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-rw-r--r--src/quickshapes/qquicknvprfunctions.cpp281
-rw-r--r--src/quickshapes/qquicknvprfunctions_p.h401
-rw-r--r--src/quickshapes/qquicknvprfunctions_p_p.h71
-rw-r--r--src/quickshapes/qquickshape.cpp1620
-rw-r--r--src/quickshapes/qquickshape_p.h377
-rw-r--r--src/quickshapes/qquickshape_p_p.h232
-rw-r--r--src/quickshapes/qquickshapegenericrenderer.cpp1007
-rw-r--r--src/quickshapes/qquickshapegenericrenderer_p.h393
-rw-r--r--src/quickshapes/qquickshapenvprrenderer.cpp1001
-rw-r--r--src/quickshapes/qquickshapenvprrenderer_p.h238
-rw-r--r--src/quickshapes/qquickshapesglobal.h56
-rw-r--r--src/quickshapes/qquickshapesglobal_p.h63
-rw-r--r--src/quickshapes/qquickshapesoftwarerenderer.cpp282
-rw-r--r--src/quickshapes/qquickshapesoftwarerenderer_p.h136
-rw-r--r--src/quickshapes/qtquickshapes.qrc20
-rw-r--r--src/quickshapes/quickshapes.pro33
-rw-r--r--src/quickshapes/shaders/blit.frag9
-rw-r--r--src/quickshapes/shaders/blit.vert12
-rw-r--r--src/quickshapes/shaders/blit_core.frag13
-rw-r--r--src/quickshapes/shaders/blit_core.vert14
-rw-r--r--src/quickshapes/shaders/conicalgradient.frag19
-rw-r--r--src/quickshapes/shaders/conicalgradient.vert13
-rw-r--r--src/quickshapes/shaders/conicalgradient_core.frag22
-rw-r--r--src/quickshapes/shaders/conicalgradient_core.vert15
-rw-r--r--src/quickshapes/shaders/lineargradient.frag9
-rw-r--r--src/quickshapes/shaders/lineargradient.vert15
-rw-r--r--src/quickshapes/shaders/lineargradient_core.frag12
-rw-r--r--src/quickshapes/shaders/lineargradient_core.vert17
-rw-r--r--src/quickshapes/shaders/radialgradient.frag25
-rw-r--r--src/quickshapes/shaders/radialgradient.vert13
-rw-r--r--src/quickshapes/shaders/radialgradient_core.frag29
-rw-r--r--src/quickshapes/shaders/radialgradient_core.vert15
32 files changed, 6463 insertions, 0 deletions
diff --git a/src/quickshapes/qquicknvprfunctions.cpp b/src/quickshapes/qquicknvprfunctions.cpp
new file mode 100644
index 0000000000..409a59be7f
--- /dev/null
+++ b/src/quickshapes/qquicknvprfunctions.cpp
@@ -0,0 +1,281 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquicknvprfunctions_p.h"
+
+#if QT_CONFIG(opengl)
+
+#include <QOpenGLContext>
+#include <QOffscreenSurface>
+#include <QOpenGLExtraFunctions>
+#include "qquicknvprfunctions_p_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QQuickNvprFunctions
+
+ \brief Function resolvers and other helpers for GL_NV_path_rendering
+ for both desktop (GL 4.3+) and mobile/embedded (GLES 3.1+) in a manner
+ that does not distract builds that do not have NVPR support either at
+ compile or run time.
+
+ \internal
+ */
+
+QQuickNvprFunctions::QQuickNvprFunctions()
+ : d(new QQuickNvprFunctionsPrivate(this))
+{
+}
+
+QQuickNvprFunctions::~QQuickNvprFunctions()
+{
+ delete d;
+}
+
+/*!
+ \return a recommended QSurfaceFormat suitable for GL_NV_path_rendering on top
+ of OpenGL 4.3 or OpenGL ES 3.1.
+ */
+QSurfaceFormat QQuickNvprFunctions::format()
+{
+ QSurfaceFormat fmt;
+ fmt.setDepthBufferSize(24);
+ fmt.setStencilBufferSize(8);
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
+ fmt.setVersion(4, 3);
+ fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
+ } else if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) {
+ fmt.setVersion(3, 1);
+ }
+ return fmt;
+}
+
+#define PROC(type, name) reinterpret_cast<type>(ctx->getProcAddress(#name))
+
+/*!
+ \return true if GL_NV_path_rendering is supported with the current OpenGL
+ context.
+
+ When there is no current context, a temporary dummy one will be created and
+ made current.
+ */
+bool QQuickNvprFunctions::isSupported()
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QScopedPointer<QOpenGLContext> tempContext;
+ QScopedPointer<QOffscreenSurface> tempSurface;
+ if (!ctx) {
+ tempContext.reset(new QOpenGLContext);
+ if (!tempContext->create())
+ return false;
+ ctx = tempContext.data();
+ tempSurface.reset(new QOffscreenSurface);
+ tempSurface->setFormat(ctx->format());
+ tempSurface->create();
+ if (!ctx->makeCurrent(tempSurface.data()))
+ return false;
+ }
+
+ if (!ctx->hasExtension(QByteArrayLiteral("GL_NV_path_rendering")))
+ return false;
+
+ // Check that GL_NV_Path_rendering extension is at least API revision 1.3
+ if (!PROC(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glProgramPathFragmentInputGenNV))
+ return false;
+
+ // Do not check for DSA as the string may not be exposed on ES
+ // drivers, yet the functions we need are resolvable.
+#if 0
+ if (!ctx->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) {
+ qWarning("QtQuickPath/NVPR: GL_EXT_direct_state_access not supported");
+ return false;
+ }
+#endif
+
+ return true;
+}
+
+/*!
+ Initializes using the current OpenGL context.
+
+ \return true when GL_NV_path_rendering is supported and initialization was
+ successful.
+ */
+bool QQuickNvprFunctions::create()
+{
+ return isSupported() && d->resolve();
+}
+
+/*!
+ Creates a program pipeline consisting of a separable fragment shader program.
+
+ This is essential for using NVPR with OpenGL ES 3.1+ since normal,
+ GLES2-style programs would not work without a vertex shader.
+
+ \note \a fragmentShaderSource should be a \c{version 310 es} shader since
+ this works both on desktop and embedded NVIDIA drivers, thus avoiding the
+ need to fight GLSL and GLSL ES differences.
+
+ The pipeline object is stored into \a pipeline, the fragment shader program
+ into \a program.
+
+ Use QOpenGLExtraFunctions to set uniforms, bind the pipeline, etc.
+
+ \return \c false on failure in which case the error log is printed on the
+ debug output. \c true on success.
+ */
+bool QQuickNvprFunctions::createFragmentOnlyPipeline(const char *fragmentShaderSource, GLuint *pipeline, GLuint *program)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx)
+ return false;
+
+ QOpenGLExtraFunctions *f = ctx->extraFunctions();
+ *program = f->glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragmentShaderSource);
+ GLint status = 0;
+ f->glGetProgramiv(*program, GL_LINK_STATUS, &status);
+ if (!status) {
+ GLint len = 0;
+ f->glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &len);
+ if (len) {
+ QByteArray s;
+ s.resize(len);
+ f->glGetProgramInfoLog(*program, s.count(), nullptr, s.data());
+ qWarning("Failed to create separable shader program:\n%s", s.constData());
+ }
+ return false;
+ }
+
+ f->glGenProgramPipelines(1, pipeline);
+ f->glUseProgramStages(*pipeline, GL_FRAGMENT_SHADER_BIT, *program);
+ f->glActiveShaderProgram(*pipeline, *program);
+
+ f->glValidateProgramPipeline(*pipeline);
+ status = 0;
+ f->glGetProgramPipelineiv(*pipeline, GL_VALIDATE_STATUS, &status);
+ if (!status) {
+ GLint len = 0;
+ f->glGetProgramPipelineiv(*pipeline, GL_INFO_LOG_LENGTH, &len);
+ if (len) {
+ QByteArray s;
+ s.resize(len);
+ f->glGetProgramPipelineInfoLog(*pipeline, s.count(), nullptr, s.data());
+ qWarning("Program pipeline validation failed:\n%s", s.constData());
+ }
+ return false;
+ }
+
+ return true;
+}
+
+bool QQuickNvprFunctionsPrivate::resolve()
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+
+ q->genPaths = PROC(PFNGLGENPATHSNVPROC, glGenPathsNV);
+ q->deletePaths = PROC(PFNGLDELETEPATHSNVPROC, glDeletePathsNV);
+ q->isPath = PROC(PFNGLISPATHNVPROC, glIsPathNV);
+ q->pathCommands = PROC(PFNGLPATHCOMMANDSNVPROC, glPathCommandsNV);
+ q->pathCoords = PROC(PFNGLPATHCOORDSNVPROC, glPathCoordsNV);
+ q->pathSubCommands = PROC(PFNGLPATHSUBCOMMANDSNVPROC, glPathSubCommandsNV);
+ q->pathSubCoords = PROC(PFNGLPATHSUBCOORDSNVPROC, glPathSubCoordsNV);
+ q->pathString = PROC(PFNGLPATHSTRINGNVPROC, glPathStringNV);
+ q->pathGlyphs = PROC(PFNGLPATHGLYPHSNVPROC, glPathGlyphsNV);
+ q->pathGlyphRange = PROC(PFNGLPATHGLYPHRANGENVPROC, glPathGlyphRangeNV);
+ q->weightPaths = PROC(PFNGLWEIGHTPATHSNVPROC, glWeightPathsNV);
+ q->copyPath = PROC(PFNGLCOPYPATHNVPROC, glCopyPathNV);
+ q->interpolatePaths = PROC(PFNGLINTERPOLATEPATHSNVPROC, glInterpolatePathsNV);
+ q->transformPath = PROC(PFNGLTRANSFORMPATHNVPROC, glTransformPathNV);
+ q->pathParameteriv = PROC(PFNGLPATHPARAMETERIVNVPROC, glPathParameterivNV);
+ q->pathParameteri = PROC(PFNGLPATHPARAMETERINVPROC, glPathParameteriNV);
+ q->pathParameterfv = PROC(PFNGLPATHPARAMETERFVNVPROC, glPathParameterfvNV);
+ q->pathParameterf = PROC(PFNGLPATHPARAMETERFNVPROC, glPathParameterfNV);
+ q->pathDashArray = PROC(PFNGLPATHDASHARRAYNVPROC, glPathDashArrayNV);
+ q->pathStencilFunc = PROC(PFNGLPATHSTENCILFUNCNVPROC, glPathStencilFuncNV);
+ q->pathStencilDepthOffset = PROC(PFNGLPATHSTENCILDEPTHOFFSETNVPROC, glPathStencilDepthOffsetNV);
+ q->stencilFillPath = PROC(PFNGLSTENCILFILLPATHNVPROC, glStencilFillPathNV);
+ q->stencilStrokePath = PROC(PFNGLSTENCILSTROKEPATHNVPROC, glStencilStrokePathNV);
+ q->stencilFillPathInstanced = PROC(PFNGLSTENCILFILLPATHINSTANCEDNVPROC, glStencilFillPathInstancedNV);
+ q->stencilStrokePathInstanced = PROC(PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC, glStencilStrokePathInstancedNV);
+ q->pathCoverDepthFunc = PROC(PFNGLPATHCOVERDEPTHFUNCNVPROC, glPathCoverDepthFuncNV);
+ q->coverFillPath = PROC(PFNGLCOVERFILLPATHNVPROC, glCoverFillPathNV);
+ q->coverStrokePath = PROC(PFNGLCOVERSTROKEPATHNVPROC, glCoverStrokePathNV);
+ q->coverFillPathInstanced = PROC(PFNGLCOVERFILLPATHINSTANCEDNVPROC, glCoverFillPathInstancedNV);
+ q->coverStrokePathInstanced = PROC(PFNGLCOVERSTROKEPATHINSTANCEDNVPROC, glCoverStrokePathInstancedNV);
+ q->getPathParameteriv = PROC(PFNGLGETPATHPARAMETERIVNVPROC, glGetPathParameterivNV);
+ q->getPathParameterfv = PROC(PFNGLGETPATHPARAMETERFVNVPROC, glGetPathParameterfvNV);
+ q->getPathCommands = PROC(PFNGLGETPATHCOMMANDSNVPROC, glGetPathCommandsNV);
+ q->getPathCoords = PROC(PFNGLGETPATHCOORDSNVPROC, glGetPathCoordsNV);
+ q->getPathDashArray = PROC(PFNGLGETPATHDASHARRAYNVPROC, glGetPathDashArrayNV);
+ q->getPathMetrics = PROC(PFNGLGETPATHMETRICSNVPROC, glGetPathMetricsNV);
+ q->getPathMetricRange = PROC(PFNGLGETPATHMETRICRANGENVPROC, glGetPathMetricRangeNV);
+ q->getPathSpacing = PROC(PFNGLGETPATHSPACINGNVPROC, glGetPathSpacingNV);
+ q->isPointInFillPath = PROC(PFNGLISPOINTINFILLPATHNVPROC, glIsPointInFillPathNV);
+ q->isPointInStrokePath = PROC(PFNGLISPOINTINSTROKEPATHNVPROC, glIsPointInStrokePathNV);
+ q->getPathLength = PROC(PFNGLGETPATHLENGTHNVPROC, glGetPathLengthNV);
+ q->getPointAlongPath = PROC(PFNGLPOINTALONGPATHNVPROC, glPointAlongPathNV);
+ q->matrixLoad3x2f = PROC(PFNGLMATRIXLOAD3X2FNVPROC, glMatrixLoad3x2fNV);
+ q->matrixLoad3x3f = PROC(PFNGLMATRIXLOAD3X3FNVPROC, glMatrixLoad3x3fNV);
+ q->matrixLoadTranspose3x3f = PROC(PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC, glMatrixLoadTranspose3x3fNV);
+ q->matrixMult3x2f = PROC(PFNGLMATRIXMULT3X2FNVPROC, glMatrixMult3x2fNV);
+ q->matrixMult3x3f = PROC(PFNGLMATRIXMULT3X3FNVPROC, glMatrixMult3x3fNV);
+ q->matrixMultTranspose3x3f = PROC(PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC, glMatrixMultTranspose3x3fNV);
+ q->stencilThenCoverFillPath = PROC(PFNGLSTENCILTHENCOVERFILLPATHNVPROC, glStencilThenCoverFillPathNV);
+ q->stencilThenCoverStrokePath = PROC(PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC, glStencilThenCoverStrokePathNV);
+ q->stencilThenCoverFillPathInstanced = PROC(PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC, glStencilThenCoverFillPathInstancedNV);
+ q->stencilThenCoverStrokePathInstanced = PROC(PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC, glStencilThenCoverStrokePathInstancedNV);
+ q->pathGlyphIndexRange = PROC(PFNGLPATHGLYPHINDEXRANGENVPROC, glPathGlyphIndexRangeNV);
+ q->pathGlyphIndexArray = PROC(PFNGLPATHGLYPHINDEXARRAYNVPROC, glPathGlyphIndexArrayNV);
+ q->pathMemoryGlyphIndexArray = PROC(PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC, glPathMemoryGlyphIndexArrayNV);
+ q->programPathFragmentInputGen = PROC(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glProgramPathFragmentInputGenNV);
+ q->getProgramResourcefv = PROC(PFNGLGETPROGRAMRESOURCEFVNVPROC, glGetProgramResourcefvNV);
+
+ q->matrixLoadf = PROC(PFNGLMATRIXLOADFEXTPROC, glMatrixLoadfEXT);
+ q->matrixLoadIdentity = PROC(PFNGLMATRIXLOADIDENTITYEXTPROC, glMatrixLoadIdentityEXT);
+
+ return q->genPaths != nullptr // base path rendering ext
+ && q->programPathFragmentInputGen != nullptr // updated path rendering ext
+ && q->matrixLoadf != nullptr // direct state access ext
+ && q->matrixLoadIdentity != nullptr;
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_CONFIG(opengl)
diff --git a/src/quickshapes/qquicknvprfunctions_p.h b/src/quickshapes/qquicknvprfunctions_p.h
new file mode 100644
index 0000000000..92246cf4c8
--- /dev/null
+++ b/src/quickshapes/qquicknvprfunctions_p.h
@@ -0,0 +1,401 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKNVPRFUNCTIONS_P_H
+#define QQUICKNVPRFUNCTIONS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of a number of Qt sources files. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuickShapes/private/qquickshapesglobal_p.h>
+#include <qopengl.h>
+#include <QtGui/qsurfaceformat.h>
+
+#if QT_CONFIG(opengl)
+
+QT_BEGIN_NAMESPACE
+
+// note: fixed pipeline specific functions are removed - modern ES ext
+// headers have all this, but not the fixed stuff
+
+#ifndef GL_NV_path_rendering
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_LINE_TO_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_BOLD_BIT_NV 0x01
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_ROUNDED_RECT_NV 0xE8
+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
+#define GL_ROUNDED_RECT2_NV 0xEA
+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
+#define GL_ROUNDED_RECT4_NV 0xEC
+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
+#define GL_ROUNDED_RECT8_NV 0xEE
+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
+#define GL_RELATIVE_RECT_NV 0xF7
+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
+#define GL_FONT_UNAVAILABLE_NV 0x936A
+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
+#define GL_CONIC_CURVE_TO_NV 0x1A
+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
+#define GL_2_BYTES_NV 0x1407
+#define GL_3_BYTES_NV 0x1408
+#define GL_4_BYTES_NV 0x1409
+#define GL_EYE_LINEAR_NV 0x2400
+#define GL_OBJECT_LINEAR_NV 0x2401
+#define GL_CONSTANT_NV 0x8576
+#define GL_PATH_PROJECTION_NV 0x1701
+#define GL_PATH_MODELVIEW_NV 0x1700
+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
+#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
+#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
+#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
+#define GL_FRAGMENT_INPUT_NV 0x936D
+
+typedef GLuint (QOPENGLF_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (QOPENGLF_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLboolean (QOPENGLF_APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (QOPENGLF_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+typedef void (QOPENGLF_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (QOPENGLF_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef void (QOPENGLF_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
+typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (QOPENGLF_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
+typedef void (QOPENGLF_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (QOPENGLF_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (QOPENGLF_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (QOPENGLF_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef GLboolean (QOPENGLF_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (QOPENGLF_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef GLfloat (QOPENGLF_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef GLboolean (QOPENGLF_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef GLenum (QOPENGLF_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
+typedef GLenum (QOPENGLF_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (QOPENGLF_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (QOPENGLF_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
+typedef void (QOPENGLF_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+#endif
+
+#ifndef GL_FLAT
+#define GL_FLAT 0x1D00
+#endif
+
+#ifndef GL_INVERT
+#define GL_INVERT 0x150A
+#endif
+
+// this one originates from fixed pipeline so may not be in GLES ext headers, but we need it still
+#ifndef GL_OBJECT_LINEAR_NV
+#define GL_OBJECT_LINEAR_NV 0x2401
+#endif
+
+#ifndef GL_EXT_direct_state_access
+typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+#endif
+
+// When building on a system with GLES 2.0 or 3.0, we may still compile the NVPR
+// code path even though it's never used. Keep it compiling by defining the
+// necessary ES 3.1 separable program constants.
+#ifndef GL_FRAGMENT_SHADER_BIT
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#endif
+#ifndef GL_UNIFORM
+#define GL_UNIFORM 0x92E1
+#endif
+
+class QQuickNvprFunctionsPrivate;
+
+class QQuickNvprFunctions
+{
+public:
+ QQuickNvprFunctions();
+ ~QQuickNvprFunctions();
+
+ static QSurfaceFormat format();
+ static bool isSupported();
+
+ bool create();
+
+ bool createFragmentOnlyPipeline(const char *fragmentShaderSource, GLuint *pipeline, GLuint *program);
+
+ PFNGLGENPATHSNVPROC genPaths = nullptr;
+ PFNGLDELETEPATHSNVPROC deletePaths = nullptr;
+ PFNGLISPATHNVPROC isPath = nullptr;
+ PFNGLPATHCOMMANDSNVPROC pathCommands = nullptr;
+ PFNGLPATHCOORDSNVPROC pathCoords = nullptr;
+ PFNGLPATHSUBCOMMANDSNVPROC pathSubCommands = nullptr;
+ PFNGLPATHSUBCOORDSNVPROC pathSubCoords = nullptr;
+ PFNGLPATHSTRINGNVPROC pathString = nullptr;
+ PFNGLPATHGLYPHSNVPROC pathGlyphs = nullptr;
+ PFNGLPATHGLYPHRANGENVPROC pathGlyphRange = nullptr;
+ PFNGLWEIGHTPATHSNVPROC weightPaths = nullptr;
+ PFNGLCOPYPATHNVPROC copyPath = nullptr;
+ PFNGLINTERPOLATEPATHSNVPROC interpolatePaths = nullptr;
+ PFNGLTRANSFORMPATHNVPROC transformPath = nullptr;
+ PFNGLPATHPARAMETERIVNVPROC pathParameteriv = nullptr;
+ PFNGLPATHPARAMETERINVPROC pathParameteri = nullptr;
+ PFNGLPATHPARAMETERFVNVPROC pathParameterfv = nullptr;
+ PFNGLPATHPARAMETERFNVPROC pathParameterf = nullptr;
+ PFNGLPATHDASHARRAYNVPROC pathDashArray = nullptr;
+ PFNGLPATHSTENCILFUNCNVPROC pathStencilFunc = nullptr;
+ PFNGLPATHSTENCILDEPTHOFFSETNVPROC pathStencilDepthOffset = nullptr;
+ PFNGLSTENCILFILLPATHNVPROC stencilFillPath = nullptr;
+ PFNGLSTENCILSTROKEPATHNVPROC stencilStrokePath = nullptr;
+ PFNGLSTENCILFILLPATHINSTANCEDNVPROC stencilFillPathInstanced = nullptr;
+ PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC stencilStrokePathInstanced = nullptr;
+ PFNGLPATHCOVERDEPTHFUNCNVPROC pathCoverDepthFunc = nullptr;
+ PFNGLCOVERFILLPATHNVPROC coverFillPath = nullptr;
+ PFNGLCOVERSTROKEPATHNVPROC coverStrokePath = nullptr;
+ PFNGLCOVERFILLPATHINSTANCEDNVPROC coverFillPathInstanced = nullptr;
+ PFNGLCOVERSTROKEPATHINSTANCEDNVPROC coverStrokePathInstanced = nullptr;
+ PFNGLGETPATHPARAMETERIVNVPROC getPathParameteriv = nullptr;
+ PFNGLGETPATHPARAMETERFVNVPROC getPathParameterfv = nullptr;
+ PFNGLGETPATHCOMMANDSNVPROC getPathCommands = nullptr;
+ PFNGLGETPATHCOORDSNVPROC getPathCoords = nullptr;
+ PFNGLGETPATHDASHARRAYNVPROC getPathDashArray = nullptr;
+ PFNGLGETPATHMETRICSNVPROC getPathMetrics = nullptr;
+ PFNGLGETPATHMETRICRANGENVPROC getPathMetricRange = nullptr;
+ PFNGLGETPATHSPACINGNVPROC getPathSpacing = nullptr;
+ PFNGLISPOINTINFILLPATHNVPROC isPointInFillPath = nullptr;
+ PFNGLISPOINTINSTROKEPATHNVPROC isPointInStrokePath = nullptr;
+ PFNGLGETPATHLENGTHNVPROC getPathLength = nullptr;
+ PFNGLPOINTALONGPATHNVPROC getPointAlongPath = nullptr;
+ PFNGLMATRIXLOAD3X2FNVPROC matrixLoad3x2f = nullptr;
+ PFNGLMATRIXLOAD3X3FNVPROC matrixLoad3x3f = nullptr;
+ PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC matrixLoadTranspose3x3f = nullptr;
+ PFNGLMATRIXMULT3X2FNVPROC matrixMult3x2f = nullptr;
+ PFNGLMATRIXMULT3X3FNVPROC matrixMult3x3f = nullptr;
+ PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC matrixMultTranspose3x3f = nullptr;
+ PFNGLSTENCILTHENCOVERFILLPATHNVPROC stencilThenCoverFillPath = nullptr;
+ PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC stencilThenCoverStrokePath = nullptr;
+ PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC stencilThenCoverFillPathInstanced = nullptr;
+ PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC stencilThenCoverStrokePathInstanced = nullptr;
+ PFNGLPATHGLYPHINDEXRANGENVPROC pathGlyphIndexRange = nullptr;
+ PFNGLPATHGLYPHINDEXARRAYNVPROC pathGlyphIndexArray = nullptr;
+ PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC pathMemoryGlyphIndexArray = nullptr;
+ PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC programPathFragmentInputGen = nullptr;
+ PFNGLGETPROGRAMRESOURCEFVNVPROC getProgramResourcefv = nullptr;
+
+ PFNGLMATRIXLOADFEXTPROC matrixLoadf = nullptr;
+ PFNGLMATRIXLOADIDENTITYEXTPROC matrixLoadIdentity = nullptr;
+
+private:
+ QQuickNvprFunctionsPrivate *d;
+};
+
+QT_END_NAMESPACE
+
+#endif // QT_CONFIG(opengl)
+
+#endif // QQUICKNVPRFUNCTIONS_P_H
diff --git a/src/quickshapes/qquicknvprfunctions_p_p.h b/src/quickshapes/qquicknvprfunctions_p_p.h
new file mode 100644
index 0000000000..3d9ca0de9f
--- /dev/null
+++ b/src/quickshapes/qquicknvprfunctions_p_p.h
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKNVPRFUNCTIONS_P_P_H
+#define QQUICKNVPRFUNCTIONS_P_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of a number of Qt sources files. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuickShapes/private/qquickshapesglobal_p.h>
+#include <QtQuickShapes/private/qquicknvprfunctions_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickNvprFunctionsPrivate
+{
+public:
+ QQuickNvprFunctionsPrivate(QQuickNvprFunctions *q_ptr) : q(q_ptr) { }
+
+ bool resolve();
+
+ QQuickNvprFunctions *q;
+};
+
+QT_END_NAMESPACE
+
+#endif // QQUICKNVPRFUNCTIONS_P_P_H
diff --git a/src/quickshapes/qquickshape.cpp b/src/quickshapes/qquickshape.cpp
new file mode 100644
index 0000000000..edfa308c4d
--- /dev/null
+++ b/src/quickshapes/qquickshape.cpp
@@ -0,0 +1,1620 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickshape_p.h"
+#include "qquickshape_p_p.h"
+#include "qquickshapegenericrenderer_p.h"
+#include "qquickshapenvprrenderer_p.h"
+#include "qquickshapesoftwarerenderer_p.h"
+#include <private/qsgtexture_p.h>
+#include <private/qquicksvgparser_p.h>
+#include <QtGui/private/qdrawhelper_p.h>
+#include <QOpenGLFunctions>
+#include <QLoggingCategory>
+
+QT_BEGIN_NAMESPACE
+
+Q_LOGGING_CATEGORY(QQSHAPE_LOG_TIME_DIRTY_SYNC, "qt.shape.time.sync")
+
+/*!
