (newState == QAbstractAnimationJob::Running) {
- m_activeLeafAnimations << animator;
- animator->setHasBeenRunning(true);
+ m_runningAnimators.insert(animator);
} else if (oldState == QAbstractAnimationJob::Running) {
- m_activeLeafAnimations.remove(animator);
+ animator->commit();
+ m_runningAnimators.remove(animator);
}
}
-
void QQuickAnimatorController::requestSync()
{
// Force a "sync" pass as the newly started animation needs to sync properties from GUI.
m_window->maybeUpdate();
}
-// These functions are called on the GUI thread.
-void QQuickAnimatorController::startJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job)
+// All this is being executed on the GUI thread while the animator controller
+// is locked.
+void QQuickAnimatorController::start_helper(QAbstractAnimationJob *job)
{
- proxy->markJobManagedByController();
- m_starting[job] = proxy;
- m_stopping.remove(job);
- requestSync();
+ if (job->isRenderThreadJob()) {
+ QQuickAnimatorJob *j = static_cast<QQuickAnimatorJob *>(job);
+ j->addAnimationChangeListener(this, QAbstractAnimationJob::StateChange);
+ j->initialize(this);
+ } else if (job->isGroup()) {
+ QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
+ for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
+ start_helper(a);
+ }
}
-void QQuickAnimatorController::stopJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job)
+// Called by the proxy when it is time to kick off an animation job
+void QQuickAnimatorController::start(const QSharedPointer<QAbstractAnimationJob> &job)
{
- m_stopping[job] = proxy;
- m_starting.remove(job);
+ m_rootsPendingStart.insert(job);
+ m_rootsPendingStop.remove(job);
+ job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
+ start_helper(job.data());
requestSync();
}
-void QQuickAnimatorController::deleteJob(QAbstractAnimationJob *job)
+
+// Called by the proxy when it is time to stop an animation job.
+void QQuickAnimatorController::cancel(const QSharedPointer<QAbstractAnimationJob> &job)
{
- lock();
- m_deleting << job;
- requestSync();
- unlock();
+ m_rootsPendingStart.remove(job);
+ m_rootsPendingStop.insert(job);
}
+
QT_END_NAMESPACE
diff --git a/src/quick/util/qquickanimatorcontroller_p.h b/src/quick/util/qquickanimatorcontroller_p.h
index 0a9902cc30..428a6700d4 100644
--- a/src/quick/util/qquickanimatorcontroller_p.h
+++ b/src/quick/util/qquickanimatorcontroller_p.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -60,8 +61,6 @@
QT_BEGIN_NAMESPACE
-class QQuickAnimatorControllerGuiThreadEntity;
-
class QQuickAnimatorController : public QObject, public QAnimationJobChangeListener
{
Q_OBJECT
@@ -74,54 +73,37 @@ public:
void beforeNodeSync();
void afterNodeSync();
- void animationFinished(QAbstractAnimationJob *job);
- void animationStateChanged(QAbstractAnimationJob *job, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);
+ void animationFinished(QAbstractAnimationJob *job) override;
+ void animationStateChanged(QAbstractAnimationJob *job, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override;
void requestSync();
// These are called from the GUI thread (the proxy)
- void startJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job);
- void stopJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job);
- void deleteJob(QAbstractAnimationJob *job);
+ void start(const QSharedPointer<QAbstractAnimationJob> &job);
+ void cancel(const QSharedPointer<QAbstractAnimationJob> &job);
+ bool isPendingStart(const QSharedPointer<QAbstractAnimationJob> &job) const { return m_rootsPendingStart.contains(job); }
void lock() { m_mutex.lock(); }
void unlock() { m_mutex.unlock(); }
-
void proxyWasDestroyed(QQuickAnimatorProxyJob *proxy);
void stopProxyJobs();
void windowNodesDestroyed();
-public Q_SLOTS:
- void itemDestroyed(QObject *);
+ QQuickWindow *window() const { return m_window; }
-public:
- // These are manipulated from the GUI thread and should only
- // be updated during the sync() phase.
- QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *> m_starting;
- QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *> m_stopping;
- QSet<QAbstractAnimationJob *> m_deleting;
-
- QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *> m_animatorRoots;
- QSet<QQuickAnimatorJob *> m_activeLeafAnimations;
- QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *> m_transforms;
- QSet<QQuickItem *> m_deletedSinceLastFrame;
- QQuickWindow *m_window;
- QQuickAnimatorControllerGuiThreadEntity *m_guiEntity;
- QSet<QQuickAnimatorProxyJob *> m_proxiesToStop;
- QMutex m_mutex;
+private:
+ void start_helper(QAbstractAnimationJob *job);
+ void cancel_helper(QAbstractAnimationJob *job);
- bool m_nodesAreInvalid;
-};
-
-class QQuickAnimatorControllerGuiThreadEntity : public QObject
-{
- Q_OBJECT
public:
- QPointer<QQuickAnimatorController> controller;
+ QSet<QQuickAnimatorJob * > m_runningAnimators;
+ QHash<QAbstractAnimationJob *, QSharedPointer<QAbstractAnimationJob> > m_animationRoots;
+ QSet<QSharedPointer<QAbstractAnimationJob> > m_rootsPendingStop;
+ QSet<QSharedPointer<QAbstractAnimationJob> > m_rootsPendingStart;
-public Q_SLOTS:
- void frameSwapped();
+ QQuickWindow *m_window;
+ QMutex m_mutex;
};
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp
index 1176cf1ff7..fa13e8519e 100644
--- a/src/quick/util/qquickanimatorjob.cpp
+++ b/src/quick/util/qquickanimatorjob.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -54,12 +55,42 @@
QT_BEGIN_NAMESPACE
+struct QQuickTransformAnimatorHelperStore
+{
+ QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *> store;
+ QMutex mutex;
+
+ QQuickTransformAnimatorJob::Helper *acquire(QQuickItem *item) {
+ mutex.lock();
+ QQuickTransformAnimatorJob::Helper *helper = store.value(item);
+ if (!helper) {
+ helper = new QQuickTransformAnimatorJob::Helper();
+ helper->item = item;
+ store[item] = helper;
+ } else {
+ ++helper->ref;
+ }
+ mutex.unlock();
+ return helper;
+ }
+
+ void release(QQuickTransformAnimatorJob::Helper *helper) {
+ mutex.lock();
+ if (--helper->ref == 0) {
+ store.remove(helper->item);
+ delete helper;
+ }
+ mutex.unlock();
+ }
+};
+Q_GLOBAL_STATIC(QQuickTransformAnimatorHelperStore, qquick_transform_animatorjob_helper_store);
+
QQuickAnimatorProxyJob::QQuickAnimatorProxyJob(QAbstractAnimationJob *job, QObject *item)
- : m_controller(0)
- , m_job(job)
+ : m_controller(nullptr)
, m_internalState(State_Stopped)
- , m_jobManagedByController(false)
{
+ m_job.reset(job);
+
m_isRenderThreadProxy = true;
m_animation = qobject_cast<QQuickAbstractAnimation *>(item);
@@ -87,57 +118,58 @@ QQuickAnimatorProxyJob::QQuickAnimatorProxyJob(QAbstractAnimationJob *job, QObje
QQuickItem *item = qobject_cast<QQuickItem *>(ctx);
if (item->window())
setWindow(item->window());
-
- qmlobject_connect(item, QQuickItem, SIGNAL(windowChanged(QQuickWindow*)), this, QQuickAnimatorProxyJob, SLOT(windowChanged(QQuickWindow*)));
+ connect(item, &QQuickItem::windowChanged, this, &QQuickAnimatorProxyJob::windowChanged);
}
}
QQuickAnimatorProxyJob::~QQuickAnimatorProxyJob()
{
- deleteJob();
- if (m_controller)
- m_controller->proxyWasDestroyed(this);
-}
-
-void QQuickAnimatorProxyJob::deleteJob()
-{
- if (m_job) {
- // If we have a controller, we might have posted the job to be started
- // so delete it through the controller to clean up properly.
