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-rw-r--r--src/quick/handlers/qquickhoverhandler.cpp14
-rw-r--r--src/quick/handlers/qquickhoverhandler_p.h1
-rw-r--r--src/quick/handlers/qquickpointerhandler.cpp24
-rw-r--r--src/quick/items/qquickanimatedsprite.cpp14
-rw-r--r--src/quick/items/qquickflickable.cpp97
-rw-r--r--src/quick/items/qquickflickable_p_p.h1
-rw-r--r--src/quick/items/qquickitemview.cpp2
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp8
-rw-r--r--src/quick/items/qquickshadereffectsource_p.h1
-rw-r--r--src/quick/items/qquicktextinput.cpp7
-rw-r--r--src/quick/items/qquickwindow.cpp11
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp18
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h4
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp21
-rw-r--r--src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp10
-rw-r--r--src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp8
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext.vert9
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext_core.vert9
-rw-r--r--src/quick/scenegraph/shaders/styledtext.vert7
-rw-r--r--src/quick/scenegraph/shaders/styledtext_core.vert7
-rw-r--r--src/quick/scenegraph/shaders/textmask.vert7
-rw-r--r--src/quick/scenegraph/shaders/textmask_core.vert7
-rw-r--r--src/quick/util/qquicktimeline.cpp3
23 files changed, 190 insertions, 100 deletions
diff --git a/src/quick/handlers/qquickhoverhandler.cpp b/src/quick/handlers/qquickhoverhandler.cpp
index b12d85784a..3361415eac 100644
--- a/src/quick/handlers/qquickhoverhandler.cpp
+++ b/src/quick/handlers/qquickhoverhandler.cpp
@@ -85,8 +85,11 @@ QQuickHoverHandler::~QQuickHoverHandler()
void QQuickHoverHandler::componentComplete()
{
- parentItem()->setAcceptHoverEvents(true);
- QQuickItemPrivate::get(parentItem())->setHasHoverInChild(true);
+ QQuickSinglePointHandler::componentComplete();
+ if (auto par = parentItem()) {
+ par->setAcceptHoverEvents(true);
+ QQuickItemPrivate::get(par)->setHasHoverInChild(true);
+ }
}
bool QQuickHoverHandler::wantsPointerEvent(QQuickPointerEvent *event)
@@ -124,6 +127,13 @@ void QQuickHoverHandler::handleEventPoint(QQuickEventPoint *point)
setPassiveGrab(point);
}
+void QQuickHoverHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *point)
+{
+ QQuickSinglePointHandler::onGrabChanged(grabber, transition, point);
+ if (grabber == this && transition == QQuickEventPoint::CancelGrabPassive)
+ setHovered(false);
+}
+
/*!
\qmlproperty bool QtQuick::HoverHandler::hovered
\readonly
diff --git a/src/quick/handlers/qquickhoverhandler_p.h b/src/quick/handlers/qquickhoverhandler_p.h
index 313b87217c..426372d162 100644
--- a/src/quick/handlers/qquickhoverhandler_p.h
+++ b/src/quick/handlers/qquickhoverhandler_p.h
@@ -78,6 +78,7 @@ protected:
void componentComplete() override;
bool wantsPointerEvent(QQuickPointerEvent *event) override;
void handleEventPoint(QQuickEventPoint *point) override;
+ void onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *point) override;
private:
void setHovered(bool hovered);
diff --git a/src/quick/handlers/qquickpointerhandler.cpp b/src/quick/handlers/qquickpointerhandler.cpp
index a6c18feafe..25c5e684b7 100644
--- a/src/quick/handlers/qquickpointerhandler.cpp
