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-rw-r--r--src/quickshapes/shaders/conicalgradient.frag19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/quickshapes/shaders/conicalgradient.frag b/src/quickshapes/shaders/conicalgradient.frag
deleted file mode 100644
index af5fdd5ee0..0000000000
--- a/src/quickshapes/shaders/conicalgradient.frag
+++ /dev/null
@@ -1,19 +0,0 @@
-#define INVERSE_2PI 0.1591549430918953358
-
-uniform sampler2D gradTabTexture;
-uniform lowp float opacity;
-
-uniform highp float angle;
-
-varying highp vec2 coord;
-
-void main()
-{
- highp float t;
- if (abs(coord.y) == abs(coord.x))
- t = (atan(-coord.y + 0.002, coord.x) + angle) * INVERSE_2PI;
- else
- t = (atan(-coord.y, coord.x) + angle) * INVERSE_2PI;
- gl_FragColor = texture2D(gradTabTexture, vec2(t - floor(t), 0.5)) * opacity;
-
-}