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-rw-r--r--src/3rdparty/masm/yarr/Yarr.h1
-rw-r--r--src/qml/common/qv4compileddata_p.h3
-rw-r--r--src/qml/doc/snippets/qml/integrating-javascript/includejs/script.mjs3
-rw-r--r--src/qml/doc/src/javascript/imports.qdoc13
-rw-r--r--src/qml/qml/qqmlcontext.cpp24
-rw-r--r--src/qml/qml/qqmlengine.cpp10
-rw-r--r--src/qml/qml/qqmlexpression.cpp4
-rw-r--r--src/qml/qml/qqmlfileselector.cpp2
-rw-r--r--src/quick/handlers/qquickpinchhandler.cpp24
-rw-r--r--src/quick/items/context2d/qquickcontext2dtexture.cpp11
-rw-r--r--src/quick/items/qquickflickable.cpp15
-rw-r--r--src/quick/items/qquickitem.cpp5
-rw-r--r--src/quick/items/qquickitemview.cpp2
-rw-r--r--src/quick/items/qquickloader.cpp3
-rw-r--r--src/quick/items/qquickopenglshadereffectnode.cpp5
-rw-r--r--src/quick/items/qquicktextinput.cpp12
-rw-r--r--src/quick/items/qquicktextinput_p_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp8
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp46
-rw-r--r--src/quick/scenegraph/shaders_ng/24bittextmask.frag5
-rw-r--r--src/quick/scenegraph/shaders_ng/32bitcolortext.frag5
-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask.frag3
-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask_a.frag3
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.frag5
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.vert9
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext_a.frag5
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.frag3
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.vert7
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext_a.frag3
-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.frag3
-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.vert7
31 files changed, 162 insertions, 89 deletions
diff --git a/src/3rdparty/masm/yarr/Yarr.h b/src/3rdparty/masm/yarr/Yarr.h
index ccf78f9880..2955ea7e72 100644
--- a/src/3rdparty/masm/yarr/Yarr.h
+++ b/src/3rdparty/masm/yarr/Yarr.h
@@ -28,6 +28,7 @@
#pragma once
#include <limits.h>
+#include <limits>
#include "YarrErrorCode.h"
namespace JSC { namespace Yarr {
diff --git a/src/qml/common/qv4compileddata_p.h b/src/qml/common/qv4compileddata_p.h
index a5a1cf8969..be0ca3f477 100644
--- a/src/qml/common/qv4compileddata_p.h
+++ b/src/qml/common/qv4compileddata_p.h
@@ -1330,7 +1330,8 @@ public:
template<typename Char>
bool saveToDisk(const std::function<bool(const Char *, quint32)> &writer) const
{
- auto cleanup = qScopeGuard([this]() { mutableFlags() ^= temporaryFlags; });
+ const quint32_le oldFlags = mutableFlags();
+ auto cleanup = qScopeGuard([this, oldFlags]() { mutableFlags() = oldFlags; });
mutableFlags() |= temporaryFlags;
return writer(data<Char>(), size());
}
diff --git a/src/qml/doc/snippets/qml/integrating-javascript/includejs/script.mjs b/src/qml/doc/snippets/qml/integrating-javascript/includejs/script.mjs
index 86c3e078c8..1326b8c87a 100644
--- a/src/qml/doc/snippets/qml/integrating-javascript/includejs/script.mjs
+++ b/src/qml/doc/snippets/qml/integrating-javascript/includejs/script.mjs
@@ -50,8 +50,9 @@
//![0]
// script.mjs
import { factorial } from "factorial.mjs"
+export { factorial }
-function showCalculations(value) {
+export function showCalculations(value) {
console.log(
"Call factorial() from script.js:",
factorial(value));
diff --git a/src/qml/doc/src/javascript/imports.qdoc b/src/qml/doc/src/javascript/imports.qdoc
index 9227f0e604..8d49c02f62 100644
--- a/src/qml/doc/src/javascript/imports.qdoc
+++ b/src/qml/doc/src/javascript/imports.qdoc
@@ -95,17 +95,18 @@ or modules).
