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-rw-r--r--src/quick/items/qquickwindow.cpp16
-rw-r--r--src/quick/items/qquickwindow.h3
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp11
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h6
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp55
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h3
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgnodeupdater.cpp7
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.cpp119
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.h75
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.cpp235
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.h94
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode_p.h51
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp7
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h3
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext.cpp11
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext_p.h6
-rw-r--r--src/quick/scenegraph/scenegraph.pri5
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp16
-rw-r--r--src/quick/scenegraph/util/qsgengine.h2
20 files changed, 628 insertions, 99 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index a932e7a508..2642daf19f 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -4345,6 +4345,22 @@ qreal QQuickWindow::effectiveDevicePixelRatio() const
return w ? w->devicePixelRatio() : devicePixelRatio();
}
+/*!
+ Returns the current renderer interface if there is one. Otherwise null is returned.
+
+ \sa QSGRenderNode, QSGRendererInterface
+ \since 5.8
+ */
+QSGRendererInterface *QQuickWindow::rendererInterface() const
+{
+ Q_D(const QQuickWindow);
+ if (!isSceneGraphInitialized()) {
+ qWarning("The QSGRendererInterface cannot be queried before the scenegraph is initialized");
+ return nullptr;
+ }
+ return d->context->sceneGraphContext()->rendererInterface(d->context);
+}
+
#include "moc_qquickwindow.cpp"
QT_END_NAMESPACE
diff --git a/src/quick/items/qquickwindow.h b/src/quick/items/qquickwindow.h
index a4060541c0..977b4956b2 100644
--- a/src/quick/items/qquickwindow.h
+++ b/src/quick/items/qquickwindow.h
@@ -60,6 +60,7 @@ class QQmlIncubationController;
class QInputMethodEvent;
class QQuickCloseEvent;
class QQuickRenderControl;
+class QSGRendererInterface;
class Q_QUICK_EXPORT QQuickWindow : public QWindow
{
@@ -153,6 +154,8 @@ public:
qreal effectiveDevicePixelRatio() const;
+ QSGRendererInterface *rendererInterface() const;
+
Q_SIGNALS:
void frameSwapped();
Q_REVISION(2) void openglContextCreated(QOpenGLContext *context);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
index 04fc6da84e..2ed1da46f4 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
@@ -169,4 +169,15 @@ void QSGSoftwareRenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo)
renderer->renderScene(fbo);
}
+QSGRendererInterface *QSGSoftwareContext::rendererInterface(QSGRenderContext *renderContext)
+{
+ Q_UNUSED(renderContext);
+ return this;
+}
+
+QSGRendererInterface::GraphicsAPI QSGSoftwareContext::graphicsAPI() const
+{
+ return Software;
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
index 086278b2f1..8f9daceb7e 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
@@ -53,6 +53,7 @@
#include <private/qsgcontext_p.h>
#include <private/qsgadaptationlayer_p.h>
+#include "qsgrendererinterface.h"
Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP)
Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_COMPILATION)
@@ -79,7 +80,7 @@ public:
bool m_initialized;
};
-class QSGSoftwareContext : public QSGContext
+class QSGSoftwareContext : public QSGContext, public QSGRendererInterface
{
Q_OBJECT
public:
@@ -93,6 +94,9 @@ public:
QSGNinePatchNode *createNinePatchNode() override;
QSGLayer *createLayer(QSGRenderContext *renderContext) override;
QSurfaceFormat defaultSurfaceFormat() const override;
+ QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override;
+
+ GraphicsAPI graphicsAPI() const override;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index a89dbc0ea2..f277475dbf 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -2763,6 +2763,21 @@ void Renderer::render()
m_vao->release();
}
+struct RenderNodeState : public QSGRenderNode::RenderState
+{
+ const QMatrix4x4 *projectionMatrix() const override { return m_projectionMatrix; }
+ QRect scissorRect() const { return m_scissorRect; }
+ bool scissorEnabled() const { return m_scissorEnabled; }
+ int stencilValue() const { return m_stencilValue; }
+ bool stencilEnabled() const { return m_stencilEnabled; }
+
+ const QMatrix4x4 *m_projectionMatrix;
+ QRect m_scissorRect;
+ bool m_scissorEnabled;
+ int m_stencilValue;