- if (m_controller)
- m_controller->deleteJob(m_job);
-
- // We explicitly delete the job if the animator controller has never touched
- // it. If it has, it will have ownership as well.
- else if (!m_jobManagedByController)
- delete m_job;
- m_job = 0;
- }
+ if (m_job && m_controller)
+ m_controller->cancel(m_job);
+ m_job.reset();
}
QObject *QQuickAnimatorProxyJob::findAnimationContext(QQuickAbstractAnimation *a)
{
QObject *p = a->parent();
- while (p != 0 && qobject_cast<QQuickWindow *>(p) == 0 && qobject_cast<QQuickItem *>(p) == 0)
+ while (p != nullptr && qobject_cast<QQuickWindow *>(p) == nullptr && qobject_cast<QQuickItem *>(p) == nullptr)
p = p->parent();
return p;
}
void QQuickAnimatorProxyJob::updateCurrentTime(int)
{
+ // We do a simple check here to see if the animator has run and stopped on
+ // the render thread. isPendingStart() will perform a check against jobs
+ // that have been scheduled for start, but that will not yet have entered
+ // the actual running state.
+ // Secondly, we make an unprotected read of the job's state to figure out
+ // if it is running, but this is ok, since we're only reading the state
+ // and if the render thread should happen to be writing it concurrently,
+ // we might get the wrong value for this update, but then we'll simply
+ // pick it up on the next iterationm when the job is stopped and render
+ // thread is no longer using it.
+ if (m_internalState == State_Running
+ && !m_controller->isPendingStart(m_job)
+ && !m_job->isRunning()) {
+ stop();
+ }
}
void QQuickAnimatorProxyJob::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State)
{
if (m_state == Running) {
m_internalState = State_Starting;
- if (m_controller)
- m_controller->startJob(this, m_job);
+ if (m_controller) {
+ m_internalState = State_Running;
+ m_controller->start(m_job);
+ }
+
} else if (newState == Stopped) {
syncBackCurrentValues();
m_internalState = State_Stopped;
if (m_controller) {
- m_controller->stopJob(this, m_job);
+ m_controller->cancel(m_job);
}
}
}
@@ -154,69 +186,54 @@ void QQuickAnimatorProxyJob::windowChanged(QQuickWindow *window)
setWindow(window);
}
-void QQuickAnimatorProxyJob::controllerWasDeleted()
-{
- m_controller = 0;
- m_job = 0;
-}
-
void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window)
{
if (!window) {
- stop();
- deleteJob();
-
- // Upon leaving a window, we reset the controller. This means that
- // animators will only enter the Starting phase and won't be making
- // calls to QQuickAnimatorController::startjob().
- if (m_controller)
- m_controller->proxyWasDestroyed(this);
- m_controller = 0;
+ if (m_job && m_controller)
+ m_controller->cancel(m_job);
+ m_controller = nullptr;
} else if (!m_controller && m_job) {
m_controller = QQuickWindowPrivate::get(window)->animationController;
if (window->isSceneGraphInitialized())
readyToAnimate();
else
- connect(window, SIGNAL(sceneGraphInitialized()), this, SLOT(sceneGraphInitialized()));
+ connect(window, &QQuickWindow::sceneGraphInitialized, this, &QQuickAnimatorProxyJob::sceneGraphInitialized);
}
}
void QQuickAnimatorProxyJob::sceneGraphInitialized()
{
+ disconnect(m_controller->window(), &QQuickWindow::sceneGraphInitialized, this, &QQuickAnimatorProxyJob::sceneGraphInitialized);
readyToAnimate();
- disconnect(this, SLOT(sceneGraphInitialized()));
}
void QQuickAnimatorProxyJob::readyToAnimate()
{
- if (m_internalState == State_Starting)
- m_controller->startJob(this, m_job);
-}
-
-void QQuickAnimatorProxyJob::startedByController()
-{
- m_internalState = State_Running;
+ Q_ASSERT(m_controller);
+ if (m_internalState == State_Starting) {
+ m_internalState = State_Running;
+ m_controller->start(m_job);
+ }
}
static void qquick_syncback_helper(QAbstractAnimationJob *job)
{
if (job->isRenderThreadJob()) {
- QQuickAnimatorJob *a = static_cast<QQuickAnimatorJob *>(job);
- // Sync back only those jobs that actually have been running
- if (a->controller() && a->hasBeenRunning())
- a->writeBack();
+ static_cast<QQuickAnimatorJob *>(job)->writeBack();
+
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
qquick_syncback_helper(a);
}
+
}
void QQuickAnimatorProxyJob::syncBackCurrentValues()
{
if (m_job)
- qquick_syncback_helper(m_job);
+ qquick_syncback_helper(m_job.data());
}
QQuickAnimatorJob::QQuickAnimatorJob()
@@ -228,7 +245,6 @@ QQuickAnimatorJob::QQuickAnimatorJob()
, m_duration(0)
, m_isTransform(false)
, m_isUniform(false)
- , m_hasBeenRunning(false)
{
m_isRenderThreadJob = true;
}
@@ -244,13 +260,16 @@ qreal QQuickAnimatorJob::progress(int time) const
{
return m_easing.valueForProgress((m_duration == 0) ? qreal(1) : qreal(time) / qreal(m_duration));
}
+
qreal QQuickAnimatorJob::value() const
{
- qreal v;
- m_controller->lock();
- v = m_value;
- m_controller->unlock();
- return v;
+ qreal value = m_to;
+ if (m_controller) {
+ m_controller->lock();
+ value = m_value;
+ m_controller->unlock();
+ }
+ return value;
}
void QQuickAnimatorJob::setTarget(QQuickItem *target)
@@ -263,62 +282,81 @@ void QQuickAnimatorJob::initialize(QQuickAnimatorController *controller)
m_controller = controller;
}
-void QQuickAnimatorJob::targetWasDeleted()
-{
- m_target = 0;
- m_controller = 0;
-}
-
QQuickTransformAnimatorJob::QQuickTransformAnimatorJob()
- : m_helper(0)
+ : m_helper(nullptr)
{
m_isTransform = true;
}
QQuickTransformAnimatorJob::~QQuickTransformAnimatorJob()
{
- if (m_helper && --m_helper->ref == 0) {
- // The only condition for not having a controller is when target was
- // destroyed, in which case we have neither m_helper nor m_contorller.