A JavaScript resource may import another in the following fashion:
\code
-.import "filename.js" as Qualifier
+import * as MathFunctions from "factorial.mjs";
\endcode
-For example:
+Or:
\code
-import * as MathFunctions from "factorial.mjs";
+.import "filename.js" as Qualifier
\endcode
-The latter is standard ECMAScript syntax for importing ECMAScript modules, and
+The former is standard ECMAScript syntax for importing ECMAScript modules, and
only works from within ECMAScript modules as denoted by the \c mjs file
-extension. The former is an extension to JavaScript provided by the \c QML
-engine and will work also with non-modules.
+extension. The latter is an extension to JavaScript provided by the \c QML
+engine and will work also with non-modules. As an extension superseded by the
+ECMAScript standard, its usage is discouraged.
When a JavaScript file is imported this way, it is imported with a qualifier.
The functions in that file are then accessible from the importing script via the
diff --git a/src/qml/qml/qqmlcontext.cpp b/src/qml/qml/qqmlcontext.cpp
index 305c610a8f..f293ff8e9c 100644
--- a/src/qml/qml/qqmlcontext.cpp
+++ b/src/qml/qml/qqmlcontext.cpp
@@ -82,11 +82,11 @@ QQmlContextPrivate::QQmlContextPrivate()
context->setContextProperty("myModel", &modelData);
QQmlComponent component(&engine);
- component.setData("import QtQuick 2.0\nListView { model: myModel }", QUrl());
+ component.setData("import QtQuick 2.0; ListView { model: myModel }", QUrl());
QObject *window = component.create(context);
\endcode
- Note it is the responsibility of the creator to delete any QQmlContext it
+ \note It is the responsibility of the creator to delete any QQmlContext it
constructs. If the \c context object in the example is no longer needed when the
\c window component instance is destroyed, the \c context must be destroyed explicitly.
The simplest way to ensure this is to set \c window as the parent of \c context.
@@ -102,10 +102,10 @@ QQmlContextPrivate::QQmlContextPrivate()
object.
\code
- class MyDataSet : ... {
- ...
+ class MyDataSet : public QObject {
+ // ...
Q_PROPERTY(QAbstractItemModel *myModel READ model NOTIFY modelChanged)
- ...
+ // ...
};
MyDataSet myDataSet;
@@ -114,7 +114,7 @@ QQmlContextPrivate::QQmlContextPrivate()
context->setContextObject(&myDataSet);
QQmlComponent component(&engine);
- component.setData("import QtQuick 2.0\nListView { model: myModel }", QUrl());
+ component.setData("import QtQuick 2.0; ListView { model: myModel }", QUrl());
component.create(context);
\endcode
@@ -138,10 +138,10 @@ QQmlContextPrivate::QQmlContextPrivate()
QQmlContext *context1 = new QQmlContext(engine.rootContext());
QQmlContext *context2 = new QQmlContext(context1);
- context1->setContextProperty("a", 12);
- context1->setContextProperty("b", 12);
+ context1->setContextProperty("a", 9001);
+ context1->setContextProperty("b", 9001);
- context2->setContextProperty("b", 15);
+ context2->setContextProperty("b", 42);
\endcode
While QML objects instantiated in a context are not strictly owned by that
@@ -235,7 +235,7 @@ bool QQmlContext::isValid() const
}
/*!
- Return the context's QQmlEngine, or 0 if the context has no QQmlEngine or the
+ Return the context's QQmlEngine, or \nullptr if the context has no QQmlEngine or the
QQmlEngine was destroyed.
*/
QQmlEngine *QQmlContext::engine() const
@@ -245,7 +245,7 @@ QQmlEngine *QQmlContext::engine() const
}
/*!
- Return the context's parent QQmlContext, or 0 if this context has no
+ Return the context's parent QQmlContext, or \nullptr if this context has no
parent or if the parent has been destroyed.
*/
QQmlContext *QQmlContext::parentContext() const
@@ -255,7 +255,7 @@ QQmlContext *QQmlContext::parentContext() const
}
/*!
- Return the context object, or 0 if there is no context object.
+ Return the context object, or \nullptr if there is no context object.