+ bool m_stencilEnabled;
+};
+
void Renderer::renderRenderNode(Batch *batch)
{
if (Q_UNLIKELY(debug_render()))
@@ -2774,24 +2789,25 @@ void Renderer::renderRenderNode(Batch *batch)
setActiveShader(0, 0);
QSGNode *clip = e->renderNode->parent();
- e->renderNode->m_clip_list = 0;
+ QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(e->renderNode);
+ rd->m_clip_list = 0;
while (clip != rootNode()) {
if (clip->type() == QSGNode::ClipNodeType) {
- e->renderNode->m_clip_list = static_cast<QSGClipNode *>(clip);
+ rd->m_clip_list = static_cast<QSGClipNode *>(clip);
break;
}
clip = clip->parent();
}
- updateClip(e->renderNode->m_clip_list, batch);
+ updateClip(rd->m_clip_list, batch);
- QSGRenderNode::RenderState state;
+ RenderNodeState state;
QMatrix4x4 pm = projectionMatrix();
- state.projectionMatrix = &pm;
- state.scissorEnabled = m_currentClipType & ScissorClip;
- state.stencilEnabled = m_currentClipType & StencilClip;
- state.scissorRect = m_currentScissorRect;
- state.stencilValue = m_currentStencilValue;
+ state.m_projectionMatrix = &pm;
+ state.m_scissorEnabled = m_currentClipType & ScissorClip;
+ state.m_stencilEnabled = m_currentClipType & StencilClip;
+ state.m_scissorRect = m_currentScissorRect;
+ state.m_stencilValue = m_currentStencilValue;
QSGNode *xform = e->renderNode->parent();
QMatrix4x4 matrix;
@@ -2807,13 +2823,13 @@ void Renderer::renderRenderNode(Batch *batch)
}
xform = xform->parent();
}
- e->renderNode->m_matrix = &matrix;
+ rd->m_matrix = &matrix;
QSGNode *opacity = e->renderNode->parent();
- e->renderNode->m_opacity = 1.0;
+ rd->m_opacity = 1.0;
while (opacity != rootNode()) {
if (opacity->type() == QSGNode::OpacityNodeType) {
- e->renderNode->m_opacity = static_cast<QSGOpacityNode *>(opacity)->combinedOpacity();
+ rd->m_opacity = static_cast<QSGOpacityNode *>(opacity)->combinedOpacity();
break;
}
opacity = opacity->parent();
@@ -2825,12 +2841,17 @@ void Renderer::renderRenderNode(Batch *batch)
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- e->renderNode->render(state);
+ QSGRenderNode::StateFlags changes = e->renderNode->changedStates();
+
+ GLuint prevFbo = 0;
+ if (changes & QSGRenderNode::RenderTargetState)
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &prevFbo);
- e->renderNode->m_matrix = 0;
- e->renderNode->m_clip_list = 0;
+ e->renderNode->render(&state);
+
+ rd->m_matrix = 0;
+ rd->m_clip_list = 0;
- QSGRenderNode::StateFlags changes = e->renderNode->changedStates();
if (changes & QSGRenderNode::ViewportState) {
QRect r = viewportRect();
glViewport(r.x(), deviceRect().bottom() - r.bottom(), r.width(), r.height());
@@ -2864,6 +2885,8 @@ void Renderer::renderRenderNode(Batch *batch)
glDisable(GL_CULL_FACE);
}
+ if (changes & QSGRenderNode::RenderTargetState)
+ glBindFramebuffer(GL_FRAMEBUFFER, prevFbo);
}
class VisualizeShader : public QOpenGLShaderProgram
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index a84ac6d177..c56f15d655 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -56,9 +56,8 @@
#include <private/qsgrenderer_p.h>
#include <private/qsgdefaultrendercontext_p.h>
#include <private/qsgnodeupdater_p.h>
-#include <private/qdatabuffer_p.h>
-
#include <private/qsgrendernode_p.h>
+#include <private/qdatabuffer_p.h>
#include <QtCore/QBitArray>
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
index 349753a361..627fe6e27f 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.h
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -79,8 +79,8 @@ public:
OpacityNodeType,
#ifndef qdoc
RootNodeType,
- RenderNodeType
#endif
+ RenderNodeType
};
enum Flag {
diff --git a/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
index 372ffce9d6..d6d533307e 100644
--- a/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
@@ -175,9 +175,10 @@ void QSGNodeUpdater::enterRenderNode(QSGRenderNode *r)
qDebug() << "enter render:" << r;
#endif
- r->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last();
- r->m_clip_list = m_current_clip;
- r->setInheritedOpacity(m_opacity_stack.last());
+ QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(r);
+ rd->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last();
+ rd->m_clip_list = m_current_clip;
+ rd->m_opacity = m_opacity_stack.last();
}
void QSGNodeUpdater::leaveRenderNode(QSGRenderNode *r)
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
new file mode 100644
index 0000000000..6a01fac212
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgrendererinterface.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGRendererInterface
+ \brief An interface providing access to some of the graphics API specific internals
+ of the scenegraph.
