diff options
Diffstat (limited to 'src/quick')
-rw-r--r-- | src/quick/items/qquickitemsmodule.cpp | 1 | ||||
-rw-r--r-- | src/quick/items/qquickpathitem.cpp | 460 | ||||
-rw-r--r-- | src/quick/items/qquickpathitem_p.h | 70 | ||||
-rw-r--r-- | src/quick/items/qquickpathitem_p_p.h | 68 | ||||
-rw-r--r-- | src/quick/items/qquickpathitemgenericrenderer.cpp | 358 | ||||
-rw-r--r-- | src/quick/items/qquickpathitemgenericrenderer_p.h | 105 | ||||
-rw-r--r-- | src/quick/items/qquickpathitemnvprrenderer.cpp | 519 | ||||
-rw-r--r-- | src/quick/items/qquickpathitemnvprrenderer_p.h | 108 | ||||
-rw-r--r-- | src/quick/items/qquickpathitemsoftwarerenderer.cpp | 162 | ||||
-rw-r--r-- | src/quick/items/qquickpathitemsoftwarerenderer_p.h | 57 | ||||
-rw-r--r-- | src/quick/util/qquickpath.cpp | 73 |
11 files changed, 1158 insertions, 823 deletions
diff --git a/src/quick/items/qquickitemsmodule.cpp b/src/quick/items/qquickitemsmodule.cpp index 9c70daab1f..e9439275ac 100644 --- a/src/quick/items/qquickitemsmodule.cpp +++ b/src/quick/items/qquickitemsmodule.cpp @@ -376,6 +376,7 @@ static void qt_quickitems_defineModule(const char *uri, int major, int minor) qmlRegisterType<QQuickPathArc, 2>(uri, 2, 9, "PathArc"); qmlRegisterType<QQuickPathMove>(uri, 2, 9, "PathMove"); qmlRegisterType<QQuickPathItem>(uri, 2, 9, "PathItem"); + qmlRegisterType<QQuickVisualPath>(uri, 2, 9, "VisualPath"); qmlRegisterType<QQuickPathGradientStop>(uri, 2, 9, "PathGradientStop"); qmlRegisterUncreatableType<QQuickPathGradient>(uri, 2, 9, "PathGradient", QQuickPathGradient::tr("PathGradient is an abstract base class")); qmlRegisterType<QQuickPathLinearGradient>(uri, 2, 9, "PathLinearGradient"); diff --git a/src/quick/items/qquickpathitem.cpp b/src/quick/items/qquickpathitem.cpp index 0a4c721a74..0dce376945 100644 --- a/src/quick/items/qquickpathitem.cpp +++ b/src/quick/items/qquickpathitem.cpp @@ -48,333 +48,425 @@ QT_BEGIN_NAMESPACE -QQuickPathItemPrivate::QQuickPathItemPrivate() - : rendererType(QQuickPathItem::UnknownRenderer), - renderer(nullptr), - path(nullptr), +QQuickVisualPathPrivate::QQuickVisualPathPrivate() + : path(nullptr), dirty(DirtyAll), strokeColor(Qt::white), strokeWidth(1), fillColor(Qt::white), - fillRule(QQuickPathItem::OddEvenFill), - joinStyle(QQuickPathItem::BevelJoin), + fillRule(QQuickVisualPath::OddEvenFill), + joinStyle(QQuickVisualPath::BevelJoin), miterLimit(2), - capStyle(QQuickPathItem::SquareCap), - strokeStyle(QQuickPathItem::SolidLine), + capStyle(QQuickVisualPath::SquareCap), + strokeStyle(QQuickVisualPath::SolidLine), dashOffset(0), fillGradient(nullptr) { dashPattern << 4 << 2; // 4 * strokeWidth dash followed by 2 * strokeWidth space } -QQuickPathItemPrivate::~QQuickPathItemPrivate() +QQuickVisualPath::QQuickVisualPath(QObject *parent) + : QObject(*(new QQuickVisualPathPrivate), parent) { - delete renderer; } -/*! - \qmltype PathItem - \instantiates QQuickPathItem - \inqmlmodule QtQuick - \ingroup qtquick-paths - \ingroup qtquick-views - \inherits Item - \brief Renders a path - - Renders a path either by generating geometry via QPainterPath and manual - triangulation or by using an extension like \c{GL_NV_path_rendering}. - - This approach is different from rendering shapes via QQuickPaintedItem or - the 2D Canvas because the path never gets rasterized in software. Therefore - it is suitable for creating shapes spreading over larger areas of the - screen, avoiding the performance penalty for texture uploads or framebuffer - blits. - - Nonetheless it is important to be aware of performance implications, in - particular when the application is running on the generic PathItem - implementation due to not having support for accelerated path rendering. - The geometry generation happens entirely on the CPU in this case, and this - is potentially expensive. Changing the set of path elements, changing the - properties of these elements, or changing certain properties of the - PathItem itself all lead to retriangulation on every change. Therefore, - applying animation to such properties can heavily affect performance on - less powerful systems. If animating properties other than stroke and fill - colors is a must, it is recommended to target systems providing - \c{GL_NV_path_rendering} where the cost of path property changes is much - smaller. - - \note The types for specifying path elements are shared between PathView - and PathItem. However, not all PathItem implementations support all path - element types, while some may not make sense for PathView. PathItem's - currently supported subset is: PathMove, PathLine, PathQuad, PathCubic, - PathArc. - - \sa Path, PathMove, PathLine, PathQuad, PathCubic, PathArc -*/ - -QQuickPathItem::QQuickPathItem(QQuickItem *parent) - : QQuickItem(*(new QQuickPathItemPrivate), parent) +QQuickVisualPath::~QQuickVisualPath() { - setFlag(ItemHasContents); } -QQuickPathItem::~QQuickPathItem() +QQuickPath *QQuickVisualPath::path() const { -} - -QQuickPathItem::RendererType QQuickPathItem::rendererType() const -{ - Q_D(const QQuickPathItem); - return d->rendererType; -} - -/*! - \qmlproperty Path QtQuick::PathItem::path - This property holds the path to be rendered. - For more information see the \l Path documentation. -*/ -QQuickPath *QQuickPathItem::path() const -{ - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->path; } -void QQuickPathItem::setPath(QQuickPath *path) +void QQuickVisualPath::setPath(QQuickPath *path) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->path == path) return; if (d->path) qmlobject_disconnect(d->path, QQuickPath, SIGNAL(changed()), - this, QQuickPathItem, SLOT(_q_pathChanged())); + this, QQuickVisualPath, SLOT(_q_pathChanged())); d->path = path; qmlobject_connect(d->path, QQuickPath, SIGNAL(changed()), - this, QQuickPathItem, SLOT(_q_pathChanged())); + this, QQuickVisualPath, SLOT(_q_pathChanged())); - d->dirty |= QQuickPathItemPrivate::DirtyPath; + d->dirty |= QQuickVisualPathPrivate::DirtyPath; emit pathChanged(); - polish(); + emit changed(); } -void QQuickPathItemPrivate::_q_pathChanged() +void QQuickVisualPathPrivate::_q_pathChanged() { - Q_Q(QQuickPathItem); + Q_Q(QQuickVisualPath); dirty |= DirtyPath; - q->polish(); + emit q->changed(); } -QColor QQuickPathItem::strokeColor() const +QColor QQuickVisualPath::strokeColor() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->strokeColor; } -void QQuickPathItem::setStrokeColor(const QColor &color) +void QQuickVisualPath::setStrokeColor(const QColor &color) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->strokeColor != color) { d->strokeColor = color; - d->dirty |= QQuickPathItemPrivate::DirtyStrokeColor; + d->dirty |= QQuickVisualPathPrivate::DirtyStrokeColor; emit strokeColorChanged(); - polish(); + emit changed(); } } -qreal QQuickPathItem::strokeWidth() const +qreal QQuickVisualPath::strokeWidth() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->strokeWidth; } -void QQuickPathItem::setStrokeWidth(qreal w) +void QQuickVisualPath::setStrokeWidth(qreal w) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->strokeWidth != w) { d->strokeWidth = w; - d->dirty |= QQuickPathItemPrivate::DirtyStrokeWidth; + d->dirty |= QQuickVisualPathPrivate::DirtyStrokeWidth; emit strokeWidthChanged(); - polish(); + emit changed(); } } -QColor QQuickPathItem::fillColor() const +QColor QQuickVisualPath::fillColor() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->fillColor; } -void QQuickPathItem::setFillColor(const QColor &color) +void QQuickVisualPath::setFillColor(const QColor &color) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->fillColor != color) { d->fillColor = color; - d->dirty |= QQuickPathItemPrivate::DirtyFillColor; + d->dirty |= QQuickVisualPathPrivate::DirtyFillColor; emit fillColorChanged(); - polish(); + emit changed(); } } -QQuickPathItem::FillRule QQuickPathItem::fillRule() const +QQuickVisualPath::FillRule QQuickVisualPath::fillRule() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->fillRule; } -void QQuickPathItem::setFillRule(FillRule fillRule) +void QQuickVisualPath::setFillRule(FillRule fillRule) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->fillRule != fillRule) { d->fillRule = fillRule; - d->dirty |= QQuickPathItemPrivate::DirtyFillRule; + d->dirty |= QQuickVisualPathPrivate::DirtyFillRule; emit fillRuleChanged(); - polish(); + emit changed(); } } -QQuickPathItem::JoinStyle QQuickPathItem::joinStyle() const +QQuickVisualPath::JoinStyle QQuickVisualPath::joinStyle() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->joinStyle; } -void QQuickPathItem::setJoinStyle(JoinStyle style) +void QQuickVisualPath::setJoinStyle(JoinStyle style) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->joinStyle != style) { d->joinStyle = style; - d->dirty |= QQuickPathItemPrivate::DirtyStyle; + d->dirty |= QQuickVisualPathPrivate::DirtyStyle; emit joinStyleChanged(); - polish(); + emit changed(); } } -int QQuickPathItem::miterLimit() const +int QQuickVisualPath::miterLimit() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->miterLimit; } -void QQuickPathItem::setMiterLimit(int limit) +void QQuickVisualPath::setMiterLimit(int limit) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->miterLimit != limit) { d->miterLimit = limit; - d->dirty |= QQuickPathItemPrivate::DirtyStyle; + d->dirty |= QQuickVisualPathPrivate::DirtyStyle; emit miterLimitChanged(); - polish(); + emit changed(); } } -QQuickPathItem::CapStyle QQuickPathItem::capStyle() const +QQuickVisualPath::CapStyle QQuickVisualPath::capStyle() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->capStyle; } -void QQuickPathItem::setCapStyle(CapStyle style) +void QQuickVisualPath::setCapStyle(CapStyle style) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->capStyle != style) { d->capStyle = style; - d->dirty |= QQuickPathItemPrivate::DirtyStyle; + d->dirty |= QQuickVisualPathPrivate::DirtyStyle; emit capStyleChanged(); - polish(); + emit changed(); } } -QQuickPathItem::StrokeStyle QQuickPathItem::strokeStyle() const +QQuickVisualPath::StrokeStyle QQuickVisualPath::strokeStyle() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->strokeStyle; } -void QQuickPathItem::setStrokeStyle(StrokeStyle style) +void QQuickVisualPath::setStrokeStyle(StrokeStyle style) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->strokeStyle != style) { d->strokeStyle = style; - d->dirty |= QQuickPathItemPrivate::DirtyDash; + d->dirty |= QQuickVisualPathPrivate::DirtyDash; emit strokeStyleChanged(); - polish(); + emit changed(); } } -qreal QQuickPathItem::dashOffset() const +qreal QQuickVisualPath::dashOffset() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->dashOffset; } -void QQuickPathItem::setDashOffset(qreal offset) +void QQuickVisualPath::setDashOffset(qreal offset) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->dashOffset != offset) { d->dashOffset = offset; - d->dirty |= QQuickPathItemPrivate::DirtyDash; + d->dirty |= QQuickVisualPathPrivate::DirtyDash; emit dashOffsetChanged(); - polish(); + emit changed(); } } -QVector<qreal> QQuickPathItem::dashPattern() const +QVector<qreal> QQuickVisualPath::dashPattern() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->dashPattern; } -void QQuickPathItem::setDashPattern(const QVector<qreal> &array) +void QQuickVisualPath::setDashPattern(const QVector<qreal> &array) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->dashPattern != array) { d->dashPattern = array; - d->dirty |= QQuickPathItemPrivate::DirtyDash; + d->dirty |= QQuickVisualPathPrivate::DirtyDash; emit dashPatternChanged(); - polish(); + emit changed(); } } -QQuickPathGradient *QQuickPathItem::fillGradient() const +QQuickPathGradient *QQuickVisualPath::fillGradient() const { - Q_D(const QQuickPathItem); + Q_D(const QQuickVisualPath); return d->fillGradient; } -void QQuickPathItem::setFillGradient(QQuickPathGradient *gradient) +void QQuickVisualPath::setFillGradient(QQuickPathGradient *gradient) { - Q_D(QQuickPathItem); + Q_D(QQuickVisualPath); if (d->fillGradient != gradient) { if (d->fillGradient) qmlobject_disconnect(d->fillGradient, QQuickPathGradient, SIGNAL(updated()), - this, QQuickPathItem, SLOT(_q_fillGradientChanged())); + this, QQuickVisualPath, SLOT(_q_fillGradientChanged())); d->fillGradient = gradient; if (d->fillGradient) qmlobject_connect(d->fillGradient, QQuickPathGradient, SIGNAL(updated()), - this, QQuickPathItem, SLOT(_q_fillGradientChanged())); - d->dirty |= QQuickPathItemPrivate::DirtyFillGradient; - polish(); + this, QQuickVisualPath, SLOT(_q_fillGradientChanged())); + d->dirty |= QQuickVisualPathPrivate::DirtyFillGradient; + emit changed(); } } -void QQuickPathItemPrivate::_q_fillGradientChanged() +void QQuickVisualPathPrivate::_q_fillGradientChanged() { - Q_Q(QQuickPathItem); + Q_Q(QQuickVisualPath); dirty |= DirtyFillGradient; - q->polish(); + emit q->changed(); } -void QQuickPathItem::resetFillGradient() +void QQuickVisualPath::resetFillGradient() { setFillGradient(nullptr); } +/*! + \qmltype PathItem + \instantiates QQuickPathItem + \inqmlmodule QtQuick + \ingroup qtquick-paths + \ingroup qtquick-views + \inherits Item + \brief Renders a path + \since 5.10 + + Renders a path either by generating geometry via QPainterPath and manual + triangulation or by using an extension like \c{GL_NV_path_rendering}. + + This approach is different from rendering shapes via QQuickPaintedItem or + the 2D Canvas because the path never gets rasterized in software. Therefore + it is suitable for creating shapes spreading over larger areas of the + screen, avoiding the performance penalty for texture uploads or framebuffer + blits. + + Nonetheless it is important to be aware of performance implications, in + particular when the application is running on the generic PathItem + implementation due to not having support for accelerated path rendering. + The geometry generation happens entirely on the CPU in this case, and this + is potentially expensive. Changing the set of path elements, changing the + properties of these elements, or changing certain properties of the + PathItem itself all lead to retriangulation on every change. Therefore, + applying animation to such properties can heavily affect performance on + less powerful systems. If animating properties other than stroke and fill + colors is a must, it is recommended to target systems providing + \c{GL_NV_path_rendering} where the cost of path property changes is much + smaller. + + \note The types for specifying path elements are shared between \l PathView + and PathItem. However, not all PathItem implementations support all path + element types, while some may not make sense for PathView. PathItem's + currently supported subset is: PathMove, PathLine, PathQuad, PathCubic, + PathArc. + + \note Limited support for PathSvg is also provided in most cases. However, + there is no guarantee that this element is going to be supported for all + future PathItem backends. It is recommended to avoid the PathSvg element in + practice. + + See \l Path for a detailed overview of the supported path elements. + + \sa Path, PathMove, PathLine, PathQuad, PathCubic, PathArc, PathSvg +*/ + +QQuickPathItemPrivate::QQuickPathItemPrivate() + : componentComplete(true), + vpChanged(false), + rendererType(QQuickPathItem::UnknownRenderer), + renderer(nullptr) +{ +} + +QQuickPathItemPrivate::~QQuickPathItemPrivate() +{ + delete renderer; +} + +void QQuickPathItemPrivate::_q_visualPathChanged() +{ + Q_Q(QQuickPathItem); + vpChanged = true; + q->polish(); +} + +QQuickPathItem::QQuickPathItem(QQuickItem *parent) + : QQuickItem(*(new QQuickPathItemPrivate), parent) +{ + setFlag(ItemHasContents); +} + +QQuickPathItem::~QQuickPathItem() +{ +} + +QQuickPathItem::RendererType QQuickPathItem::rendererType() const +{ + Q_D(const QQuickPathItem); + return d->rendererType; +} + +static QQuickVisualPath *vpe_at(QQmlListProperty<QQuickVisualPath> *property, int index) +{ + QQuickPathItemPrivate *d = QQuickPathItemPrivate::get(static_cast<QQuickPathItem *>(property->object)); + return d->vp.at(index); +} + +static void vpe_append(QQmlListProperty<QQuickVisualPath> *property, QQuickVisualPath *obj) +{ + QQuickPathItem *item = static_cast<QQuickPathItem *>(property->object); + QQuickPathItemPrivate *d = QQuickPathItemPrivate::get(item); + d->vp.append(obj); + + if (d->componentComplete) { + QObject::connect(obj, SIGNAL(changed()), item, SLOT(_q_visualPathChanged())); + d->_q_visualPathChanged(); + } +} + +static int vpe_count(QQmlListProperty<QQuickVisualPath> *property) +{ + QQuickPathItemPrivate *d = QQuickPathItemPrivate::get(static_cast<QQuickPathItem *>(property->object)); + return d->vp.count(); +} + +static void vpe_clear(QQmlListProperty<QQuickVisualPath> *property) +{ + QQuickPathItem *item = static_cast<QQuickPathItem *>(property->object); + QQuickPathItemPrivate *d = QQuickPathItemPrivate::get(item); + + for (QQuickVisualPath *p : d->vp) + QObject::disconnect(p, SIGNAL(changed()), item, SLOT(_q_visualPathChanged())); + + d->vp.clear(); + + if (d->componentComplete) + d->_q_visualPathChanged(); +} + +QQmlListProperty<QQuickVisualPath> QQuickPathItem::visualPaths() +{ + return QQmlListProperty<QQuickVisualPath>(this, + nullptr, + vpe_append, + vpe_count, + vpe_at, + vpe_clear); +} + +void QQuickPathItem::classBegin() +{ + Q_D(QQuickPathItem); + d->componentComplete = false; +} + +void QQuickPathItem::componentComplete() +{ + Q_D(QQuickPathItem); + d->componentComplete = true; + + for (QQuickVisualPath *p : d->vp) + connect(p, SIGNAL(changed()), this, SLOT(_q_visualPathChanged())); + + d->_q_visualPathChanged(); +} + void QQuickPathItem::updatePolish() { Q_D(QQuickPathItem); - if (!d->dirty) + if (!d->vpChanged) return; + d->vpChanged = false; + if (!d->renderer) { d->createRenderer(); if (!d->renderer) @@ -392,9 +484,11 @@ void QQuickPathItem::updatePolish() void QQuickPathItem::itemChange(ItemChange change, const ItemChangeData &data) { + Q_D(QQuickPathItem); + // sync may have been deferred; do it now if the item became visible if (change == ItemVisibleHasChanged && data.boolValue) - polish(); + d->_q_visualPathChanged(); QQuickItem::itemChange(change, data); } @@ -407,8 +501,8 @@ QSGNode *QQuickPathItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) Q_D(QQuickPathItem); if (d->renderer) { if (!node) - node = d->createRenderNode(); - d->renderer->updatePathRenderNode(); + node = d->createNode(); + d->renderer->updateNode(); } return node; } @@ -444,7 +538,7 @@ void QQuickPathItemPrivate::createRenderer() } // the node lives on the render thread -QSGNode *QQuickPathItemPrivate::createRenderNode() +QSGNode *QQuickPathItemPrivate::createNode() { Q_Q(QQuickPathItem); QSGNode *node = nullptr; @@ -454,9 +548,6 @@ QSGNode *QQuickPathItemPrivate::createRenderNode() if (!ri) return node; - const bool hasFill = fillColor != Qt::transparent; - const bool hasStroke = strokeWidth >= 0.0f && strokeColor != Qt::transparent; - switch (ri->graphicsApi()) { #ifndef QT_NO_OPENGL case QSGRendererInterface::OpenGL: @@ -465,9 +556,9 @@ QSGNode *QQuickPathItemPrivate::createRenderNode() static_cast<QQuickPathItemNvprRenderer *>(renderer)->setNode( static_cast<QQuickPathItemNvprRenderNode *>(node)); } else { - node = new QQuickPathItemGenericRootRenderNode(q->window(), hasFill, hasStroke); + node = new QQuickPathItemGenericNode; static_cast<QQuickPathItemGenericRenderer *>(renderer)->setRootNode( - static_cast<QQuickPathItemGenericRootRenderNode *>(node)); + static_cast<QQuickPathItemGenericNode *>(node)); } break; #endif @@ -486,29 +577,36 @@ QSGNode *QQuickPathItemPrivate::createRenderNode() void QQuickPathItemPrivate::sync() { - renderer->beginSync(); - - if (dirty & QQuickPathItemPrivate::DirtyPath) - renderer->setPath(path); - if (dirty & DirtyStrokeColor) - renderer->setStrokeColor(strokeColor); - if (dirty & DirtyStrokeWidth) - renderer->setStrokeWidth(strokeWidth); - if (dirty & DirtyFillColor) - renderer->setFillColor(fillColor); - if (dirty & DirtyFillRule) - renderer->setFillRule(fillRule); - if (dirty & DirtyStyle) { - renderer->setJoinStyle(joinStyle, miterLimit); - renderer->setCapStyle(capStyle); + const int count = vp.count(); + renderer->beginSync(count); + + for (int i = 0; i < count; ++i) { + QQuickVisualPath *p = vp[i]; + int &dirty(QQuickVisualPathPrivate::get(p)->dirty); + + if (dirty & QQuickVisualPathPrivate::DirtyPath) + renderer->setPath(i, p->path()); + if (dirty & QQuickVisualPathPrivate::DirtyStrokeColor) + renderer->setStrokeColor(i, p->strokeColor()); + if (dirty & QQuickVisualPathPrivate::DirtyStrokeWidth) + renderer->setStrokeWidth(i, p->strokeWidth()); + if (dirty & QQuickVisualPathPrivate::DirtyFillColor) + renderer->setFillColor(i, p->fillColor()); + if (dirty & QQuickVisualPathPrivate::DirtyFillRule) + renderer->setFillRule(i, p->fillRule()); + if (dirty & QQuickVisualPathPrivate::DirtyStyle) { + renderer->setJoinStyle(i, p->joinStyle(), p->miterLimit()); + renderer->setCapStyle(i, p->capStyle()); + } + if (dirty & QQuickVisualPathPrivate::DirtyDash) + renderer->setStrokeStyle(i, p->strokeStyle(), p->dashOffset(), p->dashPattern()); + if (dirty & QQuickVisualPathPrivate::DirtyFillGradient) + renderer->setFillGradient(i, p->fillGradient()); + + dirty = 0; } - if (dirty & DirtyDash) - renderer->setStrokeStyle(strokeStyle, dashOffset, dashPattern); - if (dirty & DirtyFillGradient) - renderer->setFillGradient(fillGradient); renderer->endSync(); - dirty = 0; } // ***** gradient support ***** diff --git a/src/quick/items/qquickpathitem_p.h b/src/quick/items/qquickpathitem_p.h index 39b407cf87..0c1d0f061b 100644 --- a/src/quick/items/qquickpathitem_p.h +++ b/src/quick/items/qquickpathitem_p.h @@ -61,6 +61,7 @@ QT_REQUIRE_CONFIG(quick_path); QT_BEGIN_NAMESPACE +class QQuickVisualPathPrivate; class QQuickPathItemPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickPathGradientStop : public QObject @@ -150,13 +151,12 @@ private: QPointF m_end; }; -class Q_QUICK_PRIVATE_EXPORT QQuickPathItem : public QQuickItem +class Q_QUICK_PRIVATE_EXPORT QQuickVisualPath : public QObject { Q_OBJECT - Q_PROPERTY(RendererType renderer READ rendererType NOTIFY rendererChanged) - Q_PROPERTY(QQuickPath *path READ path WRITE setPath NOTIFY pathChanged) + Q_CLASSINFO("DefaultProperty", "path") Q_PROPERTY(QColor strokeColor READ strokeColor WRITE setStrokeColor NOTIFY strokeColorChanged) Q_PROPERTY(qreal strokeWidth READ strokeWidth WRITE setStrokeWidth NOTIFY strokeWidthChanged) @@ -197,18 +197,8 @@ public: }; Q_ENUM(StrokeStyle) - enum RendererType { - UnknownRenderer, - GeometryRenderer, - NvprRenderer, - SoftwareRenderer - }; - Q_ENUM(RendererType) - - QQuickPathItem(QQuickItem *parent = nullptr); - ~QQuickPathItem(); - - RendererType rendererType() const; + QQuickVisualPath(QObject *parent = nullptr); + ~QQuickVisualPath(); QQuickPath *path() const; void setPath(QQuickPath *path); @@ -247,13 +237,8 @@ public: void setFillGradient(QQuickPathGradient *gradient); void resetFillGradient(); -protected: - QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *) override; - void updatePolish() override; - void itemChange(ItemChange change, const ItemChangeData &data) override; - Q_SIGNALS: - void rendererChanged(); + void changed(); void pathChanged(); void strokeColorChanged(); void strokeWidthChanged(); @@ -268,12 +253,51 @@ Q_SIGNALS: void fillGradientChanged(); private: - Q_DISABLE_COPY(QQuickPathItem) - Q_DECLARE_PRIVATE(QQuickPathItem) + Q_DISABLE_COPY(QQuickVisualPath) + Q_DECLARE_PRIVATE(QQuickVisualPath) Q_PRIVATE_SLOT(d_func(), void _q_pathChanged()) Q_PRIVATE_SLOT(d_func(), void _q_fillGradientChanged()) }; +class Q_QUICK_PRIVATE_EXPORT QQuickPathItem : public QQuickItem +{ + Q_OBJECT + Q_PROPERTY(RendererType renderer READ rendererType NOTIFY rendererChanged) + Q_PROPERTY(QQmlListProperty<QQuickVisualPath> visualPaths READ visualPaths) + Q_CLASSINFO("DefaultProperty", "visualPaths") + +public: + enum RendererType { + UnknownRenderer, + GeometryRenderer, + NvprRenderer, + SoftwareRenderer + }; + Q_ENUM(RendererType) + + QQuickPathItem(QQuickItem *parent = nullptr); + ~QQuickPathItem(); + + RendererType