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-rw-r--r--src/quick/accessible/qaccessiblequickitem.cpp3
-rw-r--r--src/quick/designer/qquickdesignersupportproperties.cpp35
-rw-r--r--src/quick/designer/qquickdesignersupportproperties_p.h7
-rw-r--r--src/quick/doc/snippets/pointerHandlers/hoverTapKeyButton.qml73
-rw-r--r--src/quick/doc/snippets/qml/externaldrag.qml20
-rw-r--r--src/quick/doc/src/concepts/inputhandlers/qtquickhandlers-index.qdoc64
-rw-r--r--src/quick/doc/src/qmltypereference.qdoc67
-rw-r--r--src/quick/handlers/qquickmultipointhandler.cpp16
-rw-r--r--src/quick/handlers/qquickpointerhandler.cpp27
-rw-r--r--src/quick/handlers/qquicktaphandler.cpp13
-rw-r--r--src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp5
-rw-r--r--src/quick/items/qquickdroparea.cpp1
-rw-r--r--src/quick/items/qquickimage.cpp6
-rw-r--r--src/quick/items/qquickimagebase.cpp8
-rw-r--r--src/quick/items/qquickitem.cpp54
-rw-r--r--src/quick/items/qquickstateoperations.cpp2
-rw-r--r--src/quick/items/qquicktextinput.cpp8
-rw-r--r--src/quick/items/qquicktextinput_p.h2
-rw-r--r--src/quick/items/qquickwindow.cpp12
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp15
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp13
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp3
22 files changed, 365 insertions, 89 deletions
diff --git a/src/quick/accessible/qaccessiblequickitem.cpp b/src/quick/accessible/qaccessiblequickitem.cpp
index 5e1ae25c38..85719fdc80 100644
--- a/src/quick/accessible/qaccessiblequickitem.cpp
+++ b/src/quick/accessible/qaccessiblequickitem.cpp
@@ -216,6 +216,8 @@ QAccessible::Role QAccessibleQuickItem::role() const
if (role == QAccessible::NoRole) {
if (qobject_cast<QQuickText*>(const_cast<QQuickItem *>(item())))
role = QAccessible::StaticText;
+ else if (qobject_cast<QQuickTextInput*>(const_cast<QQuickItem *>(item())))
+ role = QAccessible::EditableText;
else
role = QAccessible::Client;
}
@@ -232,6 +234,7 @@ QStringList QAccessibleQuickItem::actionNames() const
{
QStringList actions;
switch (role()) {
+ case QAccessible::Link:
case QAccessible::PushButton:
actions << QAccessibleActionInterface::pressAction();
break;
diff --git a/src/quick/designer/qquickdesignersupportproperties.cpp b/src/quick/designer/qquickdesignersupportproperties.cpp
index fb6a5fb324..479e77bf68 100644
--- a/src/quick/designer/qquickdesignersupportproperties.cpp
+++ b/src/quick/designer/qquickdesignersupportproperties.cpp
@@ -126,16 +126,15 @@ void QQuickDesignerSupportProperties::getPropertyCache(QObject *object, QQmlEngi
QQmlEnginePrivate::get(engine)->cache(object->metaObject());
}
-QQuickDesignerSupport::PropertyNameList QQuickDesignerSupportProperties::propertyNameListForWritableProperties(QObject *object,
+static QQuickDesignerSupport::PropertyNameList propertyNameListForWritableProperties(QObject *object,
const QQuickDesignerSupport::PropertyName &baseName,
- QObjectList *inspectedObjects)
+ QObjectList *inspectedObjects,
+ int depth = 0)
{
QQuickDesignerSupport::PropertyNameList propertyNameList;
- QObjectList localObjectList;
-
- if (inspectedObjects == nullptr)
- inspectedObjects = &localObjectList;
+ if (depth > 2)
+ return propertyNameList;
if (!inspectedObjects->contains(object))
inspectedObjects->append(object);
@@ -150,14 +149,16 @@ QQuickDesignerSupport::PropertyNameList QQuickDesignerSupportProperties::propert
if (childObject)
propertyNameList.append(propertyNameListForWritableProperties(childObject,
baseName + QQuickDesignerSupport::PropertyName(metaProperty.name())
- + '.', inspectedObjects));
+ + '.', inspectedObjects,
+ depth + 1));
}
} else if (QQmlGadgetPtrWrapper *valueType
= QQmlGadgetPtrWrapper::instance(qmlEngine(object), metaProperty.userType())) {
valueType->setValue(metaProperty.read(object));
propertyNameList.append(propertyNameListForWritableProperties(valueType,
baseName + QQuickDesignerSupport::PropertyName(metaProperty.name())
- + '.', inspectedObjects));
+ + '.', inspectedObjects,
+ depth + 1));
}
if (metaProperty.isReadable() && metaProperty.isWritable()) {
@@ -169,6 +170,12 @@ QQuickDesignerSupport::PropertyNameList QQuickDesignerSupportProperties::propert
return propertyNameList;
}
+QQuickDesignerSupport::PropertyNameList QQuickDesignerSupportProperties::propertyNameListForWritableProperties(QObject *object)
+{
+ QObjectList localObjectList;
+ return ::propertyNameListForWritableProperties(object, {}, &localObjectList);
+}
+
bool QQuickDesignerSupportProperties::isPropertyBlackListed(const QQuickDesignerSupport::PropertyName &propertyName)
{
if (propertyName.contains(".") && propertyName.contains("__"))
@@ -182,7 +189,8 @@ bool QQuickDesignerSupportProperties::isPropertyBlackListed(const QQuickDesigner
