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-rw-r--r--src/quickshapes/CMakeLists.txt26
-rw-r--r--src/quickshapes/qquicknvprfunctions.cpp281
-rw-r--r--src/quickshapes/qquicknvprfunctions_p.h401
-rw-r--r--src/quickshapes/qquicknvprfunctions_p_p.h71
-rw-r--r--src/quickshapes/qquickshape.cpp37
-rw-r--r--src/quickshapes/qquickshapegenericrenderer.cpp179
-rw-r--r--src/quickshapes/qquickshapegenericrenderer_p.h74
-rw-r--r--src/quickshapes/qquickshapenvprrenderer.cpp1001
-rw-r--r--src/quickshapes/qquickshapenvprrenderer_p.h238
-rw-r--r--src/quickshapes/qtquickshapes.qrc16
-rw-r--r--src/quickshapes/quickshapes.pro11
-rw-r--r--src/quickshapes/shaders/blit.frag9
-rw-r--r--src/quickshapes/shaders/blit.vert12
-rw-r--r--src/quickshapes/shaders/blit_core.frag13
-rw-r--r--src/quickshapes/shaders/blit_core.vert14
-rw-r--r--src/quickshapes/shaders/conicalgradient.frag19
-rw-r--r--src/quickshapes/shaders/conicalgradient.vert13
-rw-r--r--src/quickshapes/shaders/conicalgradient_core.frag22
-rw-r--r--src/quickshapes/shaders/conicalgradient_core.vert15
-rw-r--r--src/quickshapes/shaders/lineargradient.frag9
-rw-r--r--src/quickshapes/shaders/lineargradient.vert15
-rw-r--r--src/quickshapes/shaders/lineargradient_core.frag12
-rw-r--r--src/quickshapes/shaders/lineargradient_core.vert17
-rw-r--r--src/quickshapes/shaders/radialgradient.frag25
-rw-r--r--src/quickshapes/shaders/radialgradient.vert13
-rw-r--r--src/quickshapes/shaders/radialgradient_core.frag29
-rw-r--r--src/quickshapes/shaders/radialgradient_core.vert15
27 files changed, 17 insertions, 2570 deletions
diff --git a/src/quickshapes/CMakeLists.txt b/src/quickshapes/CMakeLists.txt
index b8a37288f0..0833d51e1b 100644
--- a/src/quickshapes/CMakeLists.txt
+++ b/src/quickshapes/CMakeLists.txt
@@ -22,22 +22,6 @@ qt_add_module(QuickShapes
# Resources:
set(qtquickshapes_resource_files
- "shaders/blit.frag"
- "shaders/blit.vert"
- "shaders/blit_core.frag"
- "shaders/blit_core.vert"
- "shaders/conicalgradient.frag"
- "shaders/conicalgradient.vert"
- "shaders/conicalgradient_core.frag"
- "shaders/conicalgradient_core.vert"
- "shaders/lineargradient.frag"
- "shaders/lineargradient.vert"
- "shaders/lineargradient_core.frag"
- "shaders/lineargradient_core.vert"
- "shaders/radialgradient.frag"
- "shaders/radialgradient.vert"
- "shaders/radialgradient_core.frag"
- "shaders/radialgradient_core.vert"
"shaders_ng/conicalgradient.frag.qsb"
"shaders_ng/conicalgradient.vert.qsb"
"shaders_ng/lineargradient.frag.qsb"
@@ -60,16 +44,6 @@ qt_add_resource(QuickShapes "qtquickshapes"
# QML_IMPORT_NAME = "QtQuick.Shapes"
# QML_IMPORT_VERSION = "$$QT_VERSION"
-## Scopes:
-#####################################################################
-
-qt_extend_target(QuickShapes CONDITION QT_FEATURE_opengl
- SOURCES
- qquicknvprfunctions.cpp qquicknvprfunctions_p.h
- qquicknvprfunctions_p_p.h
- qquickshapenvprrenderer.cpp qquickshapenvprrenderer_p.h
-)
-
set_target_properties(QuickShapes PROPERTIES
QT_QML_MODULE_INSTALL_QMLTYPES TRUE
QT_QML_MODULE_VERSION ${CMAKE_PROJECT_VERSION}
diff --git a/src/quickshapes/qquicknvprfunctions.cpp b/src/quickshapes/qquicknvprfunctions.cpp
deleted file mode 100644
index 409a59be7f..0000000000
--- a/src/quickshapes/qquicknvprfunctions.cpp
+++ /dev/null
@@ -1,281 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquicknvprfunctions_p.h"
-
-#if QT_CONFIG(opengl)
-
-#include <QOpenGLContext>
-#include <QOffscreenSurface>
-#include <QOpenGLExtraFunctions>
-#include "qquicknvprfunctions_p_p.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QQuickNvprFunctions
-
- \brief Function resolvers and other helpers for GL_NV_path_rendering
- for both desktop (GL 4.3+) and mobile/embedded (GLES 3.1+) in a manner
- that does not distract builds that do not have NVPR support either at
- compile or run time.
-
- \internal
- */
-
-QQuickNvprFunctions::QQuickNvprFunctions()
- : d(new QQuickNvprFunctionsPrivate(this))
-{
-}
-
-QQuickNvprFunctions::~QQuickNvprFunctions()
-{
- delete d;
-}
-
-/*!
- \return a recommended QSurfaceFormat suitable for GL_NV_path_rendering on top
- of OpenGL 4.3 or OpenGL ES 3.1.
- */
-QSurfaceFormat QQuickNvprFunctions::format()
-{
- QSurfaceFormat fmt;
- fmt.setDepthBufferSize(24);
- fmt.setStencilBufferSize(8);
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
- fmt.setVersion(4, 3);
- fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
- } else if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) {
- fmt.setVersion(3, 1);
- }
- return fmt;
-}
-
-#define PROC(type, name) reinterpret_cast<type>(ctx->getProcAddress(#name))
-
-/*!
- \return true if GL_NV_path_rendering is supported with the current OpenGL
- context.
-
- When there is no current context, a temporary dummy one will be created and
- made current.
- */
-bool QQuickNvprFunctions::isSupported()
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- QScopedPointer<QOpenGLContext> tempContext;
- QScopedPointer<QOffscreenSurface> tempSurface;
- if (!ctx) {
- tempContext.reset(new QOpenGLContext);
- if (!tempContext->create())
- return false;
- ctx = tempContext.data();
- tempSurface.reset(new QOffscreenSurface);
- tempSurface->setFormat(ctx->format());
- tempSurface->create();
- if (!ctx->makeCurrent(tempSurface.data()))
- return false;
- }
-
- if (!ctx->hasExtension(QByteArrayLiteral("GL_NV_path_rendering")))
- return false;
-
- // Check that GL_NV_Path_rendering extension is at least API revision 1.3
- if (!PROC(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glProgramPathFragmentInputGenNV))
- return false;
-
- // Do not check for DSA as the string may not be exposed on ES
- // drivers, yet the functions we need are resolvable.
-#if 0
- if (!ctx->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) {
- qWarning("QtQuickPath/NVPR: GL_EXT_direct_state_access not supported");
- return false;
- }
-#endif
-
- return true;
-}
-
-/*!
- Initializes using the current OpenGL context.
-
- \return true when GL_NV_path_rendering is supported and initialization was
- successful.
- */
-bool QQuickNvprFunctions::create()
-{
- return isSupported() && d->resolve();
-}
-
-/*!
- Creates a program pipeline consisting of a separable fragment shader program.
-
- This is essential for using NVPR with OpenGL ES 3.1+ since normal,
- GLES2-style programs would not work without a vertex shader.
-
- \note \a fragmentShaderSource should be a \c{version 310 es} shader since
- this works both on desktop and embedded NVIDIA drivers, thus avoiding the
- need to fight GLSL and GLSL ES differences.
-
- The pipeline object is stored into \a pipeline, the fragment shader program
- into \a program.
-
- Use QOpenGLExtraFunctions to set uniforms, bind the pipeline, etc.
-
- \return \c false on failure in which case the error log is printed on the
- debug output. \c true on success.
- */
-bool QQuickNvprFunctions::createFragmentOnlyPipeline(const char *fragmentShaderSource, GLuint *pipeline, GLuint *program)
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (!ctx)
- return false;
-
- QOpenGLExtraFunctions *f = ctx->extraFunctions();
- *program = f->glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragmentShaderSource);
- GLint status = 0;
- f->glGetProgramiv(*program, GL_LINK_STATUS, &status);
- if (!status) {
- GLint len = 0;
- f->glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &len);
- if (len) {
- QByteArray s;
- s.resize(len);
- f->glGetProgramInfoLog(*program, s.count(), nullptr, s.data());
- qWarning("Failed to create separable shader program:\n%s", s.constData());
- }
- return false;
- }
-
- f->glGenProgramPipelines(1, pipeline);
- f->glUseProgramStages(*pipeline, GL_FRAGMENT_SHADER_BIT, *program);
- f->glActiveShaderProgram(*pipeline, *program);
-
- f->glValidateProgramPipeline(*pipeline);
- status = 0;
- f->glGetProgramPipelineiv(*pipeline, GL_VALIDATE_STATUS, &status);
- if (!status) {
- GLint len = 0;
- f->glGetProgramPipelineiv(*pipeline, GL_INFO_LOG_LENGTH, &len);
- if (len) {
- QByteArray s;
- s.resize(len);
- f->glGetProgramPipelineInfoLog(*pipeline, s.count(), nullptr, s.data());
- qWarning("Program pipeline validation failed:\n%s", s.constData());
- }
- return false;
- }
-
- return true;
-}
-
-bool QQuickNvprFunctionsPrivate::resolve()
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
-
- q->genPaths = PROC(PFNGLGENPATHSNVPROC, glGenPathsNV);
- q->deletePaths = PROC(PFNGLDELETEPATHSNVPROC, glDeletePathsNV);
- q->isPath = PROC(PFNGLISPATHNVPROC, glIsPathNV);
- q->pathCommands = PROC(PFNGLPATHCOMMANDSNVPROC, glPathCommandsNV);
- q->pathCoords = PROC(PFNGLPATHCOORDSNVPROC, glPathCoordsNV);
- q->pathSubCommands = PROC(PFNGLPATHSUBCOMMANDSNVPROC, glPathSubCommandsNV);
- q->pathSubCoords = PROC(PFNGLPATHSUBCOORDSNVPROC, glPathSubCoordsNV);
- q->pathString = PROC(PFNGLPATHSTRINGNVPROC, glPathStringNV);
- q->pathGlyphs = PROC(PFNGLPATHGLYPHSNVPROC, glPathGlyphsNV);
- q->pathGlyphRange = PROC(PFNGLPATHGLYPHRANGENVPROC, glPathGlyphRangeNV);
- q->weightPaths = PROC(PFNGLWEIGHTPATHSNVPROC, glWeightPathsNV);
- q->copyPath = PROC(PFNGLCOPYPATHNVPROC, glCopyPathNV);
- q->interpolatePaths = PROC(PFNGLINTERPOLATEPATHSNVPROC, glInterpolatePathsNV);
- q->transformPath = PROC(PFNGLTRANSFORMPATHNVPROC, glTransformPathNV);
- q->pathParameteriv = PROC(PFNGLPATHPARAMETERIVNVPROC, glPathParameterivNV);
- q->pathParameteri = PROC(PFNGLPATHPARAMETERINVPROC, glPathParameteriNV);
- q->pathParameterfv = PROC(PFNGLPATHPARAMETERFVNVPROC, glPathParameterfvNV);
- q->pathParameterf = PROC(PFNGLPATHPARAMETERFNVPROC, glPathParameterfNV);
- q->pathDashArray = PROC(PFNGLPATHDASHARRAYNVPROC, glPathDashArrayNV);
- q->pathStencilFunc = PROC(PFNGLPATHSTENCILFUNCNVPROC, glPathStencilFuncNV);
- q->pathStencilDepthOffset = PROC(PFNGLPATHSTENCILDEPTHOFFSETNVPROC, glPathStencilDepthOffsetNV);
- q->stencilFillPath = PROC(PFNGLSTENCILFILLPATHNVPROC, glStencilFillPathNV);
- q->stencilStrokePath = PROC(PFNGLSTENCILSTROKEPATHNVPROC, glStencilStrokePathNV);
- q->stencilFillPathInstanced = PROC(PFNGLSTENCILFILLPATHINSTANCEDNVPROC, glStencilFillPathInstancedNV);
- q->stencilStrokePathInstanced = PROC(PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC, glStencilStrokePathInstancedNV);
- q->pathCoverDepthFunc = PROC(PFNGLPATHCOVERDEPTHFUNCNVPROC, glPathCoverDepthFuncNV);
- q->coverFillPath = PROC(PFNGLCOVERFILLPATHNVPROC, glCoverFillPathNV);
- q->coverStrokePath = PROC(PFNGLCOVERSTROKEPATHNVPROC, glCoverStrokePathNV);
- q->coverFillPathInstanced = PROC(PFNGLCOVERFILLPATHINSTANCEDNVPROC, glCoverFillPathInstancedNV);
- q->coverStrokePathInstanced = PROC(PFNGLCOVERSTROKEPATHINSTANCEDNVPROC, glCoverStrokePathInstancedNV);
- q->getPathParameteriv = PROC(PFNGLGETPATHPARAMETERIVNVPROC, glGetPathParameterivNV);
- q->getPathParameterfv = PROC(PFNGLGETPATHPARAMETERFVNVPROC, glGetPathParameterfvNV);
- q->getPathCommands = PROC(PFNGLGETPATHCOMMANDSNVPROC, glGetPathCommandsNV);
- q->getPathCoords = PROC(PFNGLGETPATHCOORDSNVPROC, glGetPathCoordsNV);
- q->getPathDashArray = PROC(PFNGLGETPATHDASHARRAYNVPROC, glGetPathDashArrayNV);
- q->getPathMetrics = PROC(PFNGLGETPATHMETRICSNVPROC, glGetPathMetricsNV);
- q->getPathMetricRange = PROC(PFNGLGETPATHMETRICRANGENVPROC, glGetPathMetricRangeNV);
- q->getPathSpacing = PROC(PFNGLGETPATHSPACINGNVPROC, glGetPathSpacingNV);
- q->isPointInFillPath = PROC(PFNGLISPOINTINFILLPATHNVPROC, glIsPointInFillPathNV);