+++ b/src/quick/handlers/qquickpointerhandler.cpp
@@ -207,9 +207,11 @@ void QQuickPointerHandler::setCursorShape(Qt::CursorShape shape)
return;
d->cursorShape = shape;
d->cursorSet = true;
- QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(parentItem());
- itemPriv->hasCursorHandler = true;
- itemPriv->setHasCursorInChild(true);
+ if (auto *par = qmlobject_cast<QQuickItem *>(parent())) {
+ QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(par);
+ itemPriv->hasCursorHandler = true;
+ itemPriv->setHasCursorInChild(true);
+ }
emit cursorShapeChanged();
}
@@ -220,9 +222,11 @@ void QQuickPointerHandler::resetCursorShape()
return;
d->cursorShape = Qt::ArrowCursor;
d->cursorSet = false;
- QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(parentItem());
- itemPriv->hasCursorHandler = false;
- itemPriv->setHasCursorInChild(itemPriv->hasCursor);
+ if (auto *parent = parentItem()) {
+ QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(parent);
+ itemPriv->hasCursorHandler = false;
+ itemPriv->setHasCursorInChild(itemPriv->hasCursor);
+ }
emit cursorShapeChanged();
}
@@ -457,6 +461,14 @@ void QQuickPointerHandler::classBegin()
void QQuickPointerHandler::componentComplete()
{
+ Q_D(const QQuickPointerHandler);
+ if (d->cursorSet) {
+ if (auto *parent = parentItem()) {
+ QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(parent);
+ itemPriv->hasCursorHandler = true;
+ itemPriv->setHasCursorInChild(true);
+ }
+ }
}
QQuickPointerEvent *QQuickPointerHandler::currentEvent()
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp
index f239f24367..8818bc5608 100644
--- a/src/quick/items/qquickanimatedsprite.cpp
+++ b/src/quick/items/qquickanimatedsprite.cpp
@@ -894,7 +894,7 @@ void QQuickAnimatedSprite::prepareNextFrame(QSGSpriteNode *node)
maybeUpdate();
}
- qreal frameCount = d->m_spriteEngine->spriteFrames();
+ int frameCount = d->m_spriteEngine->spriteFrames();
bool reverse = d->m_spriteEngine->sprite()->reverse();
if (reverse)
frameAt = (frameCount - 1) - frameAt;
@@ -931,15 +931,15 @@ void QQuickAnimatedSprite::prepareNextFrame(QSGSpriteNode *node)
x2 = x1 - w;
y2 = y1;
} else {
- x2 = 1.0 - w;
+ x2 = d->m_sheetSize.width() - w;
y2 = y1 - h;
- if (y2 < 0.0) {
+ if (y2 < 0) {
//the last row may not fill the entire width
int maxRowFrames = d->m_sheetSize.width() / d->m_spriteEngine->spriteWidth();
if (d->m_spriteEngine->maxFrames() % maxRowFrames)
x2 = ((d->m_spriteEngine->maxFrames() % maxRowFrames) - 1) * w;
- y2 = 1.0 - h;
+ y2 = d->m_sheetSize.height() - h;
}
}
} else {
@@ -947,10 +947,10 @@ void QQuickAnimatedSprite::prepareNextFrame(QSGSpriteNode *node)
x2 = x1 + w;
y2 = y1;
} else {
- x2 = 0.0;
+ x2 = 0;
y2 = y1 + h;
- if (y2 >= 1.0)
- y2 = 0.0;
+ if (y2 >= d->m_sheetSize.height())
+ y2 = 0;
}
}
diff --git a/src/quick/items/qquickflickable.cpp b/src/quick/items/qquickflickable.cpp
index e12e85db64..7bf242a527 100644
--- a/src/quick/items/qquickflickable.cpp
+++ b/src/quick/items/qquickflickable.cpp
@@ -62,6 +62,8 @@
QT_BEGIN_NAMESPACE
Q_DECLARE_LOGGING_CATEGORY(lcHandlerParent)
+Q_LOGGING_CATEGORY(lcVel, "qt.quick.flickable.velocity")
+Q_LOGGING_CATEGORY(lcWheel, "qt.quick.flickable.wheel")
// FlickThreshold determines how far the "mouse" must have moved
// before we perform a flick.