+ \inmodule QtQuick
+ \since 5.8
+
+ Renderer interfaces allow accessing graphics API specific functionality in
+ the scenegraph. Such internals are not typically exposed. However, when
+ integrating custom rendering via QSGRenderNode for example, it may become
+ necessary to query certain values, for instance the graphics device (e.g.
+ the Direct3D or Vulkan device) that is used by the scenegraph.
+
+ \note QSGRendererInterface is only available after the scenegraph is
+ initialized. Additionally, there may be backend-specific limitations on
+ when the functions can be called. The only way that is guaranteed to
+ succeed is calling them when the rendering of a node (i.e. the preparation
+ of the command list for the next frame) is active. In practice this
+ typically means QSGRenderNode::render().
+ */
+
+/*!
+ \enum QSGRenderNode::GraphicsAPI
+ \value Unknown An unknown graphics API is in use
+ \value Software The Qt Quick 2D Renderer is in use
+ \value OpenGL OpenGL ES 2.0 or higher
+ \value Direct3D12 Direct3D 12
+ \value Vulkan Vulkan
+ \value Metal Metal
+ */
+
+/*!
+ \enum QSGRenderNode::Resource
+ \value Device The graphics device
+ \value CommandQueue The graphics command queue used by the scenergaph
+ \value CommandList The command list or buffer used by the scenegraph
+ */
+
+QSGRendererInterface::~QSGRendererInterface()
+{
+}
+
+/*!
+ \fn QSGRenderNode::GraphicsAPI QSGRenderNode::graphicsAPI() const
+
+ Returns the graphics API that is in use by the Qt Quick scenegraph.
+ */
+
+/*!
+ Queries a graphics \a resource. Returns null when the resource in question is
+ not supported or not available.
+
+ When successful, the returned pointer is either a direct pointer to an
+ interface (and can be cast, for example, to \c{ID3D12Device *}) or a
+ pointer to an opaque handle that needs to be dereferenced first (for
+ example, \c{VkDevice dev = *static_cast<VkDevice *>(result)}). The latter
+ is necessary since such handles may have sizes different from a pointer.
+ */
+void *QSGRendererInterface::getResource(Resource resource) const
+{
+ Q_UNUSED(resource);
+ return nullptr;
+}
+
+/*!
+ Queries a graphics resource. \a resource is a backend-specific key. This
+ allows supporting any future resources that are not listed in the
+ Resource enum.