- q->isPointInStrokePath = PROC(PFNGLISPOINTINSTROKEPATHNVPROC, glIsPointInStrokePathNV);
- q->getPathLength = PROC(PFNGLGETPATHLENGTHNVPROC, glGetPathLengthNV);
- q->getPointAlongPath = PROC(PFNGLPOINTALONGPATHNVPROC, glPointAlongPathNV);
- q->matrixLoad3x2f = PROC(PFNGLMATRIXLOAD3X2FNVPROC, glMatrixLoad3x2fNV);
- q->matrixLoad3x3f = PROC(PFNGLMATRIXLOAD3X3FNVPROC, glMatrixLoad3x3fNV);
- q->matrixLoadTranspose3x3f = PROC(PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC, glMatrixLoadTranspose3x3fNV);
- q->matrixMult3x2f = PROC(PFNGLMATRIXMULT3X2FNVPROC, glMatrixMult3x2fNV);
- q->matrixMult3x3f = PROC(PFNGLMATRIXMULT3X3FNVPROC, glMatrixMult3x3fNV);
- q->matrixMultTranspose3x3f = PROC(PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC, glMatrixMultTranspose3x3fNV);
- q->stencilThenCoverFillPath = PROC(PFNGLSTENCILTHENCOVERFILLPATHNVPROC, glStencilThenCoverFillPathNV);
- q->stencilThenCoverStrokePath = PROC(PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC, glStencilThenCoverStrokePathNV);
- q->stencilThenCoverFillPathInstanced = PROC(PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC, glStencilThenCoverFillPathInstancedNV);
- q->stencilThenCoverStrokePathInstanced = PROC(PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC, glStencilThenCoverStrokePathInstancedNV);
- q->pathGlyphIndexRange = PROC(PFNGLPATHGLYPHINDEXRANGENVPROC, glPathGlyphIndexRangeNV);
- q->pathGlyphIndexArray = PROC(PFNGLPATHGLYPHINDEXARRAYNVPROC, glPathGlyphIndexArrayNV);
- q->pathMemoryGlyphIndexArray = PROC(PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC, glPathMemoryGlyphIndexArrayNV);
- q->programPathFragmentInputGen = PROC(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glProgramPathFragmentInputGenNV);
- q->getProgramResourcefv = PROC(PFNGLGETPROGRAMRESOURCEFVNVPROC, glGetProgramResourcefvNV);
-
- q->matrixLoadf = PROC(PFNGLMATRIXLOADFEXTPROC, glMatrixLoadfEXT);
- q->matrixLoadIdentity = PROC(PFNGLMATRIXLOADIDENTITYEXTPROC, glMatrixLoadIdentityEXT);
-
- return q->genPaths != nullptr // base path rendering ext
- && q->programPathFragmentInputGen != nullptr // updated path rendering ext
- && q->matrixLoadf != nullptr // direct state access ext
- && q->matrixLoadIdentity != nullptr;
-}
-
-QT_END_NAMESPACE
-
-#endif // QT_CONFIG(opengl)
diff --git a/src/quickshapes/qquicknvprfunctions_p.h b/src/quickshapes/qquicknvprfunctions_p.h
deleted file mode 100644
index 92246cf4c8..0000000000
--- a/src/quickshapes/qquicknvprfunctions_p.h
+++ /dev/null
@@ -1,401 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QQUICKNVPRFUNCTIONS_P_H
-#define QQUICKNVPRFUNCTIONS_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists for the convenience
-// of a number of Qt sources files. This header file may change from
-// version to version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtQuickShapes/private/qquickshapesglobal_p.h>
-#include <qopengl.h>
-#include <QtGui/qsurfaceformat.h>
-
-#if QT_CONFIG(opengl)
-
-QT_BEGIN_NAMESPACE
-
-// note: fixed pipeline specific functions are removed - modern ES ext
-// headers have all this, but not the fixed stuff
-
-#ifndef GL_NV_path_rendering
-#define GL_PATH_FORMAT_SVG_NV 0x9070
-#define GL_PATH_FORMAT_PS_NV 0x9071
-#define GL_STANDARD_FONT_NAME_NV 0x9072
-#define GL_SYSTEM_FONT_NAME_NV 0x9073
-#define GL_FILE_NAME_NV 0x9074
-#define GL_PATH_STROKE_WIDTH_NV 0x9075
-#define GL_PATH_END_CAPS_NV 0x9076
-#define GL_PATH_INITIAL_END_CAP_NV 0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
-#define GL_PATH_JOIN_STYLE_NV 0x9079
-#define GL_PATH_MITER_LIMIT_NV 0x907A
-#define GL_PATH_DASH_CAPS_NV 0x907B
-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
-#define GL_PATH_DASH_OFFSET_NV 0x907E
-#define GL_PATH_CLIENT_LENGTH_NV 0x907F
-#define GL_PATH_FILL_MODE_NV 0x9080
-#define GL_PATH_FILL_MASK_NV 0x9081
-#define GL_PATH_FILL_COVER_MODE_NV 0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
-#define GL_PATH_STROKE_MASK_NV 0x9084
-#define GL_COUNT_UP_NV 0x9088
-#define GL_COUNT_DOWN_NV 0x9089
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
-#define GL_CONVEX_HULL_NV 0x908B
-#define GL_BOUNDING_BOX_NV 0x908D
-#define GL_TRANSLATE_X_NV 0x908E
-#define GL_TRANSLATE_Y_NV 0x908F
-#define GL_TRANSLATE_2D_NV 0x9090
-#define GL_TRANSLATE_3D_NV 0x9091
-#define GL_AFFINE_2D_NV 0x9092
-#define GL_AFFINE_3D_NV 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
-#define GL_UTF8_NV 0x909A
-#define GL_UTF16_NV 0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
-#define GL_PATH_COMMAND_COUNT_NV 0x909D
-#define GL_PATH_COORD_COUNT_NV 0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
-#define GL_SQUARE_NV 0x90A3
-#define GL_ROUND_NV 0x90A4
-#define GL_TRIANGULAR_NV 0x90A5
-#define GL_BEVEL_NV 0x90A6
-#define GL_MITER_REVERT_NV 0x90A7
-#define GL_MITER_TRUNCATE_NV 0x90A8
-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
-#define GL_USE_MISSING_GLYPH_NV 0x90AA
-#define GL_PATH_ERROR_POSITION_NV 0x90AB
-#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
-#define GL_ADJACENT_PAIRS_NV 0x90AE
-#define GL_FIRST_TO_REST_NV 0x90AF
-#define GL_PATH_GEN_MODE_NV 0x90B0
-#define GL_PATH_GEN_COEFF_NV 0x90B1
-#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
-#define GL_PATH_STENCIL_FUNC_NV 0x90B7
-#define GL_PATH_STENCIL_REF_NV 0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
-#define GL_MOVE_TO_RESETS_NV 0x90B5
-#define GL_MOVE_TO_CONTINUES_NV 0x90B6
-#define GL_CLOSE_PATH_NV 0x00
-#define GL_MOVE_TO_NV 0x02
-#define GL_RELATIVE_MOVE_TO_NV 0x03
-#define GL_LINE_TO_NV 0x04
-#define GL_RELATIVE_LINE_TO_NV 0x05
-#define GL_HORIZONTAL_LINE_TO_NV 0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
-#define GL_VERTICAL_LINE_TO_NV 0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
-#define GL_QUADRATIC_CURVE_TO_NV 0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
-#define GL_CUBIC_CURVE_TO_NV 0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
-#define GL_SMALL_CCW_ARC_TO_NV 0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
-#define GL_SMALL_CW_ARC_TO_NV 0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
-#define GL_LARGE_CCW_ARC_TO_NV 0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
-#define GL_LARGE_CW_ARC_TO_NV 0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
-#define GL_RESTART_PATH_NV 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
-#define GL_RECT_NV 0xF6
-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
-#define GL_ARC_TO_NV 0xFE
-#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_BOLD_BIT_NV 0x01
-#define GL_ITALIC_BIT_NV 0x02
-#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_GLYPH_HEIGHT_BIT_NV 0x02
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
-#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
-#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
-#define GL_FONT_ASCENDER_BIT_NV 0x00200000
-#define GL_FONT_DESCENDER_BIT_NV 0x00400000
-#define GL_FONT_HEIGHT_BIT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
-#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_ROUNDED_RECT_NV 0xE8
-#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
-#define GL_ROUNDED_RECT2_NV 0xEA
-#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
-#define GL_ROUNDED_RECT4_NV 0xEC
-#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
-#define GL_ROUNDED_RECT8_NV 0xEE
-#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
-#define GL_RELATIVE_RECT_NV 0xF7
-#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
-#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
-#define GL_FONT_UNAVAILABLE_NV 0x936A
-#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
-#define GL_CONIC_CURVE_TO_NV 0x1A
-#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
-#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
-#define GL_STANDARD_FONT_FORMAT_NV 0x936C
-#define GL_2_BYTES_NV 0x1407
-#define GL_3_BYTES_NV 0x1408
-#define GL_4_BYTES_NV 0x1409
-#define GL_EYE_LINEAR_NV 0x2400
-#define GL_OBJECT_LINEAR_NV 0x2401
-#define GL_CONSTANT_NV 0x8576
-#define GL_PATH_PROJECTION_NV 0x1701
-#define GL_PATH_MODELVIEW_NV 0x1700
-#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
-#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
-#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
-#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
-#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
-#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
-#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
-#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
-#define GL_FRAGMENT_INPUT_NV 0x936D
-
-typedef GLuint (QOPENGLF_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
-typedef void (QOPENGLF_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
-typedef GLboolean (QOPENGLF_APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (QOPENGLF_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
-typedef void (QOPENGLF_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
-typedef void (QOPENGLF_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
-typedef void (QOPENGLF_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
-typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
-typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
-typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (QOPENGLF_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
-typedef void (QOPENGLF_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (QOPENGLF_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (QOPENGLF_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (QOPENGLF_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
-typedef GLboolean (QOPENGLF_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
-typedef GLboolean (QOPENGLF_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
-typedef GLfloat (QOPENGLF_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
-typedef GLboolean (QOPENGLF_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
-typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
-typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
-typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
-typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (QOPENGLF_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef GLenum (QOPENGLF_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
-typedef GLenum (QOPENGLF_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef GLenum (QOPENGLF_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (QOPENGLF_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
-typedef void (QOPENGLF_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
-#endif
-
-#ifndef GL_FLAT
-#define GL_FLAT 0x1D00
-#endif
-
-#ifndef GL_INVERT
-#define GL_INVERT 0x150A
-#endif
-
-// this one originates from fixed pipeline so may not be in GLES ext headers, but we need it still
-#ifndef GL_OBJECT_LINEAR_NV
-#define GL_OBJECT_LINEAR_NV 0x2401
-#endif
-
-#ifndef GL_EXT_direct_state_access
-typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
-typedef void (QOPENGLF_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
-#endif
-
-// When building on a system with GLES 2.0 or 3.0, we may still compile the NVPR
-// code path even though it's never used. Keep it compiling by defining the
-// necessary ES 3.1 separable program constants.
