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-rw-r--r--src/quick/items/qquickshadereffect.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 0be305b693..349207f145 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -578,8 +578,12 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
\li QTransform -> mat3
\li QMatrix4x4 -> mat4
\li QQuaternion -> vec4, scalar value is \c w.
- \li \l Image, \l ShaderEffectSource -> sampler2D - Origin is in the top-left
- corner, and the color values are premultiplied.
+ \li \l Image -> sampler2D - Origin is in the top-left corner, and the
+ color values are premultiplied. The texture is provided as is,
+ excluding the Image item's fillMode. To include fillMode, use a
+ ShaderEffectSource or Image::layer::enabled.
+ \li \l ShaderEffectSource -> sampler2D - Origin is in the top-left
+ corner, and the color values are premultiplied.
\endlist
The QML scene graph back-end may choose to allocate textures in texture