- Q_ASSERT(m_controller);
- Q_ASSERT(m_helper->item);
- m_controller->m_transforms.remove(m_helper->item);
- delete m_helper;
- }
+ if (m_helper)
+ qquick_transform_animatorjob_helper_store()->release(m_helper);
}
-void QQuickTransformAnimatorJob::initialize(QQuickAnimatorController *controller)
+void QQuickTransformAnimatorJob::setTarget(QQuickItem *item)
{
- QQuickAnimatorJob::initialize(controller);
+ // In the extremely unlikely event that the target of an animator has been
+ // changed into a new item that sits in the exact same pointer address, we
+ // want to force syncing it again.
+ if (m_helper && m_target)
+ m_helper->wasSynced = false;
+ QQuickAnimatorJob::setTarget(item);
+}
- if (m_controller) {
- bool newHelper = m_helper == 0;
- m_helper = m_controller->m_transforms.value(m_target);
- if (!m_helper) {
- m_helper = new Helper();
- m_helper->item = m_target;
- m_controller->m_transforms.insert(m_target, m_helper);
- QObject::connect(m_target, SIGNAL(destroyed(QObject*)), m_controller, SLOT(itemDestroyed(QObject*)), Qt::DirectConnection);
- } else {
- if (newHelper) // only add reference the first time around..
- ++m_helper->ref;
- // Make sure leftovers from previous runs are being used...
- m_helper->wasSynced = false;
- }
- m_helper->sync();
+void QQuickTransformAnimatorJob::preSync()
+{
+ // If the target has changed or become null, release and reset the helper
+ if (m_helper && (m_helper->item != m_target || !m_target)) {
+ qquick_transform_animatorjob_helper_store()->release(m_helper);
+ m_helper = nullptr;
}
+
+ if (!m_target)
+ return;
+
+ if (!m_helper) {
+ m_helper = qquick_transform_animatorjob_helper_store()->acquire(m_target);
+
+ // This is a bit superfluous, but it ends up being simpler than the
+ // alternative. When an item happens to land on the same address as a
+ // previous item, that helper might not have been fully cleaned up by
+ // the time it gets taken back into use. As an alternative to storing
+ // connections to each and every item's QObject::destroyed() and
+ // having to clean those up afterwards, we simply sync all helpers on
+ // the first run. The sync is only done once for the run of an
+ // animation and it is a fairly light function (compared to storing
+ // potentially thousands of connections and managing their lifetime.
+ m_helper->wasSynced = false;
+ }
+
+ m_helper->sync();
}
-void QQuickTransformAnimatorJob::nodeWasDestroyed()
+void QQuickTransformAnimatorJob::postSync()
{
- if (m_helper)
- m_helper->node = 0;
+ Q_ASSERT((m_helper != nullptr) == (m_target != nullptr)); // If there is a target, there should also be a helper, ref: preSync
+ Q_ASSERT(!m_helper || m_helper->item == m_target); // If there is a helper, it should point to our target
+
+ if (!m_target || !m_helper) {
+ invalidate();
+ return;
+ }
+
+ QQuickItemPrivate *d = QQuickItemPrivate::get(m_target);
+ if (d->extra.isAllocated()
+ && d->extra->layer
+ && d->extra->layer->enabled()) {
+ d = QQuickItemPrivate::get(d->extra->layer->m_effectSource);
+ }
+
+ m_helper->node = d->itemNode();
}
-void QQuickTransformAnimatorJob::targetWasDeleted()
+void QQuickTransformAnimatorJob::invalidate()
{
- m_helper = 0;
- QQuickAnimatorJob::targetWasDeleted();
+ if (m_helper)
+ m_helper->node = nullptr;
}
void QQuickTransformAnimatorJob::Helper::sync()
@@ -366,7 +404,7 @@ void QQuickTransformAnimatorJob::Helper::sync()
}
}
-void QQuickTransformAnimatorJob::Helper::apply()
+void QQuickTransformAnimatorJob::Helper::commit()
{
if (!wasChanged || !node)
return;
@@ -382,7 +420,11 @@ void QQuickTransformAnimatorJob::Helper::apply()
wasChanged = false;
}
-
+void QQuickTransformAnimatorJob::commit()
+{
+ if (m_helper)
+ m_helper->commit();
+}
void QQuickXAnimatorJob::writeBack()
{
@@ -392,7 +434,8 @@ void QQuickXAnimatorJob::writeBack()
void QQuickXAnimatorJob::updateCurrentTime(int time)
{
- if (!m_controller)
+ Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
+ if (!m_helper)
return;
m_value = m_from + (m_to - m_from) * progress(time);
@@ -408,7 +451,9 @@ void QQuickYAnimatorJob::writeBack()
void QQuickYAnimatorJob::updateCurrentTime(int time)
{
- if (!m_controller)
+ Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
+
+ if (!m_helper)
return;
m_value = m_from + (m_to - m_from) * progress(time);
@@ -416,14 +461,85 @@ void QQuickYAnimatorJob::updateCurrentTime(int time)
m_helper->wasChanged = true;
}
+void QQuickScaleAnimatorJob::writeBack()
+{
+ if (m_target)
+ m_target->setScale(value());
+}
+
+void QQuickScaleAnimatorJob::updateCurrentTime(int time)
+{
+ Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
+
+ if (!m_helper)
+ return;
+
+ m_value = m_from + (m_to - m_from) * progress(time);
+ m_helper->scale = m_value;
+ m_helper->wasChanged = true;
+}
+
+
+QQuickRotationAnimatorJob::QQuickRotationAnimatorJob()
+ : m_direction(QQuickRotationAnimator::Numerical)
+{
+}
+
+extern QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress);
+extern QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress);
+extern QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress);
+
+void QQuickRotationAnimatorJob::updateCurrentTime(int time)
+{
+ Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
+
+ if (!m_helper)
+ return;
+
+ float t = progress(time);
+
+ switch (m_direction) {
+ case QQuickRotationAnimator::Clockwise:
+ m_value = _q_interpolateClockwiseRotation(m_from, m_to, t).toFloat();
+ // The logic in _q_interpolateClockwise comes out a bit wrong
+ // for the case of X->0 where 0<X<360. It ends on 360 which it
+ // shouldn't.