QQuickDesignerSupport::PropertyNameList QQuickDesignerSupportProperties::allPropertyNames(QObject *object,
const QQuickDesignerSupport::PropertyName &baseName,
- QObjectList *inspectedObjects)
+ QObjectList *inspectedObjects,
+ int depth)
{
QQuickDesignerSupport::PropertyNameList propertyNameList;
@@ -191,6 +199,9 @@ QQuickDesignerSupport::PropertyNameList QQuickDesignerSupportProperties::allProp
if (inspectedObjects == nullptr)
inspectedObjects = &localObjectList;
+ if (depth > 2)
+ return propertyNameList;
+
if (!inspectedObjects->contains(object))
inspectedObjects->append(object);
@@ -214,7 +225,8 @@ QQuickDesignerSupport::PropertyNameList QQuickDesignerSupportProperties::allProp
propertyNameList.append(allPropertyNames(childObject,
baseName
+ QQuickDesignerSupport::PropertyName(metaProperty.name())
- + '.', inspectedObjects));
+ + '.', inspectedObjects,
+ depth + 1));
}
} else if (QQmlGadgetPtrWrapper *valueType
= QQmlGadgetPtrWrapper::instance(qmlEngine(object), metaProperty.userType())) {
@@ -223,7 +235,8 @@ QQuickDesignerSupport::PropertyNameList QQuickDesignerSupportProperties::allProp
propertyNameList.append(allPropertyNames(valueType,
baseName
+ QQuickDesignerSupport::PropertyName(metaProperty.name())
- + '.', inspectedObjects));
+ + '.', inspectedObjects,
+ depth + 1));
} else {
addToPropertyNameListIfNotBlackListed(&propertyNameList,
baseName + QQuickDesignerSupport::PropertyName(metaProperty.name()));
diff --git a/src/quick/designer/qquickdesignersupportproperties_p.h b/src/quick/designer/qquickdesignersupportproperties_p.h
index 02e75ea886..5970eca9f1 100644
--- a/src/quick/designer/qquickdesignersupportproperties_p.h
+++ b/src/quick/designer/qquickdesignersupportproperties_p.h
@@ -90,12 +90,11 @@ public:
static void getPropertyCache(QObject *object, QQmlEngine *engine);
static bool isPropertyBlackListed(const QQuickDesignerSupport::PropertyName &propertyName);
- static QQuickDesignerSupport::PropertyNameList propertyNameListForWritableProperties(QObject *object,
- const QQuickDesignerSupport::PropertyName &baseName = QQuickDesignerSupport::PropertyName(),
- QObjectList *inspectedObjects = nullptr);
+ static QQuickDesignerSupport::PropertyNameList propertyNameListForWritableProperties(QObject *object);
static QQuickDesignerSupport::PropertyNameList allPropertyNames(QObject *object,
const QQuickDesignerSupport::PropertyName &baseName = QQuickDesignerSupport::PropertyName(),
- QObjectList *inspectedObjects = nullptr);
+ QObjectList *inspectedObjects = nullptr,
+ int depth = 0);
static bool hasFullImplementedListInterface(const QQmlListReference &list);
};
diff --git a/src/quick/doc/snippets/pointerHandlers/hoverTapKeyButton.qml b/src/quick/doc/snippets/pointerHandlers/hoverTapKeyButton.qml
new file mode 100644
index 0000000000..1564aa16b5
--- /dev/null
+++ b/src/quick/doc/snippets/pointerHandlers/hoverTapKeyButton.qml
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+//![0]
+import QtQuick 2.12
+
+Rectangle {
+ id: button
+ signal clicked
+
+ width: 150; height: 50; radius: 3
+ color: tapHandler.pressed ? "goldenrod" : hoverHandler.hovered ? "wheat" : "beige"
+ border.color: activeFocus ? "brown" : "transparent"
+ focus: true
+
+ HoverHandler {
+ id: hoverHandler
+ }
+
+ TapHandler {
+ id: tapHandler
+ onTapped: button.clicked()
+ }
+
+ Keys.onEnterPressed: button.clicked()
+}
+//![0]
diff --git a/src/quick/doc/snippets/qml/externaldrag.qml b/src/quick/doc/snippets/qml/externaldrag.qml
index 97a23293ca..5a88be2d4b 100644
--- a/src/quick/doc/snippets/qml/externaldrag.qml
+++ b/src/quick/doc/snippets/qml/externaldrag.qml
@@ -48,7 +48,7 @@
**
****************************************************************************/
//![0]
-import QtQuick 2.8
+import QtQuick 2.12
Item {
width: 200; height: 200
@@ -59,7 +59,7 @@ Item {
color: "green"
radius: 5
- Drag.active: dragArea.drag.active
+ Drag.active: dragHandler.active
Drag.dragType: Drag.Automatic
Drag.supportedActions: Qt.CopyAction
Drag.mimeData: {
@@ -72,14 +72,14 @@ Item {
text: "Drag me"
}
- MouseArea {
- id: dragArea
- anchors.fill: parent
-
- drag.target: parent
- onPressed: parent.grabToImage(function(result) {
- parent.Drag.imageSource = result.url
- })
+ DragHandler {
+ id: dragHandler
+ onActiveChanged:
+ if (active) {
+ parent.grabToImage(function(result) {
+ parent.Drag.imageSource = result.url;
+ })
+ }
}
}
}
diff --git a/src/quick/doc/src/concepts/inputhandlers/qtquickhandlers-index.qdoc b/src/quick/doc/src/concepts/inputhandlers/qtquickhandlers-index.qdoc
index 2ac9860e6f..bf889a9066 100644
--- a/src/quick/doc/src/concepts/inputhandlers/qtquickhandlers-index.qdoc
+++ b/src/quick/doc/src/concepts/inputhandlers/qtquickhandlers-index.qdoc
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2018 The Qt Company Ltd.
+** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
@@ -30,20 +30,21 @@
\title Qt Quick Input Handlers
\brief A module with a set of QML elements that handle events from input devices in a user interface.
- Qt Quick Input Handlers are a set of QML types used to handle events from
- keyboard, touch, mouse, and stylus devices in a UI. In contrast to event-handling
- items, such as \l MouseArea and \l Flickable, input handlers are explicitly non-visual,
- require less memory and are intended to be used in greater numbers: one
- handler instance per aspect of interaction. Each input handler instance
- handles certain events on behalf of its \c parent Item. Thus the visual and
+ Qt Quick Input Handlers are a set of QML types used to handle
+ \l {QInputEvent}{events} from keyboard, touch, mouse, and stylus
+ \l {QInputDevice}{devices} in a UI. In contrast to event-handling
+ items, such as \l MouseArea and \l Flickable, input handlers are explicitly
+ non-visual, require less memory and are intended to be used in greater
+ numbers: one handler instance per aspect of interaction. Each input handler
+ instance handles certain events on behalf of its
+ \l {QQuickPointerHandler::parent()}{parent} Item. Thus the visual and
behavioral concerns are better separated, and the behavior is built up by
finer-grained composition.
- In Qt 5.10, these handlers were introduced in a separate Qt.labs.handlers module.
- Now they are included with Qt Quick since 5.12. The pre-existing
- \l Keys attached property is similar in concept, so we refer to the
- pointing-device-oriented handlers plus \c Keys together as the set of Input Handlers.
- We expect to offer more attached-property use cases in future versions of Qt.
+ The pre-existing \l Keys attached property is similar in concept, so we
+ refer to the pointing-device-oriented handlers plus \c Keys together as the
+ set of Input Handlers. We expect to offer more attached-property use cases
+ in future versions of Qt.
\section1 Input Handlers
@@ -60,7 +61,44 @@
\li Each Item can have unlimited Handlers
\endlist
- \omit TODO actual overview with snippets and stuff \endomit
+ \section1 Handlers Manipulating Items
+
+ Some Handlers add interactivity simply by being declared inside an Item:
+
+ \snippet pointerHandlers/dragHandler.qml 0
+
+ \section1 Handler Properties and Signals
+
+ All Handlers have properties that can be used in bindings, and signals that
+ can be handled to react to input:
+
+ \snippet pointerHandlers/hoverTapKeyButton.qml 0
+
+ \section1 Pointer Grab
+
+ An important concept with Pointer Handlers is the type of grabs that they
+ perform. The only kind of grab an Item can take is the exclusive grab: for
+ example if you call \l QPointerEvent::setExclusiveGrabber(), the following
+ mouse moves and mouse release event will be sent only to that object. (As a
+ workaround to this exclusivity, see \l QQuickItem::setFiltersChildMouseEvents()
+ and \l QQuickItem::childMouseEventFilter().) However Pointer Handlers have
+ an additional mechanism available: the
+ \l {QPointerEvent::addPassiveGrabber()} {passive grab}. Mouse and touch
+ \l {QEventPoint::state()}{press} events are delivered by visiting all the
+ Items in top-down Z order: first each Item's child Handlers, and then the
+ \l {QQuickItem::event()}{Item} itself. At the time a press event is
+ delivered, a Handler can take either a passive or an exclusive grab
+ depending on its needs. If it takes a passive grab, it is guaranteed to
+ receive the updates and the release, even if other Items or Handlers in the
+ scene take any kind of grab, passive or exclusve. Some Handlers (such as
+ PointHandler) can work only with passive grabs; others require exclusive
+ grabs; and others can "lurk" with passive grabs until they detect that a
+ gesture is being performed, and then make the transition from passive to
+ exclusive grab.