+ \qmlmodule QtQuick.Shapes 1.11
+ \title Qt Quick Shapes QML Types
+ \ingroup qmlmodules
+ \brief Provides QML types for drawing stroked and filled shapes.
+
+ To use the types in this module, import the module with the following line:
+
+ \badcode
+ import QtQuick.Shapes 1.11
+ \endcode
+*/
+
+QQuickShapeStrokeFillParams::QQuickShapeStrokeFillParams()
+ : strokeColor(Qt::white),
+ strokeWidth(1),
+ fillColor(Qt::white),
+ fillRule(QQuickShapePath::OddEvenFill),
+ joinStyle(QQuickShapePath::BevelJoin),
+ miterLimit(2),
+ capStyle(QQuickShapePath::SquareCap),
+ strokeStyle(QQuickShapePath::SolidLine),
+ dashOffset(0),
+ fillGradient(nullptr)
+{
+ dashPattern << 4 << 2; // 4 * strokeWidth dash followed by 2 * strokeWidth space
+}
+
+/*!
+ \qmltype ShapePath
+ \instantiates QQuickShapePath
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits Path
+ \brief Describes a Path and associated properties for stroking and filling.
+ \since 5.10
+
+ A \l Shape contains one or more ShapePath elements. At least one ShapePath is
+ necessary in order to have a Shape output anything visible. A ShapePath
+ itself is a \l Path with additional properties describing the stroking and
+ filling parameters, such as the stroke width and color, the fill color or
+ gradient, join and cap styles, and so on. As with ordinary \l Path objects,
+ ShapePath also contains a list of path elements like \l PathMove, \l PathLine,
+ \l PathCubic, \l PathQuad, \l PathArc, together with a starting position.
+
+ Any property changes in these data sets will be bubble up and change the
+ output of the Shape. This means that it is simple and easy to change, or
+ even animate, the starting and ending position, control points, or any
+ stroke or fill parameters using the usual QML bindings and animation types
+ like NumberAnimation.
+
+ In the following example the line join style changes automatically based on
+ the value of joinStyleIndex:
+
+ \qml
+ ShapePath {
+ strokeColor: "black"
+ strokeWidth: 16
+ fillColor: "transparent"
+ capStyle: ShapePath.RoundCap
+
+ property int joinStyleIndex: 0
+
+ property variant styles: [
+ ShapePath.BevelJoin,
+ ShapePath.MiterJoin,
+ ShapePath.RoundJoin
+ ]
+
+ joinStyle: styles[joinStyleIndex]
+
+ startX: 30
+ startY: 30
+ PathLine { x: 100; y: 100 }
+ PathLine { x: 30; y: 100 }
+ }
+ \endqml
+
+ Once associated with a Shape, here is the output with a joinStyleIndex
+ of 2 (ShapePath.RoundJoin):
+
+ \image visualpath-code-example.png
+
+ \sa {Qt Quick Examples - Shapes}, Shape
+ */
+
+QQuickShapePathPrivate::QQuickShapePathPrivate()
+ : dirty(DirtyAll)
+{
+ // Set this QQuickPath to be a ShapePath
+ isShapePath = true;
+}
+
+QQuickShapePath::QQuickShapePath(QObject *parent)
+ : QQuickPath(*(new QQuickShapePathPrivate), parent)
+{
+ // The inherited changed() and the shapePathChanged() signals remain
+ // distinct, and this is intentional. Combining the two is not possible due
+ // to the difference in semantics and the need to act (see dirty flag
+ // below) differently on QQuickPath-related changes.
+
+ connect(this, &QQuickPath::changed, [this]() {
+ Q_D(QQuickShapePath);
+ d->dirty |= QQuickShapePathPrivate::DirtyPath;
+ emit shapePathChanged();
+ });
+}
+
+QQuickShapePath::~QQuickShapePath()
+{
+}
+
+/*!
+ \qmlproperty color QtQuick.Shapes::ShapePath::strokeColor
+
+ This property holds the stroking color.
+
+ When set to \c transparent, no stroking occurs.
+
+ The default value is \c white.
+ */
+
+QColor QQuickShapePath::strokeColor() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.strokeColor;
+}
+
+void QQuickShapePath::setStrokeColor(const QColor &color)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.strokeColor != color) {
+ d->sfp.strokeColor = color;
+ d->dirty |= QQuickShapePathPrivate::DirtyStrokeColor;
+ emit strokeColorChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty color QtQuick.Shapes::ShapePath::strokeWidth
+
+ This property holds the stroke width.
+
+ When set to a negative value, no stroking occurs.
+
+ The default value is 1.
+ */
+
+qreal QQuickShapePath::strokeWidth() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.strokeWidth;
+}
+
+void QQuickShapePath::setStrokeWidth(qreal w)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.strokeWidth != w) {
+ d->sfp.strokeWidth = w;
+ d->dirty |= QQuickShapePathPrivate::DirtyStrokeWidth;
+ emit strokeWidthChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty color QtQuick.Shapes::ShapePath::fillColor
+
+ This property holds the fill color.
+
+ When set to \c transparent, no filling occurs.
+
+ The default value is \c white.
+ */
+
+QColor QQuickShapePath::fillColor() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.fillColor;
+}
+
+void QQuickShapePath::setFillColor(const QColor &color)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.fillColor != color) {
+ d->sfp.fillColor = color;
+ d->dirty |= QQuickShapePathPrivate::DirtyFillColor;
+ emit fillColorChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapePath::fillRule
+
+ This property holds the fill rule. The default value is
+ \c ShapePath.OddEvenFill. For an explanation on fill rules, see
+ QPainterPath::setFillRule().
+
+ \value ShapePath.OddEvenFill
+ Odd-even fill rule.
+
+ \value ShapePath.WindingFill
+ Non-zero winding fill rule.
+ */
+
+QQuickShapePath::FillRule QQuickShapePath::fillRule() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.fillRule;
+}
+
+void QQuickShapePath::setFillRule(FillRule fillRule)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.fillRule != fillRule) {
+ d->sfp.fillRule = fillRule;
+ d->dirty |= QQuickShapePathPrivate::DirtyFillRule;
+ emit fillRuleChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapePath::joinStyle
+
+ This property defines how joins between two connected lines are drawn. The
+ default value is \c ShapePath.BevelJoin.
+
+ \value ShapePath.MiterJoin
+ The outer edges of the lines are extended to meet at an angle, and
+ this area is filled.
+
+ \value ShapePath.BevelJoin
+ The triangular notch between the two lines is filled.
+
+ \value ShapePath.RoundJoin
+ A circular arc between the two lines is filled.
+ */
+
+QQuickShapePath::JoinStyle QQuickShapePath::joinStyle() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.joinStyle;
+}
+
+void QQuickShapePath::setJoinStyle(JoinStyle style)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.joinStyle != style) {
+ d->sfp.joinStyle = style;
+ d->dirty |= QQuickShapePathPrivate::DirtyStyle;
+ emit joinStyleChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty int QtQuick.Shapes::ShapePath::miterLimit
+
+ When joinStyle is set to \c ShapePath.MiterJoin, this property
+ specifies how far the miter join can extend from the join point.
+
+ The default value is 2.
+ */
+
+int QQuickShapePath::miterLimit() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.miterLimit;
+}
+
+void QQuickShapePath::setMiterLimit(int limit)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.miterLimit != limit) {
+ d->sfp.miterLimit = limit;
+ d->dirty |= QQuickShapePathPrivate::DirtyStyle;
+ emit miterLimitChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapePath::capStyle
+
+ This property defines how the end points of lines are drawn. The
+ default value is \c ShapePath.SquareCap.
+
+ \value ShapePath.FlatCap
+ A square line end that does not cover the end point of the line.
+
+ \value ShapePath.SquareCap
+ A square line end that covers the end point and extends beyond it
+ by half the line width.
+
+ \value ShapePath.RoundCap
+ A rounded line end.
+ */
+
+QQuickShapePath::CapStyle QQuickShapePath::capStyle() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.capStyle;
+}
+
+void QQuickShapePath::setCapStyle(CapStyle style)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.capStyle != style) {
+ d->sfp.capStyle = style;
+ d->dirty |= QQuickShapePathPrivate::DirtyStyle;
+ emit capStyleChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapePath::strokeStyle
+
+ This property defines the style of stroking. The default value is
+ ShapePath.SolidLine.
+
+ \list
+ \li ShapePath.SolidLine - A plain line.
+ \li ShapePath.DashLine - Dashes separated by a few pixels.
+ \endlist
+ */
+
+QQuickShapePath::StrokeStyle QQuickShapePath::strokeStyle() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.strokeStyle;
+}
+
+void QQuickShapePath::setStrokeStyle(StrokeStyle style)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.strokeStyle != style) {
+ d->sfp.strokeStyle = style;
+ d->dirty |= QQuickShapePathPrivate::DirtyDash;
+ emit strokeStyleChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty real QtQuick.Shapes::ShapePath::dashOffset
+
+ This property defines the starting point on the dash pattern, measured in
+ units used to specify the dash pattern.
+
+ The default value is 0.
+
+ \sa QPen::setDashOffset()
+ */
+
+qreal QQuickShapePath::dashOffset() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.dashOffset;
+}
+
+void QQuickShapePath::setDashOffset(qreal offset)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.dashOffset != offset) {
+ d->sfp.dashOffset = offset;
+ d->dirty |= QQuickShapePathPrivate::DirtyDash;
+ emit dashOffsetChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty list<real> QtQuick.Shapes::ShapePath::dashPattern
+
+ This property defines the dash pattern when ShapePath.strokeStyle is set
+ to ShapePath.DashLine. The pattern must be specified as an even number of
+ positive entries where the entries 1, 3, 5... are the dashes and 2, 4,
+ 6... are the spaces. The pattern is specified in units of the pen's width.
+
+ The default value is (4, 2), meaning a dash of 4 * ShapePath.strokeWidth
+ pixels followed by a space of 2 * ShapePath.strokeWidth pixels.
+
+ \sa QPen::setDashPattern()
+ */
+
+QVector<qreal> QQuickShapePath::dashPattern() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.dashPattern;
+}
+
+void QQuickShapePath::setDashPattern(const QVector<qreal> &array)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.dashPattern != array) {
+ d->sfp.dashPattern = array;
+ d->dirty |= QQuickShapePathPrivate::DirtyDash;
+ emit dashPatternChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty ShapeGradient QtQuick.Shapes::ShapePath::fillGradient
+
+ This property defines the fill gradient. By default no gradient is enabled
+ and the value is \c null. In this case the fill uses a solid color based
+ on the value of ShapePath.fillColor.
+
+ When set, ShapePath.fillColor is ignored and filling is done using one of
+ the ShapeGradient subtypes.
+
+ \note The Gradient type cannot be used here. Rather, prefer using one of
+ the advanced subtypes, like LinearGradient.
+ */
+
+QQuickShapeGradient *QQuickShapePath::fillGradient() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.fillGradient;
+}
+
+void QQuickShapePath::setFillGradient(QQuickShapeGradient *gradient)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.fillGradient != gradient) {
+ if (d->sfp.fillGradient)
+ qmlobject_disconnect(d->sfp.fillGradient, QQuickShapeGradient, SIGNAL(updated()),
+ this, QQuickShapePath, SLOT(_q_fillGradientChanged()));
+ d->sfp.fillGradient = gradient;
+ if (d->sfp.fillGradient)
+ qmlobject_connect(d->sfp.fillGradient, QQuickShapeGradient, SIGNAL(updated()),
+ this, QQuickShapePath, SLOT(_q_fillGradientChanged()));
+ d->dirty |= QQuickShapePathPrivate::DirtyFillGradient;
+ emit shapePathChanged();
+ }
+}
+
+void QQuickShapePathPrivate::_q_fillGradientChanged()
+{
+ Q_Q(QQuickShapePath);
+ dirty |= DirtyFillGradient;
+ emit q->shapePathChanged();
+}
+
+void QQuickShapePath::resetFillGradient()
+{
+ setFillGradient(nullptr);
+}
+
+/*!
+ \qmltype Shape
+ \instantiates QQuickShape
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits Item
+ \brief Renders a path.
+ \since 5.10
+
+ Renders a path either by generating geometry via QPainterPath and manual
+ triangulation or by using a GPU vendor extension like
+ \c{GL_NV_path_rendering}.
+
+ This approach is different from rendering shapes via QQuickPaintedItem or
+ the 2D Canvas because the path never gets rasterized in software.
+ Therefore Shape is suitable for creating shapes spreading over larger
+ areas of the screen, avoiding the performance penalty for texture uploads
+ or framebuffer blits. In addition, the declarative API allows manipulating,
+ binding to, and even animating the path element properties like starting
+ and ending position, the control points, and so on.
+
+ The types for specifying path elements are shared between \l PathView and
+ Shape. However, not all Shape implementations support all path
+ element types, while some may not make sense for PathView. Shape's
+ currently supported subset is: PathMove, PathLine, PathQuad, PathCubic,
+ PathArc, and PathSvg.
+
+ See \l Path for a detailed overview of the supported path elements.
+
+ \qml
+ Shape {
+ width: 200
+ height: 150
+ anchors.centerIn: parent
+ ShapePath {
+ strokeWidth: 4
+ strokeColor: "red"
+ fillGradient: LinearGradient {
+ x1: 20; y1: 20
+ x2: 180; y2: 130
+ GradientStop { position: 0; color: "blue" }
+ GradientStop { position: 0.2; color: "green" }
+ GradientStop { position: 0.4; color: "red" }
+ GradientStop { position: 0.6; color: "yellow" }
+ GradientStop { position: 1; color: "cyan" }
+ }
+ strokeStyle: ShapePath.DashLine
+ dashPattern: [ 1, 4 ]
+ startX: 20; startY: 20
+ PathLine { x: 180; y: 130 }
+ PathLine { x: 20; y: 130 }
+ PathLine { x: 20; y: 20 }
+ }
+ }
+ \endqml
+
+ \image pathitem-code-example.png
+
+ Like \l Item, Shape also allows any visual or non-visual objects to be
+ declared as children. ShapePath objects are handled specially. This is
+ useful since it allows adding visual items, like \l Rectangle or \l Image,
+ and non-visual objects, like \l Timer directly as children of Shape.
+
+ The following list summarizes the available Shape rendering approaches:
+
+ \list
+
+ \li When running with the default, OpenGL backend of Qt Quick, both the
+ generic, triangulation-based and the NVIDIA-specific
+ \c{GL_NV_path_rendering} methods are available. The choice is made at
+ runtime, depending on the graphics driver's capabilities. When this is not
+ desired, applications can force using the generic method by setting the
+ Shape.vendorExtensionsEnabled property to \c false.
+
+ \li The \c software backend is fully supported. The path is rendered via
+ QPainter::strokePath() and QPainter::fillPath() in this case.
+
+ \li The Direct 3D 12 backend is not currently supported.
+
+ \li The OpenVG backend is not currently supported.
+
+ \endlist
+
+ When using Shape, it is important to be aware of potential performance
+ implications:
+
+ \list
+
+ \li When the application is running with the generic, triangulation-based
+ Shape implementation, the geometry generation happens entirely on the
+ CPU. This is potentially expensive. Changing the set of path elements,
+ changing the properties of these elements, or changing certain properties
+ of the Shape itself all lead to retriangulation of the affected paths on
+ every change. Therefore, applying animation to such properties can affect
+ performance on less powerful systems.
+
+ \li However, the data-driven, declarative nature of the Shape API often
+ means better cacheability for the underlying CPU and GPU resources. A
+ property change in one ShapePath will only lead to reprocessing the
+ affected ShapePath, leaving other parts of the Shape unchanged. Therefore,
+ a frequently changing property can still result in a lower overall system
+ load than with imperative painting approaches (for example, QPainter).
+
+ \li If animating properties other than stroke and fill colors is a must,
+ it is recommended to target systems providing \c{GL_NV_path_rendering}
+ where the cost of property changes is smaller.
+
+ \li At the same time, attention must be paid to the number of Shape
+ elements in the scene, in particular when using this special accelerated
+ approach for \c{GL_NV_path_rendering}. The way such a Shape item is
+ represented in the scene graph is different from an ordinary
+ geometry-based item, and incurs a certain cost when it comes to OpenGL
+ state changes.
+
+ \li As a general rule, scenes should avoid using separate Shape items when
+ it is not absolutely necessary. Prefer using one Shape item with multiple
+ ShapePath elements over multiple Shape items. Scenes that cannot avoid
+ using a large number of individual Shape items should consider setting
+ Shape.vendorExtensionsEnabled to \c false.
+ \endlist
+
+ \sa {Qt Quick Examples - Shapes}, Path, PathMove, PathLine, PathQuad, PathCubic, PathArc, PathSvg
+*/
+
+QQuickShapePrivate::QQuickShapePrivate()
+ : effectRefCount(0)
+{
+}
+
+QQuickShapePrivate::~QQuickShapePrivate()
+{
+ delete renderer;
+}
+
+void QQuickShapePrivate::_q_shapePathChanged()
+{
+ Q_Q(QQuickShape);
+ spChanged = true;
+ q->polish();
+}
+
+void QQuickShapePrivate::setStatus(QQuickShape::Status newStatus)
+{
+ Q_Q(QQuickShape);
+ if (status != newStatus) {
+ status = newStatus;
+ emit q->statusChanged();
+ }
+}
+
+struct QQuickShapeResourceInitializer
+{
+ QQuickShapeResourceInitializer()
+ {
+#if defined(QT_STATIC)
+ Q_INIT_RESOURCE(qtquickshapes);
+#endif
+ }
+};
+
+Q_GLOBAL_STATIC(QQuickShapeResourceInitializer, initQQuickShapeResources)
+
+QQuickShape::QQuickShape(QQuickItem *parent)
+ : QQuickItem(*(new QQuickShapePrivate), parent)
+{
+ initQQuickShapeResources();
+ setFlag(ItemHasContents);
+}
+
+QQuickShape::~QQuickShape()
+{
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::Shape::rendererType
+
+ This property determines which path rendering backend is active.
+
+ \value Shape.UnknownRenderer
+ The renderer is unknown.
+
+ \value Shape.GeometryRenderer
+ The generic, driver independent solution for OpenGL. Uses the same
+ CPU-based triangulation approach as QPainter's OpenGL 2 paint
+ engine. This is the default on non-NVIDIA hardware when the default,
+ OpenGL Qt Quick scenegraph backend is in use.
+
+ \value Shape.NvprRenderer
+ Path items are rendered by performing OpenGL calls using the
+ \c{GL_NV_path_rendering} extension. This is the default on NVIDIA
+ hardware when the default, OpenGL Qt Quick scenegraph backend is in
+ use.
+
+ \value Shape.SoftwareRenderer
+ Pure QPainter drawing using the raster paint engine. This is the
+ default, and only, option when the Qt Quick scenegraph is running
+ with the \c software backend.
+*/
+
+QQuickShape::RendererType QQuickShape::rendererType() const
+{
+ Q_D(const QQuickShape);
+ return d->rendererType;
+}
+
+/*!
+ \qmlproperty bool QtQuick.Shapes::Shape::asynchronous
+
+ When rendererType is \c Shape.GeometryRenderer, the input path is
+ triangulated on the CPU during the polishing phase of the Shape. This is
+ potentially expensive. To offload this work to separate worker threads,
+ set this property to \c true.
+
+ When enabled, making a Shape visible will not wait for the content to
+ become available. Instead, the gui/main thread is not blocked and the
+ results of the path rendering are shown only when all the asynchronous
+ work has been finished.
+
+ The default value is \c false.
+ */
+
+bool QQuickShape::asynchronous() const
+{
+ Q_D(const QQuickShape);
+ return d->async;
+}
+
+void QQuickShape::setAsynchronous(bool async)
+{
+ Q_D(QQuickShape);
+ if (d->async != async) {
+ d->async = async;
+ emit asynchronousChanged();
+ if (d->componentComplete)
+ d->_q_shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty bool QtQuick.Shapes::Shape::vendorExtensionsEnabled
+
+ This property controls the usage of non-standard OpenGL extensions like
+ \c GL_NV_path_rendering. To disable Shape.NvprRenderer and force a uniform
+ behavior regardless of the graphics card and drivers, set this property to
+ \c false.
+
+ The default value is \c true.
+ */
+
+bool QQuickShape::vendorExtensionsEnabled() const
+{
+ Q_D(const QQuickShape);
+ return d->enableVendorExts;
+}
+
+void QQuickShape::setVendorExtensionsEnabled(bool enable)
+{
+ Q_D(QQuickShape);
+ if (d->enableVendorExts != enable) {
+ d->enableVendorExts = enable;
+ emit vendorExtensionsEnabledChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::Shape::status
+
+ This property determines the status of the Shape and is relevant when
+ Shape.asynchronous is set to \c true.
+
+ \value Shape.Null
+ Not yet initialized.
+
+ \value Shape.Ready
+ The Shape has finished processing.
+
+ \value Shape.Processing
+ The path is being processed.
+ */
+
+QQuickShape::Status QQuickShape::status() const
+{
+ Q_D(const QQuickShape);
+ return d->status;
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::Shape::containsMode
+ \since QtQuick.Shapes 1.11
+
+ This property determines the definition of \l {QQuickItem::contains()}{contains()}
+ for the Shape. It is useful in case you add
+ \l {Qt Quick Pointer Handlers QML Types}{Pointer Handlers} and you
+ want to react only when the mouse or touchpoint is fully inside the Shape.
+
+ \value Shape.BoundingRectContains
+ The default implementation of \l QQuickItem::contains() checks only
+ whether the given point is inside the rectangular bounding box. This is
+ the most efficient implementation, which is why it's the default.
+
+ \value Shape.FillContains
+ Check whether the interior (the part that would be filled if you are
+ rendering it with fill) of any \l ShapePath that makes up this Shape
+ contains the given point. The more complex and numerous ShapePaths you
+ add, the less efficient this is to check, which can potentially slow
+ down event delivery in your application. So it should be used with care.
+
+ One way to speed up the \c FillContains check is to generate an approximate
+ outline with as few points as possible, place that in a transparent Shape
+ on top, and add your Pointer Handlers to that, so that the containment
+ check is cheaper during event delivery.
+*/
+QQuickShape::ContainsMode QQuickShape::containsMode() const
+{
+ Q_D(const QQuickShape);
+ return d->containsMode;
+}
+
+void QQuickShape::setContainsMode(QQuickShape::ContainsMode containsMode)
+{
+ Q_D(QQuickShape);
+ if (d->containsMode == containsMode)
+ return;
+
+ d->containsMode = containsMode;
+ emit containsModeChanged();
+}
+
+bool QQuickShape::contains(const QPointF &point) const
+{
+ Q_D(const QQuickShape);
+ switch (d->containsMode) {
+ case BoundingRectContains:
+ return QQuickItem::contains(point);
+ case FillContains:
+ for (QQuickShapePath *path : d->sp) {
+ if (path->path().contains(point))
+ return true;
+ }
+ }
+ return false;
+}
+
+static void vpe_append(QQmlListProperty<QObject> *property, QObject *obj)
+{
+ QQuickShape *item = static_cast<QQuickShape *>(property->object);
+ QQuickShapePrivate *d = QQuickShapePrivate::get(item);
+ QQuickShapePath *path = qobject_cast<QQuickShapePath *>(obj);
+ if (path)
+ d->sp.append(path);
+
+ QQuickItemPrivate::data_append(property, obj);
+
+ if (path && d->componentComplete) {
+ QObject::connect(path, SIGNAL(shapePathChanged()), item, SLOT(_q_shapePathChanged()));
+ d->_q_shapePathChanged();
+ }
+}
+
+static void vpe_clear(QQmlListProperty<QObject> *property)
+{
+ QQuickShape *item = static_cast<QQuickShape *>(property->object);
+ QQuickShapePrivate *d = QQuickShapePrivate::get(item);
+
+ for (QQuickShapePath *p : d->sp)
+ QObject::disconnect(p, SIGNAL(shapePathChanged()), item, SLOT(_q_shapePathChanged()));
+
+ d->sp.clear();
+
+ QQuickItemPrivate::data_clear(property);
+
+ if (d->componentComplete)
+ d->_q_shapePathChanged();
+}
+
+/*!
+ \qmlproperty list<Object> QtQuick.Shapes::Shape::data
+
+ This property holds the ShapePath objects that define the contents of the
+ Shape. It can also contain any other type of objects, since Shape, like
+ Item, allows adding any visual or non-visual objects as children.