+ */
+void *QSGRendererInterface::getResource(const char *resource) const
+{
+ Q_UNUSED(resource);
+ return nullptr;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.h b/src/quick/scenegraph/coreapi/qsgrendererinterface.h
new file mode 100644
index 0000000000..c4a145dd0f
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.h
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGRENDERERINTERFACE_H
+#define QSGRENDERERINTERFACE_H
+
+#include <QtQuick/qsgnode.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGRendererInterface
+{
+public:
+ enum GraphicsAPI {
+ Unknown,
+ Software,
+ OpenGL,
+ Direct3D12,
+ Vulkan,
+ Metal
+ };
+
+ enum Resource {
+ Device,
+ CommandQueue,
+ CommandList
+ };
+
+ virtual ~QSGRendererInterface();
+
+ virtual GraphicsAPI graphicsAPI() const = 0;
+
+ virtual void *getResource(Resource resource) const;
+ virtual void *getResource(const char *resource) const;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.cpp b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
index 1a38f6495e..8dc82a0d66 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
@@ -37,28 +37,51 @@
**
****************************************************************************/
+#include "qsgrendernode.h"
#include "qsgrendernode_p.h"
QT_BEGIN_NAMESPACE
+/*!
+ \class QSGRenderNode
+ \brief The QSGMaterialShader class represents a set of custom rendering commands
+ targeting the graphics API that is in use by the scenegraph.
+ \inmodule QtQuick
+ \since 5.8
+ */
+
QSGRenderNode::QSGRenderNode()
- : QSGNode(RenderNodeType)
- , m_matrix(0)
- , m_clip_list(0)
- , m_opacity(1)
+ : QSGNode(RenderNodeType),
+ d(new QSGRenderNodePrivate)
{
}
-void QSGRenderNode::setInheritedOpacity(qreal opacity)
+/*!
+ Destructs the render node. Derived classes are expected to perform cleanup
+ similar to releaseResources() in here.
+
+ When a low-level graphics API is in use, the scenegraph will make sure
+ there is a CPU-side wait for the GPU to complete all work submitted to the
+ scenegraph's graphics command queue before the scenegraph's nodes are
+ deleted. Therefore there is no need to issue additional waits here, unless
+ the render() implementation is using additional command queues.
+
+ \sa releaseResources()
+ */
+QSGRenderNode::~QSGRenderNode()
{
- Q_ASSERT(opacity >= 0 && opacity <= 1);
- m_opacity = opacity;
+ delete d;
}
-/*!
- \fn QSGRenderNode::StateFlags QSGRenderNode::changedStates()
+QSGRenderNodePrivate::QSGRenderNodePrivate()
+ : m_matrix(0)
+ , m_clip_list(0)
+ , m_opacity(1)
+{
+}
- This function should return a mask where each bit represents OpenGL states changed by
+/*!
+ This function should return a mask where each bit represents graphics states changed by
the \l render() function:
\list
\li DepthState - depth write mask, depth test enabled, depth comparison function
@@ -69,30 +92,72 @@ void QSGRenderNode::setInheritedOpacity(qreal opacity)
\li BlendState - blend enabled, blend function
\li CullState - front face, cull face enabled
\li ViewportState - viewport
+ \li RenderTargetState - render target
\endlist
- The function is called by the renderer so it can reset the OpenGL states after rendering this
- node.
+ The function is called by the renderer so it can reset the states after
+ rendering this node. This makes the implementation of render() simpler
+ since it does not have to query and restore these states.
- \internal
+ The default implementation returns 0, meaning no relevant state was changed
+ in render().
+
+ With APIs other than OpenGL the relevant states are only those that are set
+ via the command list (for example, OMSetRenderTargets, RSSetViewports,
+ RSSetScissorRects, OMSetBlendFactor, OMSetStencilRef in case of D3D12), and
+ only when such commands were added to the scenegraph's command list queried
+ via the QSGRendererInterface::CommandList resource enum. States set in
+ pipeline state objects do not need to be reported here. Similarly, draw
+ call related settings (root signature, descriptor heaps, etc.) are always
+ set again by the scenegraph so render() can freely change them.
+
+ \note This function may be called before render().
*/
+QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
+{
+ return 0;
+}
/*!
- \fn void QSGRenderNode::render(const RenderState &state)
+ \fn void QSGRenderNode::render(const RenderState *state)
- This function is called by the renderer and should paint this node with OpenGL commands.
+ This function is called by the renderer and should paint this node with
+ directly invoking commands in the graphics API (OpenGL, Direct3D, etc.)
