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-rw-r--r--src/quick/items/qquickanimatedsprite.cpp35
-rw-r--r--src/quick/items/qquickanimatedsprite_p.h11
-rw-r--r--src/quick/items/qquickanimatedsprite_p_p.h5
3 files changed, 47 insertions, 4 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp
index 21c09f898d..b285fe56ed 100644
--- a/src/quick/items/qquickanimatedsprite.cpp
+++ b/src/quick/items/qquickanimatedsprite.cpp
@@ -263,6 +263,19 @@ QT_BEGIN_NAMESPACE
*/
/*!
+ \qmlproperty enumeration QtQuick::AnimatedSprite::finishBehavior
+
+ The behavior when the animation finishes on its own.
+
+ \value FinishAtInitialFrame
+ When the animation finishes it returns to the initial frame.
+ This is the default behavior.
+
+ \value FinishAtFinalFrame
+ When the animation finishes it stays on the final frame.
+*/
+
+/*!
\qmlmethod int QtQuick::AnimatedSprite::restart()
Stops, then starts the sprite animation.
@@ -381,6 +394,12 @@ int QQuickAnimatedSprite::currentFrame() const
return d->m_curFrame;
}
+QQuickAnimatedSprite::FinishBehavior QQuickAnimatedSprite::finishBehavior() const
+{
+ Q_D(const QQuickAnimatedSprite);
+ return d->m_finishBehavior;
+}
+
bool QQuickAnimatedSprite::isCurrentFrameChangedConnected()
{
IS_SIGNAL_CONNECTED(this, QQuickAnimatedSprite, currentFrameChanged, (int));
@@ -704,6 +723,16 @@ void QQuickAnimatedSprite::setCurrentFrame(int arg) //TODO-C: Probably only work
}
}
+void QQuickAnimatedSprite::setFinishBehavior(FinishBehavior arg)
+{
+ Q_D(QQuickAnimatedSprite);
+
+ if (d->m_finishBehavior != arg) {
+ d->m_finishBehavior = arg;
+ Q_EMIT finishBehaviorChanged(arg);
+ }
+}
+
void QQuickAnimatedSprite::createEngine()
{
Q_D(QQuickAnimatedSprite);
@@ -838,7 +867,11 @@ void QQuickAnimatedSprite::prepareNextFrame(QSGSpriteNode *node)
progress = 0;
}
if (d->m_loops > 0 && d->m_curLoop >= d->m_loops) {
- frameAt = 0;
+ if (d->m_finishBehavior == FinishAtInitialFrame)
+ frameAt = 0;
+ else
+ frameAt = frameCount() - 1;
+ d->m_curFrame = frameAt;
d->m_running = false;
emit runningChanged(false);
emit finished();
diff --git a/src/quick/items/qquickanimatedsprite_p.h b/src/quick/items/qquickanimatedsprite_p.h
index 30f64e9def..c28b6ce3af 100644
--- a/src/quick/items/qquickanimatedsprite_p.h
+++ b/src/quick/items/qquickanimatedsprite_p.h
@@ -92,6 +92,7 @@ class Q_AUTOTEST_EXPORT QQuickAnimatedSprite : public QQuickItem
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged)
Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged)
+ Q_PROPERTY(FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY finishBehaviorChanged REVISION 15)
QML_NAMED_ELEMENT(AnimatedSprite)
public:
@@ -101,6 +102,12 @@ public:
};
Q_ENUM(LoopParameters)
+ enum FinishBehavior {
+ FinishAtInitialFrame,
+ FinishAtFinalFrame
+ };
+ Q_ENUM(FinishBehavior)
+
bool running() const;
bool interpolate() const;
QUrl source() const;
@@ -116,6 +123,7 @@ public:
int loops() const;
bool paused() const;
int currentFrame() const;
+ FinishBehavior finishBehavior() const;
Q_SIGNALS:
@@ -135,6 +143,7 @@ Q_SIGNALS:
void frameDurationChanged(int arg);
void loopsChanged(int arg);
void currentFrameChanged(int arg);
+ Q_REVISION(15) void finishBehaviorChanged(FinishBehavior arg);
Q_REVISION(12) void finished();
@@ -163,7 +172,7 @@ public Q_SLOTS:
void resetFrameDuration();
void setLoops(int arg);
void setCurrentFrame(int arg);
-
+ void setFinishBehavior(FinishBehavior arg);
private Q_SLOTS:
void createEngine();
diff --git a/src/quick/items/qquickanimatedsprite_p_p.h b/src/quick/items/qquickanimatedsprite_p_p.h
index 3610e58861..fb8faefbee 100644
--- a/src/quick/items/qquickanimatedsprite_p_p.h
+++ b/src/quick/items/qquickanimatedsprite_p_p.h
@@ -57,11 +57,10 @@ QT_REQUIRE_CONFIG(quick_sprite);
#include "qquickitem_p.h"
#include "qquicksprite_p.h"
+#include "qquickanimatedsprite_p.h"
QT_BEGIN_NAMESPACE
-class QQuickAnimatedSprite;
-
class QQuickAnimatedSpritePrivate : public QQuickItemPrivate
{
Q_DECLARE_PUBLIC(QQuickAnimatedSprite)
@@ -78,6 +77,7 @@ public:
, m_loops(-1)
, m_curLoop(0)
, m_pauseOffset(0)
+ , m_finishBehavior(QQuickAnimatedSprite::FinishAtInitialFrame)
{
}
@@ -93,6 +93,7 @@ public:
int m_loops;
int m_curLoop;
int m_pauseOffset;
+ QQuickAnimatedSprite::FinishBehavior m_finishBehavior;
};
QT_END_NAMESPACE