+
+ \default
+ */
+
+QQmlListProperty<QObject> QQuickShape::data()
+{
+ return QQmlListProperty<QObject>(this,
+ nullptr,
+ vpe_append,
+ QQuickItemPrivate::data_count,
+ QQuickItemPrivate::data_at,
+ vpe_clear);
+}
+
+void QQuickShape::classBegin()
+{
+ QQuickItem::classBegin();
+}
+
+void QQuickShape::componentComplete()
+{
+ Q_D(QQuickShape);
+
+ QQuickItem::componentComplete();
+
+ for (QQuickShapePath *p : d->sp)
+ connect(p, SIGNAL(shapePathChanged()), this, SLOT(_q_shapePathChanged()));
+
+ d->_q_shapePathChanged();
+}
+
+void QQuickShape::updatePolish()
+{
+ Q_D(QQuickShape);
+
+ const int currentEffectRefCount = d->extra.isAllocated() ? d->extra->recursiveEffectRefCount : 0;
+ if (!d->spChanged && currentEffectRefCount <= d->effectRefCount)
+ return;
+
+ d->spChanged = false;
+ d->effectRefCount = currentEffectRefCount;
+
+ if (!d->renderer) {
+ d->createRenderer();
+ if (!d->renderer)
+ return;
+ emit rendererChanged();
+ }
+
+ // endSync() is where expensive calculations may happen (or get kicked off
+ // on worker threads), depending on the backend. Therefore do this only
+ // when the item is visible.
+ if (isVisible() || d->effectRefCount > 0)
+ d->sync();
+
+ update();
+}
+
+void QQuickShape::itemChange(ItemChange change, const ItemChangeData &data)
+{
+ Q_D(QQuickShape);
+
+ // sync may have been deferred; do it now if the item became visible
+ if (change == ItemVisibleHasChanged && data.boolValue)
+ d->_q_shapePathChanged();
+
+ QQuickItem::itemChange(change, data);
+}
+
+QSGNode *QQuickShape::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
+{
+ // Called on the render thread, with the gui thread blocked. We can now
+ // safely access gui thread data.
+
+ Q_D(QQuickShape);
+ if (d->renderer) {
+ if (!node)
+ node = d->createNode();
+ d->renderer->updateNode();
+ }
+ return node;
+}
+
+// the renderer object lives on the gui thread
+void QQuickShapePrivate::createRenderer()
+{
+ Q_Q(QQuickShape);
+ QSGRendererInterface *ri = q->window()->rendererInterface();
+ if (!ri)
+ return;
+
+ switch (ri->graphicsApi()) {
+#if QT_CONFIG(opengl)
+ case QSGRendererInterface::OpenGL:
+ if (enableVendorExts && QQuickShapeNvprRenderNode::isSupported()) {
+ rendererType = QQuickShape::NvprRenderer;
+ renderer = new QQuickShapeNvprRenderer;
+ } else {
+ rendererType = QQuickShape::GeometryRenderer;
+ renderer = new QQuickShapeGenericRenderer(q);
+ }
+ break;
+#endif
+ case QSGRendererInterface::Software:
+ rendererType = QQuickShape::SoftwareRenderer;
+ renderer = new QQuickShapeSoftwareRenderer;
+ break;
+ default:
+ qWarning("No path backend for this graphics API yet");
+ break;
+ }
+}
+
+// the node lives on the render thread
+QSGNode *QQuickShapePrivate::createNode()
+{
+ Q_Q(QQuickShape);
+ QSGNode *node = nullptr;
+ if (!q->window())
+ return node;
+ QSGRendererInterface *ri = q->window()->rendererInterface();
+ if (!ri)
+ return node;
+
+ switch (ri->graphicsApi()) {
+#if QT_CONFIG(opengl)
+ case QSGRendererInterface::OpenGL:
+ if (enableVendorExts && QQuickShapeNvprRenderNode::isSupported()) {
+ node = new QQuickShapeNvprRenderNode;
+ static_cast<QQuickShapeNvprRenderer *>(renderer)->setNode(
+ static_cast<QQuickShapeNvprRenderNode *>(node));
+ } else {
+ node = new QQuickShapeGenericNode;
+ static_cast<QQuickShapeGenericRenderer *>(renderer)->setRootNode(
+ static_cast<QQuickShapeGenericNode *>(node));
+ }
+ break;
+#endif
+ case QSGRendererInterface::Software:
+ node = new QQuickShapeSoftwareRenderNode(q);
+ static_cast<QQuickShapeSoftwareRenderer *>(renderer)->setNode(
+ static_cast<QQuickShapeSoftwareRenderNode *>(node));
+ break;
+ default:
+ qWarning("No path backend for this graphics API yet");
+ break;
+ }
+
+ return node;
+}
+
+void QQuickShapePrivate::asyncShapeReady(void *data)
+{
+ QQuickShapePrivate *self = static_cast<QQuickShapePrivate *>(data);
+ self->setStatus(QQuickShape::Ready);
+ if (self->syncTimingActive)
+ qDebug("[Shape %p] [%d] [dirty=0x%x] async update took %lld ms",
+ self->q_func(), self->syncTimeCounter, self->syncTimingTotalDirty, self->syncTimer.elapsed());
+}
+
+void QQuickShapePrivate::sync()
+{
+ syncTimingTotalDirty = 0;
+ syncTimingActive = QQSHAPE_LOG_TIME_DIRTY_SYNC().isDebugEnabled();
+ if (syncTimingActive)
+ syncTimer.start();
+
+ const bool useAsync = async && renderer->flags().testFlag(QQuickAbstractPathRenderer::SupportsAsync);
+ if (useAsync) {
+ setStatus(QQuickShape::Processing);
+ renderer->setAsyncCallback(asyncShapeReady, this);
+ }
+
+ const int count = sp.count();
+ renderer->beginSync(count);
+
+ for (int i = 0; i < count; ++i) {
+ QQuickShapePath *p = sp[i];
+ int &dirty(QQuickShapePathPrivate::get(p)->dirty);
+ syncTimingTotalDirty |= dirty;
+
+ if (dirty & QQuickShapePathPrivate::DirtyPath)
+ renderer->setPath(i, p);
+ if (dirty & QQuickShapePathPrivate::DirtyStrokeColor)
+ renderer->setStrokeColor(i, p->strokeColor());
+ if (dirty & QQuickShapePathPrivate::DirtyStrokeWidth)
+ renderer->setStrokeWidth(i, p->strokeWidth());
+ if (dirty & QQuickShapePathPrivate::DirtyFillColor)
+ renderer->setFillColor(i, p->fillColor());
+ if (dirty & QQuickShapePathPrivate::DirtyFillRule)
+ renderer->setFillRule(i, p->fillRule());
+ if (dirty & QQuickShapePathPrivate::DirtyStyle) {
+ renderer->setJoinStyle(i, p->joinStyle(), p->miterLimit());
+ renderer->setCapStyle(i, p->capStyle());
+ }
+ if (dirty & QQuickShapePathPrivate::DirtyDash)
+ renderer->setStrokeStyle(i, p->strokeStyle(), p->dashOffset(), p->dashPattern());
+ if (dirty & QQuickShapePathPrivate::DirtyFillGradient)
+ renderer->setFillGradient(i, p->fillGradient());
+
+ dirty = 0;
+ }
+
+ if (syncTimingTotalDirty)
+ ++syncTimeCounter;
+ else
+ syncTimingActive = false;
+
+ renderer->endSync(useAsync);
+
+ if (!useAsync) {
+ setStatus(QQuickShape::Ready);
+ if (syncTimingActive)
+ qDebug("[Shape %p] [%d] [dirty=0x%x] update took %lld ms",
+ q_func(), syncTimeCounter, syncTimingTotalDirty, syncTimer.elapsed());
+ }
+}
+
+// ***** gradient support *****
+
+/*!
+ \qmltype ShapeGradient
+ \instantiates QQuickShapeGradient
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits Gradient
+ \brief Base type of Shape fill gradients.
+ \since 5.10
+
+ This is an abstract base class for gradients like LinearGradient and
+ cannot be created directly. It extends \l Gradient with properties like the
+ spread mode.
+ */
+
+QQuickShapeGradient::QQuickShapeGradient(QObject *parent)
+ : QQuickGradient(parent),
+ m_spread(PadSpread)
+{
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapeGradient::spread
+
+ Specifies how the area outside the gradient area should be filled. The
+ default value is \c ShapeGradient.PadSpread.
+
+ \value ShapeGradient.PadSpread
+ The area is filled with the closest stop color.
+
+ \value ShapeGradient.RepeatSpread
+ The gradient is repeated outside the gradient area.
+
+ \value ShapeGradient.ReflectSpread
+ The gradient is reflected outside the gradient area.
+ */
+
+QQuickShapeGradient::SpreadMode QQuickShapeGradient::spread() const
+{
+ return m_spread;
+}
+
+void QQuickShapeGradient::setSpread(SpreadMode mode)
+{
+ if (m_spread != mode) {
+ m_spread = mode;
+ emit spreadChanged();
+ emit updated();
+ }
+}
+
+/*!
+ \qmltype LinearGradient
+ \instantiates QQuickShapeLinearGradient
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits ShapeGradient
+ \brief Linear gradient.
+ \since 5.10
+
+ Linear gradients interpolate colors between start and end points in Shape
+ items. Outside these points the gradient is either padded, reflected or
+ repeated depending on the spread type.
+
+ \note LinearGradient is only supported in combination with Shape items. It
+ is not compatible with \l Rectangle, as that only supports \l Gradient.
+
+ \sa QLinearGradient
+ */
+
+QQuickShapeLinearGradient::QQuickShapeLinearGradient(QObject *parent)
+ : QQuickShapeGradient(parent)
+{
+}
+
+/*!
+ \qmlproperty real QtQuick.Shapes::LinearGradient::x1
+ \qmlproperty real QtQuick.Shapes::LinearGradient::y1
+ \qmlproperty real QtQuick.Shapes::LinearGradient::x2
+ \qmlproperty real QtQuick.Shapes::LinearGradient::y2
+
+ These properties define the start and end points between which color
+ interpolation occurs. By default both points are set to (0, 0).
+ */
+
+qreal QQuickShapeLinearGradient::x1() const
+{
+ return m_start.x();
+}
+
+void QQuickShapeLinearGradient::setX1(qreal v)
+{
+ if (m_start.x() != v) {
+ m_start.setX(v);
+ emit x1Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeLinearGradient::y1() const
+{
+ return m_start.y();
+}
+
+void QQuickShapeLinearGradient::setY1(qreal v)
+{
+ if (m_start.y() != v) {
+ m_start.setY(v);
+ emit y1Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeLinearGradient::x2() const
+{
+ return m_end.x();
+}
+
+void QQuickShapeLinearGradient::setX2(qreal v)
+{
+ if (m_end.x() != v) {
+ m_end.setX(v);
+ emit x2Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeLinearGradient::y2() const
+{
+ return m_end.y();
+}
+
+void QQuickShapeLinearGradient::setY2(qreal v)
+{
+ if (m_end.y() != v) {
+ m_end.setY(v);
+ emit y2Changed();
+ emit updated();
+ }
+}
+
+/*!
+ \qmltype RadialGradient
+ \instantiates QQuickShapeRadialGradient
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits ShapeGradient
+ \brief Radial gradient.
+ \since 5.10
+
+ Radial gradients interpolate colors between a focal circle and a center
+ circle in Shape items. Points outside the cone defined by the two circles
+ will be transparent.
+
+ Outside the end points the gradient is either padded, reflected or repeated
+ depending on the spread type.
+
+ Below is an example of a simple radial gradient. Here the colors are
+ interpolated between the specified point and the end points on a circle
+ specified by the radius:
+
+ \code
+ fillGradient: RadialGradient {
+ centerX: 50; centerY: 50
+ centerRadius: 100
+ focalX: centerX; focalY: centerY
+ GradientStop { position: 0; color: "blue" }
+ GradientStop { position: 0.2; color: "green" }
+ GradientStop { position: 0.4; color: "red" }
+ GradientStop { position: 0.6; color: "yellow" }
+ GradientStop { position: 1; color: "cyan" }
+ }
+ \endcode
+
+ \image shape-radial-gradient.png
+
+ Extended radial gradients, where a separate focal circle is specified, are
+ also supported.
+
+ \note RadialGradient is only supported in combination with Shape items. It
+ is not compatible with \l Rectangle, as that only supports \l Gradient.
+
+ \sa QRadialGradient
+ */
+
+QQuickShapeRadialGradient::QQuickShapeRadialGradient(QObject *parent)
+ : QQuickShapeGradient(parent)
+{
+}
+
+/*!
+ \qmlproperty real QtQuick.Shapes::RadialGradient::centerX
+ \qmlproperty real QtQuick.Shapes::RadialGradient::centerY
+ \qmlproperty real QtQuick.Shapes::RadialGradient::focalX
+ \qmlproperty real QtQuick.Shapes::RadialGradient::focalY
+
+ These properties define the center and focal points. To specify a simple
+ radial gradient, set focalX and focalY to the value of centerX and
+ centerY, respectively.
+ */
+
+qreal QQuickShapeRadialGradient::centerX() const
+{
+ return m_centerPoint.x();
+}
+
+void QQuickShapeRadialGradient::setCenterX(qreal v)
+{
+ if (m_centerPoint.x() != v) {
+ m_centerPoint.setX(v);
+ emit centerXChanged();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeRadialGradient::centerY() const
+{
+ return m_centerPoint.y();
+}
+
+void QQuickShapeRadialGradient::setCenterY(qreal v)
+{
+ if (m_centerPoint.y() != v) {
+ m_centerPoint.setY(v);
+ emit centerYChanged();
+ emit updated();
+ }
+}
+
+/*!
+ \qmlproperty real QtQuick.Shapes::RadialGradient::centerRadius
+ \qmlproperty real QtQuick.Shapes::RadialGradient::focalRadius
+
+ These properties define the center and focal radius. For simple radial
+ gradients, focalRadius should be set to \c 0 (the default value).
+ */
+
+qreal QQuickShapeRadialGradient::centerRadius() const
+{
+ return m_centerRadius;
+}
+
+void QQuickShapeRadialGradient::setCenterRadius(qreal v)
+{
+ if (m_centerRadius != v) {
+ m_centerRadius = v;
+ emit centerRadiusChanged();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeRadialGradient::focalX() const
+{
+ return m_focalPoint.x();
+}
+
+void QQuickShapeRadialGradient::setFocalX(qreal v)
+{
+ if (m_focalPoint.x() != v) {
+ m_focalPoint.setX(v);
+ emit focalXChanged();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeRadialGradient::focalY() const
+{
+ return m_focalPoint.y();
+}
+
+void QQuickShapeRadialGradient::setFocalY(qreal v)
+{
+ if (m_focalPoint.y() != v) {
+ m_focalPoint.setY(v);
+ emit focalYChanged();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeRadialGradient::focalRadius() const
+{
+ return m_focalRadius;
+}
+
+void QQuickShapeRadialGradient::setFocalRadius(qreal v)
+{
+ if (m_focalRadius != v) {
+ m_focalRadius = v;
+ emit focalRadiusChanged();
+ emit updated();
+ }
+}
+
+/*!
+ \qmltype ConicalGradient
+ \instantiates QQuickShapeConicalGradient
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits ShapeGradient
+ \brief Conical gradient.
+ \since 5.10
+
+ Conical gradients interpolate colors counter-clockwise around a center
+ point in Shape items.
+
+ \note The \l{ShapeGradient::spread}{spread mode} setting has no effect for
+ conical gradients.
+
+ \note ConicalGradient is only supported in combination with Shape items. It
+ is not compatible with \l Rectangle, as that only supports \l Gradient.
+
+ \sa QConicalGradient
+ */
+
+QQuickShapeConicalGradient::QQuickShapeConicalGradient(QObject *parent)
+ : QQuickShapeGradient(parent)
+{
+}
+
+/*!
+ \qmlproperty real QtQuick.Shapes::ConicalGradient::centerX
+ \qmlproperty real QtQuick.Shapes::ConicalGradient::centerY
+
+ These properties define the center point of the conical gradient.
+ */
+
+qreal QQuickShapeConicalGradient::centerX() const
+{
+ return m_centerPoint.x();
+}
+
+void QQuickShapeConicalGradient::setCenterX(qreal v)
+{
+ if (m_centerPoint.x() != v) {
+ m_centerPoint.setX(v);
+ emit centerXChanged();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeConicalGradient::centerY() const
+{
+ return m_centerPoint.y();
+}
+
+void QQuickShapeConicalGradient::setCenterY(qreal v)
+{
+ if (m_centerPoint.y() != v) {
+ m_centerPoint.setY(v);
+ emit centerYChanged();
+ emit updated();
+ }
+}
+
+/*!
+ \qmlproperty real QtQuick.Shapes::ConicalGradient::angle
+
+ This property defines the start angle for the conical gradient. The value
+ is in degrees (0-360).
+ */
+
+qreal QQuickShapeConicalGradient::angle() const
+{
+ return m_angle;
+}
+
+void QQuickShapeConicalGradient::setAngle(qreal v)
+{
+ if (m_angle != v) {
+ m_angle = v;
+ emit angleChanged();
+ emit updated();
+ }
+}
+
+#if QT_CONFIG(opengl)
+
+// contexts sharing with each other get the same cache instance
+class QQuickShapeGradientCacheWrapper
+{
+public:
+ QQuickShapeGradientCache *get(QOpenGLContext *context)
+ {
+ return m_resource.value<QQuickShapeGradientCache>(context);
+ }
+
+private:
+ QOpenGLMultiGroupSharedResource m_resource;
+};
+
+QQuickShapeGradientCache *QQuickShapeGradientCache::currentCache()
+{
+ static QQuickShapeGradientCacheWrapper qt_path_gradient_caches;
+ return qt_path_gradient_caches.get(QOpenGLContext::currentContext());
+}
+
+// let QOpenGLContext manage the lifetime of the cached textures
+QQuickShapeGradientCache::~QQuickShapeGradientCache()
+{
+ m_cache.clear();
+}
+
+void QQuickShapeGradientCache::invalidateResource()
+{
+ m_cache.clear();
+}
+
+void QQuickShapeGradientCache::freeResource(QOpenGLContext *)
+{
+ qDeleteAll(m_cache);
+ m_cache.clear();
+}
+
+static void generateGradientColorTable(const QQuickShapeGradientCache::Key &gradient,
+ uint *colorTable, int size, float opacity)
+{
+ int pos = 0;
+ const QGradientStops &s = gradient.stops;
+ const bool colorInterpolation = true;
+
+ uint alpha = qRound(opacity * 256);
+ uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha);
+ qreal incr = 1.0 / qreal(size);
+ qreal fpos = 1.5 * incr;
+ colorTable[pos++] = ARGB2RGBA(qPremultiply(current_color));
+
+ while (fpos <= s.first().first) {
+ colorTable[pos] = colorTable[pos - 1];
+ pos++;
+ fpos += incr;
+ }
+
+ if (colorInterpolation)
+ current_color = qPremultiply(current_color);
+
+ const int sLast = s.size() - 1;
+ for (int i = 0; i < sLast; ++i) {
+ qreal delta = 1/(s[i+1].first - s[i].first);
+ uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha);
+ if (colorInterpolation)
+ next_color = qPremultiply(next_color);
+
+ while (fpos < s[i+1].first && pos < size) {
+ int dist = int(256 * ((fpos - s[i].first) * delta));
+ int idist = 256 - dist;
+ if (colorInterpolation)
+ colorTable[pos] = ARGB2RGBA(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
+ else
+ colorTable[pos] = ARGB2RGBA(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
+ ++pos;
+ fpos += incr;
+ }
+ current_color = next_color;
+ }
+
+ Q_ASSERT(s.size() > 0);
+
+ uint last_color = ARGB2RGBA(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha)));
+ for ( ; pos < size; ++pos)
+ colorTable[pos] = last_color;
+
+ colorTable[size-1] = last_color;
+}
+
+QSGTexture *QQuickShapeGradientCache::get(const Key &grad)
+{
+ QSGPlainTexture *tx = m_cache[grad];
+ if (!tx) {
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ GLuint id;
+ f->glGenTextures(1, &id);
+ f->glBindTexture(GL_TEXTURE_2D, id);
+ static const uint W = 1024; // texture size is 1024x1
+ uint buf[W];
+ generateGradientColorTable(grad, buf, W, 1.0f);
+ f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, W, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+ tx = new QSGPlainTexture;
+ tx->setTextureId(id);
+ switch (grad.spread) {
+ case QQuickShapeGradient::PadSpread:
+ tx->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ tx->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ break;
+ case QQuickShapeGradient::RepeatSpread:
+ tx->setHorizontalWrapMode(QSGTexture::Repeat);
+ tx->setVerticalWrapMode(QSGTexture::Repeat);
+ break;
+ case QQuickShapeGradient::ReflectSpread:
+ tx->setHorizontalWrapMode(QSGTexture::MirroredRepeat);
+ tx->setVerticalWrapMode(QSGTexture::MirroredRepeat);
+ break;
+ default:
+ qWarning("Unknown gradient spread mode %d", grad.spread);
+ break;
+ }
+ tx->setFiltering(QSGTexture::Linear);
+ m_cache[grad] = tx;
+ }
+ return tx;
+}
+
+#endif // QT_CONFIG(opengl)
+
+QT_END_NAMESPACE
+
+#include "moc_qquickshape_p.cpp"
diff --git a/src/quickshapes/qquickshape_p.h b/src/quickshapes/qquickshape_p.h
new file mode 100644
index 0000000000..cd242cafc3
--- /dev/null
+++ b/src/quickshapes/qquickshape_p.h
@@ -0,0 +1,377 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSHAPE_P_H
+#define QQUICKSHAPE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuickShapes/private/qquickshapesglobal_p.h>
+#include <QtQuick/qquickitem.h>
+
+#include <private/qtquickglobal_p.h>
+#include <private/qquickpath_p_p.h>
+#include <private/qquickrectangle_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickShapePathPrivate;
+class QQuickShapePrivate;
+
+class Q_QUICKSHAPES_PRIVATE_EXPORT QQuickShapeGradient : public QQuickGradient
+{
+ Q_OBJECT
+ Q_PROPERTY(SpreadMode spread READ spread WRITE setSpread NOTIFY spreadChanged)
+ Q_CLASSINFO("DefaultProperty", "stops")
+
+public:
+ enum SpreadMode {
+ PadSpread,
+ RepeatSpread,
+ ReflectSpread
+ };
+ Q_ENUM(SpreadMode)
+
+ QQuickShapeGradient(QObject *parent = nullptr);
+
+ SpreadMode spread() const;
+ void setSpread(SpreadMode mode);
+
+signals:
+ void spreadChanged();
+
+private:
+ SpreadMode m_spread;
+};
+
+class Q_QUICKSHAPES_PRIVATE_EXPORT QQuickShapeLinearGradient : public QQuickShapeGradient
+{
+ Q_OBJECT
+ Q_PROPERTY(qreal x1 READ x1 WRITE setX1 NOTIFY x1Changed)
+ Q_PROPERTY(qreal y1 READ y1 WRITE setY1 NOTIFY y1Changed)
+ Q_PROPERTY(qreal x2 READ x2 WRITE setX2 NOTIFY x2Changed)
+ Q_PROPERTY(qreal y2 READ y2 WRITE setY2 NOTIFY y2Changed)
+ Q_CLASSINFO("DefaultProperty", "stops")
+
+public:
+ QQuickShapeLinearGradient(QObject *parent = nullptr);
+
+ qreal x1() const;
+ void setX1(qreal v);
+ qreal y1() const;
+ void setY1(qreal v);
+ qreal x2() const;
+ void setX2(qreal v);
+ qreal y2() const;
+ void setY2(qreal v);
+
+signals:
+ void x1Changed();
+ void y1Changed();
+ void x2Changed();
+ void y2Changed();
+
+private:
+ QPointF m_start;
+ QPointF m_end;
+};
+
+class Q_QUICKSHAPES_PRIVATE_EXPORT QQuickShapeRadialGradient : public QQuickShapeGradient
+{
+ Q_OBJECT
+ Q_PROPERTY(qreal centerX READ centerX WRITE setCenterX NOTIFY centerXChanged)
+ Q_PROPERTY(qreal centerY READ centerY WRITE setCenterY NOTIFY centerYChanged)
+ Q_PROPERTY(qreal centerRadius READ centerRadius WRITE setCenterRadius NOTIFY centerRadiusChanged)
+ Q_PROPERTY(qreal focalX READ focalX WRITE setFocalX NOTIFY focalXChanged)
+ Q_PROPERTY(qreal focalY READ focalY WRITE setFocalY NOTIFY focalYChanged)
+ Q_PROPERTY(qreal focalRadius READ focalRadius WRITE setFocalRadius NOTIFY focalRadiusChanged)
+ Q_CLASSINFO("DefaultProperty", "stops")
+
+public:
+ QQuickShapeRadialGradient(QObject *parent = nullptr);
+
+ qreal centerX() const;
+ void setCenterX(qreal v);
+
+ qreal centerY() const;
+ void setCenterY(qreal v);
+
+ qreal centerRadius() const;
+ void setCenterRadius(qreal v);