+
+ When a grab transition is requested, \l PointerHandler::grabPermissions,
+ \l QQuickItem::keepMouseGrab() and \l QQuickItem::keepTouchGrab() control
+ whether the transition will be allowed.
\section1 Related Information
diff --git a/src/quick/doc/src/qmltypereference.qdoc b/src/quick/doc/src/qmltypereference.qdoc
index 528444cad3..65de1284a4 100644
--- a/src/quick/doc/src/qmltypereference.qdoc
+++ b/src/quick/doc/src/qmltypereference.qdoc
@@ -740,6 +740,73 @@ console.log(c + " " + d); // false true
\li Example
\row
+ \li translate(vector3d vector)
+ \li Multiplies \c this matrix4x4 by another that translates coordinates by the components
+ of \c vector
+ \li \code
+var m = Qt.matrix4x4();
+m.translate(Qt.vector3d(1,2,3));
+console.log(m.toString());
+// QMatrix4x4(1, 0, 0, 1, 0, 1, 0, 2, 0, 0, 1, 3, 0, 0, 0, 1)
+ \endcode
+
+ \row
+ \li rotate(real angle, vector3d axis)
+ \li Multiples \c this matrix4x4 by another that rotates coordinates through
+ \c angle degrees about \c axis
+ \li \code
+var m = Qt.matrix4x4();
+m.rotate(180,vector3d(1,0,0));
+console.log(m.toString());
+// QMatrix4x4(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1)
+ \endcode
+
+ \row
+ \li scale(real factor)
+ \li Multiplies \c this matrix4x4 by another that scales coordinates by the given \c factor
+ \li \code
+var m = Qt.matrix4x4();
+m.scale(2);
+console.log(m.toString());
+// QMatrix4x4(2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1)
+ \endcode
+
+ \row
+ \li scale(real x, real y, real z)
+ \li Multiplies \c this matrix4x4 by another that scales coordinates by the components
+ \c x, \c y, and \c z
+ \li \code
+var m = Qt.matrix4x4();
+m.scale(1,2,3);
+console.log(m.toString());
+// QMatrix4x4(1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1)
+ \endcode
+
+ \row
+ \li scale(vector3d vector)
+ \li Multiplies \c this matrix4x4 by another that scales coordinates by the components
+ of \c vector
+ \li \code
+var m = Qt.matrix4x4();
+m.scale(Qt.vector3d(1,2,3));
+console.log(m.toString());
+// QMatrix4x4(1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1)
+ \endcode
+
+ \row
+ \li lookAt(vector3d eye, vector3d center, vector3d up)
+ \li Multiplies \c this matrix4x4 by a viewing matrix derived from an \c eye point.
+ The \c center vector3d indicates the center of the view that the \c eye is looking at.
+ The \c up vector3d indicates which direction should be considered up with respect to
+ the \c eye.
+ \li \code
+var m = Qt.matrix4x4();
+m.lookAt(Qt.vector3d(1,2,3),Qt.vector3d(1,2,0),Qt.vector3d(0,1,0));
+console.log(m.toString());
+// QMatrix4x4(1, 0, 0, -1, 0, 1, 0, -2, 0, 0, 1, -3, 0, 0, 0, 1)
+ \endcode
+
+ \row
\li matrix4x4 times(matrix4x4 other)
\li Returns the matrix4x4 result of multiplying \c this matrix4x4 with
the \c other matrix4x4
diff --git a/src/quick/handlers/qquickmultipointhandler.cpp b/src/quick/handlers/qquickmultipointhandler.cpp
index f404788de4..2a9ecd341c 100644
--- a/src/quick/handlers/qquickmultipointhandler.cpp
+++ b/src/quick/handlers/qquickmultipointhandler.cpp
@@ -146,7 +146,7 @@ void QQuickMultiPointHandler::onActiveChanged()
}
}
-void QQuickMultiPointHandler::onGrabChanged(QQuickPointerHandler *, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *)
+void QQuickMultiPointHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *point)
{
Q_D(QQuickMultiPointHandler);
// If another handler or item takes over this set of points, assume it has
@@ -155,6 +155,20 @@ void QQuickMultiPointHandler::onGrabChanged(QQuickPointerHandler *, QQuickEventP
// (e.g. between DragHandler and PinchHandler).