@@ -263,7 +265,8 @@ QQuickFlickablePrivate::QQuickFlickablePrivate()
, deceleration(QML_FLICK_DEFAULTDECELERATION)
, maxVelocity(QML_FLICK_DEFAULTMAXVELOCITY), reportedVelocitySmoothing(100)
, delayedPressEvent(nullptr), pressDelay(0), fixupDuration(400)
- , flickBoost(1.0), fixupMode(Normal), vTime(0), visibleArea(nullptr)
+ , flickBoost(1.0), initialWheelFlickDistance(qApp->styleHints()->wheelScrollLines() * 24)
+ , fixupMode(Normal), vTime(0), visibleArea(nullptr)
, flickableDirection(QQuickFlickable::AutoFlickDirection)
, boundsBehavior(QQuickFlickable::DragAndOvershootBounds)
, boundsMovement(QQuickFlickable::FollowBoundsBehavior)
@@ -531,10 +534,14 @@ void QQuickFlickablePrivate::updateBeginningEnd()
if (atBeginning != vData.atBeginning) {
vData.atBeginning = atBeginning;
atYBeginningChange = true;
+ if (!vData.moving && atBeginning)
+ vData.smoothVelocity.setValue(0);
}
if (atEnd != vData.atEnd) {
vData.atEnd = atEnd;
atYEndChange = true;
+ if (!vData.moving && atEnd)
+ vData.smoothVelocity.setValue(0);
}
// Horizontal
@@ -547,10 +554,14 @@ void QQuickFlickablePrivate::updateBeginningEnd()
if (atBeginning != hData.atBeginning) {
hData.atBeginning = atBeginning;
atXBeginningChange = true;
+ if (!hData.moving && atBeginning)
+ hData.smoothVelocity.setValue(0);
}
if (atEnd != hData.atEnd) {
hData.atEnd = atEnd;
atXEndChange = true;
+ if (!hData.moving && atEnd)
+ hData.smoothVelocity.setValue(0);
}
if (vData.extentsChanged) {
@@ -1489,6 +1500,7 @@ void QQuickFlickable::wheelEvent(QWheelEvent *event)
d->hData.velocity = 0;
d->timer.start();
d->maybeBeginDrag(currentTimestamp, event->position());
+ d->lastPosTime = -1;
break;
case Qt::NoScrollPhase: // default phase with an ordinary wheel mouse
case Qt::ScrollUpdate:
@@ -1515,20 +1527,34 @@ void QQuickFlickable::wheelEvent(QWheelEvent *event)
return;
}
+ qreal elapsed = qreal(currentTimestamp - d->lastPosTime) / qreal(1000);
+ if (elapsed <= 0) {
+ d->lastPosTime = currentTimestamp;
+ qCDebug(lcWheel) << "insufficient elapsed time: can't calculate velocity" << elapsed;
+ return;
+ }
+
if (event->source() == Qt::MouseEventNotSynthesized || event->pixelDelta().isNull()) {
- // physical mouse wheel, so use angleDelta
+ // no pixel delta (physical mouse wheel, or "dumb" touchpad), so use angleDelta
int xDelta = event->angleDelta().x();
int yDelta = event->angleDelta().y();
+ // For a single "clicky" wheel event (angleDelta +/- 120),
+ // we want flick() to end up moving a distance proportional to QStyleHints::wheelScrollLines().
+ // The decel algo from there is
+ // qreal dist = v2 / (accel * 2.0);
+ // i.e. initialWheelFlickDistance = (120 / dt)^2 / (deceleration * 2)
+ // now solve for dt:
+ // dt = 120 / sqrt(deceleration * 2 * initialWheelFlickDistance)
+ if (!isMoving())
+ elapsed = 120 / qSqrt(d->deceleration * 2 * d->initialWheelFlickDistance);
if (yflick() && yDelta != 0) {
- bool valid = false;
- if (yDelta > 0 && contentY() > -minYExtent()) {
- d->vData.velocity = qMax(yDelta*2 - d->vData.smoothVelocity.value(), qreal(d->maxVelocity/4));
- valid = true;
- } else if (yDelta < 0 && contentY() < -maxYExtent()) {
- d->vData.velocity = qMin(yDelta*2 - d->vData.smoothVelocity.value(), qreal(-d->maxVelocity/4));
- valid = true;
- }
- if (valid) {
+ qreal instVelocity = yDelta / elapsed;
+ // if the direction has changed, start over with filtering, to allow instant movement in the opposite direction
+ if ((instVelocity < 0 && d->vData.velocity > 0) || (instVelocity > 0 && d->vData.velocity < 0))
+ d->vData.velocityBuffer.clear();
+ d->vData.addVelocitySample(instVelocity, d->maxVelocity);
+ d->vData.updateVelocity();