-#ifndef GL_FRAGMENT_SHADER_BIT
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#endif
-#ifndef GL_UNIFORM
-#define GL_UNIFORM 0x92E1
-#endif
-
-class QQuickNvprFunctionsPrivate;
-
-class QQuickNvprFunctions
-{
-public:
- QQuickNvprFunctions();
- ~QQuickNvprFunctions();
-
- static QSurfaceFormat format();
- static bool isSupported();
-
- bool create();
-
- bool createFragmentOnlyPipeline(const char *fragmentShaderSource, GLuint *pipeline, GLuint *program);
-
- PFNGLGENPATHSNVPROC genPaths = nullptr;
- PFNGLDELETEPATHSNVPROC deletePaths = nullptr;
- PFNGLISPATHNVPROC isPath = nullptr;
- PFNGLPATHCOMMANDSNVPROC pathCommands = nullptr;
- PFNGLPATHCOORDSNVPROC pathCoords = nullptr;
- PFNGLPATHSUBCOMMANDSNVPROC pathSubCommands = nullptr;
- PFNGLPATHSUBCOORDSNVPROC pathSubCoords = nullptr;
- PFNGLPATHSTRINGNVPROC pathString = nullptr;
- PFNGLPATHGLYPHSNVPROC pathGlyphs = nullptr;
- PFNGLPATHGLYPHRANGENVPROC pathGlyphRange = nullptr;
- PFNGLWEIGHTPATHSNVPROC weightPaths = nullptr;
- PFNGLCOPYPATHNVPROC copyPath = nullptr;
- PFNGLINTERPOLATEPATHSNVPROC interpolatePaths = nullptr;
- PFNGLTRANSFORMPATHNVPROC transformPath = nullptr;
- PFNGLPATHPARAMETERIVNVPROC pathParameteriv = nullptr;
- PFNGLPATHPARAMETERINVPROC pathParameteri = nullptr;
- PFNGLPATHPARAMETERFVNVPROC pathParameterfv = nullptr;
- PFNGLPATHPARAMETERFNVPROC pathParameterf = nullptr;
- PFNGLPATHDASHARRAYNVPROC pathDashArray = nullptr;
- PFNGLPATHSTENCILFUNCNVPROC pathStencilFunc = nullptr;
- PFNGLPATHSTENCILDEPTHOFFSETNVPROC pathStencilDepthOffset = nullptr;
- PFNGLSTENCILFILLPATHNVPROC stencilFillPath = nullptr;
- PFNGLSTENCILSTROKEPATHNVPROC stencilStrokePath = nullptr;
- PFNGLSTENCILFILLPATHINSTANCEDNVPROC stencilFillPathInstanced = nullptr;
- PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC stencilStrokePathInstanced = nullptr;
- PFNGLPATHCOVERDEPTHFUNCNVPROC pathCoverDepthFunc = nullptr;
- PFNGLCOVERFILLPATHNVPROC coverFillPath = nullptr;
- PFNGLCOVERSTROKEPATHNVPROC coverStrokePath = nullptr;
- PFNGLCOVERFILLPATHINSTANCEDNVPROC coverFillPathInstanced = nullptr;
- PFNGLCOVERSTROKEPATHINSTANCEDNVPROC coverStrokePathInstanced = nullptr;
- PFNGLGETPATHPARAMETERIVNVPROC getPathParameteriv = nullptr;
- PFNGLGETPATHPARAMETERFVNVPROC getPathParameterfv = nullptr;
- PFNGLGETPATHCOMMANDSNVPROC getPathCommands = nullptr;
- PFNGLGETPATHCOORDSNVPROC getPathCoords = nullptr;
- PFNGLGETPATHDASHARRAYNVPROC getPathDashArray = nullptr;
- PFNGLGETPATHMETRICSNVPROC getPathMetrics = nullptr;
- PFNGLGETPATHMETRICRANGENVPROC getPathMetricRange = nullptr;
- PFNGLGETPATHSPACINGNVPROC getPathSpacing = nullptr;
- PFNGLISPOINTINFILLPATHNVPROC isPointInFillPath = nullptr;
- PFNGLISPOINTINSTROKEPATHNVPROC isPointInStrokePath = nullptr;
- PFNGLGETPATHLENGTHNVPROC getPathLength = nullptr;
- PFNGLPOINTALONGPATHNVPROC getPointAlongPath = nullptr;
- PFNGLMATRIXLOAD3X2FNVPROC matrixLoad3x2f = nullptr;
- PFNGLMATRIXLOAD3X3FNVPROC matrixLoad3x3f = nullptr;
- PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC matrixLoadTranspose3x3f = nullptr;
- PFNGLMATRIXMULT3X2FNVPROC matrixMult3x2f = nullptr;
- PFNGLMATRIXMULT3X3FNVPROC matrixMult3x3f = nullptr;
- PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC matrixMultTranspose3x3f = nullptr;
- PFNGLSTENCILTHENCOVERFILLPATHNVPROC stencilThenCoverFillPath = nullptr;
- PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC stencilThenCoverStrokePath = nullptr;
- PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC stencilThenCoverFillPathInstanced = nullptr;
- PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC stencilThenCoverStrokePathInstanced = nullptr;
- PFNGLPATHGLYPHINDEXRANGENVPROC pathGlyphIndexRange = nullptr;
- PFNGLPATHGLYPHINDEXARRAYNVPROC pathGlyphIndexArray = nullptr;
- PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC pathMemoryGlyphIndexArray = nullptr;
- PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC programPathFragmentInputGen = nullptr;
- PFNGLGETPROGRAMRESOURCEFVNVPROC getProgramResourcefv = nullptr;
-
- PFNGLMATRIXLOADFEXTPROC matrixLoadf = nullptr;
- PFNGLMATRIXLOADIDENTITYEXTPROC matrixLoadIdentity = nullptr;
-
-private:
- QQuickNvprFunctionsPrivate *d;
-};
-
-QT_END_NAMESPACE
-
-#endif // QT_CONFIG(opengl)
-
-#endif // QQUICKNVPRFUNCTIONS_P_H
diff --git a/src/quickshapes/qquicknvprfunctions_p_p.h b/src/quickshapes/qquicknvprfunctions_p_p.h
deleted file mode 100644
index 3d9ca0de9f..0000000000
--- a/src/quickshapes/qquicknvprfunctions_p_p.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QQUICKNVPRFUNCTIONS_P_P_H
-#define QQUICKNVPRFUNCTIONS_P_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists for the convenience
-// of a number of Qt sources files. This header file may change from
-// version to version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtQuickShapes/private/qquickshapesglobal_p.h>
-#include <QtQuickShapes/private/qquicknvprfunctions_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QQuickNvprFunctionsPrivate
-{
-public:
- QQuickNvprFunctionsPrivate(QQuickNvprFunctions *q_ptr) : q(q_ptr) { }
-
- bool resolve();
-
- QQuickNvprFunctions *q;
-};
-
-QT_END_NAMESPACE
-
-#endif // QQUICKNVPRFUNCTIONS_P_P_H
diff --git a/src/quickshapes/qquickshape.cpp b/src/quickshapes/qquickshape.cpp
index 563303b84a..5e2cfc6622 100644
--- a/src/quickshapes/qquickshape.cpp
+++ b/src/quickshapes/qquickshape.cpp
@@ -40,7 +40,6 @@
#include "qquickshape_p.h"
#include "qquickshape_p_p.h"
#include "qquickshapegenericrenderer_p.h"
-#include "qquickshapenvprrenderer_p.h"
#include "qquickshapesoftwarerenderer_p.h"
#include <private/qsgplaintexture_p.h>
#include <private/qquicksvgparser_p.h>
@@ -694,12 +693,6 @@ QQuickShape::~QQuickShape()
engine. This is the default on non-NVIDIA hardware when the default,
OpenGL Qt Quick scenegraph backend is in use.
- \value Shape.NvprRenderer
- Path items are rendered by performing OpenGL calls using the
- \c{GL_NV_path_rendering} extension. This is the default on NVIDIA
- hardware when the default, OpenGL Qt Quick scenegraph backend is in
- use.
-
\value Shape.SoftwareRenderer
Pure QPainter drawing using the raster paint engine. This is the
default, and only, option when the Qt Quick scenegraph is running
@@ -755,12 +748,9 @@ void QQuickShape::setAsynchronous(bool async)
As of Qt 5.12 Shape.NvprRenderer is disabled by default and a uniform
behavior, based on triangulating the path and generating QSGGeometryNode
- instances, is used regardless of the graphics card and drivers. To enable
- using vendor-specific path rendering approaches set the value to \c true.
- Depending on the platform and content, this can lead to improved
- performance. Setting the value to \c true is safe in any case since
- rendering falls back to the default method when the vendor-specific
- approach, such as \c GL_NV_path_rendering, is not supported at run time.
+ instances, is used regardless of the graphics card and drivers.
+
+ As of Qt 6.0 there are no vendor-specific rendering paths implemented.
*/
bool QQuickShape::vendorExtensionsEnabled() const
@@ -993,13 +983,8 @@ void QQuickShapePrivate::createRenderer()
switch (ri->graphicsApi()) {
#if QT_CONFIG(opengl)
case QSGRendererInterface::OpenGL:
- if (enableVendorExts && QQuickShapeNvprRenderNode::isSupported()) {
- rendererType = QQuickShape::NvprRenderer;
- renderer = new QQuickShapeNvprRenderer;
- } else {
- rendererType = QQuickShape::GeometryRenderer;
- renderer = new QQuickShapeGenericRenderer(q);
- }
+ rendererType = QQuickShape::GeometryRenderer;
+ renderer = new QQuickShapeGenericRenderer(q);
break;
#endif
case QSGRendererInterface::Software:
@@ -1031,15 +1016,9 @@ QSGNode *QQuickShapePrivate::createNode()
switch (ri->graphicsApi()) {
#if QT_CONFIG(opengl)
case QSGRendererInterface::OpenGL:
- if (enableVendorExts && QQuickShapeNvprRenderNode::isSupported()) {
- node = new QQuickShapeNvprRenderNode;
- static_cast<QQuickShapeNvprRenderer *>(renderer)->setNode(
- static_cast<QQuickShapeNvprRenderNode *>(node));
- } else {
- node = new QQuickShapeGenericNode;
- static_cast<QQuickShapeGenericRenderer *>(renderer)->setRootNode(
- static_cast<QQuickShapeGenericNode *>(node));
- }
+ node = new QQuickShapeGenericNode;
+ static_cast<QQuickShapeGenericRenderer *>(renderer)->setRootNode(
+ static_cast<QQuickShapeGenericNode *>(node));
break;
#endif
case QSGRendererInterface::Software:
diff --git a/src/quickshapes/qquickshapegenericrenderer.cpp b/src/quickshapes/qquickshapegenericrenderer.cpp
index 9fbff8fdda..148cbca3d0 100644
--- a/src/quickshapes/qquickshapegenericrenderer.cpp
+++ b/src/quickshapes/qquickshapegenericrenderer.cpp
@@ -752,51 +752,6 @@ QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWind
return nullptr;
}
-#if QT_CONFIG(opengl)
-
-QQuickShapeLinearGradientShader::QQuickShapeLinearGradientShader()
-{
- setShaderSourceFile(QOpenGLShader::Vertex,
- QStringLiteral(":/qt-project.org/shapes/shaders/lineargradient.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment,
- QStringLiteral(":/qt-project.org/shapes/shaders/lineargradient.frag"));
-}
-
-void QQuickShapeLinearGradientShader::initialize()
-{
- m_opacityLoc = program()->uniformLocation("opacity");
- m_matrixLoc = program()->uniformLocation("matrix");
- m_gradStartLoc = program()->uniformLocation("gradStart");
- m_gradEndLoc = program()->uniformLocation("gradEnd");
-}
-
-void QQuickShapeLinearGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
-{
- QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(mat);
-
- if (state.isOpacityDirty())
- program()->setUniformValue(m_opacityLoc, state.opacity());
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
-
- QQuickShapeGenericStrokeFillNode *node = m->node();
- program()->setUniformValue(m_gradStartLoc, QVector2D(node->m_fillGradient.a));
- program()->setUniformValue(m_gradEndLoc, QVector2D(node->m_fillGradient.b));
-
- const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
- QSGTexture *tx = QQuickShapeGradientOpenGLCache::currentCache()->get(cacheKey);
- tx->bind();
-}
-
-char const *const *QQuickShapeLinearGradientShader::attributeNames() const
-{
- static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
- return attr;
-}
-
-#endif // QT_CONFIG(opengl)
-