*/
QObject *QQmlContext::contextObject() const
{
diff --git a/src/qml/qml/qqmlengine.cpp b/src/qml/qml/qqmlengine.cpp
index 54cc07af2e..dcc2f8f7f5 100644
--- a/src/qml/qml/qqmlengine.cpp
+++ b/src/qml/qml/qqmlengine.cpp
@@ -1063,6 +1063,16 @@ QQmlEngine::~QQmlEngine()
Once the component cache has been cleared, components must be loaded before
any new objects can be created.
+ \note Any existing objects created from QML components retain their types,
+ even if you clear the component cache. This includes singleton objects. If you
+ create more objects from the same QML code after clearing the cache, the new
+ objects will be of different types than the old ones. Assigning such a new
+ object to a property of its declared type belonging to an object created
+ before clearing the cache won't work.
+
+ As a general rule of thumb, make sure that no objects created from QML
+ components are alive when you clear the component cache.
+
\sa trimComponentCache()
*/
void QQmlEngine::clearComponentCache()
diff --git a/src/qml/qml/qqmlexpression.cpp b/src/qml/qml/qqmlexpression.cpp
index f6a5afb891..e9f8bce942 100644
--- a/src/qml/qml/qqmlexpression.cpp
+++ b/src/qml/qml/qqmlexpression.cpp
@@ -204,7 +204,7 @@ QQmlExpression::~QQmlExpression()
}
/*!
- Returns the QQmlEngine this expression is associated with, or 0 if there
+ Returns the QQmlEngine this expression is associated with, or \nullptr if there
is no association or the QQmlEngine has been destroyed.
*/
QQmlEngine *QQmlExpression::engine() const
@@ -214,7 +214,7 @@ QQmlEngine *QQmlExpression::engine() const
}
/*!
- Returns the QQmlContext this expression is associated with, or 0 if there
+ Returns the QQmlContext this expression is associated with, or \nullptr if there
is no association or the QQmlContext has been destroyed.
*/
QQmlContext *QQmlExpression::context() const
diff --git a/src/qml/qml/qqmlfileselector.cpp b/src/qml/qml/qqmlfileselector.cpp
index 32dce8b4bc..c386f2727b 100644
--- a/src/qml/qml/qqmlfileselector.cpp
+++ b/src/qml/qml/qqmlfileselector.cpp
@@ -148,7 +148,7 @@ QQmlFileSelectorPrivate::~QQmlFileSelectorPrivate()
/*!
Sets the QFileSelector instance for use by the QQmlFileSelector to \a selector.
QQmlFileSelector does not take ownership of the new QFileSelector. To reset QQmlFileSelector
- to use its internal QFileSelector instance, call setSelector(0).
+ to use its internal QFileSelector instance, call setSelector(\nullptr).
*/
void QQmlFileSelector::setSelector(QFileSelector *selector)
diff --git a/src/quick/handlers/qquickpinchhandler.cpp b/src/quick/handlers/qquickpinchhandler.cpp
index 5b30d08557..bf43d56a93 100644
--- a/src/quick/handlers/qquickpinchhandler.cpp
+++ b/src/quick/handlers/qquickpinchhandler.cpp
@@ -85,7 +85,14 @@ Q_LOGGING_CATEGORY(lcPinchHandler, "qt.quick.handler.pinch")
\image touchpoints-pinchhandler.png
- \sa PinchArea
+ \note The pinch begins when the number of fingers pressed is between
+ \l {MultiPointHandler::minimumPointCount}{minimumPointCount} and
+ \l {MultiPointHandler::maximumPointCount}{maximumPointCount}, inclusive.
+ Until then, PinchHandler tracks the positions of any pressed fingers,
+ but if it's a disallowed number, it does not scale or rotate
+ its \l target, and the \l active property remains \c false.
+
+ \sa PinchArea, QPointerEvent::pointCount()
*/
QQuickPinchHandler::QQuickPinchHandler(QQuickItem *parent)
@@ -249,19 +256,12 @@ bool QQuickPinchHandler::wantsPointerEvent(QQuickPointerEvent *event)
*/
/*!
- \qmlproperty int QtQuick::PinchHandler::minimumTouchPoints
-
- The pinch begins when this number of fingers are pressed.
