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-rw-r--r--src/quick/items/qquickshadereffect.cpp4
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 102066704b..f39a15070c 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -912,8 +912,8 @@ QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDa
{
QQuickShaderEffectNode *node = static_cast<QQuickShaderEffectNode *>(oldNode);
- // In the case of a bad vertex shader, don't try to create a node...
- if (m_common.attributes.isEmpty()) {
+ // In the case of zero-size or a bad vertex shader, don't try to create a node...
+ if (m_common.attributes.isEmpty() || width() <= 0 || height() <= 0) {
if (node)
delete node;
return 0;
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index bd0bb2348e..9debfe35b3 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -942,7 +942,7 @@ void QQuickShaderEffectSource::releaseResources()
QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
- if (!m_sourceItem || m_sourceItem->width() == 0 || m_sourceItem->height() == 0) {
+ if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) {
if (m_texture)
m_texture->setItem(0);
delete oldNode;