+ if ((yDelta > 0 && contentY() > -minYExtent()) || (yDelta < 0 && contentY() < -maxYExtent())) {
d->flickY(d->vData.velocity);
d->flickingStarted(false, true);
if (d->vData.flicking) {
@@ -1539,15 +1565,13 @@ void QQuickFlickable::wheelEvent(QWheelEvent *event)
}
}
if (xflick() && xDelta != 0) {
- bool valid = false;
- if (xDelta > 0 && contentX() > -minXExtent()) {
- d->hData.velocity = qMax(xDelta*2 - d->hData.smoothVelocity.value(), qreal(d->maxVelocity/4));
- valid = true;
- } else if (xDelta < 0 && contentX() < -maxXExtent()) {
- d->hData.velocity = qMin(xDelta*2 - d->hData.smoothVelocity.value(), qreal(-d->maxVelocity/4));
- valid = true;
- }
- if (valid) {
+ qreal instVelocity = xDelta / elapsed;
+ // if the direction has changed, start over with filtering, to allow instant movement in the opposite direction
+ if ((instVelocity < 0 && d->hData.velocity > 0) || (instVelocity > 0 && d->hData.velocity < 0))
+ d->hData.velocityBuffer.clear();
+ d->hData.addVelocitySample(instVelocity, d->maxVelocity);
+ d->hData.updateVelocity();
+ if ((xDelta > 0 && contentX() > -minXExtent()) || (xDelta < 0 && contentX() < -maxXExtent())) {
d->flickX(d->hData.velocity);
d->flickingStarted(true, false);
if (d->hData.flicking) {
@@ -1562,18 +1586,13 @@ void QQuickFlickable::wheelEvent(QWheelEvent *event)
int xDelta = event->pixelDelta().x();
int yDelta = event->pixelDelta().y();
- qreal elapsed = qreal(currentTimestamp - d->lastPosTime) / 1000.;
- if (elapsed <= 0) {
- d->lastPosTime = currentTimestamp;
- return;
- }
QVector2D velocity(xDelta / elapsed, yDelta / elapsed);
- d->lastPosTime = currentTimestamp;
d->accumulatedWheelPixelDelta += QVector2D(event->pixelDelta());
d->drag(currentTimestamp, event->type(), event->position(), d->accumulatedWheelPixelDelta,
true, !d->scrollingPhase, true, velocity);
event->accept();
}
+ d->lastPosTime = currentTimestamp;
if (!event->isAccepted())
QQuickItem::wheelEvent(event);
@@ -1744,6 +1763,10 @@ void QQuickFlickable::componentComplete()
setContentX(-minXExtent());
if (!d->vData.explicitValue && d->vData.startMargin != 0.)
setContentY(-minYExtent());
+ if (lcWheel().isDebugEnabled() || lcVel().isDebugEnabled()) {
+ d->timeline.setObjectName(QLatin1String("timeline for Flickable ") + objectName());
+ d->velocityTimeline.setObjectName(QLatin1String("velocity timeline for Flickable ") + objectName());
+ }
}
void QQuickFlickable::viewportMoved(Qt::Orientations orient)
@@ -2504,9 +2527,23 @@ void QQuickFlickable::setMaximumFlickVelocity(qreal v)
/*!
\qmlproperty real QtQuick::Flickable::flickDeceleration
- This property holds the rate at which a flick will decelerate.
-
- The default value is platform dependent.
+ This property holds the rate at which a flick will decelerate:
+ the higher the number, the faster it slows down when the user stops
+ flicking via touch, touchpad or mouse wheel. For example 0.0001 is nearly
+ "frictionless", and 10000 feels quite "sticky".
+
+ The default value is platform dependent. Values of zero or less are not allowed.
+
+ \note For touchpad flicking, some platforms drive Flickable directly by
+ sending QWheelEvents with QWheelEvent::phase() being \c Qt::ScrollMomentum,
+ after the user has released all fingers from the touchpad. In that case,
+ the operating system is controlling the deceleration, and this property has
+ no effect.
+
+ \note For mouse wheel scrolling, and for gesture scrolling on touchpads
+ that do not have a momentum phase, extremely large values of
+ flickDeceleration can make Flickable very resistant to scrolling,
+ especially if \l maximumFlickVelocity is too small.
