diff options
Diffstat (limited to 'src/quick')
-rw-r--r-- | src/quick/items/qquicktextinput.cpp | 8 | ||||
-rw-r--r-- | src/quick/items/qquicktextinput_p_p.h | 2 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/quick/items/qquicktextinput.cpp b/src/quick/items/qquicktextinput.cpp index 65a0d6215a..30be92672d 100644 --- a/src/quick/items/qquicktextinput.cpp +++ b/src/quick/items/qquicktextinput.cpp @@ -1229,10 +1229,11 @@ Qt::InputMethodHints QQuickTextInputPrivate::effectiveInputMethodHints() const Specifies how the text should be displayed in the TextInput. \list \li TextInput.Normal - Displays the text as it is. (Default) - \li TextInput.Password - Displays asterisks instead of characters. + \li TextInput.Password - Displays platform-dependent password mask + characters instead of the actual characters. \li TextInput.NoEcho - Displays nothing. \li TextInput.PasswordEchoOnEdit - Displays characters as they are entered - while editing, otherwise displays asterisks. + while editing, otherwise identical to \c TextInput.Password. \endlist */ QQuickTextInput::EchoMode QQuickTextInput::echoMode() const @@ -2199,7 +2200,8 @@ void QQuickTextInput::selectWord() \qmlproperty string QtQuick2::TextInput::passwordCharacter This is the character displayed when echoMode is set to Password or - PasswordEchoOnEdit. By default it is an asterisk. + PasswordEchoOnEdit. By default it is the password character used by + the platform theme. If this property is set to a string with more than one character, the first character is used. If the string is empty, the value diff --git a/src/quick/items/qquicktextinput_p_p.h b/src/quick/items/qquicktextinput_p_p.h index 57eff175a2..11096cfa1d 100644 --- a/src/quick/items/qquicktextinput_p_p.h +++ b/src/quick/items/qquicktextinput_p_p.h @@ -110,7 +110,7 @@ public: , updateType(UpdatePaintNode) , mouseSelectionMode(QQuickTextInput::SelectCharacters) , m_layoutDirection(Qt::LayoutDirectionAuto) - , m_passwordCharacter(QLatin1Char('*')) + , m_passwordCharacter(qApp->styleHints()->passwordMaskCharacter()) , focusOnPress(true) , cursorVisible(false) , cursorPending(false) |