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-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp6
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader.cpp2
2 files changed, 8 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 9e326711d6..24cb778254 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -123,8 +123,14 @@ static void qt_print_material_count()
};
\endcode
+ See the \l{Scene Graph - Custom Material}{Custom Material example} for an introduction
+ on implementing a QQuickItem subclass backed by a QSGGeometryNode and a custom
+ material.
+
\note All classes with QSG prefix should be used solely on the scene graph's
rendering thread. See \l {Scene Graph and Rendering} for more information.
+
+ \sa QSGMaterialShader, {Scene Graph - Custom Material}, {Scene Graph - Two Texture Providers}, {Scene Graph - Graph}
*/
/*!
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp b/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
index 2465d7a674..d3bfa54041 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
@@ -187,6 +187,8 @@ QT_BEGIN_NAMESPACE
\note All classes with QSG prefix should be used solely on the scene graph's
rendering thread. See \l {Scene Graph and Rendering} for more information.
+
+ \sa QSGMaterial, {Scene Graph - Custom Material}, {Scene Graph - Two Texture Providers}, {Scene Graph - Graph}
*/
/*!