QQuickShapeLinearGradientRhiShader::QQuickShapeLinearGradientRhiShader()
{
setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.vert.qsb"));
@@ -903,73 +858,9 @@ int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const
QSGMaterialShader *QQuickShapeLinearGradientMaterial::createShader() const
{
- if (flags().testFlag(RhiShaderWanted))
- return new QQuickShapeLinearGradientRhiShader;
-#if QT_CONFIG(opengl)
- else
- return new QQuickShapeLinearGradientShader;
-#else
- return nullptr;
-#endif
-}
-
-#if QT_CONFIG(opengl)
-
-QQuickShapeRadialGradientShader::QQuickShapeRadialGradientShader()
-{
- setShaderSourceFile(QOpenGLShader::Vertex,
- QStringLiteral(":/qt-project.org/shapes/shaders/radialgradient.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment,
- QStringLiteral(":/qt-project.org/shapes/shaders/radialgradient.frag"));
-}
-
-void QQuickShapeRadialGradientShader::initialize()
-{
- QOpenGLShaderProgram *prog = program();
- m_opacityLoc = prog->uniformLocation("opacity");
- m_matrixLoc = prog->uniformLocation("matrix");
- m_translationPointLoc = prog->uniformLocation("translationPoint");
- m_focalToCenterLoc = prog->uniformLocation("focalToCenter");
- m_centerRadiusLoc = prog->uniformLocation("centerRadius");
- m_focalRadiusLoc = prog->uniformLocation("focalRadius");
-}
-
-void QQuickShapeRadialGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
-{
- QQuickShapeRadialGradientMaterial *m = static_cast<QQuickShapeRadialGradientMaterial *>(mat);
-
- if (state.isOpacityDirty())
- program()->setUniformValue(m_opacityLoc, state.opacity());
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
-
- QQuickShapeGenericStrokeFillNode *node = m->node();
-
- const QPointF centerPoint = node->m_fillGradient.a;
- const QPointF focalPoint = node->m_fillGradient.b;
- const QPointF focalToCenter = centerPoint - focalPoint;
- const GLfloat centerRadius = node->m_fillGradient.v0;
- const GLfloat focalRadius = node->m_fillGradient.v1;
-
- program()->setUniformValue(m_translationPointLoc, focalPoint);
- program()->setUniformValue(m_centerRadiusLoc, centerRadius);
- program()->setUniformValue(m_focalRadiusLoc, focalRadius);
- program()->setUniformValue(m_focalToCenterLoc, focalToCenter);
-
- const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
- QSGTexture *tx = QQuickShapeGradientOpenGLCache::currentCache()->get(cacheKey);
- tx->bind();
-}
-
-char const *const *QQuickShapeRadialGradientShader::attributeNames() const
-{
- static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
- return attr;
+ return new QQuickShapeLinearGradientRhiShader;
}
-#endif // QT_CONFIG(opengl)
-
QQuickShapeRadialGradientRhiShader::QQuickShapeRadialGradientRhiShader()
{
setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.vert.qsb"));
@@ -1100,66 +991,9 @@ int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const
QSGMaterialShader *QQuickShapeRadialGradientMaterial::createShader() const
{
- if (flags().testFlag(RhiShaderWanted))
- return new QQuickShapeRadialGradientRhiShader;
-#if QT_CONFIG(opengl)
- else
- return new QQuickShapeRadialGradientShader;
-#else
- return nullptr;
-#endif
-}
-
-#if QT_CONFIG(opengl)
-
-QQuickShapeConicalGradientShader::QQuickShapeConicalGradientShader()
-{
- setShaderSourceFile(QOpenGLShader::Vertex,
- QStringLiteral(":/qt-project.org/shapes/shaders/conicalgradient.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment,
- QStringLiteral(":/qt-project.org/shapes/shaders/conicalgradient.frag"));
+ return new QQuickShapeRadialGradientRhiShader;
}
-void QQuickShapeConicalGradientShader::initialize()
-{
- QOpenGLShaderProgram *prog = program();
- m_opacityLoc = prog->uniformLocation("opacity");
- m_matrixLoc = prog->uniformLocation("matrix");
- m_angleLoc = prog->uniformLocation("angle");
- m_translationPointLoc = prog->uniformLocation("translationPoint");
-}
-
-void QQuickShapeConicalGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
-{
- QQuickShapeConicalGradientMaterial *m = static_cast<QQuickShapeConicalGradientMaterial *>(mat);
-
- if (state.isOpacityDirty())
- program()->setUniformValue(m_opacityLoc, state.opacity());
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
-
- QQuickShapeGenericStrokeFillNode *node = m->node();
-
- const QPointF centerPoint = node->m_fillGradient.a;
- const GLfloat angle = -qDegreesToRadians(node->m_fillGradient.v0);
-
- program()->setUniformValue(m_angleLoc, angle);
- program()->setUniformValue(m_translationPointLoc, centerPoint);
-
- const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, QQuickShapeGradient::RepeatSpread);
- QSGTexture *tx = QQuickShapeGradientOpenGLCache::currentCache()->get(cacheKey);
- tx->bind();
-}
-
-char const *const *QQuickShapeConicalGradientShader::attributeNames() const
-{
- static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
- return attr;
-}
-
-#endif // QT_CONFIG(opengl)
-
QQuickShapeConicalGradientRhiShader::QQuickShapeConicalGradientRhiShader()
{
setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.vert.qsb"));
@@ -1265,14 +1099,7 @@ int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const
QSGMaterialShader *QQuickShapeConicalGradientMaterial::createShader() const
{
- if (flags().testFlag(RhiShaderWanted))
- return new QQuickShapeConicalGradientRhiShader;
-#if QT_CONFIG(opengl)
- else
- return new QQuickShapeConicalGradientShader;
-#else
- return nullptr;
-#endif
+ return new QQuickShapeConicalGradientRhiShader;
}
QT_END_NAMESPACE
diff --git a/src/quickshapes/qquickshapegenericrenderer_p.h b/src/quickshapes/qquickshapegenericrenderer_p.h
index 75c4277383..cb206cea87 100644
--- a/src/quickshapes/qquickshapegenericrenderer_p.h
+++ b/src/quickshapes/qquickshapegenericrenderer_p.h
@@ -243,27 +243,7 @@ public:
static QSGMaterial *createConicalGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node);
};
-#if QT_CONFIG(opengl)
-
- class QQuickShapeLinearGradientShader : public QSGMaterialShader
-{
-public:
- QQuickShapeLinearGradientShader();
-
- void initialize() override;
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
- char const *const *attributeNames() const override;
-
-private:
- int m_opacityLoc = -1;
- int m_matrixLoc = -1;
- int m_gradStartLoc = -1;
- int m_gradEndLoc = -1;
-};
-
-#endif // QT_CONFIG(opengl)
-
-class QQuickShapeLinearGradientRhiShader : public QSGMaterialRhiShader
+class QQuickShapeLinearGradientRhiShader : public QSGMaterialShader
{
public:
QQuickShapeLinearGradientRhiShader();
@@ -289,7 +269,7 @@ public:
// the vertex data. The shader will rely on the fact that
// vertexCoord.xy is the Shape-space coordinate and so no modifications
// are welcome.
- setFlag(Blending | RequiresFullMatrix | SupportsRhiShader);
+ setFlag(Blending | RequiresFullMatrix);
}
QSGMaterialType *type() const override;
@@ -302,29 +282,7 @@ private:
QQuickShapeGenericStrokeFillNode *m_node;
};
-#if QT_CONFIG(opengl)
-
-class QQuickShapeRadialGradientShader : public QSGMaterialShader
-{
-public:
- QQuickShapeRadialGradientShader();
-
- void initialize() override;
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
- char const *const *attributeNames() const override;
-
-private:
- int m_opacityLoc = -1;
- int m_matrixLoc = -1;
- int m_translationPointLoc = -1;
- int m_focalToCenterLoc = -1;
- int m_centerRadiusLoc = -1;
- int m_focalRadiusLoc = -1;
-};
-
-#endif // QT_CONFIG(opengl)
-
-class QQuickShapeRadialGradientRhiShader : public QSGMaterialRhiShader
+class QQuickShapeRadialGradientRhiShader : public QSGMaterialShader
{
public:
QQuickShapeRadialGradientRhiShader();
@@ -347,7 +305,7 @@ public:
QQuickShapeRadialGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
: m_node(node)
{
- setFlag(Blending | RequiresFullMatrix | SupportsRhiShader);
+ setFlag(Blending | RequiresFullMatrix);
}
QSGMaterialType *type() const override;
@@ -360,27 +318,7 @@ private:
QQuickShapeGenericStrokeFillNode *m_node;
};
-#if QT_CONFIG(opengl)
-
-class QQuickShapeConicalGradientShader : public QSGMaterialShader
-{
-public:
- QQuickShapeConicalGradientShader();
-
- void initialize() override;
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
- char const *const *attributeNames() const override;
-
-private:
- int m_opacityLoc = -1;
- int m_matrixLoc = -1;
- int m_angleLoc = -1;
- int m_translationPointLoc = -1;
-};
-
-#endif // QT_CONFIG(opengl)
-
-class QQuickShapeConicalGradientRhiShader : public QSGMaterialRhiShader
+class QQuickShapeConicalGradientRhiShader : public QSGMaterialShader
{
public:
QQuickShapeConicalGradientRhiShader();
@@ -401,7 +339,7 @@ public:
QQuickShapeConicalGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
: m_node(node)
{
- setFlag(Blending | RequiresFullMatrix | SupportsRhiShader);
+ setFlag(Blending | RequiresFullMatrix);
}
QSGMaterialType *type() const override;
diff --git a/src/quickshapes/qquickshapenvprrenderer.cpp b/src/quickshapes/qquickshapenvprrenderer.cpp
deleted file mode 100644
index 721091b669..0000000000
--- a/src/quickshapes/qquickshapenvprrenderer.cpp
+++ /dev/null
@@ -1,1001 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickshapenvprrenderer_p.h"
-#include <QOpenGLExtraFunctions>
-#include <QOpenGLFramebufferObject>
-#include <QOpenGLShaderProgram>
-#include <QOpenGLBuffer>
-#include <qmath.h>
-#include <private/qpainterpath_p.h>
-#include <private/qquickpath_p_p.h>
-
-QT_BEGIN_NAMESPACE
-
-void QQuickShapeNvprRenderer::beginSync(int totalCount)
-{
- if (m_sp.count() != totalCount) {
- m_sp.resize(totalCount);
- m_accDirty |= DirtyList;
- }
-}
-
-void QQuickShapeNvprRenderer::setPath(int index, const QQuickPath *path)
-{
- ShapePathGuiData &d(m_sp[index]);
- convertPath(path, &d);
- d.dirty |= DirtyPath;
- m_accDirty |= DirtyPath;
-}
-
-void QQuickShapeNvprRenderer::setStrokeColor(int index, const QColor &color)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.strokeColor = color;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setStrokeWidth(int index, qreal w)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.strokeWidth = w;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setFillColor(int index, const QColor &color)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.fillColor = color;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.fillRule = fillRule;
