aboutsummaryrefslogtreecommitdiffstats
path: root/src/quickcontrols/material/impl
diff options
context:
space:
mode:
Diffstat (limited to 'src/quickcontrols/material/impl')
-rw-r--r--src/quickcontrols/material/impl/BoxShadow.qml39
-rw-r--r--src/quickcontrols/material/impl/CMakeLists.txt44
-rw-r--r--src/quickcontrols/material/impl/CheckIndicator.qml87
-rw-r--r--src/quickcontrols/material/impl/CursorDelegate.qml32
-rw-r--r--src/quickcontrols/material/impl/ElevationEffect.qml246
-rw-r--r--src/quickcontrols/material/impl/RadioIndicator.qml30
-rw-r--r--src/quickcontrols/material/impl/RectangularGlow.qml207
-rw-r--r--src/quickcontrols/material/impl/SliderHandle.qml43
-rw-r--r--src/quickcontrols/material/impl/SwitchIndicator.qml49
-rw-r--r--src/quickcontrols/material/impl/qquickmaterialbusyindicator.cpp214
-rw-r--r--src/quickcontrols/material/impl/qquickmaterialbusyindicator_p.h56
-rw-r--r--src/quickcontrols/material/impl/qquickmaterialprogressbar.cpp214
-rw-r--r--src/quickcontrols/material/impl/qquickmaterialprogressbar_p.h59
-rw-r--r--src/quickcontrols/material/impl/qquickmaterialripple.cpp411
-rw-r--r--src/quickcontrols/material/impl/qquickmaterialripple_p.h88
15 files changed, 1819 insertions, 0 deletions
diff --git a/src/quickcontrols/material/impl/BoxShadow.qml b/src/quickcontrols/material/impl/BoxShadow.qml
new file mode 100644
index 0000000000..f77412d554
--- /dev/null
+++ b/src/quickcontrols/material/impl/BoxShadow.qml
@@ -0,0 +1,39 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+/*
+ A implementation of CSS's box-shadow, used by ElevationEffect for a Material Design
+ elevation shadow effect.
+ */
+RectangularGlow {
+ // The 4 properties from CSS box-shadow, plus the inherited color property
+ property int offsetX
+ property int offsetY
+ property int blurRadius
+ property int spreadRadius
+
+ // The source item the shadow is being applied to, used for correctly
+ // calculating the corner radious
+ property Item source
+
+ property bool fullWidth
+ property bool fullHeight
+
+ x: (parent.width - width)/2 + offsetX
+ y: (parent.height - height)/2 + offsetY
+
+ implicitWidth: source ? source.width : parent.width
+ implicitHeight: source ? source.height : parent.height
+
+ width: implicitWidth + 2 * spreadRadius + (fullWidth ? 2 * cornerRadius : 0)
+ height: implicitHeight + 2 * spreadRadius + (fullHeight ? 2 * cornerRadius : 0)
+ glowRadius: blurRadius/2
+ spread: 0.05
+ // qmllint disable unqualified
+ // Intentionally duck-typed (QTBUG-94807)
+ cornerRadius: blurRadius + (source && source.radius || 0)
+}
diff --git a/src/quickcontrols/material/impl/CMakeLists.txt b/src/quickcontrols/material/impl/CMakeLists.txt
new file mode 100644
index 0000000000..8b8e2311b4
--- /dev/null
+++ b/src/quickcontrols/material/impl/CMakeLists.txt
@@ -0,0 +1,44 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: BSD-3-Clause
+
+#####################################################################
+## qtquickcontrols2materialstyleimplplugin Plugin:
+#####################################################################
+
+set(qml_files
+ "BoxShadow.qml"
+ "CheckIndicator.qml"
+ "CursorDelegate.qml"
+ "ElevationEffect.qml"
+ "RadioIndicator.qml"
+ "RectangularGlow.qml"
+ "SliderHandle.qml"
+ "SwitchIndicator.qml"
+)
+
+qt_internal_add_qml_module(qtquickcontrols2materialstyleimplplugin
+ URI "QtQuick.Controls.Material.impl"
+ VERSION "${PROJECT_VERSION}"
+ PAST_MAJOR_VERSIONS 2
+ CLASS_NAME QtQuickControls2MaterialStyleImplPlugin
+ DEPENDENCIES
+ QtQuick/auto
+ PLUGIN_TARGET qtquickcontrols2materialstyleimplplugin
+ NO_PLUGIN_OPTIONAL
+ SOURCES
+ qquickmaterialbusyindicator.cpp qquickmaterialbusyindicator_p.h
+ qquickmaterialprogressbar.cpp qquickmaterialprogressbar_p.h
+ qquickmaterialripple.cpp qquickmaterialripple_p.h
+ QML_FILES
+ ${qml_files}
+ DEFINES
+ QT_NO_CAST_FROM_ASCII
+ QT_NO_CAST_TO_ASCII
+ LIBRARIES
+ Qt::CorePrivate
+ Qt::Gui
+ Qt::QmlPrivate
+ Qt::QuickControls2ImplPrivate
+ Qt::QuickPrivate
+ Qt::QuickTemplates2Private
+)
diff --git a/src/quickcontrols/material/impl/CheckIndicator.qml b/src/quickcontrols/material/impl/CheckIndicator.qml
new file mode 100644
index 0000000000..b09567c04b
--- /dev/null
+++ b/src/quickcontrols/material/impl/CheckIndicator.qml
@@ -0,0 +1,87 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+Rectangle {
+ id: indicatorItem
+ implicitWidth: 18
+ implicitHeight: 18
+ color: "transparent"
+ border.color: !control.enabled ? control.Material.hintTextColor
+ : checkState !== Qt.Unchecked ? control.Material.accentColor : control.Material.secondaryTextColor
+ border.width: checkState !== Qt.Unchecked ? width / 2 : 2
+ radius: 2
+
+ property Item control
+ property int checkState: control.checkState
+
+ Behavior on border.width {
+ NumberAnimation {
+ duration: 100
+ easing.type: Easing.OutCubic
+ }
+ }
+
+ Behavior on border.color {
+ ColorAnimation {
+ duration: 100
+ easing.type: Easing.OutCubic
+ }
+ }
+
+ // TODO: This needs to be transparent
+ Image {
+ id: checkImage
+ x: (parent.width - width) / 2
+ y: (parent.height - height) / 2
+ width: 14
+ height: 14
+ source: "qrc:/qt-project.org/imports/QtQuick/Controls/Material/images/check.png"
+ fillMode: Image.PreserveAspectFit
+
+ scale: indicatorItem.checkState === Qt.Checked ? 1 : 0
+ Behavior on scale { NumberAnimation { duration: 100 } }
+ }
+
+ Rectangle {
+ x: (parent.width - width) / 2
+ y: (parent.height - height) / 2
+ width: 12
+ height: 3
+
+ scale: indicatorItem.checkState === Qt.PartiallyChecked ? 1 : 0
+ Behavior on scale { NumberAnimation { duration: 100 } }
+ }
+
+ states: [
+ State {
+ name: "checked"
+ when: indicatorItem.checkState === Qt.Checked
+ },
+ State {
+ name: "partiallychecked"
+ when: indicatorItem.checkState === Qt.PartiallyChecked
+ }
+ ]
+
+ transitions: Transition {
+ SequentialAnimation {
+ NumberAnimation {
+ target: indicatorItem
+ property: "scale"
+ // Go down 2 pixels in size.