+
+ qreal focalX() const;
+ void setFocalX(qreal v);
+
+ qreal focalY() const;
+ void setFocalY(qreal v);
+
+ qreal focalRadius() const;
+ void setFocalRadius(qreal v);
+
+signals:
+ void centerXChanged();
+ void centerYChanged();
+ void focalXChanged();
+ void focalYChanged();
+ void centerRadiusChanged();
+ void focalRadiusChanged();
+
+private:
+ QPointF m_centerPoint;
+ QPointF m_focalPoint;
+ qreal m_centerRadius = 0;
+ qreal m_focalRadius = 0;
+};
+
+class Q_QUICKSHAPES_PRIVATE_EXPORT QQuickShapeConicalGradient : public QQuickShapeGradient
+{
+ Q_OBJECT
+ Q_PROPERTY(qreal centerX READ centerX WRITE setCenterX NOTIFY centerXChanged)
+ Q_PROPERTY(qreal centerY READ centerY WRITE setCenterY NOTIFY centerYChanged)
+ Q_PROPERTY(qreal angle READ angle WRITE setAngle NOTIFY angleChanged)
+ Q_CLASSINFO("DefaultProperty", "stops")
+
+public:
+ QQuickShapeConicalGradient(QObject *parent = nullptr);
+
+ qreal centerX() const;
+ void setCenterX(qreal v);
+
+ qreal centerY() const;
+ void setCenterY(qreal v);
+
+ qreal angle() const;
+ void setAngle(qreal v);
+
+signals:
+ void centerXChanged();
+ void centerYChanged();
+ void angleChanged();
+
+private:
+ QPointF m_centerPoint;
+ qreal m_angle = 0;
+};
+
+class Q_QUICKSHAPES_PRIVATE_EXPORT QQuickShapePath : public QQuickPath
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QColor strokeColor READ strokeColor WRITE setStrokeColor NOTIFY strokeColorChanged)
+ Q_PROPERTY(qreal strokeWidth READ strokeWidth WRITE setStrokeWidth NOTIFY strokeWidthChanged)
+ Q_PROPERTY(QColor fillColor READ fillColor WRITE setFillColor NOTIFY fillColorChanged)
+ Q_PROPERTY(FillRule fillRule READ fillRule WRITE setFillRule NOTIFY fillRuleChanged)
+ Q_PROPERTY(JoinStyle joinStyle READ joinStyle WRITE setJoinStyle NOTIFY joinStyleChanged)
+ Q_PROPERTY(int miterLimit READ miterLimit WRITE setMiterLimit NOTIFY miterLimitChanged)
+ Q_PROPERTY(CapStyle capStyle READ capStyle WRITE setCapStyle NOTIFY capStyleChanged)
+ Q_PROPERTY(StrokeStyle strokeStyle READ strokeStyle WRITE setStrokeStyle NOTIFY strokeStyleChanged)
+ Q_PROPERTY(qreal dashOffset READ dashOffset WRITE setDashOffset NOTIFY dashOffsetChanged)
+ Q_PROPERTY(QVector<qreal> dashPattern READ dashPattern WRITE setDashPattern NOTIFY dashPatternChanged)
+ Q_PROPERTY(QQuickShapeGradient *fillGradient READ fillGradient WRITE setFillGradient RESET resetFillGradient)
+
+public:
+ enum FillRule {
+ OddEvenFill = Qt::OddEvenFill,
+ WindingFill = Qt::WindingFill
+ };
+ Q_ENUM(FillRule)
+
+ enum JoinStyle {
+ MiterJoin = Qt::MiterJoin,
+ BevelJoin = Qt::BevelJoin,
+ RoundJoin = Qt::RoundJoin
+ };
+ Q_ENUM(JoinStyle)
+
+ enum CapStyle {
+ FlatCap = Qt::FlatCap,
+ SquareCap = Qt::SquareCap,
+ RoundCap = Qt::RoundCap
+ };
+ Q_ENUM(CapStyle)
+
+ enum StrokeStyle {
+ SolidLine = Qt::SolidLine,
+ DashLine = Qt::DashLine
+ };
+ Q_ENUM(StrokeStyle)
+
+ QQuickShapePath(QObject *parent = nullptr);
+ ~QQuickShapePath();
+
+ QColor strokeColor() const;
+ void setStrokeColor(const QColor &color);
+
+ qreal strokeWidth() const;
+ void setStrokeWidth(qreal w);
+
+ QColor fillColor() const;
+ void setFillColor(const QColor &color);
+
+ FillRule fillRule() const;
+ void setFillRule(FillRule fillRule);
+
+ JoinStyle joinStyle() const;
+ void setJoinStyle(JoinStyle style);
+
+ int miterLimit() const;
+ void setMiterLimit(int limit);
+
+ CapStyle capStyle() const;
+ void setCapStyle(CapStyle style);
+
+ StrokeStyle strokeStyle() const;
+ void setStrokeStyle(StrokeStyle style);
+
+ qreal dashOffset() const;
+ void setDashOffset(qreal offset);
+
+ QVector<qreal> dashPattern() const;
+ void setDashPattern(const QVector<qreal> &array);
+
+ QQuickShapeGradient *fillGradient() const;
+ void setFillGradient(QQuickShapeGradient *gradient);
+ void resetFillGradient();
+
+Q_SIGNALS:
+ void shapePathChanged();
+ void strokeColorChanged();
+ void strokeWidthChanged();
+ void fillColorChanged();
+ void fillRuleChanged();
+ void joinStyleChanged();
+ void miterLimitChanged();
+ void capStyleChanged();
+ void strokeStyleChanged();
+ void dashOffsetChanged();
+ void dashPatternChanged();
+
+private:
+ Q_DISABLE_COPY(QQuickShapePath)
+ Q_DECLARE_PRIVATE(QQuickShapePath)
+ Q_PRIVATE_SLOT(d_func(), void _q_fillGradientChanged())
+};
+
+class Q_QUICKSHAPES_PRIVATE_EXPORT QQuickShape : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(RendererType rendererType READ rendererType NOTIFY rendererChanged)
+ Q_PROPERTY(bool asynchronous READ asynchronous WRITE setAsynchronous NOTIFY asynchronousChanged)
+ Q_PROPERTY(bool vendorExtensionsEnabled READ vendorExtensionsEnabled WRITE setVendorExtensionsEnabled NOTIFY vendorExtensionsEnabledChanged)
+ Q_PROPERTY(Status status READ status NOTIFY statusChanged)
+ Q_PROPERTY(ContainsMode containsMode READ containsMode WRITE setContainsMode NOTIFY containsModeChanged REVISION 11)
+ Q_PROPERTY(QQmlListProperty<QObject> data READ data)
+ Q_CLASSINFO("DefaultProperty", "data")
+
+public:
+ enum RendererType {
+ UnknownRenderer,
+ GeometryRenderer,
+ NvprRenderer,
+ SoftwareRenderer
+ };
+ Q_ENUM(RendererType)
+
+ enum Status {
+ Null,
+ Ready,
+ Processing
+ };
+ Q_ENUM(Status)
+
+ enum ContainsMode {
+ BoundingRectContains,
+ FillContains
+ };
+ Q_ENUM(ContainsMode)
+
+ QQuickShape(QQuickItem *parent = nullptr);
+ ~QQuickShape();
+
+ RendererType rendererType() const;
+
+ bool asynchronous() const;
+ void setAsynchronous(bool async);
+
+ bool vendorExtensionsEnabled() const;
+ void setVendorExtensionsEnabled(bool enable);
+
+ Status status() const;
+
+ ContainsMode containsMode() const;
+ void setContainsMode(ContainsMode containsMode);
+
+ bool contains(const QPointF &point) const override;
+
+ QQmlListProperty<QObject> data();
+
+protected:
+ QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *) override;
+ void updatePolish() override;
+ void itemChange(ItemChange change, const ItemChangeData &data) override;
+ void componentComplete() override;
+ void classBegin() override;
+
+Q_SIGNALS:
+ void rendererChanged();
+ void asynchronousChanged();
+ void vendorExtensionsEnabledChanged();
+ void statusChanged();
+ Q_REVISION(11) void containsModeChanged();
+
+private:
+ Q_DISABLE_COPY(QQuickShape)
+ Q_DECLARE_PRIVATE(QQuickShape)
+ Q_PRIVATE_SLOT(d_func(), void _q_shapePathChanged())
+};
+
+QT_END_NAMESPACE
+
+QML_DECLARE_TYPE(QQuickShape)
+
+#endif // QQUICKSHAPE_P_H
diff --git a/src/quickshapes/qquickshape_p_p.h b/src/quickshapes/qquickshape_p_p.h
new file mode 100644
index 0000000000..bf4a47f62c
--- /dev/null
+++ b/src/quickshapes/qquickshape_p_p.h
@@ -0,0 +1,232 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSHAPE_P_P_H
+#define QQUICKSHAPE_P_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuickShapes/private/qquickshapesglobal_p.h>
+#include <QtQuickShapes/private/qquickshape_p.h>
+#include <QtQuick/private/qquickitem_p.h>
+#include <QPainterPath>
+#include <QColor>
+#include <QBrush>
+#include <QElapsedTimer>
+#include <private/qopenglcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGPlainTexture;
+
+class QQuickAbstractPathRenderer
+{
+public:
+ enum Flag {
+ SupportsAsync = 0x01
+ };
+ Q_DECLARE_FLAGS(Flags, Flag)
+
+ enum FillGradientType { NoGradient = 0, LinearGradient, RadialGradient, ConicalGradient };
+ struct GradientDesc { // can fully describe a linear/radial/conical gradient
+ QGradientStops stops;
+ QQuickShapeGradient::SpreadMode spread;
+ QPointF a; // start (L) or center point (R/C)
+ QPointF b; // end (L) or focal point (R)
+ qreal v0; // center radius (R) or start angle (C)
+ qreal v1; // focal radius (R)
+ };
+
+ virtual ~QQuickAbstractPathRenderer() { }
+
+ // Gui thread
+ virtual void beginSync(int totalCount) = 0;
+ virtual void endSync(bool async) = 0;
+ virtual void setAsyncCallback(void (*)(void *), void *) { }
+ virtual Flags flags() const { return 0; }
+ virtual void setPath(int index, const QQuickPath *path) = 0;
+ virtual void setStrokeColor(int index, const QColor &color) = 0;
+ virtual void setStrokeWidth(int index, qreal w) = 0;
+ virtual void setFillColor(int index, const QColor &color) = 0;
+ virtual void setFillRule(int index, QQuickShapePath::FillRule fillRule) = 0;
+ virtual void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) = 0;
+ virtual void setCapStyle(int index, QQuickShapePath::CapStyle capStyle) = 0;
+ virtual void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern) = 0;
+ virtual void setFillGradient(int index, QQuickShapeGradient *gradient) = 0;
+
+ // Render thread, with gui blocked
+ virtual void updateNode() = 0;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QQuickAbstractPathRenderer::Flags)
+
+struct QQuickShapeStrokeFillParams
+{
+ QQuickShapeStrokeFillParams();
+
+ QColor strokeColor;
+ qreal strokeWidth;
+ QColor fillColor;
+ QQuickShapePath::FillRule fillRule;
+ QQuickShapePath::JoinStyle joinStyle;
+ int miterLimit;
+ QQuickShapePath::CapStyle capStyle;
+ QQuickShapePath::StrokeStyle strokeStyle;
+ qreal dashOffset;
+ QVector<qreal> dashPattern;
+ QQuickShapeGradient *fillGradient;
+};
+
+class Q_QUICKSHAPES_PRIVATE_EXPORT QQuickShapePathPrivate : public QQuickPathPrivate
+{
+ Q_DECLARE_PUBLIC(QQuickShapePath)
+
+public:
+ enum Dirty {
+ DirtyPath = 0x01,
+ DirtyStrokeColor = 0x02,
+ DirtyStrokeWidth = 0x04,
+ DirtyFillColor = 0x08,
+ DirtyFillRule = 0x10,
+ DirtyStyle = 0x20,
+ DirtyDash = 0x40,
+ DirtyFillGradient = 0x80,
+
+ DirtyAll = 0xFF
+ };
+
+ QQuickShapePathPrivate();
+
+ void _q_pathChanged();
+ void _q_fillGradientChanged();
+
+ static QQuickShapePathPrivate *get(QQuickShapePath *p) { return p->d_func(); }
+
+ int dirty;
+ QQuickShapeStrokeFillParams sfp;
+};
+
+class QQuickShapePrivate : public QQuickItemPrivate
+{
+ Q_DECLARE_PUBLIC(QQuickShape)
+
+public:
+ QQuickShapePrivate();
+ ~QQuickShapePrivate();
+
+ void createRenderer();
+ QSGNode *createNode();
+ void sync();
+
+ void _q_shapePathChanged();
+ void setStatus(QQuickShape::Status newStatus);
+
+ static QQuickShapePrivate *get(QQuickShape *item) { return item->d_func(); }
+
+ static void asyncShapeReady(void *data);
+
+ int effectRefCount;
+ QVector<QQuickShapePath *> sp;
+ QElapsedTimer syncTimer;
+ QQuickAbstractPathRenderer *renderer = nullptr;
+ int syncTimingTotalDirty = 0;
+ int syncTimeCounter = 0;
+ QQuickShape::Status status = QQuickShape::Null;
+ QQuickShape::RendererType rendererType = QQuickShape::UnknownRenderer;
+ QQuickShape::ContainsMode containsMode = QQuickShape::BoundingRectContains;
+ bool spChanged = false;
+ bool async = false;
+ bool enableVendorExts = true;
+ bool syncTimingActive = false;
+};
+
+#if QT_CONFIG(opengl)
+
+class QQuickShapeGradientCache : public QOpenGLSharedResource
+{
+public:
+ struct Key {
+ Key(const QGradientStops &stops, QQuickShapeGradient::SpreadMode spread)
+ : stops(stops), spread(spread)
+ { }
+ QGradientStops stops;
+ QQuickShapeGradient::SpreadMode spread;
+ bool operator==(const Key &other) const
+ {
+ return spread == other.spread && stops == other.stops;
+ }
+ };
+
+ QQuickShapeGradientCache(QOpenGLContext *context) : QOpenGLSharedResource(context->shareGroup()) { }
+ ~QQuickShapeGradientCache();
+
+ void invalidateResource() override;
+ void freeResource(QOpenGLContext *) override;
+
+ QSGTexture *get(const Key &grad);
+
+ static QQuickShapeGradientCache *currentCache();
+
+private:
+ QHash<Key, QSGPlainTexture *> m_cache;
+};
+
+inline uint qHash(const QQuickShapeGradientCache::Key &v, uint seed = 0)
+{
+ uint h = seed + v.spread;
+ for (int i = 0; i < 3 && i < v.stops.count(); ++i)
+ h += v.stops[i].second.rgba();
+ return h;
+}
+
+#endif // QT_CONFIG(opengl)
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quickshapes/qquickshapegenericrenderer.cpp b/src/quickshapes/qquickshapegenericrenderer.cpp
new file mode 100644
index 0000000000..8a4785a83a
--- /dev/null
+++ b/src/quickshapes/qquickshapegenericrenderer.cpp
@@ -0,0 +1,1007 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickshapegenericrenderer_p.h"
+#include <QtGui/private/qtriangulator_p.h>
+#include <QtGui/private/qtriangulatingstroker_p.h>
+#include <QThreadPool>
+
+#if QT_CONFIG(opengl)
+#include <QSGVertexColorMaterial>
+#include <QOpenGLContext>
+#include <QOffscreenSurface>
+#include <QtGui/private/qopenglextensions_p.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+static const qreal TRI_SCALE = 1;
+
+struct ColoredVertex // must match QSGGeometry::ColoredPoint2D
+{
+ float x, y;
+ QQuickShapeGenericRenderer::Color4ub color;
+ void set(float nx, float ny, QQuickShapeGenericRenderer::Color4ub ncolor)
+ {
+ x = nx; y = ny; color = ncolor;
+ }
+};
+
+static inline QQuickShapeGenericRenderer::Color4ub colorToColor4ub(const QColor &c)
+{
+ QQuickShapeGenericRenderer::Color4ub color = {
+ uchar(qRound(c.redF() * c.alphaF() * 255)),
+ uchar(qRound(c.greenF() * c.alphaF() * 255)),
+ uchar(qRound(c.blueF() * c.alphaF() * 255)),
+ uchar(qRound(c.alphaF() * 255))
+ };
+ return color;
+}
+
+QQuickShapeGenericStrokeFillNode::QQuickShapeGenericStrokeFillNode(QQuickWindow *window)
+ : m_material(nullptr)
+{
+ setFlag(QSGNode::OwnsGeometry, true);
+ setGeometry(new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0, 0));
+ activateMaterial(window, MatSolidColor);
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("stroke-fill"));
+#endif
+}
+
+void QQuickShapeGenericStrokeFillNode::activateMaterial(QQuickWindow *window, Material m)
+{
+ switch (m) {
+ case MatSolidColor:
+ // Use vertexcolor material. Items with different colors remain batchable
+ // this way, at the expense of having to provide per-vertex color values.
+ m_material.reset(QQuickShapeGenericMaterialFactory::createVertexColor(window));
+ break;
+ case MatLinearGradient:
+ m_material.reset(QQuickShapeGenericMaterialFactory::createLinearGradient(window, this));
+ break;
+ case MatRadialGradient:
+ m_material.reset(QQuickShapeGenericMaterialFactory::createRadialGradient(window, this));
+ break;
+ case MatConicalGradient:
+ m_material.reset(QQuickShapeGenericMaterialFactory::createConicalGradient(window, this));
+ break;
+ default:
+ qWarning("Unknown material %d", m);
+ return;
+ }
+
+ if (material() != m_material.data())
+ setMaterial(m_material.data());
+}
+
+static bool q_supportsElementIndexUint(QSGRendererInterface::GraphicsApi api)
+{
+ static bool elementIndexUint = true;
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL) {
+ static bool elementIndexUintChecked = false;
+ if (!elementIndexUintChecked) {
+ elementIndexUintChecked = true;
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ QScopedPointer<QOpenGLContext> dummyContext;
+ QScopedPointer<QOffscreenSurface> dummySurface;
+ bool ok = true;
+ if (!context) {
+ dummyContext.reset(new QOpenGLContext);
+ dummyContext->create();
+ context = dummyContext.data();
+ dummySurface.reset(new QOffscreenSurface);
+ dummySurface->setFormat(context->format());
+ dummySurface->create();
+ ok = context->makeCurrent(dummySurface.data());
+ }
+ if (ok) {
+ elementIndexUint = static_cast<QOpenGLExtensions *>(context->functions())->hasOpenGLExtension(
+ QOpenGLExtensions::ElementIndexUint);
+ }
+ }
+ }
+#else
+ Q_UNUSED(api);
+#endif
+ return elementIndexUint;
+}
+
+QQuickShapeGenericRenderer::~QQuickShapeGenericRenderer()
+{
+ for (ShapePathData &d : m_sp) {
+ if (d.pendingFill)
+ d.pendingFill->orphaned = true;
+ if (d.pendingStroke)
+ d.pendingStroke->orphaned = true;
+ }
+}
+
+// sync, and so triangulation too, happens on the gui thread
+// - except when async is set, in which case triangulation is moved to worker threads
+
+void QQuickShapeGenericRenderer::beginSync(int totalCount)
+{
+ if (m_sp.count() != totalCount) {
+ m_sp.resize(totalCount);
+ m_accDirty |= DirtyList;
+ }
+ for (ShapePathData &d : m_sp)
+ d.syncDirty = 0;
+}
+
+void QQuickShapeGenericRenderer::setPath(int index, const QQuickPath *path)
+{
+ ShapePathData &d(m_sp[index]);
+ d.path = path ? path->path() : QPainterPath();
+ d.syncDirty |= DirtyFillGeom | DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setStrokeColor(int index, const QColor &color)
+{
+ ShapePathData &d(m_sp[index]);
+ d.strokeColor = colorToColor4ub(color);
+ d.syncDirty |= DirtyColor;
+}
+
+void QQuickShapeGenericRenderer::setStrokeWidth(int index, qreal w)
+{
+ ShapePathData &d(m_sp[index]);
+ d.strokeWidth = w;
+ if (w >= 0.0f)
+ d.pen.setWidthF(w);
+ d.syncDirty |= DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setFillColor(int index, const QColor &color)
+{
+ ShapePathData &d(m_sp[index]);
+ d.fillColor = colorToColor4ub(color);
+ d.syncDirty |= DirtyColor;
+}
+
+void QQuickShapeGenericRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule)
+{
+ ShapePathData &d(m_sp[index]);
+ d.fillRule = Qt::FillRule(fillRule);
+ d.syncDirty |= DirtyFillGeom;
+}
+
+void QQuickShapeGenericRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit)
+{
+ ShapePathData &d(m_sp[index]);
+ d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle));
+ d.pen.setMiterLimit(miterLimit);
+ d.syncDirty |= DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle)
+{
+ ShapePathData &d(m_sp[index]);
+ d.pen.setCapStyle(Qt::PenCapStyle(capStyle));
+ d.syncDirty |= DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern)
+{
+ ShapePathData &d(m_sp[index]);
+ d.pen.setStyle(Qt::PenStyle(strokeStyle));
+ if (strokeStyle == QQuickShapePath::DashLine) {
+ d.pen.setDashPattern(dashPattern);
+ d.pen.setDashOffset(dashOffset);
+ }
+ d.syncDirty |= DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setFillGradient(int index, QQuickShapeGradient *gradient)
+{
+ ShapePathData &d(m_sp[index]);
+ if (gradient) {
+ d.fillGradient.stops = gradient->gradientStops(); // sorted
+ d.fillGradient.spread = gradient->spread();
+ if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) {
+ d.fillGradientActive = LinearGradient;
+ d.fillGradient.a = QPointF(g->x1(), g->y1());
+ d.fillGradient.b = QPointF(g->x2(), g->y2());
+ } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) {
+ d.fillGradientActive = RadialGradient;
+ d.fillGradient.a = QPointF(g->centerX(), g->centerY());
+ d.fillGradient.b = QPointF(g->focalX(), g->focalY());
+ d.fillGradient.v0 = g->centerRadius();
+ d.fillGradient.v1 = g->focalRadius();
+ } else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(gradient)) {
+ d.fillGradientActive = ConicalGradient;
+ d.fillGradient.a = QPointF(g->centerX(), g->centerY());
+ d.fillGradient.v0 = g->angle();
+ } else {
+ Q_UNREACHABLE();
+ }
+ } else {
+ d.fillGradientActive = NoGradient;
+ }
+ d.syncDirty |= DirtyFillGradient;
+}
+
+void QQuickShapeFillRunnable::run()
+{
+ QQuickShapeGenericRenderer::triangulateFill(path, fillColor, &fillVertices, &fillIndices, &indexType, supportsElementIndexUint);
+ emit done(this);
+}
+
+void QQuickShapeStrokeRunnable::run()
+{
+ QQuickShapeGenericRenderer::triangulateStroke(path, pen, strokeColor, &strokeVertices, clipSize);
+ emit done(this);
+}
+
+void QQuickShapeGenericRenderer::setAsyncCallback(void (*callback)(void *), void *data)
+{
+ m_asyncCallback = callback;
+ m_asyncCallbackData = data;
+}
+
+static QThreadPool *pathWorkThreadPool = nullptr;
+
+static void deletePathWorkThreadPool()
+{
+ delete pathWorkThreadPool;
+ pathWorkThreadPool = nullptr;
+}
+
+void QQuickShapeGenericRenderer::endSync(bool async)
+{
+ bool didKickOffAsync = false;
+
+ for (int i = 0; i < m_sp.count(); ++i) {
+ ShapePathData &d(m_sp[i]);
+ if (!d.syncDirty)
+ continue;
+
+ m_accDirty |= d.syncDirty;
+
+ // Use a shadow dirty flag in order to avoid losing state in case there are
+ // multiple syncs with different dirty flags before we get to updateNode()
+ // on the render thread (with the gui thread blocked). For our purposes
+ // here syncDirty is still required since geometry regeneration must only
+ // happen when there was an actual change in this particular sync round.
+ d.effectiveDirty |= d.syncDirty;
+
+ if (d.path.isEmpty()) {
+ d.fillVertices.clear();
+ d.fillIndices.clear();
+ d.strokeVertices.clear();
+ continue;
+ }
+
+ if (async && !pathWorkThreadPool) {
+ qAddPostRoutine(deletePathWorkThreadPool);
+ pathWorkThreadPool = new QThreadPool;
+ const int idealCount = QThread::idealThreadCount();
+ pathWorkThreadPool->setMaxThreadCount(idealCount > 0 ? idealCount * 2 : 4);
+ }
+
+ if ((d.syncDirty & DirtyFillGeom) && d.fillColor.a) {
+ d.path.setFillRule(d.fillRule);
+ if (m_api == QSGRendererInterface::Unknown)
+ m_api = m_item->window()->rendererInterface()->graphicsApi();
+ if (async) {
+ QQuickShapeFillRunnable *r = new QQuickShapeFillRunnable;
+ r->setAutoDelete(false);
+ if (d.pendingFill)
+ d.pendingFill->orphaned = true;
+ d.pendingFill = r;
+ r->path = d.path;
+ r->fillColor = d.fillColor;
+ r->supportsElementIndexUint = q_supportsElementIndexUint(m_api);
+ // Unlikely in practice but in theory m_sp could be
+ // resized. Therefore, capture 'i' instead of 'd'.
+ QObject::connect(r, &QQuickShapeFillRunnable::done, qApp, [this, i](QQuickShapeFillRunnable *r) {
+ // Bail out when orphaned (meaning either another run was
+ // started after this one, or the renderer got destroyed).