if (transition == QQuickEventPoint::UngrabExclusive || transition == QQuickEventPoint::CancelGrabExclusive)
d->currentPoints.clear();
+ if (grabber != this)
+ return;
+ switch (transition) {
+ case QQuickEventPoint::GrabExclusive:
+ case QQuickEventPoint::GrabPassive:
+ case QQuickEventPoint::UngrabPassive:
+ case QQuickEventPoint::UngrabExclusive:
+ case QQuickEventPoint::CancelGrabPassive:
+ case QQuickEventPoint::CancelGrabExclusive:
+ QQuickPointerHandler::onGrabChanged(grabber, transition, point);
+ break;
+ case QQuickEventPoint::OverrideGrabPassive:
+ return; // don't emit
+ }
}
QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointerEvent *event)
diff --git a/src/quick/handlers/qquickpointerhandler.cpp b/src/quick/handlers/qquickpointerhandler.cpp
index 03f8d8918c..a6c18feafe 100644
--- a/src/quick/handlers/qquickpointerhandler.cpp
+++ b/src/quick/handlers/qquickpointerhandler.cpp
@@ -346,10 +346,16 @@ bool QQuickPointerHandler::approveGrabTransition(QQuickEventPoint *point, QObjec
existingPhGrabber->metaObject()->className() == metaObject()->className())
allowed = true;
} else if ((d->grabPermissions & CanTakeOverFromItems)) {
+ allowed = true;
QQuickItem * existingItemGrabber = point->grabberItem();
- if (existingItemGrabber && !((existingItemGrabber->keepMouseGrab() && point->pointerEvent()->asPointerMouseEvent()) ||
- (existingItemGrabber->keepTouchGrab() && point->pointerEvent()->asPointerTouchEvent()))) {
- allowed = true;
+ QQuickWindowPrivate *winPriv = QQuickWindowPrivate::get(parentItem()->window());
+ const bool isMouse = point->pointerEvent()->asPointerMouseEvent();
+ const bool isTouch = point->pointerEvent()->asPointerTouchEvent();
+ if (existingItemGrabber &&
+ ((existingItemGrabber->keepMouseGrab() &&
+ (isMouse || winPriv->isDeliveringTouchAsMouse())) ||
+ (existingItemGrabber->keepTouchGrab() && isTouch))) {
+ allowed = false;
// If the handler wants to steal the exclusive grab from an Item, the Item can usually veto
// by having its keepMouseGrab flag set. But an exception is if that Item is a parent that
// normally filters events (such as a Flickable): it needs to be possible for e.g. a
@@ -358,14 +364,19 @@ bool QQuickPointerHandler::approveGrabTransition(QQuickEventPoint *point, QObjec
// at first and then expects to be able to steal the grab later on. It cannot respect
// Flickable's wishes in that case, because then it would never have a chance.
if (existingItemGrabber->keepMouseGrab() &&
- !(existingItemGrabber->filtersChildMouseEvents() && existingItemGrabber->isAncestorOf(parentItem()))) {
- QQuickWindowPrivate *winPriv = QQuickWindowPrivate::get(parentItem()->window());
+ existingItemGrabber->filtersChildMouseEvents() && existingItemGrabber->isAncestorOf(parentItem())) {
if (winPriv->isDeliveringTouchAsMouse() && point->pointId() == winPriv->touchMouseId) {
- qCDebug(lcPointerHandlerGrab) << this << "wants to grab touchpoint" << point->pointId()
- << "but declines to steal grab from touch-mouse grabber with keepMouseGrab=true" << existingItemGrabber;
- allowed = false;
+ qCDebug(lcPointerHandlerGrab) << this << "steals touchpoint" << point->pointId()
+ << "despite parent touch-mouse grabber with keepMouseGrab=true" << existingItemGrabber;
+ allowed = true;
}
}
+ if (!allowed) {
+ qCDebug(lcPointerHandlerGrab) << this << "wants to grab point" << point->pointId()
+ << "but declines to steal from grabber" << existingItemGrabber
+ << "with keepMouseGrab=" << existingItemGrabber->keepMouseGrab()
+ << "keepTouchGrab=" << existingItemGrabber->keepTouchGrab();
+ }
}
}
}
diff --git a/src/quick/handlers/qquicktaphandler.cpp b/src/quick/handlers/qquicktaphandler.cpp
index f3674d6fa9..2284750f15 100644
--- a/src/quick/handlers/qquicktaphandler.cpp
+++ b/src/quick/handlers/qquicktaphandler.cpp
@@ -209,6 +209,8 @@ void QQuickTapHandler::timerEvent(QTimerEvent *event)
If the spatial constraint is violated, \l pressed transitions immediately
from true to false, regardless of the time held.
+ The \c gesturePolicy also affects grab behavior as described below.
+
\value TapHandler.DragThreshold
(the default value) The event point must not move significantly.
If the mouse, finger or stylus moves past the system-wide drag
@@ -217,11 +219,13 @@ void QQuickTapHandler::timerEvent(QTimerEvent *event)
can be useful whenever TapHandler needs to cooperate with other
input handlers (for example \l DragHandler) or event-handling Items
(for example QtQuick Controls), because in this case TapHandler
- will not take the exclusive grab, but merely a passive grab.
+ will not take the exclusive grab, but merely a
+ \l {QPointerEvent::addPassiveGrabber()}{passive grab}.
\value TapHandler.WithinBounds
If the event point leaves the bounds of the \c parent Item, the tap
- gesture is canceled. The TapHandler will take the exclusive grab on
+ gesture is canceled. The TapHandler will take the
+ \l {QPointerEvent::setExclusiveGrabber}{exclusive grab} on
press, but will release the grab as soon as the boundary constraint
is no longer satisfied.