+ to: 1 - 2 / indicatorItem.width
+ duration: 120
+ }
+ NumberAnimation {
+ target: indicatorItem
+ property: "scale"
+ to: 1
+ duration: 120
+ }
+ }
+ }
+}
diff --git a/src/quickcontrols/material/impl/CursorDelegate.qml b/src/quickcontrols/material/impl/CursorDelegate.qml
new file mode 100644
index 0000000000..811aa89e36
--- /dev/null
+++ b/src/quickcontrols/material/impl/CursorDelegate.qml
@@ -0,0 +1,32 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Controls.Material
+
+Rectangle {
+ id: cursor
+
+ color: parent.Material.accentColor
+ width: 2
+ visible: parent.activeFocus && !parent.readOnly && parent.selectionStart === parent.selectionEnd
+
+ Connections {
+ target: cursor.parent
+ function onCursorPositionChanged() {
+ // keep a moving cursor visible
+ cursor.opacity = 1
+ timer.restart()
+ }
+ }
+
+ Timer {
+ id: timer
+ running: cursor.parent.activeFocus && !cursor.parent.readOnly && interval != 0
+ repeat: true
+ interval: Qt.styleHints.cursorFlashTime / 2
+ onTriggered: cursor.opacity = !cursor.opacity ? 1 : 0
+ // force the cursor visible when gaining focus
+ onRunningChanged: cursor.opacity = 1
+ }
+}
diff --git a/src/quickcontrols/material/impl/ElevationEffect.qml b/src/quickcontrols/material/impl/ElevationEffect.qml
new file mode 100644
index 0000000000..6690567617
--- /dev/null
+++ b/src/quickcontrols/material/impl/ElevationEffect.qml
@@ -0,0 +1,246 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+/*
+ An effect for standard Material Design elevation shadows. Useful for using as \c layer.effect.
+ */
+Item {
+ id: effect
+
+ /*
+ The source the effect is applied to.
+ */
+ property var source
+
+ /*
+ The elevation of the \l source Item.
+ */
+ property int elevation: 0
+
+ /*
+ Set to \c true if the \l source Item is the same width as its parent and the shadow
+ should be full width instead of rounding around the corner of the Item.
+
+ \sa fullHeight
+ */
+ property bool fullWidth: false
+
+ /*
+ Set to \c true if the \l source Item is the same height as its parent and the shadow
+ should be full height instead of rounding around the corner of the Item.
+
+ \sa fullWidth
+ */
+ property bool fullHeight: false
+
+ /*
+ \internal
+
+ The actual source Item the effect is applied to.
+ */
+ readonly property Item sourceItem: source.sourceItem
+
+ /*
+ * The following shadow values are taken from Angular Material
+ *
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2014-2016 Google, Inc. http://angularjs.org
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+ /*
+ \internal
+
+ The shadows to use for each possible elevation. There are three shadows that when combined
+ make up the elevation.
+ */
+ readonly property var _shadows: [
+ [{offset: 0, blur: 0, spread: 0},
+ {offset: 0, blur: 0, spread: 0},
+ {offset: 0, blur: 0, spread: 0}],
+
+ [{offset: 1, blur: 3, spread: 0},
+ {offset: 1, blur: 1, spread: 0},
+ {offset: 2, blur: 1, spread: -1}],
+
+ [{offset: 1, blur: 5, spread: 0},
+ {offset: 2, blur: 2, spread: 0},
+ {offset: 3, blur: 1, spread: -2}],
+
+ [{offset: 1, blur: 8, spread: 0},
+ {offset: 3, blur: 4, spread: 0},
+ {offset: 3, blur: 3, spread: -2}],
+
+ [{offset: 2, blur: 4, spread: -1},
+ {offset: 4, blur: 5, spread: 0},
+ {offset: 1, blur: 10, spread: 0}],
+
+ [{offset: 3, blur: 5, spread: -1},
+ {offset: 5, blur: 8, spread: 0},
+ {offset: 1, blur: 14, spread: 0}],
+
+ [{offset: 3, blur: 5, spread: -1},
+ {offset: 6, blur: 10, spread: 0},
+ {offset: 1, blur: 18, spread: 0}],
+
+ [{offset: 4, blur: 5, spread: -2},
+ {offset: 7, blur: 10, spread: 1},
+ {offset: 2, blur: 16, spread: 1}],
+
+ [{offset: 5, blur: 5, spread: -3},
+ {offset: 8, blur: 10, spread: 1},
+ {offset: 3, blur: 14, spread: 2}],
+
+ [{offset: 5, blur: 6, spread: -3},
+ {offset: 9, blur: 12, spread: 1},
+ {offset: 3, blur: 16, spread: 2}],
+
+ [{offset: 6, blur: 6, spread: -3},
+ {offset: 10, blur: 14, spread: 1},
+ {offset: 4, blur: 18, spread: 3}],
+
+ [{offset: 6, blur: 7, spread: -4},
+ {offset: 11, blur: 15, spread: 1},
+ {offset: 4, blur: 20, spread: 3}],
+
+ [{offset: 7, blur: 8, spread: -4},
+ {offset: 12, blur: 17, spread: 2},
+ {offset: 5, blur: 22, spread: 4}],
+
+ [{offset: 7, blur: 8, spread: -4},
+ {offset: 13, blur: 19, spread: 2},
+ {offset: 5, blur: 24, spread: 4}],
+
+ [{offset: 7, blur: 9, spread: -4},
+ {offset: 14, blur: 21, spread: 2},
+ {offset: 5, blur: 26, spread: 4}],
+
+ [{offset: 8, blur: 9, spread: -5},
+ {offset: 15, blur: 22, spread: 2},
+ {offset: 6, blur: 28, spread: 5}],
+
+ [{offset: 8, blur: 10, spread: -5},
+ {offset: 16, blur: 24, spread: 2},
+ {offset: 6, blur: 30, spread: 5}],
+
+ [{offset: 8, blur: 11, spread: -5},
+ {offset: 17, blur: 26, spread: 2},
+ {offset: 6, blur: 32, spread: 5}],
+
+ [{offset: 9, blur: 11, spread: -5},
+ {offset: 18, blur: 28, spread: 2},
+ {offset: 7, blur: 34, spread: 6}],
+
+ [{offset: 9, blur: 12, spread: -6},
+ {offset: 19, blur: 29, spread: 2},
+ {offset: 7, blur: 36, spread: 6}],
+
+ [{offset: 10, blur: 13, spread: -6},
+ {offset: 20, blur: 31, spread: 3},
+ {offset: 8, blur: 38, spread: 7}],
+
+ [{offset: 10, blur: 13, spread: -6},
+ {offset: 21, blur: 33, spread: 3},
+ {offset: 8, blur: 40, spread: 7}],
+
+ [{offset: 10, blur: 14, spread: -6},
+ {offset: 22, blur: 35, spread: 3},
+ {offset: 8, blur: 42, spread: 7}],
+
+ [{offset: 11, blur: 14, spread: -7},
+ {offset: 23, blur: 36, spread: 3},
+ {offset: 9, blur: 44, spread: 8}],
+
+ [{offset: 11, blur: 15, spread: -7},
+ {offset: 24, blur: 38, spread: 3},
+ {offset: 9, blur: 46, spread: 8}]
+ ]
+
+ /*
+ \internal
+
+ The current shadow based on the elevation.