+ if (t == 1)
+ m_value = m_to;
+ break;
+ case QQuickRotationAnimator::Counterclockwise:
+ m_value = _q_interpolateCounterclockwiseRotation(m_from, m_to, t).toFloat();
+ break;
+ case QQuickRotationAnimator::Shortest:
+ m_value = _q_interpolateShortestRotation(m_from, m_to, t).toFloat();
+ break;
+ case QQuickRotationAnimator::Numerical:
+ m_value = m_from + (m_to - m_from) * t;
+ break;
+ }
+ m_helper->rotation = m_value;
+ m_helper->wasChanged = true;
+}
+
+void QQuickRotationAnimatorJob::writeBack()
+{
+ if (m_target)
+ m_target->setRotation(value());
+}
+
+
QQuickOpacityAnimatorJob::QQuickOpacityAnimatorJob()
- : m_opacityNode(0)
+ : m_opacityNode(nullptr)
{
}
-void QQuickOpacityAnimatorJob::initialize(QQuickAnimatorController *controller)
+void QQuickOpacityAnimatorJob::postSync()
{
- QQuickAnimatorJob::initialize(controller);
+ if (!m_target) {
+ invalidate();
+ return;
+ }
+
QQuickItemPrivate *d = QQuickItemPrivate::get(m_target);
#if QT_CONFIG(quick_shadereffect)
if (d->extra.isAllocated()
@@ -434,6 +550,7 @@ void QQuickOpacityAnimatorJob::initialize(QQuickAnimatorController *controller)
#endif
m_opacityNode = d->opacityNode();
+
if (!m_opacityNode) {
m_opacityNode = new QSGOpacityNode();
@@ -464,11 +581,12 @@ void QQuickOpacityAnimatorJob::initialize(QQuickAnimatorController *controller)
d->extra.value().opacityNode = m_opacityNode;
}
+ Q_ASSERT(m_opacityNode);
}
-void QQuickOpacityAnimatorJob::nodeWasDestroyed()
+void QQuickOpacityAnimatorJob::invalidate()
{
- m_opacityNode = 0;
+ m_opacityNode = nullptr;
}
void QQuickOpacityAnimatorJob::writeBack()
@@ -479,77 +597,19 @@ void QQuickOpacityAnimatorJob::writeBack()
void QQuickOpacityAnimatorJob::updateCurrentTime(int time)
{
- if (!m_controller || !m_opacityNode)
- return;
+ Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
- m_value = m_from + (m_to - m_from) * progress(time);
- m_opacityNode->setOpacity(m_value);
-}
-
-void QQuickScaleAnimatorJob::writeBack()
-{
- if (m_target)
- m_target->setScale(value());
-}
-
-void QQuickScaleAnimatorJob::updateCurrentTime(int time)
-{
- if (!m_controller)
+ if (!m_opacityNode)
return;
m_value = m_from + (m_to - m_from) * progress(time);
- m_helper->scale = m_value;
- m_helper->wasChanged = true;
-}
-
-QQuickRotationAnimatorJob::QQuickRotationAnimatorJob()
- : m_direction(QQuickRotationAnimator::Numerical)
-{
-}
-
-extern QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress);
-extern QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress);
-extern QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress);
-
-void QQuickRotationAnimatorJob::updateCurrentTime(int time)
-{
- if (!m_controller)
- return;
-
- float t = progress(time);
-
- switch (m_direction) {
- case QQuickRotationAnimator::Clockwise:
- m_value = _q_interpolateClockwiseRotation(m_from, m_to, t).toFloat();
- // The logic in _q_interpolateClockwise comes out a bit wrong
- // for the case of X->0 where 0<X<360. It ends on 360 which it
- // shouldn't.
- if (t == 1)
- m_value = m_to;
- break;
- case QQuickRotationAnimator::Counterclockwise:
- m_value = _q_interpolateCounterclockwiseRotation(m_from, m_to, t).toFloat();
- break;
- case QQuickRotationAnimator::Shortest:
- m_value = _q_interpolateShortestRotation(m_from, m_to, t).toFloat();
- break;
- case QQuickRotationAnimator::Numerical:
- m_value = m_from + (m_to - m_from) * t;
- break;
- }
- m_helper->rotation = m_value;
- m_helper->wasChanged = true;
+ m_opacityNode->setOpacity(m_value);
}
-void QQuickRotationAnimatorJob::writeBack()
-{
- if (m_target)
- m_target->setRotation(value());
-}
#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
QQuickUniformAnimatorJob::QQuickUniformAnimatorJob()
- : m_node(0)
+ : m_node(nullptr)
, m_uniformIndex(-1)
, m_uniformType(-1)
{
@@ -558,19 +618,24 @@ QQuickUniformAnimatorJob::QQuickUniformAnimatorJob()
void QQuickUniformAnimatorJob::setTarget(QQuickItem *target)
{
- if (qobject_cast<QQuickOpenGLShaderEffect *>(target) != 0)
+ if (qobject_cast<QQuickOpenGLShaderEffect *>(target) != nullptr)
m_target = target;
}
-void QQuickUniformAnimatorJob::nodeWasDestroyed()
+void QQuickUniformAnimatorJob::invalidate()
{
- m_node = 0;
+ m_node = nullptr;
m_uniformIndex = -1;
m_uniformType = -1;
}
-void QQuickUniformAnimatorJob::afterNodeSync()
+void QQuickUniformAnimatorJob::postSync()
{
+ if (!m_target) {
+ invalidate();
+ return;
+ }
+
m_node = static_cast<QQuickOpenGLShaderEffectNode *>(QQuickItemPrivate::get(m_target)->paintNode);
if (m_node && m_uniformIndex == -1 && m_uniformType == -1) {
diff --git a/src/quick/util/qquickanimatorjob_p.h b/src/quick/util/qquickanimatorjob_p.h
index 64e849d322..d7aaa988a9 100644
--- a/src/quick/util/qquickanimatorjob_p.h
+++ b/src/quick/util/qquickanimatorjob_p.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -80,25 +81,20 @@ public:
QQuickAnimatorProxyJob(QAbstractAnimationJob *job, QObject *item);
~QQuickAnimatorProxyJob();
- int duration() const Q_DECL_OVERRIDE { return m_duration; }
+ int duration() const override { return m_duration; }
- QAbstractAnimationJob *job() const { return m_job; }
-
- void startedByController();
- void controllerWasDeleted();
- void markJobManagedByController() { m_jobManagedByController = true; }
+ const QSharedPointer<QAbstractAnimationJob> &job() const { return m_job; }
protected:
- void updateCurrentTime(int) Q_DECL_OVERRIDE;
- void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) Q_DECL_OVERRIDE;
- void debugAnimation(QDebug d) const Q_DECL_OVERRIDE;
+ void updateCurrentTime(int) override;
+ void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override;
+ void debugAnimation(QDebug d) const override;
public Q_SLOTS:
void windowChanged(QQuickWindow *window);
void sceneGraphInitialized();
private:
- void deleteJob();
void syncBackCurrentValues();
void readyToAnimate();
void setWindow(QQuickWindow *window);
@@ -106,7 +102,7 @@ private:
QPointer<QQuickAnimatorController> m_controller;
QQuickAbstractAnimation *m_animation;
- QAbstractAnimationJob *m_job;
+ QSharedPointer<QAbstractAnimationJob> m_job;
int m_duration;
enum InternalState {
@@ -117,7 +113,6 @@ private:
};
InternalState m_internalState;
- bool m_jobManagedByController;
};
class Q_QUICK_PRIVATE_EXPORT QQuickAnimatorJob : public QAbstractAnimationJob
@@ -126,37 +121,53 @@ public:
virtual void setTarget(QQuickItem *target);
QQuickItem *target() const { return m_target; }
- void setFrom(qreal scale) { m_from = scale; }
+ void setFrom(qreal from) { m_from = from; }
qreal from() const { return m_from; }
void setTo(qreal to) { m_to = to; }
qreal to() const { return m_to; }
void setDuration(int duration) { m_duration = duration; }
- int duration() const Q_DECL_OVERRIDE { return m_duration; }
+ int duration() const override { return m_duration; }
QEasingCurve easingCurve() const { return m_easing; }
void setEasingCurve(const QEasingCurve &curve) { m_easing = curve; }
- virtual void targetWasDeleted();
+ // Initialize is called on the GUI thread just before it is started
+ // and taken over on the render thread.
virtual void initialize(QQuickAnimatorController *controller);
+
+ // Called on the render thread during SG shutdown.