rendererType() const; + + QQmlListProperty<QQuickVisualPath> visualPaths(); + +protected: + QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *) override; + void updatePolish() override; + void itemChange(ItemChange change, const ItemChangeData &data) override; + void componentComplete() override; + void classBegin() override; + +Q_SIGNALS: + void rendererChanged(); + +private: + Q_DISABLE_COPY(QQuickPathItem) + Q_DECLARE_PRIVATE(QQuickPathItem) + Q_PRIVATE_SLOT(d_func(), void _q_visualPathChanged()) +}; + QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickPathItem) diff --git a/src/quick/items/qquickpathitem_p_p.h b/src/quick/items/qquickpathitem_p_p.h index 366628d867..5e6400edc6 100644 --- a/src/quick/items/qquickpathitem_p_p.h +++ b/src/quick/items/qquickpathitem_p_p.h @@ -68,26 +68,26 @@ public: virtual ~QQuickAbstractPathRenderer() { } // Gui thread - virtual void beginSync() = 0; - virtual void setPath(const QQuickPath *path) = 0; - virtual void setStrokeColor(const QColor &color) = 0; - virtual void setStrokeWidth(qreal w) = 0; - virtual void setFillColor(const QColor &color) = 0; - virtual void setFillRule(QQuickPathItem::FillRule fillRule) = 0; - virtual void setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) = 0; - virtual void setCapStyle(QQuickPathItem::CapStyle capStyle) = 0; - virtual void setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, + virtual void beginSync(int totalCount) = 0; + virtual void setPath(int index, const QQuickPath *path) = 0; + virtual void setStrokeColor(int index, const QColor &color) = 0; + virtual void setStrokeWidth(int index, qreal w) = 0; + virtual void setFillColor(int index, const QColor &color) = 0; + virtual void setFillRule(int index, QQuickVisualPath::FillRule fillRule) = 0; + virtual void setJoinStyle(int index, QQuickVisualPath::JoinStyle joinStyle, int miterLimit) = 0; + virtual void setCapStyle(int index, QQuickVisualPath::CapStyle capStyle) = 0; + virtual void setStrokeStyle(int index, QQuickVisualPath::StrokeStyle strokeStyle, qreal dashOffset, const QVector<qreal> &dashPattern) = 0; - virtual void setFillGradient(QQuickPathGradient *gradient) = 0; + virtual void setFillGradient(int index, QQuickPathGradient *gradient) = 0; virtual void endSync() = 0; // Render thread, with gui blocked - virtual void updatePathRenderNode() = 0; + virtual void updateNode() = 0; }; -class QQuickPathItemPrivate : public QQuickItemPrivate +class QQuickVisualPathPrivate : public QObjectPrivate { - Q_DECLARE_PUBLIC(QQuickPathItem) + Q_DECLARE_PUBLIC(QQuickVisualPath) public: enum Dirty { @@ -103,33 +103,51 @@ public: DirtyAll = 0xFF }; - QQuickPathItemPrivate(); - ~QQuickPathItemPrivate(); - - void createRenderer(); - QSGNode *createRenderNode(); - void sync(); + QQuickVisualPathPrivate(); void _q_pathChanged(); void _q_fillGradientChanged(); - QQuickPathItem::RendererType rendererType; - QQuickAbstractPathRenderer *renderer; + static QQuickVisualPathPrivate *get(QQuickVisualPath *p) { return p->d_func(); } + QQuickPath *path; int dirty; QColor strokeColor; qreal strokeWidth; QColor fillColor; - QQuickPathItem::FillRule fillRule; - QQuickPathItem::JoinStyle joinStyle; + QQuickVisualPath::FillRule fillRule; + QQuickVisualPath::JoinStyle joinStyle; int miterLimit; - QQuickPathItem::CapStyle capStyle; - QQuickPathItem::StrokeStyle strokeStyle; + QQuickVisualPath::CapStyle capStyle; + QQuickVisualPath::StrokeStyle strokeStyle; qreal dashOffset; QVector<qreal> dashPattern; QQuickPathGradient *fillGradient; }; +class QQuickPathItemPrivate : public QQuickItemPrivate +{ + Q_DECLARE_PUBLIC(QQuickPathItem) + +public: + QQuickPathItemPrivate(); + ~QQuickPathItemPrivate(); + + void createRenderer(); + QSGNode *createNode(); + void sync(); + + void _q_visualPathChanged(); + + static QQuickPathItemPrivate *get(QQuickPathItem *item) { return item->d_func(); } + + bool componentComplete; + bool vpChanged; + QQuickPathItem::RendererType rendererType; + QQuickAbstractPathRenderer *renderer; + QVector<QQuickVisualPath *> vp; +}; + #ifndef QT_NO_OPENGL class QQuickPathItemGradientCache : public QOpenGLSharedResource diff --git a/src/quick/items/qquickpathitemgenericrenderer.cpp b/src/quick/items/qquickpathitemgenericrenderer.cpp index 4b15daef9a..b42ff1d4b0 100644 --- a/src/quick/items/qquickpathitemgenericrenderer.cpp +++ b/src/quick/items/qquickpathitemgenericrenderer.cpp @@ -66,42 +66,16 @@ static inline QQuickPathItemGenericRenderer::Color4ub colorToColor4ub(const QCol return color; } -QQuickPathItemGenericRootRenderNode::QQuickPathItemGenericRootRenderNode(QQuickWindow *window, - bool hasFill, - bool hasStroke) - : m_fillNode(nullptr), - m_strokeNode(nullptr) -{ - if (hasFill) { - m_fillNode = new QQuickPathItemGenericRenderNode(window, this); - appendChildNode(m_fillNode); - } - if (hasStroke) { - m_strokeNode = new QQuickPathItemGenericRenderNode(window, this); - appendChildNode(m_strokeNode); - } -} - -QQuickPathItemGenericRootRenderNode::~QQuickPathItemGenericRootRenderNode() -{ -} - -QQuickPathItemGenericRenderNode::QQuickPathItemGenericRenderNode(QQuickWindow *window, - QQuickPathItemGenericRootRenderNode *rootNode) +QQuickPathItemGenericStrokeFillNode::QQuickPathItemGenericStrokeFillNode(QQuickWindow *window) : m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0, 0), m_window(window), - m_rootNode(rootNode), m_material(nullptr) { setGeometry(&m_geometry); activateMaterial(MatSolidColor); } -QQuickPathItemGenericRenderNode::~QQuickPathItemGenericRenderNode() -{ -} - -void QQuickPathItemGenericRenderNode::activateMaterial(Material m) +void QQuickPathItemGenericStrokeFillNode::activateMaterial(Material m) { switch (m) { case MatSolidColor: @@ -126,279 +100,335 @@ void QQuickPathItemGenericRenderNode::activateMaterial(Material m) } // sync, and so triangulation too, happens on the gui thread -void QQuickPathItemGenericRenderer::beginSync() +void QQuickPathItemGenericRenderer::beginSync(int totalCount) { - m_syncDirty = 0; + if (m_vp.count() != totalCount) { + m_vp.resize(totalCount); + m_accDirty |= DirtyList; + } + for (VisualPathData &d : m_vp) + d.syncDirty = 0; } -void QQuickPathItemGenericRenderer::setPath(const QQuickPath *path) +void QQuickPathItemGenericRenderer::setPath(int index, const QQuickPath *path) { - m_path = path ? path->path() : QPainterPath(); - m_syncDirty |= DirtyGeom; + VisualPathData &d(m_vp[index]); + d.path = path ? path->path() : QPainterPath(); + d.syncDirty |= DirtyGeom; } -void QQuickPathItemGenericRenderer::setStrokeColor(const QColor &color) +void QQuickPathItemGenericRenderer::setStrokeColor(int index, const QColor &color) { - m_strokeColor = colorToColor4ub(color); - m_syncDirty |= DirtyColor; + VisualPathData &d(m_vp[index]); + d.strokeColor = colorToColor4ub(color); + d.syncDirty |= DirtyColor; } -void QQuickPathItemGenericRenderer::setStrokeWidth(qreal w) +void QQuickPathItemGenericRenderer::setStrokeWidth(int index, qreal w) { - m_strokeWidth = w; + VisualPathData &d(m_vp[index]); + d.strokeWidth = w; if (w >= 0.0f) - m_pen.setWidthF(w); - m_syncDirty |= DirtyGeom; + d.pen.setWidthF(w); + d.syncDirty |= DirtyGeom; } -void QQuickPathItemGenericRenderer::setFillColor(const QColor &color) +void QQuickPathItemGenericRenderer::setFillColor(int index, const QColor &color) { - m_fillColor = colorToColor4ub(color); - m_syncDirty |= DirtyColor; + VisualPathData &d(m_vp[index]); + d.fillColor = colorToColor4ub(color); + d.syncDirty |= DirtyColor; } -void QQuickPathItemGenericRenderer::setFillRule(QQuickPathItem::FillRule fillRule) +void QQuickPathItemGenericRenderer::setFillRule(int index, QQuickVisualPath::FillRule fillRule) { - m_fillRule = Qt::FillRule(fillRule); - m_syncDirty |= DirtyGeom; + VisualPathData &d(m_vp[index]); + d.fillRule = Qt::FillRule(fillRule); + d.syncDirty |= DirtyGeom; } -void QQuickPathItemGenericRenderer::setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) +void QQuickPathItemGenericRenderer::setJoinStyle(int index, QQuickVisualPath::JoinStyle joinStyle, int miterLimit) { - m_pen.setJoinStyle(Qt::PenJoinStyle(joinStyle)); - m_pen.setMiterLimit(miterLimit); - m_syncDirty |= DirtyGeom; + VisualPathData &d(m_vp[index]); + d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle)); + d.pen.setMiterLimit(miterLimit); + d.syncDirty |= DirtyGeom; } -void QQuickPathItemGenericRenderer::setCapStyle(QQuickPathItem::CapStyle capStyle) +void QQuickPathItemGenericRenderer::setCapStyle(int index, QQuickVisualPath::CapStyle capStyle) { - m_pen.setCapStyle(Qt::PenCapStyle(capStyle)); - m_syncDirty |= DirtyGeom; + VisualPathData &d(m_vp[index]); + d.pen.setCapStyle(Qt::PenCapStyle(capStyle)); + d.syncDirty |= DirtyGeom; } -void QQuickPathItemGenericRenderer::setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, +void QQuickPathItemGenericRenderer::setStrokeStyle(int index, QQuickVisualPath::StrokeStyle strokeStyle, qreal dashOffset, const QVector<qreal> &dashPattern) { - m_pen.setStyle(Qt::PenStyle(strokeStyle)); - if (strokeStyle == QQuickPathItem::DashLine) { - m_pen.setDashPattern(dashPattern); - m_pen.setDashOffset(dashOffset); + VisualPathData &d(m_vp[index]); + d.pen.setStyle(Qt::PenStyle(strokeStyle)); + if (strokeStyle == QQuickVisualPath::DashLine) { + d.pen.setDashPattern(dashPattern); + d.pen.setDashOffset(dashOffset); } - m_syncDirty |= DirtyGeom; + d.syncDirty |= DirtyGeom; } -void QQuickPathItemGenericRenderer::setFillGradient(QQuickPathGradient *gradient) +void QQuickPathItemGenericRenderer::setFillGradient(int index, QQuickPathGradient *gradient) { - m_fillGradientActive = gradient != nullptr; + VisualPathData &d(m_vp[index]); + d.fillGradientActive = gradient != nullptr; if (gradient) { - m_fillGradient.stops = gradient->sortedGradientStops(); - m_fillGradient.spread = gradient->spread(); + d.fillGradient.stops = gradient->sortedGradientStops(); + d.fillGradient.spread = gradient->spread(); if (QQuickPathLinearGradient *g = qobject_cast<QQuickPathLinearGradient *>(gradient)) { - m_fillGradient.start = QPointF(g->x1(), g->y1()); - m_fillGradient.end = QPointF(g->x2(), g->y2()); + d.fillGradient.start = QPointF(g->x1(), g->y1()); + d.fillGradient.end = QPointF(g->x2(), g->y2()); } else { Q_UNREACHABLE(); } } - m_syncDirty |= DirtyFillGradient; + d.syncDirty |= DirtyFillGradient; } void QQuickPathItemGenericRenderer::endSync() { - if (!m_syncDirty) - return; + for (VisualPathData &d : m_vp) { + if (!d.syncDirty) + continue; + + m_accDirty |= d.syncDirty; + + // Use a shadow dirty flag in order to avoid losing state in case there are + // multiple syncs with different dirty flags before we get to updateNode() + // on the render thread (with the gui thread blocked). For our purposes + // here syncDirty is still required since geometry regeneration must only + // happen when there was an actual change in this particular sync round. + d.effectiveDirty |= d.syncDirty; + + if (d.path.isEmpty()) { + d.fillVertices.clear(); + d.fillIndices.clear(); + d.strokeVertices.clear(); + continue; + } - // Use a shadow dirty flag in order to avoid losing state in case there are - // multiple syncs with different dirty flags before we get to - // updatePathRenderNode() on the render thread (with the gui thread - // blocked). For our purposes here m_syncDirty is still required since - // geometry regeneration must only happen when there was an actual change - // in this particular sync round. - m_effectiveDirty |= m_syncDirty; - - if (m_path.isEmpty()) { - m_fillVertices.clear(); - m_fillIndices.clear(); - m_strokeVertices.clear(); - return; + if (d.syncDirty & DirtyGeom) { + if (d.fillColor.a) + triangulateFill(&d); + if (d.strokeWidth >= 0.0f && d.strokeColor.a) + triangulateStroke(&d); + } } - - triangulateFill(); - triangulateStroke(); } -void QQuickPathItemGenericRenderer::triangulateFill() +void QQuickPathItemGenericRenderer::triangulateFill(VisualPathData *d) { - m_path.setFillRule(m_fillRule); + d->path.setFillRule(d->fillRule); - const QVectorPath &vp = qtVectorPathForPath(m_path); + const QVectorPath &vp = qtVectorPathForPath(d->path); QTriangleSet ts = qTriangulate(vp, QTransform::fromScale(SCALE, SCALE)); const int vertexCount = ts.vertices.count() / 2; // just a qreal vector with x,y hence the / 2 - m_fillVertices.resize(vertexCount); - ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(m_fillVertices.data()); + d->fillVertices.resize(vertexCount); + ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(d->fillVertices.data()); const qreal *vsrc = ts.vertices.constData(); for (int i = 0; i < vertexCount; ++i) - vdst[i].set(vsrc[i * 2] / SCALE, vsrc[i * 2 + 1] / SCALE, m_fillColor); + vdst[i].set(vsrc[i * 2] / SCALE, vsrc[i * 2 + 1] / SCALE, d->fillColor); - m_fillIndices.resize(ts.indices.size()); - quint16 *idst = m_fillIndices.data(); + d->fillIndices.resize(ts.indices.size()); + quint16 *idst = d->fillIndices.data(); if (ts.indices.type() == QVertexIndexVector::UnsignedShort) { - memcpy(idst, ts.indices.data(), m_fillIndices.count() * sizeof(quint16)); + memcpy(idst, ts.indices.data(), d->fillIndices.count() * sizeof(quint16)); } else { const quint32 *isrc = (const quint32 *) ts.indices.data(); - for (int i = 0; i < m_fillIndices.count(); ++i) + for (int i = 0; i < d->fillIndices.count(); ++i) idst[i] = isrc[i]; } } -void QQuickPathItemGenericRenderer::triangulateStroke() +void QQuickPathItemGenericRenderer::triangulateStroke(VisualPathData *d) { - const QVectorPath &vp = qtVectorPathForPath(m_path); + const QVectorPath &vp = qtVectorPathForPath(d->path); const QRectF clip(0, 0, m_item->width(), m_item->height()); const qreal inverseScale = 1.0 / SCALE; m_stroker.setInvScale(inverseScale); - if (m_pen.style() == Qt::SolidLine) { - m_stroker.process(vp, m_pen, clip, 0); + if (d->pen.style() == Qt::SolidLine) { + m_stroker.process(vp, d->pen, clip, 0); } else { m_dashStroker.setInvScale(inverseScale); - m_dashStroker.process(vp, m_pen, clip, 0); + m_dashStroker.process(vp, d->pen, clip, 0); QVectorPath dashStroke(m_dashStroker.points(), m_dashStroker.elementCount(), m_dashStroker.elementTypes(), 0); - m_stroker.process(dashStroke, m_pen, clip, 0); + m_stroker.process(dashStroke, d->pen, clip, 0); } if (!m_stroker.vertexCount()) { - m_strokeVertices.clear(); + d->strokeVertices.clear(); return; } const int vertexCount = m_stroker.vertexCount() / 2; // just a float vector with x,y hence the / 2 - m_strokeVertices.resize(vertexCount); - ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(m_strokeVertices.data()); + d->strokeVertices.resize(vertexCount); + ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(d->strokeVertices.data()); const float *vsrc = m_stroker.vertices(); for (int i = 0; i < vertexCount; ++i) - vdst[i].set(vsrc[i * 2], vsrc[i * 2 + 1], m_strokeColor); + vdst[i].set(vsrc[i * 2], vsrc[i * 2 + 1], d->strokeColor); } -void QQuickPathItemGenericRenderer::setRootNode(QQuickPathItemGenericRootRenderNode *rn) +void QQuickPathItemGenericRenderer::setRootNode(QQuickPathItemGenericNode *node) { - if (m_rootNode != rn) { - m_rootNode = rn; - // Scenegraph nodes can be destroyed and then replaced by new ones over - // time; hence it is important to mark everything dirty for - // updatePathRenderNode(). We can assume the renderer has a full sync - // of the data at this point. - m_effectiveDirty = DirtyAll; + if (m_rootNode != node) { + m_rootNode = node; + m_accDirty |= DirtyList; } } // on the render thread with gui blocked -void QQuickPathItemGenericRenderer::updatePathRenderNode() +void QQuickPathItemGenericRenderer::updateNode() { - if (!m_effectiveDirty || !m_rootNode) + if (!m_rootNode || !m_accDirty) return; - if (m_fillColor.a == 0) { - delete m_rootNode->m_fillNode; - m_rootNode->m_fillNode = nullptr; - } else if (!m_rootNode->m_fillNode) { - m_rootNode->m_fillNode = new QQuickPathItemGenericRenderNode(m_item->window(), m_rootNode); - if (m_rootNode->m_strokeNode) - m_rootNode->removeChildNode(m_rootNode->m_strokeNode); - m_rootNode->appendChildNode(m_rootNode->m_fillNode); - if (m_rootNode->m_strokeNode) - m_rootNode->appendChildNode(m_rootNode->m_strokeNode); - m_effectiveDirty |= DirtyGeom; - } +// [ m_rootNode ] +// / / / +// #0 [ fill ] [ stroke ] [ next ] +// / / | +// #1 [ fill ] [ stroke ] [ next ] +// / / | +// #2 [ fill ] [ stroke ] [ next ] +// ... +// ... + + QQuickPathItemGenericNode **nodePtr = &m_rootNode; + QQuickPathItemGenericNode *prevNode = nullptr; + + for (VisualPathData &d : m_vp) { + if (!*nodePtr) { + *nodePtr = new QQuickPathItemGenericNode; + prevNode->m_next = *nodePtr; + prevNode->appendChildNode(*nodePtr); + } - if (m_strokeWidth < 0.0f || m_strokeColor.a == 0) { - delete m_rootNode->m_strokeNode; - m_rootNode->m_strokeNode = nullptr; - } else if (!m_rootNode->m_strokeNode) { - m_rootNode->m_strokeNode = new QQuickPathItemGenericRenderNode(m_item->window(), m_rootNode); - m_rootNode->appendChildNode(m_rootNode->m_strokeNode); - m_effectiveDirty |= DirtyGeom; + QQuickPathItemGenericNode *node = *nodePtr; + + if (m_accDirty & DirtyList) + d.effectiveDirty |= DirtyGeom; + if (!d.effectiveDirty) + continue; + + if (d.fillColor.a == 0) { + delete node->m_fillNode; + node->m_fillNode = nullptr; + } else if (!node->m_fillNode) { + node->m_fillNode = new QQuickPathItemGenericStrokeFillNode(m_item->window()); + if (node->m_strokeNode) + node->removeChildNode(node->m_strokeNode); + node->appendChildNode(node->m_fillNode); + if (node->m_strokeNode) + node->appendChildNode(node->m_strokeNode); + d.effectiveDirty |= DirtyGeom; + } + + if (d.strokeWidth < 0.0f || d.strokeColor.a == 0) { + delete node->m_strokeNode; + node->m_strokeNode = nullptr; + } else if (!node->m_strokeNode) { + node->m_strokeNode = new QQuickPathItemGenericStrokeFillNode(m_item->window()); + node->appendChildNode(node->m_strokeNode); + d.effectiveDirty |= DirtyGeom; + } + + updateFillNode(&d, node); + updateStrokeNode(&d, node); + + d.effectiveDirty = 0; + + prevNode = node; + nodePtr = &node->m_next; } - updateFillNode(); - updateStrokeNode(); + if (*nodePtr && prevNode) { + prevNode->removeChildNode(*nodePtr); + delete *nodePtr; + *nodePtr = nullptr; + } - m_effectiveDirty = 0; + m_accDirty = 0; } -void QQuickPathItemGenericRenderer::updateFillNode() +void QQuickPathItemGenericRenderer::updateFillNode(VisualPathData *d, QQuickPathItemGenericNode *node) { - if (!m_rootNode->m_fillNode) + if (!node->m_fillNode) return; - QQuickPathItemGenericRenderNode *n = m_rootNode->m_fillNode; + QQuickPathItemGenericStrokeFillNode *n = node->m_fillNode; QSGGeometry *g = &n->m_geometry; - if (m_fillVertices.isEmpty()) { + if (d->fillVertices.isEmpty()) { g->allocate(0, 0); n->markDirty(QSGNode::DirtyGeometry); return; } - if (m_fillGradientActive) { - n->activateMaterial(QQuickPathItemGenericRenderNode::MatLinearGradient); - if (m_effectiveDirty & DirtyFillGradient) { + if (d->fillGradientActive) { + n->activateMaterial(QQuickPathItemGenericStrokeFillNode::MatLinearGradient); + if (d->effectiveDirty & DirtyFillGradient) { // Make a copy of the data that will be accessed by the material on // the render thread. - n->m_fillGradient = m_fillGradient; + n->m_fillGradient = d->fillGradient; // Gradients are implemented via a texture-based material. n->markDirty(QSGNode::DirtyMaterial); // stop here if only the gradient changed; no need to touch the geometry - if (!(m_effectiveDirty & DirtyGeom)) + if (!(d->effectiveDirty & DirtyGeom)) return; } } else { - n->activateMaterial(QQuickPathItemGenericRenderNode::MatSolidColor); + n->activateMaterial(QQuickPathItemGenericStrokeFillNode::MatSolidColor); // fast path for updating only color values when no change in vertex positions - if ((m_effectiveDirty & DirtyColor) && !(m_effectiveDirty & DirtyGeom)) { + if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyGeom)) { ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData()); for (int i = 0; i < g->vertexCount(); ++i) - vdst[i].set(vdst[i].x, vdst[i].y, m_fillColor); + vdst[i].set(vdst[i].x, vdst[i].y, d->fillColor); n->markDirty(QSGNode::DirtyGeometry); return; } } - g->allocate(m_fillVertices.count(), m_fillIndices.count()); + g->allocate(d->fillVertices.count(), d->fillIndices.count()); g->setDrawingMode(QSGGeometry::DrawTriangles); - memcpy(g->vertexData(), m_fillVertices.constData(), g->vertexCount() * g->sizeOfVertex()); - memcpy(g->indexData(), m_fillIndices.constData(), g->indexCount() * g->sizeOfIndex()); + memcpy(g->vertexData(), d->fillVertices.constData(), g->vertexCount() * g->sizeOfVertex()); + memcpy(g->indexData(), d->fillIndices.constData(), g->indexCount() * g->sizeOfIndex()); n->markDirty(QSGNode::DirtyGeometry); } -void QQuickPathItemGenericRenderer::updateStrokeNode() +void QQuickPathItemGenericRenderer::updateStrokeNode(VisualPathData *d, QQuickPathItemGenericNode *node) { - if (!m_rootNode->m_strokeNode) + if (!node->m_strokeNode) return; - if (m_effectiveDirty == DirtyFillGradient) // not applicable + if (d->effectiveDirty == DirtyFillGradient) // not applicable return; - QQuickPathItemGenericRenderNode *n = m_rootNode->m_strokeNode; + QQuickPathItemGenericStrokeFillNode *n = node->m_strokeNode; n->markDirty(QSGNode::DirtyGeometry); QSGGeometry *g = &n->m_geometry; - if (m_strokeVertices.isEmpty()) { + if (d->strokeVertices.isEmpty()) { g->allocate(0, 0); return; } - if ((m_effectiveDirty & DirtyColor) && !(m_effectiveDirty & DirtyGeom)) { + if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyGeom)) { ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData()); for (int i = 0; i < g->vertexCount(); ++i) - vdst[i].set(vdst[i].x, vdst[i].y, m_strokeColor); + vdst[i].set(vdst[i].x, vdst[i].y, d->strokeColor); return; } - g->allocate(m_strokeVertices.count(), 0); + g->allocate(d->strokeVertices.count(), 0); g->setDrawingMode(QSGGeometry::DrawTriangleStrip); - memcpy(g->vertexData(), m_strokeVertices.constData(), g->vertexCount() * g->sizeOfVertex()); + memcpy(g->vertexData(), d->strokeVertices.constData(), g->vertexCount() * g->sizeOfVertex()); } QSGMaterial *QQuickPathItemGenericMaterialFactory::createVertexColor(QQuickWindow *window) @@ -415,7 +445,7 @@ QSGMaterial *QQuickPathItemGenericMaterialFactory::createVertexColor(QQuickWindo } QSGMaterial *QQuickPathItemGenericMaterialFactory::createLinearGradient(QQuickWindow *window, - QQuickPathItemGenericRenderNode *node) + QQuickPathItemGenericStrokeFillNode *node) { QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); @@ -458,7 +488,7 @@ void QQuickPathItemLinearGradientShader::updateState(const RenderState &state, Q if (state.isMatrixDirty()) program()->setUniformValue(m_matrixLoc, state.combinedMatrix()); - QQuickPathItemGenericRenderNode *node = m->node(); + QQuickPathItemGenericStrokeFillNode *node = m->node(); program()->setUniformValue(m_gradStartLoc, QVector2D(node->m_fillGradient.start)); program()->setUniformValue(m_gradEndLoc, QVector2D(node->m_fillGradient.end)); @@ -477,8 +507,8 @@ int QQuickPathItemLinearGradientMaterial::compare(const QSGMaterial *other) cons Q_ASSERT(other && type() == other->type()); const QQuickPathItemLinearGradientMaterial *m = static_cast<const QQuickPathItemLinearGradientMaterial *>(other); - QQuickPathItemGenericRenderNode *a = node(); - QQuickPathItemGenericRenderNode *b = m->node(); + QQuickPathItemGenericStrokeFillNode *a = node(); + QQuickPathItemGenericStrokeFillNode *b = m->node(); Q_ASSERT(a && b); if (a == b) return 0; diff --git a/src/quick/items/qquickpathitemgenericrenderer_p.h b/src/quick/items/qquickpathitemgenericrenderer_p.h index a094b9fca6..4454b14a13 100644 --- a/src/quick/items/qquickpathitemgenericrenderer_p.h +++ b/src/quick/items/qquickpathitemgenericrenderer_p.h @@ -59,7 +59,7 @@ QT_BEGIN_NAMESPACE -class QQuickPathItemGenericRootRenderNode; +class QQuickPathItemGenericNode; class QQuickPathItemGenericRenderer : public QQuickAbstractPathRenderer { @@ -68,67 +68,69 @@ public: DirtyGeom = 0x01, DirtyColor = 0x02, DirtyFillGradient = 0x04, - - DirtyAll = 0xFF + DirtyList = 0x08 }; QQuickPathItemGenericRenderer(QQuickItem *item) : m_item(item), m_rootNode(nullptr), - m_effectiveDirty(0) + m_accDirty(0) { } - void beginSync() override; - void setPath(const QQuickPath *path) override; - void setStrokeColor(const QColor &color) override; - void setStrokeWidth(qreal w) override; - void setFillColor(const QColor &color) override; - void setFillRule(QQuickPathItem::FillRule fillRule) override; - void setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) override; - void setCapStyle(QQuickPathItem::CapStyle capStyle) override; - void setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, + void beginSync(int totalCount) override; + void setPath(int index, const QQuickPath *path) override; + void setStrokeColor(int index, const QColor &color) override; + void setStrokeWidth(int index, qreal w) override; + void setFillColor(int index, const QColor &color) override; + void setFillRule(int index, QQuickVisualPath::FillRule fillRule) override; + void setJoinStyle(int index, QQuickVisualPath::JoinStyle joinStyle, int miterLimit) override; + void setCapStyle(int index, QQuickVisualPath::CapStyle capStyle) override; + void setStrokeStyle(int index, QQuickVisualPath::StrokeStyle strokeStyle, qreal dashOffset, const QVector<qreal> &dashPattern) override; - void setFillGradient(QQuickPathGradient *gradient) override; + void setFillGradient(int index, QQuickPathGradient *gradient) override; void endSync() override; - void updatePathRenderNode() override; - void setRootNode(QQuickPathItemGenericRootRenderNode *rn); + void updateNode() override; + + void setRootNode(QQuickPathItemGenericNode *node); struct Color4ub { unsigned char r, g, b, a; }; private: - void triangulateFill(); - void triangulateStroke(); - void updateFillNode(); - void updateStrokeNode(); + struct VisualPathData { + float strokeWidth; + QPen pen; + Color4ub strokeColor; + Color4ub fillColor; + Qt::FillRule fillRule; + QPainterPath path; + bool fillGradientActive; + QQuickPathItemGradientCache::GradientDesc fillGradient; + QVector<QSGGeometry::ColoredPoint2D> fillVertices; + QVector<quint16> fillIndices; + QVector<QSGGeometry::ColoredPoint2D> strokeVertices; + int syncDirty; + int effectiveDirty = 0; + }; + + void triangulateFill(VisualPathData *d); + void triangulateStroke(VisualPathData *d); + + void updateFillNode(VisualPathData *d, QQuickPathItemGenericNode *node); + void updateStrokeNode(VisualPathData *d, QQuickPathItemGenericNode *node); QQuickItem *m_item; - QQuickPathItemGenericRootRenderNode *m_rootNode; + QQuickPathItemGenericNode *m_rootNode; QTriangulatingStroker m_stroker; QDashedStrokeProcessor m_dashStroker; - - float m_strokeWidth; - QPen m_pen; - Color4ub m_strokeColor; - Color4ub m_fillColor; - Qt::FillRule m_fillRule; - QPainterPath m_path; - bool m_fillGradientActive; - QQuickPathItemGradientCache::GradientDesc m_fillGradient; - - QVector<QSGGeometry::ColoredPoint2D> m_fillVertices; - QVector<quint16> m_fillIndices; - QVector<QSGGeometry::ColoredPoint2D> m_strokeVertices; - - int m_syncDirty; - int m_effectiveDirty; + QVector<VisualPathData> m_vp; + int m_accDirty; }; -class QQuickPathItemGenericRenderNode : public QSGGeometryNode +class QQuickPathItemGenericStrokeFillNode : public QSGGeometryNode { public: - QQuickPathItemGenericRenderNode(QQuickWindow *window, QQuickPathItemGenericRootRenderNode *rootNode); - ~QQuickPathItemGenericRenderNode(); + QQuickPathItemGenericStrokeFillNode(QQuickWindow *window); enum Material { MatSolidColor, @@ -138,7 +140,6 @@ public: void activateMaterial(Material m); QQuickWindow *window() const { return m_window; } - QQuickPathItemGenericRootRenderNode *rootNode() const { return m_rootNode; } // shadow data for custom materials QQuickPathItemGradientCache::GradientDesc m_fillGradient; @@ -146,7 +147,6 @@ public: private: QSGGeometry m_geometry; QQuickWindow *m_window; - QQuickPathItemGenericRootRenderNode *m_rootNode; QSGMaterial *m_material; QScopedPointer<QSGMaterial> m_solidColorMaterial; QScopedPointer<QSGMaterial> m_linearGradientMaterial; @@ -154,24 +154,19 @@ private: friend class QQuickPathItemGenericRenderer; }; -class QQuickPathItemGenericRootRenderNode : public QSGNode +class QQuickPathItemGenericNode : public QSGNode { public: - QQuickPathItemGenericRootRenderNode(QQuickWindow *window, bool hasFill, bool hasStroke); - ~QQuickPathItemGenericRootRenderNode(); - -private: - QQuickPathItemGenericRenderNode *m_fillNode; - QQuickPathItemGenericRenderNode *m_strokeNode; - - friend class QQuickPathItemGenericRenderer; + QQuickPathItemGenericStrokeFillNode *m_fillNode = nullptr; + QQuickPathItemGenericStrokeFillNode *m_strokeNode = nullptr; + QQuickPathItemGenericNode *m_next = nullptr; }; class QQuickPathItemGenericMaterialFactory { public: static QSGMaterial *createVertexColor(QQuickWindow *window); - static QSGMaterial *createLinearGradient(QQuickWindow *window, QQuickPathItemGenericRenderNode *node); + static QSGMaterial *createLinearGradient(QQuickWindow *window, QQuickPathItemGenericStrokeFillNode *node); }; #ifndef QT_NO_OPENGL @@ -197,7 +192,7 @@ private: class QQuickPathItemLinearGradientMaterial : public QSGMaterial { public: - QQuickPathItemLinearGradientMaterial(QQuickPathItemGenericRenderNode *node) + QQuickPathItemLinearGradientMaterial(QQuickPathItemGenericStrokeFillNode *node) : m_node(node) { // Passing RequiresFullMatrix is essential in order to prevent the @@ -220,10 +215,10 @@ public: return new QQuickPathItemLinearGradientShader; } - QQuickPathItemGenericRenderNode *node() const { return m_node; } + QQuickPathItemGenericStrokeFillNode *node() const { return m_node; } private: - QQuickPathItemGenericRenderNode *m_node; + QQuickPathItemGenericStrokeFillNode *m_node; }; #endif // QT_NO_OPENGL diff --git a/src/quick/items/qquickpathitemnvprrenderer.cpp b/src/quick/items/qquickpathitemnvprrenderer.cpp index 5641d33f85..2338e51ff8 100644 --- a/src/quick/items/qquickpathitemnvprrenderer.cpp +++ b/src/quick/items/qquickpathitemnvprrenderer.cpp @@ -46,93 +46,109 @@ QT_BEGIN_NAMESPACE -void QQuickPathItemNvprRenderer::beginSync() +void QQuickPathItemNvprRenderer::beginSync(int totalCount) { - // nothing to do here + if (m_vp.count() != totalCount) { + m_vp.resize(totalCount); + m_accDirty |= DirtyList; + } } -void QQuickPathItemNvprRenderer::setPath(const QQuickPath *path) +void QQuickPathItemNvprRenderer::setPath(int index, const QQuickPath *path) { - convertPath(path); - m_dirty |= DirtyPath; + VisualPathGuiData &d(m_vp[index]); + convertPath(path, &d); + d.dirty |= DirtyPath; + m_accDirty |= DirtyPath; } -void QQuickPathItemNvprRenderer::setStrokeColor(const QColor &color) +void QQuickPathItemNvprRenderer::setStrokeColor(int index, const QColor &color) { - m_strokeColor = color; - m_dirty |= DirtyStyle; + VisualPathGuiData &d(m_vp[index]); + d.strokeColor = color; + d.dirty |= DirtyStyle; + m_accDirty |= DirtyStyle; } -void QQuickPathItemNvprRenderer::setStrokeWidth(qreal w) +void QQuickPathItemNvprRenderer::setStrokeWidth(int index, qreal w) { - m_strokeWidth = w; - m_dirty |= DirtyStyle; + VisualPathGuiData &d(m_vp[index]); + d.strokeWidth = w; + d.dirty |= DirtyStyle; + m_accDirty |= DirtyStyle; } -void QQuickPathItemNvprRenderer::setFillColor(const QColor &color) +void QQuickPathItemNvprRenderer::setFillColor(int index, const QColor &color) { - m_fillColor = color; - m_dirty |= DirtyStyle; + VisualPathGuiData &d(m_vp[index]); + d.fillColor = color; + d.dirty |= DirtyStyle; + m_accDirty |= DirtyStyle; } -void QQuickPathItemNvprRenderer::setFillRule(QQuickPathItem::FillRule fillRule) +void QQuickPathItemNvprRenderer::setFillRule(int index, QQuickVisualPath::FillRule fillRule) { - m_fillRule = fillRule; - m_dirty |= DirtyFillRule; + VisualPathGuiData &d(m_vp[index]); + d.fillRule = fillRule; + d.dirty |= DirtyFillRule; + m_accDirty |= DirtyFillRule; } -void QQuickPathItemNvprRenderer::setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) +void QQuickPathItemNvprRenderer::setJoinStyle(int index, QQuickVisualPath::JoinStyle joinStyle, int miterLimit) { - m_joinStyle = joinStyle; - m_miterLimit = miterLimit; - m_dirty |= DirtyStyle; + VisualPathGuiData &d(m_vp[index]); + d.joinStyle = joinStyle; + d.miterLimit = miterLimit; + d.dirty |= DirtyStyle; + m_accDirty |= DirtyStyle; } -void QQuickPathItemNvprRenderer::setCapStyle(QQuickPathItem::CapStyle capStyle) +void QQuickPathItemNvprRenderer::setCapStyle(int index, QQuickVisualPath::CapStyle capStyle) { - m_capStyle = capStyle; - m_dirty |= DirtyStyle; + VisualPathGuiData &d(m_vp[index]); + d.capStyle = capStyle; + d.dirty |= DirtyStyle; + m_accDirty |= DirtyStyle; } -void QQuickPathItemNvprRenderer::setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, - qreal dashOffset, const QVector<qreal> &dashPattern) +void QQuickPathItemNvprRenderer::setStrokeStyle(int index, QQuickVisualPath::StrokeStyle strokeStyle, + qreal dashOffset, const QVector<qreal> &dashPattern) { - m_dashActive = strokeStyle == QQuickPathItem::DashLine; - m_dashOffset = dashOffset; - m_dashPattern = dashPattern; - m_dirty |= DirtyDash; + VisualPathGuiData &d(m_vp[index]); + d.dashActive = strokeStyle == QQuickVisualPath::DashLine; + d.dashOffset = dashOffset; + d.dashPattern = dashPattern; + d.dirty |= DirtyDash; + m_accDirty |= DirtyDash; } -void QQuickPathItemNvprRenderer::setFillGradient(QQuickPathGradient *gradient) +void QQuickPathItemNvprRenderer::setFillGradient(int index, QQuickPathGradient *gradient) { - m_fillGradientActive = gradient != nullptr; + VisualPathGuiData &d(m_vp[index]); + d.fillGradientActive = gradient != nullptr; if (gradient) { - m_fillGradient.stops = gradient->sortedGradientStops(); - m_fillGradient.spread = gradient->spread(); + d.fillGradient.stops = gradient->sortedGradientStops(); + d.fillGradient.spread = gradient->spread(); if (QQuickPathLinearGradient *g = qobject_cast<QQuickPathLinearGradient *>(gradient)) { - m_fillGradient.start = QPointF(g->x1(), g->y1()); - m_fillGradient.end = QPointF(g->x2(), g->y2()); + d.fillGradient.start = QPointF(g->x1(), g->y1()); + d.fillGradient.end = QPointF(g->x2(), g->y2()); } else { Q_UNREACHABLE(); } } - m_dirty |= DirtyFillGradient; + d.dirty |= DirtyFillGradient; + m_accDirty |= DirtyFillGradient; } void QQuickPathItemNvprRenderer::endSync() { - // nothing to do here } void QQuickPathItemNvprRenderer::setNode(QQuickPathItemNvprRenderNode *node) { if (m_node != node) { m_node = node; - // Scenegraph nodes can be destroyed and then replaced by new ones over - // time; hence it is important to mark everything dirty for - // updatePathRenderNode(). We can assume the renderer has a full sync - // of the data at this point. - m_dirty = DirtyAll; + m_accDirty |= DirtyList; } } @@ -140,6 +156,10 @@ QDebug operator<<(QDebug debug, const QQuickPathItemNvprRenderer::NvprPath &path { QDebugStateSaver saver(debug); debug.space().noquote(); + if (!path.str.isEmpty()) { + debug << "Path with SVG string" << path.str; + return debug; + } debug << "Path with" << path.cmd.count() << "commands"; int ci = 0; for (GLubyte cmd : path.cmd) { @@ -201,9 +221,9 @@ static inline void appendControl2Coords(QVector<GLfloat> *v, QQuickPathCubic *c, v->append(p.y()); } -void QQuickPathItemNvprRenderer::convertPath(const QQuickPath *path) +void QQuickPathItemNvprRenderer::convertPath(const QQuickPath *path, VisualPathGuiData *d) { - m_path = NvprPath(); + d->path = NvprPath(); if (!path) return; @@ -211,27 +231,31 @@ void QQuickPathItemNvprRenderer::convertPath(const QQuickPath *path) if (pp.isEmpty()) return; - QPointF pos(path->startX(), path->startY()); - m_path.cmd.append(GL_MOVE_TO_NV); - m_path.coord.append(pos.x()); - m_path.coord.append(pos.y()); + QPointF startPos(path->startX(), path->startY()); + QPointF pos(startPos); + if (!qFuzzyIsNull(pos.x()) || !qFuzzyIsNull(pos.y())) { + d->path.cmd.append(GL_MOVE_TO_NV); + d->path.coord.append(pos.x()); + d->path.coord.append(pos.y()); + } for (QQuickPathElement *e : pp) { if (QQuickPathMove *o = qobject_cast<QQuickPathMove *>(e)) { - m_path.cmd.append(GL_MOVE_TO_NV); - appendCoords(&m_path.coord, o, &pos); + d->path.cmd.append(GL_MOVE_TO_NV); + appendCoords(&d->path.coord, o, &pos); + startPos = pos; } else if (QQuickPathLine *o = qobject_cast<QQuickPathLine *>(e)) { - m_path.cmd.append(GL_LINE_TO_NV); - appendCoords(&m_path.coord, o, &pos); + d->path.cmd.append(GL_LINE_TO_NV); + appendCoords(&d->path.coord, o, &pos); } else if (QQuickPathQuad *o = qobject_cast<QQuickPathQuad *>(e)) { - m_path.cmd.append(GL_QUADRATIC_CURVE_TO_NV); - appendControlCoords(&m_path.coord, o, pos); - appendCoords(&m_path.coord, o, &pos); + d->path.cmd.append(GL_QUADRATIC_CURVE_TO_NV); + appendControlCoords(&d->path.coord, o, pos); + appendCoords(&d->path.coord, o, &pos); } else if (QQuickPathCubic *o = qobject_cast<QQuickPathCubic *>(e)) { - m_path.cmd.append(GL_CUBIC_CURVE_TO_NV); - appendControl1Coords(&m_path.coord, o, pos); - appendControl2Coords(&m_path.coord, o, pos); - appendCoords(&m_path.coord, o, &pos); + d->path.cmd.append(GL_CUBIC_CURVE_TO_NV); + appendControl1Coords(&d->path.coord, o, pos); + appendControl2Coords(&d->path.coord, o, pos); + appendCoords(&d->path.coord, o, &pos); } else if (QQuickPathArc *o = qobject_cast<QQuickPathArc *>(e)) { const bool sweepFlag = o->direction() == QQuickPathArc::Clockwise; // maps to CCW, not a typo GLenum cmd; @@ -239,18 +263,29 @@ void QQuickPathItemNvprRenderer::convertPath(const QQuickPath *path) cmd = sweepFlag ? GL_LARGE_CCW_ARC_TO_NV : GL_LARGE_CW_ARC_TO_NV; else cmd = sweepFlag ? GL_SMALL_CCW_ARC_TO_NV : GL_SMALL_CW_ARC_TO_NV; - m_path.cmd.append(cmd); - m_path.coord.append(o->radiusX()); - m_path.coord.append(o->radiusY()); - m_path.coord.append(o->xAxisRotation()); - appendCoords(&m_path.coord, o, &pos); + d->path.cmd.append(cmd); + d->path.coord.append(o->radiusX()); + d->path.coord.append(o->radiusY()); + d->path.coord.append(o->xAxisRotation()); + appendCoords(&d->path.coord, o, &pos); + } else if (QQuickPathSvg *o = qobject_cast<QQuickPathSvg *>(e)) { + // PathSvg cannot be combined with other elements. But take at + // least startX and startY into account. + if (d->path.str.isEmpty()) + d->path.str = QString(QStringLiteral("M %1 %2 ")).arg(pos.x()).arg(pos.y()).toUtf8(); + d->path.str.append(o->path().toUtf8()); } else { qWarning() << "PathItem/NVPR: unsupported Path element" << e; } } - if (qFuzzyCompare(pos.x(), path->startX()) && qFuzzyCompare(pos.y(), path->startY())) - m_path.cmd.append(GL_CLOSE_PATH_NV); + // For compatibility with QTriangulatingStroker. SVG and others would not + // implicitly close the path when end_pos == start_pos (start_pos being the + // last moveTo pos); that would still need an explicit 'z' or similar. We + // don't have an explicit close command, so just fake a close when the + // positions match. + if (pos == startPos) + d->path.cmd.append(GL_CLOSE_PATH_NV); } static inline QVector4D qsg_premultiply(const QColor &c, float globalOpacity) @@ -259,88 +294,103 @@ static inline QVector4D qsg_premultiply(const QColor &c, float globalOpacity) return QVector4D(c.redF() * o, c.greenF() * o, c.blueF() * o, o); } -void QQuickPathItemNvprRenderer::updatePathRenderNode() +void QQuickPathItemNvprRenderer::updateNode() { // Called on the render thread with gui blocked -> update the node with its // own copy of all relevant data. - if (!m_dirty) + if (!m_accDirty) return; - // updatePathRenderNode() can be called several times with different dirty - // state before render() gets invoked. So accumulate. - m_node->m_dirty |= m_dirty; - - if (m_dirty & DirtyPath) - m_node->m_source = m_path; - - if (m_dirty & DirtyStyle) { - m_node->m_strokeWidth = m_strokeWidth; - m_node->m_strokeColor = qsg_premultiply(m_strokeColor, 1.0f); - m_node->m_fillColor = qsg_premultiply(m_fillColor, 1.0f); - switch (m_joinStyle) { - case QQuickPathItem::MiterJoin: - m_node->m_joinStyle = GL_MITER_TRUNCATE_NV; - break; - case QQuickPathItem::BevelJoin: - m_node->m_joinStyle = GL_BEVEL_NV; - break; - case QQuickPathItem::RoundJoin: - m_node->m_joinStyle = GL_ROUND_NV; - break; - default: - Q_UNREACHABLE(); - } - m_node->m_miterLimit = m_miterLimit; - switch (m_capStyle) { - case QQuickPathItem::FlatCap: - m_node->m_capStyle = GL_FLAT; - break; - case QQuickPathItem::SquareCap: - m_node->m_capStyle = GL_SQUARE_NV; - break; - case QQuickPathItem::RoundCap: - m_node->m_capStyle = GL_ROUND_NV; - break; - default: - Q_UNREACHABLE(); + const int count = m_vp.count(); + const bool listChanged = m_accDirty & DirtyList; + if (listChanged) + m_node->m_vp.resize(count); + + for (int i = 0; i < count; ++i) { + VisualPathGuiData &src(m_vp[i]); + QQuickPathItemNvprRenderNode::VisualPathRenderData &dst(m_node->m_vp[i]); + + int dirty = src.dirty; + src.dirty = 0; + if (listChanged) + dirty |= DirtyPath | DirtyStyle | DirtyFillRule | DirtyDash | DirtyFillGradient; + + // updateNode() can be called several times with different dirty + // states before render() gets invoked. So accumulate. + dst.dirty |= dirty; + + if (dirty & DirtyPath) + dst.source = src.path; + + if (dirty & DirtyStyle) { + dst.strokeWidth = src.strokeWidth; + dst.strokeColor = qsg_premultiply(src.strokeColor, 1.0f); + dst.fillColor = qsg_premultiply(src.fillColor, 1.0f); + switch (src.joinStyle) { + case QQuickVisualPath::MiterJoin: + dst.joinStyle = GL_MITER_TRUNCATE_NV; + break; + case QQuickVisualPath::BevelJoin: + dst.joinStyle = GL_BEVEL_NV; + break; + case QQuickVisualPath::RoundJoin: + dst.joinStyle = GL_ROUND_NV; + break; + default: + Q_UNREACHABLE(); + } + dst.miterLimit = src.miterLimit; + switch (src.capStyle) { + case QQuickVisualPath::FlatCap: + dst.capStyle = GL_FLAT; + break; + case QQuickVisualPath::SquareCap: + dst.capStyle = GL_SQUARE_NV; + break; + case QQuickVisualPath::RoundCap: + dst.capStyle = GL_ROUND_NV; + break; + default: + Q_UNREACHABLE(); + } } - } - if (m_dirty & DirtyFillRule) { - switch (m_fillRule) { - case QQuickPathItem::OddEvenFill: - m_node->m_fillRule = GL_INVERT; - break; - case QQuickPathItem::WindingFill: - m_node->m_fillRule = GL_COUNT_UP_NV; - break; - default: - Q_UNREACHABLE(); + if (dirty & DirtyFillRule) { + switch (src.fillRule) { + case QQuickVisualPath::OddEvenFill: + dst.fillRule = GL_INVERT; + break; + case QQuickVisualPath::WindingFill: + dst.fillRule = GL_COUNT_UP_NV; + break; + default: + Q_UNREACHABLE(); + } } - } - if (m_dirty & DirtyDash) { - m_node->m_dashOffset = m_dashOffset; - if (m_dashActive) { - m_node->m_dashPattern.resize(m_dashPattern.count()); - // Multiply by strokeWidth because the PathItem API follows QPen - // meaning the input dash pattern here is in width units. - for (int i = 0; i < m_dashPattern.count(); ++i) - m_node->m_dashPattern[i] = GLfloat(m_dashPattern[i]) * m_strokeWidth; - } else { - m_node->m_dashPattern.clear(); + if (dirty & DirtyDash) { + dst.dashOffset = src.dashOffset; + if (src.dashActive) { + dst.dashPattern.resize(src.dashPattern.count()); + // Multiply by strokeWidth because the PathItem API follows QPen + // meaning the input dash pattern here is in width units. + for (int i = 0; i < src.dashPattern.count(); ++i) + dst.dashPattern[i] = GLfloat(src.dashPattern[i]) * src.strokeWidth; + } else { + dst.dashPattern.clear(); + } } - } - if (m_dirty & DirtyFillGradient) { - m_node->m_fillGradientActive = m_fillGradientActive; - if (m_fillGradientActive) - m_node->m_fillGradient = m_fillGradient; + if (dirty & DirtyFillGradient) { + dst.fillGradientActive = src.fillGradientActive; + if (src.fillGradientActive) + dst.fillGradient = src.fillGradient; + } } m_node->markDirty(QSGNode::DirtyMaterial); - m_dirty = 0; + m_accDirty = 0; } bool QQuickPathItemNvprRenderNode::nvprInited = false; @@ -359,14 +409,15 @@ QQuickPathItemNvprRenderNode::~QQuickPathItemNvprRenderNode() void QQuickPathItemNvprRenderNode::releaseResources() { - if (m_path) { - nvpr.deletePaths(m_path, 1); - m_path = 0; - } - - if (m_fallbackFbo) { - delete m_fallbackFbo; - m_fallbackFbo = nullptr; + for (VisualPathRenderData &d : m_vp) { + if (d.path) { + nvpr.deletePaths(d.path, 1); + d.path = 0; + } + if (d.fallbackFbo) { + delete d.fallbackFbo; + d.fallbackFbo = nullptr; + } } m_fallbackBlitter.destroy(); @@ -449,48 +500,52 @@ QQuickNvprMaterialManager::MaterialDesc *QQuickNvprMaterialManager::activateMate return &mtl; } -void QQuickPathItemNvprRenderNode::updatePath() +void QQuickPathItemNvprRenderNode::updatePath(VisualPathRenderData *d) { - if (m_dirty & QQuickPathItemNvprRenderer::DirtyPath) { - if (!m_path) { - m_path = nvpr.genPaths(1); - Q_ASSERT(m_path != 0); + if (d->dirty & QQuickPathItemNvprRenderer::DirtyPath) { + if (!d->path) { + d->path = nvpr.genPaths(1); + Q_ASSERT(d->path != 0); + } + if (d->source.str.isEmpty()) { + nvpr.pathCommands(d->path, d->source.cmd.count(), d->source.cmd.constData(), + d->source.coord.count(), GL_FLOAT, d->source.coord.constData()); + } else { + nvpr.pathString(d->path, GL_PATH_FORMAT_SVG_NV, d->source.str.count(), d->source.str.constData()); } - nvpr.pathCommands(m_path, m_source.cmd.count(), m_source.cmd.constData(), - m_source.coord.count(), GL_FLOAT, m_source.coord.constData()); } - if (m_dirty & QQuickPathItemNvprRenderer::DirtyStyle) { - nvpr.pathParameterf(m_path, GL_PATH_STROKE_WIDTH_NV, m_strokeWidth); - nvpr.pathParameteri(m_path, GL_PATH_JOIN_STYLE_NV, m_joinStyle); - nvpr.pathParameteri(m_path, GL_PATH_MITER_LIMIT_NV, m_miterLimit); - nvpr.pathParameteri(m_path, GL_PATH_END_CAPS_NV, m_capStyle); - nvpr.pathParameteri(m_path, GL_PATH_DASH_CAPS_NV, m_capStyle); + if (d->dirty & QQuickPathItemNvprRenderer::DirtyStyle) { + nvpr.pathParameterf(d->path, GL_PATH_STROKE_WIDTH_NV, d->strokeWidth); + nvpr.pathParameteri(d->path, GL_PATH_JOIN_STYLE_NV, d->joinStyle); + nvpr.pathParameteri(d->path, GL_PATH_MITER_LIMIT_NV, d->miterLimit); + nvpr.pathParameteri(d->path, GL_PATH_END_CAPS_NV, d->capStyle); + nvpr.pathParameteri(d->path, GL_PATH_DASH_CAPS_NV, d->capStyle); } - if (m_dirty & QQuickPathItemNvprRenderer::DirtyDash) { - nvpr.pathParameterf(m_path, GL_PATH_DASH_OFFSET_NV, m_dashOffset); + if (d->dirty & QQuickPathItemNvprRenderer::DirtyDash) { + nvpr.pathParameterf(d->path, GL_PATH_DASH_OFFSET_NV, d->dashOffset); // count == 0 -> no dash - nvpr.pathDashArray(m_path, m_dashPattern.count(), m_dashPattern.constData()); + nvpr.pathDashArray(d->path, d->dashPattern.count(), d->dashPattern.constData()); } } -void QQuickPathItemNvprRenderNode::renderStroke(int strokeStencilValue, int writeMask) +void QQuickPathItemNvprRenderNode::renderStroke(VisualPathRenderData *d, int strokeStencilValue, int writeMask) { QQuickNvprMaterialManager::MaterialDesc *mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid); f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0], - m_strokeColor.x(), m_strokeColor.y(), m_strokeColor.z(), m_strokeColor.w()); + d->strokeColor.x(), d->strokeColor.y(), d->strokeColor.z(), d->strokeColor.w()); f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity()); - nvpr.stencilThenCoverStrokePath(m_path, strokeStencilValue, writeMask, GL_CONVEX_HULL_NV); + nvpr.stencilThenCoverStrokePath(d->path, strokeStencilValue, writeMask, GL_CONVEX_HULL_NV); } -void QQuickPathItemNvprRenderNode::renderFill() +void QQuickPathItemNvprRenderNode::renderFill(VisualPathRenderData *d) { QQuickNvprMaterialManager::MaterialDesc *mtl = nullptr; - if (m_fillGradientActive) { + if (d->fillGradientActive) { mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatLinearGradient); - QSGTexture *tx = QQuickPathItemGradientCache::currentCache()->get(m_fillGradient); + QSGTexture *tx = QQuickPathItemGradientCache::currentCache()->get(d->fillGradient); tx->bind(); // uv = vec2(coeff[0] * x + coeff[1] * y + coeff[2], coeff[3] * x + coeff[4] * y + coeff[5]) // where x and y are in path coordinate space, which is just what @@ -498,20 +553,20 @@ void QQuickPathItemNvprRenderNode::renderFill() GLfloat coeff[6] = { 1, 0, 0, 0, 1, 0 }; nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff); - f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], m_fillGradient.start.x(), m_fillGradient.start.y()); - f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], m_fillGradient.end.x(), m_fillGradient.end.y()); + f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], d->fillGradient.start.x(), d->fillGradient.start.y()); + f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], d->fillGradient.end.x(), d->fillGradient.end.y()); } else { mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid); f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0], - m_fillColor.x(), m_fillColor.y(), m_fillColor.z(), m_fillColor.w()); + d->fillColor.x(), d->fillColor.y(), d->fillColor.z(), d->fillColor.w()); } f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity()); const int writeMask = 0xFF; - nvpr.stencilThenCoverFillPath(m_path, m_fillRule, writeMask, GL_BOUNDING_BOX_NV); + nvpr.stencilThenCoverFillPath(d->path, d->fillRule, writeMask, GL_BOUNDING_BOX_NV); } -void QQuickPathItemNvprRenderNode::renderOffscreenFill() +void QQuickPathItemNvprRenderNode::renderOffscreenFill(VisualPathRenderData *d) { QQuickWindow *w = m_item->window(); const qreal dpr = w->effectiveDevicePixelRatio(); @@ -520,13 +575,13 @@ void QQuickPathItemNvprRenderNode::renderOffscreenFill() if (rtSize.isEmpty()) rtSize = w->size() * dpr; - if (m_fallbackFbo && m_fallbackFbo->size() != itemSize) { - delete m_fallbackFbo; - m_fallbackFbo = nullptr; + if (d->fallbackFbo && d->fallbackFbo->size() != itemSize) { + delete d->fallbackFbo; + d->fallbackFbo = nullptr; } - if (!m_fallbackFbo) - m_fallbackFbo = new QOpenGLFramebufferObject(itemSize, QOpenGLFramebufferObject::CombinedDepthStencil); - if (!m_fallbackFbo->bind()) + if (!d->fallbackFbo) + d->fallbackFbo = new QOpenGLFramebufferObject(itemSize, QOpenGLFramebufferObject::CombinedDepthStencil); + if (!d->fallbackFbo->bind()) return; f->glViewport(0, 0, itemSize.width(), itemSize.height()); @@ -541,9 +596,9 @@ void QQuickPathItemNvprRenderNode::renderOffscreenFill() proj.ortho(0, itemSize.width(), itemSize.height(), 0, 1, -1); nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, proj.constData()); - renderFill(); + renderFill(d); - m_fallbackFbo->release(); + d->fallbackFbo->release(); f->glViewport(0, 0, rtSize.width(), rtSize.height()); } @@ -573,8 +628,6 @@ void QQuickPathItemNvprRenderNode::render(const RenderState *state) nvprInited = true; } - updatePath(); - f->glUseProgram(0); f->glStencilMask(~0); f->glEnable(GL_STENCIL_TEST); @@ -583,70 +636,74 @@ void QQuickPathItemNvprRenderNode::render(const RenderState *state) // when true, the stencil buffer already has a clip path with a ref value of sv const int sv = state->stencilValue(); - const bool hasFill = !qFuzzyIsNull(m_fillColor.w()) || m_fillGradientActive; - const bool hasStroke = m_strokeWidth >= 0.0f && !qFuzzyIsNull(m_strokeColor.w()); + for (VisualPathRenderData &d : m_vp) { + updatePath(&d); - if (hasFill && stencilClip) { - // Fall back to a texture when complex clipping is in use and we have - // to fill. Reconciling glStencilFillPath's and the scenegraph's clip - // stencil semantics has not succeeded so far... - renderOffscreenFill(); - } + const bool hasFill = !qFuzzyIsNull(d.fillColor.w()) || d.fillGradientActive; + const bool hasStroke = d.strokeWidth >= 0.0f && !qFuzzyIsNull(d.strokeColor.w()); + + if (hasFill && stencilClip) { + // Fall back to a texture when complex clipping is in use and we have + // to fill. Reconciling glStencilFillPath's and the scenegraph's clip + // stencil semantics has not succeeded so far... + renderOffscreenFill(&d); + } - // Depth test against the opaque batches rendered before. - f->glEnable(GL_DEPTH_TEST); - f->glDepthFunc(GL_LESS); - nvpr.pathCoverDepthFunc(GL_LESS); - nvpr.pathStencilDepthOffset(-0.05f, -1); + // Depth test against the opaque batches rendered before. + f->glEnable(GL_DEPTH_TEST); + f->glDepthFunc(GL_LESS); + nvpr.pathCoverDepthFunc(GL_LESS); + nvpr.pathStencilDepthOffset(-0.05f, -1); - nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, matrix()->constData()); - nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, state->projectionMatrix()->constData()); + nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, matrix()->constData()); + nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, state->projectionMatrix()->constData()); - if (state->scissorEnabled()) { - // scissor rect is already set, just enable scissoring - f->glEnable(GL_SCISSOR_TEST); - } + if (state->scissorEnabled()) { + // scissor rect is already set, just enable scissoring + f->glEnable(GL_SCISSOR_TEST); + } - // Fill! - if (hasFill) { - if (!stencilClip) { - setupStencilForCover(false, 0); - renderFill(); - } else { - if (!m_fallbackBlitter.isCreated()) - m_fallbackBlitter.create(); - f->glStencilFunc(GL_EQUAL, sv, 0xFF); - f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - m_fallbackBlitter.texturedQuad(m_fallbackFbo->texture(), m_fallbackFbo->size(), - *state->projectionMatrix(), *matrix(), - inheritedOpacity()); + // Fill! + if (hasFill) { + if (!stencilClip) { + setupStencilForCover(false, 0); + renderFill(&d); + } else { + if (!m_fallbackBlitter.isCreated()) + m_fallbackBlitter.create(); + f->glStencilFunc(GL_EQUAL, sv, 0xFF); + f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + m_fallbackBlitter.texturedQuad(d.fallbackFbo->texture(), d.fallbackFbo->size(), + *state->projectionMatrix(), *matrix(), + inheritedOpacity()); + } } - } - // Stroke! - if (hasStroke) { - const int strokeStencilValue = 0x80; - const int writeMask = 0x80; - - setupStencilForCover(stencilClip, sv); - if (stencilClip) { - // for the stencil step (eff. read mask == 0xFF & ~writeMask) - nvpr.pathStencilFunc(GL_EQUAL, sv, 0xFF); - // With stencilCLip == true the read mask for the stencil test before the stencil step is 0x7F. - // This assumes the clip stencil value is <= 127. - if (sv >= strokeStencilValue) - qWarning("PathItem/NVPR: stencil clip ref value %d too large; expect rendering errors", sv); + // Stroke! + if (hasStroke) { + const int strokeStencilValue = 0x80; + const int writeMask = 0x80; + + setupStencilForCover(stencilClip, sv); + if (stencilClip) { + // for the stencil step (eff. read mask == 0xFF & ~writeMask) + nvpr.pathStencilFunc(GL_EQUAL, sv, 0xFF); + // With stencilCLip == true the read mask for the stencil test before the stencil step is 0x7F. + // This assumes the clip stencil value is <= 127. + if (sv >= strokeStencilValue) + qWarning("PathItem/NVPR: stencil clip ref value %d too large; expect rendering errors", sv); + } + + renderStroke(&d, strokeStencilValue, writeMask); } - renderStroke(strokeStencilValue, writeMask); - } + if (stencilClip) + nvpr.pathStencilFunc(GL_ALWAYS, 0, ~0); - if (stencilClip) - nvpr.pathStencilFunc(GL_ALWAYS, 0, ~0); + d.dirty = 0; + } f->glBindProgramPipeline(0); - - m_dirty = 0; } QSGRenderNode::StateFlags QQuickPathItemNvprRenderNode::changedStates() const diff --git a/src/quick/items/qquickpathitemnvprrenderer_p.h b/src/quick/items/qquickpathitemnvprrenderer_p.h index 7dd2d564c5..f594609e83 100644 --- a/src/quick/items/qquickpathitemnvprrenderer_p.h +++ b/src/quick/items/qquickpathitemnvprrenderer_p.h @@ -76,55 +76,61 @@ public: DirtyFillRule = 0x04, DirtyDash = 0x08, DirtyFillGradient = 0x10, - - DirtyAll = 0xFF + DirtyList = 0x20 }; QQuickPathItemNvprRenderer(QQuickItem *item) : m_item(item) { } - void beginSync() override; - void setPath(const QQuickPath *path) override; - void setStrokeColor(const QColor &color) override; - void setStrokeWidth(qreal w) override; - void setFillColor(const QColor &color) override; - void setFillRule(QQuickPathItem::FillRule fillRule) override; - void setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) override; - void setCapStyle(QQuickPathItem::CapStyle capStyle) override; - void setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, + void beginSync(int totalCount) override; + void setPath(int index, const QQuickPath *path) override; + void setStrokeColor(int index, const QColor &color) override; + void setStrokeWidth(int index, qreal w) override; + void setFillColor(int index, const QColor &color) override; + void setFillRule(int index, QQuickVisualPath::FillRule fillRule) override; + void setJoinStyle(int index, QQuickVisualPath::JoinStyle joinStyle, int miterLimit) override; + void setCapStyle(int index, QQuickVisualPath::CapStyle capStyle) override; + void setStrokeStyle(int index, QQuickVisualPath::StrokeStyle strokeStyle, qreal dashOffset, const QVector<qreal> &dashPattern) override; - void setFillGradient(QQuickPathGradient *gradient) override; + void setFillGradient(int index, QQuickPathGradient *gradient) override; void endSync() override; - void updatePathRenderNode() override; + + void updateNode() override; void setNode(QQuickPathItemNvprRenderNode *node); struct NvprPath { QVector<GLubyte> cmd; QVector<GLfloat> coord; + QByteArray str; }; private: - void convertPath(const QQuickPath *path); + struct VisualPathGuiData { + int dirty = 0; + NvprPath path; + qreal strokeWidth; + QColor strokeColor; + QColor fillColor; + QQuickVisualPath::JoinStyle joinStyle; + int miterLimit; + QQuickVisualPath::CapStyle capStyle; + QQuickVisualPath::FillRule fillRule; + bool dashActive; + qreal dashOffset; + QVector<qreal> dashPattern; + bool fillGradientActive; + QQuickPathItemGradientCache::GradientDesc fillGradient; + }; + + void convertPath(const QQuickPath *path, VisualPathGuiData *d); QQuickItem *m_item; QQuickPathItemNvprRenderNode *m_node = nullptr; - int m_dirty = 0; - - NvprPath m_path; - qreal m_strokeWidth; - QColor m_strokeColor; - QColor m_fillColor; - QQuickPathItem::JoinStyle m_joinStyle; - int m_miterLimit; - QQuickPathItem::CapStyle m_capStyle; - QQuickPathItem::FillRule m_fillRule; - bool m_dashActive; - qreal m_dashOffset; - QVector<qreal> m_dashPattern; - bool m_fillGradientActive; - QQuickPathItemGradientCache::GradientDesc m_fillGradient; + int m_accDirty = 0; + + QVector<VisualPathGuiData> m_vp; }; QDebug operator<<(QDebug debug, const QQuickPathItemNvprRenderer::NvprPath &path); @@ -187,10 +193,28 @@ public: static bool isSupported(); private: - void updatePath(); - void renderStroke(int strokeStencilValue, int writeMask); - void renderFill(); - void renderOffscreenFill(); + struct VisualPathRenderData { + GLuint path = 0; + int dirty = 0; + QQuickPathItemNvprRenderer::NvprPath source; + GLfloat strokeWidth; + QVector4D strokeColor; + QVector4D fillColor; + GLenum joinStyle; + GLint miterLimit; + GLenum capStyle; + GLenum fillRule; + GLfloat dashOffset; + QVector<GLfloat> dashPattern; + bool fillGradientActive; + QQuickPathItemGradientCache::GradientDesc fillGradient; + QOpenGLFramebufferObject *fallbackFbo = nullptr; + }; + + void updatePath(VisualPathRenderData *d); + void renderStroke(VisualPathRenderData *d, int strokeStencilValue, int writeMask); + void renderFill(VisualPathRenderData *d); + void renderOffscreenFill(VisualPathRenderData *d); void setupStencilForCover(bool stencilClip, int sv); static bool nvprInited; @@ -198,25 +222,11 @@ private: static QQuickNvprMaterialManager mtlmgr; QQuickPathItem *m_item; - GLuint m_path = 0; - int m_dirty = 0; - - QQuickPathItemNvprRenderer::NvprPath m_source; - GLfloat m_strokeWidth; - QVector4D m_strokeColor; - QVector4D m_fillColor; - GLenum m_joinStyle; - GLint m_miterLimit; - GLenum m_capStyle; - GLenum m_fillRule; - GLfloat m_dashOffset; - QVector<GLfloat> m_dashPattern; - bool m_fillGradientActive; - QQuickPathItemGradientCache::GradientDesc m_fillGradient; - QOpenGLFramebufferObject *m_fallbackFbo = nullptr; QQuickNvprBlitter m_fallbackBlitter; QOpenGLExtraFunctions *f = nullptr; + QVector<VisualPathRenderData> m_vp; + friend class QQuickPathItemNvprRenderer; }; diff --git a/src/quick/items/qquickpathitemsoftwarerenderer.cpp b/src/quick/items/qquickpathitemsoftwarerenderer.cpp index c7b52e641f..6c3cf73a56 100644 --- a/src/quick/items/qquickpathitemsoftwarerenderer.cpp +++ b/src/quick/items/qquickpathitemsoftwarerenderer.cpp @@ -42,77 +42,97 @@ QT_BEGIN_NAMESPACE -void QQuickPathItemSoftwareRenderer::beginSync() +void QQuickPathItemSoftwareRenderer::beginSync(int totalCount) { - // nothing to do here + if (m_vp.count() != totalCount) { + m_vp.resize(totalCount); + m_accDirty |= DirtyList; + } } -void QQuickPathItemSoftwareRenderer::setPath(const QQuickPath *path) +void