- Until then, PinchHandler tracks the positions of any pressed fingers,
- but if it's an insufficient number, it does not scale or rotate
- its \l target, and the \l active property will remain false.
-*/
-
-/*!
\qmlproperty bool QtQuick::PinchHandler::active
- This property is true when all the constraints (epecially \l minimumTouchPoints)
- are satisfied and the \l target, if any, is being manipulated.
+ This property is \c true when all the constraints (epecially
+ \l {MultiPointHandler::minimumPointCount}{minimumPointCount} and
+ \l {MultiPointHandler::maximumPointCount}{maximumPointCount}) are satisfied
+ and the \l target, if any, is being manipulated.
*/
void QQuickPinchHandler::onActiveChanged()
diff --git a/src/quick/items/context2d/qquickcontext2dtexture.cpp b/src/quick/items/context2d/qquickcontext2dtexture.cpp
index 0ebd1a66c9..3f28620d90 100644
--- a/src/quick/items/context2d/qquickcontext2dtexture.cpp
+++ b/src/quick/items/context2d/qquickcontext2dtexture.cpp
@@ -165,8 +165,15 @@ void QQuickContext2DTexture::setItem(QQuickCanvasItem* item)
bool QQuickContext2DTexture::setCanvasWindow(const QRect& r)
{
- qreal canvasDevicePixelRatio = (m_item && m_item->window()) ?
- m_item->window()->effectiveDevicePixelRatio() : qApp->devicePixelRatio();
+ bool ok = false;
+ static qreal overriddenDevicePixelRatio =
+ !qEnvironmentVariableIsEmpty("QT_CANVAS_OVERRIDE_DEVICEPIXELRATIO") ?
+ qgetenv("QT_CANVAS_OVERRIDE_DEVICEPIXELRATIO").toFloat(&ok) : 0.0;
+ qreal canvasDevicePixelRatio = overriddenDevicePixelRatio;
+ if (overriddenDevicePixelRatio == 0.0) {
+ canvasDevicePixelRatio = (m_item && m_item->window()) ?
+ m_item->window()->effectiveDevicePixelRatio() : qApp->devicePixelRatio();
+ }
if (!qFuzzyCompare(m_canvasDevicePixelRatio, canvasDevicePixelRatio)) {
qCDebug(lcCanvas, "%s device pixel ratio %.1lf -> %.1lf",
(m_item->objectName().isEmpty() ? "Canvas" : qPrintable(m_item->objectName())),
diff --git a/src/quick/items/qquickflickable.cpp b/src/quick/items/qquickflickable.cpp
index 9a68be4c49..e12e85db64 100644
--- a/src/quick/items/qquickflickable.cpp
+++ b/src/quick/items/qquickflickable.cpp
@@ -2445,7 +2445,20 @@ bool QQuickFlickable::filterMouseEvent(QQuickItem *receiver, QMouseEvent *event)
bool QQuickFlickable::childMouseEventFilter(QQuickItem *i, QEvent *e)
{
Q_D(QQuickFlickable);
- if (!isVisible() || !isEnabled() || !isInteractive() || !d->wantsPointerEvent(e)) {
+ auto wantsPointerEvent_helper = [=]() {
+ bool wants = true;
+ if (e->type() >= QEvent::MouseButtonPress && e->type() <= QEvent::MouseMove) {
+ QMouseEvent *me = static_cast<QMouseEvent*>(e);
+ QPointF itemLocalPos = me->localPos();
+ me->setLocalPos(mapFromItem(i, itemLocalPos));
+ wants = d->wantsPointerEvent(e);
+ // re-localize event back to \a i before returning
+ me->setLocalPos(itemLocalPos);
+ }
+ return wants;
+ };
+
+ if (!isVisible() || !isEnabled() || !isInteractive() || !wantsPointerEvent_helper()) {
d->cancelInteraction();
return QQuickItem::childMouseEventFilter(i, e);
}
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 64123c82c4..75f1457816 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -905,7 +905,7 @@ bool QQuickKeysAttached::isConnected(const char *signalName) const
*/
/*!