*/
qreal QQuickFlickable::flickDeceleration() const
{
@@ -2519,7 +2556,7 @@ void QQuickFlickable::setFlickDeceleration(qreal deceleration)
Q_D(QQuickFlickable);
if (deceleration == d->deceleration)
return;
- d->deceleration = deceleration;
+ d->deceleration = qMax(0.001, deceleration);
emit flickDecelerationChanged();
}
diff --git a/src/quick/items/qquickflickable_p_p.h b/src/quick/items/qquickflickable_p_p.h
index 414c9c33d6..6163613493 100644
--- a/src/quick/items/qquickflickable_p_p.h
+++ b/src/quick/items/qquickflickable_p_p.h
@@ -241,6 +241,7 @@ public:
int pressDelay;
int fixupDuration;
qreal flickBoost;
+ qreal initialWheelFlickDistance;
enum FixupMode { Normal, Immediate, ExtentChanged };
FixupMode fixupMode;
diff --git a/src/quick/items/qquickitemview.cpp b/src/quick/items/qquickitemview.cpp
index 13e7b87049..010a0152e1 100644
--- a/src/quick/items/qquickitemview.cpp
+++ b/src/quick/items/qquickitemview.cpp
@@ -2402,8 +2402,6 @@ void QQuickItemView::createdItem(int index, QObject* object)
d->repositionPackageItemAt(item, index);
else if (index == d->currentIndex)
d->updateCurrent(index);
- } else if (index == d->currentIndex) {
- d->updateCurrent(index);
}
}
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index 4f61d61309..b298ed74da 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -344,7 +344,6 @@ void QQuickShaderEffectSource::setSourceItem(QQuickItem *item)
d->refFromEffectItem(m_hideSource);
d->addItemChangeListener(this, QQuickItemPrivate::Geometry);
connect(m_sourceItem, SIGNAL(destroyed(QObject*)), this, SLOT(sourceItemDestroyed(QObject*)));
- connect(m_sourceItem, SIGNAL(parentChanged(QQuickItem*)), this, SLOT(sourceItemParentChanged(QQuickItem*)));
} else {
qWarning("ShaderEffectSource: sourceItem and ShaderEffectSource must both be children of the same window.");
m_sourceItem = nullptr;
@@ -364,13 +363,6 @@ void QQuickShaderEffectSource::sourceItemDestroyed(QObject *item)
}
-void QQuickShaderEffectSource::sourceItemParentChanged(QQuickItem *parent)
-{
- if (!parent && m_texture)
- m_texture->setItem(0);
-}
-
-
/*!
\qmlproperty rect QtQuick::ShaderEffectSource::sourceRect
diff --git a/src/quick/items/qquickshadereffectsource_p.h b/src/quick/items/qquickshadereffectsource_p.h
index 4deb6c70a3..c0a1ccab78 100644
--- a/src/quick/items/qquickshadereffectsource_p.h
+++ b/src/quick/items/qquickshadereffectsource_p.h
@@ -173,7 +173,6 @@ Q_SIGNALS:
private Q_SLOTS:
void sourceItemDestroyed(QObject *item);
void invalidateSceneGraph();
- void sourceItemParentChanged(QQuickItem *parent);
protected:
void releaseResources() override;
diff --git a/src/quick/items/qquicktextinput.cpp b/src/quick/items/qquicktextinput.cpp
index bfdb107ef8..97ece4e10d 100644
--- a/src/quick/items/qquicktextinput.cpp
+++ b/src/quick/items/qquicktextinput.cpp
@@ -3458,7 +3458,12 @@ void QQuickTextInputPrivate::processInputMethodEvent(QInputMethodEvent *event)
for (int i = 0; i < event->attributes().size(); ++i) {
const QInputMethodEvent::Attribute &a = event->attributes().at(i);
if (a.type == QInputMethodEvent::Selection) {
- m_cursor = qBound(0, a.start + a.length, m_text.length());
+ // If we already called internalInsert(), the cursor position will
+ // already be adjusted correctly. The attribute.start does
+ // not seem to take the mask into account, so it will reset cursor
+ // to an invalid position in such case.