+ */
+ readonly property var _shadow: _shadows[Math.max(0, Math.min(elevation, _shadows.length - 1))]
+
+ // Nest the shadows and source view in two items rendered as a layer
+ // so the shadow is not clipped by the bounds of the source view
+ Item {
+ property int margin: -100
+
+ x: margin
+ y: margin
+ width: parent.width - 2 * margin
+ height: parent.height - 2 * margin
+
+ // By rendering as a layer, the shadow will never show through the source item,
+ // even when the source item's opacity is less than 1
+ layer.enabled: true
+
+ // The box shadows automatically pick up the size of the source Item and not
+ // the size of the parent, so we don't need to worry about the extra padding
+ // in the parent Item
+ BoxShadow {
+ offsetY: effect._shadow[0].offset
+ blurRadius: effect._shadow[0].blur
+ spreadRadius: effect._shadow[0].spread
+ color: Qt.rgba(0,0,0, 0.2)
+
+ fullWidth: effect.fullWidth
+ fullHeight: effect.fullHeight
+ source: effect.sourceItem
+ }
+
+ BoxShadow {
+ offsetY: effect._shadow[1].offset
+ blurRadius: effect._shadow[1].blur
+ spreadRadius: effect._shadow[1].spread
+ color: Qt.rgba(0,0,0, 0.14)
+
+ fullWidth: effect.fullWidth
+ fullHeight: effect.fullHeight
+ source: effect.sourceItem
+ }
+
+ BoxShadow {
+ offsetY: effect._shadow[2].offset
+ blurRadius: effect._shadow[2].blur
+ spreadRadius: effect._shadow[2].spread
+ color: Qt.rgba(0,0,0, 0.12)
+
+ fullWidth: effect.fullWidth
+ fullHeight: effect.fullHeight
+ source: effect.sourceItem
+ }
+
+ ShaderEffect {
+ property alias source: effect.source
+
+ x: (parent.width - width)/2
+ y: (parent.height - height)/2
+ width: effect.sourceItem.width
+ height: effect.sourceItem.height
+ }
+ }
+}
diff --git a/src/quickcontrols/material/impl/RadioIndicator.qml b/src/quickcontrols/material/impl/RadioIndicator.qml
new file mode 100644
index 0000000000..9570065692
--- /dev/null
+++ b/src/quickcontrols/material/impl/RadioIndicator.qml
@@ -0,0 +1,30 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Templates as T
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+Rectangle {
+ id: indicator
+ implicitWidth: 20
+ implicitHeight: 20
+ radius: width / 2
+ border.width: 2
+ border.color: !control.enabled ? control.Material.hintTextColor
+ : control.checked || control.down ? control.Material.accentColor : control.Material.secondaryTextColor
+ color: "transparent"
+
+ property T.AbstractButton control
+
+ Rectangle {
+ x: (parent.width - width) / 2
+ y: (parent.height - height) / 2
+ width: 10
+ height: 10
+ radius: width / 2
+ color: parent.border.color
+ visible: indicator.control.checked || indicator.control.down
+ }
+}
diff --git a/src/quickcontrols/material/impl/RectangularGlow.qml b/src/quickcontrols/material/impl/RectangularGlow.qml
new file mode 100644
index 0000000000..b604049cf9
--- /dev/null
+++ b/src/quickcontrols/material/impl/RectangularGlow.qml
@@ -0,0 +1,207 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+
+/*
+ A cross-graphics API implementation of QtGraphicalEffects' RectangularGlow.
+ */
+Item {
+ id: rootItem
+
+ /*
+ This property defines how many pixels outside the item area are reached
+ by the glow.
+
+ The value ranges from 0.0 (no glow) to inf (infinite glow). By default,
+ the property is set to \c 0.0.
+
+ \table
+ \header
+ \li Output examples with different glowRadius values
+ \li
+ \li
+ \row
+ \li \image RectangularGlow_glowRadius1.png
+ \li \image RectangularGlow_glowRadius2.png
+ \li \image RectangularGlow_glowRadius3.png
+ \row
+ \li \b { glowRadius: 10 }
+ \li \b { glowRadius: 20 }
+ \li \b { glowRadius: 40 }
+ \row
+ \li \l spread: 0
+ \li \l spread: 0
+ \li \l spread: 0
+ \row
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \row
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \endtable
+
+ */
+ property real glowRadius: 0.0
+
+ /*
+ This property defines how large part of the glow color is strenghtened
+ near the source edges.
+
+ The value ranges from 0.0 (no strenght increase) to 1.0 (maximum
+ strenght increase). By default, the property is set to \c 0.0.
+
+ \table
+ \header
+ \li Output examples with different spread values
+ \li
+ \li
+ \row
+ \li \image RectangularGlow_spread1.png
+ \li \image RectangularGlow_spread2.png
+ \li \image RectangularGlow_spread3.png
+ \row
+ \li \b { spread: 0.0 }
+ \li \b { spread: 0.5 }
+ \li \b { spread: 1.0 }
+ \row
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \row
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \row
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \endtable
+ */
+ property real spread: 0.0
+
+ /*
+ This property defines the RGBA color value which is used for the glow.
+
+ By default, the property is set to \c "white".
+
+ \table
+ \header
+ \li Output examples with different color values
+ \li
+ \li
+ \row
+ \li \image RectangularGlow_color1.png
+ \li \image RectangularGlow_color2.png
+ \li \image RectangularGlow_color3.png
+ \row
+ \li \b { color: #ffffff }
+ \li \b { color: #55ff55 }
+ \li \b { color: #5555ff }
+ \row
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \row
+ \li \l spread: 0
+ \li \l spread: 0
+ \li \l spread: 0
+ \row
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \endtable
+ */
+ property color color: "white"
+
+ /*
+ This property defines the corner radius that is used to draw a glow with
+ rounded corners.
+
+ The value ranges from 0.0 to half of the effective width or height of
+ the glow, whichever is smaller. This can be calculated with: \c{
+ min(width, height) / 2.0 + glowRadius}
+
+ By default, the property is bound to glowRadius property. The glow
+ behaves as if the rectangle was blurred when adjusting the glowRadius
+ property.
+
+ \table
+ \header
+ \li Output examples with different cornerRadius values
+ \li
+ \li
+ \row
+ \li \image RectangularGlow_cornerRadius1.png
+ \li \image RectangularGlow_cornerRadius2.png
+ \li \image RectangularGlow_cornerRadius3.png
+ \row
+ \li \b { cornerRadius: 0 }
+ \li \b { cornerRadius: 25 }
+ \li \b { cornerRadius: 50 }
+ \row
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \row
+ \li \l spread: 0
+ \li \l spread: 0
+ \li \l spread: 0
+ \row
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \endtable
+ */
+ property real cornerRadius: glowRadius
+
+ /*
+ This property allows the effect output pixels to be cached in order to
+ improve the rendering performance.
+
+ Every time the source or effect properties are changed, the pixels in
+ the cache must be updated. Memory consumption is increased, because an
+ extra buffer of memory is required for storing the effect output.
+
+ It is recommended to disable the cache when the source or the effect
+ properties are animated.
+
+ By default, the property is set to \c false.
