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-rw-r--r--src/quickshapes/qquickshape.cpp174
1 files changed, 124 insertions, 50 deletions
diff --git a/src/quickshapes/qquickshape.cpp b/src/quickshapes/qquickshape.cpp
index 262d0b3e9a..e8779debde 100644
--- a/src/quickshapes/qquickshape.cpp
+++ b/src/quickshapes/qquickshape.cpp
@@ -42,11 +42,19 @@
#include "qquickshapegenericrenderer_p.h"
#include "qquickshapenvprrenderer_p.h"
#include "qquickshapesoftwarerenderer_p.h"
-#include <private/qsgtexture_p.h>
+#include <private/qsgplaintexture_p.h>
#include <private/qquicksvgparser_p.h>
#include <QtGui/private/qdrawhelper_p.h>
#include <QOpenGLFunctions>
#include <QLoggingCategory>
+#include <QtGui/private/qrhi_p.h>
+
+#if defined(QT_STATIC)
+static void initResources()
+{
+ Q_INIT_RESOURCE(qtquickshapes);
+}
+#endif
QT_BEGIN_NAMESPACE
@@ -575,12 +583,14 @@ void QQuickShapePath::resetFillGradient()
\list
- \li When running with the default, OpenGL backend of Qt Quick, both the
- generic, triangulation-based and the NVIDIA-specific
- \c{GL_NV_path_rendering} methods are available. By default only the generic
- approach is used. Setting Shape.vendorExtensionsEnabled property to \c true
- leads to using NV_path_rendering on NVIDIA systems, and the generic method
- on others.
+ \li When running with the OpenGL backend of Qt Quick, both the generic,
+ triangulation-based and the NVIDIA-specific \c{GL_NV_path_rendering}
+ methods are available. By default only the generic approach is used.
+ Setting Shape.vendorExtensionsEnabled property to \c true leads to using
+ NV_path_rendering on NVIDIA systems when running directly on OpenGL, and
+ the generic method on others. When OpenGL is not used directly by the scene
+ graph, for example because it is using the graphics abstraction layer
+ (QRhi), only the generic shape renderer is available.
\li The \c software backend is fully supported. The path is rendered via
QPainter::strokePath() and QPainter::fillPath() in this case.
@@ -662,7 +672,7 @@ struct QQuickShapeResourceInitializer
QQuickShapeResourceInitializer()
{
#if defined(QT_STATIC)
- Q_INIT_RESOURCE(qtquickshapes);
+ initResources();
#endif
}
};
@@ -1002,7 +1012,12 @@ void QQuickShapePrivate::createRenderer()
renderer = new QQuickShapeSoftwareRenderer;
break;
default:
- qWarning("No path backend for this graphics API yet");
+ if (QSGRendererInterface::isApiRhiBased(ri->graphicsApi())) {
+ rendererType = QQuickShape::GeometryRenderer;
+ renderer = new QQuickShapeGenericRenderer(q);
+ } else {
+ qWarning("No path backend for this graphics API yet");
+ }
break;
}
}
@@ -1038,7 +1053,13 @@ QSGNode *QQuickShapePrivate::createNode()
static_cast<QQuickShapeSoftwareRenderNode *>(node));
break;
default:
- qWarning("No path backend for this graphics API yet");
+ if (QSGRendererInterface::isApiRhiBased(ri->graphicsApi())) {
+ node = new QQuickShapeGenericNode;
+ static_cast<QQuickShapeGenericRenderer *>(renderer)->setRootNode(
+ static_cast<QQuickShapeGenericNode *>(node));
+ } else {
+ qWarning("No path backend for this graphics API yet");
+ }
break;
}
@@ -1492,45 +1513,7 @@ void QQuickShapeConicalGradient::setAngle(qreal v)
}
}
-#if QT_CONFIG(opengl)
-
-// contexts sharing with each other get the same cache instance
-class QQuickShapeGradientCacheWrapper
-{
-public:
- QQuickShapeGradientCache *get(QOpenGLContext *context)
- {
- return m_resource.value<QQuickShapeGradientCache>(context);
- }
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
-};
-
-QQuickShapeGradientCache *QQuickShapeGradientCache::currentCache()
-{