@@ -232,8 +236,9 @@ void QQuickTapHandler::timerEvent(QTimerEvent *event)
typical behavior for button widgets: you can cancel a click by
dragging outside the button, and you can also change your mind by
dragging back inside the button before release. Note that it's
- necessary for TapHandler take the exclusive grab on press and retain
- it until release in order to detect this gesture.
+ necessary for TapHandler to take the
+ \l {QPointerEvent::setExclusiveGrabber}{exclusive grab} on press
+ and retain it until release in order to detect this gesture.
*/
void QQuickTapHandler::setGesturePolicy(QQuickTapHandler::GesturePolicy gesturePolicy)
{
diff --git a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
index 55ebbe907c..1d047e3c2f 100644
--- a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
+++ b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
@@ -375,7 +375,10 @@ void QQuickContext2DCommandBuffer::replay(QPainter* p, QQuickContext2D::State& s
}
state.lineDash = pattern;
QPen nPen = p->pen();
- nPen.setDashPattern(pattern);
+ if (count > 0)
+ nPen.setDashPattern(pattern);
+ else
+ nPen.setStyle(Qt::SolidLine);
p->setPen(nPen);
break;
}
diff --git a/src/quick/items/qquickdroparea.cpp b/src/quick/items/qquickdroparea.cpp
index d90ee209d6..e503cd7815 100644
--- a/src/quick/items/qquickdroparea.cpp
+++ b/src/quick/items/qquickdroparea.cpp
@@ -91,6 +91,7 @@ QQuickDropAreaPrivate::~QQuickDropAreaPrivate()
/*!
\qmltype DropArea
\instantiates QQuickDropArea
+ \inherits Item
\inqmlmodule QtQuick
\ingroup qtquick-input
\brief For specifying drag and drop handling in an area.
diff --git a/src/quick/items/qquickimage.cpp b/src/quick/items/qquickimage.cpp
index 1882ec8997..04c5da6167 100644
--- a/src/quick/items/qquickimage.cpp
+++ b/src/quick/items/qquickimage.cpp
@@ -343,9 +343,9 @@ void QQuickImage::setFillMode(FillMode mode)
}
/*!
-
\qmlproperty real QtQuick::Image::paintedWidth
\qmlproperty real QtQuick::Image::paintedHeight
+ \readonly
These properties hold the size of the image that is actually painted.
In most cases it is the same as \c width and \c height, but when using an
@@ -367,6 +367,7 @@ qreal QQuickImage::paintedHeight() const
/*!
\qmlproperty enumeration QtQuick::Image::status
+ \readonly
This property holds the status of image loading. It can be one of:
\list
@@ -404,6 +405,7 @@ qreal QQuickImage::paintedHeight() const
/*!
\qmlproperty real QtQuick::Image::progress
+ \readonly
This property holds the progress of image loading, from 0.0 (nothing loaded)
to 1.0 (finished).
@@ -425,7 +427,7 @@ qreal QQuickImage::paintedHeight() const
*/
/*!
- \qmlproperty QSize QtQuick::Image::sourceSize
+ \qmlproperty size QtQuick::Image::sourceSize
This property holds the scaled width and height of the full-frame image.
diff --git a/src/quick/items/qquickimagebase.cpp b/src/quick/items/qquickimagebase.cpp
index 8849c2005c..d7b5709bb0 100644
--- a/src/quick/items/qquickimagebase.cpp
+++ b/src/quick/items/qquickimagebase.cpp
@@ -56,8 +56,8 @@ QT_BEGIN_NAMESPACE
bool QQuickImageBasePrivate::updateDevicePixelRatio(qreal targetDevicePixelRatio)
{
// QQuickImageProvider and SVG and PDF can generate a high resolution image when
- // sourceSize is set (this function is only called if it's set).
- // If sourceSize is not set then the provider default size will be used, as usual.
+ // sourceSize is set. If sourceSize is not set then the provider default size will
+ // be used, as usual.
bool setDevicePixelRatio = false;
if (url.scheme() == QLatin1String("image")) {
setDevicePixelRatio = true;
@@ -418,10 +418,14 @@ void QQuickImageBase::itemChange(ItemChange change, const ItemChangeData &value)
Q_D(QQuickImageBase);
// If the screen DPI changed, reload image.
if (change == ItemDevicePixelRatioHasChanged && value.realValue != d->devicePixelRatio) {
+ const auto oldDpr = d->devicePixelRatio;
// ### how can we get here with !qmlEngine(this)? that implies
// itemChange() on an item pending deletion, which seems strange.