+ currently in use.
- The states necessary for clipping has already been set before the function is called.
- The clip is a combination of a stencil clip and scissor clip. Information about the clip is
- found in \a state.
+ The states necessary for clipping has already been set before the function
+ is called. The clip is a combination of a stencil clip and scissor clip.
+ Information about the clip is found in \a state.
+
+ \note This means that setting viewport, scissor rectangle, stencil
+ reference value, and similar is not necessary in render() since the
+ corresponding commands are on the command list (or, in case of OpenGL, the
+ context) already. However, for APIs other than OpenGL stencil-based
+ clipping will need enabling stencil testing in the pipeline state that is
+ used by render().
The effective opacity can be retrieved with \l inheritedOpacity().
- The projection matrix is available through \a state, while the model-view matrix can be
- fetched with \l matrix(). The combined matrix is then the projection matrix times the
- model-view matrix.
+ The projection matrix is available through \a state, while the model-view
+ matrix can be fetched with \l matrix(). The combined matrix is then the
+ projection matrix times the model-view matrix. The correct stacking of the
+ items in the scene is ensured by the projection matrix.
+
+ When using the provided matrices, the coordinate system for vertex data
+ follows the usual QQuickItem conventions: top-left is (0, 0), bottom-right
+ is the corresponding QQuickItem's width() and height() minus one. For
+ example, assuming a two float (x-y) per vertex coordinate layout, a
+ triangle covering half of the item can be specified as (width - 1, height - 1),
+ (0, 0), (0, height - 1) using counter-clockwise direction.
+
+ \note QSGRenderNode is provided as a means to implement custom 2D or 2.5D
+ Qt Quick items. It is not intended for integrating true 3D content into the
+ Qt Quick scene. That use case is better supported by
+ QQuickFramebufferObject, QQuickWindow::beforeRendering(), or the
+ equivalents of those for APIs other than OpenGL.
- The following states are set before this function is called:
+ For OpenGL the following states are set on the render thread's context
+ before this function is called:
\list
\li glDepthMask(false)
\li glDisable(GL_DEPTH_TEST)
@@ -107,14 +172,128 @@ void QSGRenderNode::setInheritedOpacity(qreal opacity)
\li glDisable(GL_CULL_FACE)
\endlist
- States that are not listed above, but are included in \l StateFlags, can have arbitrary
- values.
+ States that are not listed above, but are included in \l StateFlags, can
+ have arbitrary values.
- \l changedStates() should return which states this function has changed. If a state is not
- covered by \l StateFlags, the state should be set to the default value according to the
- OpenGL specification.
+ \l changedStates() should return which states this function changes. If a
+ state is not covered by \l StateFlags, the state should be set to the
+ default value according to the OpenGL specification. For other APIs, see
+ the documentation for changedStates() for more information.
- \internal
+ For APIs other than OpenGL, it will likely be necessary to query certain
+ API-specific resources (for example, the graphics device or the command
+ list/buffer to add the commands to). This is done via QSGRendererInterface.
+
+ \sa QSGRendererInterface, QQuickWindow::rendererInterface()
*/
+/*!
+ \fn void QSGRenderNode::releaseResources()
+
+ This function is called when all custom graphics resources allocated by
+ this node have to be freed immediately. In case the node does not directly
+ allocate graphics resources (buffers, textures, render targets, fences,
+ etc.) through the graphics API that is in use, there is nothing to do here.
+
+ Failing to release all custom resources can lead to incorrect behavior in
+ graphics device loss scenarios on some systems since subsequent
+ reinitialization of the graphics system may fail.
+
+ \note Some scenegraph backends may choose not to call this function.
+ Therefore it is expected that QSGRenderNode implementations perform cleanup
+ both in their destructor and in releaseResources().
+
+ Unlike with the destructor, it is expected that render() can reinitialize
+ all resources it needs when called after a call to releaseResources().
+
+ With OpenGL, the scenegraph's OpenGL context will be current both when
+ calling the destructor and this function.
+ */
+
+/*!
+ \return pointer to the current model-view matrix.