+ if (!cursorPositionChanged)
+ m_cursor = qBound(0, a.start + a.length, m_text.length());
if (a.length) {
m_selstart = qMax(0, qMin(a.start, m_text.length()));
m_selend = m_cursor;
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 2b9810ed57..ce32d5aa33 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -2146,6 +2146,15 @@ bool QQuickWindowPrivate::deliverHoverEvent(QQuickItem *item, const QPointF &sce
while (!hoverItems.isEmpty() && !itemsToHover.contains(hoverItems.at(0))) {
QQuickItem *hoverLeaveItem = hoverItems.takeFirst();
sendHoverEvent(QEvent::HoverLeave, hoverLeaveItem, scenePos, lastScenePos, modifiers, timestamp, accepted);
+ QQuickItemPrivate *hoverLeaveItemPrivate = QQuickItemPrivate::get(hoverLeaveItem);
+ if (hoverLeaveItemPrivate->hasPointerHandlers()) {
+ for (QQuickPointerHandler *handler : hoverLeaveItemPrivate->extra->pointerHandlers) {
+ if (auto *hh = qmlobject_cast<QQuickHoverHandler *>(handler)) {
+ QQuickPointerEvent *pointerEvent = pointerEventInstance(QQuickPointerDevice::genericMouseDevice(), QEvent::MouseMove);
+ pointerEvent->point(0)->cancelPassiveGrab(hh);
+ }
+ }
+ }
}
if (!hoverItems.isEmpty() && hoverItems.at(0) == item) {//Not entering a new Item
@@ -2190,6 +2199,8 @@ bool QQuickWindowPrivate::deliverSinglePointEventUntilAccepted(QQuickPointerEven
QVector<QQuickItem *> targetItems = pointerTargets(contentItem, point, false, false);
for (QQuickItem *item : targetItems) {
+ if (!item->window())
+ continue;
QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
event->localize(item);
// Let Pointer Handlers have the first shot
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index ec65dce95b..77bac7c8a5 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -1133,6 +1133,9 @@ void Renderer::releaseCachedResources()
if (m_rhi)
m_rhi->releaseCachedResources();
+
+ m_vertexUploadPool.resize(0);
+ m_indexUploadPool.resize(0);
}
void Renderer::invalidateAndRecycleBatch(Batch *b)
@@ -4006,6 +4009,16 @@ void Renderer::renderBatches()
if (m_useDepthBuffer) {
glClearDepthf(1); // calls glClearDepth() under the hood for desktop OpenGL
+ }
+ glColorMask(true, true, true, true);
+ glDisable(GL_SCISSOR_TEST);
+
+ bindable()->clear(clearMode());
+
+ if (m_renderPassRecordingCallbacks.start)
+ m_renderPassRecordingCallbacks.start(m_renderPassRecordingCallbacks.userData);
+
+ if (m_useDepthBuffer) {
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glDepthMask(true);
@@ -4019,11 +4032,6 @@ void Renderer::renderBatches()
glDisable(GL_SCISSOR_TEST);
glDisable(GL_STENCIL_TEST);
- bindable()->clear(clearMode());
-
- if (m_renderPassRecordingCallbacks.start)
- m_renderPassRecordingCallbacks.start(m_renderPassRecordingCallbacks.userData);
-
if (Q_LIKELY(renderOpaque)) {
for (int i=0; i<m_opaqueBatches.size(); ++i) {
Batch *b = m_opaqueBatches.at(i);
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 742a4d03b2..04f1f2732c 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -465,9 +465,9 @@ public:
{
return pixelSize / QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution);
}
- int distanceFieldRadius() const
+ qreal distanceFieldRadius() const
{
- return QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution);
+ return QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution));
}
int glyphCount() const { return m_glyphCount; }
bool doubleGlyphResolution() const { return m_doubleGlyphResolution; }
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 0fd6581dc4..f912da5799 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -119,7 +119,8 @@ public:
protected:
void initialize() override;
- int m_matrix_id;
+ int m_projectionMatrix_id;
+ int m_modelViewMatrix_id;
int m_color_id;
int m_textureScale_id;
float m_devicePixelRatio;
@@ -135,7 +136,8 @@ char const *const *QSGTextMaskShader::attributeNames() const
QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
: QSGMaterialShader(*new QSGMaterialShaderPrivate)
- , m_matrix_id(-1)
+ , m_projectionMatrix_id(-1)
+ , m_modelViewMatrix_id(-1)
, m_color_id(-1)
, m_textureScale_id(-1)
, m_glyphFormat(glyphFormat)
@@ -146,7 +148,8 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