+ virtual void invalidate() = 0;
+
+ // Called on the GUI thread after a complete render thread animation job
+ // has been completed to write back a given animator's result to the
+ // source item.
virtual void writeBack() = 0;
- virtual void nodeWasDestroyed() = 0;
- virtual void afterNodeSync() { }
+
+ // Called before the SG sync on the render thread. The GUI thread is
+ // locked during this call.
+ virtual void preSync() { }
+
+ // Called after the SG sync on the render thread. The GUI thread is
+ // locked during this call.
+ virtual void postSync() { }
+
+ // Called after animations have ticked on the render thread. No locks are
+ // held at this time, so synchronization needs to be taken into account
+ // if applicable.
+ virtual void commit() { }
bool isTransform() const { return m_isTransform; }
bool isUniform() const { return m_isUniform; }
- bool hasBeenRunning() const { return m_hasBeenRunning; }
- void setHasBeenRunning(bool has) { m_hasBeenRunning = has; }
-
qreal value() const;
QQuickAnimatorController *controller() const { return m_controller; }
protected:
QQuickAnimatorJob();
- void debugAnimation(QDebug d) const Q_DECL_OVERRIDE;
+ void debugAnimation(QDebug d) const override;
qreal progress(int time) const;
@@ -173,7 +184,6 @@ protected:
uint m_isTransform : 1;
uint m_isUniform : 1;
- uint m_hasBeenRunning : 1;
};
class QQuickTransformAnimatorJob : public QQuickAnimatorJob
@@ -197,7 +207,7 @@ public:
}
void sync();
- void apply();
+ void commit();
int ref;
QQuickItem *item;
@@ -217,13 +227,16 @@ public:
};
~QQuickTransformAnimatorJob();
- Helper *transformHelper() const { return m_helper; }
+
+ void commit() override;
+ void preSync() override;
+
+ void setTarget(QQuickItem *item) override;
protected:
QQuickTransformAnimatorJob();
- void initialize(QQuickAnimatorController *controller) Q_DECL_OVERRIDE;
- void nodeWasDestroyed() Q_DECL_OVERRIDE;
- void targetWasDeleted() Q_DECL_OVERRIDE;
+ void postSync() override;
+ void invalidate() override;
Helper *m_helper;
};
@@ -231,22 +244,22 @@ protected:
class Q_QUICK_PRIVATE_EXPORT QQuickScaleAnimatorJob : public QQuickTransformAnimatorJob
{
public:
- void updateCurrentTime(int time) Q_DECL_OVERRIDE;
- void writeBack() Q_DECL_OVERRIDE;
+ void updateCurrentTime(int time) override;
+ void writeBack() override;
};
class Q_QUICK_PRIVATE_EXPORT QQuickXAnimatorJob : public QQuickTransformAnimatorJob
{
public:
- void updateCurrentTime(int time) Q_DECL_OVERRIDE;
- void writeBack() Q_DECL_OVERRIDE;
+ void updateCurrentTime(int time) override;
+ void writeBack() override;
};
class Q_QUICK_PRIVATE_EXPORT QQuickYAnimatorJob : public QQuickTransformAnimatorJob
{
public:
- void updateCurrentTime(int time) Q_DECL_OVERRIDE;
- void writeBack() Q_DECL_OVERRIDE;
+ void updateCurrentTime(int time) override;
+ void writeBack() override;
};
class Q_QUICK_PRIVATE_EXPORT QQuickRotationAnimatorJob : public QQuickTransformAnimatorJob
@@ -254,8 +267,8 @@ class Q_QUICK_PRIVATE_EXPORT QQuickRotationAnimatorJob : public QQuickTransformA
public:
QQuickRotationAnimatorJob();
- void updateCurrentTime(int time) Q_DECL_OVERRIDE;
- void writeBack() Q_DECL_OVERRIDE;
+ void updateCurrentTime(int time) override;
+ void writeBack() override;
void setDirection(QQuickRotationAnimator::RotationDirection direction) { m_direction = direction; }
QQuickRotationAnimator::RotationDirection direction() const { return m_direction; }
@@ -269,10 +282,10 @@ class Q_QUICK_PRIVATE_EXPORT QQuickOpacityAnimatorJob : public QQuickAnimatorJob
public:
QQuickOpacityAnimatorJob();
- void initialize(QQuickAnimatorController *controller) Q_DECL_OVERRIDE;
- void updateCurrentTime(int time) Q_DECL_OVERRIDE;
- void writeBack() Q_DECL_OVERRIDE;
- void nodeWasDestroyed() Q_DECL_OVERRIDE;
+ void invalidate() override;
+ void updateCurrentTime(int time) override;
+ void writeBack() override;
+ void postSync() override;
private:
QSGOpacityNode *m_opacityNode;
@@ -283,16 +296,17 @@ class Q_QUICK_PRIVATE_EXPORT QQuickUniformAnimatorJob : public QQuickAnimatorJob
public:
QQuickUniformAnimatorJob();
- void setTarget(QQuickItem *target) Q_DECL_OVERRIDE;
+ void setTarget(QQuickItem *target) override;
void setUniform(const QByteArray &uniform) { m_uniform = uniform; }
QByteArray uniform() const { return m_uniform; }
- void afterNodeSync() Q_DECL_OVERRIDE;
+ void postSync() override;
+
+ void updateCurrentTime(int time) override;
+ void writeBack() override;
- void updateCurrentTime(int time) Q_DECL_OVERRIDE;
- void writeBack() Q_DECL_OVERRIDE;
- void nodeWasDestroyed() Q_DECL_OVERRIDE;
+ void invalidate() override;
private:
QByteArray m_uniform;
diff --git a/src/quick/util/qquickapplication.cpp b/src/quick/util/qquickapplication.cpp
index 5c26b23ff7..5c89275c5a 100644
--- a/src/quick/util/qquickapplication.cpp
+++ b/src/quick/util/qquickapplication.cpp
@@ -38,7 +38,7 @@
****************************************************************************/
#include "qquickapplication_p.h"
-
+#include <private/qquickscreen_p.h>
#include <private/qobject_p.h>
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
@@ -63,6 +63,12 @@ QQuickApplication::QQuickApplication(QObject *parent)
this, SIGNAL(stateChanged(Qt::ApplicationState)));
connect(qApp, SIGNAL(applicationStateChanged(Qt::ApplicationState)),
this, SIGNAL(activeChanged()));
+ connect(qApp, SIGNAL(applicationDisplayNameChanged()),
+ this, SIGNAL(displayNameChanged()));
+
+ connect(qApp, &QGuiApplication::screenAdded, this, &QQuickApplication::updateScreens);
+ connect(qApp, &QGuiApplication::screenRemoved, this, &QQuickApplication::updateScreens);
+ updateScreens();
}
}
@@ -95,4 +101,42 @@ QFont QQuickApplication::font() const
return QGuiApplication::font();
}
+QString QQuickApplication::displayName() const
+{
+ return QGuiApplication::applicationDisplayName();
+}
+
+void QQuickApplication::setDisplayName(const QString &displayName)
+{
+ return QGuiApplication::setApplicationDisplayName(displayName);