QQuickPathItemSoftwareRenderer::setPath(int index, const QQuickPath *path) { - m_path = path ? path->path() : QPainterPath(); - m_dirty |= DirtyPath; + VisualPathGuiData &d(m_vp[index]); + d.path = path ? path->path() : QPainterPath(); + d.dirty |= DirtyPath; + m_accDirty |= DirtyPath; } -void QQuickPathItemSoftwareRenderer::setStrokeColor(const QColor &color) +void QQuickPathItemSoftwareRenderer::setStrokeColor(int index, const QColor &color) { - m_pen.setColor(color); - m_dirty |= DirtyPen; + VisualPathGuiData &d(m_vp[index]); + d.pen.setColor(color); + d.dirty |= DirtyPen; + m_accDirty |= DirtyPen; } -void QQuickPathItemSoftwareRenderer::setStrokeWidth(qreal w) +void QQuickPathItemSoftwareRenderer::setStrokeWidth(int index, qreal w) { - m_strokeWidth = w; + VisualPathGuiData &d(m_vp[index]); + d.strokeWidth = w; if (w >= 0.0f) - m_pen.setWidthF(w); - m_dirty |= DirtyPen; + d.pen.setWidthF(w); + d.dirty |= DirtyPen; + m_accDirty |= DirtyPen; } -void QQuickPathItemSoftwareRenderer::setFillColor(const QColor &color) +void QQuickPathItemSoftwareRenderer::setFillColor(int index, const QColor &color) { - m_fillColor = color; - m_brush.setColor(m_fillColor); - m_dirty |= DirtyBrush; + VisualPathGuiData &d(m_vp[index]); + d.fillColor = color; + d.brush.setColor(color); + d.dirty |= DirtyBrush; + m_accDirty |= DirtyBrush; } -void QQuickPathItemSoftwareRenderer::setFillRule(QQuickPathItem::FillRule fillRule) +void QQuickPathItemSoftwareRenderer::setFillRule(int index, QQuickVisualPath::FillRule fillRule) { - m_fillRule = Qt::FillRule(fillRule); - m_dirty |= DirtyFillRule; + VisualPathGuiData &d(m_vp[index]); + d.fillRule = Qt::FillRule(fillRule); + d.dirty |= DirtyFillRule; + m_accDirty |= DirtyFillRule; } -void QQuickPathItemSoftwareRenderer::setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) +void QQuickPathItemSoftwareRenderer::setJoinStyle(int index, QQuickVisualPath::JoinStyle joinStyle, int miterLimit) { - m_pen.setJoinStyle(Qt::PenJoinStyle(joinStyle)); - m_pen.setMiterLimit(miterLimit); - m_dirty |= DirtyPen; + VisualPathGuiData &d(m_vp[index]); + d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle)); + d.pen.setMiterLimit(miterLimit); + d.dirty |= DirtyPen; + m_accDirty |= DirtyPen; } -void QQuickPathItemSoftwareRenderer::setCapStyle(QQuickPathItem::CapStyle capStyle) +void QQuickPathItemSoftwareRenderer::setCapStyle(int index, QQuickVisualPath::CapStyle capStyle) { - m_pen.setCapStyle(Qt::PenCapStyle(capStyle)); - m_dirty |= DirtyPen; + VisualPathGuiData &d(m_vp[index]); + d.pen.setCapStyle(Qt::PenCapStyle(capStyle)); + d.dirty |= DirtyPen; + m_accDirty |= DirtyPen; } -void QQuickPathItemSoftwareRenderer::setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, - qreal dashOffset, const QVector<qreal> &dashPattern) +void QQuickPathItemSoftwareRenderer::setStrokeStyle(int index, QQuickVisualPath::StrokeStyle strokeStyle, + qreal dashOffset, const QVector<qreal> &dashPattern) { + VisualPathGuiData &d(m_vp[index]); switch (strokeStyle) { - case QQuickPathItem::SolidLine: - m_pen.setStyle(Qt::SolidLine); + case QQuickVisualPath::SolidLine: + d.pen.setStyle(Qt::SolidLine); break; - case QQuickPathItem::DashLine: - m_pen.setStyle(Qt::CustomDashLine); - m_pen.setDashPattern(dashPattern); - m_pen.setDashOffset(dashOffset); + case QQuickVisualPath::DashLine: + d.pen.setStyle(Qt::CustomDashLine); + d.pen.setDashPattern(dashPattern); + d.pen.setDashOffset(dashOffset); break; default: break; } - m_dirty |= DirtyPen; + d.dirty |= DirtyPen; + m_accDirty |= DirtyPen; } -void QQuickPathItemSoftwareRenderer::setFillGradient(QQuickPathGradient *gradient) +void QQuickPathItemSoftwareRenderer::setFillGradient(int index, QQuickPathGradient *gradient) { + VisualPathGuiData &d(m_vp[index]); if (QQuickPathLinearGradient *linearGradient = qobject_cast<QQuickPathLinearGradient *>(gradient)) { QLinearGradient painterGradient(linearGradient->x1(), linearGradient->y1(), linearGradient->x2(), linearGradient->y2()); @@ -130,57 +150,61 @@ void QQuickPathItemSoftwareRenderer::setFillGradient(QQuickPathGradient *gradien default: break; } - m_brush = QBrush(painterGradient); + d.brush = QBrush(painterGradient); } else { - m_brush = QBrush(m_fillColor); + d.brush = QBrush(d.fillColor); } - m_dirty |= DirtyBrush; + d.dirty |= DirtyBrush; + m_accDirty |= DirtyBrush; } void QQuickPathItemSoftwareRenderer::endSync() { - // nothing to do here } void QQuickPathItemSoftwareRenderer::setNode(QQuickPathItemSoftwareRenderNode *node) { if (m_node != node) { m_node = node; - // Scenegraph nodes can be destroyed and then replaced by new ones over - // time; hence it is important to mark everything dirty for - // updatePathRenderNode(). We can assume the renderer has a full sync - // of the data at this point. - m_dirty = DirtyAll; + m_accDirty |= DirtyList; } } -void QQuickPathItemSoftwareRenderer::updatePathRenderNode() +void QQuickPathItemSoftwareRenderer::updateNode() { - if (!m_dirty) + if (!m_accDirty) return; - // updatePathRenderNode() can be called several times with different dirty - // state before render() gets invoked. So accumulate. - m_node->m_dirty |= m_dirty; + const int count = m_vp.count(); + const bool listChanged = m_accDirty & DirtyList; + if (listChanged) + m_node->m_vp.resize(count); - if (m_dirty & DirtyPath) { - m_node->m_path = m_path; - m_node->m_path.setFillRule(m_fillRule); - } + for (int i = 0; i < count; ++i) { + VisualPathGuiData &src(m_vp[i]); + QQuickPathItemSoftwareRenderNode::VisualPathRenderData &dst(m_node->m_vp[i]); - if (m_dirty & DirtyFillRule) - m_node->m_path.setFillRule(m_fillRule); + if (listChanged || (src.dirty & DirtyPath)) { + dst.path = src.path; + dst.path.setFillRule(src.fillRule); + } - if (m_dirty & DirtyPen) { - m_node->m_pen = m_pen; - m_node->m_strokeWidth = m_strokeWidth; - } + if (listChanged || (src.dirty & DirtyFillRule)) + dst.path.setFillRule(src.fillRule); + + if (listChanged || (src.dirty & DirtyPen)) { + dst.pen = src.pen; + dst.strokeWidth = src.strokeWidth; + } + + if (listChanged || (src.dirty & DirtyBrush)) + dst.brush = src.brush; - if (m_dirty & DirtyBrush) - m_node->m_brush = m_brush; + src.dirty = 0; + } m_node->markDirty(QSGNode::DirtyMaterial); - m_dirty = 0; + m_accDirty = 0; } QQuickPathItemSoftwareRenderNode::QQuickPathItemSoftwareRenderNode(QQuickPathItem *item) @@ -199,7 +223,7 @@ void QQuickPathItemSoftwareRenderNode::releaseResources() void QQuickPathItemSoftwareRenderNode::render(const RenderState *state) { - if (m_path.isEmpty()) + if (m_vp.isEmpty()) return; QSGRendererInterface *rif = m_item->window()->rendererInterface(); @@ -213,11 +237,11 @@ void QQuickPathItemSoftwareRenderNode::render(const RenderState *state) p->setTransform(matrix()->toTransform()); p->setOpacity(inheritedOpacity()); - p->setPen(m_strokeWidth >= 0.0f && m_pen.color() != Qt::transparent ? m_pen : Qt::NoPen); - p->setBrush(m_brush.color() != Qt::transparent ? m_brush : Qt::NoBrush); - p->drawPath(m_path); - - m_dirty = 0; + for (const VisualPathRenderData &d : qAsConst(m_vp)) { + p->setPen(d.strokeWidth >= 0.0f && d.pen.color() != Qt::transparent ? d.pen : Qt::NoPen); + p->setBrush(d.brush.color() != Qt::transparent ? d.brush : Qt::NoBrush); + p->drawPath(d.path); + } } QSGRenderNode::StateFlags QQuickPathItemSoftwareRenderNode::changedStates() const diff --git a/src/quick/items/qquickpathitemsoftwarerenderer_p.h b/src/quick/items/qquickpathitemsoftwarerenderer_p.h index 6c7d052596..60b52e2def 100644 --- a/src/quick/items/qquickpathitemsoftwarerenderer_p.h +++ b/src/quick/items/qquickpathitemsoftwarerenderer_p.h @@ -68,36 +68,39 @@ public: DirtyPen = 0x02, DirtyFillRule = 0x04, DirtyBrush = 0x08, - - DirtyAll = 0xFF + DirtyList = 0x10 }; - void beginSync() override; - void setPath(const QQuickPath *path) override; - void setStrokeColor(const QColor &color) override; - void setStrokeWidth(qreal w) override; - void setFillColor(const QColor &color) override; - void setFillRule(QQuickPathItem::FillRule fillRule) override; - void setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) override; - void setCapStyle(QQuickPathItem::CapStyle capStyle) override; - void setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, + void beginSync(int totalCount) override; + void setPath(int index, const QQuickPath *path) override; + void setStrokeColor(int index, const QColor &color) override; + void setStrokeWidth(int index, qreal w) override; + void setFillColor(int index, const QColor &color) override; + void setFillRule(int index, QQuickVisualPath::FillRule fillRule) override; + void setJoinStyle(int index, QQuickVisualPath::JoinStyle joinStyle, int miterLimit) override; + void setCapStyle(int index, QQuickVisualPath::CapStyle capStyle) override; + void setStrokeStyle(int index, QQuickVisualPath::StrokeStyle strokeStyle, qreal dashOffset, const QVector<qreal> &dashPattern) override; - void setFillGradient(QQuickPathGradient *gradient) override; + void setFillGradient(int index, QQuickPathGradient *gradient) override; void endSync() override; - void updatePathRenderNode() override; + + void updateNode() override; void setNode(QQuickPathItemSoftwareRenderNode *node); private: QQuickPathItemSoftwareRenderNode *m_node = nullptr; - int m_dirty = 0; - - QPainterPath m_path; - QPen m_pen; - float m_strokeWidth; - QColor m_fillColor; - QBrush m_brush; - Qt::FillRule m_fillRule; + int m_accDirty = 0; + struct VisualPathGuiData { + int dirty = 0; + QPainterPath path; + QPen pen; + float strokeWidth; + QColor fillColor; + QBrush brush; + Qt::FillRule fillRule; + }; + QVector<VisualPathGuiData> m_vp; }; class QQuickPathItemSoftwareRenderNode : public QSGRenderNode @@ -114,12 +117,14 @@ public: private: QQuickPathItem *m_item; - int m_dirty = 0; - QPainterPath m_path; - QPen m_pen; - float m_strokeWidth; - QBrush m_brush; + struct VisualPathRenderData { + QPainterPath path; + QPen pen; + float strokeWidth; + QBrush brush; + }; + QVector<VisualPathRenderData> m_vp; friend class QQuickPathItemSoftwareRenderer; }; diff --git a/src/quick/util/qquickpath.cpp b/src/quick/util/qquickpath.cpp index 228056fdb5..337d63e53b 100644 --- a/src/quick/util/qquickpath.cpp +++ b/src/quick/util/qquickpath.cpp @@ -79,6 +79,73 @@ QT_BEGIN_NAMESPACE PathAttribute allows named attributes with values to be defined along the path. + Path and the other types for specifying path elements are shared between + \l PathView and \l PathItem. The following table provides an overview of the + applicability of the various path elements: + + \table + \header + \li Element + \li PathView + \li PathItem + \li PathItem, GL_NV_path_rendering + \li PathItem, software + \row + \li PathMove + \li N/A + \li Yes + \li Yes + \li Yes + \row + \li PathLine + \li Yes + \li Yes + \li Yes + \li Yes + \row + \li PathQuad + \li Yes + \li Yes + \li Yes + \li Yes + \row + \li PathCubic + \li Yes + \li Yes + \li Yes + \li Yes + \row + \li PathArc + \li Yes + \li Yes + \li Yes + \li Yes + \row + \li PathSvg + \li Yes + \li Yes + \li Yes, with limitations + \li Yes + \row + \li PathAttribute + \li Yes + \li N/A + \li N/A + \li N/A + \row + \li PathPercent + \li Yes + \li N/A + \li N/A + \li N/A + \row + \li PathCurve + \li Yes + \li No + \li No + \li No + \endtable + \sa PathView, PathItem, PathAttribute, PathPercent, PathLine, PathMove, PathQuad, PathCubic, PathArc, PathCurve, PathSvg */ QQuickPath::QQuickPath(QObject *parent) @@ -1872,6 +1939,11 @@ void QQuickPathArc::addToPath(QPainterPath &path, const QQuickPathData &data) \endqml \endtable + \note Mixing PathSvg with other type of elements is not always supported, + therefore it is strongly recommended to avoid this. For example, when + \l PathItem is backed by \c{GL_NV_path_rendering}, a Path can contain one or + more PathSvg elements, or one or more other type of elements, but not both. + \sa Path, PathLine, PathQuad, PathCubic, PathArc, PathCurve */ @@ -1896,6 +1968,7 @@ void QQuickPathSvg::setPath(const QString &path) _path = path; emit pathChanged(); + emit changed(); } void QQuickPathSvg::addToPath(QPainterPath &path, const QQuickPathData &) |