- static QQuickShapeGradientCacheWrapper qt_path_gradient_caches;
- return qt_path_gradient_caches.get(QOpenGLContext::currentContext());
-}
-
-// let QOpenGLContext manage the lifetime of the cached textures
-QQuickShapeGradientCache::~QQuickShapeGradientCache()
-{
- m_cache.clear();
-}
-
-void QQuickShapeGradientCache::invalidateResource()
-{
- m_cache.clear();
-}
-
-void QQuickShapeGradientCache::freeResource(QOpenGLContext *)
-{
- qDeleteAll(m_cache);
- m_cache.clear();
-}
-
-static void generateGradientColorTable(const QQuickShapeGradientCache::Key &gradient,
+static void generateGradientColorTable(const QQuickShapeGradientCacheKey &gradient,
uint *colorTable, int size, float opacity)
{
int pos = 0;
@@ -1581,7 +1564,98 @@ static void generateGradientColorTable(const QQuickShapeGradientCache::Key &grad
colorTable[size-1] = last_color;
}
-QSGTexture *QQuickShapeGradientCache::get(const Key &grad)
+QQuickShapeGradientCache::~QQuickShapeGradientCache()
+{
+ qDeleteAll(m_textures);
+}
+
+QQuickShapeGradientCache *QQuickShapeGradientCache::cacheForRhi(QRhi *rhi)
+{
+ static QHash<QRhi *, QQuickShapeGradientCache *> caches;
+ auto it = caches.constFind(rhi);
+ if (it != caches.constEnd())
+ return *it;
+
+ QQuickShapeGradientCache *cache = new QQuickShapeGradientCache;
+ rhi->addCleanupCallback([cache](QRhi *rhi) {
+ caches.remove(rhi);
+ delete cache;
+ });
+ caches.insert(rhi, cache);
+ return cache;
+}
+
+QSGTexture *QQuickShapeGradientCache::get(const QQuickShapeGradientCacheKey &grad)
+{
+ QSGPlainTexture *tx = m_textures[grad];
+ if (!tx) {
+ static const int W = 1024; // texture size is 1024x1
+ QImage gradTab(W, 1, QImage::Format_RGBA8888_Premultiplied);
+ generateGradientColorTable(grad, reinterpret_cast<uint *>(gradTab.bits()), W, 1.0f);
+ tx = new QSGPlainTexture;
+ tx->setImage(gradTab);
+ switch (grad.spread) {
+ case QQuickShapeGradient::PadSpread:
+ tx->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ tx->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ break;
+ case QQuickShapeGradient::RepeatSpread:
+ tx->setHorizontalWrapMode(QSGTexture::Repeat);
+ tx->setVerticalWrapMode(QSGTexture::Repeat);
+ break;
+ case QQuickShapeGradient::ReflectSpread:
+ tx->setHorizontalWrapMode(QSGTexture::MirroredRepeat);
+ tx->setVerticalWrapMode(QSGTexture::MirroredRepeat);
+ break;
+ default:
+ qWarning("Unknown gradient spread mode %d", grad.spread);
+ break;
+ }
+ tx->setFiltering(QSGTexture::Linear);
+ m_textures[grad] = tx;
+ }
+ return tx;
+}
+
+#if QT_CONFIG(opengl)
+
+// contexts sharing with each other get the same cache instance
+class QQuickShapeGradientCacheWrapper
+{
+public:
+ QQuickShapeGradientOpenGLCache *get(QOpenGLContext *context)
+ {
+ return m_resource.value<QQuickShapeGradientOpenGLCache>(context);
+ }
+
+private:
+ QOpenGLMultiGroupSharedResource m_resource;
+};
+
+QQuickShapeGradientOpenGLCache *QQuickShapeGradientOpenGLCache::currentCache()
+{
+ static QQuickShapeGradientCacheWrapper qt_path_gradient_caches;
+ return qt_path_gradient_caches.get(QOpenGLContext::currentContext());
+}
+
+// let QOpenGLContext manage the lifetime of the cached textures
+QQuickShapeGradientOpenGLCache::~QQuickShapeGradientOpenGLCache()
+{
+ m_cache.clear();
+}
+
+void QQuickShapeGradientOpenGLCache::invalidateResource()
+{
+ m_cache.clear();
+}
+
+void QQuickShapeGradientOpenGLCache::freeResource(QOpenGLContext *)
+{
+ qDeleteAll(m_cache);
+ m_cache.clear();
+}
+
+QSGTexture *QQuickShapeGradientOpenGLCache::get(const QQuickShapeGradientCacheKey &grad)
{
QSGPlainTexture *tx = m_cache[grad];
if (!tx) {