+}
+
+int screens_count(QQmlListProperty<QQuickScreenInfo> *prop)
+{
+ return static_cast<QVector<QQuickScreenInfo *> *>(prop->data)->count();
+}
+
+QQuickScreenInfo *screens_at(QQmlListProperty<QQuickScreenInfo> *prop, int idx)
+{
+ return static_cast<QVector<QQuickScreenInfo *> *>(prop->data)->at(idx);
+}
+
+QQmlListProperty<QQuickScreenInfo> QQuickApplication::screens()
+{
+ return QQmlListProperty<QQuickScreenInfo>(this,
+ const_cast<QVector<QQuickScreenInfo *> *>(&m_screens), &screens_count, &screens_at);
+}
+
+void QQuickApplication::updateScreens()
+{
+ const QList<QScreen *> screenList = QGuiApplication::screens();
+ m_screens.resize(screenList.count());
+ for (int i = 0; i < screenList.count(); ++i) {
+ if (!m_screens[i])
+ m_screens[i] = new QQuickScreenInfo(this);
+ m_screens[i]->setWrappedScreen(screenList[i]);
+ }
+ emit screensChanged();
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/util/qquickapplication_p.h b/src/quick/util/qquickapplication_p.h
index 091cb094ed..8ee203f0da 100644
--- a/src/quick/util/qquickapplication_p.h
+++ b/src/quick/util/qquickapplication_p.h
@@ -56,10 +56,10 @@
#include <qqml.h>
#include <QtQml/private/qqmlglobal_p.h>
#include <private/qtquickglobal_p.h>
+#include "../items/qquickscreen_p.h"
QT_BEGIN_NAMESPACE
-
class Q_AUTOTEST_EXPORT QQuickApplication : public QQmlApplication
{
Q_OBJECT
@@ -68,6 +68,8 @@ class Q_AUTOTEST_EXPORT QQuickApplication : public QQmlApplication
Q_PROPERTY(bool supportsMultipleWindows READ supportsMultipleWindows CONSTANT)
Q_PROPERTY(Qt::ApplicationState state READ state NOTIFY stateChanged)
Q_PROPERTY(QFont font READ font CONSTANT)
+ Q_PROPERTY(QString displayName READ displayName WRITE setDisplayName NOTIFY displayNameChanged)
+ Q_PROPERTY(QQmlListProperty<QQuickScreenInfo> screens READ screens NOTIFY screensChanged)
public:
explicit QQuickApplication(QObject *parent = 0);
@@ -77,14 +79,23 @@ public:
bool supportsMultipleWindows() const;
Qt::ApplicationState state() const;
QFont font() const;
+ QQmlListProperty<QQuickScreenInfo> screens();
+ QString displayName() const;
+ void setDisplayName(const QString &displayName);
Q_SIGNALS:
void activeChanged();
+ void displayNameChanged();
void layoutDirectionChanged();
void stateChanged(Qt::ApplicationState state);
+ void screensChanged();
+
+private Q_SLOTS:
+ void updateScreens();
private:
Q_DISABLE_COPY(QQuickApplication)
+ QVector<QQuickScreenInfo *> m_screens;
};
QT_END_NAMESPACE
diff --git a/src/quick/util/qquickbehavior.cpp b/src/quick/util/qquickbehavior.cpp
index 1d3ee2c4be..9af1d41b29 100644
--- a/src/quick/util/qquickbehavior.cpp
+++ b/src/quick/util/qquickbehavior.cpp
@@ -60,7 +60,7 @@ public:
QQuickBehaviorPrivate() : animation(0), animationInstance(0), enabled(true), finalized(false)
, blockRunningChanged(false) {}
- virtual void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);
+ void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override;
QQmlProperty property;
QVariant targetValue;
diff --git a/src/quick/util/qquickbehavior_p.h b/src/quick/util/qquickbehavior_p.h
index c3438d8c6d..b3fd2af400 100644
--- a/src/quick/util/qquickbehavior_p.h
+++ b/src/quick/util/qquickbehavior_p.h
@@ -75,8 +75,8 @@ public:
QQuickBehavior(QObject *parent=0);
~QQuickBehavior();
- virtual void setTarget(const QQmlProperty &);
- virtual void write(const QVariant &value);
+ void setTarget(const QQmlProperty &) override;
+ void write(const QVariant &value) override;
QQuickAbstractAnimation *animation();
void setAnimation(QQuickAbstractAnimation *);
diff --git a/src/quick/util/qquickimageprovider.h b/src/quick/util/qquickimageprovider.h
index d4719a7f5b..879c4d0fcc 100644
--- a/src/quick/util/qquickimageprovider.h
+++ b/src/quick/util/qquickimageprovider.h
@@ -90,8 +90,8 @@ public:
QQuickImageProvider(ImageType type, Flags flags = Flags());
virtual ~QQuickImageProvider();
- ImageType imageType() const;
- Flags flags() const;
+ ImageType imageType() const override;
+ Flags flags() const override;
#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
virtual QImage requestImage(const QString &id, QSize *size, const QSize& requestedSize, bool requestedAutoTransform);
diff --git a/src/quick/util/qquickpath_p.h b/src/quick/util/qquickpath_p.h
index 457f69d20f..06ad389b49 100644
--- a/src/quick/util/qquickpath_p.h
+++ b/src/quick/util/qquickpath_p.h
@@ -156,7 +156,7 @@ class Q_QUICK_PRIVATE_EXPORT QQuickPathLine : public QQuickCurve
public:
QQuickPathLine(QObject *parent=0) : QQuickCurve(parent) {}
- void addToPath(QPainterPath &path, const QQuickPathData &);
+ void addToPath(QPainterPath &path, const QQuickPathData &) override;
};
class Q_QUICK_PRIVATE_EXPORT QQuickPathQuad : public QQuickCurve
@@ -184,7 +184,7 @@ public:
void setRelativeControlY(qreal y);
bool hasRelativeControlY();
- void addToPath(QPainterPath &path, const QQuickPathData &);
+ void addToPath(QPainterPath &path, const QQuickPathData &) override;
Q_SIGNALS:
void controlXChanged();
@@ -242,7 +242,7 @@ public:
void setRelativeControl2Y(qreal y);
bool hasRelativeControl2Y();
- void addToPath(QPainterPath &path, const QQuickPathData &);
+ void addToPath(QPainterPath &path, const QQuickPathData &) override;
Q_SIGNALS:
void control1XChanged();
@@ -271,7 +271,7 @@ class Q_QUICK_PRIVATE_EXPORT QQuickPathCatmullRomCurve : public QQuickCurve
public:
QQuickPathCatmullRomCurve(QObject *parent=0) : QQuickCurve(parent) {}
- void addToPath(QPainterPath &path, const QQuickPathData &);
+ void addToPath(QPainterPath &path, const QQuickPathData &) override;
};
class Q_QUICK_PRIVATE_EXPORT QQuickPathArc : public QQuickCurve
@@ -301,7 +301,7 @@ public:
ArcDirection direction() const;
void setDirection(ArcDirection direction);
- void addToPath(QPainterPath &path, const QQuickPathData &);
+ void addToPath(QPainterPath &path, const QQuickPathData &) override;
Q_SIGNALS:
void radiusXChanged();
@@ -326,7 +326,7 @@ public:
QString path() const;
void setPath(const QString &path);
- void addToPath(QPainterPath &path, const QQuickPathData &);
+ void addToPath(QPainterPath &path, const QQuickPathData &) override;
Q_SIGNALS:
void pathChanged();
@@ -405,8 +405,8 @@ Q_SIGNALS:
void startYChanged();
protected:
- virtual void componentComplete();
- virtual void classBegin();
+ void componentComplete() override;
+ void classBegin() override;
void disconnectPathElements();
void connectPathElements();
void gatherAttributes();
diff --git a/src/quick/util/qquickpixmapcache.cpp b/src/quick/util/qquickpixmapcache.cpp
index 96b88636fe..7dffc09ba5 100644
--- a/src/quick/util/qquickpixmapcache.cpp
+++ b/src/quick/util/qquickpixmapcache.cpp
@@ -177,7 +177,7 @@ class QQuickPixmapReaderThreadObject : public QObject {
public:
QQuickPixmapReaderThreadObject(QQuickPixmapReader *);
void processJobs();
- virtual bool event(QEvent *e);
+ bool event(QEvent *e) override;
private slots:
void networkRequestDone();
void asyncResponseFinished();
@@ -891,7 +891,7 @@ public:
void purgeCache();
protected:
- virtual void timerEvent(QTimerEvent *);
+ void timerEvent(QTimerEvent *) override;
public:
QHash<QQuickPixmapKey, QQuickPixmapData *> m_cache;
diff --git a/src/quick/util/qquickpixmapcache_p.h b/src/quick/util/qquickpixmapcache_p.h
index f53e847e00..623c826815 100644
--- a/src/quick/util/qquickpixmapcache_p.h
+++ b/src/quick/util/qquickpixmapcache_p.h
@@ -77,10 +77,10 @@ class QQuickDefaultTextureFactory : public QQuickTextureFactory
Q_OBJECT
public:
QQuickDefaultTextureFactory(const QImage &i);
- QSGTexture *createTexture(QQuickWindow *window) const;
- QSize textureSize() const { return size; }
- int textureByteCount() const { return size.width() * size.height() * 4; }
- QImage image() const { return im; }
+ QSGTexture *createTexture(QQuickWindow *window) const override;
+ QSize textureSize() const override { return size; }
+ int textureByteCount() const override { return size.width() * size.height() * 4; }
+ QImage image() const override { return im; }
private:
QImage im;
diff --git a/src/quick/util/qquickpropertychanges.cpp b/src/quick/util/qquickpropertychanges.cpp
index 37a910876e..4dfeb7cc4a 100644
--- a/src/quick/util/qquickpropertychanges.cpp
+++ b/src/quick/util/qquickpropertychanges.cpp
@@ -142,29 +142,29 @@ public:
QQuickReplaceSignalHandler() {}
~QQuickReplaceSignalHandler() {}
- virtual EventType type() const { return SignalHandler; }
+ EventType type() const override { return SignalHandler; }
QQmlProperty property;
QQmlBoundSignalExpressionPointer expression;
QQmlBoundSignalExpressionPointer reverseExpression;
QQmlBoundSignalExpressionPointer rewindExpression;
- virtual void execute() {
+ void execute() override {
QQmlPropertyPrivate::setSignalExpression(property, expression);
}
- virtual bool isReversable() { return true; }
- virtual void reverse() {
+ bool isReversable() override { return true; }
+ void reverse() override {
QQmlPropertyPrivate::setSignalExpression(property, reverseExpression);
}
- virtual void saveOriginals() {
+ void saveOriginals() override {
saveCurrentValues();
reverseExpression = rewindExpression;
}
- virtual bool needsCopy() { return true; }
- virtual void copyOriginals(QQuickStateActionEvent *other)
+ bool needsCopy() override { return true; }
+ void copyOriginals(QQuickStateActionEvent *other) override
{
QQuickReplaceSignalHandler *rsh = static_cast<QQuickReplaceSignalHandler*>(other);
saveCurrentValues();
@@ -173,14 +173,14 @@ public:
reverseExpression = rsh->reverseExpression;
}
- virtual void rewind() {
+ void rewind() override {
QQmlPropertyPrivate::setSignalExpression(property, rewindExpression);
}
- virtual void saveCurrentValues() {
+ void saveCurrentValues() override {
rewindExpression = QQmlPropertyPrivate::signalExpression(property);
}
- virtual bool override(QQuickStateActionEvent*other) {
+ bool override(QQuickStateActionEvent *other) override {
if (other == this)
return true;
if (other->type() != type())
diff --git a/src/quick/util/qquickpropertychanges_p.h b/src/quick/util/qquickpropertychanges_p.h
index 0537750338..35b37e84cb 100644
--- a/src/quick/util/qquickpropertychanges_p.h
+++ b/src/quick/util/qquickpropertychanges_p.h
@@ -78,7 +78,7 @@ public:
bool isExplicit() const;
void setIsExplicit(bool);
- virtual ActionList actions();
+ ActionList actions() override;
bool containsProperty(const QString &name) const;
bool containsValue(const QString &name) const;
@@ -103,8 +103,8 @@ public:
void verifyList(const QV4::CompiledData::Unit *qmlUnit, const QV4::CompiledData::Binding *binding);
- virtual void verifyBindings(const QV4::CompiledData::Unit *qmlUnit, const QList<const QV4::CompiledData::Binding *> &props);
- virtual void applyBindings(QObject *obj, QV4::CompiledData::CompilationUnit *compilationUnit, const QList<const QV4::CompiledData::Binding *> &bindings);
+ void verifyBindings(const QV4::CompiledData::Unit *qmlUnit, const QList<const QV4::CompiledData::Binding *> &props) override;
+ void applyBindings(QObject *obj, QV4::CompiledData::CompilationUnit *compilationUnit, const QList<const QV4::CompiledData::Binding *> &bindings) override;
};
diff --git a/src/quick/util/qquicksmoothedanimation_p.h b/src/quick/util/qquicksmoothedanimation_p.h
index d640985b39..2f0e3bc0d8 100644
--- a/src/quick/util/qquicksmoothedanimation_p.h
+++ b/src/quick/util/qquicksmoothedanimation_p.h
@@ -79,8 +79,8 @@ public:
ReversingMode reversingMode() const;
void setReversingMode(ReversingMode);
- virtual int duration() const;
- virtual void setDuration(int);
+ int duration() const override;
+ void setDuration(int) override;
qreal velocity() const;
void setVelocity(qreal);
@@ -88,10 +88,10 @@ public:
int maximumEasingTime() const;
void setMaximumEasingTime(int);
- virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
+ QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
- QObject *defaultTarget = 0);
+ QObject *defaultTarget = 0) override;