+ */
+const QMatrix4x4 *QSGRenderNode::matrix() const
+{
+ return d->m_matrix;
+}
+
+/*!
+ \return the current clip list.
+ */
+const QSGClipNode *QSGRenderNode::clipList() const
+{
+ return d->m_clip_list;
+}
+
+/*!
+ \return the current effective opacity.
+ */
+qreal QSGRenderNode::inheritedOpacity() const
+{
+ return d->m_opacity;
+}
+
+QSGRenderNode::RenderState::~RenderState()
+{
+}
+
+/*!
+ \fn const QMatrix4x4 *QSGRenderNode::RenderState::projectionMatrix() const
+
+ \return pointer to the current projection matrix.
+
+ The model-view matrix can be retrieved with QSGRenderNode::matrix().
+ Typically \c{projection * modelview} is the matrix that is then used in the
+ vertex shader to transform the vertices.
+ */
+
+/*!
+ \fn const QMatrix4x4 *QSGRenderNode::RenderState::scissorRect() const
+
+ \return the current scissor rectangle when clipping is active.
+
+ \note Be aware of the differences between graphics APIs: for some the
+ scissor rect is only active when scissoring is enabled (for example,
+ OpenGL), while for others the scissor rect is equal to the viewport rect
+ when there is no need to scissor away anything (for example, Direct3D 12).
+ */
+
+/*!
+ \fn const QMatrix4x4 *QSGRenderNode::RenderState::scissorEnabled() const
+
+ \return the current state of scissoring.
+
+ \note Only relevant for graphics APIs that have a dedicated on/off state of
+ scissoring.
+ */
+
+/*!
+ \fn const QMatrix4x4 *QSGRenderNode::RenderState::stencilValue() const
+
+ \return the current stencil reference value when clipping is active.
+ */
+
+/*!
+ \fn const QMatrix4x4 *QSGRenderNode::RenderState::stencilEnabled() const
+
+ \return the current state of stencil testing.
+
+ \note With graphics APIs where stencil testing is enabled in pipeline state
+ objects, instead of individual state-setting commands, it is up to the
+ implementation of render() to enable stencil testing with operations
+ \c KEEP, comparison function \c EQUAL, and a read and write mask of \c 0xFF.
+ */
+
+/*!
+ \return pointer to a \a state value.
+
+ Reserved for future use.
+ */
+void *QSGRenderNode::RenderState::get(const char *state) const
+{
+ Q_UNUSED(state);
+ return nullptr;
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.h b/src/quick/scenegraph/coreapi/qsgrendernode.h
new file mode 100644
index 0000000000..5441b64fe4
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.h
@@ -0,0 +1,94 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGRENDERNODE_H
+#define QSGRENDERNODE_H
+
+#include <QtQuick/qsgnode.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGRenderNodePrivate;
+
+class Q_QUICK_EXPORT QSGRenderNode : public QSGNode
+{
+public:
+ enum StateFlag {
+ DepthState = 0x01,
+ StencilState = 0x02,
+ ScissorState = 0x04,
+ ColorState = 0x08,
+ BlendState = 0x10,
+ CullState = 0x20,
+ ViewportState = 0x40,
+ RenderTargetState = 0x80
+ };
+ Q_DECLARE_FLAGS(StateFlags, StateFlag)
+
+ struct Q_QUICK_EXPORT RenderState {
+ virtual ~RenderState();
+ virtual const QMatrix4x4 *projectionMatrix() const = 0;
+ virtual QRect scissorRect() const = 0;
+ virtual bool scissorEnabled() const = 0;
+ virtual int stencilValue() const = 0;
+ virtual bool stencilEnabled() const = 0;
+ virtual void *get(const char *state) const;
+ };
+
+ QSGRenderNode();
+ ~QSGRenderNode();
+
+ virtual StateFlags changedStates() const;
+ virtual void render(const RenderState *state) = 0;
+ virtual void releaseResources() = 0;
+
+ const QMatrix4x4 *matrix() const;
+ const QSGClipNode *clipList() const;
+ qreal inheritedOpacity() const;
+
+private:
+ QSGRenderNodePrivate *d;
+ friend class QSGRenderNodePrivate;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::StateFlags)
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode_p.h b/src/quick/scenegraph/coreapi/qsgrendernode_p.h
index 8659b0e62c..5c42e55689 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrendernode_p.h
@@ -51,64 +51,23 @@
// We mean it.