+ */
+ property bool cached: false
+
+ ShaderEffectSource {
+ id: cacheItem
+ anchors.fill: shaderItem
+ visible: rootItem.cached
+ smooth: true
+ sourceItem: shaderItem
+ live: true
+ hideSource: visible
+ }
+
+ ShaderEffect {
+ id: shaderItem
+
+ x: (parent.width - width) / 2.0
+ y: (parent.height - height) / 2.0
+ width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2
+ height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2
+
+ function clampedCornerRadius() {
+ var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + rootItem.glowRadius;
+ return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius))
+ }
+
+ property color color: rootItem.color
+ property real inverseSpread: 1.0 - rootItem.spread
+ property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width
+ property real relativeSizeY: relativeSizeX * (width / height)
+ property real spread: rootItem.spread / 2.0
+ property real cornerRadius: clampedCornerRadius()
+
+ fragmentShader: "qrc:/qt-project.org/imports/QtQuick/Controls/Material/shaders/RectangularGlow.frag"
+ }
+}
diff --git a/src/quickcontrols/material/impl/SliderHandle.qml b/src/quickcontrols/material/impl/SliderHandle.qml
new file mode 100644
index 0000000000..ca7912b91d
--- /dev/null
+++ b/src/quickcontrols/material/impl/SliderHandle.qml
@@ -0,0 +1,43 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+Item {
+ id: root
+ implicitWidth: initialSize
+ implicitHeight: initialSize
+
+ property real value: 0
+ property bool handleHasFocus: false
+ property bool handlePressed: false
+ property bool handleHovered: false
+ readonly property int initialSize: 13
+ readonly property var control: parent
+
+ Rectangle {
+ id: handleRect
+ width: parent.width
+ height: parent.height
+ radius: width / 2
+ scale: root.handlePressed ? 1.5 : 1
+ color: root.control.enabled ? root.control.Material.accentColor : root.control.Material.sliderDisabledColor
+
+ Behavior on scale {
+ NumberAnimation {
+ duration: 250
+ }
+ }
+ }
+
+ Ripple {
+ x: (parent.width - width) / 2
+ y: (parent.height - height) / 2
+ width: 22; height: 22
+ pressed: root.handlePressed
+ active: root.handlePressed || root.handleHasFocus || (enabled && root.handleHovered)
+ color: root.control.Material.highlightedRippleColor
+ }
+}
diff --git a/src/quickcontrols/material/impl/SwitchIndicator.qml b/src/quickcontrols/material/impl/SwitchIndicator.qml
new file mode 100644
index 0000000000..e439bc31b7
--- /dev/null
+++ b/src/quickcontrols/material/impl/SwitchIndicator.qml
@@ -0,0 +1,49 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Templates as T
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+Item {
+ id: indicator
+ implicitWidth: 38
+ implicitHeight: 32
+
+ property T.AbstractButton control
+ property alias handle: handle
+
+ Material.elevation: 1
+
+ Rectangle {
+ width: parent.width
+ height: 14
+ radius: height / 2
+ y: parent.height / 2 - height / 2
+ color: indicator.control.enabled ? (indicator.control.checked ? indicator.control.Material.switchCheckedTrackColor : indicator.control.Material.switchUncheckedTrackColor)
+ : indicator.control.Material.switchDisabledTrackColor
+ }
+
+ Rectangle {
+ id: handle
+ x: Math.max(0, Math.min(parent.width - width, indicator.control.visualPosition * parent.width - (width / 2)))
+ y: (parent.height - height) / 2
+ width: 20
+ height: 20
+ radius: width / 2
+ color: indicator.control.enabled ? (indicator.control.checked ? indicator.control.Material.switchCheckedHandleColor : indicator.control.Material.switchUncheckedHandleColor)
+ : indicator.control.Material.switchDisabledHandleColor
+
+ Behavior on x {
+ enabled: !indicator.control.pressed
+ SmoothedAnimation {
+ duration: 300
+ }
+ }
+ layer.enabled: indicator.Material.elevation > 0
+ layer.effect: ElevationEffect {
+ elevation: indicator.Material.elevation
+ }
+ }
+}
diff --git a/src/quickcontrols/material/impl/qquickmaterialbusyindicator.cpp b/src/quickcontrols/material/impl/qquickmaterialbusyindicator.cpp
new file mode 100644
index 0000000000..4d5b4e13e7
--- /dev/null
+++ b/src/quickcontrols/material/impl/qquickmaterialbusyindicator.cpp
@@ -0,0 +1,214 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qquickmaterialbusyindicator_p.h"
+
+#include <QtCore/qmath.h>
+#include <QtCore/qeasingcurve.h>
+#include <QtGui/qpainter.h>
+#include <QtQuick/qsgimagenode.h>
+#include <QtQuick/qquickwindow.h>
+#include <QtQuickControls2Impl/private/qquickanimatednode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+/*
+ Relevant Android code:
+
+ - core/res/res/anim/progress_indeterminate_rotation_material.xml contains
+ the rotation animation data.
+ - core/res/res/anim/progress_indeterminate_material.xml contains the trim
+ animation data.
+ - core/res/res/interpolator/trim_start_interpolator.xml and
+ core/res/res/interpolator/trim_end_interpolator.xml contain the start
+ and end trim path interpolators.
+ - addCommand() in core/java/android/util/PathParser.java has a list of the
+ different path commands available.
+*/
+
+static const int SpanAnimationDuration = 700;
+static const int RotationAnimationDuration = SpanAnimationDuration * 6;
+static const int TargetRotation = 720;
+static const int OneDegree = 16;
+static const qreal MinSweepSpan = 10 * OneDegree;
+static const qreal MaxSweepSpan = 300 * OneDegree;
+
+class QQuickMaterialBusyIndicatorNode : public QQuickAnimatedNode
+{
+public:
+ QQuickMaterialBusyIndicatorNode(QQuickMaterialBusyIndicator *item);
+
+ void sync(QQuickItem *item) override;
+
+protected:
+ void updateCurrentTime(int time) override;
+
+private:
+ int m_lastStartAngle = 0;
+ int m_lastEndAngle = 0;
+ qreal m_width = 0;
+ qreal m_height = 0;
+ qreal m_devicePixelRatio = 1;
+ QColor m_color;
+};
+
+QQuickMaterialBusyIndicatorNode::QQuickMaterialBusyIndicatorNode(QQuickMaterialBusyIndicator *item)
+ : QQuickAnimatedNode(item)
+{
+ setLoopCount(Infinite);
+ setCurrentTime(item->elapsed());
+ setDuration(RotationAnimationDuration);
+
+ QSGImageNode *textureNode = item->window()->createImageNode();
+ textureNode->setOwnsTexture(true);
+ appendChildNode(textureNode);
+
+ // A texture seems to be required here, but we don't have one yet, as we haven't drawn anything,
+ // so just use a blank image.
+ QImage blankImage(item->width(), item->height(), QImage::Format_ARGB32_Premultiplied);
+ blankImage.fill(Qt::transparent);
+ textureNode->setTexture(item->window()->createTextureFromImage(blankImage));
+}
+
+void QQuickMaterialBusyIndicatorNode::updateCurrentTime(int time)
+{
+ const qreal w = m_width;
+ const qreal h = m_height;
+ const qreal size = qMin(w, h);
+ const qreal dx = (w - size) / 2;
+ const qreal dy = (h - size) / 2;
+
+ QImage image(size * m_devicePixelRatio, size * m_devicePixelRatio, QImage::Format_ARGB32_Premultiplied);
+ image.fill(Qt::transparent);
+
+ QPainter painter(&image);
+ painter.setRenderHint(QPainter::Antialiasing);
+
+ QPen pen;
+ QSGImageNode *textureNode = static_cast<QSGImageNode *>(firstChild());
+ pen.setColor(m_color);
+ pen.setWidth(qCeil(size / 12) * m_devicePixelRatio);
+ painter.setPen(pen);
+
+ const qreal percentageComplete = time / qreal(RotationAnimationDuration);
+ const qreal spanPercentageComplete = (time % SpanAnimationDuration) / qreal(SpanAnimationDuration);
+ const int iteration = time / SpanAnimationDuration;
+ int startAngle = 0;
+ int endAngle = 0;
+
+ if (iteration % 2 == 0) {
+ if (m_lastStartAngle > 360 * OneDegree)
+ m_lastStartAngle -= 360 * OneDegree;
+
+ // The start angle is only affected by the rotation animation for the "grow" phase.
+ startAngle = m_lastStartAngle;
+ QEasingCurve angleCurve(QEasingCurve::OutQuad);
+ const qreal percentage = angleCurve.valueForProgress(spanPercentageComplete);
+ endAngle = m_lastStartAngle + MinSweepSpan + percentage * (MaxSweepSpan - MinSweepSpan);
+ m_lastEndAngle = endAngle;
+ } else {
+ // Both the start angle *and* the span are affected by the "shrink" phase.