- \qmlproperty list<Object> QtQuick::Keys::forwardTo
+ \qmlproperty list<Item> QtQuick::Keys::forwardTo
This property provides a way to forward key presses, key releases, and keyboard input
coming from input methods to other items. This can be useful when you want
@@ -3717,6 +3717,9 @@ QList<QQuickItem *> QQuickItem::childItems() const
If clipping is enabled, an item will clip its own painting, as well
as the painting of its children, to its bounding rectangle.
+
+ \note Clipping can affect rendering performance. See \l {Clipping} for more
+ information.
*/
/*!
\property QQuickItem::clip
diff --git a/src/quick/items/qquickitemview.cpp b/src/quick/items/qquickitemview.cpp
index 010a0152e1..13e7b87049 100644
--- a/src/quick/items/qquickitemview.cpp
+++ b/src/quick/items/qquickitemview.cpp
@@ -2402,6 +2402,8 @@ void QQuickItemView::createdItem(int index, QObject* object)
d->repositionPackageItemAt(item, index);
else if (index == d->currentIndex)
d->updateCurrent(index);
+ } else if (index == d->currentIndex) {
+ d->updateCurrent(index);
}
}
diff --git a/src/quick/items/qquickloader.cpp b/src/quick/items/qquickloader.cpp
index cb4f79a3c2..7fbe66fdda 100644
--- a/src/quick/items/qquickloader.cpp
+++ b/src/quick/items/qquickloader.cpp
@@ -737,6 +737,9 @@ void QQuickLoaderPrivate::_q_sourceLoaded()
return;
}
+ if (!active)
+ return;
+
QQmlContext *creationContext = component->creationContext();
if (!creationContext) creationContext = qmlContext(q);
itemContext = new QQmlContext(creationContext);
diff --git a/src/quick/items/qquickopenglshadereffectnode.cpp b/src/quick/items/qquickopenglshadereffectnode.cpp
index 5721f116e8..bc50099903 100644
--- a/src/quick/items/qquickopenglshadereffectnode.cpp
+++ b/src/quick/items/qquickopenglshadereffectnode.cpp
@@ -120,10 +120,13 @@ void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMateri
: QQuickShaderEffect::Error);
}
+ if (newEffect != oldEffect)
+ m_initialized = false;
+
int textureProviderIndex = 0;
if (!m_initialized) {
for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
- Q_ASSERT(m_uniformLocs[shaderType].isEmpty());
+ m_uniformLocs[shaderType].clear();
m_uniformLocs[shaderType].reserve(material->uniforms[shaderType].size());
for (int i = 0; i < material->uniforms[shaderType].size(); ++i) {
const UniformData &d = material->uniforms[shaderType].at(i);
diff --git a/src/quick/items/qquicktextinput.cpp b/src/quick/items/qquicktextinput.cpp
index b4b64d59cc..bfdb107ef8 100644
--- a/src/quick/items/qquicktextinput.cpp
+++ b/src/quick/items/qquicktextinput.cpp
@@ -2105,7 +2105,7 @@ void QQuickTextInput::undo()
{
Q_D(QQuickTextInput);
if (!d->m_readOnly) {
- d->resetInputMethod();
+ d->cancelInput();
d->internalUndo();
d->finishChange(-1, true);
}
@@ -2121,7 +2121,7 @@ void QQuickTextInput::redo()
{
Q_D(QQuickTextInput);
if (!d->m_readOnly) {
- d->resetInputMethod();
+ d->cancelInput();
d->internalRedo();
d->finishChange();
}
@@ -2748,11 +2748,13 @@ void QQuickTextInputPrivate::init()
m_inputControl = new QInputControl(QInputControl::LineEdit, q);
}
-void QQuickTextInputPrivate::resetInputMethod()
+void QQuickTextInputPrivate::cancelInput()
{
+#if QT_CONFIG(im)
Q_Q(QQuickTextInput);
if (!m_readOnly && q->hasActiveFocus() && qGuiApp)
- QGuiApplication::inputMethod()->reset();
+ cancelPreedit();
+#endif // im
}
void QQuickTextInput::updateCursorRectangle(bool scroll)
@@ -4695,7 +4697,7 @@ void QQuickTextInput::ensureVisible(int position)
void QQuickTextInput::clear()
{
Q_D(QQuickTextInput);
- d->resetInputMethod();
+ d->cancelInput();
d->clear();
}
diff --git a/src/quick/items/qquicktextinput_p_p.h b/src/quick/items/qquicktextinput_p_p.h
index fa92e608b7..6c11ca0a0b 100644
--- a/src/quick/items/qquicktextinput_p_p.h