//
-#include "qsgnode.h"
-#include <private/qtquickglobal_p.h>
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgrendernode.h>
QT_BEGIN_NAMESPACE
-namespace QSGBatchRenderer {
- class Renderer;
-}
-
-class Q_QUICK_PRIVATE_EXPORT QSGRenderNode : public QSGNode
+class QSGRenderNodePrivate
{
public:
- enum StateFlag
- {
- DepthState = 0x01, // depth mask, depth test enable, depth func, clear depth
- StencilState = 0x02, // stencil mask, stencil test enable, stencil op, stencil func, clear stencil
- ScissorState = 0x04, // scissor enable, scissor test enable
- ColorState = 0x08, // clear color, color mask
- BlendState = 0x10, // blend enable, blend func
- CullState = 0x20, // front face, cull face enable
- ViewportState = 0x40 // viewport
- };
- Q_DECLARE_FLAGS(StateFlags, StateFlag)
-
- struct RenderState
- {
- // The model-view matrix can be retrieved with matrix().
- // The opacity can be retrieved with inheritedOpacity().
- const QMatrix4x4 *projectionMatrix;
- QRect scissorRect;
- int stencilValue;
-
- bool stencilEnabled;
- bool scissorEnabled;
- };
-
- QSGRenderNode();
+ QSGRenderNodePrivate();
- virtual StateFlags changedStates() = 0;
- virtual void render(const RenderState &state) = 0;
-
- const QMatrix4x4 *matrix() const { return m_matrix; }
- const QSGClipNode *clipList() const { return m_clip_list; }
-
- void setInheritedOpacity(qreal opacity);
- qreal inheritedOpacity() const { return m_opacity; }
-
-private:
- friend class QSGNodeUpdater;
- friend class QSGBatchRenderer::Renderer;
+ static QSGRenderNodePrivate *get(QSGRenderNode *node) { return node->d; }
const QMatrix4x4 *m_matrix;
const QSGClipNode *m_clip_list;
qreal m_opacity;
};
-Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::StateFlags)
-
QT_END_NAMESPACE
#endif
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index b0dd24af23..0f0a7be3b2 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -296,6 +296,13 @@ QSize QSGContext::minimumFBOSize() const
return QSize(1, 1);
}
+QSGRendererInterface *QSGContext::rendererInterface(QSGRenderContext *renderContext)
+{
+ Q_UNUSED(renderContext);
+ qWarning("QSGRendererInterface not implemented");
+ return nullptr;
+}
+
QSGRenderContext::QSGRenderContext(QSGContext *context)
: m_sg(context)
, m_distanceFieldCacheManager(0)
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 3893560142..19a8636f19 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -82,6 +82,7 @@ class QQuickTextureFactory;
class QSGDistanceFieldGlyphCacheManager;
class QSGContext;
class QQuickPaintedItem;
+class QSGRendererInterface;
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERLOOP)
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_COMPILATION)
@@ -170,6 +171,8 @@ public:
virtual QSize minimumFBOSize() const;
virtual QSurfaceFormat defaultSurfaceFormat() const = 0;
+ virtual QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext);
+
static QSGContext *createDefaultContext();
static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image);
static QSGRenderLoop *createWindowManager();
diff --git a/src/quick/scenegraph/qsgdefaultcontext.cpp b/src/quick/scenegraph/qsgdefaultcontext.cpp
index f969359e7c..4b05f64887 100644
--- a/src/quick/scenegraph/qsgdefaultcontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultcontext.cpp
@@ -240,4 +240,15 @@ bool QSGDefaultContext::isDistanceFieldEnabled() const
return !m_distanceFieldDisabled;
}