+ QEasingCurve angleCurve(QEasingCurve::InQuad);
+ const qreal percentage = angleCurve.valueForProgress(spanPercentageComplete);
+ startAngle = m_lastEndAngle - MaxSweepSpan + percentage * (MaxSweepSpan - MinSweepSpan);
+ endAngle = m_lastEndAngle;
+ m_lastStartAngle = startAngle;
+ }
+
+ const int halfPen = pen.width() / 2;
+ const QRectF arcBounds = QRectF(halfPen, halfPen,
+ m_devicePixelRatio * size - pen.width(),
+ m_devicePixelRatio * size - pen.width());
+ // The current angle of the rotation animation.
+ const qreal rotation = OneDegree * percentageComplete * -TargetRotation;
+ startAngle -= rotation;
+ endAngle -= rotation;
+ const int angleSpan = endAngle - startAngle;
+ painter.drawArc(arcBounds, -startAngle, -angleSpan);
+ painter.end();
+
+ textureNode->setRect(QRectF(dx, dy, size, size));
+ textureNode->setTexture(window()->createTextureFromImage(image));
+}
+
+void QQuickMaterialBusyIndicatorNode::sync(QQuickItem *item)
+{
+ QQuickMaterialBusyIndicator *indicator = static_cast<QQuickMaterialBusyIndicator *>(item);
+ m_color = indicator->color();
+ m_width = indicator->width();
+ m_height = indicator->height();
+ m_devicePixelRatio = indicator->window()->effectiveDevicePixelRatio();
+}
+
+QQuickMaterialBusyIndicator::QQuickMaterialBusyIndicator(QQuickItem *parent) :
+ QQuickItem(parent)
+{
+ setFlag(ItemHasContents);
+}
+
+QColor QQuickMaterialBusyIndicator::color() const
+{
+ return m_color;
+}
+
+void QQuickMaterialBusyIndicator::setColor(const QColor &color)
+{
+ if (m_color == color)
+ return;
+
+ m_color = color;
+ update();
+}
+
+bool QQuickMaterialBusyIndicator::isRunning() const
+{
+ return isVisible();
+}
+
+void QQuickMaterialBusyIndicator::setRunning(bool running)
+{
+ if (running)
+ setVisible(true);
+}
+
+int QQuickMaterialBusyIndicator::elapsed() const
+{
+ return m_elapsed;
+}
+
+void QQuickMaterialBusyIndicator::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data)
+{
+ QQuickItem::itemChange(change, data);
+ switch (change) {
+ case ItemOpacityHasChanged:
+ if (qFuzzyIsNull(data.realValue))
+ setVisible(false);
+ break;
+ case ItemVisibleHasChanged:
+ update();
+ break;
+ default:
+ break;
+ }
+}
+
+QSGNode *QQuickMaterialBusyIndicator::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
+{
+ QQuickMaterialBusyIndicatorNode *node = static_cast<QQuickMaterialBusyIndicatorNode *>(oldNode);
+ if (isRunning() && width() > 0 && height() > 0) {
+ if (!node) {
+ node = new QQuickMaterialBusyIndicatorNode(this);
+ node->start();
+ }
+ node->sync(this);
+ } else {
+ m_elapsed = node ? node->currentTime() : 0;
+ delete node;
+ node = nullptr;
+ }
+ return node;
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qquickmaterialbusyindicator_p.cpp"
diff --git a/src/quickcontrols/material/impl/qquickmaterialbusyindicator_p.h b/src/quickcontrols/material/impl/qquickmaterialbusyindicator_p.h
new file mode 100644
index 0000000000..b6bbd925c7
--- /dev/null
+++ b/src/quickcontrols/material/impl/qquickmaterialbusyindicator_p.h
@@ -0,0 +1,56 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#ifndef QQUICKMATERIALBUSYINDICATOR_P_H
+#define QQUICKMATERIALBUSYINDICATOR_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qcolor.h>
+#include <QtQuick/qquickitem.h>
+#include <QtCore/private/qglobal_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickMaterialBusyIndicator : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QColor color READ color WRITE setColor FINAL)
+ Q_PROPERTY(bool running READ isRunning WRITE setRunning FINAL)
+ QML_NAMED_ELEMENT(BusyIndicatorImpl)
+ QML_ADDED_IN_VERSION(2, 0)
+
+public:
+ explicit QQuickMaterialBusyIndicator(QQuickItem *parent = nullptr);
+
+ QColor color() const;
+ void setColor(const QColor &color);
+
+ bool isRunning() const;
+ void setRunning(bool running);
+
+ int elapsed() const;
+
+protected:
+ void itemChange(ItemChange change, const ItemChangeData &data) override;
+ QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) override;
+
+private:
+ int m_elapsed = 0;
+ QColor m_color = Qt::black;
+};
+
+QT_END_NAMESPACE
+
+QML_DECLARE_TYPE(QQuickMaterialBusyIndicator)
+
+#endif // QQUICKMATERIALBUSYINDICATOR_P_H
diff --git a/src/quickcontrols/material/impl/qquickmaterialprogressbar.cpp b/src/quickcontrols/material/impl/qquickmaterialprogressbar.cpp
new file mode 100644
index 0000000000..67c9f614f5
--- /dev/null
+++ b/src/quickcontrols/material/impl/qquickmaterialprogressbar.cpp
@@ -0,0 +1,214 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qquickmaterialprogressbar_p.h"
+
+#include <QtCore/qmath.h>
+#include <QtCore/qeasingcurve.h>
+#include <QtQuick/private/qquickitem_p.h>
+#include <QtQuick/private/qsgadaptationlayer_p.h>
+#include <QtQuick/qsgrectanglenode.h>
+#include <QtQuick/qsgimagenode.h>
+#include <QtQuick/qquickwindow.h>
+#include <QtQuickControls2Impl/private/qquickanimatednode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static const int PauseDuration = 520;
+static const int SlideDuration = 1240;
+static const int TotalDuration = SlideDuration + PauseDuration;
+
+class QQuickMaterialProgressBarNode : public QQuickAnimatedNode
+{
+public:
+ QQuickMaterialProgressBarNode(QQuickMaterialProgressBar *item);
+
+ void updateCurrentTime(int time) override;
+ void sync(QQuickItem *item) override;
+
+private:
+ void moveNode(QSGTransformNode *node, const QRectF &geometry, qreal progress);
+
+ bool m_indeterminate = false;
+ QEasingCurve m_easing = QEasingCurve::OutCubic;
+};
+
+QQuickMaterialProgressBarNode::QQuickMaterialProgressBarNode(QQuickMaterialProgressBar *item)
+ : QQuickAnimatedNode(item)
+{
+ setLoopCount(Infinite);
+ setDuration(TotalDuration);
+}
+
+void QQuickMaterialProgressBarNode::updateCurrentTime(int time)
+{
+ QSGRectangleNode *geometryNode = static_cast<QSGRectangleNode *>(firstChild());
+ Q_ASSERT(geometryNode->type() == QSGNode::GeometryNodeType);
+ const QRectF geometry = geometryNode->rect();
+
+ QSGTransformNode *firstNode = static_cast<QSGTransformNode *>(geometryNode->firstChild());
+ if (firstNode) {
+ Q_ASSERT(firstNode->type() == QSGNode::TransformNodeType);
+
+ const qreal progress = qMin<qreal>(1.0, static_cast<qreal>(time) / SlideDuration);
+ moveNode(static_cast<QSGTransformNode *>(firstNode), geometry, progress);
+ }
+
+ QSGTransformNode *secondNode = static_cast<QSGTransformNode *>(geometryNode->lastChild());
+ if (secondNode) {
+ Q_ASSERT(secondNode->type() == QSGNode::TransformNodeType);