if (qmlEngine(this) && isComponentComplete() && d->url.isValid()) {
load();
+ // not changed when loading (sourceSize might not be set)
+ if (d->devicePixelRatio == oldDpr)
+ d->updateDevicePixelRatio(value.realValue);
}
}
QQuickItem::itemChange(change, value);
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 3df899d63d..64123c82c4 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -4790,14 +4790,24 @@ void QQuickItem::forceActiveFocus()
void QQuickItem::forceActiveFocus(Qt::FocusReason reason)
{
+ Q_D(QQuickItem);
setFocus(true, reason);
QQuickItem *parent = parentItem();
+ QQuickItem *scope = nullptr;
while (parent) {
if (parent->flags() & QQuickItem::ItemIsFocusScope) {
parent->setFocus(true, reason);
+ if (!scope)
+ scope = parent;
}
parent = parent->parentItem();
}
+ // In certain reparenting scenarios, d->focus might be true and the scope
+ // might also have focus, so that setFocus() returns early without actually
+ // acquiring active focus, because it thinks it already has it. In that
+ // case, try to set the DeliveryAgent's active focus. (QTBUG-89736).
+ if (scope && !d->activeFocus && d->window)
+ QQuickWindowPrivate::get(d->window)->setFocusInScope(scope, this, Qt::OtherFocusReason);
}
/*!
@@ -7858,22 +7868,48 @@ bool QQuickItem::contains(const QPointF &point) const
\qmlproperty QObject* QtQuick::Item::containmentMask
\since 5.11
This property holds an optional mask for the Item to be used in the
- QtQuick::Item::contains method.
- QtQuick::Item::contains main use is currently to determine whether
- an input event has landed into the item or not.
+ QtQuick::Item::contains() method. Its main use is currently to determine
+ whether a \l {QPointerEvent}{pointer event} has landed into the item or not.
By default the \l contains method will return true for any point
- within the Item's bounding box. \c containmentMask allows for a
- more fine-grained control. For example, the developer could
- define and use an AnotherItem element as containmentMask,
- which has a specialized contains method, like:
+ within the Item's bounding box. \c containmentMask allows for
+ more fine-grained control. For example, if a custom C++
+ QQuickItem subclass with a specialized contains() method
+ is used as containmentMask:
\code
Item { id: item; containmentMask: AnotherItem { id: anotherItem } }
\endcode
- \e{item}'s contains method would then return true only if
- \e{anotherItem}'s contains implementation returns true.
+ \e{item}'s contains method would then return \c true only if
+ \e{anotherItem}'s contains() implementation returns \c true.
+
+ A \l Shape can be used in this way, to make an item react to
+ \l {QPointerEvent}{pointer events} only within a non-rectangular region,
+ as illustrated in the \l {Qt Quick Examples - Shapes}{Shapes example}
+ (see \c tapableTriangle.qml).
+*/
+/*!
+ \property QQuickItem::containmentMask
+ \since 5.11
+ This property holds an optional mask to be used in the contains() method,
+ which is mainly used for hit-testing each \l QPointerEvent.
+
+ By default, \l contains() will return \c true for any point
+ within the Item's bounding box. But any QQuickItem, or any QObject
+ that implements a function of the form
+ \code
+ Q_INVOKABLE bool contains(const QPointF &point) const;
+ \endcode
+ can be used as a mask, to defer hit-testing to that object.
+
+ \note contains() is called frequently during event delivery.
+ Deferring hit-testing to another object slows it down somewhat.
+ containmentMask() can cause performance problems if that object's
+ contains() method is not efficient. If you implement a custom
+ QQuickItem subclass, you can alternatively override contains().
+
+ \sa contains()
*/
QObject *QQuickItem::containmentMask() const
{
diff --git a/src/quick/items/qquickstateoperations.cpp b/src/quick/items/qquickstateoperations.cpp
index ddaa1979b6..a832f53e39 100644
--- a/src/quick/items/qquickstateoperations.cpp
+++ b/src/quick/items/qquickstateoperations.cpp
@@ -573,7 +573,7 @@ void QQuickParentChange::rewind()
The AnchorChanges type is used to modify the anchors of an item in a \l State.
AnchorChanges cannot be used to modify the margins on an item. For this, use
- PropertyChanges intead.
+ PropertyChanges instead.