+ if (!r->orphaned && i < m_sp.count()) {
+ ShapePathData &d(m_sp[i]);
+ d.fillVertices = r->fillVertices;
+ d.fillIndices = r->fillIndices;
+ d.indexType = r->indexType;
+ d.pendingFill = nullptr;
+ d.effectiveDirty |= DirtyFillGeom;
+ maybeUpdateAsyncItem();
+ }
+ r->deleteLater();
+ });
+ didKickOffAsync = true;
+ pathWorkThreadPool->start(r);
+ } else {
+ triangulateFill(d.path, d.fillColor, &d.fillVertices, &d.fillIndices, &d.indexType, q_supportsElementIndexUint(m_api));
+ }
+ }
+
+ if ((d.syncDirty & DirtyStrokeGeom) && d.strokeWidth >= 0.0f && d.strokeColor.a) {
+ if (async) {
+ QQuickShapeStrokeRunnable *r = new QQuickShapeStrokeRunnable;
+ r->setAutoDelete(false);
+ if (d.pendingStroke)
+ d.pendingStroke->orphaned = true;
+ d.pendingStroke = r;
+ r->path = d.path;
+ r->pen = d.pen;
+ r->strokeColor = d.strokeColor;
+ r->clipSize = QSize(m_item->width(), m_item->height());
+ QObject::connect(r, &QQuickShapeStrokeRunnable::done, qApp, [this, i](QQuickShapeStrokeRunnable *r) {
+ if (!r->orphaned && i < m_sp.count()) {
+ ShapePathData &d(m_sp[i]);
+ d.strokeVertices = r->strokeVertices;
+ d.pendingStroke = nullptr;
+ d.effectiveDirty |= DirtyStrokeGeom;
+ maybeUpdateAsyncItem();
+ }
+ r->deleteLater();
+ });
+ didKickOffAsync = true;
+ pathWorkThreadPool->start(r);
+ } else {
+ triangulateStroke(d.path, d.pen, d.strokeColor, &d.strokeVertices,
+ QSize(m_item->width(), m_item->height()));
+ }
+ }
+ }
+
+ if (!didKickOffAsync && async && m_asyncCallback)
+ m_asyncCallback(m_asyncCallbackData);
+}
+
+void QQuickShapeGenericRenderer::maybeUpdateAsyncItem()
+{
+ for (const ShapePathData &d : qAsConst(m_sp)) {
+ if (d.pendingFill || d.pendingStroke)
+ return;
+ }
+ m_accDirty |= DirtyFillGeom | DirtyStrokeGeom;
+ m_item->update();
+ if (m_asyncCallback)
+ m_asyncCallback(m_asyncCallbackData);
+}
+
+// the stroke/fill triangulation functions may be invoked either on the gui
+// thread or some worker thread and must thus be self-contained.
+void QQuickShapeGenericRenderer::triangulateFill(const QPainterPath &path,
+ const Color4ub &fillColor,
+ VertexContainerType *fillVertices,
+ IndexContainerType *fillIndices,
+ QSGGeometry::Type *indexType,
+ bool supportsElementIndexUint)
+{
+ const QVectorPath &vp = qtVectorPathForPath(path);
+
+ QTriangleSet ts = qTriangulate(vp, QTransform::fromScale(TRI_SCALE, TRI_SCALE), 1, supportsElementIndexUint);
+ const int vertexCount = ts.vertices.count() / 2; // just a qreal vector with x,y hence the / 2
+ fillVertices->resize(vertexCount);
+ ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(fillVertices->data());
+ const qreal *vsrc = ts.vertices.constData();
+ for (int i = 0; i < vertexCount; ++i)
+ vdst[i].set(vsrc[i * 2] / TRI_SCALE, vsrc[i * 2 + 1] / TRI_SCALE, fillColor);
+
+ size_t indexByteSize;
+ if (ts.indices.type() == QVertexIndexVector::UnsignedShort) {
+ *indexType = QSGGeometry::UnsignedShortType;
+ // fillIndices is still QVector<quint32>. Just resize to N/2 and pack
+ // the N quint16s into it.
+ fillIndices->resize(ts.indices.size() / 2);
+ indexByteSize = ts.indices.size() * sizeof(quint16);
+ } else {
+ *indexType = QSGGeometry::UnsignedIntType;
+ fillIndices->resize(ts.indices.size());
+ indexByteSize = ts.indices.size() * sizeof(quint32);
+ }
+ memcpy(fillIndices->data(), ts.indices.data(), indexByteSize);
+}
+
+void QQuickShapeGenericRenderer::triangulateStroke(const QPainterPath &path,
+ const QPen &pen,
+ const Color4ub &strokeColor,
+ VertexContainerType *strokeVertices,
+ const QSize &clipSize)
+{
+ const QVectorPath &vp = qtVectorPathForPath(path);
+ const QRectF clip(QPointF(0, 0), clipSize);
+ const qreal inverseScale = 1.0 / TRI_SCALE;
+
+ QTriangulatingStroker stroker;
+ stroker.setInvScale(inverseScale);
+
+ if (pen.style() == Qt::SolidLine) {
+ stroker.process(vp, pen, clip, nullptr);
+ } else {
+ QDashedStrokeProcessor dashStroker;
+ dashStroker.setInvScale(inverseScale);
+ dashStroker.process(vp, pen, clip, nullptr);
+ QVectorPath dashStroke(dashStroker.points(), dashStroker.elementCount(),
+ dashStroker.elementTypes(), 0);
+ stroker.process(dashStroke, pen, clip, nullptr);
+ }
+
+ if (!stroker.vertexCount()) {
+ strokeVertices->clear();
+ return;
+ }
+
+ const int vertexCount = stroker.vertexCount() / 2; // just a float vector with x,y hence the / 2
+ strokeVertices->resize(vertexCount);
+ ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(strokeVertices->data());
+ const float *vsrc = stroker.vertices();
+ for (int i = 0; i < vertexCount; ++i)
+ vdst[i].set(vsrc[i * 2], vsrc[i * 2 + 1], strokeColor);
+}
+
+void QQuickShapeGenericRenderer::setRootNode(QQuickShapeGenericNode *node)
+{
+ if (m_rootNode != node) {
+ m_rootNode = node;
+ m_accDirty |= DirtyList;
+ }
+}
+
+// on the render thread with gui blocked
+void QQuickShapeGenericRenderer::updateNode()
+{
+ if (!m_rootNode || !m_accDirty)
+ return;
+
+// [ m_rootNode ]
+// / / /
+// #0 [ fill ] [ stroke ] [ next ]
+// / / |
+// #1 [ fill ] [ stroke ] [ next ]
+// / / |
+// #2 [ fill ] [ stroke ] [ next ]
+// ...
+// ...
+
+ QQuickShapeGenericNode **nodePtr = &m_rootNode;
+ QQuickShapeGenericNode *prevNode = nullptr;
+
+ for (ShapePathData &d : m_sp) {
+ if (!*nodePtr) {
+ Q_ASSERT(prevNode);
+ *nodePtr = new QQuickShapeGenericNode;
+ prevNode->m_next = *nodePtr;
+ prevNode->appendChildNode(*nodePtr);
+ }
+
+ QQuickShapeGenericNode *node = *nodePtr;
+
+ if (m_accDirty & DirtyList)
+ d.effectiveDirty |= DirtyFillGeom | DirtyStrokeGeom | DirtyColor | DirtyFillGradient;
+
+ if (!d.effectiveDirty) {
+ prevNode = node;
+ nodePtr = &node->m_next;
+ continue;
+ }
+
+ if (d.fillColor.a == 0) {
+ delete node->m_fillNode;
+ node->m_fillNode = nullptr;
+ } else if (!node->m_fillNode) {
+ node->m_fillNode = new QQuickShapeGenericStrokeFillNode(m_item->window());
+ if (node->m_strokeNode)
+ node->removeChildNode(node->m_strokeNode);
+ node->appendChildNode(node->m_fillNode);
+ if (node->m_strokeNode)
+ node->appendChildNode(node->m_strokeNode);
+ d.effectiveDirty |= DirtyFillGeom;
+ }
+
+ if (d.strokeWidth < 0.0f || d.strokeColor.a == 0) {
+ delete node->m_strokeNode;
+ node->m_strokeNode = nullptr;
+ } else if (!node->m_strokeNode) {
+ node->m_strokeNode = new QQuickShapeGenericStrokeFillNode(m_item->window());
+ node->appendChildNode(node->m_strokeNode);
+ d.effectiveDirty |= DirtyStrokeGeom;
+ }
+
+ updateFillNode(&d, node);
+ updateStrokeNode(&d, node);
+
+ d.effectiveDirty = 0;
+
+ prevNode = node;
+ nodePtr = &node->m_next;
+ }
+
+ if (*nodePtr && prevNode) {
+ prevNode->removeChildNode(*nodePtr);
+ delete *nodePtr;
+ *nodePtr = nullptr;
+ }
+
+ m_accDirty = 0;
+}
+
+void QQuickShapeGenericRenderer::updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n)
+{
+ if (d->fillGradientActive) {
+ if (d->effectiveDirty & DirtyFillGradient)
+ n->m_fillGradient = d->fillGradient;
+ }
+}
+
+void QQuickShapeGenericRenderer::updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node)
+{
+ if (!node->m_fillNode)
+ return;
+ if (!(d->effectiveDirty & (DirtyFillGeom | DirtyColor | DirtyFillGradient)))
+ return;
+
+ // Make a copy of the data that will be accessed by the material on
+ // the render thread. This must be done even when we bail out below.
+ QQuickShapeGenericStrokeFillNode *n = node->m_fillNode;
+ updateShadowDataInNode(d, n);
+
+ QSGGeometry *g = n->geometry();
+ if (d->fillVertices.isEmpty()) {
+ if (g->vertexCount() || g->indexCount()) {
+ g->allocate(0, 0);
+ n->markDirty(QSGNode::DirtyGeometry);
+ }
+ return;
+ }
+
+ if (d->fillGradientActive) {
+ QQuickShapeGenericStrokeFillNode::Material gradMat;
+ switch (d->fillGradientActive) {
+ case LinearGradient:
+ gradMat = QQuickShapeGenericStrokeFillNode::MatLinearGradient;
+ break;
+ case RadialGradient:
+ gradMat = QQuickShapeGenericStrokeFillNode::MatRadialGradient;
+ break;
+ case ConicalGradient:
+ gradMat = QQuickShapeGenericStrokeFillNode::MatConicalGradient;
+ break;
+ default:
+ Q_UNREACHABLE();
+ return;
+ }
+ n->activateMaterial(m_item->window(), gradMat);
+ if (d->effectiveDirty & DirtyFillGradient) {
+ // Gradients are implemented via a texture-based material.
+ n->markDirty(QSGNode::DirtyMaterial);
+ // stop here if only the gradient changed; no need to touch the geometry
+ if (!(d->effectiveDirty & DirtyFillGeom))
+ return;
+ }
+ } else {
+ n->activateMaterial(m_item->window(), QQuickShapeGenericStrokeFillNode::MatSolidColor);
+ // fast path for updating only color values when no change in vertex positions
+ if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyFillGeom)) {
+ ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData());
+ for (int i = 0; i < g->vertexCount(); ++i)
+ vdst[i].set(vdst[i].x, vdst[i].y, d->fillColor);
+ n->markDirty(QSGNode::DirtyGeometry);
+ return;
+ }
+ }
+
+ const int indexCount = d->indexType == QSGGeometry::UnsignedShortType
+ ? d->fillIndices.count() * 2 : d->fillIndices.count();
+ if (g->indexType() != d->indexType) {
+ g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(),
+ d->fillVertices.count(), indexCount, d->indexType);
+ n->setGeometry(g);
+ } else {
+ g->allocate(d->fillVertices.count(), indexCount);
+ }
+ g->setDrawingMode(QSGGeometry::DrawTriangles);
+ memcpy(g->vertexData(), d->fillVertices.constData(), g->vertexCount() * g->sizeOfVertex());
+ memcpy(g->indexData(), d->fillIndices.constData(), g->indexCount() * g->sizeOfIndex());
+
+ n->markDirty(QSGNode::DirtyGeometry);
+}
+
+void QQuickShapeGenericRenderer::updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node)
+{
+ if (!node->m_strokeNode)
+ return;
+ if (!(d->effectiveDirty & (DirtyStrokeGeom | DirtyColor)))
+ return;
+
+ QQuickShapeGenericStrokeFillNode *n = node->m_strokeNode;
+ QSGGeometry *g = n->geometry();
+ if (d->strokeVertices.isEmpty()) {
+ if (g->vertexCount() || g->indexCount()) {
+ g->allocate(0, 0);
+ n->markDirty(QSGNode::DirtyGeometry);
+ }
+ return;
+ }
+
+ n->markDirty(QSGNode::DirtyGeometry);
+
+ // Async loading runs update once, bails out above, then updates again once
+ // ready. Set the material dirty then. This is in-line with fill where the
+ // first activateMaterial() achieves the same.
+ if (!g->vertexCount())
+ n->markDirty(QSGNode::DirtyMaterial);
+
+ if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyStrokeGeom)) {
+ ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData());
+ for (int i = 0; i < g->vertexCount(); ++i)
+ vdst[i].set(vdst[i].x, vdst[i].y, d->strokeColor);
+ return;
+ }
+
+ g->allocate(d->strokeVertices.count(), 0);
+ g->setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ memcpy(g->vertexData(), d->strokeVertices.constData(), g->vertexCount() * g->sizeOfVertex());
+}
+
+QSGMaterial *QQuickShapeGenericMaterialFactory::createVertexColor(QQuickWindow *window)
+{
+ QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
+
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL)
+ return new QSGVertexColorMaterial;
+#endif
+
+ qWarning("Vertex-color material: Unsupported graphics API %d", api);
+ return nullptr;
+}
+
+QSGMaterial *QQuickShapeGenericMaterialFactory::createLinearGradient(QQuickWindow *window,
+ QQuickShapeGenericStrokeFillNode *node)
+{
+ QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
+
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL)
+ return new QQuickShapeLinearGradientMaterial(node);
+#else
+ Q_UNUSED(node);
+#endif
+
+ qWarning("Linear gradient material: Unsupported graphics API %d", api);
+ return nullptr;
+}
+
+QSGMaterial *QQuickShapeGenericMaterialFactory::createRadialGradient(QQuickWindow *window,
+ QQuickShapeGenericStrokeFillNode *node)
+{
+ QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
+
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL)
+ return new QQuickShapeRadialGradientMaterial(node);
+#else
+ Q_UNUSED(node);
+#endif
+
+ qWarning("Radial gradient material: Unsupported graphics API %d", api);
+ return nullptr;
+}
+
+QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWindow *window,
+ QQuickShapeGenericStrokeFillNode *node)
+{
+ QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
+
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL)
+ return new QQuickShapeConicalGradientMaterial(node);
+#else
+ Q_UNUSED(node);
+#endif
+
+ qWarning("Conical gradient material: Unsupported graphics API %d", api);
+ return nullptr;
+}
+
+#if QT_CONFIG(opengl)
+
+QSGMaterialType QQuickShapeLinearGradientShader::type;
+
+QQuickShapeLinearGradientShader::QQuickShapeLinearGradientShader()
+{
+ setShaderSourceFile(QOpenGLShader::Vertex,
+ QStringLiteral(":/qt-project.org/shapes/shaders/lineargradient.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment,
+ QStringLiteral(":/qt-project.org/shapes/shaders/lineargradient.frag"));
+}
+
+void QQuickShapeLinearGradientShader::initialize()
+{
+ m_opacityLoc = program()->uniformLocation("opacity");
+ m_matrixLoc = program()->uniformLocation("matrix");
+ m_gradStartLoc = program()->uniformLocation("gradStart");
+ m_gradEndLoc = program()->uniformLocation("gradEnd");
+}
+
+void QQuickShapeLinearGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
+{
+ QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(mat);
+
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacityLoc, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+ program()->setUniformValue(m_gradStartLoc, QVector2D(node->m_fillGradient.a));
+ program()->setUniformValue(m_gradEndLoc, QVector2D(node->m_fillGradient.b));
+
+ const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ tx->bind();
+}
+
+char const *const *QQuickShapeLinearGradientShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
+ return attr;
+}
+
+int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QQuickShapeLinearGradientMaterial *m = static_cast<const QQuickShapeLinearGradientMaterial *>(other);
+
+ QQuickShapeGenericStrokeFillNode *a = node();
+ QQuickShapeGenericStrokeFillNode *b = m->node();
+ Q_ASSERT(a && b);
+ if (a == b)
+ return 0;
+
+ const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient;
+ const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient;
+
+ if (int d = ga->spread - gb->spread)
+ return d;
+
+ if (int d = ga->a.x() - gb->a.x())
+ return d;
+ if (int d = ga->a.y() - gb->a.y())
+ return d;
+ if (int d = ga->b.x() - gb->b.x())
+ return d;
+ if (int d = ga->b.y() - gb->b.y())
+ return d;
+
+ if (int d = ga->stops.count() - gb->stops.count())
+ return d;
+
+ for (int i = 0; i < ga->stops.count(); ++i) {
+ if (int d = ga->stops[i].first - gb->stops[i].first)
+ return d;
+ if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
+ return d;
+ }
+
+ return 0;
+}
+
+QSGMaterialType QQuickShapeRadialGradientShader::type;
+
+QQuickShapeRadialGradientShader::QQuickShapeRadialGradientShader()
+{
+ setShaderSourceFile(QOpenGLShader::Vertex,
+ QStringLiteral(":/qt-project.org/shapes/shaders/radialgradient.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment,
+ QStringLiteral(":/qt-project.org/shapes/shaders/radialgradient.frag"));
+}
+
+void QQuickShapeRadialGradientShader::initialize()
+{
+ QOpenGLShaderProgram *prog = program();
+ m_opacityLoc = prog->uniformLocation("opacity");
+ m_matrixLoc = prog->uniformLocation("matrix");
+ m_translationPointLoc = prog->uniformLocation("translationPoint");
+ m_focalToCenterLoc = prog->uniformLocation("focalToCenter");
+ m_centerRadiusLoc = prog->uniformLocation("centerRadius");
+ m_focalRadiusLoc = prog->uniformLocation("focalRadius");
+}
+
+void QQuickShapeRadialGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
+{
+ QQuickShapeRadialGradientMaterial *m = static_cast<QQuickShapeRadialGradientMaterial *>(mat);
+
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacityLoc, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+
+ const QPointF centerPoint = node->m_fillGradient.a;
+ const QPointF focalPoint = node->m_fillGradient.b;
+ const QPointF focalToCenter = centerPoint - focalPoint;
+ const GLfloat centerRadius = node->m_fillGradient.v0;
+ const GLfloat focalRadius = node->m_fillGradient.v1;
+
+ program()->setUniformValue(m_translationPointLoc, focalPoint);
+ program()->setUniformValue(m_centerRadiusLoc, centerRadius);
+ program()->setUniformValue(m_focalRadiusLoc, focalRadius);
+ program()->setUniformValue(m_focalToCenterLoc, focalToCenter);
+
+ const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ tx->bind();
+}
+
+char const *const *QQuickShapeRadialGradientShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
+ return attr;
+}
+
+int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QQuickShapeRadialGradientMaterial *m = static_cast<const QQuickShapeRadialGradientMaterial *>(other);
+
+ QQuickShapeGenericStrokeFillNode *a = node();
+ QQuickShapeGenericStrokeFillNode *b = m->node();
+ Q_ASSERT(a && b);
+ if (a == b)
+ return 0;
+
+ const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient;
+ const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient;
+
+ if (int d = ga->spread - gb->spread)
+ return d;
+
+ if (int d = ga->a.x() - gb->a.x())
+ return d;
+ if (int d = ga->a.y() - gb->a.y())
+ return d;
+ if (int d = ga->b.x() - gb->b.x())
+ return d;
+ if (int d = ga->b.y() - gb->b.y())
+ return d;
+
+ if (int d = ga->v0 - gb->v0)
+ return d;
+ if (int d = ga->v1 - gb->v1)
+ return d;
+
+ if (int d = ga->stops.count() - gb->stops.count())
+ return d;
+
+ for (int i = 0; i < ga->stops.count(); ++i) {
+ if (int d = ga->stops[i].first - gb->stops[i].first)
+ return d;
+ if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
+ return d;
+ }
+
+ return 0;
+}
+
+QSGMaterialType QQuickShapeConicalGradientShader::type;
+
+QQuickShapeConicalGradientShader::QQuickShapeConicalGradientShader()
+{
+ setShaderSourceFile(QOpenGLShader::Vertex,
+ QStringLiteral(":/qt-project.org/shapes/shaders/conicalgradient.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment,
+ QStringLiteral(":/qt-project.org/shapes/shaders/conicalgradient.frag"));
+}
+
+void QQuickShapeConicalGradientShader::initialize()
+{
+ QOpenGLShaderProgram *prog = program();
+ m_opacityLoc = prog->uniformLocation("opacity");
+ m_matrixLoc = prog->uniformLocation("matrix");
+ m_angleLoc = prog->uniformLocation("angle");
+ m_translationPointLoc = prog->uniformLocation("translationPoint");
+}
+
+void QQuickShapeConicalGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
+{
+ QQuickShapeConicalGradientMaterial *m = static_cast<QQuickShapeConicalGradientMaterial *>(mat);
+
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacityLoc, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+
+ const QPointF centerPoint = node->m_fillGradient.a;
+ const GLfloat angle = -qDegreesToRadians(node->m_fillGradient.v0);
+
+ program()->setUniformValue(m_angleLoc, angle);
+ program()->setUniformValue(m_translationPointLoc, centerPoint);
+
+ const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, QQuickShapeGradient::RepeatSpread);
+ QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ tx->bind();
+}
+
+char const *const *QQuickShapeConicalGradientShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
+ return attr;
+}
+
+int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QQuickShapeConicalGradientMaterial *m = static_cast<const QQuickShapeConicalGradientMaterial *>(other);
+
+ QQuickShapeGenericStrokeFillNode *a = node();
+ QQuickShapeGenericStrokeFillNode *b = m->node();
+ Q_ASSERT(a && b);
+ if (a == b)
+ return 0;
+
+ const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient;
+ const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient;
+
+ if (int d = ga->a.x() - gb->a.x())
+ return d;
+ if (int d = ga->a.y() - gb->a.y())
+ return d;
+
+ if (int d = ga->v0 - gb->v0)
+ return d;
+
+ if (int d = ga->stops.count() - gb->stops.count())
+ return d;
+
+ for (int i = 0; i < ga->stops.count(); ++i) {
+ if (int d = ga->stops[i].first - gb->stops[i].first)
+ return d;
+ if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
+ return d;
+ }
+
+ return 0;
+}
+
+#endif // QT_CONFIG(opengl)
+
+QT_END_NAMESPACE
diff --git a/src/quickshapes/qquickshapegenericrenderer_p.h b/src/quickshapes/qquickshapegenericrenderer_p.h
new file mode 100644
index 0000000000..9928d7ab72
--- /dev/null
+++ b/src/quickshapes/qquickshapegenericrenderer_p.h
@@ -0,0 +1,393 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSHAPEGENERICRENDERER_P_H
+#define QQUICKSHAPEGENERICRENDERER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of a number of Qt sources files. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuickShapes/private/qquickshapesglobal_p.h>
+#include <QtQuickShapes/private/qquickshape_p_p.h>
+#include <qsgnode.h>
+#include <qsggeometry.h>
+#include <qsgmaterial.h>
+#include <qsgrendererinterface.h>
+#include <QtCore/qrunnable.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickShapeGenericNode;
+class QQuickShapeGenericStrokeFillNode;
+class QQuickShapeFillRunnable;
+class QQuickShapeStrokeRunnable;
+
+class QQuickShapeGenericRenderer : public QQuickAbstractPathRenderer
+{
+public:
+ enum Dirty {
+ DirtyFillGeom = 0x01,
+ DirtyStrokeGeom = 0x02,
+ DirtyColor = 0x04,
+ DirtyFillGradient = 0x08,
+ DirtyList = 0x10 // only for accDirty
+ };
+
+ QQuickShapeGenericRenderer(QQuickItem *item)
+ : m_item(item),
+ m_api(QSGRendererInterface::Unknown),
+ m_rootNode(nullptr),
+ m_accDirty(0),
+ m_asyncCallback(nullptr),
+ m_asyncCallbackData(nullptr)
+ { }
+ ~QQuickShapeGenericRenderer();
+
+ void beginSync(int totalCount) override;
+ void setPath(int index, const QQuickPath *path) override;
+ void setStrokeColor(int index, const QColor &color) override;
+ void setStrokeWidth(int index, qreal w) override;
+ void setFillColor(int index, const QColor &color) override;
+ void setFillRule(int index, QQuickShapePath::FillRule fillRule) override;
+ void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) override;
+ void setCapStyle(int index, QQuickShapePath::CapStyle capStyle) override;
+ void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern) override;
+ void setFillGradient(int index, QQuickShapeGradient *gradient) override;
+ void endSync(bool async) override;
+ void setAsyncCallback(void (*)(void *), void *) override;
+ Flags flags() const override { return SupportsAsync; }
+
+ void updateNode() override;
+
+ void setRootNode(QQuickShapeGenericNode *node);
+
+ struct Color4ub { unsigned char r, g, b, a; };
+ typedef QVector<QSGGeometry::ColoredPoint2D> VertexContainerType;
+ typedef QVector<quint32> IndexContainerType;
+
+ static void triangulateFill(const QPainterPath &path,
+ const Color4ub &fillColor,
+ VertexContainerType *fillVertices,
+ IndexContainerType *fillIndices,
+ QSGGeometry::Type *indexType,
+ bool supportsElementIndexUint);
+ static void triangulateStroke(const QPainterPath &path,
+ const QPen &pen,
+ const Color4ub &strokeColor,
+ VertexContainerType *strokeVertices,
+ const QSize &clipSize);
+
+private:
+ void maybeUpdateAsyncItem();
+
+ struct ShapePathData {
+ float strokeWidth;
+ QPen pen;
+ Color4ub strokeColor;
+ Color4ub fillColor;
+ Qt::FillRule fillRule;
+ QPainterPath path;
+ FillGradientType fillGradientActive;
+ GradientDesc fillGradient;
+ VertexContainerType fillVertices;
+ IndexContainerType fillIndices;
+ QSGGeometry::Type indexType;
+ VertexContainerType strokeVertices;
+ int syncDirty;
+ int effectiveDirty = 0;
+ QQuickShapeFillRunnable *pendingFill = nullptr;
+ QQuickShapeStrokeRunnable *pendingStroke = nullptr;
+ };
+
+ void updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n);
+ void updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node);
+ void updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node);
+
+ QQuickItem *m_item;
+ QSGRendererInterface::GraphicsApi m_api;
+ QQuickShapeGenericNode *m_rootNode;
+ QVector<ShapePathData> m_sp;
+ int m_accDirty;
+ void (*m_asyncCallback)(void *);
+ void *m_asyncCallbackData;
+};
+
+class QQuickShapeFillRunnable : public QObject, public QRunnable
+{
+ Q_OBJECT
+
+public:
+ void run() override;
+
+ bool orphaned = false;
+
+ // input
+ QPainterPath path;
+ QQuickShapeGenericRenderer::Color4ub fillColor;
+ bool supportsElementIndexUint;
+
+ // output
+ QQuickShapeGenericRenderer::VertexContainerType fillVertices;
+ QQuickShapeGenericRenderer::IndexContainerType fillIndices;
+ QSGGeometry::Type indexType;
+
+Q_SIGNALS:
+ void done(QQuickShapeFillRunnable *self);
+};
+
+class QQuickShapeStrokeRunnable : public QObject, public QRunnable
+{
+ Q_OBJECT
+
+public:
+ void run() override;
+
+ bool orphaned = false;
+
+ // input
+ QPainterPath path;
+ QPen pen;
+ QQuickShapeGenericRenderer::Color4ub strokeColor;
+ QSize clipSize;
+
+ // output
+ QQuickShapeGenericRenderer::VertexContainerType strokeVertices;
+
+Q_SIGNALS:
+ void done(QQuickShapeStrokeRunnable *self);
+};
+
+class QQuickShapeGenericStrokeFillNode : public QSGGeometryNode
+{
+public:
+ QQuickShapeGenericStrokeFillNode(QQuickWindow *window);
+
+ enum Material {
+ MatSolidColor,
+ MatLinearGradient,
+ MatRadialGradient,
+ MatConicalGradient
+ };
+
+ void activateMaterial(QQuickWindow *window, Material m);
+
+ // shadow data for custom materials
+ QQuickAbstractPathRenderer::GradientDesc m_fillGradient;
+
+private:
+ QScopedPointer<QSGMaterial> m_material;
+
+ friend class QQuickShapeGenericRenderer;
+};
+
+class QQuickShapeGenericNode : public QSGNode
+{
+public:
+ QQuickShapeGenericStrokeFillNode *m_fillNode = nullptr;
+ QQuickShapeGenericStrokeFillNode *m_strokeNode = nullptr;
+ QQuickShapeGenericNode *m_next = nullptr;
+};
+
+class QQuickShapeGenericMaterialFactory
+{
+public:
+ static QSGMaterial *createVertexColor(QQuickWindow *window);
+ static QSGMaterial *createLinearGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node);
+ static QSGMaterial *createRadialGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node);
+ static QSGMaterial *createConicalGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node);
+};
+
+#if QT_CONFIG(opengl)
+
+class QQuickShapeLinearGradientShader : public QSGMaterialShader
+{
+public:
+ QQuickShapeLinearGradientShader();
+
+ void initialize() override;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
+
+ static QSGMaterialType type;
+
+private:
+ int m_opacityLoc = -1;
+ int m_matrixLoc = -1;
+ int m_gradStartLoc = -1;
+ int m_gradEndLoc = -1;
+};
+
+class QQuickShapeLinearGradientMaterial : public QSGMaterial
+{
+public:
+ QQuickShapeLinearGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
+ : m_node(node)
+ {
+ // Passing RequiresFullMatrix is essential in order to prevent the
+ // batch renderer from baking in simple, translate-only transforms into
+ // the vertex data. The shader will rely on the fact that
+ // vertexCoord.xy is the Shape-space coordinate and so no modifications
+ // are welcome.