- d.dirty |= DirtyFillRule;
- m_accDirty |= DirtyFillRule;
-}
-
-void QQuickShapeNvprRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.joinStyle = joinStyle;
- d.miterLimit = miterLimit;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.capStyle = capStyle;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
- qreal dashOffset, const QVector<qreal> &dashPattern)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.dashActive = strokeStyle == QQuickShapePath::DashLine;
- d.dashOffset = dashOffset;
- d.dashPattern = dashPattern;
- d.dirty |= DirtyDash;
- m_accDirty |= DirtyDash;
-}
-
-void QQuickShapeNvprRenderer::setFillGradient(int index, QQuickShapeGradient *gradient)
-{
- ShapePathGuiData &d(m_sp[index]);
- if (gradient) {
- d.fillGradient.stops = gradient->gradientStops(); // sorted
- d.fillGradient.spread = gradient->spread();
- if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) {
- d.fillGradientActive = LinearGradient;
- d.fillGradient.a = QPointF(g->x1(), g->y1());
- d.fillGradient.b = QPointF(g->x2(), g->y2());
- } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) {
- d.fillGradientActive = RadialGradient;
- d.fillGradient.a = QPointF(g->centerX(), g->centerY());
- d.fillGradient.b = QPointF(g->focalX(), g->focalY());
- d.fillGradient.v0 = g->centerRadius();
- d.fillGradient.v1 = g->focalRadius();
- } else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(gradient)) {
- d.fillGradientActive = ConicalGradient;
- d.fillGradient.a = QPointF(g->centerX(), g->centerY());
- d.fillGradient.v0 = g->angle();
- } else {
- Q_UNREACHABLE();
- }
- } else {
- d.fillGradientActive = NoGradient;
- }
- d.dirty |= DirtyFillGradient;
- m_accDirty |= DirtyFillGradient;
-}
-
-void QQuickShapeNvprRenderer::endSync(bool)
-{
-}
-
-void QQuickShapeNvprRenderer::setNode(QQuickShapeNvprRenderNode *node)
-{
- if (m_node != node) {
- m_node = node;
- m_accDirty |= DirtyList;
- }
-}
-
-QDebug operator<<(QDebug debug, const QQuickShapeNvprRenderer::NvprPath &path)
-{
- QDebugStateSaver saver(debug);
- debug.space().noquote();
- if (!path.str.isEmpty()) {
- debug << "Path with SVG string" << path.str;
- return debug;
- }
- debug << "Path with" << path.cmd.count() << "commands";
- int ci = 0;
- for (GLubyte cmd : path.cmd) {
- static struct { GLubyte cmd; const char *s; int coordCount; } nameTabs[] = {
- { GL_MOVE_TO_NV, "moveTo", 2 },
- { GL_LINE_TO_NV, "lineTo", 2 },
- { GL_QUADRATIC_CURVE_TO_NV, "quadTo", 4 },
- { GL_CUBIC_CURVE_TO_NV, "cubicTo", 6 },
- { GL_LARGE_CW_ARC_TO_NV, "arcTo-large-CW", 5 },
- { GL_LARGE_CCW_ARC_TO_NV, "arcTo-large-CCW", 5 },
- { GL_SMALL_CW_ARC_TO_NV, "arcTo-small-CW", 5 },
- { GL_SMALL_CCW_ARC_TO_NV, "arcTo-small-CCW", 5 },
- { GL_CLOSE_PATH_NV, "closePath", 0 } };
- for (const auto &nameTab : nameTabs) {
- if (nameTab.cmd == cmd) {
- QByteArray cs;
- for (int j = 0; j < nameTab.coordCount; ++j) {
- cs.append(QByteArray::number(path.coord[ci++]));
- cs.append(' ');
- }
- debug << "\n " << nameTab.s << " " << cs;
- break;
- }
- }
- }
- return debug;
-}
-
-static inline void appendCoords(QVector<GLfloat> *v, QQuickCurve *c, QPointF *pos)
-{
- QPointF p(c->hasRelativeX() ? pos->x() + c->relativeX() : c->x(),
- c->hasRelativeY() ? pos->y() + c->relativeY() : c->y());
- v->append(p.x());
- v->append(p.y());
- *pos = p;
-}
-
-static inline void appendControlCoords(QVector<GLfloat> *v, QQuickPathQuad *c, const QPointF &pos)
-{
- QPointF p(c->hasRelativeControlX() ? pos.x() + c->relativeControlX() : c->controlX(),
- c->hasRelativeControlY() ? pos.y() + c->relativeControlY() : c->controlY());
- v->append(p.x());
- v->append(p.y());
-}
-
-static inline void appendControl1Coords(QVector<GLfloat> *v, QQuickPathCubic *c, const QPointF &pos)
-{
- QPointF p(c->hasRelativeControl1X() ? pos.x() + c->relativeControl1X() : c->control1X(),
- c->hasRelativeControl1Y() ? pos.y() + c->relativeControl1Y() : c->control1Y());
- v->append(p.x());
- v->append(p.y());
-}
-
-static inline void appendControl2Coords(QVector<GLfloat> *v, QQuickPathCubic *c, const QPointF &pos)
-{
- QPointF p(c->hasRelativeControl2X() ? pos.x() + c->relativeControl2X() : c->control2X(),
- c->hasRelativeControl2Y() ? pos.y() + c->relativeControl2Y() : c->control2Y());
- v->append(p.x());
- v->append(p.y());
-}
-
-void QQuickShapeNvprRenderer::convertPath(const QQuickPath *path, ShapePathGuiData *d)
-{
- d->path = NvprPath();
- if (!path)
- return;
-
- const QList<QQuickPathElement *> &pp(QQuickPathPrivate::get(path)->_pathElements);
- if (pp.isEmpty())
- return;
-
- QPointF startPos(path->startX(), path->startY());
- QPointF pos(startPos);
- if (!qFuzzyIsNull(pos.x()) || !qFuzzyIsNull(pos.y())) {
- d->path.cmd.append(GL_MOVE_TO_NV);
- d->path.coord.append(pos.x());
- d->path.coord.append(pos.y());
- }
-
- for (QQuickPathElement *e : pp) {
- if (QQuickPathMove *o = qobject_cast<QQuickPathMove *>(e)) {
- d->path.cmd.append(GL_MOVE_TO_NV);
- appendCoords(&d->path.coord, o, &pos);
- startPos = pos;
- } else if (QQuickPathLine *o = qobject_cast<QQuickPathLine *>(e)) {
- d->path.cmd.append(GL_LINE_TO_NV);
- appendCoords(&d->path.coord, o, &pos);
- } else if (QQuickPathQuad *o = qobject_cast<QQuickPathQuad *>(e)) {
- d->path.cmd.append(GL_QUADRATIC_CURVE_TO_NV);
- appendControlCoords(&d->path.coord, o, pos);
- appendCoords(&d->path.coord, o, &pos);
- } else if (QQuickPathCubic *o = qobject_cast<QQuickPathCubic *>(e)) {
- d->path.cmd.append(GL_CUBIC_CURVE_TO_NV);
- appendControl1Coords(&d->path.coord, o, pos);
- appendControl2Coords(&d->path.coord, o, pos);
- appendCoords(&d->path.coord, o, &pos);
- } else if (QQuickPathArc *o = qobject_cast<QQuickPathArc *>(e)) {
- const bool sweepFlag = o->direction() == QQuickPathArc::Clockwise; // maps to CCW, not a typo
- GLenum cmd;
- if (o->useLargeArc())
- cmd = sweepFlag ? GL_LARGE_CCW_ARC_TO_NV : GL_LARGE_CW_ARC_TO_NV;
- else
- cmd = sweepFlag ? GL_SMALL_CCW_ARC_TO_NV : GL_SMALL_CW_ARC_TO_NV;
- d->path.cmd.append(cmd);
- d->path.coord.append(o->radiusX());
- d->path.coord.append(o->radiusY());
- d->path.coord.append(o->xAxisRotation());
- appendCoords(&d->path.coord, o, &pos);
- } else if (QQuickPathSvg *o = qobject_cast<QQuickPathSvg *>(e)) {
- // PathSvg cannot be combined with other elements. But take at
- // least startX and startY into account.
- if (d->path.str.isEmpty())
- d->path.str = QString(QStringLiteral("M %1 %2 ")).arg(pos.x()).arg(pos.y()).toUtf8();
- d->path.str.append(o->path().toUtf8());
- } else if (QQuickPathAngleArc *o = qobject_cast<QQuickPathAngleArc *>(e)) {
- QRectF rect(o->centerX() - o->radiusX(), o->centerY() - o->radiusY(), o->radiusX() * 2, o->radiusY() * 2);
- QPointF startPoint;
- QPointF endPoint;
- qt_find_ellipse_coords(rect, o->startAngle(), -o->sweepAngle(), &startPoint, &endPoint);
-
- // get to our starting position
- if (o->moveToStart())
- d->path.cmd.append(GL_MOVE_TO_NV);
- else
- d->path.cmd.append(GL_LINE_TO_NV); // ### should we check if startPoint == pos?
- d->path.coord.append(startPoint.x());
- d->path.coord.append(startPoint.y());
-
- const bool sweepFlag = o->sweepAngle() > 0; // maps to CCW, not a typo
- d->path.cmd.append(qAbs(o->sweepAngle()) > 180.0
- ? (sweepFlag ? GL_LARGE_CCW_ARC_TO_NV : GL_LARGE_CW_ARC_TO_NV)
- : (sweepFlag ? GL_SMALL_CCW_ARC_TO_NV : GL_SMALL_CW_ARC_TO_NV));
- d->path.coord.append(o->radiusX());
- d->path.coord.append(o->radiusY());
- d->path.coord.append(0); // xAxisRotation
- d->path.coord.append(endPoint.x());
- d->path.coord.append(endPoint.y());
- pos = endPoint;
- } else {
- qWarning() << "Shape/NVPR: unsupported Path element" << e;
- }
- }
-
- // For compatibility with QTriangulatingStroker. SVG and others would not
- // implicitly close the path when end_pos == start_pos (start_pos being the
- // last moveTo pos); that would still need an explicit 'z' or similar. We
- // don't have an explicit close command, so just fake a close when the
- // positions match.
- if (pos == startPos)
- d->path.cmd.append(GL_CLOSE_PATH_NV);
-}
-
-static inline QVector4D qsg_premultiply(const QColor &c, float globalOpacity)
-{
- const float o = c.alphaF() * globalOpacity;
- return QVector4D(c.redF() * o, c.greenF() * o, c.blueF() * o, o);
-}
-
-void QQuickShapeNvprRenderer::updateNode()
-{
- // Called on the render thread with gui blocked -> update the node with its
- // own copy of all relevant data.
-
- if (!m_accDirty)
- return;
-
- const int count = m_sp.count();
- const bool listChanged = m_accDirty & DirtyList;
- if (listChanged)
- m_node->m_sp.resize(count);
-
- for (int i = 0; i < count; ++i) {
- ShapePathGuiData &src(m_sp[i]);
- QQuickShapeNvprRenderNode::ShapePathRenderData &dst(m_node->m_sp[i]);
-
- int dirty = src.dirty;
- src.dirty = 0;
- if (listChanged)
- dirty |= DirtyPath | DirtyStyle | DirtyFillRule | DirtyDash | DirtyFillGradient;
-
- // updateNode() can be called several times with different dirty
- // states before render() gets invoked. So accumulate.
- dst.dirty |= dirty;
-
- if (dirty & DirtyPath)
- dst.source = src.path;
-
- if (dirty & DirtyStyle) {
- dst.strokeWidth = src.strokeWidth;
- dst.strokeColor = qsg_premultiply(src.strokeColor, 1.0f);
- dst.fillColor = qsg_premultiply(src.fillColor, 1.0f);
- switch (src.joinStyle) {
- case QQuickShapePath::MiterJoin:
- dst.joinStyle = GL_MITER_TRUNCATE_NV;
- break;
- case QQuickShapePath::BevelJoin:
- dst.joinStyle = GL_BEVEL_NV;
- break;
- case QQuickShapePath::RoundJoin:
- dst.joinStyle = GL_ROUND_NV;
- break;
- default:
- Q_UNREACHABLE();
- }
- dst.miterLimit = src.miterLimit;
- switch (src.capStyle) {
- case QQuickShapePath::FlatCap:
- dst.capStyle = GL_FLAT;
- break;
- case QQuickShapePath::SquareCap:
- dst.capStyle = GL_SQUARE_NV;
- break;
- case QQuickShapePath::RoundCap:
- dst.capStyle = GL_ROUND_NV;
- break;
- default:
- Q_UNREACHABLE();
- }
- }
-
- if (dirty & DirtyFillRule) {
- switch (src.fillRule) {
- case QQuickShapePath::OddEvenFill:
- dst.fillRule = GL_INVERT;
- break;
- case QQuickShapePath::WindingFill:
- dst.fillRule = GL_COUNT_UP_NV;
- break;
- default:
- Q_UNREACHABLE();
- }
- }
-
- if (dirty & DirtyDash) {
- // Multiply by strokeWidth because the Shape API follows QPen
- // meaning the input dash pattern and dash offset here are in width units.
