diff options
Diffstat (limited to 'src/quickshapes/shaders/radialgradient.frag')
-rw-r--r-- | src/quickshapes/shaders/radialgradient.frag | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/quickshapes/shaders/radialgradient.frag b/src/quickshapes/shaders/radialgradient.frag deleted file mode 100644 index 0f503bc0f7..0000000000 --- a/src/quickshapes/shaders/radialgradient.frag +++ /dev/null @@ -1,25 +0,0 @@ -uniform sampler2D gradTabTexture; -uniform lowp float opacity; - -uniform highp vec2 focalToCenter; -uniform highp float centerRadius; -uniform highp float focalRadius; - -varying highp vec2 coord; - -void main() -{ - highp float rd = centerRadius - focalRadius; - highp float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter)); - highp float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd; - highp float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2); - highp float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord)); - lowp vec4 result = vec4(0.0); - if (det >= 0.0) { - highp float detSqrt = sqrt(det); - highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); - if (focalRadius + w * (centerRadius - focalRadius) >= 0.0) - result = texture2D(gradTabTexture, vec2(w, 0.5)) * opacity; - } - gl_FragColor = result; -} |