void QSGTextMaskShader::initialize()
{
- m_matrix_id = program()->uniformLocation("matrix");
+ m_projectionMatrix_id = program()->uniformLocation("projectionMatrix");
+ m_modelViewMatrix_id = program()->uniformLocation("modelViewMatrix");
m_color_id = program()->uniformLocation("color");
m_textureScale_id = program()->uniformLocation("textureScale");
m_devicePixelRatio = (float) qsg_device_pixel_ratio(QOpenGLContext::currentContext());
@@ -184,8 +187,10 @@ void QSGTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEf
program()->setUniformValue("dpr", m_devicePixelRatio);
}
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ if (state.isMatrixDirty()) {
+ program()->setUniformValue(m_projectionMatrix_id, state.projectionMatrix());
+ program()->setUniformValue(m_modelViewMatrix_id, state.modelViewMatrix());
+ }
}
class QSG8BitTextMaskShader : public QSGTextMaskShader
@@ -387,8 +392,10 @@ void QSGStyledTextShader::updateState(const RenderState &state,
}
}
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ if (state.isMatrixDirty()) {
+ program()->setUniformValue(m_projectionMatrix_id, state.projectionMatrix());
+ program()->setUniformValue(m_modelViewMatrix_id, state.modelViewMatrix());
+ }
}
class QSGOutlinedTextShader : public QSGStyledTextShader
diff --git a/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
index b6b6f3b057..6e9894b10b 100644
--- a/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
@@ -122,7 +122,7 @@ void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs
// We need to add a buffer to avoid glyphs that overlap the border between two
// textures causing the height of the textures to extend beyond the limit.
- m_maxTextureHeight = m_maxTextureWidth - (qCeil(m_referenceFont.pixelSize() * scaleFactor) + distanceFieldRadius() * 2 + padding * 2);
+ m_maxTextureHeight = m_maxTextureWidth - (qCeil(m_referenceFont.pixelSize() * scaleFactor + distanceFieldRadius() * 2) + padding * 2);
}
if (m_areaAllocator == nullptr)
@@ -132,8 +132,8 @@ void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs
glyph_t glyphIndex = *it;
QRectF boundingRect = glyphData(glyphIndex).boundingRect;
- int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2;
- int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2;
+ int glyphWidth = qCeil(boundingRect.width() + distanceFieldRadius()) * 2;
+ int glyphHeight = qCeil(boundingRect.height() + distanceFieldRadius()) * 2;
QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2);
QRect alloc = m_areaAllocator->allocate(glyphSize);
@@ -144,8 +144,8 @@ void QSGOpenGLDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs
TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect;
- int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2;
- int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2;
+ int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width() + distanceFieldRadius()) * 2;
+ int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height() + distanceFieldRadius()) * 2;
m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
unusedCoord.y - padding,
padding * 2 + unusedGlyphWidth,
diff --git a/src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp
index 53b6fe117f..eb4db0f85e 100644
--- a/src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgrhidistancefieldglyphcache.cpp
@@ -86,8 +86,8 @@ void QSGRhiDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs)
int padding = QSG_RHI_DISTANCEFIELD_GLYPH_CACHE_PADDING;
QRectF boundingRect = glyphData(glyphIndex).boundingRect;
- int glyphWidth = qCeil(boundingRect.width()) + distanceFieldRadius() * 2;
- int glyphHeight = qCeil(boundingRect.height()) + distanceFieldRadius() * 2;
+ int glyphWidth = qCeil(boundingRect.width() + distanceFieldRadius() * 2);
+ int glyphHeight = qCeil(boundingRect.height() + distanceFieldRadius() * 2);
QSize glyphSize(glyphWidth + padding * 2, glyphHeight + padding * 2);
QRect alloc = m_areaAllocator->allocate(glyphSize);
@@ -98,8 +98,8 @@ void QSGRhiDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyphs)
TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