+++ b/src/quick/items/qquicktextinput_p_p.h
@@ -173,7 +173,7 @@ public:
}
void init();
- void resetInputMethod();
+ void cancelInput();
void startCreatingCursor();
void ensureVisible(int position, int preeditCursor = 0, int preeditLength = 0);
void updateHorizontalScroll();
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index a0a97c779a..ec65dce95b 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -4042,12 +4042,14 @@ void Renderer::renderBatches()
if (Q_LIKELY(renderAlpha)) {
for (int i=0; i<m_alphaBatches.size(); ++i) {
Batch *b = m_alphaBatches.at(i);
- if (b->merged)
+ if (b->merged) {
renderMergedBatch(b);
- else if (b->isRenderNode)
+ } else if (b->isRenderNode) {
+ m_current_projection_matrix = projectionMatrix();
renderRenderNode(b);
- else
+ } else {
renderUnmergedBatch(b);
+ }
}
}
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 3c60f830de..0fd6581dc4 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -428,6 +428,18 @@ QSGTextMaskRhiShader::QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat)
QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.frag.qsb"));
}
+enum UbufOffset {
+ ModelViewMatrixOffset = 0,
+ ProjectionMatrixOffset = ModelViewMatrixOffset + 64,
+ ColorOffset = ProjectionMatrixOffset + 64,
+ TextureScaleOffset = ColorOffset + 16,
+ DprOffset = TextureScaleOffset + 8,
+
+ // + 1 float padding (vec4 must be aligned to 16)
+ StyleColorOffset = DprOffset + 4 + 4,
+ ShiftOffset = StyleColorOffset + 16
+};
+
bool QSGTextMaskRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
@@ -443,11 +455,14 @@ bool QSGTextMaskRhiShader::updateUniformData(RenderState &state,
bool changed = false;
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 92);
+ Q_ASSERT(buf->size() >= DprOffset + 4);
if (state.isMatrixDirty()) {
- const QMatrix4x4 m = state.combinedMatrix();
- memcpy(buf->data(), m.constData(), 64);
+ const QMatrix4x4 mv = state.modelViewMatrix();
+ memcpy(buf->data() + ModelViewMatrixOffset, mv.constData(), 64);
+ const QMatrix4x4 p = state.projectionMatrix();
+ memcpy(buf->data() + ProjectionMatrixOffset, p.constData(), 64);
+
changed = true;
}
@@ -456,13 +471,13 @@ bool QSGTextMaskRhiShader::updateUniformData(RenderState &state,
if (updated || !oldMat || oldRtex != newRtex) {
const QVector2D textureScale = QVector2D(1.0f / mat->rhiGlyphCache()->width(),
1.0f / mat->rhiGlyphCache()->height());
- memcpy(buf->data() + 64 + 16, &textureScale, 8);
+ memcpy(buf->data() + TextureScaleOffset, &textureScale, 8);
changed = true;
}
if (!oldMat) {
float dpr = state.devicePixelRatio();
- memcpy(buf->data() + 64 + 16 + 8, &dpr, 4);
+ memcpy(buf->data() + DprOffset, &dpr, 4);
}
// move texture uploads/copies onto the renderer's soon-to-be-committed list
@@ -510,11 +525,11 @@ bool QSG8BitTextMaskRhiShader::updateUniformData(RenderState &state,
QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 80);
+ Q_ASSERT(buf->size() >= ColorOffset + 16);
if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
const QVector4D color = qsg_premultiply(mat->color(), state.opacity());
- memcpy(buf->data() + 64, &color, 16);
+ memcpy(buf->data() + ColorOffset, &color, 16);
changed = true;
}
@@ -553,12 +568,12 @@ bool QSG24BitTextMaskRhiShader::updateUniformData(RenderState &state,
QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 92);
+ Q_ASSERT(buf->size() >= ColorOffset + 16);
if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
// shader takes vec4 but uses alpha only; coloring happens via the blend constant
const QVector4D color = qsg_premultiply(mat->color(), state.opacity());
- memcpy(buf->data() + 64, &color, 16);
+ memcpy(buf->data() + ColorOffset, &color, 16);
changed = true;
}
@@ -608,12 +623,12 @@ bool QSG32BitColorTextRhiShader::updateUniformData(RenderState &state,
QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 92);
+ Q_ASSERT(buf->size() >= ColorOffset + 16);
if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
// shader takes vec4 but uses alpha only
const QVector4D color(0, 0, 0, mat->color().w() * state.opacity());
- memcpy(buf->data() + 64, &color, 16);
+ memcpy(buf->data() + ColorOffset, &color, 16);
changed = true;
}
@@ -649,20 +664,17 @@ bool QSGStyledTextRhiShader::updateUniformData(RenderState &state,
QSGStyledTextMaterial *oldMat = static_cast<QSGStyledTextMaterial *>(oldMaterial);
QByteArray *buf = state.uniformData();
- Q_ASSERT(buf->size() >= 120);
-
- // matrix..dpr + 1 float padding (vec4 must be aligned to 16)
- const int startOffset = 64 + 16 + 8 + 4 + 4;
+ Q_ASSERT(buf->size() >= ShiftOffset + 8);
if (oldMat == nullptr || mat->styleColor() != oldMat->styleColor() || state.isOpacityDirty()) {
const QVector4D styleColor = qsg_premultiply(mat->styleColor(), state.opacity());
- memcpy(buf->data() + startOffset, &styleColor, 16);
+ memcpy(buf->data() + StyleColorOffset, &styleColor, 16);
changed = true;
}
if (oldMat == nullptr || oldMat->styleShift() != mat->styleShift()) {
const QVector2D v = mat->styleShift();
- memcpy(buf->data() + startOffset + 16, &v, 8);
+ memcpy(buf->data() + ShiftOffset, &v, 8);
changed = true;
}
diff --git a/src/quick/scenegraph/shaders_ng/24bittextmask.frag b/src/quick/scenegraph/shaders_ng/24bittextmask.frag
index bc3826a924..ed8da4cd30 100644
--- a/src/quick/scenegraph/shaders_ng/24bittextmask.frag
+++ b/src/quick/scenegraph/shaders_ng/24bittextmask.frag
@@ -6,8 +6,9 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
- vec4 color; // only alpha is used, but must be vec4 due to layout compat
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
+ vec4 color;
vec2 textureScale;
float dpr;
} ubuf;
diff --git a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag
index 63e445f90b..4198a4d339 100644
--- a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag
+++ b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag
@@ -6,8 +6,9 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
- vec4 color; // only alpha is used, but must be vec4 due to layout compat
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
+ vec4 color;
vec2 textureScale;
float dpr;
} ubuf;
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask.frag b/src/quick/scenegraph/shaders_ng/8bittextmask.frag
index 6304e821ff..a06743876d 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask.frag
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask.frag
@@ -6,7 +6,8 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag
index 0d0fa1cd3a..f725cbc5e7 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag
@@ -6,7 +6,8 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.frag b/src/quick/scenegraph/shaders_ng/outlinedtext.frag
index 947d161a50..e2f82d3845 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.frag
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.frag
@@ -11,11 +11,12 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- // must match styledtext
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
+ // the above must stay compatible with textmask/8bittextmask
vec4 styleColor;
vec2 shift;
} ubuf;
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.vert b/src/quick/scenegraph/shaders_ng/outlinedtext.vert
index 023f9dfdc2..4068e42f28 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.vert
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.vert
@@ -10,11 +10,12 @@ layout(location = 3) out vec2 sCoordLeft;
layout(location = 4) out vec2 sCoordRight;
layout(std140, binding = 0) uniform buf {
- // must match styledtext