+ setFlag(Blending | RequiresFullMatrix);
+ }
+
+ QSGMaterialType *type() const override
+ {
+ return &QQuickShapeLinearGradientShader::type;
+ }
+
+ int compare(const QSGMaterial *other) const override;
+
+ QSGMaterialShader *createShader() const override
+ {
+ return new QQuickShapeLinearGradientShader;
+ }
+
+ QQuickShapeGenericStrokeFillNode *node() const { return m_node; }
+
+private:
+ QQuickShapeGenericStrokeFillNode *m_node;
+};
+
+class QQuickShapeRadialGradientShader : public QSGMaterialShader
+{
+public:
+ QQuickShapeRadialGradientShader();
+
+ void initialize() override;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
+
+ static QSGMaterialType type;
+
+private:
+ int m_opacityLoc = -1;
+ int m_matrixLoc = -1;
+ int m_translationPointLoc = -1;
+ int m_focalToCenterLoc = -1;
+ int m_centerRadiusLoc = -1;
+ int m_focalRadiusLoc = -1;
+};
+
+class QQuickShapeRadialGradientMaterial : public QSGMaterial
+{
+public:
+ QQuickShapeRadialGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
+ : m_node(node)
+ {
+ setFlag(Blending | RequiresFullMatrix);
+ }
+
+ QSGMaterialType *type() const override
+ {
+ return &QQuickShapeRadialGradientShader::type;
+ }
+
+ int compare(const QSGMaterial *other) const override;
+
+ QSGMaterialShader *createShader() const override
+ {
+ return new QQuickShapeRadialGradientShader;
+ }
+
+ QQuickShapeGenericStrokeFillNode *node() const { return m_node; }
+
+private:
+ QQuickShapeGenericStrokeFillNode *m_node;
+};
+
+class QQuickShapeConicalGradientShader : public QSGMaterialShader
+{
+public:
+ QQuickShapeConicalGradientShader();
+
+ void initialize() override;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
+
+ static QSGMaterialType type;
+
+private:
+ int m_opacityLoc = -1;
+ int m_matrixLoc = -1;
+ int m_angleLoc = -1;
+ int m_translationPointLoc = -1;
+};
+
+class QQuickShapeConicalGradientMaterial : public QSGMaterial
+{
+public:
+ QQuickShapeConicalGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
+ : m_node(node)
+ {
+ setFlag(Blending | RequiresFullMatrix);
+ }
+
+ QSGMaterialType *type() const override
+ {
+ return &QQuickShapeConicalGradientShader::type;
+ }
+
+ int compare(const QSGMaterial *other) const override;
+
+ QSGMaterialShader *createShader() const override
+ {
+ return new QQuickShapeConicalGradientShader;
+ }
+
+ QQuickShapeGenericStrokeFillNode *node() const { return m_node; }
+
+private:
+ QQuickShapeGenericStrokeFillNode *m_node;
+};
+
+#endif // QT_CONFIG(opengl)
+
+QT_END_NAMESPACE
+
+#endif // QQUICKSHAPEGENERICRENDERER_P_H
diff --git a/src/quickshapes/qquickshapenvprrenderer.cpp b/src/quickshapes/qquickshapenvprrenderer.cpp
new file mode 100644
index 0000000000..51af0d8961
--- /dev/null
+++ b/src/quickshapes/qquickshapenvprrenderer.cpp
@@ -0,0 +1,1001 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickshapenvprrenderer_p.h"
+#include <QOpenGLExtraFunctions>
+#include <QOpenGLFramebufferObject>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLBuffer>
+#include <qmath.h>
+#include <private/qpainterpath_p.h>
+#include <private/qquickpath_p_p.h>
+
+QT_BEGIN_NAMESPACE
+
+void QQuickShapeNvprRenderer::beginSync(int totalCount)
+{
+ if (m_sp.count() != totalCount) {
+ m_sp.resize(totalCount);
+ m_accDirty |= DirtyList;
+ }
+}
+
+void QQuickShapeNvprRenderer::setPath(int index, const QQuickPath *path)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ convertPath(path, &d);
+ d.dirty |= DirtyPath;
+ m_accDirty |= DirtyPath;
+}
+
+void QQuickShapeNvprRenderer::setStrokeColor(int index, const QColor &color)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.strokeColor = color;
+ d.dirty |= DirtyStyle;
+ m_accDirty |= DirtyStyle;
+}
+
+void QQuickShapeNvprRenderer::setStrokeWidth(int index, qreal w)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.strokeWidth = w;
+ d.dirty |= DirtyStyle;
+ m_accDirty |= DirtyStyle;
+}
+
+void QQuickShapeNvprRenderer::setFillColor(int index, const QColor &color)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.fillColor = color;
+ d.dirty |= DirtyStyle;
+ m_accDirty |= DirtyStyle;
+}
+
+void QQuickShapeNvprRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.fillRule = fillRule;
+ d.dirty |= DirtyFillRule;
+ m_accDirty |= DirtyFillRule;
+}
+
+void QQuickShapeNvprRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.joinStyle = joinStyle;
+ d.miterLimit = miterLimit;
+ d.dirty |= DirtyStyle;
+ m_accDirty |= DirtyStyle;
+}
+
+void QQuickShapeNvprRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.capStyle = capStyle;
+ d.dirty |= DirtyStyle;
+ m_accDirty |= DirtyStyle;
+}
+
+void QQuickShapeNvprRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.dashActive = strokeStyle == QQuickShapePath::DashLine;
+ d.dashOffset = dashOffset;
+ d.dashPattern = dashPattern;
+ d.dirty |= DirtyDash;
+ m_accDirty |= DirtyDash;
+}
+
+void QQuickShapeNvprRenderer::setFillGradient(int index, QQuickShapeGradient *gradient)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ if (gradient) {
+ d.fillGradient.stops = gradient->gradientStops(); // sorted
+ d.fillGradient.spread = gradient->spread();
+ if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) {
+ d.fillGradientActive = LinearGradient;
+ d.fillGradient.a = QPointF(g->x1(), g->y1());
+ d.fillGradient.b = QPointF(g->x2(), g->y2());
+ } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) {
+ d.fillGradientActive = RadialGradient;
+ d.fillGradient.a = QPointF(g->centerX(), g->centerY());
+ d.fillGradient.b = QPointF(g->focalX(), g->focalY());
+ d.fillGradient.v0 = g->centerRadius();
+ d.fillGradient.v1 = g->focalRadius();
+ } else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(gradient)) {
+ d.fillGradientActive = ConicalGradient;
+ d.fillGradient.a = QPointF(g->centerX(), g->centerY());
+ d.fillGradient.v0 = g->angle();
+ } else {
+ Q_UNREACHABLE();
+ }
+ } else {
+ d.fillGradientActive = NoGradient;
+ }
+ d.dirty |= DirtyFillGradient;
+ m_accDirty |= DirtyFillGradient;
+}
+
+void QQuickShapeNvprRenderer::endSync(bool)
+{
+}
+
+void QQuickShapeNvprRenderer::setNode(QQuickShapeNvprRenderNode *node)
+{
+ if (m_node != node) {
+ m_node = node;
+ m_accDirty |= DirtyList;
+ }
+}
+
+QDebug operator<<(QDebug debug, const QQuickShapeNvprRenderer::NvprPath &path)
+{
+ QDebugStateSaver saver(debug);
+ debug.space().noquote();
+ if (!path.str.isEmpty()) {
+ debug << "Path with SVG string" << path.str;
+ return debug;
+ }
+ debug << "Path with" << path.cmd.count() << "commands";
+ int ci = 0;
+ for (GLubyte cmd : path.cmd) {
+ static struct { GLubyte cmd; const char *s; int coordCount; } nameTab[] = {
+ { GL_MOVE_TO_NV, "moveTo", 2 },
+ { GL_LINE_TO_NV, "lineTo", 2 },
+ { GL_QUADRATIC_CURVE_TO_NV, "quadTo", 4 },
+ { GL_CUBIC_CURVE_TO_NV, "cubicTo", 6 },
+ { GL_LARGE_CW_ARC_TO_NV, "arcTo-large-CW", 5 },
+ { GL_LARGE_CCW_ARC_TO_NV, "arcTo-large-CCW", 5 },
+ { GL_SMALL_CW_ARC_TO_NV, "arcTo-small-CW", 5 },
+ { GL_SMALL_CCW_ARC_TO_NV, "arcTo-small-CCW", 5 },
+ { GL_CLOSE_PATH_NV, "closePath", 0 } };
+ for (size_t i = 0; i < sizeof(nameTab) / sizeof(nameTab[0]); ++i) {
+ if (nameTab[i].cmd == cmd) {
+ QByteArray cs;
+ for (int j = 0; j < nameTab[i].coordCount; ++j) {
+ cs.append(QByteArray::number(path.coord[ci++]));
+ cs.append(' ');
+ }
+ debug << "\n " << nameTab[i].s << " " << cs;
+ break;
+ }
+ }
+ }
+ return debug;
+}
+
+static inline void appendCoords(QVector<GLfloat> *v, QQuickCurve *c, QPointF *pos)
+{
+ QPointF p(c->hasRelativeX() ? pos->x() + c->relativeX() : c->x(),
+ c->hasRelativeY() ? pos->y() + c->relativeY() : c->y());
+ v->append(p.x());
+ v->append(p.y());
+ *pos = p;
+}
+
+static inline void appendControlCoords(QVector<GLfloat> *v, QQuickPathQuad *c, const QPointF &pos)
+{
+ QPointF p(c->hasRelativeControlX() ? pos.x() + c->relativeControlX() : c->controlX(),
+ c->hasRelativeControlY() ? pos.y() + c->relativeControlY() : c->controlY());
+ v->append(p.x());
+ v->append(p.y());
+}
+
+static inline void appendControl1Coords(QVector<GLfloat> *v, QQuickPathCubic *c, const QPointF &pos)
+{
+ QPointF p(c->hasRelativeControl1X() ? pos.x() + c->relativeControl1X() : c->control1X(),
+ c->hasRelativeControl1Y() ? pos.y() + c->relativeControl1Y() : c->control1Y());
+ v->append(p.x());
+ v->append(p.y());
+}
+
+static inline void appendControl2Coords(QVector<GLfloat> *v, QQuickPathCubic *c, const QPointF &pos)
+{
+ QPointF p(c->hasRelativeControl2X() ? pos.x() + c->relativeControl2X() : c->control2X(),
+ c->hasRelativeControl2Y() ? pos.y() + c->relativeControl2Y() : c->control2Y());
+ v->append(p.x());
+ v->append(p.y());
+}
+
+void QQuickShapeNvprRenderer::convertPath(const QQuickPath *path, ShapePathGuiData *d)
+{
+ d->path = NvprPath();
+ if (!path)
+ return;
+
+ const QList<QQuickPathElement *> &pp(QQuickPathPrivate::get(path)->_pathElements);
+ if (pp.isEmpty())
+ return;
+
+ QPointF startPos(path->startX(), path->startY());
+ QPointF pos(startPos);
+ if (!qFuzzyIsNull(pos.x()) || !qFuzzyIsNull(pos.y())) {
+ d->path.cmd.append(GL_MOVE_TO_NV);
+ d->path.coord.append(pos.x());
+ d->path.coord.append(pos.y());
+ }
+
+ for (QQuickPathElement *e : pp) {
+ if (QQuickPathMove *o = qobject_cast<QQuickPathMove *>(e)) {
+ d->path.cmd.append(GL_MOVE_TO_NV);
+ appendCoords(&d->path.coord, o, &pos);
+ startPos = pos;
+ } else if (QQuickPathLine *o = qobject_cast<QQuickPathLine *>(e)) {
+ d->path.cmd.append(GL_LINE_TO_NV);
+ appendCoords(&d->path.coord, o, &pos);
+ } else if (QQuickPathQuad *o = qobject_cast<QQuickPathQuad *>(e)) {
+ d->path.cmd.append(GL_QUADRATIC_CURVE_TO_NV);
+ appendControlCoords(&d->path.coord, o, pos);
+ appendCoords(&d->path.coord, o, &pos);
+ } else if (QQuickPathCubic *o = qobject_cast<QQuickPathCubic *>(e)) {
+ d->path.cmd.append(GL_CUBIC_CURVE_TO_NV);
+ appendControl1Coords(&d->path.coord, o, pos);
+ appendControl2Coords(&d->path.coord, o, pos);
+ appendCoords(&d->path.coord, o, &pos);
+ } else if (QQuickPathArc *o = qobject_cast<QQuickPathArc *>(e)) {
+ const bool sweepFlag = o->direction() == QQuickPathArc::Clockwise; // maps to CCW, not a typo
+ GLenum cmd;
+ if (o->useLargeArc())
+ cmd = sweepFlag ? GL_LARGE_CCW_ARC_TO_NV : GL_LARGE_CW_ARC_TO_NV;
+ else
+ cmd = sweepFlag ? GL_SMALL_CCW_ARC_TO_NV : GL_SMALL_CW_ARC_TO_NV;
+ d->path.cmd.append(cmd);
+ d->path.coord.append(o->radiusX());
+ d->path.coord.append(o->radiusY());
+ d->path.coord.append(o->xAxisRotation());
+ appendCoords(&d->path.coord, o, &pos);
+ } else if (QQuickPathSvg *o = qobject_cast<QQuickPathSvg *>(e)) {
+ // PathSvg cannot be combined with other elements. But take at
+ // least startX and startY into account.
+ if (d->path.str.isEmpty())
+ d->path.str = QString(QStringLiteral("M %1 %2 ")).arg(pos.x()).arg(pos.y()).toUtf8();
+ d->path.str.append(o->path().toUtf8());
+ } else if (QQuickPathAngleArc *o = qobject_cast<QQuickPathAngleArc *>(e)) {
+ QRectF rect(o->centerX() - o->radiusX(), o->centerY() - o->radiusY(), o->radiusX() * 2, o->radiusY() * 2);
+ QPointF startPoint;
+ QPointF endPoint;
+ qt_find_ellipse_coords(rect, o->startAngle(), -o->sweepAngle(), &startPoint, &endPoint);
+
+ // get to our starting position
+ if (o->moveToStart())
+ d->path.cmd.append(GL_MOVE_TO_NV);
+ else
+ d->path.cmd.append(GL_LINE_TO_NV); // ### should we check if startPoint == pos?
+ d->path.coord.append(startPoint.x());
+ d->path.coord.append(startPoint.y());
+
+ const bool sweepFlag = o->sweepAngle() > 0; // maps to CCW, not a typo
+ d->path.cmd.append(qAbs(o->sweepAngle()) > 180.0
+ ? (sweepFlag ? GL_LARGE_CCW_ARC_TO_NV : GL_LARGE_CW_ARC_TO_NV)
+ : (sweepFlag ? GL_SMALL_CCW_ARC_TO_NV : GL_SMALL_CW_ARC_TO_NV));
+ d->path.coord.append(o->radiusX());
+ d->path.coord.append(o->radiusY());
+ d->path.coord.append(0); // xAxisRotation
+ d->path.coord.append(endPoint.x());
+ d->path.coord.append(endPoint.y());
+ pos = endPoint;
+ } else {
+ qWarning() << "Shape/NVPR: unsupported Path element" << e;
+ }
+ }
+
+ // For compatibility with QTriangulatingStroker. SVG and others would not
+ // implicitly close the path when end_pos == start_pos (start_pos being the
+ // last moveTo pos); that would still need an explicit 'z' or similar. We
+ // don't have an explicit close command, so just fake a close when the
+ // positions match.
+ if (pos == startPos)
+ d->path.cmd.append(GL_CLOSE_PATH_NV);
+}
+
+static inline QVector4D qsg_premultiply(const QColor &c, float globalOpacity)
+{
+ const float o = c.alphaF() * globalOpacity;
+ return QVector4D(c.redF() * o, c.greenF() * o, c.blueF() * o, o);
+}
+
+void QQuickShapeNvprRenderer::updateNode()
+{
+ // Called on the render thread with gui blocked -> update the node with its
+ // own copy of all relevant data.
+
+ if (!m_accDirty)
+ return;
+
+ const int count = m_sp.count();
+ const bool listChanged = m_accDirty & DirtyList;
+ if (listChanged)
+ m_node->m_sp.resize(count);
+
+ for (int i = 0; i < count; ++i) {
+ ShapePathGuiData &src(m_sp[i]);
+ QQuickShapeNvprRenderNode::ShapePathRenderData &dst(m_node->m_sp[i]);
+
+ int dirty = src.dirty;
+ src.dirty = 0;
+ if (listChanged)
+ dirty |= DirtyPath | DirtyStyle | DirtyFillRule | DirtyDash | DirtyFillGradient;
+
+ // updateNode() can be called several times with different dirty
+ // states before render() gets invoked. So accumulate.
+ dst.dirty |= dirty;
+
+ if (dirty & DirtyPath)
+ dst.source = src.path;
+
+ if (dirty & DirtyStyle) {
+ dst.strokeWidth = src.strokeWidth;
+ dst.strokeColor = qsg_premultiply(src.strokeColor, 1.0f);
+ dst.fillColor = qsg_premultiply(src.fillColor, 1.0f);
+ switch (src.joinStyle) {
+ case QQuickShapePath::MiterJoin:
+ dst.joinStyle = GL_MITER_TRUNCATE_NV;
+ break;
+ case QQuickShapePath::BevelJoin:
+ dst.joinStyle = GL_BEVEL_NV;
+ break;
+ case QQuickShapePath::RoundJoin:
+ dst.joinStyle = GL_ROUND_NV;
+ break;
+ default:
+ Q_UNREACHABLE();
+ }
+ dst.miterLimit = src.miterLimit;
+ switch (src.capStyle) {
+ case QQuickShapePath::FlatCap:
+ dst.capStyle = GL_FLAT;
+ break;
+ case QQuickShapePath::SquareCap:
+ dst.capStyle = GL_SQUARE_NV;
+ break;
+ case QQuickShapePath::RoundCap:
+ dst.capStyle = GL_ROUND_NV;
+ break;
+ default:
+ Q_UNREACHABLE();
+ }
+ }
+
+ if (dirty & DirtyFillRule) {
+ switch (src.fillRule) {
+ case QQuickShapePath::OddEvenFill:
+ dst.fillRule = GL_INVERT;
+ break;
+ case QQuickShapePath::WindingFill:
+ dst.fillRule = GL_COUNT_UP_NV;
+ break;
+ default:
+ Q_UNREACHABLE();
+ }
+ }
+
+ if (dirty & DirtyDash) {
+ // Multiply by strokeWidth because the Shape API follows QPen
+ // meaning the input dash pattern and dash offset here are in width units.