- dst.dashOffset = src.dashOffset * src.strokeWidth;
- if (src.dashActive) {
- if (src.dashPattern.isEmpty()) {
- // default values for DashLine as defined in qpen.cpp
- dst.dashPattern.resize(2);
- dst.dashPattern[0] = 4 * src.strokeWidth; // dash
- dst.dashPattern[1] = 2 * src.strokeWidth; // space
- } else {
- dst.dashPattern.resize(src.dashPattern.count());
- for (int i = 0; i < src.dashPattern.count(); ++i)
- dst.dashPattern[i] = GLfloat(src.dashPattern[i]) * src.strokeWidth;
-
- // QPen expects a dash pattern of even length and so should we
- if (src.dashPattern.count() % 2 != 0) {
- qWarning("QQuickShapeNvprRenderNode: dash pattern not of even length");
- dst.dashPattern << src.strokeWidth;
- }
- }
- } else {
- dst.dashPattern.clear();
- }
- }
-
- if (dirty & DirtyFillGradient) {
- dst.fillGradientActive = src.fillGradientActive;
- if (src.fillGradientActive)
- dst.fillGradient = src.fillGradient;
- }
- }
-
- m_node->markDirty(QSGNode::DirtyMaterial);
- m_accDirty = 0;
-}
-
-bool QQuickShapeNvprRenderNode::nvprInited = false;
-QQuickNvprFunctions QQuickShapeNvprRenderNode::nvpr;
-QQuickNvprMaterialManager QQuickShapeNvprRenderNode::mtlmgr;
-
-QQuickShapeNvprRenderNode::~QQuickShapeNvprRenderNode()
-{
- releaseResources();
-}
-
-void QQuickShapeNvprRenderNode::releaseResources()
-{
- for (ShapePathRenderData &d : m_sp) {
- if (d.path) {
- nvpr.deletePaths(d.path, 1);
- d.path = 0;
- }
- if (d.fallbackFbo) {
- delete d.fallbackFbo;
- d.fallbackFbo = nullptr;
- }
- }
-
- m_fallbackBlitter.destroy();
-}
-
-void QQuickNvprMaterialManager::create(QQuickNvprFunctions *nvpr)
-{
- m_nvpr = nvpr;
-}
-
-void QQuickNvprMaterialManager::releaseResources()
-{
- QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
- for (MaterialDesc &mtl : m_materials) {
- if (mtl.ppl) {
- f->glDeleteProgramPipelines(1, &mtl.ppl);
- mtl = MaterialDesc();
- }
- }
-}
-
-QQuickNvprMaterialManager::MaterialDesc *QQuickNvprMaterialManager::activateMaterial(Material m)
-{
- QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
- MaterialDesc &mtl(m_materials[m]);
-
- if (!mtl.ppl) {
- if (m == MatSolid) {
- static const char *fragSrc =
- "#version 310 es\n"
- "precision highp float;\n"
- "out vec4 fragColor;\n"
- "uniform vec4 color;\n"
- "uniform float opacity;\n"
- "void main() {\n"
- " fragColor = color * opacity;\n"
- "}\n";
- if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
- qWarning("NVPR: Failed to create shader pipeline for solid fill");
- return nullptr;
- }
- Q_ASSERT(mtl.ppl && mtl.prg);
- mtl.uniLoc[0] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "color");
- Q_ASSERT(mtl.uniLoc[0] >= 0);
- mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
- Q_ASSERT(mtl.uniLoc[1] >= 0);
- } else if (m == MatLinearGradient) {
- static const char *fragSrc =
- "#version 310 es\n"
- "precision highp float;\n"
- "layout(location = 0) in vec2 uv;"
- "uniform float opacity;\n"
- "uniform sampler2D gradTab;\n"
- "uniform vec2 gradStart;\n"
- "uniform vec2 gradEnd;\n"
- "out vec4 fragColor;\n"
- "void main() {\n"
- " vec2 gradVec = gradEnd - gradStart;\n"
- " float gradTabIndex = dot(gradVec, uv - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);\n"
- " fragColor = texture(gradTab, vec2(gradTabIndex, 0.5)) * opacity;\n"
- "}\n";
- if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
- qWarning("NVPR: Failed to create shader pipeline for linear gradient");
- return nullptr;
- }
- Q_ASSERT(mtl.ppl && mtl.prg);
- mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
- Q_ASSERT(mtl.uniLoc[1] >= 0);
- mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradStart");
- Q_ASSERT(mtl.uniLoc[2] >= 0);
- mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradEnd");
- Q_ASSERT(mtl.uniLoc[3] >= 0);
- } else if (m == MatRadialGradient) {
- static const char *fragSrc =
- "#version 310 es\n"
- "precision highp float;\n"
- "uniform sampler2D gradTab;\n"
- "uniform float opacity;\n"
- "uniform vec2 focalToCenter;\n"
- "uniform float centerRadius;\n"
- "uniform float focalRadius;\n"
- "uniform vec2 translationPoint;\n"
- "layout(location = 0) in vec2 uv;\n"
- "out vec4 fragColor;\n"
- "void main() {\n"
- " vec2 coord = uv - translationPoint;\n"
- " float rd = centerRadius - focalRadius;\n"
- " float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));\n"
- " float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;\n"
- " float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);\n"
- " float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));\n"
- " vec4 result = vec4(0.0);\n"
- " if (det >= 0.0) {\n"
- " float detSqrt = sqrt(det);\n"
- " float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);\n"
- " if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)\n"
- " result = texture(gradTab, vec2(w, 0.5)) * opacity;\n"
- " }\n"
- " fragColor = result;\n"
- "}\n";
- if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
- qWarning("NVPR: Failed to create shader pipeline for radial gradient");
- return nullptr;
- }
- Q_ASSERT(mtl.ppl && mtl.prg);
- mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
- Q_ASSERT(mtl.uniLoc[1] >= 0);
- mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "focalToCenter");
- Q_ASSERT(mtl.uniLoc[2] >= 0);
- mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "centerRadius");
- Q_ASSERT(mtl.uniLoc[3] >= 0);
- mtl.uniLoc[4] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "focalRadius");
- Q_ASSERT(mtl.uniLoc[4] >= 0);
- mtl.uniLoc[5] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "translationPoint");
- Q_ASSERT(mtl.uniLoc[5] >= 0);
- } else if (m == MatConicalGradient) {
- static const char *fragSrc =
- "#version 310 es\n"
- "precision highp float;\n"
- "#define INVERSE_2PI 0.1591549430918953358\n"
- "uniform sampler2D gradTab;\n"
- "uniform float opacity;\n"
- "uniform float angle;\n"
- "uniform vec2 translationPoint;\n"
- "layout(location = 0) in vec2 uv;\n"
- "out vec4 fragColor;\n"
- "void main() {\n"
- " vec2 coord = uv - translationPoint;\n"
- " float t;\n"
- " if (abs(coord.y) == abs(coord.x))\n"
- " t = (atan(-coord.y + 0.002, coord.x) + angle) * INVERSE_2PI;\n"
- " else\n"
- " t = (atan(-coord.y, coord.x) + angle) * INVERSE_2PI;\n"
- " fragColor = texture(gradTab, vec2(t - floor(t), 0.5)) * opacity;\n"
- "}\n";
- if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
- qWarning("NVPR: Failed to create shader pipeline for conical gradient");
- return nullptr;
- }
- Q_ASSERT(mtl.ppl && mtl.prg);
- mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
- Q_ASSERT(mtl.uniLoc[1] >= 0);
- mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "angle");
- Q_ASSERT(mtl.uniLoc[2] >= 0);
- mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "translationPoint");
- Q_ASSERT(mtl.uniLoc[3] >= 0);
- } else {
- Q_UNREACHABLE();
- }
- }
-
- f->glBindProgramPipeline(mtl.ppl);
-
- return &mtl;
-}
-
-void QQuickShapeNvprRenderNode::updatePath(ShapePathRenderData *d)
-{
- if (d->dirty & QQuickShapeNvprRenderer::DirtyPath) {
- if (!d->path) {
- d->path = nvpr.genPaths(1);
- Q_ASSERT(d->path != 0);
- }
- if (d->source.str.isEmpty()) {
- nvpr.pathCommands(d->path, d->source.cmd.count(), d->source.cmd.constData(),
- d->source.coord.count(), GL_FLOAT, d->source.coord.constData());
- } else {
- nvpr.pathString(d->path, GL_PATH_FORMAT_SVG_NV, d->source.str.count(), d->source.str.constData());
- }
- }
-
- if (d->dirty & QQuickShapeNvprRenderer::DirtyStyle) {
- nvpr.pathParameterf(d->path, GL_PATH_STROKE_WIDTH_NV, d->strokeWidth);
- nvpr.pathParameteri(d->path, GL_PATH_JOIN_STYLE_NV, d->joinStyle);
- nvpr.pathParameteri(d->path, GL_PATH_MITER_LIMIT_NV, d->miterLimit);
- nvpr.pathParameteri(d->path, GL_PATH_END_CAPS_NV, d->capStyle);
- nvpr.pathParameteri(d->path, GL_PATH_DASH_CAPS_NV, d->capStyle);
- }
-
- if (d->dirty & QQuickShapeNvprRenderer::DirtyDash) {
- nvpr.pathParameterf(d->path, GL_PATH_DASH_OFFSET_NV, d->dashOffset);
- // count == 0 -> no dash
- nvpr.pathDashArray(d->path, d->dashPattern.count(), d->dashPattern.constData());
- }
-
- if (d->dirty)
- d->fallbackValid = false;
-}
-
-void QQuickShapeNvprRenderNode::renderStroke(ShapePathRenderData *d, int strokeStencilValue, int writeMask)
-{
- QQuickNvprMaterialManager::MaterialDesc *mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid);
- f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0],
- d->strokeColor.x(), d->strokeColor.y(), d->strokeColor.z(), d->strokeColor.w());
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity());
-
- nvpr.stencilThenCoverStrokePath(d->path, strokeStencilValue, writeMask, GL_CONVEX_HULL_NV);
-}
-
-void QQuickShapeNvprRenderNode::renderFill(ShapePathRenderData *d)
-{
- QQuickNvprMaterialManager::MaterialDesc *mtl = nullptr;
- if (d->fillGradientActive) {
- QQuickShapeGradient::SpreadMode spread = d->fillGradient.spread;
- if (d->fillGradientActive == QQuickAbstractPathRenderer::LinearGradient) {
- mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatLinearGradient);
- // uv = vec2(coeff[0] * x + coeff[1] * y + coeff[2], coeff[3] * x + coeff[4] * y + coeff[5])
- // where x and y are in path coordinate space, which is just what
- // we need since the gradient's start and stop are in that space too.
- GLfloat coeff[6] = { 1, 0, 0,
- 0, 1, 0 };
- nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], d->fillGradient.a.x(), d->fillGradient.a.y());
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], d->fillGradient.b.x(), d->fillGradient.b.y());
- } else if (d->fillGradientActive == QQuickAbstractPathRenderer::RadialGradient) {
- mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatRadialGradient);
- // simply drive uv (location 0) with x and y, just like for the linear gradient
- GLfloat coeff[6] = { 1, 0, 0,
- 0, 1, 0 };
- nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
-
- const QPointF centerPoint = d->fillGradient.a;
- const QPointF focalPoint = d->fillGradient.b;
- const QPointF focalToCenter = centerPoint - focalPoint;
- const GLfloat centerRadius = d->fillGradient.v0;
- const GLfloat focalRadius = d->fillGradient.v1;
-
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], focalToCenter.x(), focalToCenter.y());
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[3], centerRadius);
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[4], focalRadius);
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[5], focalPoint.x(), focalPoint.y());
- } else if (d->fillGradientActive == QQuickAbstractPathRenderer::ConicalGradient) {
- mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatConicalGradient);
- // same old
- GLfloat coeff[6] = { 1, 0, 0,
- 0, 1, 0 };
- nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
-
- const QPointF centerPoint = d->fillGradient.a;
- const GLfloat angle = -qDegreesToRadians(d->fillGradient.v0);
-
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[2], angle);
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], centerPoint.x(), centerPoint.y());
-
- spread = QQuickShapeGradient::RepeatSpread;
- } else {
- Q_UNREACHABLE();
- }
- const QQuickShapeGradientCacheKey cacheKey(d->fillGradient.stops, spread);
- QSGTexture *tx = QQuickShapeGradientOpenGLCache::currentCache()->get(cacheKey);
- tx->bind();
- } else {
- mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid);
- f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0],
- d->fillColor.x(), d->fillColor.y(), d->fillColor.z(), d->fillColor.w());
- }
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity());
-
- const int writeMask = 0xFF;
- nvpr.stencilThenCoverFillPath(d->path, d->fillRule, writeMask, GL_BOUNDING_BOX_NV);
-}
-
-void QQuickShapeNvprRenderNode::renderOffscreenFill(ShapePathRenderData *d)
-{
- if (d->fallbackValid && d->fallbackFbo)
- return;
-
- GLfloat bb[4];
- nvpr.getPathParameterfv(d->path, GL_PATH_STROKE_BOUNDING_BOX_NV, bb);
- QSize sz = QSizeF(bb[2] - bb[0] + 1, bb[3] - bb[1] + 1).toSize();
- d->fallbackSize = QSize(qMax(32, sz.width()), qMax(32, sz.height()));
- d->fallbackTopLeft = QPointF(bb[0], bb[1]);
-
- if (d->fallbackFbo && d->fallbackFbo->size() != d->fallbackSize) {
- delete d->fallbackFbo;
- d->fallbackFbo = nullptr;
- }
- if (!d->fallbackFbo)
- d->fallbackFbo = new QOpenGLFramebufferObject(d->fallbackSize, QOpenGLFramebufferObject::CombinedDepthStencil);
- if (!d->fallbackFbo->bind())
- return;
-
- GLint prevViewport[4];
- f->glGetIntegerv(GL_VIEWPORT, prevViewport);
-
- f->glViewport(0, 0, d->fallbackSize.width(), d->fallbackSize.height());
- f->glDisable(GL_DEPTH_TEST);
- f->glClearColor(0, 0, 0, 0);
- f->glClearStencil(0);
- f->glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- f->glStencilFunc(GL_NOTEQUAL, 0, 0xFF);
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-
- QMatrix4x4 mv;
- mv.translate(-d->fallbackTopLeft.x(), -d->fallbackTopLeft.y());
- nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, mv.constData());
- QMatrix4x4 proj;
- proj.ortho(0, d->fallbackSize.width(), d->fallbackSize.height(), 0, 1, -1);
- nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, proj.constData());
-
- renderFill(d);
-
- d->fallbackFbo->release();
- f->glEnable(GL_DEPTH_TEST);
- f->glViewport(prevViewport[0], prevViewport[1], prevViewport[2], prevViewport[3]);
-
- d->fallbackValid = true;
-}
-
-void QQuickShapeNvprRenderNode::setupStencilForCover(bool stencilClip, int sv)
-{
- if (!stencilClip) {
- // Assume stencil buffer is cleared to 0 for each frame.
- // Within the frame dppass=GL_ZERO for glStencilOp ensures stencil is reset and so no need to clear.
- f->glStencilFunc(GL_NOTEQUAL, 0, 0xFF);
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
- } else {
- f->glStencilFunc(GL_LESS, sv, 0xFF); // pass if (sv & 0xFF) < (stencil_value & 0xFF)
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); // dppass: replace with the original value (clip's stencil ref value)
- }
-}
-
-void QQuickShapeNvprRenderNode::render(const RenderState *state)
-{
- f = QOpenGLContext::currentContext()->extraFunctions();
-
- if (!nvprInited) {
- if (!nvpr.create()) {
- qWarning("NVPR init failed");
- return;
- }
- mtlmgr.create(&nvpr);
- nvprInited = true;
- }
-
- f->glUseProgram(0);
- f->glStencilMask(~0);
- f->glEnable(GL_STENCIL_TEST);
-
- const bool stencilClip = state->stencilEnabled();
- // when true, the stencil buffer already has a clip path with a ref value of sv
- const int sv = state->stencilValue();
- const bool hasScissor = state->scissorEnabled();
-
- if (hasScissor) {
- // scissor rect is already set, just enable scissoring
- f->glEnable(GL_SCISSOR_TEST);
- }
-
- // Depth test against the opaque batches rendered before.