+
+ const qreal progress = qMax<qreal>(0.0, static_cast<qreal>(time - PauseDuration) / SlideDuration);
+ moveNode(static_cast<QSGTransformNode *>(secondNode), geometry, progress);
+ }
+}
+
+void QQuickMaterialProgressBarNode::sync(QQuickItem *item)
+{
+ QQuickMaterialProgressBar *bar = static_cast<QQuickMaterialProgressBar *>(item);
+ if (m_indeterminate != bar->isIndeterminate()) {
+ m_indeterminate = bar->isIndeterminate();
+ if (m_indeterminate)
+ start();
+ else
+ stop();
+ }
+
+ QQuickItemPrivate *d = QQuickItemPrivate::get(item);
+
+ QRectF bounds = item->boundingRect();
+ bounds.setHeight(item->implicitHeight());
+ bounds.moveTop((item->height() - bounds.height()) / 2.0);
+
+ QSGRectangleNode *geometryNode = static_cast<QSGRectangleNode *>(firstChild());
+ if (!geometryNode) {
+ geometryNode = item->window()->createRectangleNode();
+ geometryNode->setColor(Qt::transparent);
+ appendChildNode(geometryNode);
+ }
+ geometryNode->setRect(bounds);
+
+ const int count = m_indeterminate ? 2 : 1;
+ const qreal w = m_indeterminate ? 0 : bar->progress() * item->width();
+ const QRectF rect(0, bounds.y(), w, bounds.height());
+
+ QSGNode *transformNode = geometryNode->firstChild();
+ for (int i = 0; i < count; ++i) {
+ if (!transformNode) {
+ transformNode = new QSGTransformNode;
+ geometryNode->appendChildNode(transformNode);
+
+ QSGInternalRectangleNode *rectNode = d->sceneGraphContext()->createInternalRectangleNode();
+ rectNode->setAntialiasing(true);
+ transformNode->appendChildNode(rectNode);
+ }
+ Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType);
+ static_cast<QSGTransformNode *>(transformNode)->setMatrix(QMatrix4x4());
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(transformNode->firstChild());
+ Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType);
+
+ rectNode->setRect(rect);
+ rectNode->setColor(bar->color());
+ rectNode->update();
+
+ transformNode = transformNode->nextSibling();
+ }
+
+ while (transformNode) {
+ QSGNode *nextSibling = transformNode->nextSibling();
+ delete transformNode;
+ transformNode = nextSibling;
+ }
+}
+
+void QQuickMaterialProgressBarNode::moveNode(QSGTransformNode *transformNode, const QRectF &geometry, qreal progress)
+{
+ const qreal value = m_easing.valueForProgress(progress);
+ const qreal x = value * geometry.width();
+
+ QMatrix4x4 matrix;
+ matrix.translate(x, 0);
+ transformNode->setMatrix(matrix);
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(transformNode->firstChild());
+ Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType);
+
+ QRectF r = geometry;
+ r.setWidth(value * (geometry.width() - x));
+ rectNode->setRect(r);
+ rectNode->update();
+}
+
+QQuickMaterialProgressBar::QQuickMaterialProgressBar(QQuickItem *parent)
+ : QQuickItem(parent)
+{
+ setFlag(ItemHasContents);
+}
+
+QColor QQuickMaterialProgressBar::color() const
+{
+ return m_color;
+}
+
+void QQuickMaterialProgressBar::setColor(const QColor &color)
+{
+ if (color == m_color)
+ return;
+
+ m_color = color;
+ update();
+}
+
+qreal QQuickMaterialProgressBar::progress() const
+{
+ return m_progress;
+}
+
+void QQuickMaterialProgressBar::setProgress(qreal progress)
+{
+ if (progress == m_progress)
+ return;
+
+ m_progress = progress;
+ update();
+}
+
+bool QQuickMaterialProgressBar::isIndeterminate() const
+{
+ return m_indeterminate;
+}
+
+void QQuickMaterialProgressBar::setIndeterminate(bool indeterminate)
+{
+ if (indeterminate == m_indeterminate)
+ return;
+
+ m_indeterminate = indeterminate;
+ update();
+}
+
+void QQuickMaterialProgressBar::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data)
+{
+ QQuickItem::itemChange(change, data);
+ if (change == ItemVisibleHasChanged)
+ update();
+}
+
+QSGNode *QQuickMaterialProgressBar::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
+{
+ QQuickMaterialProgressBarNode *node = static_cast<QQuickMaterialProgressBarNode *>(oldNode);
+ if (isVisible() && width() > 0 && height() > 0) {
+ if (!node)
+ node = new QQuickMaterialProgressBarNode(this);
+ node->sync(this);
+ } else {
+ delete node;
+ node = nullptr;
+ }
+ return node;
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qquickmaterialprogressbar_p.cpp"
diff --git a/src/quickcontrols/material/impl/qquickmaterialprogressbar_p.h b/src/quickcontrols/material/impl/qquickmaterialprogressbar_p.h
new file mode 100644
index 0000000000..d250c2f76d
--- /dev/null
+++ b/src/quickcontrols/material/impl/qquickmaterialprogressbar_p.h
@@ -0,0 +1,59 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#ifndef QQUICKMATERIALPROGRESSBAR_P_H
+#define QQUICKMATERIALPROGRESSBAR_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qcolor.h>
+#include <QtQuick/qquickitem.h>
+#include <QtCore/private/qglobal_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickMaterialProgressBar : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QColor color READ color WRITE setColor FINAL)
+ Q_PROPERTY(qreal progress READ progress WRITE setProgress FINAL)
+ Q_PROPERTY(bool indeterminate READ isIndeterminate WRITE setIndeterminate FINAL)
+ QML_NAMED_ELEMENT(ProgressBarImpl)
+ QML_ADDED_IN_VERSION(2, 0)
+
+public:
+ explicit QQuickMaterialProgressBar(QQuickItem *parent = nullptr);
+
+ QColor color() const;
+ void setColor(const QColor &color);
+
+ qreal progress() const;
+ void setProgress(qreal progress);
+
+ bool isIndeterminate() const;
+ void setIndeterminate(bool indeterminate);
+
+protected:
+ void itemChange(ItemChange change, const ItemChangeData &data) override;
+ QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) override;
+
+private:
+ QColor m_color = Qt::black;
+ qreal m_progress = 0.0;
+ bool m_indeterminate = false;
+};
+
+QT_END_NAMESPACE
+
+QML_DECLARE_TYPE(QQuickMaterialProgressBar)
+
+#endif // QQUICKMATERIALPROGRESSBAR_P_H
diff --git a/src/quickcontrols/material/impl/qquickmaterialripple.cpp b/src/quickcontrols/material/impl/qquickmaterialripple.cpp
new file mode 100644
index 0000000000..04e171f190
--- /dev/null
+++ b/src/quickcontrols/material/impl/qquickmaterialripple.cpp
@@ -0,0 +1,411 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qquickmaterialripple_p.h"
+
+#include <QtCore/qmath.h>
+#include <QtQuick/private/qquickitem_p.h>
+#include <QtQuick/private/qsgadaptationlayer_p.h>
+#include <QtQuickControls2Impl/private/qquickanimatednode_p.h>
+#include <QtQuickTemplates2/private/qquickabstractbutton_p.h>