+ dst.dashOffset = src.dashOffset * src.strokeWidth;
+ if (src.dashActive) {
+ if (src.dashPattern.isEmpty()) {
+ // default values for DashLine as defined in qpen.cpp
+ dst.dashPattern.resize(2);
+ dst.dashPattern[0] = 4 * src.strokeWidth; // dash
+ dst.dashPattern[1] = 2 * src.strokeWidth; // space
+ } else {
+ dst.dashPattern.resize(src.dashPattern.count());
+ for (int i = 0; i < src.dashPattern.count(); ++i)
+ dst.dashPattern[i] = GLfloat(src.dashPattern[i]) * src.strokeWidth;
+
+ // QPen expects a dash pattern of even length and so should we
+ if (src.dashPattern.count() % 2 != 0) {
+ qWarning("QQuickShapeNvprRenderNode: dash pattern not of even length");
+ dst.dashPattern << src.strokeWidth;
+ }
+ }
+ } else {
+ dst.dashPattern.clear();
+ }
+ }
+
+ if (dirty & DirtyFillGradient) {
+ dst.fillGradientActive = src.fillGradientActive;
+ if (src.fillGradientActive)
+ dst.fillGradient = src.fillGradient;
+ }
+ }
+
+ m_node->markDirty(QSGNode::DirtyMaterial);
+ m_accDirty = 0;
+}
+
+bool QQuickShapeNvprRenderNode::nvprInited = false;
+QQuickNvprFunctions QQuickShapeNvprRenderNode::nvpr;
+QQuickNvprMaterialManager QQuickShapeNvprRenderNode::mtlmgr;
+
+QQuickShapeNvprRenderNode::~QQuickShapeNvprRenderNode()
+{
+ releaseResources();
+}
+
+void QQuickShapeNvprRenderNode::releaseResources()
+{
+ for (ShapePathRenderData &d : m_sp) {
+ if (d.path) {
+ nvpr.deletePaths(d.path, 1);
+ d.path = 0;
+ }
+ if (d.fallbackFbo) {
+ delete d.fallbackFbo;
+ d.fallbackFbo = nullptr;
+ }
+ }
+
+ m_fallbackBlitter.destroy();
+}
+
+void QQuickNvprMaterialManager::create(QQuickNvprFunctions *nvpr)
+{
+ m_nvpr = nvpr;
+}
+
+void QQuickNvprMaterialManager::releaseResources()
+{
+ QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
+ for (MaterialDesc &mtl : m_materials) {
+ if (mtl.ppl) {
+ f->glDeleteProgramPipelines(1, &mtl.ppl);
+ mtl = MaterialDesc();
+ }
+ }
+}
+
+QQuickNvprMaterialManager::MaterialDesc *QQuickNvprMaterialManager::activateMaterial(Material m)
+{
+ QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
+ MaterialDesc &mtl(m_materials[m]);
+
+ if (!mtl.ppl) {
+ if (m == MatSolid) {
+ static const char *fragSrc =
+ "#version 310 es\n"
+ "precision highp float;\n"
+ "out vec4 fragColor;\n"
+ "uniform vec4 color;\n"
+ "uniform float opacity;\n"
+ "void main() {\n"
+ " fragColor = color * opacity;\n"
+ "}\n";
+ if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
+ qWarning("NVPR: Failed to create shader pipeline for solid fill");
+ return nullptr;
+ }
+ Q_ASSERT(mtl.ppl && mtl.prg);
+ mtl.uniLoc[0] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "color");
+ Q_ASSERT(mtl.uniLoc[0] >= 0);
+ mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
+ Q_ASSERT(mtl.uniLoc[1] >= 0);
+ } else if (m == MatLinearGradient) {
+ static const char *fragSrc =
+ "#version 310 es\n"
+ "precision highp float;\n"
+ "layout(location = 0) in vec2 uv;"
+ "uniform float opacity;\n"
+ "uniform sampler2D gradTab;\n"
+ "uniform vec2 gradStart;\n"
+ "uniform vec2 gradEnd;\n"
+ "out vec4 fragColor;\n"
+ "void main() {\n"
+ " vec2 gradVec = gradEnd - gradStart;\n"
+ " float gradTabIndex = dot(gradVec, uv - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);\n"
+ " fragColor = texture(gradTab, vec2(gradTabIndex, 0.5)) * opacity;\n"
+ "}\n";
+ if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
+ qWarning("NVPR: Failed to create shader pipeline for linear gradient");
+ return nullptr;
+ }
+ Q_ASSERT(mtl.ppl && mtl.prg);
+ mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
+ Q_ASSERT(mtl.uniLoc[1] >= 0);
+ mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradStart");
+ Q_ASSERT(mtl.uniLoc[2] >= 0);
+ mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradEnd");
+ Q_ASSERT(mtl.uniLoc[3] >= 0);
+ } else if (m == MatRadialGradient) {
+ static const char *fragSrc =
+ "#version 310 es\n"
+ "precision highp float;\n"
+ "uniform sampler2D gradTab;\n"
+ "uniform float opacity;\n"
+ "uniform vec2 focalToCenter;\n"
+ "uniform float centerRadius;\n"
+ "uniform float focalRadius;\n"
+ "uniform vec2 translationPoint;\n"
+ "layout(location = 0) in vec2 uv;\n"
+ "out vec4 fragColor;\n"
+ "void main() {\n"
+ " vec2 coord = uv - translationPoint;\n"
+ " float rd = centerRadius - focalRadius;\n"
+ " float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));\n"
+ " float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;\n"
+ " float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);\n"
+ " float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));\n"
+ " vec4 result = vec4(0.0);\n"
+ " if (det >= 0.0) {\n"
+ " float detSqrt = sqrt(det);\n"
+ " float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);\n"
+ " if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)\n"
+ " result = texture(gradTab, vec2(w, 0.5)) * opacity;\n"
+ " }\n"
+ " fragColor = result;\n"
+ "}\n";
+ if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
+ qWarning("NVPR: Failed to create shader pipeline for radial gradient");
+ return nullptr;
+ }
+ Q_ASSERT(mtl.ppl && mtl.prg);
+ mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
+ Q_ASSERT(mtl.uniLoc[1] >= 0);
+ mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "focalToCenter");
+ Q_ASSERT(mtl.uniLoc[2] >= 0);
+ mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "centerRadius");
+ Q_ASSERT(mtl.uniLoc[3] >= 0);
+ mtl.uniLoc[4] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "focalRadius");
+ Q_ASSERT(mtl.uniLoc[4] >= 0);
+ mtl.uniLoc[5] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "translationPoint");
+ Q_ASSERT(mtl.uniLoc[5] >= 0);
+ } else if (m == MatConicalGradient) {
+ static const char *fragSrc =
+ "#version 310 es\n"
+ "precision highp float;\n"
+ "#define INVERSE_2PI 0.1591549430918953358\n"
+ "uniform sampler2D gradTab;\n"
+ "uniform float opacity;\n"
+ "uniform float angle;\n"
+ "uniform vec2 translationPoint;\n"
+ "layout(location = 0) in vec2 uv;\n"
+ "out vec4 fragColor;\n"
+ "void main() {\n"
+ " vec2 coord = uv - translationPoint;\n"
+ " float t;\n"
+ " if (abs(coord.y) == abs(coord.x))\n"
+ " t = (atan(-coord.y + 0.002, coord.x) + angle) * INVERSE_2PI;\n"
+ " else\n"
+ " t = (atan(-coord.y, coord.x) + angle) * INVERSE_2PI;\n"
+ " fragColor = texture(gradTab, vec2(t - floor(t), 0.5)) * opacity;\n"
+ "}\n";
+ if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
+ qWarning("NVPR: Failed to create shader pipeline for conical gradient");
+ return nullptr;
+ }
+ Q_ASSERT(mtl.ppl && mtl.prg);
+ mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
+ Q_ASSERT(mtl.uniLoc[1] >= 0);
+ mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "angle");
+ Q_ASSERT(mtl.uniLoc[2] >= 0);
+ mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "translationPoint");
+ Q_ASSERT(mtl.uniLoc[3] >= 0);
+ } else {
+ Q_UNREACHABLE();
+ }
+ }
+
+ f->glBindProgramPipeline(mtl.ppl);
+
+ return &mtl;
+}
+
+void QQuickShapeNvprRenderNode::updatePath(ShapePathRenderData *d)
+{
+ if (d->dirty & QQuickShapeNvprRenderer::DirtyPath) {
+ if (!d->path) {
+ d->path = nvpr.genPaths(1);
+ Q_ASSERT(d->path != 0);
+ }
+ if (d->source.str.isEmpty()) {
+ nvpr.pathCommands(d->path, d->source.cmd.count(), d->source.cmd.constData(),
+ d->source.coord.count(), GL_FLOAT, d->source.coord.constData());
+ } else {
+ nvpr.pathString(d->path, GL_PATH_FORMAT_SVG_NV, d->source.str.count(), d->source.str.constData());
+ }
+ }
+
+ if (d->dirty & QQuickShapeNvprRenderer::DirtyStyle) {
+ nvpr.pathParameterf(d->path, GL_PATH_STROKE_WIDTH_NV, d->strokeWidth);
+ nvpr.pathParameteri(d->path, GL_PATH_JOIN_STYLE_NV, d->joinStyle);
+ nvpr.pathParameteri(d->path, GL_PATH_MITER_LIMIT_NV, d->miterLimit);
+ nvpr.pathParameteri(d->path, GL_PATH_END_CAPS_NV, d->capStyle);
+ nvpr.pathParameteri(d->path, GL_PATH_DASH_CAPS_NV, d->capStyle);
+ }
+
+ if (d->dirty & QQuickShapeNvprRenderer::DirtyDash) {
+ nvpr.pathParameterf(d->path, GL_PATH_DASH_OFFSET_NV, d->dashOffset);
+ // count == 0 -> no dash
+ nvpr.pathDashArray(d->path, d->dashPattern.count(), d->dashPattern.constData());
+ }
+
+ if (d->dirty)
+ d->fallbackValid = false;
+}
+
+void QQuickShapeNvprRenderNode::renderStroke(ShapePathRenderData *d, int strokeStencilValue, int writeMask)
+{
+ QQuickNvprMaterialManager::MaterialDesc *mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid);
+ f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0],
+ d->strokeColor.x(), d->strokeColor.y(), d->strokeColor.z(), d->strokeColor.w());
+ f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity());
+
+ nvpr.stencilThenCoverStrokePath(d->path, strokeStencilValue, writeMask, GL_CONVEX_HULL_NV);
+}
+
+void QQuickShapeNvprRenderNode::renderFill(ShapePathRenderData *d)
+{
+ QQuickNvprMaterialManager::MaterialDesc *mtl = nullptr;
+ if (d->fillGradientActive) {
+ QQuickShapeGradient::SpreadMode spread = d->fillGradient.spread;
+ if (d->fillGradientActive == QQuickAbstractPathRenderer::LinearGradient) {
+ mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatLinearGradient);
+ // uv = vec2(coeff[0] * x + coeff[1] * y + coeff[2], coeff[3] * x + coeff[4] * y + coeff[5])
+ // where x and y are in path coordinate space, which is just what
+ // we need since the gradient's start and stop are in that space too.
+ GLfloat coeff[6] = { 1, 0, 0,
+ 0, 1, 0 };
+ nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
+ f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], d->fillGradient.a.x(), d->fillGradient.a.y());
+ f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], d->fillGradient.b.x(), d->fillGradient.b.y());
+ } else if (d->fillGradientActive == QQuickAbstractPathRenderer::RadialGradient) {
+ mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatRadialGradient);
+ // simply drive uv (location 0) with x and y, just like for the linear gradient
+ GLfloat coeff[6] = { 1, 0, 0,
+ 0, 1, 0 };
+ nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
+
+ const QPointF centerPoint = d->fillGradient.a;
+ const QPointF focalPoint = d->fillGradient.b;
+ const QPointF focalToCenter = centerPoint - focalPoint;
+ const GLfloat centerRadius = d->fillGradient.v0;
+ const GLfloat focalRadius = d->fillGradient.v1;
+
+ f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], focalToCenter.x(), focalToCenter.y());
+ f->glProgramUniform1f(mtl->prg, mtl->uniLoc[3], centerRadius);
+ f->glProgramUniform1f(mtl->prg, mtl->uniLoc[4], focalRadius);
+ f->glProgramUniform2f(mtl->prg, mtl->uniLoc[5], focalPoint.x(), focalPoint.y());
+ } else if (d->fillGradientActive == QQuickAbstractPathRenderer::ConicalGradient) {
+ mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatConicalGradient);
+ // same old
+ GLfloat coeff[6] = { 1, 0, 0,
+ 0, 1, 0 };
+ nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
+
+ const QPointF centerPoint = d->fillGradient.a;
+ const GLfloat angle = -qDegreesToRadians(d->fillGradient.v0);
+
+ f->glProgramUniform1f(mtl->prg, mtl->uniLoc[2], angle);
+ f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], centerPoint.x(), centerPoint.y());
+
+ spread = QQuickShapeGradient::RepeatSpread;
+ } else {
+ Q_UNREACHABLE();
+ }
+ const QQuickShapeGradientCache::Key cacheKey(d->fillGradient.stops, spread);
+ QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ tx->bind();
+ } else {
+ mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid);
+ f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0],
+ d->fillColor.x(), d->fillColor.y(), d->fillColor.z(), d->fillColor.w());
+ }
+ f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity());
+
+ const int writeMask = 0xFF;
+ nvpr.stencilThenCoverFillPath(d->path, d->fillRule, writeMask, GL_BOUNDING_BOX_NV);
+}
+
+void QQuickShapeNvprRenderNode::renderOffscreenFill(ShapePathRenderData *d)
+{
+ if (d->fallbackValid && d->fallbackFbo)
+ return;
+
+ GLfloat bb[4];
+ nvpr.getPathParameterfv(d->path, GL_PATH_STROKE_BOUNDING_BOX_NV, bb);
+ QSize sz = QSizeF(bb[2] - bb[0] + 1, bb[3] - bb[1] + 1).toSize();
+ d->fallbackSize = QSize(qMax(32, sz.width()), qMax(32, sz.height()));
+ d->fallbackTopLeft = QPointF(bb[0], bb[1]);
+
+ if (d->fallbackFbo && d->fallbackFbo->size() != d->fallbackSize) {
+ delete d->fallbackFbo;
+ d->fallbackFbo = nullptr;
+ }
+ if (!d->fallbackFbo)
+ d->fallbackFbo = new QOpenGLFramebufferObject(d->fallbackSize, QOpenGLFramebufferObject::CombinedDepthStencil);
+ if (!d->fallbackFbo->bind())
+ return;
+
+ GLint prevViewport[4];
+ f->glGetIntegerv(GL_VIEWPORT, prevViewport);
+
+ f->glViewport(0, 0, d->fallbackSize.width(), d->fallbackSize.height());
+ f->glDisable(GL_DEPTH_TEST);
+ f->glClearColor(0, 0, 0, 0);
+ f->glClearStencil(0);
+ f->glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ f->glStencilFunc(GL_NOTEQUAL, 0, 0xFF);
+ f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ QMatrix4x4 mv;
+ mv.translate(-d->fallbackTopLeft.x(), -d->fallbackTopLeft.y());
+ nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, mv.constData());
+ QMatrix4x4 proj;
+ proj.ortho(0, d->fallbackSize.width(), d->fallbackSize.height(), 0, 1, -1);
+ nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, proj.constData());
+
+ renderFill(d);
+
+ d->fallbackFbo->release();
+ f->glEnable(GL_DEPTH_TEST);
+ f->glViewport(prevViewport[0], prevViewport[1], prevViewport[2], prevViewport[3]);
+
+ d->fallbackValid = true;
+}
+
+void QQuickShapeNvprRenderNode::setupStencilForCover(bool stencilClip, int sv)
+{
+ if (!stencilClip) {
+ // Assume stencil buffer is cleared to 0 for each frame.
+ // Within the frame dppass=GL_ZERO for glStencilOp ensures stencil is reset and so no need to clear.
+ f->glStencilFunc(GL_NOTEQUAL, 0, 0xFF);
+ f->glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ } else {
+ f->glStencilFunc(GL_LESS, sv, 0xFF); // pass if (sv & 0xFF) < (stencil_value & 0xFF)
+ f->glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); // dppass: replace with the original value (clip's stencil ref value)
+ }
+}
+
+void QQuickShapeNvprRenderNode::render(const RenderState *state)
+{
+ f = QOpenGLContext::currentContext()->extraFunctions();
+
+ if (!nvprInited) {
+ if (!nvpr.create()) {
+ qWarning("NVPR init failed");
+ return;
+ }
+ mtlmgr.create(&nvpr);
+ nvprInited = true;
+ }
+
+ f->glUseProgram(0);
+ f->glStencilMask(~0);
+ f->glEnable(GL_STENCIL_TEST);
+
+ const bool stencilClip = state->stencilEnabled();
+ // when true, the stencil buffer already has a clip path with a ref value of sv
+ const int sv = state->stencilValue();
+ const bool hasScissor = state->scissorEnabled();
+
+ if (hasScissor) {
+ // scissor rect is already set, just enable scissoring
+ f->glEnable(GL_SCISSOR_TEST);
+ }
+
+ // Depth test against the opaque batches rendered before.
+ f->glEnable(GL_DEPTH_TEST);
+ f->glDepthFunc(GL_LESS);
+ nvpr.pathCoverDepthFunc(GL_LESS);
+ nvpr.pathStencilDepthOffset(-0.05f, -1);
+
+ bool reloadMatrices = true;
+
+ for (ShapePathRenderData &d : m_sp) {
+ updatePath(&d);
+
+ const bool hasFill = d.hasFill();
+ const bool hasStroke = d.hasStroke();
+
+ if (hasFill && stencilClip) {
+ // Fall back to a texture when complex clipping is in use and we have
+ // to fill. Reconciling glStencilFillPath's and the scenegraph's clip
+ // stencil semantics has not succeeded so far...
+ if (hasScissor)
+ f->glDisable(GL_SCISSOR_TEST);
+ renderOffscreenFill(&d);
+ reloadMatrices = true;
+ if (hasScissor)
+ f->glEnable(GL_SCISSOR_TEST);
+ }
+
+ if (reloadMatrices) {
+ reloadMatrices = false;
+ nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, matrix()->constData());
+ nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, state->projectionMatrix()->constData());
+ }
+
+ // Fill!
+ if (hasFill) {
+ if (!stencilClip) {
+ setupStencilForCover(false, 0);
+ renderFill(&d);
+ } else {
+ if (!m_fallbackBlitter.isCreated())
+ m_fallbackBlitter.create();
+ f->glStencilFunc(GL_EQUAL, sv, 0xFF);
+ f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ QMatrix4x4 mv = *matrix();
+ mv.translate(d.fallbackTopLeft.x(), d.fallbackTopLeft.y());
+ m_fallbackBlitter.texturedQuad(d.fallbackFbo->texture(), d.fallbackFbo->size(),
+ *state->projectionMatrix(), mv,
+ inheritedOpacity());
+ }
+ }
+
+ // Stroke!
+ if (hasStroke) {
+ const int strokeStencilValue = 0x80;
+ const int writeMask = 0x80;
+
+ setupStencilForCover(stencilClip, sv);
+ if (stencilClip) {
+ // for the stencil step (eff. read mask == 0xFF & ~writeMask)
+ nvpr.pathStencilFunc(GL_EQUAL, sv, 0xFF);
+ // With stencilCLip == true the read mask for the stencil test before the stencil step is 0x7F.
+ // This assumes the clip stencil value is <= 127.
+ if (sv >= strokeStencilValue)
+ qWarning("Shape/NVPR: stencil clip ref value %d too large; expect rendering errors", sv);
+ }
+
+ renderStroke(&d, strokeStencilValue, writeMask);
+ }
+
+ if (stencilClip)
+ nvpr.pathStencilFunc(GL_ALWAYS, 0, ~0);
+
+ d.dirty = 0;
+ }
+
+ f->glBindProgramPipeline(0);
+}
+
+QSGRenderNode::StateFlags QQuickShapeNvprRenderNode::changedStates() const
+{
+ return BlendState | StencilState | DepthState | ScissorState;
+}
+
+QSGRenderNode::RenderingFlags QQuickShapeNvprRenderNode::flags() const
+{
+ return DepthAwareRendering; // avoid hitting the less optimal no-opaque-batch path in the renderer
+}
+
+bool QQuickShapeNvprRenderNode::isSupported()
+{
+ static const bool nvprDisabled = qEnvironmentVariableIntValue("QT_NO_NVPR") != 0;
+ return !nvprDisabled && QQuickNvprFunctions::isSupported();
+}
+
+bool QQuickNvprBlitter::create()
+{
+ if (isCreated())
+ destroy();
+
+ m_program = new QOpenGLShaderProgram;
+ if (QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile) {
+ m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/shapes/shaders/blit_core.vert"));
+ m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/shapes/shaders/blit_core.frag"));
+ } else {
+ m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/shapes/shaders/blit.vert"));
+ m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/shapes/shaders/blit.frag"));
+ }
+ m_program->bindAttributeLocation("qt_Vertex", 0);
+ m_program->bindAttributeLocation("qt_MultiTexCoord0", 1);
+ if (!m_program->link())
+ return false;
+
+ m_matrixLoc = m_program->uniformLocation("qt_Matrix");
+ m_opacityLoc = m_program->uniformLocation("qt_Opacity");
+
+ m_buffer = new QOpenGLBuffer;
+ if (!m_buffer->create())
+ return false;
+ m_buffer->bind();
+ m_buffer->allocate(4 * sizeof(GLfloat) * 6);
+ m_buffer->release();
+
+ return true;
+}
+
+void QQuickNvprBlitter::destroy()
+{
+ if (m_program) {
+ delete m_program;
+ m_program = nullptr;
+ }
+ if (m_buffer) {
+ delete m_buffer;
+ m_buffer = nullptr;
+ }
+}
+
+void QQuickNvprBlitter::texturedQuad(GLuint textureId, const QSize &size,
+ const QMatrix4x4 &proj, const QMatrix4x4 &modelview,
+ float opacity)
+{
+ QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
+
+ m_program->bind();
+
+ QMatrix4x4 m = proj * modelview;
+ m_program->setUniformValue(m_matrixLoc, m);
+ m_program->setUniformValue(m_opacityLoc, opacity);
+
+ m_buffer->bind();
+
+ if (size != m_prevSize) {
+ m_prevSize = size;
+
+ QPointF p0(size.width() - 1, size.height() - 1);
+ QPointF p1(0, 0);
+ QPointF p2(0, size.height() - 1);
+ QPointF p3(size.width() - 1, 0);
+
+ GLfloat vertices[6 * 4] = {
+ GLfloat(p0.x()), GLfloat(p0.y()), 1, 0,
+ GLfloat(p1.x()), GLfloat(p1.y()), 0, 1,
+ GLfloat(p2.x()), GLfloat(p2.y()), 0, 0,
+
+ GLfloat(p0.x()), GLfloat(p0.y()), 1, 0,
+ GLfloat(p3.x()), GLfloat(p3.y()), 1, 1,
+ GLfloat(p1.x()), GLfloat(p1.y()), 0, 1,
+ };
+
+ m_buffer->write(0, vertices, sizeof(vertices));
+ }
+
+ m_program->enableAttributeArray(0);
+ m_program->enableAttributeArray(1);
+ f->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), nullptr);
+ f->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (const void *) (2 * sizeof(GLfloat)));
+
+ f->glBindTexture(GL_TEXTURE_2D, textureId);
+
+ f->glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ f->glBindTexture(GL_TEXTURE_2D, 0);
+ m_buffer->release();
+ m_program->release();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quickshapes/qquickshapenvprrenderer_p.h b/src/quickshapes/qquickshapenvprrenderer_p.h
new file mode 100644
index 0000000000..d40eb1bce9
--- /dev/null
+++ b/src/quickshapes/qquickshapenvprrenderer_p.h
@@ -0,0 +1,238 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSHAPENVPRRENDERER_P_H
+#define QQUICKSHAPENVPRRENDERER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of a number of Qt sources files. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuickShapes/private/qquickshapesglobal_p.h>
+#include <QtQuickShapes/private/qquickshape_p_p.h>
+#include <QtQuickShapes/private/qquicknvprfunctions_p.h>
+#include <qsgrendernode.h>
+#include <QColor>
+#include <QVector4D>
+#include <QDebug>
+
+#if QT_CONFIG(opengl)
+
+QT_BEGIN_NAMESPACE
+
+class QQuickShapeNvprRenderNode;
+class QOpenGLFramebufferObject;
+class QOpenGLBuffer;
+class QOpenGLExtraFunctions;
+
+class QQuickShapeNvprRenderer : public QQuickAbstractPathRenderer
+{
+public:
+ enum Dirty {
+ DirtyPath = 0x01,
+ DirtyStyle = 0x02,
+ DirtyFillRule = 0x04,
+ DirtyDash = 0x08,
+ DirtyFillGradient = 0x10,
+ DirtyList = 0x20
+ };
+
+ void beginSync(int totalCount) override;
+ void setPath(int index, const QQuickPath *path) override;
+ void setStrokeColor(int index, const QColor &color) override;
+ void setStrokeWidth(int index, qreal w) override;
+ void setFillColor(int index, const QColor &color) override;
+ void setFillRule(int index, QQuickShapePath::FillRule fillRule) override;
+ void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) override;
+ void setCapStyle(int index, QQuickShapePath::CapStyle capStyle) override;
+ void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern) override;
+ void setFillGradient(int index, QQuickShapeGradient *gradient) override;
+ void endSync(bool async) override;
+
+ void updateNode() override;
+
+ void setNode(QQuickShapeNvprRenderNode *node);
+
+ struct NvprPath {
+ QVector<GLubyte> cmd;
+ QVector<GLfloat> coord;
+ QByteArray str;
+ };
+
+private:
+ struct ShapePathGuiData {
+ int dirty = 0;
+ NvprPath path;
+ qreal strokeWidth;
+ QColor strokeColor;
+ QColor fillColor;
+ QQuickShapePath::JoinStyle joinStyle;
+ int miterLimit;
+ QQuickShapePath::CapStyle capStyle;
+ QQuickShapePath::FillRule fillRule;
+ bool dashActive;
+ qreal dashOffset;
+ QVector<qreal> dashPattern;
+ FillGradientType fillGradientActive;
+ GradientDesc fillGradient;
+ };
+
+ void convertPath(const QQuickPath *path, ShapePathGuiData *d);
+
+ QQuickShapeNvprRenderNode *m_node = nullptr;
+ int m_accDirty = 0;
+
+ QVector<ShapePathGuiData> m_sp;
+};
+
+QDebug operator<<(QDebug debug, const QQuickShapeNvprRenderer::NvprPath &path);
+
+class QQuickNvprMaterialManager
+{
+public:
+ enum Material {
+ MatSolid,
+ MatLinearGradient,
+ MatRadialGradient,
+ MatConicalGradient,
+
+ NMaterials
+ };
+
+ struct MaterialDesc {
+ GLuint ppl = 0;
+ GLuint prg = 0;
+ int uniLoc[8];
+ };
+
+ void create(QQuickNvprFunctions *nvpr);
+ MaterialDesc *activateMaterial(Material m);
+ void releaseResources();
+
+private:
+ QQuickNvprFunctions *m_nvpr = nullptr;
+ MaterialDesc m_materials[NMaterials];
+};
+
+class QQuickNvprBlitter
+{
+public:
+ bool create();
+ void destroy();
+ bool isCreated() const { return m_program != nullptr; }
+ void texturedQuad(GLuint textureId, const QSize &size,
+ const QMatrix4x4 &proj, const QMatrix4x4 &modelview,
+ float opacity);
+
+private:
+ QOpenGLShaderProgram *m_program = nullptr;
+ QOpenGLBuffer *m_buffer = nullptr;