- f->glEnable(GL_DEPTH_TEST);
- f->glDepthFunc(GL_LESS);
- nvpr.pathCoverDepthFunc(GL_LESS);
- nvpr.pathStencilDepthOffset(-0.05f, -1);
-
- bool reloadMatrices = true;
-
- for (ShapePathRenderData &d : m_sp) {
- updatePath(&d);
-
- const bool hasFill = d.hasFill();
- const bool hasStroke = d.hasStroke();
-
- if (hasFill && stencilClip) {
- // Fall back to a texture when complex clipping is in use and we have
- // to fill. Reconciling glStencilFillPath's and the scenegraph's clip
- // stencil semantics has not succeeded so far...
- if (hasScissor)
- f->glDisable(GL_SCISSOR_TEST);
- renderOffscreenFill(&d);
- reloadMatrices = true;
- if (hasScissor)
- f->glEnable(GL_SCISSOR_TEST);
- }
-
- if (reloadMatrices) {
- reloadMatrices = false;
- nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, matrix()->constData());
- nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, state->projectionMatrix()->constData());
- }
-
- // Fill!
- if (hasFill) {
- if (!stencilClip) {
- setupStencilForCover(false, 0);
- renderFill(&d);
- } else {
- if (!m_fallbackBlitter.isCreated())
- m_fallbackBlitter.create();
- f->glStencilFunc(GL_EQUAL, sv, 0xFF);
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- QMatrix4x4 mv = *matrix();
- mv.translate(d.fallbackTopLeft.x(), d.fallbackTopLeft.y());
- m_fallbackBlitter.texturedQuad(d.fallbackFbo->texture(), d.fallbackFbo->size(),
- *state->projectionMatrix(), mv,
- inheritedOpacity());
- }
- }
-
- // Stroke!
- if (hasStroke) {
- const int strokeStencilValue = 0x80;
- const int writeMask = 0x80;
-
- setupStencilForCover(stencilClip, sv);
- if (stencilClip) {
- // for the stencil step (eff. read mask == 0xFF & ~writeMask)
- nvpr.pathStencilFunc(GL_EQUAL, sv, 0xFF);
- // With stencilCLip == true the read mask for the stencil test before the stencil step is 0x7F.
- // This assumes the clip stencil value is <= 127.
- if (sv >= strokeStencilValue)
- qWarning("Shape/NVPR: stencil clip ref value %d too large; expect rendering errors", sv);
- }
-
- renderStroke(&d, strokeStencilValue, writeMask);
- }
-
- if (stencilClip)
- nvpr.pathStencilFunc(GL_ALWAYS, 0, ~0);
-
- d.dirty = 0;
- }
-
- f->glBindProgramPipeline(0);
-}
-
-QSGRenderNode::StateFlags QQuickShapeNvprRenderNode::changedStates() const
-{
- return BlendState | StencilState | DepthState | ScissorState;
-}
-
-QSGRenderNode::RenderingFlags QQuickShapeNvprRenderNode::flags() const
-{
- return DepthAwareRendering; // avoid hitting the less optimal no-opaque-batch path in the renderer
-}
-
-bool QQuickShapeNvprRenderNode::isSupported()
-{
- static const bool nvprDisabled = qEnvironmentVariableIntValue("QT_NO_NVPR") != 0;
- return !nvprDisabled && QQuickNvprFunctions::isSupported();
-}
-
-bool QQuickNvprBlitter::create()
-{
- if (isCreated())
- destroy();
-
- m_program = new QOpenGLShaderProgram;
- if (QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile) {
- m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/shapes/shaders/blit_core.vert"));
- m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/shapes/shaders/blit_core.frag"));
- } else {
- m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/shapes/shaders/blit.vert"));
- m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/shapes/shaders/blit.frag"));
- }
- m_program->bindAttributeLocation("qt_Vertex", 0);
- m_program->bindAttributeLocation("qt_MultiTexCoord0", 1);
- if (!m_program->link())
- return false;
-
- m_matrixLoc = m_program->uniformLocation("qt_Matrix");
- m_opacityLoc = m_program->uniformLocation("qt_Opacity");
-
- m_buffer = new QOpenGLBuffer;
- if (!m_buffer->create())
- return false;
- m_buffer->bind();
- m_buffer->allocate(4 * sizeof(GLfloat) * 6);
- m_buffer->release();
-
- return true;
-}
-
-void QQuickNvprBlitter::destroy()
-{
- if (m_program) {
- delete m_program;
- m_program = nullptr;
- }
- if (m_buffer) {
- delete m_buffer;
- m_buffer = nullptr;
- }
-}
-
-void QQuickNvprBlitter::texturedQuad(GLuint textureId, const QSize &size,
- const QMatrix4x4 &proj, const QMatrix4x4 &modelview,
- float opacity)
-{
- QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
-
- m_program->bind();
-
- QMatrix4x4 m = proj * modelview;
- m_program->setUniformValue(m_matrixLoc, m);
- m_program->setUniformValue(m_opacityLoc, opacity);
-
- m_buffer->bind();
-
- if (size != m_prevSize) {
- m_prevSize = size;
-
- QPointF p0(size.width() - 1, size.height() - 1);
- QPointF p1(0, 0);
- QPointF p2(0, size.height() - 1);
- QPointF p3(size.width() - 1, 0);
-
- GLfloat vertices[6 * 4] = {
- GLfloat(p0.x()), GLfloat(p0.y()), 1, 0,
- GLfloat(p1.x()), GLfloat(p1.y()), 0, 1,
- GLfloat(p2.x()), GLfloat(p2.y()), 0, 0,
-
- GLfloat(p0.x()), GLfloat(p0.y()), 1, 0,
- GLfloat(p3.x()), GLfloat(p3.y()), 1, 1,
- GLfloat(p1.x()), GLfloat(p1.y()), 0, 1,
- };
-
- m_buffer->write(0, vertices, sizeof(vertices));
- }
-
- m_program->enableAttributeArray(0);
- m_program->enableAttributeArray(1);
- f->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), nullptr);
- f->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (const void *) (2 * sizeof(GLfloat)));
-
- f->glBindTexture(GL_TEXTURE_2D, textureId);
-
- f->glDrawArrays(GL_TRIANGLES, 0, 6);
-
- f->glBindTexture(GL_TEXTURE_2D, 0);
- m_buffer->release();
- m_program->release();
-}
-
-QT_END_NAMESPACE
diff --git a/src/quickshapes/qquickshapenvprrenderer_p.h b/src/quickshapes/qquickshapenvprrenderer_p.h
deleted file mode 100644
index d40eb1bce9..0000000000
--- a/src/quickshapes/qquickshapenvprrenderer_p.h
+++ /dev/null
@@ -1,238 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QQUICKSHAPENVPRRENDERER_P_H
-#define QQUICKSHAPENVPRRENDERER_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists for the convenience
-// of a number of Qt sources files. This header file may change from
-// version to version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtQuickShapes/private/qquickshapesglobal_p.h>
-#include <QtQuickShapes/private/qquickshape_p_p.h>
-#include <QtQuickShapes/private/qquicknvprfunctions_p.h>
-#include <qsgrendernode.h>
-#include <QColor>
-#include <QVector4D>
-#include <QDebug>
-
-#if QT_CONFIG(opengl)
-
-QT_BEGIN_NAMESPACE
-
-class QQuickShapeNvprRenderNode;
-class QOpenGLFramebufferObject;
-class QOpenGLBuffer;
-class QOpenGLExtraFunctions;
-
-class QQuickShapeNvprRenderer : public QQuickAbstractPathRenderer
-{
-public:
- enum Dirty {
- DirtyPath = 0x01,
- DirtyStyle = 0x02,
- DirtyFillRule = 0x04,
- DirtyDash = 0x08,
- DirtyFillGradient = 0x10,
- DirtyList = 0x20
- };
-
- void beginSync(int totalCount) override;
- void setPath(int index, const QQuickPath *path) override;
- void setStrokeColor(int index, const QColor &color) override;
- void setStrokeWidth(int index, qreal w) override;
- void setFillColor(int index, const QColor &color) override;
- void setFillRule(int index, QQuickShapePath::FillRule fillRule) override;
- void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) override;
- void setCapStyle(int index, QQuickShapePath::CapStyle capStyle) override;
- void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
- qreal dashOffset, const QVector<qreal> &dashPattern) override;
- void setFillGradient(int index, QQuickShapeGradient *gradient) override;
- void endSync(bool async) override;
-
- void updateNode() override;
-
- void setNode(QQuickShapeNvprRenderNode *node);
-
- struct NvprPath {
- QVector<GLubyte> cmd;
- QVector<GLfloat> coord;
- QByteArray str;
- };
-
-private:
- struct ShapePathGuiData {
- int dirty = 0;
- NvprPath path;
- qreal strokeWidth;
- QColor strokeColor;
- QColor fillColor;
- QQuickShapePath::JoinStyle joinStyle;
- int miterLimit;
- QQuickShapePath::CapStyle capStyle;
- QQuickShapePath::FillRule fillRule;
- bool dashActive;
- qreal dashOffset;
- QVector<qreal> dashPattern;
- FillGradientType fillGradientActive;
- GradientDesc fillGradient;
- };
-
- void convertPath(const QQuickPath *path, ShapePathGuiData *d);
-
- QQuickShapeNvprRenderNode *m_node = nullptr;
- int m_accDirty = 0;
-
- QVector<ShapePathGuiData> m_sp;
-};
-
-QDebug operator<<(QDebug debug, const QQuickShapeNvprRenderer::NvprPath &path);
-
-class QQuickNvprMaterialManager
-{
-public:
- enum Material {
- MatSolid,
- MatLinearGradient,
- MatRadialGradient,
- MatConicalGradient,
-
- NMaterials
- };
-
- struct MaterialDesc {
- GLuint ppl = 0;
- GLuint prg = 0;
- int uniLoc[8];
- };
-
- void create(QQuickNvprFunctions *nvpr);
- MaterialDesc *activateMaterial(Material m);
- void releaseResources();
-
-private:
- QQuickNvprFunctions *m_nvpr = nullptr;
- MaterialDesc m_materials[NMaterials];
-};
-
-class QQuickNvprBlitter
-{
-public:
- bool create();
- void destroy();
- bool isCreated() const { return m_program != nullptr; }
- void texturedQuad(GLuint textureId, const QSize &size,
- const QMatrix4x4 &proj, const QMatrix4x4 &modelview,
- float opacity);
-
-private:
- QOpenGLShaderProgram *m_program = nullptr;
- QOpenGLBuffer *m_buffer = nullptr;
- int m_matrixLoc = -1;
- int m_opacityLoc = -1;
- QSize m_prevSize;
-};
-
-class QQuickShapeNvprRenderNode : public QSGRenderNode
-{
-public:
- ~QQuickShapeNvprRenderNode();
-
- void render(const RenderState *state) override;
- void releaseResources() override;
- StateFlags changedStates() const override;
- RenderingFlags flags() const override;
-
- static bool isSupported();
-
-private:
- struct ShapePathRenderData {
- GLuint path = 0;
- int dirty = 0;
- QQuickShapeNvprRenderer::NvprPath source;
- GLfloat strokeWidth;
- QVector4D strokeColor;
- QVector4D fillColor;
- GLenum joinStyle;
- GLint miterLimit;
- GLenum capStyle;
- GLenum fillRule;
- GLfloat dashOffset;
- QVector<GLfloat> dashPattern;
- QQuickAbstractPathRenderer::FillGradientType fillGradientActive;
- QQuickAbstractPathRenderer::GradientDesc fillGradient;
- QOpenGLFramebufferObject *fallbackFbo = nullptr;
- bool fallbackValid = false;
- QSize fallbackSize;
- QPointF fallbackTopLeft;
-
- bool hasFill() const { return !qFuzzyIsNull(fillColor.w()) || fillGradientActive; }
- bool hasStroke() const { return strokeWidth >= 0.0f && !qFuzzyIsNull(strokeColor.w()); }
- };
-
- void updatePath(ShapePathRenderData *d);
- void renderStroke(ShapePathRenderData *d, int strokeStencilValue, int writeMask);
- void renderFill(ShapePathRenderData *d);
- void renderOffscreenFill(ShapePathRenderData *d);
- void setupStencilForCover(bool stencilClip, int sv);
-
- static bool nvprInited;
- static QQuickNvprFunctions nvpr;
- static QQuickNvprMaterialManager mtlmgr;
-
- QQuickNvprBlitter m_fallbackBlitter;
- QOpenGLExtraFunctions *f = nullptr;
-
- QVector<ShapePathRenderData> m_sp;
-
- friend class QQuickShapeNvprRenderer;
-};
-
-QT_END_NAMESPACE
-
-#endif // QT_CONFIG(opengl)
-
-#endif // QQUICKSHAPENVPRRENDERER_P_H
diff --git a/src/quickshapes/qtquickshapes.qrc b/src/quickshapes/qtquickshapes.qrc
index 1e3dcdef4e..2484d62d22 100644
--- a/src/quickshapes/qtquickshapes.qrc
+++ b/src/quickshapes/qtquickshapes.qrc
@@ -1,25 +1,9 @@
<RCC>