+#include <QtQuickTemplates2/private/qquickabstractbutton_p_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace {
+ enum WavePhase { WaveEnter, WaveExit };
+}
+
+static const int RIPPLE_ENTER_DELAY = 80;
+static const int OPACITY_ENTER_DURATION_FAST = 120;
+static const int WAVE_OPACITY_DECAY_DURATION = 333;
+static const qreal WAVE_TOUCH_DOWN_ACCELERATION = 1024.0;
+
+class QQuickMaterialRippleWaveNode : public QQuickAnimatedNode
+{
+public:
+ QQuickMaterialRippleWaveNode(QQuickMaterialRipple *ripple);
+
+ void exit();
+ void updateCurrentTime(int time) override;
+ void sync(QQuickItem *item) override;
+
+private:
+ qreal m_from = 0;
+ qreal m_to = 0;
+ qreal m_value = 0;
+ WavePhase m_phase = WaveEnter;
+ QPointF m_anchor;
+ QRectF m_bounds;
+};
+
+QQuickMaterialRippleWaveNode::QQuickMaterialRippleWaveNode(QQuickMaterialRipple *ripple)
+ : QQuickAnimatedNode(ripple)
+{
+ start(qRound(1000.0 * qSqrt(ripple->diameter() / 2.0 / WAVE_TOUCH_DOWN_ACCELERATION)));
+
+ QSGOpacityNode *opacityNode = new QSGOpacityNode;
+ appendChildNode(opacityNode);
+
+ QQuickItemPrivate *d = QQuickItemPrivate::get(ripple);
+ QSGInternalRectangleNode *rectNode = d->sceneGraphContext()->createInternalRectangleNode();
+ rectNode->setAntialiasing(true);
+ opacityNode->appendChildNode(rectNode);
+}
+
+void QQuickMaterialRippleWaveNode::exit()
+{
+ m_phase = WaveExit;
+ m_from = m_value;
+ setDuration(WAVE_OPACITY_DECAY_DURATION);
+ restart();
+ connect(this, &QQuickAnimatedNode::stopped, this, &QObject::deleteLater);
+}
+
+void QQuickMaterialRippleWaveNode::updateCurrentTime(int time)
+{
+ qreal p = 1.0;
+ if (duration() > 0)
+ p = time / static_cast<qreal>(duration());
+
+ m_value = m_from + (m_to - m_from) * p;
+ p = m_value / m_to;
+
+ const qreal dx = (1.0 - p) * (m_anchor.x() - m_bounds.width() / 2);
+ const qreal dy = (1.0 - p) * (m_anchor.y() - m_bounds.height() / 2);
+
+ QMatrix4x4 m;
+ m.translate(qRound((m_bounds.width() - m_value) / 2 + dx),
+ qRound((m_bounds.height() - m_value) / 2 + dy));
+ setMatrix(m);
+
+ QSGOpacityNode *opacityNode = static_cast<QSGOpacityNode *>(firstChild());
+ Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType);
+ qreal opacity = 1.0;
+ if (m_phase == WaveExit)
+ opacity -= static_cast<qreal>(time) / WAVE_OPACITY_DECAY_DURATION;
+ opacityNode->setOpacity(opacity);
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(opacityNode->firstChild());
+ Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType);
+ rectNode->setRect(QRectF(0, 0, m_value, m_value));
+ rectNode->setRadius(m_value / 2);
+ rectNode->update();
+}
+
+void QQuickMaterialRippleWaveNode::sync(QQuickItem *item)
+{
+ QQuickMaterialRipple *ripple = static_cast<QQuickMaterialRipple *>(item);
+ m_to = ripple->diameter();
+ m_anchor = ripple->anchorPoint();
+ m_bounds = ripple->boundingRect();
+
+ QSGOpacityNode *opacityNode = static_cast<QSGOpacityNode *>(firstChild());
+ Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType);
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(opacityNode->firstChild());
+ Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType);
+ rectNode->setColor(ripple->color());
+}
+
+class QQuickMaterialRippleBackgroundNode : public QQuickAnimatedNode
+{
+ Q_OBJECT
+
+public:
+ QQuickMaterialRippleBackgroundNode(QQuickMaterialRipple *ripple);
+
+ void updateCurrentTime(int time) override;
+ void sync(QQuickItem *item) override;
+
+private:
+ bool m_active = false;
+};
+
+QQuickMaterialRippleBackgroundNode::QQuickMaterialRippleBackgroundNode(QQuickMaterialRipple *ripple)
+ : QQuickAnimatedNode(ripple)
+{
+ setDuration(OPACITY_ENTER_DURATION_FAST);
+
+ QSGOpacityNode *opacityNode = new QSGOpacityNode;
+ opacityNode->setOpacity(0.0);
+ appendChildNode(opacityNode);
+
+ QQuickItemPrivate *d = QQuickItemPrivate::get(ripple);
+ QSGInternalRectangleNode *rectNode = d->sceneGraphContext()->createInternalRectangleNode();
+ rectNode->setAntialiasing(true);
+ opacityNode->appendChildNode(rectNode);
+}
+
+void QQuickMaterialRippleBackgroundNode::updateCurrentTime(int time)
+{
+ qreal opacity = time / static_cast<qreal>(duration());
+ if (!m_active)
+ opacity = 1.0 - opacity;
+
+ QSGOpacityNode *opacityNode = static_cast<QSGOpacityNode *>(firstChild());
+ Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType);
+ opacityNode->setOpacity(opacity);
+}
+
+void QQuickMaterialRippleBackgroundNode::sync(QQuickItem *item)
+{
+ QQuickMaterialRipple *ripple = static_cast<QQuickMaterialRipple *>(item);
+ if (m_active != ripple->isActive()) {
+ m_active = ripple->isActive();
+ setDuration(m_active ? OPACITY_ENTER_DURATION_FAST : WAVE_OPACITY_DECAY_DURATION);
+ restart();
+ }
+
+ QSGOpacityNode *opacityNode = static_cast<QSGOpacityNode *>(firstChild());
+ Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType);
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(opacityNode->firstChild());
+ Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType);
+
+ const qreal w = ripple->width();
+ const qreal h = ripple->height();
+ const qreal sz = qSqrt(w * w + h * h);
+
+ QMatrix4x4 matrix;
+ if (qFuzzyIsNull(ripple->clipRadius())) {
+ matrix.translate(qRound((w - sz) / 2), qRound((h - sz) / 2));
+ rectNode->setRect(QRectF(0, 0, sz, sz));
+ rectNode->setRadius(sz / 2);
+ } else {
+ rectNode->setRect(QRectF(0, 0, w, h));
+ rectNode->setRadius(ripple->clipRadius());
+ }
+
+ setMatrix(matrix);
+ rectNode->setColor(ripple->color());
+ rectNode->update();
+}
+
+QQuickMaterialRipple::QQuickMaterialRipple(QQuickItem *parent)
+ : QQuickItem(parent)
+{
+ setFlag(ItemHasContents);
+}
+
+bool QQuickMaterialRipple::isActive() const
+{
+ return m_active;
+}
+
+void QQuickMaterialRipple::setActive(bool active)
+{
+ if (active == m_active)
+ return;
+
+ m_active = active;
+ update();
+}
+
+QColor QQuickMaterialRipple::color() const
+{
+ return m_color;
+}
+
+void QQuickMaterialRipple::setColor(const QColor &color)
+{
+ if (m_color == color)
+ return;
+
+ m_color = color;
+ update();
+}
+
+qreal QQuickMaterialRipple::clipRadius() const
+{
+ return m_clipRadius;
+}
+
+void QQuickMaterialRipple::setClipRadius(qreal radius)
+{
+ if (qFuzzyCompare(m_clipRadius, radius))
+ return;
+
+ m_clipRadius = radius;
+ setClip(!qFuzzyIsNull(radius));
+ update();
+}
+
+bool QQuickMaterialRipple::isPressed() const
+{
+ return m_pressed;
+}
+
+void QQuickMaterialRipple::setPressed(bool pressed)
+{
+ if (pressed == m_pressed)