+ int m_matrixLoc = -1;
+ int m_opacityLoc = -1;
+ QSize m_prevSize;
+};
+
+class QQuickShapeNvprRenderNode : public QSGRenderNode
+{
+public:
+ ~QQuickShapeNvprRenderNode();
+
+ void render(const RenderState *state) override;
+ void releaseResources() override;
+ StateFlags changedStates() const override;
+ RenderingFlags flags() const override;
+
+ static bool isSupported();
+
+private:
+ struct ShapePathRenderData {
+ GLuint path = 0;
+ int dirty = 0;
+ QQuickShapeNvprRenderer::NvprPath source;
+ GLfloat strokeWidth;
+ QVector4D strokeColor;
+ QVector4D fillColor;
+ GLenum joinStyle;
+ GLint miterLimit;
+ GLenum capStyle;
+ GLenum fillRule;
+ GLfloat dashOffset;
+ QVector<GLfloat> dashPattern;
+ QQuickAbstractPathRenderer::FillGradientType fillGradientActive;
+ QQuickAbstractPathRenderer::GradientDesc fillGradient;
+ QOpenGLFramebufferObject *fallbackFbo = nullptr;
+ bool fallbackValid = false;
+ QSize fallbackSize;
+ QPointF fallbackTopLeft;
+
+ bool hasFill() const { return !qFuzzyIsNull(fillColor.w()) || fillGradientActive; }
+ bool hasStroke() const { return strokeWidth >= 0.0f && !qFuzzyIsNull(strokeColor.w()); }
+ };
+
+ void updatePath(ShapePathRenderData *d);
+ void renderStroke(ShapePathRenderData *d, int strokeStencilValue, int writeMask);
+ void renderFill(ShapePathRenderData *d);
+ void renderOffscreenFill(ShapePathRenderData *d);
+ void setupStencilForCover(bool stencilClip, int sv);
+
+ static bool nvprInited;
+ static QQuickNvprFunctions nvpr;
+ static QQuickNvprMaterialManager mtlmgr;
+
+ QQuickNvprBlitter m_fallbackBlitter;
+ QOpenGLExtraFunctions *f = nullptr;
+
+ QVector<ShapePathRenderData> m_sp;
+
+ friend class QQuickShapeNvprRenderer;
+};
+
+QT_END_NAMESPACE
+
+#endif // QT_CONFIG(opengl)
+
+#endif // QQUICKSHAPENVPRRENDERER_P_H
diff --git a/src/quickshapes/qquickshapesglobal.h b/src/quickshapes/qquickshapesglobal.h
new file mode 100644
index 0000000000..eb279c5d14
--- /dev/null
+++ b/src/quickshapes/qquickshapesglobal.h
@@ -0,0 +1,56 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QQUICKSHAPESGLOBAL_H
+#define QQUICKSHAPESGLOBAL_H
+
+#include <QtCore/qglobal.h>
+
+QT_BEGIN_NAMESPACE
+
+#ifndef QT_STATIC
+# if defined(QT_BUILD_QUICKSHAPES_LIB)
+# define Q_QUICKSHAPES_EXPORT Q_DECL_EXPORT
+# else
+# define Q_QUICKSHAPES_EXPORT Q_DECL_IMPORT
+# endif
+#else
+# define Q_QUICKSHAPES_EXPORT
+#endif
+
+QT_END_NAMESPACE
+
+#endif // QQUICKSHAPESGLOBAL_H
+
diff --git a/src/quickshapes/qquickshapesglobal_p.h b/src/quickshapes/qquickshapesglobal_p.h
new file mode 100644
index 0000000000..2f559b45a0
--- /dev/null
+++ b/src/quickshapes/qquickshapesglobal_p.h
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSHAPESGLOBAL_P_H
+#define QQUICKSHAPESGLOBAL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qquickshapesglobal.h"
+
+QT_BEGIN_NAMESPACE
+
+#define Q_QUICKSHAPES_PRIVATE_EXPORT Q_QUICKSHAPES_EXPORT
+
+QT_END_NAMESPACE
+
+
+#endif // QQUICKSHAPESGLOBAL_P_H
diff --git a/src/quickshapes/qquickshapesoftwarerenderer.cpp b/src/quickshapes/qquickshapesoftwarerenderer.cpp
new file mode 100644
index 0000000000..0f5c3604b5
--- /dev/null
+++ b/src/quickshapes/qquickshapesoftwarerenderer.cpp
@@ -0,0 +1,282 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickshapesoftwarerenderer_p.h"
+#include <private/qquickpath_p_p.h>
+
+QT_BEGIN_NAMESPACE
+
+void QQuickShapeSoftwareRenderer::beginSync(int totalCount)
+{
+ if (m_sp.count() != totalCount) {
+ m_sp.resize(totalCount);
+ m_accDirty |= DirtyList;
+ }
+}
+
+void QQuickShapeSoftwareRenderer::setPath(int index, const QQuickPath *path)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.path = path ? path->path() : QPainterPath();
+ d.dirty |= DirtyPath;
+ m_accDirty |= DirtyPath;
+}
+
+void QQuickShapeSoftwareRenderer::setStrokeColor(int index, const QColor &color)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.pen.setColor(color);
+ d.dirty |= DirtyPen;
+ m_accDirty |= DirtyPen;
+}
+
+void QQuickShapeSoftwareRenderer::setStrokeWidth(int index, qreal w)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.strokeWidth = w;
+ if (w >= 0.0f)
+ d.pen.setWidthF(w);
+ d.dirty |= DirtyPen;
+ m_accDirty |= DirtyPen;
+}
+
+void QQuickShapeSoftwareRenderer::setFillColor(int index, const QColor &color)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.fillColor = color;
+ d.brush.setColor(color);
+ d.dirty |= DirtyBrush;
+ m_accDirty |= DirtyBrush;
+}
+
+void QQuickShapeSoftwareRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.fillRule = Qt::FillRule(fillRule);
+ d.dirty |= DirtyFillRule;
+ m_accDirty |= DirtyFillRule;
+}
+
+void QQuickShapeSoftwareRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle));
+ d.pen.setMiterLimit(miterLimit);
+ d.dirty |= DirtyPen;
+ m_accDirty |= DirtyPen;
+}
+
+void QQuickShapeSoftwareRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ d.pen.setCapStyle(Qt::PenCapStyle(capStyle));
+ d.dirty |= DirtyPen;
+ m_accDirty |= DirtyPen;
+}
+
+void QQuickShapeSoftwareRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ switch (strokeStyle) {
+ case QQuickShapePath::SolidLine:
+ d.pen.setStyle(Qt::SolidLine);
+ break;
+ case QQuickShapePath::DashLine:
+ d.pen.setStyle(Qt::CustomDashLine);
+ d.pen.setDashPattern(dashPattern);
+ d.pen.setDashOffset(dashOffset);
+ break;
+ default:
+ break;
+ }
+ d.dirty |= DirtyPen;
+ m_accDirty |= DirtyPen;
+}
+
+static inline void setupPainterGradient(QGradient *painterGradient, const QQuickShapeGradient &g)
+{
+ painterGradient->setStops(g.gradientStops()); // sorted
+ switch (g.spread()) {
+ case QQuickShapeGradient::PadSpread:
+ painterGradient->setSpread(QGradient::PadSpread);
+ break;
+ case QQuickShapeGradient::RepeatSpread:
+ painterGradient->setSpread(QGradient::RepeatSpread);
+ break;
+ case QQuickShapeGradient::ReflectSpread:
+ painterGradient->setSpread(QGradient::ReflectSpread);
+ break;
+ default:
+ break;
+ }
+}
+
+void QQuickShapeSoftwareRenderer::setFillGradient(int index, QQuickShapeGradient *gradient)
+{
+ ShapePathGuiData &d(m_sp[index]);
+ if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) {
+ QLinearGradient painterGradient(g->x1(), g->y1(), g->x2(), g->y2());
+ setupPainterGradient(&painterGradient, *g);
+ d.brush = QBrush(painterGradient);
+ } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) {
+ QRadialGradient painterGradient(g->centerX(), g->centerY(), g->centerRadius(),
+ g->focalX(), g->focalY(), g->focalRadius());
+ setupPainterGradient(&painterGradient, *g);
+ d.brush = QBrush(painterGradient);
+ } else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(gradient)) {
+ QConicalGradient painterGradient(g->centerX(), g->centerY(), g->angle());
+ setupPainterGradient(&painterGradient, *g);
+ d.brush = QBrush(painterGradient);
+ } else {
+ d.brush = QBrush(d.fillColor);
+ }
+ d.dirty |= DirtyBrush;
+ m_accDirty |= DirtyBrush;
+}
+
+void QQuickShapeSoftwareRenderer::endSync(bool)
+{
+}
+
+void QQuickShapeSoftwareRenderer::setNode(QQuickShapeSoftwareRenderNode *node)
+{
+ if (m_node != node) {
+ m_node = node;
+ m_accDirty |= DirtyList;
+ }
+}
+
+void QQuickShapeSoftwareRenderer::updateNode()
+{
+ if (!m_accDirty)
+ return;
+
+ const int count = m_sp.count();
+ const bool listChanged = m_accDirty & DirtyList;
+ if (listChanged)
+ m_node->m_sp.resize(count);
+
+ m_node->m_boundingRect = QRectF();
+
+ for (int i = 0; i < count; ++i) {
+ ShapePathGuiData &src(m_sp[i]);
+ QQuickShapeSoftwareRenderNode::ShapePathRenderData &dst(m_node->m_sp[i]);
+
+ if (listChanged || (src.dirty & DirtyPath)) {
+ dst.path = src.path;
+ dst.path.setFillRule(src.fillRule);
+ }
+
+ if (listChanged || (src.dirty & DirtyFillRule))
+ dst.path.setFillRule(src.fillRule);
+
+ if (listChanged || (src.dirty & DirtyPen)) {
+ dst.pen = src.pen;
+ dst.strokeWidth = src.strokeWidth;
+ }
+
+ if (listChanged || (src.dirty & DirtyBrush))
+ dst.brush = src.brush;
+
+ src.dirty = 0;
+
+ QRectF br = dst.path.boundingRect();
+ const float sw = qMax(1.0f, dst.strokeWidth);
+ br.adjust(-sw, -sw, sw, sw);
+ m_node->m_boundingRect |= br;
+ }
+
+ m_node->markDirty(QSGNode::DirtyMaterial);
+ m_accDirty = 0;
+}
+
+QQuickShapeSoftwareRenderNode::QQuickShapeSoftwareRenderNode(QQuickShape *item)
+ : m_item(item)
+{
+}
+
+QQuickShapeSoftwareRenderNode::~QQuickShapeSoftwareRenderNode()
+{
+ releaseResources();
+}
+
+void QQuickShapeSoftwareRenderNode::releaseResources()
+{
+}
+
+void QQuickShapeSoftwareRenderNode::render(const RenderState *state)
+{
+ if (m_sp.isEmpty())
+ return;
+
+ QSGRendererInterface *rif = m_item->window()->rendererInterface();
+ QPainter *p = static_cast<QPainter *>(rif->getResource(m_item->window(), QSGRendererInterface::PainterResource));
+ Q_ASSERT(p);
+
+ const QRegion *clipRegion = state->clipRegion();
+ if (clipRegion && !clipRegion->isEmpty())
+ p->setClipRegion(*clipRegion, Qt::ReplaceClip); // must be done before setTransform
+
+ p->setTransform(matrix()->toTransform());
+ p->setOpacity(inheritedOpacity());
+
+ for (const ShapePathRenderData &d : qAsConst(m_sp)) {
+ p->setPen(d.strokeWidth >= 0.0f && d.pen.color() != Qt::transparent ? d.pen : Qt::NoPen);
+ p->setBrush(d.brush.color() != Qt::transparent ? d.brush : Qt::NoBrush);
+ p->drawPath(d.path);
+ }
+}
+
+QSGRenderNode::StateFlags QQuickShapeSoftwareRenderNode::changedStates() const
+{
+ return nullptr;
+}
+
+QSGRenderNode::RenderingFlags QQuickShapeSoftwareRenderNode::flags() const
+{
+ return BoundedRectRendering; // avoid fullscreen updates by saying we won't draw outside rect()
+}
+
+QRectF QQuickShapeSoftwareRenderNode::rect() const
+{
+ return m_boundingRect;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quickshapes/qquickshapesoftwarerenderer_p.h b/src/quickshapes/qquickshapesoftwarerenderer_p.h
new file mode 100644
index 0000000000..11e658b4b7
--- /dev/null
+++ b/src/quickshapes/qquickshapesoftwarerenderer_p.h
@@ -0,0 +1,136 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSHAPESOFTWARERENDERER_P_H
+#define QQUICKSHAPESOFTWARERENDERER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of a number of Qt sources files. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuickShapes/private/qquickshapesglobal_p.h>
+#include <QtQuickShapes/private/qquickshape_p_p.h>
+#include <qsgrendernode.h>
+#include <QPen>
+#include <QBrush>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickShapeSoftwareRenderNode;
+
+class QQuickShapeSoftwareRenderer : public QQuickAbstractPathRenderer
+{
+public:
+ enum Dirty {
+ DirtyPath = 0x01,
+ DirtyPen = 0x02,
+ DirtyFillRule = 0x04,
+ DirtyBrush = 0x08,
+ DirtyList = 0x10
+ };
+
+ void beginSync(int totalCount) override;
+ void setPath(int index, const QQuickPath *path) override;
+ void setStrokeColor(int index, const QColor &color) override;
+ void setStrokeWidth(int index, qreal w) override;
+ void setFillColor(int index, const QColor &color) override;
+ void setFillRule(int index, QQuickShapePath::FillRule fillRule) override;
+ void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) override;
+ void setCapStyle(int index, QQuickShapePath::CapStyle capStyle) override;
+ void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern) override;
+ void setFillGradient(int index, QQuickShapeGradient *gradient) override;
+ void endSync(bool async) override;
+
+ void updateNode() override;
+
+ void setNode(QQuickShapeSoftwareRenderNode *node);
+
+private:
+ QQuickShapeSoftwareRenderNode *m_node = nullptr;
+ int m_accDirty = 0;
+ struct ShapePathGuiData {
+ int dirty = 0;
+ QPainterPath path;
+ QPen pen;
+ float strokeWidth;
+ QColor fillColor;
+ QBrush brush;
+ Qt::FillRule fillRule;
+ };
+ QVector<ShapePathGuiData> m_sp;
+};
+
+class QQuickShapeSoftwareRenderNode : public QSGRenderNode
+{
+public:
+ QQuickShapeSoftwareRenderNode(QQuickShape *item);
+ ~QQuickShapeSoftwareRenderNode();
+
+ void render(const RenderState *state) override;
+ void releaseResources() override;
+ StateFlags changedStates() const override;
+ RenderingFlags flags() const override;
+ QRectF rect() const override;
+
+private:
+ QQuickShape *m_item;
+
+ struct ShapePathRenderData {
+ QPainterPath path;
+ QPen pen;
+ float strokeWidth;
+ QBrush brush;
+ };
+ QVector<ShapePathRenderData> m_sp;
+ QRectF m_boundingRect;
+
+ friend class QQuickShapeSoftwareRenderer;
+};
+
+QT_END_NAMESPACE
+
+#endif // QQUICKSHAPESOFTWARERENDERER_P_H
diff --git a/src/quickshapes/qtquickshapes.qrc b/src/quickshapes/qtquickshapes.qrc
new file mode 100644
index 0000000000..f139861693
--- /dev/null
+++ b/src/quickshapes/qtquickshapes.qrc
@@ -0,0 +1,20 @@
+<RCC>
+ <qresource prefix="/qt-project.org/shapes">
+ <file>shaders/blit.vert</file>
+ <file>shaders/blit.frag</file>
+ <file>shaders/blit_core.frag</file>
+ <file>shaders/blit_core.vert</file>
+ <file>shaders/lineargradient.vert</file>
+ <file>shaders/lineargradient.frag</file>
+ <file>shaders/lineargradient_core.vert</file>
+ <file>shaders/lineargradient_core.frag</file>
+ <file>shaders/radialgradient.vert</file>
+ <file>shaders/radialgradient.frag</file>
+ <file>shaders/radialgradient_core.vert</file>
+ <file>shaders/radialgradient_core.frag</file>
+ <file>shaders/conicalgradient.vert</file>
+ <file>shaders/conicalgradient.frag</file>
+ <file>shaders/conicalgradient_core.vert</file>
+ <file>shaders/conicalgradient_core.frag</file>
+ </qresource>
+</RCC>
diff --git a/src/quickshapes/quickshapes.pro b/src/quickshapes/quickshapes.pro
new file mode 100644
index 0000000000..5a59dec18e
--- /dev/null
+++ b/src/quickshapes/quickshapes.pro
@@ -0,0 +1,33 @@
+TARGET = QtQuickShapes
+
+QT = core gui-private qml quick-private
+
+CONFIG += simd optimize_full internal_module
+
+HEADERS += \
+ qquickshapesglobal.h \
+ qquickshapesglobal_p.h \
+ qquickshape_p.h \
+ qquickshape_p_p.h \
+ qquickshapegenericrenderer_p.h \
+ qquickshapesoftwarerenderer_p.h
+
+SOURCES += \
+ qquickshape.cpp \
+ qquickshapegenericrenderer.cpp \
+ qquickshapesoftwarerenderer.cpp
+
+qtConfig(opengl) {
+ HEADERS += \
+ qquicknvprfunctions_p.h \
+ qquicknvprfunctions_p_p.h \
+ qquickshapenvprrenderer_p.h
+
+ SOURCES += \
+ qquicknvprfunctions.cpp \
+ qquickshapenvprrenderer.cpp
+}
+
+RESOURCES += qtquickshapes.qrc
+
+load(qt_module)
diff --git a/src/quickshapes/shaders/blit.frag b/src/quickshapes/shaders/blit.frag
new file mode 100644
index 0000000000..505f0db179
--- /dev/null
+++ b/src/quickshapes/shaders/blit.frag
@@ -0,0 +1,9 @@
+varying highp vec2 qt_TexCoord0;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+
+void main()
+{
+ gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
+}
diff --git a/src/quickshapes/shaders/blit.vert b/src/quickshapes/shaders/blit.vert
new file mode 100644
index 0000000000..f8306bd945
--- /dev/null
+++ b/src/quickshapes/shaders/blit.vert
@@ -0,0 +1,12 @@
+uniform highp mat4 qt_Matrix;
+
+attribute highp vec4 qt_Vertex;
+attribute highp vec2 qt_MultiTexCoord0;
+
+varying highp vec2 qt_TexCoord0;
+
+void main()
+{
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ gl_Position = qt_Matrix * qt_Vertex;
+}
diff --git a/src/quickshapes/shaders/blit_core.frag b/src/quickshapes/shaders/blit_core.frag
new file mode 100644
index 0000000000..7073808fba
--- /dev/null
+++ b/src/quickshapes/shaders/blit_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 qt_TexCoord0;
+
+out vec4 fragColor;
+
+uniform sampler2D source;
+uniform float qt_Opacity;
+
+void main()
+{
+ fragColor = texture(source, qt_TexCoord0) * qt_Opacity;
+}
diff --git a/src/quickshapes/shaders/blit_core.vert b/src/quickshapes/shaders/blit_core.vert
new file mode 100644
index 0000000000..5246441da3
--- /dev/null
+++ b/src/quickshapes/shaders/blit_core.vert
@@ -0,0 +1,14 @@
+#version 150 core
+
+in vec4 qt_Vertex;
+in vec2 qt_MultiTexCoord0;
+
+out vec2 qt_TexCoord0;
+
+uniform mat4 qt_Matrix;
+
+void main()
+{
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ gl_Position = qt_Matrix * qt_Vertex;
+}
diff --git a/src/quickshapes/shaders/conicalgradient.frag b/src/quickshapes/shaders/conicalgradient.frag
new file mode 100644
index 0000000000..af5fdd5ee0
--- /dev/null
+++ b/src/quickshapes/shaders/conicalgradient.frag
@@ -0,0 +1,19 @@
+#define INVERSE_2PI 0.1591549430918953358
+
+uniform sampler2D gradTabTexture;
+uniform lowp float opacity;
+
+uniform highp float angle;
+
+varying highp vec2 coord;
+
+void main()
+{
+ highp float t;
+ if (abs(coord.y) == abs(coord.x))
+ t = (atan(-coord.y + 0.002, coord.x) + angle) * INVERSE_2PI;
+ else
+ t = (atan(-coord.y, coord.x) + angle) * INVERSE_2PI;
+ gl_FragColor = texture2D(gradTabTexture, vec2(t - floor(t), 0.5)) * opacity;
+
+}
diff --git a/src/quickshapes/shaders/conicalgradient.vert b/src/quickshapes/shaders/conicalgradient.vert
new file mode 100644
index 0000000000..3350b0675a
--- /dev/null
+++ b/src/quickshapes/shaders/conicalgradient.vert
@@ -0,0 +1,13 @@
+attribute vec4 vertexCoord;
+attribute vec4 vertexColor;
+
+uniform mat4 matrix;
+uniform vec2 translationPoint;
+
+varying vec2 coord;
+
+void main()
+{
+ coord = vertexCoord.xy - translationPoint;
+ gl_Position = matrix * vertexCoord;
+}
diff --git a/src/quickshapes/shaders/conicalgradient_core.frag b/src/quickshapes/shaders/conicalgradient_core.frag
new file mode 100644
index 0000000000..e18b80159a
--- /dev/null
+++ b/src/quickshapes/shaders/conicalgradient_core.frag
@@ -0,0 +1,22 @@
+#version 150 core
+
+#define INVERSE_2PI 0.1591549430918953358
+
+uniform sampler2D gradTabTexture;
+uniform float opacity;
+
+uniform float angle;
+
+in vec2 coord;
+
+out vec4 fragColor;
+
+void main()
+{
+ float t;
+ if (abs(coord.y) == abs(coord.x))
+ t = (atan(-coord.y + 0.002, coord.x) + angle) * INVERSE_2PI;
+ else
+ t = (atan(-coord.y, coord.x) + angle) * INVERSE_2PI;
+ fragColor = texture(gradTabTexture, vec2(t - floor(t), 0.5)) * opacity;
+}
diff --git a/src/quickshapes/shaders/conicalgradient_core.vert b/src/quickshapes/shaders/conicalgradient_core.vert
new file mode 100644
index 0000000000..f94a56401b
--- /dev/null
+++ b/src/quickshapes/shaders/conicalgradient_core.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec4 vertexCoord;
+in vec4 vertexColor;
+
+uniform mat4 matrix;
+uniform vec2 translationPoint;
+
+out vec2 coord;
+
+void main()
+{
+ coord = vertexCoord.xy - translationPoint;
+ gl_Position = matrix * vertexCoord;
+}
diff --git a/src/quickshapes/shaders/lineargradient.frag b/src/quickshapes/shaders/lineargradient.frag
new file mode 100644
index 0000000000..7f4a739109
--- /dev/null
+++ b/src/quickshapes/shaders/lineargradient.frag
@@ -0,0 +1,9 @@
+uniform sampler2D gradTabTexture;
+uniform highp float opacity;
+
+varying highp float gradTabIndex;
+
+void main()
+{
+ gl_FragColor = texture2D(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity;
+}
diff --git a/src/quickshapes/shaders/lineargradient.vert b/src/quickshapes/shaders/lineargradient.vert
new file mode 100644
index 0000000000..eb21b8886b
--- /dev/null
+++ b/src/quickshapes/shaders/lineargradient.vert
@@ -0,0 +1,15 @@
+attribute vec4 vertexCoord;
+attribute vec4 vertexColor;
+
+uniform mat4 matrix;
+uniform vec2 gradStart;
+uniform vec2 gradEnd;
+
+varying float gradTabIndex;
+
+void main()
+{
+ vec2 gradVec = gradEnd - gradStart;
+ gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);
+ gl_Position = matrix * vertexCoord;
+}
diff --git a/src/quickshapes/shaders/lineargradient_core.frag b/src/quickshapes/shaders/lineargradient_core.frag
new file mode 100644
index 0000000000..5908acfa67
--- /dev/null
+++ b/src/quickshapes/shaders/lineargradient_core.frag
@@ -0,0 +1,12 @@
+#version 150 core
+
+uniform sampler2D gradTabTexture;
+uniform float opacity;
+
+in float gradTabIndex;
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = texture(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity;
+}
diff --git a/src/quickshapes/shaders/lineargradient_core.vert b/src/quickshapes/shaders/lineargradient_core.vert
new file mode 100644
index 0000000000..60b56f38e3
--- /dev/null
+++ b/src/quickshapes/shaders/lineargradient_core.vert
@@ -0,0 +1,17 @@
+#version 150 core
+
+in vec4 vertexCoord;
+in vec4 vertexColor;
+
+uniform mat4 matrix;
+uniform vec2 gradStart;
+uniform vec2 gradEnd;
+
+out float gradTabIndex;
+
+void main()
+{
+ vec2 gradVec = gradEnd - gradStart;
+ gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);
+ gl_Position = matrix * vertexCoord;
+}
diff --git a/src/quickshapes/shaders/radialgradient.frag b/src/quickshapes/shaders/radialgradient.frag
new file mode 100644
index 0000000000..0f503bc0f7
--- /dev/null
+++ b/src/quickshapes/shaders/radialgradient.frag
@@ -0,0 +1,25 @@
+uniform sampler2D gradTabTexture;
+uniform lowp float opacity;
+
+uniform highp vec2 focalToCenter;
+uniform highp float centerRadius;
+uniform highp float focalRadius;
+
+varying highp vec2 coord;
+
+void main()
+{
+ highp float rd = centerRadius - focalRadius;
+ highp float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));
+ highp float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;
+ highp float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);
+ highp float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));
+ lowp vec4 result = vec4(0.0);
+ if (det >= 0.0) {
+ highp float detSqrt = sqrt(det);
+ highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);
+ if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)
+ result = texture2D(gradTabTexture, vec2(w, 0.5)) * opacity;
+ }
+ gl_FragColor = result;
+}
diff --git a/src/quickshapes/shaders/radialgradient.vert b/src/quickshapes/shaders/radialgradient.vert
new file mode 100644
index 0000000000..3350b0675a
--- /dev/null
+++ b/src/quickshapes/shaders/radialgradient.vert
@@ -0,0 +1,13 @@
+attribute vec4 vertexCoord;
+attribute vec4 vertexColor;
+
+uniform mat4 matrix;
+uniform vec2 translationPoint;
+
+varying vec2 coord;
+
+void main()
+{
+ coord = vertexCoord.xy - translationPoint;
+ gl_Position = matrix * vertexCoord;
+}
diff --git a/src/quickshapes/shaders/radialgradient_core.frag b/src/quickshapes/shaders/radialgradient_core.frag
new file mode 100644
index 0000000000..706ce53e4d
--- /dev/null
+++ b/src/quickshapes/shaders/radialgradient_core.frag
@@ -0,0 +1,29 @@
+#version 150 core
+
+uniform sampler2D gradTabTexture;
+uniform float opacity;
+
+uniform vec2 focalToCenter;
+uniform float centerRadius;
+uniform float focalRadius;
+
+in vec2 coord;
+
+out vec4 fragColor;
+
+void main()
+{
+ float rd = centerRadius - focalRadius;
+ float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));
+ float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;
+ float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);
+ float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));
+ vec4 result = vec4(0.0);
+ if (det >= 0.0) {
+ float detSqrt = sqrt(det);
+ float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);
+ if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)
+ result = texture(gradTabTexture, vec2(w, 0.5)) * opacity;
+ }
+ fragColor = result;
+}
diff --git a/src/quickshapes/shaders/radialgradient_core.vert b/src/quickshapes/shaders/radialgradient_core.vert
new file mode 100644
index 0000000000..f94a56401b
--- /dev/null
+++ b/src/quickshapes/shaders/radialgradient_core.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec4 vertexCoord;
+in vec4 vertexColor;
+
+uniform mat4 matrix;
+uniform vec2 translationPoint;
+
+out vec2 coord;
+
+void main()
+{
+ coord = vertexCoord.xy - translationPoint;
+ gl_Position = matrix * vertexCoord;
+}