+QSGRendererInterface *QSGDefaultContext::rendererInterface(QSGRenderContext *renderContext)
+{
+ Q_UNUSED(renderContext);
+ return this;
+}
+
+QSGRendererInterface::GraphicsAPI QSGDefaultContext::graphicsAPI() const
+{
+ return OpenGL;
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultcontext_p.h b/src/quick/scenegraph/qsgdefaultcontext_p.h
index 0569b7c321..923d1ee7ec 100644
--- a/src/quick/scenegraph/qsgdefaultcontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultcontext_p.h
@@ -53,10 +53,11 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
+#include "qsgrendererinterface.h"
QT_BEGIN_NAMESPACE
-class QSGDefaultContext : public QSGContext
+class QSGDefaultContext : public QSGContext, public QSGRendererInterface
{
public:
QSGDefaultContext(QObject *parent = 0);
@@ -72,10 +73,13 @@ public:
QSGNinePatchNode *createNinePatchNode() override;
QSGLayer *createLayer(QSGRenderContext *renderContext) override;
QSurfaceFormat defaultSurfaceFormat() const override;
+ QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override;
void setDistanceFieldEnabled(bool enabled);
bool isDistanceFieldEnabled() const;
+ GraphicsAPI graphicsAPI() const override;
+
private:
QMutex m_mutex;
QSGContext::AntialiasingMethod m_antialiasingMethod;
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index 79971a2b0d..d8dfd01e7a 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -14,7 +14,9 @@ HEADERS += \
$$PWD/coreapi/qsgabstractrenderer.h \
$$PWD/coreapi/qsgabstractrenderer_p.h \
$$PWD/coreapi/qsgrenderer_p.h \
+ $$PWD/coreapi/qsgrendernode.h \
$$PWD/coreapi/qsgrendernode_p.h \
+ $$PWD/coreapi/qsgrendererinterface.h \
$$PWD/coreapi/qsggeometry_p.h
SOURCES += \
@@ -24,7 +26,8 @@ SOURCES += \
$$PWD/coreapi/qsgnode.cpp \
$$PWD/coreapi/qsgnodeupdater.cpp \
$$PWD/coreapi/qsgrenderer.cpp \
- $$PWD/coreapi/qsgrendernode.cpp
+ $$PWD/coreapi/qsgrendernode.cpp \
+ $$PWD/coreapi/qsgrendererinterface.cpp
contains(QT_CONFIG, opengl(es1|es2)?) {
HEADERS += \
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index da7a65cfec..3f2c69d461 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -209,4 +209,20 @@ QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, CreateTex
return 0;
}
+/*!
+ Returns the current renderer interface if there is one. Otherwise null is returned.
+
+ \sa QSGRenderNode, QSGRendererInterface
+ \since 5.8
+ */
+QSGRendererInterface *QSGEngine::rendererInterface() const
+{
+ Q_D(const QSGEngine);
+ if (!d->sgRenderContext->isValid()) {
+ qWarning("The QSGRendererInterface cannot be queried before the scenegraph is initialized");
+ return nullptr;
+ }
+ return d->sgRenderContext->sceneGraphContext()->rendererInterface(d->sgRenderContext.data());
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgengine.h b/src/quick/scenegraph/util/qsgengine.h
index 89af71fb47..9d27fb5525 100644
--- a/src/quick/scenegraph/util/qsgengine.h
+++ b/src/quick/scenegraph/util/qsgengine.h
@@ -49,6 +49,7 @@ class QOpenGLContext;
class QSGAbstractRenderer;
class QSGEnginePrivate;
class QSGTexture;
+class QSGRendererInterface;
class Q_QUICK_EXPORT QSGEngine : public QObject
{
@@ -72,6 +73,7 @@ public:
QSGAbstractRenderer *createRenderer() const;
QSGTexture *createTextureFromImage(const QImage &image, CreateTextureOptions options = CreateTextureOption()) const;
QSGTexture *createTextureFromId(uint id, const QSize &size, CreateTextureOptions options = CreateTextureOption()) const;
+ QSGRendererInterface *rendererInterface() const;
};
QT_END_NAMESPACE