+ return;
+
+ m_pressed = pressed;
+
+ if (!isEnabled()) {
+ exitWave();
+ return;
+ }
+
+ if (pressed) {
+ if (m_trigger == Press)
+ prepareWave();
+ else
+ exitWave();
+ } else {
+ if (m_trigger == Release)
+ enterWave();
+ else
+ exitWave();
+ }
+}
+
+QQuickMaterialRipple::Trigger QQuickMaterialRipple::trigger() const
+{
+ return m_trigger;
+}
+
+void QQuickMaterialRipple::setTrigger(Trigger trigger)
+{
+ m_trigger = trigger;
+}
+
+QPointF QQuickMaterialRipple::anchorPoint() const
+{
+ const QRectF bounds = boundingRect();
+ const QPointF center = bounds.center();
+ if (!m_anchor)
+ return center;
+
+ QPointF anchorPoint = bounds.center();
+ if (QQuickAbstractButton *button = qobject_cast<QQuickAbstractButton *>(m_anchor))
+ anchorPoint = QQuickAbstractButtonPrivate::get(button)->pressPoint;
+ anchorPoint = mapFromItem(m_anchor, anchorPoint);
+
+ // calculate whether the anchor point is within the ripple circle bounds,
+ // that is, whether waves should start expanding from the anchor point
+ const qreal r = qSqrt(bounds.width() * bounds.width() + bounds.height() * bounds.height()) / 2;
+ if (QLineF(center, anchorPoint).length() < r)
+ return anchorPoint;
+
+ // if the anchor point is outside the ripple circle bounds, start expanding
+ // from the intersection point of the ripple circle and a line from its center
+ // to the the anchor point
+ const qreal p = qAtan2(anchorPoint.y() - center.y(), anchorPoint.x() - center.x());
+ return QPointF(center.x() + r * qCos(p), center.y() + r * qSin(p));
+}
+
+QQuickItem *QQuickMaterialRipple::anchor() const
+{
+ return m_anchor;
+}
+
+void QQuickMaterialRipple::setAnchor(QQuickItem *item)
+{
+ m_anchor = item;
+}
+
+qreal QQuickMaterialRipple::diameter() const
+{
+ const qreal w = width();
+ const qreal h = height();
+ return qSqrt(w * w + h * h);
+}
+
+void QQuickMaterialRipple::itemChange(ItemChange change, const ItemChangeData &data)
+{
+ QQuickItem::itemChange(change, data);
+}
+
+QSGNode *QQuickMaterialRipple::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
+{
+ QQuickItemPrivate *d = QQuickItemPrivate::get(this);
+ QQuickDefaultClipNode *clipNode = d->clipNode();
+ if (clipNode) {
+ // TODO: QTBUG-51894
+ // clipNode->setRadius(m_clipRadius);
+ clipNode->setRect(boundingRect());
+ clipNode->update();
+ }
+
+ QSGNode *container = oldNode;
+ if (!container)
+ container = new QSGNode;
+
+ QQuickMaterialRippleBackgroundNode *backgroundNode = static_cast<QQuickMaterialRippleBackgroundNode *>(container->firstChild());
+ if (!backgroundNode) {
+ backgroundNode = new QQuickMaterialRippleBackgroundNode(this);
+ backgroundNode->setObjectName(objectName());
+ container->appendChildNode(backgroundNode);
+ }
+ backgroundNode->sync(this);
+
+ // enter new waves
+ int i = m_waves;
+ QQuickMaterialRippleWaveNode *enterNode = static_cast<QQuickMaterialRippleWaveNode *>(backgroundNode->nextSibling());
+ while (i-- > 0) {
+ if (!enterNode) {
+ enterNode = new QQuickMaterialRippleWaveNode(this);
+ container->appendChildNode(enterNode);
+ }
+ enterNode->sync(this);
+ enterNode = static_cast<QQuickMaterialRippleWaveNode *>(enterNode->nextSibling());
+ }
+
+ // exit old waves
+ int j = container->childCount() - 1 - m_waves;
+ while (j-- > 0) {
+ QQuickMaterialRippleWaveNode *exitNode = static_cast<QQuickMaterialRippleWaveNode *>(backgroundNode->nextSibling());
+ if (exitNode) {
+ exitNode->exit();
+ exitNode->sync(this);
+ }
+ }
+
+ return container;
+}
+
+void QQuickMaterialRipple::timerEvent(QTimerEvent *event)
+{
+ QQuickItem::timerEvent(event);
+
+ if (event->timerId() == m_enterDelay)
+ enterWave();
+}
+
+void QQuickMaterialRipple::prepareWave()
+{
+ if (m_enterDelay <= 0)
+ m_enterDelay = startTimer(RIPPLE_ENTER_DELAY);
+}
+
+void QQuickMaterialRipple::enterWave()
+{
+ if (m_enterDelay > 0) {
+ killTimer(m_enterDelay);
+ m_enterDelay = 0;
+ }
+
+ ++m_waves;
+ update();
+}
+
+void QQuickMaterialRipple::exitWave()
+{
+ if (m_enterDelay > 0) {
+ killTimer(m_enterDelay);
+ m_enterDelay = 0;
+ }
+
+ if (m_waves > 0) {
+ --m_waves;
+ update();
+ }
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qquickmaterialripple_p.cpp"
+
+#include "qquickmaterialripple.moc"
diff --git a/src/quickcontrols/material/impl/qquickmaterialripple_p.h b/src/quickcontrols/material/impl/qquickmaterialripple_p.h
new file mode 100644
index 0000000000..cdaaf13b1a
--- /dev/null
+++ b/src/quickcontrols/material/impl/qquickmaterialripple_p.h
@@ -0,0 +1,88 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#ifndef QQUICKMATERIALRIPPLE_P_H
+#define QQUICKMATERIALRIPPLE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/qquickitem.h>
+#include <QtGui/qcolor.h>
+#include <QtCore/private/qglobal_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickMaterialRipple : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QColor color READ color WRITE setColor FINAL)
+ Q_PROPERTY(qreal clipRadius READ clipRadius WRITE setClipRadius FINAL)
+ Q_PROPERTY(bool pressed READ isPressed WRITE setPressed FINAL)
+ Q_PROPERTY(bool active READ isActive WRITE setActive FINAL)
+ Q_PROPERTY(QQuickItem *anchor READ anchor WRITE setAnchor FINAL)
+ Q_PROPERTY(Trigger trigger READ trigger WRITE setTrigger FINAL)
+ QML_NAMED_ELEMENT(Ripple)
+ QML_ADDED_IN_VERSION(2, 0)
+
+public:
+ QQuickMaterialRipple(QQuickItem *parent = nullptr);
+
+ QColor color() const;
+ void setColor(const QColor &color);
+
+ qreal clipRadius() const;
+ void setClipRadius(qreal radius);
+
+ bool isActive() const;
+ void setActive(bool active);
+
+ bool isPressed() const;
+ void setPressed(bool pressed);
+
+ enum Trigger { Press, Release };
+ Q_ENUM (Trigger)
+
+ Trigger trigger() const;
+ void setTrigger(Trigger trigger);
+
+ QPointF anchorPoint() const;
+
+ QQuickItem *anchor() const;
+ void setAnchor(QQuickItem *anchor);
+
+ qreal diameter() const;
+
+protected:
+ void itemChange(ItemChange change, const ItemChangeData &data) override;
+ QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) override;
+ void timerEvent(QTimerEvent *event) override;
+
+ void prepareWave();
+ void enterWave();
+ void exitWave();
+
+private:
+ bool m_active = false;
+ bool m_pressed = false;
+ int m_waves = 0;
+ int m_enterDelay = 0;
+ Trigger m_trigger = Press;
+ qreal m_clipRadius = 0.0;
+ QColor m_color;
+ QQuickItem *m_anchor = nullptr;
+};
+
+QT_END_NAMESPACE
+
+QML_DECLARE_TYPE(QQuickMaterialRipple)
+
+#endif // QQUICKMATERIALRIPPLE_P_H