In the following example we change the top and bottom anchors of an item
using AnchorChanges, and the top and bottom anchor margins using
diff --git a/src/quick/items/qquicktextinput.cpp b/src/quick/items/qquicktextinput.cpp
index 0e7f52e816..b4b64d59cc 100644
--- a/src/quick/items/qquicktextinput.cpp
+++ b/src/quick/items/qquicktextinput.cpp
@@ -1585,7 +1585,7 @@ void QQuickTextInput::mousePressEvent(QMouseEvent *event)
d->moveCursor(cursor, mark);
if (d->focusOnPress && !qGuiApp->styleHints()->setFocusOnTouchRelease())
- ensureActiveFocus();
+ ensureActiveFocus(Qt::MouseFocusReason);
event->setAccepted(true);
}
@@ -1637,7 +1637,7 @@ void QQuickTextInput::mouseReleaseEvent(QMouseEvent *event)
#endif
if (d->focusOnPress && qGuiApp->styleHints()->setFocusOnTouchRelease())
- ensureActiveFocus();
+ ensureActiveFocus(Qt::MouseFocusReason);
if (!event->isAccepted())
QQuickImplicitSizeItem::mouseReleaseEvent(event);
@@ -1872,10 +1872,10 @@ void QQuickTextInput::invalidateFontCaches()
d->m_textLayout.engine()->resetFontEngineCache();
}
-void QQuickTextInput::ensureActiveFocus()
+void QQuickTextInput::ensureActiveFocus(Qt::FocusReason reason)
{
bool hadActiveFocus = hasActiveFocus();
- forceActiveFocus();
+ forceActiveFocus(reason);
#if QT_CONFIG(im)
Q_D(QQuickTextInput);
// re-open input panel on press if already focused
diff --git a/src/quick/items/qquicktextinput_p.h b/src/quick/items/qquicktextinput_p.h
index 9f7b82b168..8e97393d10 100644
--- a/src/quick/items/qquicktextinput_p.h
+++ b/src/quick/items/qquicktextinput_p.h
@@ -361,7 +361,7 @@ Q_SIGNALS:
private:
void invalidateFontCaches();
- void ensureActiveFocus();
+ void ensureActiveFocus(Qt::FocusReason reason);
protected:
QQuickTextInput(QQuickTextInputPrivate &dd, QQuickItem *parent = nullptr);
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index c956c85091..2b9810ed57 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -450,12 +450,13 @@ void QQuickWindow::physicalDpiChanged()
void QQuickWindow::handleScreenChanged(QScreen *screen)
{
Q_D(QQuickWindow);
+ // we connected to the initial screen in QQuickWindowPrivate::init, but the screen changed
disconnect(d->physicalDpiChangedConnection);
if (screen) {
physicalDpiChanged();
// When physical DPI changes on the same screen, either the resolution or the device pixel
// ratio changed. We must check what it is. Device pixel ratio does not have its own
- // ...Changed() signal.
+ // ...Changed() signal. Reconnect, same as in QQuickWindowPrivate::init.
d->physicalDpiChangedConnection = connect(screen, &QScreen::physicalDotsPerInchChanged,
this, &QQuickWindow::physicalDpiChanged);
}
@@ -707,8 +708,13 @@ void QQuickWindowPrivate::init(QQuickWindow *c, QQuickRenderControl *control)
Q_ASSERT(windowManager || renderControl);
- if (QScreen *screen = q->screen())
- devicePixelRatio = screen->devicePixelRatio();
+ if (QScreen *screen = q->screen()) {
+ devicePixelRatio = screen->devicePixelRatio();
+ // if the screen changes, then QQuickWindow::handleScreenChanged disconnects
+ // and connects to the new screen
+ physicalDpiChangedConnection = QObject::connect(screen, &QScreen::physicalDotsPerInchChanged,
+ q, &QQuickWindow::physicalDpiChanged);
+ }
QSGContext *sg;
if (renderControl) {
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index c96129e660..ee01211545 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -413,13 +413,6 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
qCDebug(QSG_LOG_RENDERLOOP, "cleanup without an OpenGL context");
}
-#if QT_CONFIG(quick_shadereffect)
- QSGRhiShaderEffectNode::cleanupMaterialTypeCache();
-#if QT_CONFIG(opengl)
- QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
-#endif
-#endif
-
if (d->swapchain) {
if (window->handle()) {
// We get here when exiting via QCoreApplication::quit() instead of
@@ -432,6 +425,14 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
}
d->cleanupNodesOnShutdown();
+
+#if QT_CONFIG(quick_shadereffect)
+ QSGRhiShaderEffectNode::cleanupMaterialTypeCache();
+#if QT_CONFIG(opengl)
+ QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
+#endif
+#endif
+
if (m_windows.size() == 0) {
rc->invalidate();
d->rhi = nullptr;
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 1c72c4dba6..d47b0d72a5 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -547,17 +547,16 @@ void QSGRenderThread::invalidateGraphics(QQuickWindow *window, bool inDestructor
QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window);
+ // The canvas nodes must be cleaned up regardless if we are in the destructor..
+ if (wipeSG) {
+ dd->cleanupNodesOnShutdown();
#if QT_CONFIG(quick_shadereffect)
- QSGRhiShaderEffectNode::cleanupMaterialTypeCache();
+ QSGRhiShaderEffectNode::cleanupMaterialTypeCache();
#if QT_CONFIG(opengl)
- if (current)
- QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
+ if (current)
+ QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
#endif
#endif
-
- // The canvas nodes must be cleaned up regardless if we are in the destructor..
- if (wipeSG) {
- dd->cleanupNodesOnShutdown();
} else {
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- persistent SG, avoiding cleanup");
if (current && gl)
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 20d7c4557f..20e127c49f 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -256,12 +256,13 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window)
if (Q_UNLIKELY(!current))
RLDEBUG("cleanup without an OpenGL context");
+ d->cleanupNodesOnShutdown();
+
#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
if (current)
QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
#endif
- d->cleanupNodesOnShutdown();
if (m_windows.size() == 0) {
d->context->invalidate();
delete m_gl;