<qresource prefix="/qt-project.org/shapes">
- <file>shaders/blit.vert</file>
- <file>shaders/blit.frag</file>
- <file>shaders/blit_core.frag</file>
- <file>shaders/blit_core.vert</file>
- <file>shaders/lineargradient.vert</file>
- <file>shaders/lineargradient.frag</file>
- <file>shaders/lineargradient_core.vert</file>
- <file>shaders/lineargradient_core.frag</file>
<file>shaders_ng/lineargradient.vert.qsb</file>
<file>shaders_ng/lineargradient.frag.qsb</file>
- <file>shaders/radialgradient.vert</file>
- <file>shaders/radialgradient.frag</file>
- <file>shaders/radialgradient_core.vert</file>
- <file>shaders/radialgradient_core.frag</file>
<file>shaders_ng/radialgradient.vert.qsb</file>
<file>shaders_ng/radialgradient.frag.qsb</file>
- <file>shaders/conicalgradient.vert</file>
- <file>shaders/conicalgradient.frag</file>
- <file>shaders/conicalgradient_core.vert</file>
- <file>shaders/conicalgradient_core.frag</file>
<file>shaders_ng/conicalgradient.vert.qsb</file>
<file>shaders_ng/conicalgradient.frag.qsb</file>
</qresource>
diff --git a/src/quickshapes/quickshapes.pro b/src/quickshapes/quickshapes.pro
index 7b77391d92..c53d267df6 100644
--- a/src/quickshapes/quickshapes.pro
+++ b/src/quickshapes/quickshapes.pro
@@ -17,17 +17,6 @@ SOURCES += \
qquickshapegenericrenderer.cpp \
qquickshapesoftwarerenderer.cpp
-qtConfig(opengl) {
- HEADERS += \
- qquicknvprfunctions_p.h \
- qquicknvprfunctions_p_p.h \
- qquickshapenvprrenderer_p.h
-
- SOURCES += \
- qquicknvprfunctions.cpp \
- qquickshapenvprrenderer.cpp
-}
-
RESOURCES += qtquickshapes.qrc
load(qt_module)
diff --git a/src/quickshapes/shaders/blit.frag b/src/quickshapes/shaders/blit.frag
deleted file mode 100644
index 505f0db179..0000000000
--- a/src/quickshapes/shaders/blit.frag
+++ /dev/null
@@ -1,9 +0,0 @@
-varying highp vec2 qt_TexCoord0;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-
-void main()
-{
- gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
-}
diff --git a/src/quickshapes/shaders/blit.vert b/src/quickshapes/shaders/blit.vert
deleted file mode 100644
index f8306bd945..0000000000
--- a/src/quickshapes/shaders/blit.vert
+++ /dev/null
@@ -1,12 +0,0 @@
-uniform highp mat4 qt_Matrix;
-
-attribute highp vec4 qt_Vertex;
-attribute highp vec2 qt_MultiTexCoord0;
-
-varying highp vec2 qt_TexCoord0;
-
-void main()
-{
- qt_TexCoord0 = qt_MultiTexCoord0;
- gl_Position = qt_Matrix * qt_Vertex;
-}
diff --git a/src/quickshapes/shaders/blit_core.frag b/src/quickshapes/shaders/blit_core.frag
deleted file mode 100644
index 7073808fba..0000000000
--- a/src/quickshapes/shaders/blit_core.frag
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 150 core
-
-in vec2 qt_TexCoord0;
-
-out vec4 fragColor;
-
-uniform sampler2D source;
-uniform float qt_Opacity;
-
-void main()
-{
- fragColor = texture(source, qt_TexCoord0) * qt_Opacity;
-}
diff --git a/src/quickshapes/shaders/blit_core.vert b/src/quickshapes/shaders/blit_core.vert
deleted file mode 100644
index 5246441da3..0000000000
--- a/src/quickshapes/shaders/blit_core.vert
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 150 core
-
-in vec4 qt_Vertex;
-in vec2 qt_MultiTexCoord0;
-
-out vec2 qt_TexCoord0;
-
-uniform mat4 qt_Matrix;
-
-void main()
-{
- qt_TexCoord0 = qt_MultiTexCoord0;
- gl_Position = qt_Matrix * qt_Vertex;
-}
diff --git a/src/quickshapes/shaders/conicalgradient.frag b/src/quickshapes/shaders/conicalgradient.frag
deleted file mode 100644
index af5fdd5ee0..0000000000
--- a/src/quickshapes/shaders/conicalgradient.frag
+++ /dev/null
@@ -1,19 +0,0 @@
-#define INVERSE_2PI 0.1591549430918953358
-
-uniform sampler2D gradTabTexture;
-uniform lowp float opacity;
-
-uniform highp float angle;
-
-varying highp vec2 coord;
-
-void main()
-{
- highp float t;
- if (abs(coord.y) == abs(coord.x))
- t = (atan(-coord.y + 0.002, coord.x) + angle) * INVERSE_2PI;
- else
- t = (atan(-coord.y, coord.x) + angle) * INVERSE_2PI;
- gl_FragColor = texture2D(gradTabTexture, vec2(t - floor(t), 0.5)) * opacity;
-
-}
diff --git a/src/quickshapes/shaders/conicalgradient.vert b/src/quickshapes/shaders/conicalgradient.vert
deleted file mode 100644
index 3350b0675a..0000000000
--- a/src/quickshapes/shaders/conicalgradient.vert
+++ /dev/null
@@ -1,13 +0,0 @@
-attribute vec4 vertexCoord;
-attribute vec4 vertexColor;
-
-uniform mat4 matrix;
-uniform vec2 translationPoint;
-
-varying vec2 coord;
-
-void main()
-{
- coord = vertexCoord.xy - translationPoint;
- gl_Position = matrix * vertexCoord;
-}
diff --git a/src/quickshapes/shaders/conicalgradient_core.frag b/src/quickshapes/shaders/conicalgradient_core.frag
deleted file mode 100644
index e18b80159a..0000000000
--- a/src/quickshapes/shaders/conicalgradient_core.frag
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 150 core
-
-#define INVERSE_2PI 0.1591549430918953358
-
-uniform sampler2D gradTabTexture;
-uniform float opacity;
-
-uniform float angle;
-
-in vec2 coord;
-
-out vec4 fragColor;
-
-void main()
-{
- float t;
- if (abs(coord.y) == abs(coord.x))
- t = (atan(-coord.y + 0.002, coord.x) + angle) * INVERSE_2PI;
- else
- t = (atan(-coord.y, coord.x) + angle) * INVERSE_2PI;
- fragColor = texture(gradTabTexture, vec2(t - floor(t), 0.5)) * opacity;
-}
diff --git a/src/quickshapes/shaders/conicalgradient_core.vert b/src/quickshapes/shaders/conicalgradient_core.vert
deleted file mode 100644
index f94a56401b..0000000000
--- a/src/quickshapes/shaders/conicalgradient_core.vert
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 150 core
-
-in vec4 vertexCoord;
-in vec4 vertexColor;
-
-uniform mat4 matrix;
-uniform vec2 translationPoint;
-
-out vec2 coord;
-
-void main()
-{
- coord = vertexCoord.xy - translationPoint;
- gl_Position = matrix * vertexCoord;
-}
diff --git a/src/quickshapes/shaders/lineargradient.frag b/src/quickshapes/shaders/lineargradient.frag
deleted file mode 100644
index 7f4a739109..0000000000
--- a/src/quickshapes/shaders/lineargradient.frag
+++ /dev/null
@@ -1,9 +0,0 @@
-uniform sampler2D gradTabTexture;
-uniform highp float opacity;
-
-varying highp float gradTabIndex;
-
-void main()
-{
- gl_FragColor = texture2D(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity;
-}
diff --git a/src/quickshapes/shaders/lineargradient.vert b/src/quickshapes/shaders/lineargradient.vert
deleted file mode 100644
index eb21b8886b..0000000000
--- a/src/quickshapes/shaders/lineargradient.vert
+++ /dev/null
@@ -1,15 +0,0 @@
-attribute vec4 vertexCoord;
-attribute vec4 vertexColor;
-
-uniform mat4 matrix;
-uniform vec2 gradStart;
-uniform vec2 gradEnd;
-
-varying float gradTabIndex;
-
-void main()
-{
- vec2 gradVec = gradEnd - gradStart;
- gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);
- gl_Position = matrix * vertexCoord;
-}
diff --git a/src/quickshapes/shaders/lineargradient_core.frag b/src/quickshapes/shaders/lineargradient_core.frag
deleted file mode 100644
index 5908acfa67..0000000000
--- a/src/quickshapes/shaders/lineargradient_core.frag
+++ /dev/null
@@ -1,12 +0,0 @@
-#version 150 core
-
-uniform sampler2D gradTabTexture;
-uniform float opacity;
-
-in float gradTabIndex;
-out vec4 fragColor;
-
-void main()
-{
- fragColor = texture(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity;
-}
diff --git a/src/quickshapes/shaders/lineargradient_core.vert b/src/quickshapes/shaders/lineargradient_core.vert
deleted file mode 100644
index 60b56f38e3..0000000000
--- a/src/quickshapes/shaders/lineargradient_core.vert
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 150 core
-
-in vec4 vertexCoord;
-in vec4 vertexColor;
-
-uniform mat4 matrix;
-uniform vec2 gradStart;
-uniform vec2 gradEnd;
-
-out float gradTabIndex;
-
-void main()
-{
- vec2 gradVec = gradEnd - gradStart;
- gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);
- gl_Position = matrix * vertexCoord;
-}
diff --git a/src/quickshapes/shaders/radialgradient.frag b/src/quickshapes/shaders/radialgradient.frag
deleted file mode 100644
index 0f503bc0f7..0000000000
--- a/src/quickshapes/shaders/radialgradient.frag
+++ /dev/null
@@ -1,25 +0,0 @@
-uniform sampler2D gradTabTexture;
-uniform lowp float opacity;
-
-uniform highp vec2 focalToCenter;
-uniform highp float centerRadius;
-uniform highp float focalRadius;
-
-varying highp vec2 coord;
-
-void main()
-{
- highp float rd = centerRadius - focalRadius;
- highp float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));
- highp float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;
- highp float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);
- highp float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));
- lowp vec4 result = vec4(0.0);
- if (det >= 0.0) {
- highp float detSqrt = sqrt(det);
- highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);
- if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)
- result = texture2D(gradTabTexture, vec2(w, 0.5)) * opacity;
- }
- gl_FragColor = result;
-}
diff --git a/src/quickshapes/shaders/radialgradient.vert b/src/quickshapes/shaders/radialgradient.vert
deleted file mode 100644
index 3350b0675a..0000000000
--- a/src/quickshapes/shaders/radialgradient.vert
+++ /dev/null
@@ -1,13 +0,0 @@
-attribute vec4 vertexCoord;
-attribute vec4 vertexColor;
-
-uniform mat4 matrix;
-uniform vec2 translationPoint;
-
-varying vec2 coord;
-
-void main()
-{
- coord = vertexCoord.xy - translationPoint;
- gl_Position = matrix * vertexCoord;
-}
diff --git a/src/quickshapes/shaders/radialgradient_core.frag b/src/quickshapes/shaders/radialgradient_core.frag
deleted file mode 100644
index 706ce53e4d..0000000000
--- a/src/quickshapes/shaders/radialgradient_core.frag
+++ /dev/null
@@ -1,29 +0,0 @@
-#version 150 core
-
-uniform sampler2D gradTabTexture;
-uniform float opacity;
-
-uniform vec2 focalToCenter;
-uniform float centerRadius;
-uniform float focalRadius;
-
-in vec2 coord;
-
-out vec4 fragColor;
-
-void main()
-{
- float rd = centerRadius - focalRadius;
- float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));
- float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;
- float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);
- float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));
- vec4 result = vec4(0.0);
- if (det >= 0.0) {
- float detSqrt = sqrt(det);
- float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);
- if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)
- result = texture(gradTabTexture, vec2(w, 0.5)) * opacity;
- }
- fragColor = result;
-}
diff --git a/src/quickshapes/shaders/radialgradient_core.vert b/src/quickshapes/shaders/radialgradient_core.vert
deleted file mode 100644
index f94a56401b..0000000000
--- a/src/quickshapes/shaders/radialgradient_core.vert
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 150 core
-
-in vec4 vertexCoord;
-in vec4 vertexColor;
-
-uniform mat4 matrix;
-uniform vec2 translationPoint;
-
-out vec2 coord;
-
-void main()
-{
- coord = vertexCoord.xy - translationPoint;
- gl_Position = matrix * vertexCoord;
-}