Q_SIGNALS:
void velocityChanged();
void reversingModeChanged();
diff --git a/src/quick/util/qquicksmoothedanimation_p_p.h b/src/quick/util/qquicksmoothedanimation_p_p.h
index 4a61599592..a415fdb55f 100644
--- a/src/quick/util/qquicksmoothedanimation_p_p.h
+++ b/src/quick/util/qquicksmoothedanimation_p_p.h
@@ -93,7 +93,7 @@ public:
QQmlProperty target;
- int duration() const;
+ int duration() const override;
void restart();
void init();
@@ -101,9 +101,9 @@ public:
void clearTemplate() { animationTemplate = 0; }
protected:
- virtual void updateCurrentTime(int);
- virtual void updateState(QAbstractAnimationJob::State, QAbstractAnimationJob::State);
- void debugAnimation(QDebug d) const;
+ void updateCurrentTime(int) override;
+ void updateState(QAbstractAnimationJob::State, QAbstractAnimationJob::State) override;
+ void debugAnimation(QDebug d) const override;
private:
qreal easeFollow(qreal);
diff --git a/src/quick/util/qquickspringanimation.cpp b/src/quick/util/qquickspringanimation.cpp
index 294122150a..a9940959a0 100644
--- a/src/quick/util/qquickspringanimation.cpp
+++ b/src/quick/util/qquickspringanimation.cpp
@@ -61,7 +61,7 @@ public:
QSpringAnimation(QQuickSpringAnimationPrivate * = 0);
~QSpringAnimation();
- int duration() const;
+ int duration() const override;
void restart();
void init();
@@ -97,9 +97,9 @@ public:
void clearTemplate() { animationTemplate = 0; }
protected:
- virtual void updateCurrentTime(int time);
- virtual void updateState(QAbstractAnimationJob::State, QAbstractAnimationJob::State);
- void debugAnimation(QDebug d) const;
+ void updateCurrentTime(int time) override;
+ void updateState(QAbstractAnimationJob::State, QAbstractAnimationJob::State) override;
+ void debugAnimation(QDebug d) const override;
private:
QQuickSpringAnimationPrivate *animationTemplate;
diff --git a/src/quick/util/qquickspringanimation_p.h b/src/quick/util/qquickspringanimation_p.h
index 141a2469d7..ffb2c41e6b 100644
--- a/src/quick/util/qquickspringanimation_p.h
+++ b/src/quick/util/qquickspringanimation_p.h
@@ -94,10 +94,10 @@ public:
qreal modulus() const;
void setModulus(qreal modulus);
- virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
+ QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
- QObject *defaultTarget = 0);
+ QObject *defaultTarget = 0) override;
Q_SIGNALS:
void modulusChanged();
diff --git a/src/quick/util/qquickstatechangescript_p.h b/src/quick/util/qquickstatechangescript_p.h
index 0c17b7c68c..a1315ae2ef 100644
--- a/src/quick/util/qquickstatechangescript_p.h
+++ b/src/quick/util/qquickstatechangescript_p.h
@@ -69,9 +69,9 @@ public:
QQuickStateChangeScript(QObject *parent=0);
~QQuickStateChangeScript();
- virtual ActionList actions();
+ ActionList actions() override;
- virtual EventType type() const;
+ EventType type() const override;
QQmlScriptString script() const;
void setScript(const QQmlScriptString &);
@@ -79,7 +79,7 @@ public:
QString name() const;
void setName(const QString &);
- virtual void execute();
+ void execute() override;
};
diff --git a/src/quick/util/qquickstategroup_p.h b/src/quick/util/qquickstategroup_p.h
index 78508ac166..eebe3a9e56 100644
--- a/src/quick/util/qquickstategroup_p.h
+++ b/src/quick/util/qquickstategroup_p.h
@@ -81,8 +81,8 @@ public:
QQuickState *findState(const QString &name) const;
void removeState(QQuickState *state);
- virtual void classBegin();
- virtual void componentComplete();
+ void classBegin() override;
+ void componentComplete() override;
Q_SIGNALS:
void stateChanged(const QString &);
diff --git a/src/quick/util/qquickstyledtext.cpp b/src/quick/util/qquickstyledtext.cpp
index 4139c87eda..ae8719341d 100644
--- a/src/quick/util/qquickstyledtext.cpp
+++ b/src/quick/util/qquickstyledtext.cpp
@@ -721,8 +721,7 @@ void QQuickStyledTextPrivate::parseImageAttributes(const QChar *&ch, const QStri
QString padding(qFloor(imgWidth / spaceWidth), QChar::Nbsp);
if (!trailingSpace)
textOut += QLatin1Char(' ');
- textOut += padding;
- textOut += QLatin1Char(' ');
+ textOut += padding + QLatin1Char(' ');
}
QPair<QStringRef,QStringRef> QQuickStyledTextPrivate::parseAttribute(const QChar *&ch, const QString &textIn)
diff --git a/src/quick/util/qquicktimeline_p_p.h b/src/quick/util/qquicktimeline_p_p.h
index 552f194b79..ae1087487b 100644
--- a/src/quick/util/qquicktimeline_p_p.h
+++ b/src/quick/util/qquicktimeline_p_p.h
@@ -100,14 +100,14 @@ public:
int time() const;
- virtual int duration() const;
+ int duration() const override;
Q_SIGNALS:
void updated();
void completed();
protected:
- virtual void updateCurrentTime(int);
- void debugAnimation(QDebug d) const;
+ void updateCurrentTime(int) override;
+ void debugAnimation(QDebug d) const override;
private:
void remove(QQuickTimeLineObject *);
@@ -181,7 +181,7 @@ public:
Q_ASSERT(_class);
}
- virtual void setValue(qreal v)
+ void setValue(qreal v) override
{
QQuickTimeLineValue::setValue(v);
if (_setFunctionReal) (_class->*_setFunctionReal)(v);
diff --git a/src/quick/util/qquicktransition.cpp b/src/quick/util/qquicktransition.cpp
index c8b5482c87..1d258d84bf 100644
--- a/src/quick/util/qquicktransition.cpp
+++ b/src/quick/util/qquicktransition.cpp
@@ -106,7 +106,7 @@ public:
QQuickTransitionManager *manager;
protected:
- virtual void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);
+ void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override;
};
class QQuickTransitionPrivate : public QObjectPrivate, QAnimationJobChangeListener
@@ -134,7 +134,7 @@ public:
bool reversible;
bool enabled;
protected:
- virtual void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State, QAbstractAnimationJob::State);
+ void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State, QAbstractAnimationJob::State) override;
static void append_animation(QQmlListProperty<QQuickAbstractAnimation> *list, QQuickAbstractAnimation *a);
static int animation_count(QQmlListProperty<QQuickAbstractAnimation> *list);