QRectF unusedGlyphBoundingRect = glyphData(unusedGlyph).boundingRect;
- int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width()) + distanceFieldRadius() * 2;
- int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height()) + distanceFieldRadius() * 2;
+ int unusedGlyphWidth = qCeil(unusedGlyphBoundingRect.width() + distanceFieldRadius() * 2);
+ int unusedGlyphHeight = qCeil(unusedGlyphBoundingRect.height() + distanceFieldRadius() * 2);
m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
unusedCoord.y - padding,
padding * 2 + unusedGlyphWidth,
diff --git a/src/quick/scenegraph/shaders/outlinedtext.vert b/src/quick/scenegraph/shaders/outlinedtext.vert
index 9df832de3c..42fa577063 100644
--- a/src/quick/scenegraph/shaders/outlinedtext.vert
+++ b/src/quick/scenegraph/shaders/outlinedtext.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp vec2 shift;
uniform highp float dpr;
@@ -19,6 +20,6 @@ void main()
sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
-} \ No newline at end of file
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
+}
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert
index a854355460..50a1371e89 100644
--- a/src/quick/scenegraph/shaders/outlinedtext_core.vert
+++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert
@@ -9,7 +9,8 @@ out vec2 sCoordDown;
out vec2 sCoordLeft;
out vec2 sCoordRight;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform vec2 shift;
uniform float dpr;
@@ -21,6 +22,6 @@ void main()
sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
-} \ No newline at end of file
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
+}
diff --git a/src/quick/scenegraph/shaders/styledtext.vert b/src/quick/scenegraph/shaders/styledtext.vert
index 29c9902609..dc87dadd5f 100644
--- a/src/quick/scenegraph/shaders/styledtext.vert
+++ b/src/quick/scenegraph/shaders/styledtext.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp vec2 shift;
uniform highp float dpr;
@@ -13,6 +14,6 @@ void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert
index 04a0e88da8..d9a81bf06f 100644
--- a/src/quick/scenegraph/shaders/styledtext_core.vert
+++ b/src/quick/scenegraph/shaders/styledtext_core.vert
@@ -6,7 +6,8 @@ in vec2 tCoord;
out vec2 sampleCoord;
out vec2 shiftedSampleCoord;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform vec2 shift;
uniform float dpr;
@@ -15,6 +16,6 @@ void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/textmask.vert b/src/quick/scenegraph/shaders/textmask.vert
index 1692159d2c..7f418b0895 100644
--- a/src/quick/scenegraph/shaders/textmask.vert
+++ b/src/quick/scenegraph/shaders/textmask.vert
@@ -1,4 +1,5 @@
-uniform highp mat4 matrix;
+uniform highp mat4 modelViewMatrix;
+uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp float dpr;
@@ -10,6 +11,6 @@ varying highp vec2 sampleCoord;
void main()
{
sampleCoord = tCoord * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert
index b0efc1e731..1f88974aed 100644
--- a/src/quick/scenegraph/shaders/textmask_core.vert
+++ b/src/quick/scenegraph/shaders/textmask_core.vert
@@ -5,13 +5,14 @@ in vec2 tCoord;
out vec2 sampleCoord;
-uniform mat4 matrix;
+uniform mat4 modelViewMatrix;
+uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform float dpr;
void main()
{
sampleCoord = tCoord * textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
- gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = modelViewMatrix * vCoord;
+ gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
diff --git a/src/quick/util/qquicktimeline.cpp b/src/quick/util/qquicktimeline.cpp
index 7ec7c827eb..abe6eb7261 100644
--- a/src/quick/util/qquicktimeline.cpp
+++ b/src/quick/util/qquicktimeline.cpp
@@ -53,6 +53,8 @@
QT_BEGIN_NAMESPACE
+Q_LOGGING_CATEGORY(lcTl, "qt.quick.timeline")
+
struct Update {
Update(QQuickTimeLineValue *_g, qreal _v)
: g(_g), v(_v) {}
@@ -513,6 +515,7 @@ void QQuickTimeLine::reset(QQuickTimeLineValue &timeLineValue)
qWarning() << "QQuickTimeLine: Cannot reset a QQuickTimeLineValue owned by another timeline.";
return;
}
+ qCDebug(lcTl) << static_cast<QObject*>(this) << timeLineValue.value();
remove(&timeLineValue);
timeLineValue._t = nullptr;
}