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
+ // the above must stay compatible with textmask/8bittextmask
vec4 styleColor;
vec2 shift;
} ubuf;
@@ -28,6 +29,6 @@ void main()
sCoordDown = (tCoord - vec2(0.0, 1.0)) * ubuf.textureScale;
sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * ubuf.textureScale;
sCoordRight = (tCoord - vec2(1.0, 0.0)) * ubuf.textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * ubuf.dpr + 0.5) / ubuf.dpr;
- gl_Position = ubuf.matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = ubuf.modelViewMatrix * vCoord;
+ gl_Position = ubuf.projectionMatrix * vec4(floor(xformed.xyz * ubuf.dpr + 0.5) / ubuf.dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag
index 5b7bd9ca82..274d891a3c 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag
@@ -11,11 +11,12 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- // must match styledtext
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
+ // the above must stay compatible with textmask/8bittextmask
vec4 styleColor;
vec2 shift;
} ubuf;
diff --git a/src/quick/scenegraph/shaders_ng/styledtext.frag b/src/quick/scenegraph/shaders_ng/styledtext.frag
index 0b16396037..2e380dfeae 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext.frag
+++ b/src/quick/scenegraph/shaders_ng/styledtext.frag
@@ -8,7 +8,8 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
diff --git a/src/quick/scenegraph/shaders_ng/styledtext.vert b/src/quick/scenegraph/shaders_ng/styledtext.vert
index beadf07c79..271dae8d8a 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext.vert
+++ b/src/quick/scenegraph/shaders_ng/styledtext.vert
@@ -7,7 +7,8 @@ layout(location = 0) out vec2 sampleCoord;
layout(location = 1) out vec2 shiftedSampleCoord;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
@@ -22,6 +23,6 @@ void main()
{
sampleCoord = tCoord * ubuf.textureScale;
shiftedSampleCoord = (tCoord - ubuf.shift) * ubuf.textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * ubuf.dpr + 0.5) / ubuf.dpr;
- gl_Position = ubuf.matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = ubuf.modelViewMatrix * vCoord;
+ gl_Position = ubuf.projectionMatrix * vec4(floor(xformed.xyz * ubuf.dpr + 0.5) / ubuf.dpr, xformed.w);
}
diff --git a/src/quick/scenegraph/shaders_ng/styledtext_a.frag b/src/quick/scenegraph/shaders_ng/styledtext_a.frag
index b673137895..62e162c851 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext_a.frag
+++ b/src/quick/scenegraph/shaders_ng/styledtext_a.frag
@@ -8,7 +8,8 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
diff --git a/src/quick/scenegraph/shaders_ng/textmask.frag b/src/quick/scenegraph/shaders_ng/textmask.frag
index 518d5c965f..ed8da4cd30 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.frag
+++ b/src/quick/scenegraph/shaders_ng/textmask.frag
@@ -6,7 +6,8 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
diff --git a/src/quick/scenegraph/shaders_ng/textmask.vert b/src/quick/scenegraph/shaders_ng/textmask.vert
index 9d80d5dadb..e0b3c01bce 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.vert
+++ b/src/quick/scenegraph/shaders_ng/textmask.vert
@@ -6,7 +6,8 @@ layout(location = 1) in vec2 tCoord;
layout(location = 0) out vec2 sampleCoord;
layout(std140, binding = 0) uniform buf {
- mat4 matrix;
+ mat4 modelViewMatrix;
+ mat4 projectionMatrix;
vec4 color;
vec2 textureScale;
float dpr;
@@ -17,6 +18,6 @@ out gl_PerVertex { vec4 gl_Position; };
void main()
{
sampleCoord = tCoord * ubuf.textureScale;
- vec3 dprSnapPos = floor(vCoord.xyz * ubuf.dpr + 0.5) / ubuf.dpr;
- gl_Position = ubuf.matrix * vec4(dprSnapPos, vCoord.w);
+ vec4 xformed = ubuf.modelViewMatrix * vCoord;
+ gl_Position = ubuf.projectionMatrix * vec4(floor(xformed.xyz * ubuf.dpr + 0.5) / ubuf.dpr, xformed.w);
}